【官网原帖】:
^2 [: U- N: q8 v6 ~# _2 ]http://www.matrixgames.com/forums/tm.asp?m=2313850
0 f4 C% ~( {" @& O
& n8 _, F1 R: E英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手) `' T0 ^% l6 q7 j% ~
5 }& s9 F4 r5 k3 Y' h1 q【下载地址】:
/ B8 L: w( A5 c6 \3 H# W1 {- N/ n+ J8 Z
地址1:rayfile下载
, }4 s. Z6 i4 c9 \http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
6 R4 m) V- F) j/ s" _" V1 g0 S7 y8 R; G
地址2:HTTP直接下载8 F5 P; `, }7 m+ g8 N. f) N
* b0 c& O S* i3 ~
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
. Q L0 Y" J9 V9 Q" [) I
/ s6 k i! w0 y【使用方法】:
1 _: W/ \/ a4 S; W- Q! |, m# d* L+ o
将下载的压缩包内所有文件覆盖到你的AE安装目录。
* g1 I& v) z3 E) V5 u! i$ C2 [. z! V' ^9 [" |2 Q
【更新内容】:
% b! Y L! F& c. S. d
3 H. M- V8 q, i
- ]( e5 L8 s, _7 @" i9 GChange History:- ~8 A. n- H; Q. y
v1.00.95 - December 7, 2009
5 x, v' B* E' \" V# A• Second Official Update – This release is comprehensive and updates ALL previous
3 m$ _+ _! v5 |" i: K+ G6 t* B9 Tversions to the v1.00.95 level.1 Y4 k" d) \" Q& {, Q6 `
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
) I; j9 I: V6 K! x- w$ T' YManagement Addendum” which have been added to your Documentation shortcut subfolder) q/ K, s' t0 o; _( ^, H
and can also be found in your /Manuals installation sub-directory. These two U. K Z4 Y/ |" L* H Z
documents contain very important information on improvements and changes in these
& b$ v, r9 ` k1 n* p, n* F. b& X+ _areas.4 X% S" R6 b9 }# D; ` c
• Code Changes
. j! ?+ C$ E4 e" s, }8 g! @+ W2 B1. Interface Improvement: New Screen for Industrial Management9 P6 l) m" g. ~" P6 o
2. Gameplay Change: Air transport mission was using all ready planes. Now the7 ]9 Z& I+ ?! P9 U* i/ _
number of available planes for the mission will be adjusted by the rest/training
* S( \* Q1 l5 C! {6 j6 V1 Fpercent as on other missions.
# A9 R# @! h; ]. i4 `- T3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
3 g# L9 B5 h6 @/ T/ h4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
0 O7 [7 l! b5 T% ~" i# X9 ishow in change command list
9 E" [8 R1 ~0 W2 }0 Z0 o5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use0 J1 _/ o: F! `% V" w! x! k
Bombs’ flag rather than the altitude setting
( S4 H9 T9 S0 D) H6 E2 b, S4 z9 {; f% S& R6. Gameplay Change: Full base screen now show the consistent over-stacked AF, H' P/ ~7 I. q2 F) z) K: S( {3 f
indicator ‘*’
2 s/ k5 U A# O" t' }7. Pilots who are captured or killed were still being counted in some group totals. They& Q( p* C, h4 g. y7 T0 M" z
are now removed from group’s pilot count, but still available for ‘Top pilots’.& Q' s+ z0 V& v# R" U$ f
8. Interface Improvement: The buttons in the lower panel of the main screen have
' W7 [' u% W/ J! D# Wbeen improved. With the mouse over the icons on the far left, the number of groups,
7 E: y* {' C8 S' c+ N. xtask forces or LCUs at the base is shown. Added a previous page button when there* r6 e2 H. A! ]0 N# D
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
5 r0 l* l8 A h0 F4 ftooltips sometimes were corrupted when other screens were displayed on the map and$ j4 }, t! J! t6 q6 n, M
the bottom panel was still active. This has been corrected./ K* ]: H( x% z6 {3 X I _7 {" h
9. It is now possible to repair planes in excess of the group’s size6 k; Y3 I& J W3 R$ w' M5 v
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
7 g/ t t- r9 k! y# C3 Otraining is incremental. Points are accumulated and once a certain level is reached, a5 |% T# |! y" _6 i2 h
point is added to the skill. The cutover level is the current skill level; so as the skill
: R3 E7 Y0 {5 W; \level increases, it takes more accumulated points to reach the next level. Combat
: w+ @( T; R( ?9 C$ a& hgains points faster than training, and combat is required to reach 70+ skill levels.) _3 `4 a9 e7 Q5 t! O/ W; E& T7 K
Experience levels behave similarly with the one exception. If the Experience level is3 L/ Q x7 e8 v" o, g, F, F8 n6 y
higher than the best skill by more than 5, a skill based on the group’s mission gains6 x5 ]. g+ h1 `; ]
the accumulated points instead.
