-Item 1 - Refueling from AOs. U% z1 r2 K2 O8 Y$ r
Task Forces that included an Oiler could not refuel from the fuel stores of 7 f# s- e8 @; P7 D7 B
that oiler. They would refuel from the normal fuel carried by the oiler (or
1 Y/ j+ u: e5 r: H1 B2 many other ship).: ?, j' g: `; m: O: z, \2 E6 E
6 f3 i W5 J3 ^' K1 V-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.: E. Z9 P/ Y. |' _# O/ _
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
# U! a: s# k ^% \1 _+ D% jpilotless aircraft.1 H9 j" t0 z7 o' z* N1 T
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) p1 n4 p) p8 c7 w0 b) E- m$ ~" a-Item 5 - Clear experience and Morale from disbanded airgroups" `+ z, w3 o' |7 e& v
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/ h1 b; T) {. s; `+ M2 h-Item 6 - Disbanding into air groups not on map.% a0 z& R$ s0 v T" ]% Z, p3 p: N
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' _: S' r& N# [. n V-Item 7 - Destruction of stranded units occurring during orders phase.
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# l. a1 s. |& }2 r-Item 8 - Correct improper draws on Named Pilot Pool% C& P2 t8 X5 `$ t, ?0 v
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! y, d" n" |: U# L9 @/ l-Item 9 - Adjustment to Airgroup Display after transfer.' C' ~* X9 O; V$ F9 A/ Z
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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4 p4 x1 O$ S# a8 Z* j% v-Item 11 - Removal of function to Withdraw Pilots0 F1 d6 z1 j7 I) O6 l
/ g, l5 T/ S' J% u# M-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.4 _, ^5 C, G6 I! a0 K" W
( D" p3 F# X# H0 `' r" N7 a+ V& f-Item 14 - Improper Messages during Torpedo Attack
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/ a' W9 w; c6 j: q-Item 15 - Realignment of Ship Class Screen
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-Item 16 - Correct check on airgroup disband.5 }; z- u N- U1 H3 N* w# i; X. t
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-Item 17 - Restructure end of turn processing for efficiency" |5 p! k* O2 G" ?) p* w$ f- A
* Q4 P, Y/ L4 G! U! j-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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$ O+ o4 T( t' ~- G8 V8 K-Item 20 - Change the load cost displayed on Static Ground unit lists to show
0 j( Q1 [! _3 k'Static' rather than a very large number.
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: D; g1 V3 m+ u0 W-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
0 ~. K% ^ R& X2 Y1 kcargo.% f/ d3 y J; K# i( r- X
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
! k+ c5 T$ X' Hcheaters.
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play. S) ?4 z, E1 P7 q! q. e; T I
5 T: w! a% @9 y. @- V# TRemoved for PBEM or head-to-head play.
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, H4 K5 K4 T! I3 ~, Q* f* _+ g( Y8 [-Item 25 - Removal of display of Named Pilot Pool.# m$ _9 L/ ]/ J4 t! M! R% K+ N
3 W \' \) F% M/ x8 QToo little data available and of little value without full implementation of % m6 l$ z5 T0 q+ B2 @ x: F) c
Disband into Pool.
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I8 ?/ D- l+ I h( C) q5 r-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 6 N6 {8 m+ N0 F4 K- `- p& X
to the specific Engineering Vehicle device.
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0 b' {% I: r+ b! u-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.! ^9 |4 T1 f* {
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Torpedo planes were omitted from the list of aircraft that could transfer to a
2 J+ q" m: I+ W" B4 `carrier in a Task Force. Added.3 T l; f( R$ r6 j' g/ Q5 T
# ^& ?: M! a" R( N( n2 h- B-Item 28 - Return number of Kills by air sub-group to parent.
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* m z) @2 Y( q$ N vNumber of kills recorded by a sub-group was not being added into the parent " y+ r' N/ M% o
airgroup on recombine. Added.
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' S a6 E5 a9 [5 V-Item 29 - Leader loss after divide of parent subunit.7 o! n3 ?1 T3 v% r- d
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-Item 30 - Assorted Message errors and improvements.; a% [2 z" v" r3 m
, J: [4 |, T; ~-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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: M( Z1 _' X& [-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
# Q6 a. p# a0 J x; r/ iis disbanded into it.7 @+ ?, d- E, Q
; J0 x+ ~# i5 x" k9 i, B- Fix 33 - Fix USN VBF replacement state when game started with Replacements 9 x. ]! K. T& E' |) S( a% T& h
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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# v5 c- \6 z2 O& o+ o1 h' X1 M; G-Item 35 - Allow arriving Japanese airgroups to appear on map with less than * I4 C, K$ G6 N0 G$ o( w9 r4 q
maximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present& [& P( j O( N7 t) Z; ^" l
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-Item 37 - Fix overflow in fuel calculation 3 U6 ~ L! G/ A' Y- V& V
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-Item 38 - Correct joint air attacks 4 Z8 m! o4 h+ B' ]5 |- V9 y
- @0 d. F" g( e-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain ) w( w& y$ A- S9 S' `$ b/ U% g
surviving sunk ship.
