-Item 1 - Refueling from AOs: G0 J. ]0 ^. F" c/ O7 m
Task Forces that included an Oiler could not refuel from the fuel stores of ! F" F8 x* F# d) n& W3 W
that oiler. They would refuel from the normal fuel carried by the oiler (or # z! k* X& \+ `
any other ship).; N9 u$ A) E+ a) g( f$ \8 ~
, r4 x% U, i; S: n% S# S-Item 2 - Divided Land units shedding disruption." F$ |6 F5 u- |1 x' p
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
5 R* p* Z( u6 Y! m! }' jpilotless aircraft.% t L$ l- F8 G m9 m ~8 k8 Z
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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& u6 @$ F% J; ]+ Y0 H0 a6 c, n0 o-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool9 `0 }7 r# n D3 O% I; B
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-Item 9 - Adjustment to Airgroup Display after transfer.. g: d: n$ U+ J9 ~* e2 L
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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% x/ a" C& D0 ^-Item 11 - Removal of function to Withdraw Pilots' J, ^, n% C2 `2 E
6 W% e0 c4 F1 X* `4 m* G-Item 12 - Recombining Land Units incorrectly averaging preparation points.0 _: w9 Q e5 k( {8 ^( s
+ W3 ?" J2 [* w( h5 v-Item 13 - Prevent withdrawal of groups with fragments on the map.
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: d% X& x$ W) f0 W* M-Item 14 - Improper Messages during Torpedo Attack" |5 k: }# @+ e
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-Item 15 - Realignment of Ship Class Screen
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3 R# n' g7 y* ~! ]) X3 A2 Z-Item 16 - Correct check on airgroup disband.. p2 E$ |2 D6 b+ y8 z5 I2 ^+ i4 J8 G
* ~7 \0 W' k7 r! P6 V2 _-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
# _- z( e0 s: M# \! f% igeneration.( E z+ q% c( C* p# V
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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5 ]9 E' h) H- ]! o+ h) U, P-Item 20 - Change the load cost displayed on Static Ground unit lists to show ! ?1 s: W. w' w- h) B
'Static' rather than a very large number. 2 ^) ]" o! C* e I
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-Item 21 - Correct processing for floatplane groups on submarines.
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9 c6 h7 l0 k" e7 e! k3 S-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
5 D E; s. D" q' y! vcargo.8 u N& f: V2 |
, r4 B" B4 R/ I- ?5 x( D7 O- o-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
) a( x* o/ }. D( {2 Hcheaters. ; h% H7 X- _3 {! X6 ^
2 X1 J( K# P6 S3 ]: e% i& V-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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/ C: T. N2 I. S- Z" c5 f-Item 25 - Removal of display of Named Pilot Pool.; X5 I* c1 p/ X1 _, n d$ q3 h! ~! o/ Z
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Too little data available and of little value without full implementation of
' G2 K! q% ?/ k( sDisband into Pool.9 h, c, U. ]8 ^- Z& K
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-Item 26 - Correct Motorized Support used as engineering vehicle
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6 K4 n2 r4 ]4 PAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 5 T1 H" V% D4 C+ a( D+ T# y
to the specific Engineering Vehicle device.$ B4 l9 H. J1 e+ R& U% z; z! G: k
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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- w) F3 Y' t, j) ~+ y5 ITorpedo planes were omitted from the list of aircraft that could transfer to a
0 u$ \; G) G0 vcarrier in a Task Force. Added.% x# \1 k/ ~* g: ~1 F) L+ I
) z e2 f: a9 I5 r$ l, x) t/ X& D-Item 28 - Return number of Kills by air sub-group to parent.# u+ W3 N' ^* b" @% j/ T6 D+ I% U
C' j; S; c6 BNumber of kills recorded by a sub-group was not being added into the parent
/ n h j$ s3 o% x# t( {' tairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit./ x; g5 y; }9 z9 k
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-Item 30 - Assorted Message errors and improvements.! ?8 H9 E, l- L: G- i' F( k, g
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.9 C0 _# ^- D5 o( R; C% k1 a; }
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
# q3 S( V% B8 X$ e- ?1 Zis disbanded into it.
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$ e9 N( e; P! o3 ]7 v: @: @2 I- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing P# D$ n7 ]: X3 ^! _
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2 |$ O0 s) F* h# Q, |, w-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
I$ R; y V, [3 [& k* @1 g9 N8 smaximum aircraft.