4 a+ l# `& |8 j# g" r( r9 I; ~# ^+ y11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
# T; X. W5 I" L Q( B/ x$ Jammo and return to base if required
( f! d" c* Y6 B! h3 I( t: Q( f& ~12. AI Aircraft production will now stop based on comparison with on map aircraft totals
, t) S9 `- v- G1 |. O& s) @13. Gameplay Change: Malaria effects adjusted7 k7 j m7 Z" h! n6 b7 V
14. Fixed bug preventing port construction in certain cases
% U$ L" A: K6 }* Q2 M9 h15. Fixed bug preventing combat engineers from building
% T* f$ F$ J' U( l16. AI improvement refining settings for LCU attack levels
1 A8 e5 W! u! A7 f3 i17. Corrected unit TOE loading bug C9 y* r) P4 i' T
18. Correct bug setting default morale and experience when not provided by editor
! i& m( P% m+ n+ t+ Z19. AI additional checks for level bomber base sizes
# N( f% D6 h" L, t+ i4 m2 G# ]20. Numerous supply tracing improvements3 }3 x" Y& H& \8 y& @- p4 q
21. Numerous supply/resource movement improvements. s2 W; n- p6 j# u
22. Corrected several land unit fragment bugs.
4 M- E0 F4 q% ^5 f5 |$ m, H, k23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
, R0 V% M. N2 }1 G# v$ i) qarrives at the destination of the “met” TF before the “met” TF does. Also adjust( n7 I/ d3 g7 c: H; x
meeting process to reduce chances that the meeting will not take place until one or the5 E7 A1 A+ u, T9 c1 q x; G+ m
other TF reaches the “met” TF destination. Also correct a problem TF could$ \* l, G" {0 S& @1 C
“merge” with a TF that no longer exists under certain rare circumstances.5 A- U, W* u: d" B' K& \
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
7 @4 j, {7 I+ f9 odocks at a level 0 port and the standard practice of creating TFs as docked to facilitate0 L) Q2 d: _9 j j
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be4 N8 w( _" R& \2 @3 N
docked if the port has the dock space for them, but will auto-undock when adding a0 C3 i. S/ Z) B; G+ B/ l
ship to the TF causes it to exceed the port capacity.
3 T, ]2 v7 \, J25. Adjustments to naval retreat determination. TFs retreating after combat will now be- n1 l4 y7 n+ c, i' _+ q
less likely to retreat to hexes containing other enemy forces and be more likely to
; s% X: D( B* V, ^# aretreat toward a friendly base.) O/ w# B; k# O, k: ]
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it: P( |) E4 S0 g( i3 `9 r# u
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
5 E- Q* |8 z& e+ L# Jin port, (c) ships in port (disbanded).
6 Y8 _6 r6 |$ ` Z: I27. Interface Improvement: Implement search arc drawing on map g: \3 E/ o- W- S+ }$ k p" i* a* h5 h
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,$ b. S: J3 P% Z, o# }, g
ensure partial rearming is in full mount increments, and adjust ops usage according.
4 N l6 C7 m7 I& W. C29. Fixed naval support availability bug. Naval Support in HQ units that were actually at6 `! ]! F* f8 T3 s
a base were incorrectly excluded from Naval Support totals at that base. This was, e1 \& }. O/ e6 `( _5 i
due to an error in calculation of Naval Support availability over HQ Command radius.
