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+ A8 c' z) l! u2 z( @$ r0 \( b( K* v英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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将下载的压缩包内所有文件覆盖到你的AE安装目录。$ ^$ K: r$ B0 ^2 U$ E4 `8 z7 q; a
% @4 t: T) S7 S0 a# B6 X% S2 I【更新内容】:7 K0 ~' K4 ^1 v
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Change History:0 n8 o" O+ E! _0 P" X: Z2 v( ?* j- a: v& `
v1.00.95 - December 7, 20096 N8 E0 g& |, ~9 e! M! |. l
• Second Official Update – This release is comprehensive and updates ALL previous
0 N0 T5 T. T" G" `/ U; fversions to the v1.00.95 level.
5 q8 v0 b5 y* g* j8 S w3 dIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot" r7 z K$ J0 b6 {# Q+ _
Management Addendum” which have been added to your Documentation shortcut subfolder
5 f& d! n. F/ U) y# aand can also be found in your /Manuals installation sub-directory. These two& K) J& P2 Y0 v$ f4 P: W
documents contain very important information on improvements and changes in these
9 t t9 K7 r/ |areas.
2 W: e4 u3 j7 H3 F) y/ L- E n9 M Z• Code Changes
& q7 d f7 c4 t' n, w1. Interface Improvement: New Screen for Industrial Management
; z$ I( ^2 D$ |# Z2. Gameplay Change: Air transport mission was using all ready planes. Now the8 s5 J$ f$ X; ~7 S0 Y# M) y ?' |
number of available planes for the mission will be adjusted by the rest/training+ z" o+ P% ?& H- z) ?1 o
percent as on other missions.
3 r# q# h5 ~7 H3 M/ M& O3 N3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
9 A2 ?" F3 Q2 S* a& c4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
9 H8 t& s* ~: n4 Wshow in change command list% t. ?$ ^: G6 F+ s$ H9 ]. Q( \/ M4 f: t
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use) K8 H4 T+ V4 R( S1 k( J7 h# Y
Bombs’ flag rather than the altitude setting
& X) E( t6 R2 B& ]6. Gameplay Change: Full base screen now show the consistent over-stacked AF
) w" r) D9 Q. z$ h8 i, sindicator ‘*’9 K' ^2 S! N. f. ^' y, F+ x
7. Pilots who are captured or killed were still being counted in some group totals. They
# j8 n' z9 z+ m0 |$ C# \: b2 Gare now removed from group’s pilot count, but still available for ‘Top pilots’.
: p+ p( k% z& M3 F8. Interface Improvement: The buttons in the lower panel of the main screen have
( _. e1 U7 K) o6 u5 S3 I7 Kbeen improved. With the mouse over the icons on the far left, the number of groups,
9 d3 U" q+ N6 y+ K6 c! [8 q. Ztask forces or LCUs at the base is shown. Added a previous page button when there
! ?. }; j' Y9 h8 }5 @1 k) m& Q/ `are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The6 M7 q/ J: k% M2 k+ G
tooltips sometimes were corrupted when other screens were displayed on the map and
V0 P0 @5 m" D* w) j- V9 J3 athe bottom panel was still active. This has been corrected.
& a* { H( w4 Q8 i3 @; N R9. It is now possible to repair planes in excess of the group’s size
' M' ]3 t- ~5 G6 x y0 T10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
0 b0 P, s" d" A* k! |training is incremental. Points are accumulated and once a certain level is reached, a4 e$ i& h! R: t3 L! G! O
point is added to the skill. The cutover level is the current skill level; so as the skill
. @2 O1 U3 }) ?- Elevel increases, it takes more accumulated points to reach the next level. Combat
9 }3 `! U- [) ?* a' @1 Kgains points faster than training, and combat is required to reach 70+ skill levels.! i$ W, z1 ^4 @
Experience levels behave similarly with the one exception. If the Experience level is
( X3 L* O$ E# ]2 c( X. l9 Z, K( ]higher than the best skill by more than 5, a skill based on the group’s mission gains7 ?- V1 k) c! a4 `
the accumulated points instead.
