-Item 1 - Refueling from AOs
, F: J8 \* q9 i. dTask Forces that included an Oiler could not refuel from the fuel stores of # n8 B m" D% e, t7 k- n* [
that oiler. They would refuel from the normal fuel carried by the oiler (or 8 `' V4 G& s5 g
any other ship).
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: C* R( g+ u, X3 a8 F-Item 2 - Divided Land units shedding disruption.
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& ?( z5 d9 w0 i- L-Item 3 - Allow PG to be included in auto-convoy.
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+ q: f- ]6 t) h. `5 ?) A& n-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to ; W( e. Z: o, O4 q
pilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups, n, t, l& s( S. `
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-Item 6 - Disbanding into air groups not on map.
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N3 ^/ A: d( N8 \-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.- u& X; x# d/ m o7 j) u3 V; R5 U
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.3 O7 Q- J' Q) x7 k4 g
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-Item 11 - Removal of function to Withdraw Pilots
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1 s* e! P7 i$ L, l) {: Y7 ]8 E5 R-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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+ E" [1 M( ^) p$ G-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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; x5 W: \3 Y% e-Item 15 - Realignment of Ship Class Screen: V' L- A1 t. f/ N- ?0 r
7 o' k* m8 o6 A( P-Item 16 - Correct check on airgroup disband.
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-Item 17 - Restructure end of turn processing for efficiency$ \, E" Z$ ?# N
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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0 ^' f7 R, \3 C4 o7 P) w-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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* m) k o# K! E6 d; {-Item 20 - Change the load cost displayed on Static Ground unit lists to show * {& h# L0 Y* A0 c8 B+ P5 _
'Static' rather than a very large number. % X1 E8 O7 t' G, m: S3 o4 {
8 q* T# M& {- O7 M& j# [-Item 21 - Correct processing for floatplane groups on submarines.
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" r3 d. ]0 E& V+ G. G-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
' J! V- c& W1 p$ u5 z& z1 wcargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 7 K4 p; N, S$ `
cheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.1 [4 f% D& F8 G. V0 ^8 N/ S
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of # O# Y& e \. P
Disband into Pool.9 u2 Q( ?) n; N ?/ L$ M7 S: t [% ?* i4 q
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-Item 26 - Correct Motorized Support used as engineering vehicle1 Q3 ~ ]6 h/ Z9 ?5 m/ F
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited , `" G* \- b! {1 y! R
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.' @5 K# M" _7 t0 z! ^
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Torpedo planes were omitted from the list of aircraft that could transfer to a : N1 c4 ~5 t. X) ]
carrier in a Task Force. Added.5 }+ V2 u, H' t$ {- X
, x4 {3 v6 w) G; Y, a-Item 28 - Return number of Kills by air sub-group to parent.
+ ]2 m+ d6 O. L2 a) x7 A, |9 k5 C 0 E4 N8 `8 D' n X$ `' V8 o
Number of kills recorded by a sub-group was not being added into the parent
) P& m% R. a% }* t" oairgroup on recombine. Added.
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-Item 29 - Leader loss after divide of parent subunit.( S( @3 k s; c7 P5 ~) @
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-Item 30 - Assorted Message errors and improvements.
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.$ `+ f! X8 O1 H
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
$ e [; J6 P4 r7 j! {; ~is disbanded into it.
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5 H" Z0 ^, c+ `$ V8 p: I' @) e- Fix 33 - Fix USN VBF replacement state when game started with Replacements 4 a8 c& Y, [2 a/ \
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing" ^- [6 j f, v
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/ D+ u" B5 U2 U' @" z-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
: h# \# @* O2 \# R" o) v/ f% zmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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; b- [" _, R: w- `- d# b: ^-Item 37 - Fix overflow in fuel calculation
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, I5 Q. `. Y- }' b) {-Item 38 - Correct joint air attacks # Q- }- R1 D4 j0 I1 E) q: v# P
/ E, O5 g# W: w& ~$ y% w-Item 39 - Properly account for removed fragments during Land Unit Divide Check.! ~* k3 f- `* g/ i1 }7 l' z
" f4 n& m4 L) H- D-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 o+ Y2 R" ~1 Y. E7 F) h: {- K6 K& F
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
2 B: b, }! }1 @% Isurviving sunk ship.
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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, w$ s% U s# D. @+ r-Item 43 - Activate Four additional Aircraft icon sets.! R) D6 d/ {5 b' A' z
) T! L, r; h0 A( A; I0 e8 ~1 w3 o-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.( i8 |) h& P- {& g4 d
+ ]( g1 m- k; l0 Q4 p-Item 46 - Airgroup Transfers2 y' `9 \' m, |$ _, @7 S m9 |1 A
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement z. ?1 _) m8 B2 L4 t
Japanese airgroups.