: ^% H& G1 }7 m, ]* n+ N% F30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location4 l0 a9 o+ A$ E% n: ~( r* I' U a( m
could improperly interact with fragments of the same parent that were at other- y7 _# B& z3 E6 P! A
locations and had been previously loaded by either the TF or one of the ships
2 Z% u/ x' c& k/ x# s: \currently in the TF or, if the load required multiple days, when unloading of other
) t5 d9 I! i$ Y7 z% L) h ffragments of the same unit caused and automatic switch of a fragment to the prime! b$ x, S0 w( y& G& d/ i
unit.6 j' p9 i% S& w* C. Q3 }
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
; \* Y7 q# t# l8 L' [6 Y/ }1 @' aPreviously repair of all system/floatation/engine damage would terminate repair of a6 q3 A3 b h( {, h% ~
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will" X/ i4 O3 j" T8 W/ A+ s
now prevent full repair of systems damage and may “create” small amounts of system! M* Z; ?. P. k4 n" @
damage to keep the ship eligible for repairs. Note that this may have the affect of# ~% E) a8 u8 J
small amounts Systems damage being not repairable at a location where it normally6 n; L" l3 z b, n2 K* z
would be repairable if that location can not also repair the damaged devices(s).5 ~5 o- N3 s% `. y/ T
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
3 X, {- Z' M# J7 _) `" F& Y6 fof aircraft l7 r* l$ h. ~. X" S* i
33. Corrected several menu bugs
1 e: U0 V( f: p; x34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
* \8 c7 F: G+ p3 Q+ y8 uland units by TFs.3 Q& q. h/ _& L
35. Interface Improvement: Add “undo” for ships being transferred during ship
! W; D) M; {1 h, Q# n, ltransfer. Previous undo only functioned properly for ships being transferred into the8 o# b$ [ D! D4 ?4 w3 |
selected TF. Provided undo for ships transferred out of the selected TF." C, i: T: c# M: }7 h
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% O" Y8 h4 j: G: `1 m: b3 v$ ^6 zis following another TF that is beyond the player-set follow distance.
' |& r6 S* y$ `6 {1 X37. Change ship based aircraft repairs to be by plane, instead of by group
# {+ Q, K) s. q3 F1 J38. Interface Improvement: Made air group screen larger to reduce clutter: e0 t) d+ k9 V2 s" g4 w& X2 D- S/ ]8 @
39. Gameplay Change: Adjustments to supply consumption by land units& E2 m& s5 E) [# `+ p$ c7 X: a9 Q
40. Change to AI shock attack determination
2 Y2 ?0 y! f8 G. u. Q& f41. Improve AI awareness of intel on nearby enemy LCU
% M! f! c5 t) ^42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level; t& x! R" J( u/ `# D
43. Gameplay Change: Changes to AI production on “Historical” level; b* v8 u0 X& r5 i
44. Improvements to save file process to reduce chance for file corruption, especially by
3 g3 H4 ~7 n" O& E, B- sdeleting the old save before writing the new one
, D$ L5 N' a" x4 i( P9 u45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
7 e* N: ?6 Y" t% Q7 r# |" P& |" J46. Improvements to refueling calculations and processes. Ships are more likely to fuel* L. J$ ^; X& g1 `. l" |$ \
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
( ~% k3 I# N1 psources for the “from port” and “at sea” variations.
* ~ S' G7 g! G* W5 l( j• Replenish from Port will now use the available fuel/supply at the port and on all/ u& Q/ ^7 a- H. L6 E
replenishment ships disbanded into the port. For those disbanded into the port, X& ~& d4 ?# k
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.. Q" [4 b: h1 w4 W/ K/ J( E n! T& ?
Tenders must be of the appropriate type for the ship being replenished. Note that, B- N4 |3 p, e/ y8 a! U
port facilities are used in preference and ships in the port are only used if the port
8 u8 T; Z6 y4 R Z7 M6 Lis not able to completely replenish the ships in the TF.
8 c6 P7 e7 {! u) f; G• Replenishment at Sea when the TF is in the same hex as a friendly base will now( T# I1 g1 Q# X3 l2 S
use all ships in TFs in the same hex but will no longer use ships disbanded into a8 J4 r/ k! b0 v8 @% O" S$ {) i- P
port in the hex.
