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18楼
发表于 2009-2-25 22:40
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This is the HR I was talking about.
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! b3 J$ H( `9 {" USub control on, yes
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possibility for Jap to convert Research industry to production, yes
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1st turn surprise, with ally that can move only 0 l5 X7 w0 M; x2 [# F- {; q S
fleet at sea and jap that can only make 1 port attack.... , yes
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8 n, T0 N, p2 M5 n) ]& xwe have to decide if it's allowed to invade in any hex or only where there ( h$ ?% k. K+ z
is a port, either way is ok by me
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para can be dropped in small portion, no
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if it's allowed small invsion from subs, no
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/ U/ Y- s% [6 v+ HSomebody use restriction in the number of AntiSub fleet, no restriction on both side
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in use of 4E bomber, 20000ft for any mission.: ?, ?; y4 V, r9 o* x
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HRs
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Day 1 . Z7 d0 X5 f+ W3 \$ O3 m0 A
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1. No attack on CV.
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9 c$ ]* J$ ~2 }9 Q2. Only 1 port attack. $ t4 s e" B y3 G7 @& `
4 e- q; ]. u; M0 B& m. V! o% h3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
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. `5 E2 F3 z2 n+ Z4. Allied player can only move fleet on the sea.
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Commen HRs
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! G1 L6 B5 u8 Z6 S+ P1. Russia must warned one week before invasion (i.e. declare war and wait one week). 9 B" |3 r0 @4 j4 H$ I2 ?: `
$ b7 j- L) B2 s3 T6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. % q* }( s, A* f1 g, y
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7. No mining from planes 0 k3 U: W7 E: y! o2 f5 k
( [6 E* a0 W2 S/ i; C9 B8 r9 `- B11. No sub commandos.
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12.Paras can attack only as whole unit. 7 F/ T0 j$ t- X) W; O2 C0 x
4 i7 f2 A5 Z6 | _: f16.The shift of units using HQ change is banned. 9 W& r1 p1 ~' Q
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17.Units in Mandzukuo must have at least 8000AS. 3 C" X/ m$ N, d( B! @: y
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18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
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' ^2 O* j+ a- c( W# d19.Chinese troops under SEA command can be used only in Burma. 3 s" W4 u+ n& W) e$ ?0 N1 m
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20.4E minimum naval attack altitude is 20000
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22.4E can attack from China from July 1944; no city attack on chinese towns.
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: n5 |% r( T% f3 ]1 I23.No 4E naval attacks after 1942.
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, X6 S' \9 \: a* D25.Max number of planes is 50xAF size4 `, ^) H1 c8 R
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26.No PT is allowed in the game, except the existing at the beginning of the war.' h1 G- v. y# x$ B" w W
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28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count.
* l: J8 z; N, M& b% [' Z/ gAt least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. / b6 l( V9 q, W$ T4 \
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. $ R6 e& B3 Z, Y k6 W( i/ O; }6 y3 U
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29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka.
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30. No city attacks on asian continents.
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3 ^, z% K7 h, R2 p% g; B. ~1 F31. Only air groups designed by game can run night air attacks.
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32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers.
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: k" ^5 |7 d* U1 z6 ~33. No shinden, shiden and raiden on Japan carriers.
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35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
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" a5 p' X7 `8 @+ ?+ K36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy.
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37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
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