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/ P% `1 J+ o# E y" K9 l* ^1 U-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ( h* Q9 D6 {1 M$ P
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 O8 z8 Y$ k* o: g2 }. M" l7 r250/250. ' b9 U( K$ f' }' V# p; F
8 |! R5 p2 L) i6 a2 eNo affect on current games or stock scenarios - useful only to modders. " }) d; l, ~& I9 s5 P5 V( l- D
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-Item 50 - Expand minelaying control, allow mining of home ports.4 Q5 L% a; t$ n2 p/ p/ a
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-Item 51 - Corrected problems with the airgroups-at-base screen. B) F, s! |# ?% K8 }, F
4 K9 \) A; Y' U1 k) Y) X' a-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
$ a' L4 ?+ E& z; b2 T* p+ I/ W+ Ncapacity. " V+ s2 u: V$ M4 H
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
. ^$ k* c) y& k6 jtransferred ashore.- m9 L; A1 \5 s' D; \1 N# a
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Fix implemented only for human player.
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$ q* u3 q' ~2 l) ^! r-Item 54 - Prevent carrier airgroup fragments from returning to their parents 5 n- ]' b; s r
if out of range.: m/ o" O [) y3 H# [* m
# x5 q. u. {5 gFix implemented only for human player. k" j0 D: Y1 i
4 j. f. l8 P6 Z: N1 m-Item 55 - Scuttling the last ship in a Task Force produces unpredictable , b8 Q/ Y) B( E6 I1 c- q" _
results.
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
$ t7 z$ ~" s; [base produces unpredictable results.
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" |4 U5 v6 i, k: e' a4 k-Item 57 - Loss of Land Unit display at a base
+ C% t2 F+ \. [Under certain circumstances land units at a base would not display when that ' @/ W$ d5 v5 S$ }( v: g6 w
base was selected. Found and fixed invalid unit pointer.- T& P# k! O% x# p# \( X. p
. D1 Q' Z( @( H, h-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly : \: e: w- ~; l% @
or enemy, instead of just friendly. Fixified.$ I- V4 P! @4 a: n- t( i* [4 ]
8 N0 l3 l" g' [% |$ @-Item 59 - Add Ships-due-Update to ships screens- }5 |2 y1 X. w& T
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-Item 61 - Load Troops option grayed out on transport TF# r- F! g6 ?; j* Q( b
' V. _9 N( x+ ~-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
0 V+ t$ o8 g: i8 BHome Port" button does not properly reset page pointers.
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/ l1 D: Q, [" A$ S& w7 u+ H! cThis resulted in possible improper display of AirGroup, Task Force, and Land
7 N8 f. O9 F. OUnit "pages". Fixed( B" t. Z8 k4 e! |; O; D
' z/ j! [0 j, v" _4 y( F-Item 63 - Internal restructure.+ Q/ X( _8 i5 y: f4 V" d8 Z
2 d( E2 x( T% I9 X* pSeveral internal processing routines have been restructured and/or modified for
5 Z' t b8 y- wefficiency/expanded functionality. These include routines that:* @0 y% N( t! D9 G' E! y* D
- Review and update status of land units.
/ g: u2 x: U; t- Review and update status of ships.
& `- m& \2 d5 @5 N& @* v/ y6 L- Assign default experience values.1 T' X" Q& y2 _0 ~, U0 I! U3 f
- Form crippled Task Forces for damaged ships.
7 R. z$ |1 V% Z: e3 \3 Z% n, _- Remove empty Task Forces when last ship is lost.# s, A$ o6 Y6 X$ j" t5 y* W( A
- Remove pilots when pilot slots run short.
8 ~0 F& E9 C- Q1 C- Record scenario data and game version in save file. |