4 `" I5 c m* x* c$ B8 J& f0 l1 r47. Interface Improvement: Add new map icons to highlight certain events5 N# z: K( P5 n) e7 Z6 g2 N; f
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 K- n& n: | C1 @. M5 Asmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
0 ~, d4 C; D+ p, z9 H- A( p& Lport or from any TF that is currently off map. Ships that are not badly damaged+ b" F1 ~' a1 M' d
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
( q# G& G' }/ b" a+ U f( n+ X# eFor on map, ship may not be on fire, total damage may not exceed 99 and no& o3 e* b4 x- ]( S
individual damage type (system, floatation, engine) may exceed 50. Ships may not
$ ]2 ^ `/ w- x& b' [) Cbe withdrawn from any on-map location where the enemy has air superiority. The- Z1 k" Z# Y+ E# ~
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
/ l e8 c4 f1 e$ f+ v: t9 N& Dof being lost or further damaged. On map withdrawal ports are set based on the
B4 h4 \7 \5 I+ G4 R' O* Z, H+ o9 Uhistorical exit locations for ships leaving the Pacific:+ G. p* Q' e! C
1. Any level 9 port.
* K# }* _1 r$ Q( s- m2. National home ports of the United States, Canada, India, Australia, and New
7 Y% a# s8 {" Q; B& O5 b/ hZealand (with no port level requirement)
( \+ O X) D7 R+ L% l, t3. Any level 7 or larger port on the US or Canadian West Coast.# M1 n. [$ O$ W2 u; D' H8 q+ F8 ?
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)1 h8 v- \ B8 U2 C9 ^" W7 Q; P6 M
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
- ~9 W5 R; b! ^4 q7 p4 o6. Any level 7 or larger port in New Zealand. ?+ ^; z; X; U6 L
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of% r6 z. O4 |5 r" N% h0 p
another ship actually sunk, the data for the two ships could be mixed. Depending on
+ h* u/ O h2 r3 C6 m. ~* Ncircumstance, this might result in one or even both ships being reported as sunk.9 H n1 a6 O+ L: Y& Z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and# t* E+ L" g" F
TF list screens. The calculation will continue to show the remaining ASW capability
. D7 h" g( [# W, U& Z/ V2 ~(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
& [# n S# ]- F1 `now based on full load for all ships in the TF.
3 _9 R; d. I% V* |! Q9 y51. Resupply capacity for bases added to editor
$ G) g7 a, F+ C: e52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
% C7 Z [+ T3 S1 v- E53. Adjustment to AI unit planning level based on AI difficulty, h$ L/ w! R8 m5 W4 n
54. Ensure minefields are created for proper player when a single TF lays multiple types2 k: f% o" M; k1 `$ a& J
of mines. Player of minefield properly set when first mine type laid by a given
@8 s C |4 x% ]minelayer but a similar check was missing when the TF contained minelayer(s) with" Z M& A3 I. O1 U! J% _1 x2 ^
two different types of mines.
9 ?3 w! x; }% B" K3 Y55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and( U+ ^/ [# I5 Y% H$ r
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
. m! k% E% f" O* b+ H+ \- Sfor owning player, if partisans attack and cause damage." H3 }; l& z7 r* F
56. Gameplay Change: Movement rates for clear and desert changed to 25 for; c, M* X! F6 `; a
mechanized units, {3 y7 v+ U+ z, i
57. Gameplay Change: Land combat effects toned down5 R4 X* j5 p3 g+ d. y8 {% Q
58. Ensure AI captures empty bases0 p+ C: B p: d/ {; y! A0 X2 X
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
2 \0 O6 L. R! |/ Z% n+ s% H( Ksave from moving them ashore. Training from disbanded ships does not increase the- v; J+ w7 {, P3 P
pilot mission count.
' {* e2 }6 e( G! G$ Y+ H% ~: f% f60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
% r( @3 b7 G. X+ y! \" Iorder to help identification of saves
& \: M! _0 ` ]) R61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
, \ ]- Z2 Z) o! w1 n& r62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group6 t1 q# m0 @8 ?
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
* I' K! v+ P2 B2 abombing attack. Groups were at maximum altitude and conducting glide bombs/ y3 g2 q0 v7 p7 i6 O# _6 F I# |
attack, sometimes without engaging CAP or flak.
9 o2 G8 p5 T$ \4 m/ P63. Changes in order to standardize inactive Soviet group’s training options;+ G0 T: U/ Z! Q4 f$ B! h9 Y3 P6 D
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see! R( n+ T4 I$ `" o# F
Pilot Management for more details). The number of pilots on the group lists is RED if. X4 n( v6 @. r
less than the number of ready planes in the group, indicating a shortage of pilots. This- d: ~2 j* I1 D# X$ S
shortage may be filled automatically or manually for a mission based on the pilot
, t: _* \" e) b/ e3 p! T. pselect mode.