' q7 p5 V7 @% o1 n4 L0 R11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
0 ]+ }! O2 P# A& f9 K, o# W( _ammo and return to base if required
0 C0 T8 `1 I5 R0 B0 H* j8 R12. AI Aircraft production will now stop based on comparison with on map aircraft totals
- M# r; s" _. {% q, n13. Gameplay Change: Malaria effects adjusted
% x) u3 f g' {5 C$ ]9 f: L% ^14. Fixed bug preventing port construction in certain cases
$ C+ X2 k3 Q2 d4 F4 W$ H8 O15. Fixed bug preventing combat engineers from building
) I5 T$ Z+ }9 k) D3 W16. AI improvement refining settings for LCU attack levels
% J# ?/ U$ w. {* I' l17. Corrected unit TOE loading bug
( J6 Y6 l/ u' g18. Correct bug setting default morale and experience when not provided by editor% u) _2 }. u6 L3 |( w
19. AI additional checks for level bomber base sizes7 M9 ]. `. \) \' W4 D7 E
20. Numerous supply tracing improvements
$ R1 c9 J- Z& u' e5 y$ x9 F21. Numerous supply/resource movement improvements
. G( y1 x+ k. V- n+ d9 C22. Corrected several land unit fragment bugs.( }2 @2 E2 z6 c& j
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF' I1 i, ^; W1 ]
arrives at the destination of the “met” TF before the “met” TF does. Also adjust5 R+ ^: @! K7 M1 k; m) [) k
meeting process to reduce chances that the meeting will not take place until one or the% L$ C) O+ D1 T J8 D/ r+ G( Z
other TF reaches the “met” TF destination. Also correct a problem TF could
# [5 z, b1 s8 c! {/ y* t1 ^* \' [) f“merge” with a TF that no longer exists under certain rare circumstances.
{7 [" ]- P. m. \4 v24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
! F+ Q' s- V" `/ F+ J W8 V& R# pdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
0 a: W$ A; V+ [) _/ ?* a5 ofueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
# l0 Y3 G2 K9 Ndocked if the port has the dock space for them, but will auto-undock when adding a- u* p. J5 x% n* C1 t
ship to the TF causes it to exceed the port capacity.: k! {: ^1 L# f
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
6 J3 `4 q/ _6 F& sless likely to retreat to hexes containing other enemy forces and be more likely to
4 t s/ W- ~5 w% tretreat toward a friendly base.
4 m* V3 F) h2 a. B: G26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
; I) [3 Q3 P# L: His possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
, v- I1 R+ C& k$ A- \3 E7 q# b! gin port, (c) ships in port (disbanded).( K" L* m5 A1 u+ t, n& M# _! ?
27. Interface Improvement: Implement search arc drawing on map" y% U& P' s/ u" d* o
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
- I' @% x" S9 w+ q( w% }ensure partial rearming is in full mount increments, and adjust ops usage according., H% i( s! [- F7 S
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at9 A6 O( `* Y2 ^! _: ?
a base were incorrectly excluded from Naval Support totals at that base. This was9 b& B. S7 a, U1 m, ^6 v
due to an error in calculation of Naval Support availability over HQ Command radius.6 L) p5 O- K7 N" J6 e! b
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
/ J- x* Z1 I0 V/ d) `could improperly interact with fragments of the same parent that were at other
) r2 C9 o+ b0 dlocations and had been previously loaded by either the TF or one of the ships
* S8 w/ t; i1 ncurrently in the TF or, if the load required multiple days, when unloading of other
& I7 D+ N8 Z. ^fragments of the same unit caused and automatic switch of a fragment to the prime6 m+ B0 T: X7 g
unit.
9 c6 x/ k0 G- N5 g2 i4 i4 G8 s+ Z31. Corrected bug to allow repair of damaged devices even if ship has no other damage.4 _ m, \( e0 H
Previously repair of all system/floatation/engine damage would terminate repair of a
, G5 I5 x7 B- z) T. L( {1 jship that also had a damaged device (weapon, radar, etc). Damaged weapons will* G& Z0 i2 b0 {+ n3 ]
now prevent full repair of systems damage and may “create” small amounts of system6 e8 m3 O, Z1 A8 v
damage to keep the ship eligible for repairs. Note that this may have the affect of) T5 N) J' \: g& ]3 R: k
small amounts Systems damage being not repairable at a location where it normally- `" s; ~/ f- z7 b' M8 J
would be repairable if that location can not also repair the damaged devices(s).