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3 O$ ]( }0 v7 V5 |-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation 2 A: O" A; U& x; E1 T
* Y2 n8 E: q3 W& ]; h-Item 38 - Correct joint air attacks
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) @( X0 C0 T9 ]-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.9 B0 F; J! s6 ~9 F* a) k4 E
% Z: Q$ H3 `% w- I6 S/ h-Item 41 - Clear captains from scuttled ships, provide chance of captain
9 E. I/ X" F9 f& Psurviving sunk ship./ z# `0 Z" K/ i& |% V* p+ |# r
1 d0 W* e9 f f6 h) L# u-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.0 Q6 Z2 C" n# x: k( E8 O
, N8 u, E) ?6 F/ c5 L8 ^-Item 43 - Activate Four additional Aircraft icon sets.
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* A' k3 z9 ~" L& o9 Z N-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.6 u; c. c: G) C
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-Item 46 - Airgroup Transfers% U; g. }2 G, c4 f/ \! W9 d: i$ n
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement @7 z" [) s& M) k6 X3 H1 Z/ b) Q$ K
Japanese airgroups. 6 X9 Q! }0 @# k0 `1 T
; F$ d9 ?9 G. \5 Q% h1 O-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous * x) q2 |4 S1 m& }& d' N$ y
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to i$ ?& T4 I2 b2 P+ m2 o" \1 }
250/250. 5 N2 |9 ]( P; i l" q
' _1 r" V% i( f& x' yNo affect on current games or stock scenarios - useful only to modders. 0 b* {! y1 ~ J# D
$ s6 J! c! Z. o& \9 q" {-Item 50 - Expand minelaying control, allow mining of home ports.8 d H% F% g" V6 h
8 ]% A; a4 V1 m-Item 51 - Corrected problems with the airgroups-at-base screen.
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9 r D. N* ]4 `) b/ K, B, h-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ) I- R+ Z9 z9 m: f* n
transferred ashore.
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Fix implemented only for human player.8 p9 C( a( t& p
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents / R3 C0 ?# P7 S# Q6 [3 q5 ^
if out of range.+ h6 z" u$ }2 ?
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Fix implemented only for human player.( |$ e% T) c. a* E! R
A# ~; ]8 B2 x8 `" `) _ R0 ]-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
( z0 T$ j8 g1 u8 q8 i6 Gbase produces unpredictable results.- Y8 R+ W7 G. j
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-Item 57 - Loss of Land Unit display at a base7 H. C5 ~* n# j6 B" L2 Y1 Q
Under certain circumstances land units at a base would not display when that
# X& _. ~& H0 Q( P" o0 b) Abase was selected. Found and fixed invalid unit pointer.( c1 E2 P, g f" b$ ^
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-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly / b- e% U, b3 l8 r/ J9 X
or enemy, instead of just friendly. Fixified.
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& A5 ]0 e0 z; b: P! _* W-Item 59 - Add Ships-due-Update to ships screens6 Y8 m2 U/ K; H/ D( A2 H1 r. @& C
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-Item 61 - Load Troops option grayed out on transport TF: ?5 w7 ?" q7 ]2 v1 ]
8 y! p; H) G% d) P-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 4 ^9 ]" ^, Q" w$ x4 B6 }
Home Port" button does not properly reset page pointers.7 U R+ h/ ^/ N( A7 V1 m J
6 h8 ?' k4 Y6 S8 e! [6 c- QThis resulted in possible improper display of AirGroup, Task Force, and Land
7 q, @; g( u5 I- T) k" e! z* j/ pUnit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for + r8 ~! I# C( r, R* ~
efficiency/expanded functionality. These include routines that:; M+ t( b+ T1 }5 Q
- Review and update status of land units.+ T$ m+ V; h9 i3 b& o
- Review and update status of ships.
( j4 A0 P7 C+ A+ @- Assign default experience values.! n& S" \$ T% E! V6 y4 s
- Form crippled Task Forces for damaged ships.
# j% F+ h& w- U" L2 }. k2 P9 i' k5 d( n- Remove empty Task Forces when last ship is lost." Q% t+ o8 [1 } Q
- Remove pilots when pilot slots run short.
( ?4 k; ~0 ]6 U0 r2 `- Record scenario data and game version in save file. |