4 I1 a$ @5 ^. p0 N$ r65. Corrected issues with group destruction on scuttled or sunk ships and groups on
6 \- h f5 w$ }' L* V1 L+ y2 Swithdrawing ships
+ ]3 N1 s2 ^4 W; M66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
8 @, T; k. b/ L( g" z( G; X0 L: N+ Uclose range: v/ C% U$ s9 o* p! f, f* ~& O8 p
67. Gameplay Change: Greater weighing of crew experience in surface combat
5 Z* d/ J/ @) @2 W" L/ e- |+ m68. Gameplay Change: Limited radar directed fire, increasing over time
6 S1 }7 K @- ]: x5 u7 F3 m69. Gameplay Change: Revised weather and spotting, resulting in fewer surface$ V& S; p3 s7 ?0 z- ^
combats at 1000 yards
6 U, V" ~2 w# K$ R2 M) R: w70. Gameplay Change: PT Boats less likely to attack in daylight
' T+ E3 g) D) q6 s" E- F71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
, M4 \+ _. q2 E8 b) F dhit in ports and rivers
+ T1 q% V# |5 @9 X" Q72. Gameplay Change: Submarine captain ratings have more influence on Submarine0 \! L1 q3 [) F* i/ e: U9 i6 ^
performance
+ o/ G7 U/ a- M1 \# {% ~ E) R73. Torpedo hits on escorts not showing in combat report bug fixed
! C" L& J2 N* M74. Gameplay Change: Aerial ASW less powerful in early war/ j3 ]4 x5 R0 W, [; W5 T+ ]) d
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any7 [0 R& ?/ ]' E2 m9 @
diverted fragments having planes but no pilots. Pilots still flying planes are now
1 `/ c) o7 Y# F' [9 Qignored for sinking ship purposes until their plane lands.0 C9 m0 S6 v# f, z- P
76. Group transfers in off-map bases from a ship in the base hex to the base itself were: @7 V3 {8 E: K* F, d; C- o
being delayed ‘4’ days. There should be no delay./ r# Z0 I) F# x) x( g4 s
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
$ ^2 W' f8 N4 m0 p6 athe convoy disbands.2 i v$ T2 E; s- D+ q4 g
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
: S* Q$ C, c9 I# M4 w* Y: lhexes. The range was not changed when the game scale was changed.5 k# p; h& v6 ^0 g" f. b% U
79. Fixed bug when displaying search arcs at a base
1 R/ R& m' R; X. e9 D: F, b+ Q80. Fixed Escape key on Industry Management screen
# {+ z3 J7 S2 L& Y4 r8 Y81. Fixed oil and resource in totals on Industry Management screen
! A, y% W x8 I. Y- H82. Interface Improvement: Add an extra line to the Industry Management to show total
2 v- b# C. w; n+ F6 G, S2 Eshut down industry on Industry Management screen
5 i' y0 o1 k4 u i5 V! _83. Interface Improvement: Add base select to Industry Management5 W, W. C' x( l- u
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
( ?* G- L0 I1 jONE group for Admin stacking purposes; the presence of all three in a base counted9 X" q l/ [4 A# e$ y' z8 N o# V
as 3 groups for Admin
$ d; d, I) E8 s! p1 B% q5 C; u; }85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
- K4 h9 Y9 c. _* h) C: Y4 G! ~% z5 G86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and& r+ G& }4 k3 a
FF being affected by old stock code that cleared the secondary mission.6 y* d' t% o4 s9 P
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.0 i) o \0 L" t& I5 [7 H/ |
88. Fixed an issue with tool tips being offset from actual hex when forming new& R4 I2 }2 w' q& F
taskforces, t, Z$ W: B: m
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on$ t! {' y! y' y `; B
the end of turn save only. Preferences are now restored as saved for the player at the
6 C C) r. C, |7 b; h# {- _time.
9 N7 y J) r. c* }+ H4 ?) E& X$ j# R90. Changed air supply mission to use a friendly base as destination, if both a base and
2 D2 k {0 x* b, ~8 PLCUs are present in the hex; it was sometimes giving the supply to the first unit only
* |/ S6 q. i8 y; m) z/ ]7 @' S$ h91. Fixed air supply drops to a hex containing both friendly and enemy units; often the- @3 K9 W/ |, q" ~" z5 D9 P' G; r, X
mission was canceled because the enemy LCU was selected as the first unit in the
& l( B5 t% H. K# F9 Z; Ehex.* b2 L" n$ z2 R# R3 Q* v6 R, x
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.: G! O2 L8 ~+ r1 U5 b$ R* [
93. Prevent very low grade TF commanders from returning single ship TFs to port to; Y: B$ |# Y$ o! P' F& w* g
rearm when rearming not needed.