( s; V4 g: b' p( g32. Interface Improvement: Changed Allied aircraft replacement display to show nation
9 ?8 E* L' g) W1 _* O/ ?9 n7 A( rof aircraft$ J, K2 A, R" ^& U* X' S
33. Corrected several menu bugs
2 v# q, H' v" Z/ @* P5 p& G1 ?! X34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of% R! l9 A# {/ s
land units by TFs.
- K' J' x! I8 k; e35. Interface Improvement: Add “undo” for ships being transferred during ship
9 z% o4 ?5 G4 L* m3 }+ R8 Ftransfer. Previous undo only functioned properly for ships being transferred into the
7 P+ p' w7 s G# J# c$ ?' g2 P3 Tselected TF. Provided undo for ships transferred out of the selected TF., F. a0 ~# w/ @
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that( J& {8 [! h! W, H
is following another TF that is beyond the player-set follow distance.1 P% Q/ P2 o+ M. V
37. Change ship based aircraft repairs to be by plane, instead of by group' C( l- G) @ J+ W
38. Interface Improvement: Made air group screen larger to reduce clutter1 P' a: P; z; X6 F$ K+ X
39. Gameplay Change: Adjustments to supply consumption by land units1 D: \0 d) Q2 h F# o0 C, E' N
40. Change to AI shock attack determination7 m9 R ~; t2 E0 @0 o) o
41. Improve AI awareness of intel on nearby enemy LCU
2 c( a% P' n3 V9 t1 v42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level0 h# t, n3 q6 H" `) e
43. Gameplay Change: Changes to AI production on “Historical” level
1 z. p; D# q: ]2 h9 K1 V44. Improvements to save file process to reduce chance for file corruption, especially by; r9 Y0 b: r% N, {* c2 ~2 g
deleting the old save before writing the new one
& d |8 E \( b; q8 ~$ G45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
) v+ o3 b2 y; R5 x! v9 \; w2 L2 q46. Improvements to refueling calculations and processes. Ships are more likely to fuel
. l" U# Y3 C; ifrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
F {! ~5 b& R8 A* Y8 I6 B' x: g3 }sources for the “from port” and “at sea” variations.
- W$ H( U+ V. M( O$ x$ @9 C4 u, |• Replenish from Port will now use the available fuel/supply at the port and on all
) P8 J Q# y1 o5 j7 ~! ~replenishment ships disbanded into the port. For those disbanded into the port,
& \0 `) \5 E( p" c0 e2 |& r$ Vonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
& l2 w! X% C# VTenders must be of the appropriate type for the ship being replenished. Note that
' q2 B% y, ]* m F4 G- {8 q hport facilities are used in preference and ships in the port are only used if the port
( v: Y. A2 I: V6 F; Ris not able to completely replenish the ships in the TF.; ]- v. J% }! [. h6 Z+ p; m
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
' T, g% P6 q5 Z( zuse all ships in TFs in the same hex but will no longer use ships disbanded into a
?" l2 X& u6 D- kport in the hex.
. ?9 ?/ }+ M, j, G* L9 v47. Interface Improvement: Add new map icons to highlight certain events
4 `4 a# }& b! f* s: d$ O. T) c48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
! {4 i0 q& g3 }/ }: L1 Ksmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
( m# V% P: _% Vport or from any TF that is currently off map. Ships that are not badly damaged
8 i) [! G3 a+ Lcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
R0 X8 e! B6 X- F& V, n* vFor on map, ship may not be on fire, total damage may not exceed 99 and no
) a# I5 }( ^9 B/ k3 k$ |individual damage type (system, floatation, engine) may exceed 50. Ships may not
; N& J! y& O$ P5 O- b% h E% qbe withdrawn from any on-map location where the enemy has air superiority. The3 U$ ?. i: o/ @ C' y
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
) q1 m, ? \5 Q9 jof being lost or further damaged. On map withdrawal ports are set based on the+ _5 F; A2 ^& W P( D
historical exit locations for ships leaving the Pacific:
! p: l6 D/ t9 z: e& u1. Any level 9 port.
