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http://www.matrixgames.com/forums/tm.asp?m=2313850
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2 _ G3 i0 f: J; V+ Y英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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; N3 A" E& R- E' P5 O \【下载地址】:, |! l) O2 t$ s4 V9 G
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地址1:rayfile下载
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地址2:HTTP直接下载4 j0 j8 l& m. F2 x2 b& Q0 r
j9 }( ?0 T$ L Q M( jhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html- a' ]% _* J. B- k% _9 Y6 ~
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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Change History:
2 X/ g4 w4 ]& K0 i7 Q4 g: Ov1.00.95 - December 7, 2009
3 \' }( C7 Z7 t• Second Official Update – This release is comprehensive and updates ALL previous; O1 S- I1 H$ m. b4 i. V
versions to the v1.00.95 level.- i6 i( B% y" g% o9 u
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
9 V: B8 c- G+ x; u/ z1 fManagement Addendum” which have been added to your Documentation shortcut subfolder% B- X, g; D, @+ I, W/ ]' Y+ N% @
and can also be found in your /Manuals installation sub-directory. These two
0 R8 ?, G9 q; f. f4 [documents contain very important information on improvements and changes in these B& T% g k2 l3 `
areas.
) Y5 }) S2 y' H0 X3 R' A+ ]$ i• Code Changes+ o( F5 q" y" q# [& X- V
1. Interface Improvement: New Screen for Industrial Management
2 M. X3 E L/ j [$ n8 c- g2. Gameplay Change: Air transport mission was using all ready planes. Now the
' v# ^/ T0 m" ?: ~0 fnumber of available planes for the mission will be adjusted by the rest/training
0 u. p D0 c7 c6 |0 r# }percent as on other missions.
5 n3 d1 i8 Q) T5 Y$ [8 Z3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
) [5 C3 T2 S3 t! }3 g# R4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
* F* r1 E% ?$ s' ^6 C( [1 j" h! Sshow in change command list0 I' x0 j- F/ l% t E( s+ i+ l
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use7 R1 i( ]2 p v+ W/ `. t: Q$ O
Bombs’ flag rather than the altitude setting9 R% T4 ]8 a6 s9 a9 N
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
8 Q0 T: e% G* Y3 t( n6 u3 findicator ‘*’$ \: \- o8 T0 U) [( J* r
7. Pilots who are captured or killed were still being counted in some group totals. They t2 E/ _9 F- p/ A9 `) A
are now removed from group’s pilot count, but still available for ‘Top pilots’.! |0 z- ]! |' s" G: d3 ^. a
8. Interface Improvement: The buttons in the lower panel of the main screen have
4 h& [0 G0 f' @( c( I: R7 s2 J! Hbeen improved. With the mouse over the icons on the far left, the number of groups,5 K/ @7 x& E, Y: ~( T* m
task forces or LCUs at the base is shown. Added a previous page button when there
- V1 M2 G" P( S! f! Xare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The+ x$ j: _3 [4 q- }
tooltips sometimes were corrupted when other screens were displayed on the map and' {# b) t9 v6 L( j8 I; h
the bottom panel was still active. This has been corrected.
: i3 q4 A0 t( }6 o9. It is now possible to repair planes in excess of the group’s size
# @5 N, b0 a- N- D7 L; |+ L/ g9 q6 u10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
* Q+ y4 ]/ d9 D$ Ltraining is incremental. Points are accumulated and once a certain level is reached, a% N1 G% j+ B9 g/ B
point is added to the skill. The cutover level is the current skill level; so as the skill
1 p) F9 D- K d% S9 N7 t" T( m) _! `level increases, it takes more accumulated points to reach the next level. Combat2 c/ N* t6 R0 ]5 D
gains points faster than training, and combat is required to reach 70+ skill levels.
- } t2 T" c* v& w" EExperience levels behave similarly with the one exception. If the Experience level is2 d: e7 {8 H; Q3 \$ c0 x6 l$ O+ N8 }
higher than the best skill by more than 5, a skill based on the group’s mission gains
( m: t3 r7 ~/ R7 F; athe accumulated points instead./ z5 P! r; s( V) \" V
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
7 |; e- T& d7 E8 ^' m( P7 q4 Aammo and return to base if required6 t$ j3 U/ E1 N) ~0 k; x
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
7 k0 Y9 U$ ]+ |, O13. Gameplay Change: Malaria effects adjusted
, a6 D1 k# ~7 A. a14. Fixed bug preventing port construction in certain cases
# W r3 X. F. Z( g4 M" o1 [% I- e15. Fixed bug preventing combat engineers from building
( R+ B- N( {) ~16. AI improvement refining settings for LCU attack levels& P6 e3 t! k; \; d# L
17. Corrected unit TOE loading bug: d3 T& I& s; E" s6 D7 d" h' O% K
18. Correct bug setting default morale and experience when not provided by editor
2 h# g2 g4 G1 K) o( }9 q19. AI additional checks for level bomber base sizes
! P! M3 E1 y5 }+ c4 s20. Numerous supply tracing improvements
9 |, D/ a1 M4 k/ o21. Numerous supply/resource movement improvements
! c# T& U3 Q; U' O8 {22. Corrected several land unit fragment bugs.: Y7 i% B/ o5 N
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF6 C5 s: _2 v% U4 f2 a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust: o, ]+ p+ [& y
meeting process to reduce chances that the meeting will not take place until one or the8 B( Q' T Q% M8 ]: f
other TF reaches the “met” TF destination. Also correct a problem TF could
r' A- }" N# y- \ [2 q& T; B- [! I% _5 o“merge” with a TF that no longer exists under certain rare circumstances.