) M) n7 E) I3 F7 {+ @94. Fixed the supply cap and monsoon effects on supply
- E5 J+ K* i0 H( c4 |95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
' I; h7 c7 k9 Gmovement.
1 s2 [9 t: a/ o" C" w& K$ e; K96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base$ k4 H! R! o7 c; C# q
when Soviets are inactive.! H* X; _* B6 _5 p
97. Tweaked resupply task force to Japanese bases.$ d" \6 \: A5 Q
98. Fixed a HQ/Chinese unit respawning bug.
6 f/ k8 b4 r& y7 C. ?% Z99. Restricted permanently disband/withdrawing air groups from being able to the the' c- x+ e: D' O/ C0 [
“Trainer” option in the type of pilots to use.
. t: z. h7 a: i4 q; {# o' f' T100. Restrict the options available to pilot movement in permanently' \. d6 G, _% x- i
disband/withdrawing air groups; mainly restricted to making them active or in-active7 E C3 P5 G, c" o1 }+ q1 u4 s' | S$ Q1 _
within the group.
* U3 R% j8 M' l; s' m- ]/ b101. Fixed error in splitting air groups caused detachments not-in-play still attached to$ J2 l- @+ B' W/ R8 f
parent group - stops divide ability
: u4 J! |+ f" z! r2 K102. Fixed an issue where some autosaves could reset game options.
1 R( O/ V$ A8 |" r, W$ u9 _103. Disabled the ability to make a group a temporary on-map Trainer.
' L( j; ^9 d; m6 x104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
; |# u* [7 S- UFATIGUE pilots.
3 q! l5 R O# R1 |+ a7 Q105. Made some adjustments to Kamikaze effectiveness., d* ^! u) h/ Y) ]& f- c3 l0 v9 n. C
• Naval Data Changes+ y' l3 Q: Q! t) w
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
# @4 L/ I: X( g# _1 B5 g. [Class( Z6 m' N F5 A7 g" }
Scen 001, 002, 006 (007, 008, 009)
6 V* P* x& a" M6 m0021 – Australia – correct weapon facing) Q9 {5 z1 s+ R% O6 C9 D
0418 – Helena – correct tower armor from 0 to 1254 U+ ]6 N2 Z! n1 X7 A& P6 K2 a
0767, 0769 – Chevreuil – correct endurance and fuel2 H' v5 b& s4 g: b
0770, 0771 – Duguay Trouin – correct weapon facing3 G) k% R# l8 m7 P" G( Y
0772, 0773 – L’Adroit – correct endurance and fuel
+ D; S8 `% v0 G) }0774, 0775 – Fantasque – correct endurance and fuel" G( J7 ?! A- f4 y4 v. u
0776 – La Galissonniere – correct endurance and fuel
$ H: A, Y" E2 @1 R2 Z: n3 M; W0776 – La Galissonniere – correct weapon facing. @( [" ?- ]. b4 V* a( T* }: S6 ]
1013 – Yubari – correct weapon #4 turret armor1 m* k4 m" {4 V3 u- ^% _% n0 m Q
1102 – Furutaka – correct weapon facing
$ d$ q$ Q$ Z6 T# U1107 – Aoba – correct weapon facing
* p5 t) `* {; `* g, z; X# \3 t; Y1112, 1113, 1114, 1115 – Myoko – correct weapon facing9 \# X. x4 q. o* H
1730 – Yamato – correct weapon turrets
! P, ~$ t' U" w, N( g. L- G2025 – Kongo Maru – correct weapon facing {, L o- T0 ]! t. M3 o E4 P
2202 – ARD 3000 Ton – add Japanese small ARD class; e0 k0 b) Q2 o: {6 Y3 Z
2903 – Gnevnyi – correct weapon facing$ i0 x4 ?8 b( p/ H/ m1 {3 i
2915 – MK Cargo – correct weapon facing
# E: s9 V! v0 m2918 – KT LST – correct weapon facing' F9 O: e$ @; k$ q1 n" |7 S
Ship
) ]1 v! O1 M% G8 jScen 001, 002, 006 (007, 008, 009) changelog6 F o- g% B: N3 N, E7 e3 W5 X* G