# x3 u$ D& Y9 X. ]* V; y& _2. National home ports of the United States, Canada, India, Australia, and New* C, t R" e! v6 m$ u# |3 q/ Y
Zealand (with no port level requirement)( m: |5 n7 c: n/ C- z; K+ e3 C
3. Any level 7 or larger port on the US or Canadian West Coast.
$ H" _2 D- T" Y4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
4 p3 p% L' H; M6 @; }5. Any level 7 or larger port in South Eastern Australia, plus Perth., o# W) s3 X* b F: g
6. Any level 7 or larger port in New Zealand.5 h0 @; P- P. @+ ^
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
7 A. o. M4 r7 Ranother ship actually sunk, the data for the two ships could be mixed. Depending on! D1 H8 h0 H, ?; I
circumstance, this might result in one or even both ships being reported as sunk.
) o; n, P5 a% W9 U9 r7 P& N: x: G50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and8 q# M/ H: V( Y! [) D3 a) ^% |
TF list screens. The calculation will continue to show the remaining ASW capability
% v7 x% S! _ G1 K: Y( [7 g" m(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
& ~( _2 B' [' \; L! e/ v6 q8 _5 Onow based on full load for all ships in the TF.$ K6 A J5 @3 I- |- Z
51. Resupply capacity for bases added to editor
% ]9 q3 U6 f3 r' D4 h52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units( ]# T* c$ C' ~
53. Adjustment to AI unit planning level based on AI difficulty
# y8 b5 G9 O; q9 m# C) S* G# y54. Ensure minefields are created for proper player when a single TF lays multiple types% }0 w( W6 Y! g2 ^- V% z+ Q' s
of mines. Player of minefield properly set when first mine type laid by a given2 j& w% p9 K0 r ?7 S' Z
minelayer but a similar check was missing when the TF contained minelayer(s) with
) X1 X: _8 p6 r2 s- Stwo different types of mines.7 G) u9 ~ C, ^( U/ ?
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
' O7 z5 E% a1 k8 D$ d2 X2 W10% loss of supply and fuel, and 1 VP and no supply movement into or through hex6 c5 }4 J9 M% b+ D8 Q
for owning player, if partisans attack and cause damage.
$ `( l/ b& k+ S; c6 \( [8 e56. Gameplay Change: Movement rates for clear and desert changed to 25 for! g5 [7 j! m. q- C' C
mechanized units' o* l/ B) \& r8 I: B2 V B3 ^4 F9 b
57. Gameplay Change: Land combat effects toned down6 m& d7 k0 J3 ^' j) m" \4 c
58. Ensure AI captures empty bases
9 i* r6 @6 k$ e0 _59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
: ^4 s9 y: ?+ Q; h% h5 u0 jsave from moving them ashore. Training from disbanded ships does not increase the9 o! S' H$ @- k5 G( a
pilot mission count.
% O* f$ R. W7 k4 r+ i" H60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
1 h3 M8 c* J# Z$ Y' s/ qorder to help identification of saves
8 W9 }& @( i0 f" I8 ]$ ~% F( u61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
- }6 c7 L: d- R; K4 z62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
j0 U; {! W3 Z" F$ ~. B9 w8 imust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
6 v$ k& \+ U8 P8 f5 m' t( Kbombing attack. Groups were at maximum altitude and conducting glide bombs) s+ [# ?) L1 p! b6 U" {1 C
attack, sometimes without engaging CAP or flak.3 r3 z& H4 r# a1 g' |
63. Changes in order to standardize inactive Soviet group’s training options;
8 ^3 B. q- c: D8 R, [/ }; d64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
4 d8 Y" x5 G5 Z7 B( q" `9 d" VPilot Management for more details). The number of pilots on the group lists is RED if
- [& r- @7 x% u: m& P8 xless than the number of ready planes in the group, indicating a shortage of pilots. This& Y0 w0 a& k' c# m
shortage may be filled automatically or manually for a mission based on the pilot
y! C% R, C% j2 h: Yselect mode.
