-Item 1 - Refueling from AOs4 N- E. \3 E2 X) ]4 c; @
Task Forces that included an Oiler could not refuel from the fuel stores of
' U+ P7 A* D; d/ `+ O1 Q% U0 hthat oiler. They would refuel from the normal fuel carried by the oiler (or + _6 K6 I) U- Y' {
any other ship)./ U5 f' C- j: t( a8 o. v
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-Item 2 - Divided Land units shedding disruption.; R/ I; k) j% q+ p/ O0 d; s
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to * _# Q1 L# U8 ~& m+ I
pilotless aircraft.; ^& V, f' q$ o' W- D0 S% H& l6 L
@5 ?& @1 ~+ e& a' Y
1 E% n, M' K$ X. _1 _8 v-Item 5 - Clear experience and Morale from disbanded airgroups3 i Z8 e4 V# E) |% q
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-Item 6 - Disbanding into air groups not on map.
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-Item 7 - Destruction of stranded units occurring during orders phase.. b% V: H# t+ `: j
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7 T r. C2 r: m, i! @5 c5 w, e/ A-Item 8 - Correct improper draws on Named Pilot Pool
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* v1 ?$ X1 X5 M6 `1 {3 t-Item 9 - Adjustment to Airgroup Display after transfer." m1 ^: \; P1 C( k
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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-Item 11 - Removal of function to Withdraw Pilots) t. [) p2 o8 I
$ C- K& x9 X W# ~2 Y! ]-Item 12 - Recombining Land Units incorrectly averaging preparation points.3 |% i" M4 S+ B: s: B. M
" I, J" M2 P; J" F" |* H4 k9 w-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack9 t! c4 K& o8 ]
7 p, P2 D4 U, u* p1 E3 B2 p/ U-Item 15 - Realignment of Ship Class Screen( H" Z* J. L d6 l) p! [8 r5 b3 \9 f
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-Item 16 - Correct check on airgroup disband.0 Z, L3 s M$ ?9 d5 M6 {
) q% v3 [5 S/ k: e- I3 ~7 P! d8 b1 ~-Item 17 - Restructure end of turn processing for efficiency
+ H0 v' e6 p; z 2 R+ Q) C/ O" Z, F" w
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message & e q. y" X1 X( ], o
generation., j, Y, P2 x' r+ _* P) f% o7 l
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft* K" Y4 W) W2 ]
3 } s2 h6 u! c, ?0 p8 r, H) @-Item 20 - Change the load cost displayed on Static Ground unit lists to show $ ]$ ^9 v& I* b! x9 x/ i0 {1 y3 p' w$ j
'Static' rather than a very large number. + ]$ B/ e2 V# A* y e% `$ a
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 9 V* F3 p9 j& @
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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/ r: U2 M' n2 o. uFunction removed for PBEM or head-to-head play as it has been broken by - r k# l( y; G1 F6 h
cheaters.
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. N& S8 R& L0 [-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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" u/ o; B* I& bRemoved for PBEM or head-to-head play.. O5 N5 g& Q3 A3 p# E0 e; B( Z& Z
* [5 _/ A1 @% U9 p-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
! c" d+ y$ @ }' NDisband into Pool.1 T# r+ e& C8 r, V
: I& z3 G1 n3 Y0 m-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited - ~& S5 @5 O: u& Z" L$ j
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a 8 ~- C6 u& O& s F) G( n* D2 e6 Z
carrier in a Task Force. Added.
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9 U4 N, g _5 ~( q7 D-Item 28 - Return number of Kills by air sub-group to parent.# D1 V2 V' D" m
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Number of kills recorded by a sub-group was not being added into the parent
. J: h$ [8 ^" n9 A6 f' Oairgroup on recombine. Added.5 H1 [: J6 p, t; x+ b# h5 P. }
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-Item 29 - Leader loss after divide of parent subunit.
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9 D4 x5 E. c6 F2 i-Item 30 - Assorted Message errors and improvements.