, Z2 N0 y3 _0 w, c3 E# N; Q24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
U0 @6 l2 K2 A: {5 P9 U4 U9 Ndocks at a level 0 port and the standard practice of creating TFs as docked to facilitate( L' F E; F+ |8 u8 t6 d6 W; p
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be9 V$ J& f3 e! c* E5 J# x
docked if the port has the dock space for them, but will auto-undock when adding a+ m% L; ^) L. @+ N
ship to the TF causes it to exceed the port capacity., K5 ?7 F% m- R8 k8 S
25. Adjustments to naval retreat determination. TFs retreating after combat will now be$ a* p; r2 E/ S5 d. L+ N) @& R
less likely to retreat to hexes containing other enemy forces and be more likely to& k5 N' X0 Z6 ?
retreat toward a friendly base.& d- ]1 [( M3 H7 ?/ c
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
' @ [ \( o$ `is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
v; P. `2 W9 D" L. f3 `in port, (c) ships in port (disbanded).- C1 z+ v, e' R7 [6 ^
27. Interface Improvement: Implement search arc drawing on map( u( B, r; G/ c0 D. i* ]3 _1 x
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
6 I# V$ \/ Y/ J; Sensure partial rearming is in full mount increments, and adjust ops usage according.3 E7 Y. n% ]2 I- q1 ?; X. @7 [
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
' R. T$ q1 Q Va base were incorrectly excluded from Naval Support totals at that base. This was
- g" e% N6 K M3 \' x xdue to an error in calculation of Naval Support availability over HQ Command radius.5 U. v0 O8 D2 f' j$ ~6 [; P
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location1 C; c1 Z. a4 \
could improperly interact with fragments of the same parent that were at other
5 j' @+ V- J/ h, V+ Z7 D M, |locations and had been previously loaded by either the TF or one of the ships
& s' U( K, J' K6 D1 gcurrently in the TF or, if the load required multiple days, when unloading of other" c" N6 u* H' ^7 q4 `& \5 ?
fragments of the same unit caused and automatic switch of a fragment to the prime
* n; l* _9 V/ A/ I# D E% M) L" Qunit.
# i% p7 p6 I2 r% C- z; A9 m31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
i( U( B( k0 o5 }8 n! g4 z IPreviously repair of all system/floatation/engine damage would terminate repair of a
) }) `4 y- y5 V( u$ jship that also had a damaged device (weapon, radar, etc). Damaged weapons will
" Q+ {% F. t1 u8 onow prevent full repair of systems damage and may “create” small amounts of system
; f* B D# N! I1 `0 gdamage to keep the ship eligible for repairs. Note that this may have the affect of
% Q. x5 t. |- {7 ssmall amounts Systems damage being not repairable at a location where it normally
7 S* v% o, U% {8 A2 B7 Q- s% T, Rwould be repairable if that location can not also repair the damaged devices(s).1 D( |+ a( R; _. p* V+ m5 @
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
. W9 |) b6 H* l9 ~of aircraft# x9 }. ~& Q! i, C
33. Corrected several menu bugs- D E& G+ `; A/ _# v
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" }9 @( u2 [, V& x. Sland units by TFs.
0 l8 f f# N+ H' F35. Interface Improvement: Add “undo” for ships being transferred during ship
# R3 o1 s/ r8 K2 h$ x, Mtransfer. Previous undo only functioned properly for ships being transferred into the7 c- ]7 Y$ U1 f" c# I9 M
selected TF. Provided undo for ships transferred out of the selected TF.
5 _, p3 V- ?' [* J/ J8 M; j/ x36. Corrected bug causing ships to move in excess of maximum speed when in a TF that( H+ Z# T3 b! F* W0 V( p7 z5 ^" D5 e
is following another TF that is beyond the player-set follow distance.