P% d; i2 C3 n" D( f8 S$ _4 _6 E65. Corrected issues with group destruction on scuttled or sunk ships and groups on
+ S* Z/ r; e# uwithdrawing ships
% f( M Y8 G- H4 N66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
. }* E; d3 ^4 \+ \2 D; v% H/ O( xclose range
' Y }7 F8 L# V: M. x67. Gameplay Change: Greater weighing of crew experience in surface combat) x! [0 A) ?7 e: m
68. Gameplay Change: Limited radar directed fire, increasing over time
2 x; W5 C1 [2 W& H/ m5 X4 o i1 N69. Gameplay Change: Revised weather and spotting, resulting in fewer surface0 Q$ y2 k8 [- Z
combats at 1000 yards! ^: I' C# {) }8 b
70. Gameplay Change: PT Boats less likely to attack in daylight a8 M/ K- [4 x3 m# k$ {
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be( i# A9 `( Q6 \/ A0 k5 w
hit in ports and rivers
- H: i2 _) R% n8 n! i72. Gameplay Change: Submarine captain ratings have more influence on Submarine
" ^! {1 J$ d2 ?performance
: W+ f, F' r$ y. `73. Torpedo hits on escorts not showing in combat report bug fixed
# ?4 h, f2 h3 I% h* C: Z7 c74. Gameplay Change: Aerial ASW less powerful in early war
' N4 o' f( P6 y1 W3 q75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
3 V: q2 {2 ~2 ~+ a0 |diverted fragments having planes but no pilots. Pilots still flying planes are now1 Z" t: ^: A; N- f9 U8 V; N4 D* o" p
ignored for sinking ship purposes until their plane lands.5 U7 V9 {" Q, Y T. E' p
76. Group transfers in off-map bases from a ship in the base hex to the base itself were' Z2 t7 V6 R9 F% v4 ?6 P. i
being delayed ‘4’ days. There should be no delay.
2 h6 f3 n3 K" t: y& Y4 d2 P$ L& p77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when/ ~8 e) c7 u: T
the convoy disbands." M3 U( h, {. T7 f( a6 j
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
# |& i1 ?" t3 P& f5 fhexes. The range was not changed when the game scale was changed.
: g5 Y3 H, v N$ A79. Fixed bug when displaying search arcs at a base
3 T ]1 r x1 C! @80. Fixed Escape key on Industry Management screen
2 b! R) ]+ K+ C5 Z81. Fixed oil and resource in totals on Industry Management screen; m3 x" u9 s8 S2 ~# \
82. Interface Improvement: Add an extra line to the Industry Management to show total! z9 n6 W" {7 X" d3 c# T
shut down industry on Industry Management screen' s) l, W/ |* A
83. Interface Improvement: Add base select to Industry Management
% t! L. w9 l# M* {84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as; z8 m4 Y( F# @: [- f; I
ONE group for Admin stacking purposes; the presence of all three in a base counted1 ~3 q) C7 g% _- J! u! k( G9 N; F
as 3 groups for Admin: B1 X# j- l5 m, b7 A; {; b* j
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
& z8 o' X, L( A86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
' ?& v5 o6 o. M- z/ H4 ZFF being affected by old stock code that cleared the secondary mission., k! |2 v1 ~7 O. B, n6 S5 a. V
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
* O' r- f/ T8 N5 |$ @88. Fixed an issue with tool tips being offset from actual hex when forming new
4 q4 O& i8 [/ M4 \taskforces
" S& ]5 z( w0 O# K" H89. Added the saving of preferences on save; the preferences on PBEM saves occurred on8 k0 u6 {# j, M
the end of turn save only. Preferences are now restored as saved for the player at the
# ?' @% j: {# E& v) xtime.
# l$ ?- D5 `/ }( E90. Changed air supply mission to use a friendly base as destination, if both a base and3 P8 A! E) K4 B/ l0 P# \
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
- @# n3 P" u s91. Fixed air supply drops to a hex containing both friendly and enemy units; often the/ h0 K7 T" f7 \2 N
mission was canceled because the enemy LCU was selected as the first unit in the
, }$ B6 Q+ S7 L. V0 ^+ W- v/ ^hex.