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# m' b* Z/ Y, X# k$ {& `0 S) v6 v-Item 31 - Confirmation step for Disband and Withdraw Airgroups.: g Z4 s! p- f4 j) B
) `1 s) K0 W. H8 p-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
" I0 c3 F! J& z2 o& uis disbanded into it.1 L% z5 f M: N: N# t! y
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements ' E5 s) q. u- B( U' H
OFF
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing' D% n% Z( P2 f, ]8 C# k
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than ! X4 J! L. n6 @8 `
maximum aircraft.) @5 m( R; ?5 p$ j* L9 `' p% J
, ^+ r% o5 {+ z, z! x! c-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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4 T7 u' | V5 q: g0 \1 R-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
3 X% ~" v- r/ U/ k: M* Xsurviving sunk ship.# l, N/ c. R* U
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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9 x9 a- I# V9 [-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers' }' S$ T" I& |* Y6 N6 [- L
# Y; l: `% E+ [$ M( L-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
; H) m6 h! m- s5 E ^" FJapanese airgroups. . l- H" j$ x2 M0 \. D8 F
`2 m6 m$ H7 H( q$ c [4 T1 u-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous % o+ w. ? j9 G X7 i
improvements.' a# D8 E6 A/ e2 l. x; A
# G: v: ?) S f/ n0 t-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to / c1 T9 E4 T! k/ I/ q7 z6 U" o2 r! [0 ]
250/250. % `. P2 y' M9 F8 s. m8 X) l) A: F
: D: z2 ]' f" N2 `7 nNo affect on current games or stock scenarios - useful only to modders. ( ^8 h! n) g( I M
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-Item 50 - Expand minelaying control, allow mining of home ports.) \$ _& S) n |. `
: L/ o# G2 V; a( d-Item 51 - Corrected problems with the airgroups-at-base screen.
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4 K# M2 G8 _9 l c-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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% v# S7 k0 s- y/ Z* P6 b @: G& i& `-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when * l3 _. g, i( C8 b) U4 A2 F
transferred ashore.
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1 N( h+ E- M* D. k* G/ v( h4 qFix implemented only for human player.4 O* c, |5 J+ U6 I1 [5 b! Z
2 V( H' h/ G& L; B6 |4 d-Item 54 - Prevent carrier airgroup fragments from returning to their parents
9 x" f; P$ S$ E" Xif out of range.
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+ P6 e2 O0 R# g4 uFix implemented only for human player.2 B8 @$ |' B. r
- a. L: [; `; r X0 h-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
: f1 @1 W6 p/ e9 A W4 O/ O6 eresults.
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) P, o& l2 P! t3 |) x8 \" \6 V5 x-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a ) E+ u9 M Z, d B
base produces unpredictable results.; L6 s1 |$ t: a b- H
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-Item 57 - Loss of Land Unit display at a base
. |8 E% H3 m: t0 [0 tUnder certain circumstances land units at a base would not display when that 0 |5 v( {) x9 j
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly* ~4 c) B/ ~: I
3 P) F3 |+ t7 D- \An error in the mine counting routine was counting all mines in a hex, friendly
Z% h3 ^2 I" I0 m" Q5 Ror enemy, instead of just friendly. Fixified.
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$ W" s( Q# z' N& k% F% g' {" r-Item 59 - Add Ships-due-Update to ships screens- G3 `3 r0 h d2 y' y( |
# w" X b+ ]: Q2 z5 m-Item 61 - Load Troops option grayed out on transport TF" A+ ?+ l, Z( \/ r. A
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
4 ^, ^; U" Q0 p uHome Port" button does not properly reset page pointers.: x. R3 V& _% n0 \3 {* K. R! U# F i
& |, l$ V7 i3 F; L* T+ Z: tThis resulted in possible improper display of AirGroup, Task Force, and Land ( y, n* M: z, m; a* C9 |
Unit "pages". Fixed0 b- E% v; L8 r$ G7 o) w) Q9 b6 _
7 o( s3 W1 v# x% v-Item 63 - Internal restructure.
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7 T4 l X' `3 I$ M( _Several internal processing routines have been restructured and/or modified for
+ e+ G( ` M5 z- Sefficiency/expanded functionality. These include routines that:
* ^: e4 f2 b( g9 Z4 {- Review and update status of land units.
8 I# T( @8 z7 \* C) K" V- Review and update status of ships.
0 @& y/ V0 {6 X# S) j- Assign default experience values.- K% Y o9 w- s0 n9 u8 u
- Form crippled Task Forces for damaged ships.- B, ]1 g$ `" }2 y" y
- Remove empty Task Forces when last ship is lost.1 d# {- n& H z e1 D& `
- Remove pilots when pilot slots run short.
: y: W H/ K! C6 }2 I+ k& c- Record scenario data and game version in save file. |