-Item 1 - Refueling from AOs2 Y8 N6 I. e4 r) M
Task Forces that included an Oiler could not refuel from the fuel stores of 3 a: F, D/ `$ E# K- i3 z4 t) h* f
that oiler. They would refuel from the normal fuel carried by the oiler (or & G% u: M( b% H. a
any other ship).5 F, l3 A/ z6 _# J4 }. F. j$ U) n; t
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-Item 2 - Divided Land units shedding disruption.# f; u% W/ ~- r; U) c/ K
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3 W+ `" _) U2 b-Item 3 - Allow PG to be included in auto-convoy.# z) q# P3 j$ Y$ P0 z! G' \ V1 N
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! o3 n i3 i& E6 ?-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
( Z1 _& ?$ \! S! Z. r/ Npilotless aircraft.
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8 f( k3 V- q# t+ o- f e! Z-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.( |" j5 T) ?* h" D
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$ p; p, j f: Q; H$ k-Item 7 - Destruction of stranded units occurring during orders phase.- K) v. l6 C( w% m
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% w9 |% G$ t9 e; ?# c-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.. N$ s( X% H% _9 L# E& h5 _6 _! B
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1 w+ j+ k- R2 ~/ o$ m* c-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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5 L0 ~/ ~ a9 B% q-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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3 x* k2 g( Q- h-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.6 L4 Z2 M0 k; t
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-Item 17 - Restructure end of turn processing for efficiency. p' h2 s2 p2 Q: t# E5 R1 M. O% l
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message : I+ Z! u' k! @6 l
generation.
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft. A3 B$ @$ i. b+ K
8 r! T" y- m* D% L1 C, Z- p* k-Item 20 - Change the load cost displayed on Static Ground unit lists to show
5 e7 \; i2 b$ N2 ]'Static' rather than a very large number.
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8 i) y- j; o2 ]* o-Item 21 - Correct processing for floatplane groups on submarines.- w- e; h& b7 a% `8 b8 F. f1 A( K
" Y: ?" O1 I" C6 u! D-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
" }. ^0 w- ` m9 _4 v( Ocargo.# y8 `$ ?! z" N1 e
( n) U' t! ? E- ?: q! `-Item 23 - Removal of Disband Into Pool Function for PBEM play.- i' t; Q+ t* p. h8 a/ [6 t1 J3 e
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Function removed for PBEM or head-to-head play as it has been broken by $ p @% z1 k* N' D1 ]4 S& O
cheaters. ; ?0 C! X8 Y+ H, N# m0 T
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of ( Q/ W4 V6 V0 X% I$ b: C
Disband into Pool.9 x! L- _* N4 H
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-Item 26 - Correct Motorized Support used as engineering vehicle2 u, Q' M& V) F1 x2 w, e0 m
) z7 I0 T Z* TAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 5 ?5 x; }$ W3 C5 }1 H7 d
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 5 E: l/ c3 k* ?+ q- [+ x0 ]6 y
carrier in a Task Force. Added.- |5 C9 v2 Z6 w$ C2 u
% s' Z; u3 Z d6 d# |* J-Item 28 - Return number of Kills by air sub-group to parent." y( P# a, l4 @! @
; j( c% ^# i2 N. j" f; c$ ONumber of kills recorded by a sub-group was not being added into the parent ; E5 J3 N* W* F4 \7 H
airgroup on recombine. Added.
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. F1 \. d# G# R$ T2 Y-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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% I/ k5 r! l( J3 S; c6 S3 c- i-Item 31 - Confirmation step for Disband and Withdraw Airgroups.% V% `8 x' W* X
4 x% B7 b( y' e$ F2 N-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
/ M. E6 h4 k* T( wis disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements 4 S3 m+ u% O- U. D8 S5 Q
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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8 K: a& p' H+ t, N& a5 w-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 0 C5 V( F2 y. D4 B; Y
maximum aircraft.