. g# S( e5 E6 u" G: x: P92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel./ l2 z: `& }4 d) o4 o' {4 ^6 t9 |$ _
93. Prevent very low grade TF commanders from returning single ship TFs to port to! F2 y' x! T; L- Q) D: i) ~
rearm when rearming not needed.# a+ n. J A; r, H2 f
94. Fixed the supply cap and monsoon effects on supply
. n5 m& A; U9 \( c. k95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland/ J( d Z; V# H$ G* C
movement.& P# G5 ^& J4 ^+ e0 u0 ~& D* J1 x- G
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base; J! \& V; `* \7 D" {$ M6 c
when Soviets are inactive.% G5 [$ L, C& Y" \* y- H \
97. Tweaked resupply task force to Japanese bases.0 o) x: _; S$ ?
98. Fixed a HQ/Chinese unit respawning bug.& _+ B5 G- c: `7 A
99. Restricted permanently disband/withdrawing air groups from being able to the the
& u; _ d g" q$ N: ]# ~“Trainer” option in the type of pilots to use." ~6 D2 M4 Q4 Q) Y
100. Restrict the options available to pilot movement in permanently: q; q* w+ H+ ~& h2 P0 y! L. j/ @
disband/withdrawing air groups; mainly restricted to making them active or in-active
7 Z+ `1 X5 O, P, I9 |within the group.
0 t; w, Q8 q, ^# D5 N) L) a4 k+ T101. Fixed error in splitting air groups caused detachments not-in-play still attached to6 m4 _9 \% W9 `. e5 S
parent group - stops divide ability! W3 d t$ p$ K, E G
102. Fixed an issue where some autosaves could reset game options.
: t/ C% U. z9 y" o103. Disabled the ability to make a group a temporary on-map Trainer.
/ t0 d" g, S/ Q, B1 w# z7 k8 ?104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high0 h5 w+ p! O5 V+ c3 k7 Q* ^
FATIGUE pilots.
& i7 R0 a) y; I: b9 G/ q105. Made some adjustments to Kamikaze effectiveness.
: V4 K( x8 U% B+ K• Naval Data Changes" z$ A2 ^7 B' }: G2 T+ C4 e/ k& c9 J
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
n6 b8 b) ]. XClass. @, a: z3 ]1 t( s0 b' a$ Q9 A# W
Scen 001, 002, 006 (007, 008, 009)
+ D! o4 }) E, J% j. D7 I. H6 S0021 – Australia – correct weapon facing
: k. m: a* h! J& M' Q0418 – Helena – correct tower armor from 0 to 1252 Y ]* K' G; A6 F( K% ^" j: E [
0767, 0769 – Chevreuil – correct endurance and fuel
$ ^! Z) t# m$ A, P$ ~9 T0770, 0771 – Duguay Trouin – correct weapon facing0 I7 Z o6 q& q2 ~+ b6 N
0772, 0773 – L’Adroit – correct endurance and fuel
) o$ {/ s1 ~9 P& Z2 _7 i- C0774, 0775 – Fantasque – correct endurance and fuel' K$ K/ Z! p9 K+ G
0776 – La Galissonniere – correct endurance and fuel
$ A, t* x$ B3 L/ d! }% c5 h0776 – La Galissonniere – correct weapon facing
2 v( B3 j* T7 T* r+ G: Q, w1013 – Yubari – correct weapon #4 turret armor6 ~5 h% R% ]: W8 |5 T5 o
1102 – Furutaka – correct weapon facing) C' k; @8 g7 [7 _+ M# r- c
1107 – Aoba – correct weapon facing
! I; Z7 l- H. ~5 d9 N Z0 D1112, 1113, 1114, 1115 – Myoko – correct weapon facing
2 X# K4 h" S9 C# E1730 – Yamato – correct weapon turrets
; O& q( N5 b0 K6 ^2025 – Kongo Maru – correct weapon facing8 g% @ D( s# x" T( P- E* a
2202 – ARD 3000 Ton – add Japanese small ARD class. c9 t4 }# O/ i8 T* I2 G P
2903 – Gnevnyi – correct weapon facing4 T8 p0 T1 v& H5 }2 H ?