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* m9 S: X: t/ y% C5 d-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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0 T- w3 q5 i* N/ F9 S-Item 43 - Activate Four additional Aircraft icon sets.7 ?, v9 k. L+ k3 w$ p$ q) t, G
3 o4 X2 I) C' z7 Y9 U) \$ ]-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups. Y) ? s# F+ L4 C
- ~" u4 ^- L9 ]-Item 45 - Disappearing unit during air pick up.4 R* Y! ^1 w' M+ M' Z4 M( ?
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-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
" K( ]; U# d! S2 V! z& g. `Japanese airgroups. " p4 z/ O" n2 \# n5 Y2 S
" ]8 r. g) ?- }/ N- S1 N P-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 z$ O u5 A% Q' L8 M. g A! x7 s! C4 b
improvements.3 _2 j5 b9 W6 e8 u
1 K. ~1 u) j1 M/ }( I- s1 |-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
) ~ _5 n, P8 y1 ~ b; R- A5 D250/250.
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No affect on current games or stock scenarios - useful only to modders.
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1 d& A) N) ?. F& _-Item 50 - Expand minelaying control, allow mining of home ports.
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. Y% J; K/ g& C6 x7 e. W-Item 51 - Corrected problems with the airgroups-at-base screen.
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$ W, u n$ P8 W7 x4 {-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over - C c0 _7 s: G9 Y3 y
capacity. 7 \$ y9 U! ?; t8 O7 [( `
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- x$ V# a. o; L3 @-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when ' V8 B: e: e* p* c# ]
transferred ashore.
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% g, s' @4 X+ |; |5 UFix implemented only for human player.$ o4 A4 O4 m, Z9 Q! U- |
# E& F6 @$ i: U5 N% f9 N-Item 54 - Prevent carrier airgroup fragments from returning to their parents
. ?0 n; w& z+ h9 o6 L7 P' {4 iif out of range.% D, b! J& ~' j+ ^* S \' `, O
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Fix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 3 X: J% D# f n9 _5 T& b9 p9 K
results.3 f$ _* V1 S' j# r! d! }; r
3 t7 w0 [* k3 l- j" \4 M: k( B-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
9 W9 i, n6 {$ D2 n. @, E1 ibase produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base4 r. _$ p1 F8 _! f4 J6 n
Under certain circumstances land units at a base would not display when that
$ i6 ~( i+ k& m! K) g4 bbase was selected. Found and fixed invalid unit pointer.
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6 P( \0 |4 l% @9 S9 A- U9 y-Item 58 - Enemy mines reported as Friendly
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5 H8 ^9 G5 B# I: _ D/ p# J) ^An error in the mine counting routine was counting all mines in a hex, friendly
. U9 u4 @8 ?/ z# lor enemy, instead of just friendly. Fixified.
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V7 G3 u8 J- A$ X A+ ?-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to - a; s6 z( \, t# h) E$ m/ T
Home Port" button does not properly reset page pointers.( v" h6 m0 t- U( F1 D6 Z
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This resulted in possible improper display of AirGroup, Task Force, and Land
- s. u- v. C& W' [% }/ u4 t4 n1 ZUnit "pages". Fixed
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! ]( @1 Y* I1 x! _-Item 63 - Internal restructure.( `5 K: n9 ?# f+ q! s
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Several internal processing routines have been restructured and/or modified for I# X2 ?- V' C% V9 e5 x6 R+ R; z
efficiency/expanded functionality. These include routines that:. d$ U* U- ~; C1 T5 y( J( A1 }
- Review and update status of land units.
6 n+ t) a8 J9 |/ }% x+ K1 L; g- Review and update status of ships.# d% P/ Z U6 K8 t2 h5 s- I5 U+ Y
- Assign default experience values.# g. ]- i8 X, x) g/ ^
- Form crippled Task Forces for damaged ships.) {$ o+ w: ~% _3 N$ w% M, E1 P5 q
- Remove empty Task Forces when last ship is lost.
2 } x" u4 d/ m7 L- Remove pilots when pilot slots run short.
: x! n* b5 ~' F* w- Record scenario data and game version in save file. |