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5 X8 \3 {6 w4 M4 H- X' t-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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. e5 x" Q8 V: A" Z: ^-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check. Q/ S' f6 _9 {4 A( c
0 Y& s+ C7 y7 z-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.2 l! q2 ^+ ]4 G
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-Item 41 - Clear captains from scuttled ships, provide chance of captain : O; h7 j- J% T4 x
surviving sunk ship.' @/ `+ G! a' g1 h9 o
8 b5 A% q: h5 v-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.' c4 e4 Z& N6 g- Y2 D( L- @8 f l {
) k4 Z1 S2 G; }" b0 U8 C-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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6 f) u y( V" _. h- x, M-Item 45 - Disappearing unit during air pick up.
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) `4 K& }: a8 M( B7 ~-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
! F$ C( d6 e* w! S/ d. \Japanese airgroups. & y7 Z! G- N; ~5 f- i
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous : [( G* y9 W& G2 k0 h
improvements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
' J; E n' U) m* X4 B8 x" `250/250. + C! }+ ?9 s. T( W
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No affect on current games or stock scenarios - useful only to modders. , y3 u1 ]( O+ }5 H% T
9 S; W9 x+ w# J5 N1 U-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when , W; I/ e' D a" r
transferred ashore.) x/ w$ N) ^ J% B) ?; P
2 [& S( b/ Q- q! tFix implemented only for human player.
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- ^ _& Q u. `" F-Item 54 - Prevent carrier airgroup fragments from returning to their parents
- K ~! d9 o1 c# a6 iif out of range.) R. V4 m! F4 C- s. H& y6 v
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Fix implemented only for human player.
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5 Z# [" `$ H/ G' X6 I-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
# H( e& V( Z3 I( lresults.% u$ ~7 d2 A; P4 f: ? _+ L7 W
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
9 F% h6 v# R; e k |# O# Z- I/ dbase produces unpredictable results.
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" F }; k* R# G: f-Item 57 - Loss of Land Unit display at a base
, g: w+ ~% @# K3 i n' E& o5 c. D4 [Under certain circumstances land units at a base would not display when that - }1 ?6 l0 x( ^
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly2 E5 I% n0 {% T: R, u
9 J$ o- e* U5 U$ n2 J9 BAn error in the mine counting routine was counting all mines in a hex, friendly % R( _; x; }# D: j5 }3 L
or enemy, instead of just friendly. Fixified. P! A( B7 e7 l
8 n% N- i2 d2 D0 ]% z) \! P-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF9 L( j! Q3 z$ Q8 U9 s5 ~8 B
( m' t$ z% P- g-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to / l; W R7 L S+ c; _. `
Home Port" button does not properly reset page pointers.
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6 V5 |; b% [* ]4 R: s8 k* a; ^This resulted in possible improper display of AirGroup, Task Force, and Land 5 z* s: |* c3 e
Unit "pages". Fixed; Z, }2 \: @" |; x
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-Item 63 - Internal restructure.5 S! Q$ R* [) u0 ^+ L( V0 A
! d; }6 `: r5 G; C' ^Several internal processing routines have been restructured and/or modified for
8 c* t( t: M/ X$ V- d3 Q: Oefficiency/expanded functionality. These include routines that:/ r2 u/ L6 C4 w/ _
- Review and update status of land units.
6 ?4 ^1 V* ~! Y0 z+ P- Review and update status of ships.. L! d4 G# b! h9 b; i# Q+ I
- Assign default experience values.3 X: K0 k' c( _. Y( h/ O7 ]
- Form crippled Task Forces for damaged ships.
7 K/ v( r$ i$ g+ q0 A% W- y- Remove empty Task Forces when last ship is lost.% R4 D* b; g, D9 J' Z
- Remove pilots when pilot slots run short.3 U6 k3 u2 ?- X8 H0 e
- Record scenario data and game version in save file. |