2915 – MK Cargo – correct weapon facing
3 e/ { _+ P& ~3 P2918 – KT LST – correct weapon facing$ U4 ^8 Q! @. n+ H7 t
Ship
# _+ k8 r1 M0 y: d9 jScen 001, 002, 006 (007, 008, 009) changelog9 r$ r. s1 K* w X
All – update weapons from class to reflect weapon facing corrections
+ c! I y h/ \0999 – Dublon ARD; add small ARD to Truk
6 x8 I( h8 m$ u. ?3550 – Laffey; correct entry date to 420430, l% G1 s, d* r( V
3580 – Frankford; correct entry date to 430430- h; C% O! S- k' `6 q# s7 E
4317 – Thornton; add Clemson AVD at PH
# t6 r1 U# A9 I9 P6 Q/ o6 G4361 – Henry A. Wiley; correct entry date to 4409301 v( n( k, z" ^; J
5222 – Rixey; rename to Bowie4 k- C# K) e9 x* e6 j( ^
5223 – Hercules; rename to Highlands" v9 a8 k/ R& @1 x
5251 – Pinkney; rename to Pickens& Y& O9 g8 ?9 _- k2 q
9253 – Madras City; correct entry date to 420228
% O B* L3 u0 K4 ?( I9728 – Indus; delete duplicate ship entry8 q! N) x+ C5 i7 D
9837-9849 – Soviet Fleet; correct ship name spelling
- Z. Y8 l$ K! E1 k! r# l4 z( R$ U11316 – AFDB-2; change arrival location to # 524 Seattle
4 K: h! \! ?0 H. p q1 X11364 – BYMS-2055; correct entry date to 430228
# h' ^% ]8 [% K+ s3 s" P# m11365 – BYMS-2059; correct entry date to 430228
5 `) s; H6 B2 p. R1 D/ V14070 – Ha232; correct entry date to 460228
$ F( V$ H& X# G9 L+ |Scen 006 and 009 ONLY
+ V5 I7 Q- W2 y# `% e0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445! K5 W, F5 Q% p2 H7 l, k% E1 ^
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
' e/ F6 f% h/ R0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
8 q$ ^" e1 o7 c% V$ }8 S0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
( V6 i4 a5 x7 Q" m0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3701 d2 K+ x- Q' h
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4450 T2 |/ p- [. G9 X9 Z6 x
0043 – Hiei; adjust fuel to 4175
2 K6 a; M$ a+ A% a0044 – Kirishima; adjust fuel to 4175& L2 U8 D0 |, p8 K
0067 – Tone; adjust fuel to 1775
% B8 l5 l' u) Q# @& j& ` i0068 – Chikuma; adjust fuel to 1775) G! J' H' \. P1 @! M8 p
0118 – Abukuma; adjust fuel to 833
* Y! s$ R: ^. M0146 – Akigumo; adjust fuel to 265# [( P# U% u, ?; z5 F
0168 – Kagero; adjust fuel to 2652 g. {% ~4 e; Q) A
0176 – Isokaze; adjust fuel to 265
' T3 n4 F, ]% j3 W0177 – Shiranui; adjust fuel to 265
$ B* @1 \1 k7 o' y/ L• Air Data Changes6 H0 G0 {# R' x$ L5 @! w
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
) |' y9 I' N) R; v: K3 L[177] B-339-23: Name set to B-339-23.$ [9 Q2 g: U3 ^# m3 V
[178] B-339-23 (PR): Name set to B-339-23 (PR).* P6 M% Z3 r7 f0 q, L3 h |
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
6 Y% V0 Y3 B+ w- c8 s[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
; T8 }- q7 c. Q: T5 m6 i/ n[365] Stearman 75M: Nationality set to U.S.Army.
! L5 g) j- B, k/ X% o5 T+ R[451] PB2Y-3R: Deleted., P! w, X9 Q# Q8 I3 u# z/ O
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.5 A/ a5 T, ~# T. g4 t8 o1 }% h1 T/ c
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
+ R) ?- Y$ l5 `7 h. jMG; wpn 13 set to 500 lb GP Bomb.# x* k* q, p( c# W$ b: u6 @7 Q$ ~: `: H
[1923] No.1835 Sqn FAA: Delay set to 0.2 ]8 ~1 J l2 [6 [; T' K
[1924] No.1836 Sqn FAA: Delay set to 0.