All – update weapons from class to reflect weapon facing corrections5 A7 `. Y8 I' ^! a: w
0999 – Dublon ARD; add small ARD to Truk
8 g, p) q/ M! e: N; i/ t3550 – Laffey; correct entry date to 420430
& x) [" ^' a1 T! h0 P; a4 p% C3580 – Frankford; correct entry date to 430430
+ x1 C* h w* i7 c3 T7 A; t1 N+ D4317 – Thornton; add Clemson AVD at PH
5 C' u9 S' t+ h6 [5 X ?- e& W' w4361 – Henry A. Wiley; correct entry date to 440930
1 H c4 V [! B$ D1 s5 r5222 – Rixey; rename to Bowie
: P( e6 z4 j4 h. ?& I( k5223 – Hercules; rename to Highlands
% m7 s4 F, V. M" X5251 – Pinkney; rename to Pickens5 T [. G! R+ o$ g9 f1 H
9253 – Madras City; correct entry date to 420228! v! w% J: x( m/ Y( B
9728 – Indus; delete duplicate ship entry
$ h/ j* K. O! ]9837-9849 – Soviet Fleet; correct ship name spelling$ a; X( t4 `. k: v
11316 – AFDB-2; change arrival location to # 524 Seattle; F, W7 U' k0 j4 T
11364 – BYMS-2055; correct entry date to 430228
' w, Y, s/ j8 Q" s; m11365 – BYMS-2059; correct entry date to 430228) n; m4 C: i: g4 y
14070 – Ha232; correct entry date to 4602283 p- V! j4 W* Z8 p2 z
Scen 006 and 009 ONLY
( O, {* h% {/ T8 a2 V0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
" o% Z0 z R# w% D+ U0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295) X* Q( |" L! G# R
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2955 F, W2 F& T; W- X6 p2 |/ f3 e
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
- M, j$ V9 U: R9 r% ^# M& C u0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 l1 _. Q8 r! [0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445/ g7 \5 y, P6 I( E; d
0043 – Hiei; adjust fuel to 4175$ v u1 m+ s$ a; [
0044 – Kirishima; adjust fuel to 4175
& @, [4 P: p$ L. ]4 i0067 – Tone; adjust fuel to 1775/ o& `9 C" x4 ~- j+ q# `
0068 – Chikuma; adjust fuel to 1775
F& u, W5 L: [- M0118 – Abukuma; adjust fuel to 833
" Y( g9 f! g& w+ E8 h0146 – Akigumo; adjust fuel to 265
- t2 G% [, J4 K9 z% d; ^% b0168 – Kagero; adjust fuel to 265
- r$ S$ n) a/ Z0176 – Isokaze; adjust fuel to 265
+ D0 H' Z8 A! D0177 – Shiranui; adjust fuel to 265% I2 {5 V, }+ `; Z6 M. B% D
• Air Data Changes
' C% t% \" I; F, _/ T# @3 Y4 A[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( E- G+ c4 ]- I8 _" B2 Q
[177] B-339-23: Name set to B-339-23.9 `; O( z% b9 v3 k
[178] B-339-23 (PR): Name set to B-339-23 (PR).$ P) z# ?5 x- l& ]( w
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* i e; n# J. p8 K[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
$ u$ }: `1 D8 q- T[365] Stearman 75M: Nationality set to U.S.Army.
( c( ~- `6 W& t" U7 v" E8 d[451] PB2Y-3R: Deleted.. Y0 |' i; c8 E3 F& D
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
0 [: U: b1 D4 v0 ~- V[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning* H; b# X* M+ Y# A: Q
MG; wpn 13 set to 500 lb GP Bomb.
$ \2 D' D2 W: \" o! M9 k; G( b[1923] No.1835 Sqn FAA: Delay set to 0.3 z9 p4 X1 [* T
[1924] No.1836 Sqn FAA: Delay set to 0.; U+ `$ b3 p5 h+ y
[1929] No.1841 Sqn FAA: Delay set to 0. W" K( ^4 `3 u
[1930] No.1842 Sqn FAA: Delay set to 0.
