-Item 1 - Refueling from AOs
2 r T1 Z0 |0 ?2 v& G# zTask Forces that included an Oiler could not refuel from the fuel stores of - j$ u! ?, _5 m3 ?: i0 c% g8 a
that oiler. They would refuel from the normal fuel carried by the oiler (or
* A2 @% H/ W8 i7 D0 M }* rany other ship).
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-Item 2 - Divided Land units shedding disruption.+ Q2 f9 F9 l) w3 V' U( q
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! K- Z5 [' [3 J* |-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
& l( u5 I/ v* D, A- ]% f( {pilotless aircraft.% B# t0 c F* H: a( k! [
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-Item 5 - Clear experience and Morale from disbanded airgroups
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3 s7 r* Z9 _- M' H- g+ K1 p/ }* B-Item 6 - Disbanding into air groups not on map.: H1 _: U" L* I, x
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+ N$ {+ k3 |/ H8 H-Item 7 - Destruction of stranded units occurring during orders phase.& `3 l# x, C: Y5 j/ k. h
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-Item 8 - Correct improper draws on Named Pilot Pool2 v. O( P7 B& }# I1 [: \
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, H6 n1 h+ I5 e6 |/ F-Item 9 - Adjustment to Airgroup Display after transfer.* U; ]2 y7 z7 X- C# r
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0 f4 S4 M, a0 P& }$ l; o6 X: B-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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. y+ t; N/ Z r/ }$ s-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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3 q, F. c* A4 D2 h$ t-Item 13 - Prevent withdrawal of groups with fragments on the map.
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# B3 R6 h i2 d0 z- u( F-Item 14 - Improper Messages during Torpedo Attack
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# {- ~* M2 Q2 ^& o! A `* ?+ t- z-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.- B. K3 x, R9 ?" V4 m
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-Item 17 - Restructure end of turn processing for efficiency) A) O) b+ X/ t6 P) Q% F! p* @! e n
3 R. O, n$ e; L2 `" T U-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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6 W. l& |7 y$ C$ U: }' i0 I-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft5 u: p% N# N0 k# a' n
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show
9 C( I) f* f4 A7 W! j7 `; W4 z- ]'Static' rather than a very large number.
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* z; p6 ^) z# s1 V% ?& k G: f3 j-Item 21 - Correct processing for floatplane groups on submarines.. ?9 O0 i5 o0 f/ ~' p+ C
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as ) q3 e$ s, Y L- U. v# _
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.% i. x8 }/ W2 X
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Function removed for PBEM or head-to-head play as it has been broken by
0 T s3 X, K6 ~" _* y" z2 Pcheaters. : K+ C; {6 @# E
# p* \, J, o1 o) N& ^2 L-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.: m5 e) P9 c! J l( [7 z
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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, z2 Q9 o2 {5 x4 X& Z: g+ r, ?Too little data available and of little value without full implementation of
% L: A9 g2 W& K' Y# d& LDisband into Pool.5 B; e! |- y" _, e
% k* ^' \( c7 F W# J) W-Item 26 - Correct Motorized Support used as engineering vehicle) y1 r, T9 W( C' A6 V
" @4 p$ i; X' @+ V. C J* P1 W( ?All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 0 Z/ Y: R- F, a2 s% e, J. k8 c; a) C
to the specific Engineering Vehicle device.
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I4 N1 h/ b( ~7 w; ^9 Z0 \-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.2 A1 Q) x* b$ R* {0 {- A6 Q _! ]
( t7 `' T; k: u/ Q& yTorpedo planes were omitted from the list of aircraft that could transfer to a 2 k3 s$ @- I5 j# K, x
carrier in a Task Force. Added.0 e3 X4 ?+ W' X
( u- I: C' F8 c k g9 W-Item 28 - Return number of Kills by air sub-group to parent.# G5 S/ c. y3 [& j( t, W ~
6 |( j8 u) R& Q1 f" m5 _, ?' pNumber of kills recorded by a sub-group was not being added into the parent
, x! h. H' E `) r. cairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit./ N T# X! j4 r ~* j, x- \+ P* T
# R: ^6 ^6 a- N; M9 \% L1 f-Item 30 - Assorted Message errors and improvements.+ o4 b9 I; N+ O& F- | o6 E) [& k6 ]
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit - I& e+ a# N/ K( V9 j7 }4 Y( D
is disbanded into it.