! z! q& F( _0 H, X: ?[1929] No.1841 Sqn FAA: Delay set to 0.5 ^5 a' ?* @. I, c5 \
[1930] No.1842 Sqn FAA: Delay set to 0.3 y0 [" A% X" A( x+ c- j P
[2587] VMF-211: Location set to [584] Pearl Harbor.1 f& [: W, H; g) P
[2642] VMF(P)-321: Deleted.! e! N" p7 a0 d: Y0 k
[2652] VMO(P)-351: Deleted.3 E: b- E# h1 o# C
[2668] VMF(N)-511: Deleted.
7 \7 @) R0 c3 M1 s[2669] VMF(P)-511: Deleted.
: ^' p$ W8 \2 t/ Q[2671] VMO(P)-512: Deleted.
& e( H0 `1 p. Q- b8 ^3 L' _! e[2673] VMO(P)-513: Deleted.
, w7 O9 J/ x+ s# x) E[2675] VMO(P)-514: Deleted.
3 G) j% O9 W: I0 B' l[2827] VR-2: Deleted.# Q/ f7 x; `9 _% G& u6 }% z$ v
[2828] VR-4: Deleted.6 K5 c, x: ~5 R5 b! y
[2829] VR-5: Deleted.; X5 w: u6 s2 I
[2830] VR-13: Deleted.
: ^+ N7 O% m7 U% H. g" j5 Y[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
" M* m6 V- M: E( `( }$ F3 nUSN patrol-type squadrons 4301 resize to 15 deleted.
9 A k- f. h8 FUSMC squadrons 4301 resize to 24 set to 4410.
7 l- `1 p. ~% X- P# u/ bUSMC squadron upgrade paths reworked.7 O/ t w n- ~" r0 `/ u
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
- V" M. ^3 ^. N/ dthree subunits.( j) a+ D- Y" o9 c
• Map/Base Changes
+ |+ ~% b# g, }6 V: I" P$ f1. Garrison levels in China have been increased for both the Japanese and the Chinese.7 ?8 }; @( k" C3 k
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
9 s0 z# ], G+ S/ o, g: D' ZAV.. ]! _% b* ?! Y8 v
2. Garrison levels in Japan have been significantly increased for the Allies.0 I9 l! M+ n. t: ^6 z! J: x5 i
3. Garrison levels in India and the Philippines have been increased for the Japanese.9 `' c) ]1 ~9 O0 b) V p
4. Garrison levels have also been adjusted in other locations, with some areas having. `$ c# M, @( D u
small increases.
+ Y0 Y% l$ k- e; G% A5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an* y) M6 S. D# X: D, M2 Q
Airfield.4 h8 G( q. h* n4 L3 U9 k: s/ n0 F
6. The starting fuel level for Los Angeles has been increased.
4 p" w5 k( Z- I/ L7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
! ^. K9 C1 u+ W8. Anchorage in Alaska now generates a small amount of resources.
. a" M; |: o7 G0 H# v9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3., [' t, f7 S' e4 p- g4 S
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
9 o! ~6 c+ G$ b. h4 I4 i6 ]3 A11. Nukufetau has had its port level decreased from 1 to 0.
9 R8 F* e3 n+ X4 j5 |12. Pago Pago has had its port level decreased from 3 to 2.4 M3 u& O* a4 }) h6 Z0 W, q
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)0 G5 d# N P0 w* I9 `
base does instead.
8 B! Y; f! Q5 g9 V" j# U- ^) d14. "Ahmadabad" has been renamed to "Ahmedabad"." r# }$ a. b( N2 e% [
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,' y: a6 O( l3 U9 Q. V9 y
rather than being concentrated in a small number of locations. Overall, Chinese7 g/ P; T w6 l4 g; {( C
supply point generation has increased, to about the same level of supplies as in the+ m: t. d0 |; B. d! c7 {6 _% }7 V
original War in the Pacific game (it was a bit lower before).
9 V7 H o3 T, K+ [, W" h3 X: N; c16. Australia now generates a greater supply point surplus than before - about 5,0009 p) U0 P3 d) S# j# K
points per day as opposed to about 4,000. Fuel requirements remain the same.3 ~( O, \; W$ z( d
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
+ s2 ~/ N3 U; O6 R) \6 I* zinstead of hex 200,40 - and the road and railway networks in the area changed to# N0 a0 U# z& Z/ Z) Q% v) s3 [# I$ X
match |