9 w; ?. T3 }. x2 |' d( \: D3 v[2587] VMF-211: Location set to [584] Pearl Harbor.
! i% R b4 K7 N0 ?' l[2642] VMF(P)-321: Deleted.
% Q4 Q v$ ]1 ][2652] VMO(P)-351: Deleted.% O1 c' y; q X8 k0 R9 A) @0 Z
[2668] VMF(N)-511: Deleted.5 O! q% Q9 j3 _$ U& e4 W
[2669] VMF(P)-511: Deleted.
8 L$ R( R* x" t5 c3 m1 w[2671] VMO(P)-512: Deleted.0 [2 E; M9 ~4 @! ~
[2673] VMO(P)-513: Deleted.5 k; o( D1 B( T6 @
[2675] VMO(P)-514: Deleted.3 _/ ^& ]& \, [, r
[2827] VR-2: Deleted., w9 {$ k& v8 h6 g* E& W6 s( J
[2828] VR-4: Deleted.
6 W3 \4 q6 G% L! \- Q2 U[2829] VR-5: Deleted.. x, Z; F- F: y5 D
[2830] VR-13: Deleted.# c" @# f/ o# E8 J+ x t4 p) T
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
$ f( b6 X% y( o& V; AUSN patrol-type squadrons 4301 resize to 15 deleted.
" O* ?7 \4 o% g/ Q2 Y* NUSMC squadrons 4301 resize to 24 set to 4410.( H0 o9 ?$ S3 r
USMC squadron upgrade paths reworked.
9 P0 @4 M( C) I( `1 A: z9 qGameplay Change: Units with a/c MAX strength six or greater now able to split into' K5 f6 z% g/ t' M& \
three subunits.; j0 I5 N! R& A) [3 r; B# S5 T. v7 K
• Map/Base Changes
, q- n4 N3 _6 g& q) ?. ?; i; X9 o1. Garrison levels in China have been increased for both the Japanese and the Chinese.$ ?. k$ s0 J: O) F' G& D! S
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400/ {1 o+ X% ^ F. X" h+ I. P$ X+ V
AV.3 A W; |8 |$ `! T G) f3 e1 H
2. Garrison levels in Japan have been significantly increased for the Allies.
4 t3 C8 K% j! x/ Z3. Garrison levels in India and the Philippines have been increased for the Japanese.0 |4 T! S& L; X' n7 ]
4. Garrison levels have also been adjusted in other locations, with some areas having
' f* F7 i# t8 {: p/ Usmall increases.5 D; v5 y1 j: l" U' d [: w% X4 X
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
: I% @: k: F$ ]" |Airfield.
2 F" q: I# _) B7 y- T6. The starting fuel level for Los Angeles has been increased.1 O5 v2 g) {5 u$ n+ h; c. u6 Y
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.8 b5 a* a' @; }& P
8. Anchorage in Alaska now generates a small amount of resources.
1 {, @* r" j1 ?; G) j0 V/ b9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
l$ y, b3 f. i10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
) k. T5 x4 x8 w/ a" G" O& d11. Nukufetau has had its port level decreased from 1 to 0.
" ^3 v( J; b; \12. Pago Pago has had its port level decreased from 3 to 2.7 d- Q4 K) b6 ?! G
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
4 x" W( F' ^7 J6 @7 ybase does instead.
2 [0 s. ^9 { Q% J: w3 k% k14. "Ahmadabad" has been renamed to "Ahmedabad".
( `' x8 b! Z( x9 f+ b3 b15. The generation of Daily supplies at Chinese bases has been distributed to more bases,3 k- P6 c2 O/ `7 f5 u ?/ f
rather than being concentrated in a small number of locations. Overall, Chinese5 |" D! v- I9 B# p# x) E
supply point generation has increased, to about the same level of supplies as in the, l0 K$ K8 J9 n' F/ N
original War in the Pacific game (it was a bit lower before).: o, Y1 t, A: U; F; U5 }# B1 n
16. Australia now generates a greater supply point surplus than before - about 5,000! |7 b1 j$ t; m. P1 ^
points per day as opposed to about 4,000. Fuel requirements remain the same.) i6 X' M7 Q" n/ X4 ^) ?
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,417 U+ e. X, O5 ~# ~
instead of hex 200,40 - and the road and railway networks in the area changed to
' R9 ^( H4 G2 _* U. o2 Mmatch |