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3 y- J1 C+ _6 r- Fix 33 - Fix USN VBF replacement state when game started with Replacements
0 A. K+ k( O1 x C1 [! k$ m2 FOFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing# w2 q1 ]7 F: ?9 m; V' C$ `9 \2 C
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9 ?% S) R* p2 M# T4 \! G5 i3 u8 z-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ) W' a8 W- k b+ [; l+ k4 E
maximum aircraft.' R6 L! A( ?8 T+ A5 X
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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' @5 s% b% Q( F4 n* k9 E-Item 37 - Fix overflow in fuel calculation * g5 _( j8 Y4 ~
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-Item 38 - Correct joint air attacks . c* W/ a! }, q/ T, ^
. i3 f. Q1 D% P2 O7 [-Item 39 - Properly account for removed fragments during Land Unit Divide Check.; J) S: F5 K2 a0 y! K. t7 @. q
* \5 V+ ^- a* n+ F0 }-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships./ j8 W, c9 A. O8 D( v
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-Item 41 - Clear captains from scuttled ships, provide chance of captain - p6 a- _* {6 Q% s3 n# \
surviving sunk ship." e+ Q5 B, i5 j$ H' V: o# m
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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( j+ X+ A) G7 R2 Y-Item 43 - Activate Four additional Aircraft icon sets.' L4 v& ]4 ^. ^" h7 c( a& e
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups( a/ H" c: z( I( I( N# b
) L& T5 \. U7 a9 J-Item 45 - Disappearing unit during air pick up., }" a8 i1 b- m9 p& i
* t) O y# ` N/ J6 R-Item 46 - Airgroup Transfers! g& @. e* Q. y' D3 I0 G" D8 Q6 [
0 n1 _) U1 N6 L/ f$ e. v4 S: X: `-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
+ y/ _; g; ?+ ?' w8 y# w/ BJapanese airgroups.
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3 }, n( B- B* [-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 @2 |# [" u" [) p; f f" o
improvements.* ^1 C" h4 f7 |- `
, J& K9 b9 }$ [: K7 e. C-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
/ D9 S" N( q! P, W0 P4 U250/250.
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; c5 h) r- }1 LNo affect on current games or stock scenarios - useful only to modders. ; u& N+ r; I, Q, t! {
. c0 E: d% e8 M) S) V' B-Item 50 - Expand minelaying control, allow mining of home ports.
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7 n4 W; T, f2 u3 X8 [9 h-Item 51 - Corrected problems with the airgroups-at-base screen. * s6 j$ E. ^% l
+ v1 |$ u3 r( s-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over X% D6 I& W2 n1 l6 k; {
capacity. / \/ l+ s- v( t/ ~, k
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& d! @! \) h. O) ]-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
( A E1 S/ o, @2 h* J. I5 _transferred ashore.
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Fix implemented only for human player.
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents
M* q& S8 I& ?/ e- n* H3 n- Oif out of range.; }8 W7 M/ R! B. r9 J/ Q$ O8 k
6 r8 a3 I, p2 `( L7 q8 ?* p: ?Fix implemented only for human player.
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3 P* z+ M. P" e: n; f/ y5 y. q U-Item 55 - Scuttling the last ship in a Task Force produces unpredictable # j4 U( C9 n G" T
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
: k" Y' X. c1 i5 q) F8 N! {7 ^# sbase produces unpredictable results.
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: Z1 S6 x+ [! ^8 H* |-Item 57 - Loss of Land Unit display at a base
0 H- W9 p1 [+ m& X& W0 VUnder certain circumstances land units at a base would not display when that
& `6 I8 A8 n6 N/ Y3 L8 x% u5 Jbase was selected. Found and fixed invalid unit pointer.) l0 L) r: p0 [% ~: _: `' f- w, t
6 }- a+ ?: e# H8 m( p-Item 58 - Enemy mines reported as Friendly% { b- F1 v' k& _- V/ p$ O7 x
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An error in the mine counting routine was counting all mines in a hex, friendly ! z! o4 B" C5 a% I
or enemy, instead of just friendly. Fixified.
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* ^. m- h! Z4 e-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF9 K. m) t3 g- h
% e. Y# g. j0 L7 o-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ' Y( Q" A! |( E* `& z
Home Port" button does not properly reset page pointers.1 `; {/ [2 g. v: Y
5 h9 H+ _. R: t$ J2 Z2 }) n0 FThis resulted in possible improper display of AirGroup, Task Force, and Land 2 {, r0 x T) B, W$ D" N# z
Unit "pages". Fixed
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- g, }$ x* y" A- I) [% c-Item 63 - Internal restructure.. f8 t. h5 D9 H7 B; u+ ~) \5 ]
% {6 l p" @$ u, z+ DSeveral internal processing routines have been restructured and/or modified for
# Q' X* P9 c+ z0 {! Befficiency/expanded functionality. These include routines that:$ S, A1 b1 W9 U
- Review and update status of land units.
1 V& B5 u( U) ^7 k* p+ a5 ?- Review and update status of ships.
, q% T) Q; m/ e" L! k6 r3 @7 @+ g- Assign default experience values.
$ K. C+ b {* N2 s2 }7 ~- Form crippled Task Forces for damaged ships.
9 I( Z; |9 d+ ]# ^! n' {- Remove empty Task Forces when last ship is lost.2 U: N; f# K7 G1 q! D! s
- Remove pilots when pilot slots run short.1 e0 p* A( O0 W7 r: e/ X8 v
- Record scenario data and game version in save file. |