1 N+ u! J( C% M! q37. Change ship based aircraft repairs to be by plane, instead of by group
1 \ H; e& b2 O& d; \5 t4 Y x38. Interface Improvement: Made air group screen larger to reduce clutter
( C) B( B) c4 ~8 B* Y8 M& Y39. Gameplay Change: Adjustments to supply consumption by land units
, o+ n6 x- G7 {; D0 P+ V7 t" F40. Change to AI shock attack determination
4 s1 l! S& ^0 H41. Improve AI awareness of intel on nearby enemy LCU( ~! U O! h% p4 @6 ]/ I8 c7 G6 K
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
4 |" C& `# P, S" W q43. Gameplay Change: Changes to AI production on “Historical” level
9 x9 G4 C3 W7 ~3 z9 O- E$ S44. Improvements to save file process to reduce chance for file corruption, especially by
8 N9 u" K/ S, \# T7 C& Jdeleting the old save before writing the new one
$ Y3 l. x. `* ~ c) z9 X% K' h45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active% k" P. p$ q" `( G- N. l0 u
46. Improvements to refueling calculations and processes. Ships are more likely to fuel, x o$ q& b6 g' F+ Y
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
4 ?; ]4 X! Q( \; _3 x7 M7 `sources for the “from port” and “at sea” variations.* b! F9 q+ y. R
• Replenish from Port will now use the available fuel/supply at the port and on all# w3 ]8 ? \) J: C8 T: Q
replenishment ships disbanded into the port. For those disbanded into the port,( G" C- y+ L- q! s- I; W2 m& X
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
* P; ]3 d9 Z9 Y: T2 {' Q+ TTenders must be of the appropriate type for the ship being replenished. Note that
. l7 b# } Z G- k% w" f& L pport facilities are used in preference and ships in the port are only used if the port
0 O: s- U) h" @, P$ Kis not able to completely replenish the ships in the TF.8 i% f0 K6 S( x5 |
• Replenishment at Sea when the TF is in the same hex as a friendly base will now6 H8 C( v9 H1 G& c0 F& n J% Q5 s
use all ships in TFs in the same hex but will no longer use ships disbanded into a# o% a) T7 @- S
port in the hex.
% T( [0 {; {2 K; l' c* s47. Interface Improvement: Add new map icons to highlight certain events
% |+ r4 t/ |. ?48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
" l# L3 r, e1 v; fsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
0 |3 D' I) b# F6 K4 c; Tport or from any TF that is currently off map. Ships that are not badly damaged" C& ?; H8 r9 f7 l- U
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
: X" X7 l5 r" S! Z9 V o7 D* [For on map, ship may not be on fire, total damage may not exceed 99 and no$ |4 l# D8 z: I0 M1 {+ p& D
individual damage type (system, floatation, engine) may exceed 50. Ships may not
' d( A* \/ h5 O) G7 Sbe withdrawn from any on-map location where the enemy has air superiority. The
( a: l8 t; K. w: Q* x) l2 @ i( Fintent is to prevent withdrawal as a method of saving a ship that stands a good chance6 K' A6 X @# F; y3 Z, ?5 r
of being lost or further damaged. On map withdrawal ports are set based on the5 V4 h* H; a+ z
historical exit locations for ships leaving the Pacific:- D L* J$ M) S8 m0 K9 o, L" \
1. Any level 9 port.1 y) H8 ]- s9 i- z
2. National home ports of the United States, Canada, India, Australia, and New
" p& A6 n9 R4 ^6 X$ i. U' u KZealand (with no port level requirement)
, C% y/ n1 x8 r, I( T3 E3. Any level 7 or larger port on the US or Canadian West Coast.0 b' r5 M- {. s
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
' k o! I2 E( P# x! w; g5. Any level 7 or larger port in South Eastern Australia, plus Perth.
. O& e) K9 @7 x, k6 S& ^6. Any level 7 or larger port in New Zealand.
1 a2 n/ V7 K8 U49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of; X* D" h1 K7 N9 M/ J* k( T
another ship actually sunk, the data for the two ships could be mixed. Depending on; T3 N+ F/ i8 m9 G s& |$ P
circumstance, this might result in one or even both ships being reported as sunk.1 a; p5 p2 ^$ T; C, s+ f1 k* i
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and$ Z; m, J% [% E6 K) z
TF list screens. The calculation will continue to show the remaining ASW capability
6 u l2 _" u3 W3 M' H7 K(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
) ~) _5 b' f9 ~8 N* Fnow based on full load for all ships in the TF.
2 @" ]+ n& c$ N- f5 {- N" G51. Resupply capacity for bases added to editor
2 }0 R' `1 B S% P; H$ G/ s52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units1 s5 K; X5 x# \1 Y( Y7 ?- _7 b3 M
53. Adjustment to AI unit planning level based on AI difficulty
$ B/ g2 F& u! L5 R54. Ensure minefields are created for proper player when a single TF lays multiple types
- n4 D' m3 G* S8 M/ G1 I ^9 Qof mines. Player of minefield properly set when first mine type laid by a given1 C* \# b; E3 x# K4 ~: A: ?" {6 \. u7 e
minelayer but a similar check was missing when the TF contained minelayer(s) with' B& t$ R; O, x: W% Q0 a) t: M
two different types of mines.) c+ r6 n6 `4 {; y
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and Q0 C3 {4 u9 u5 G [; W& l
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex' W1 u" Z6 K- O
for owning player, if partisans attack and cause damage.* a! g' x* R1 m
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
& s7 T) ~: t. x+ f) N' Xmechanized units# T& K( u: c5 x, @2 I/ b; A
57. Gameplay Change: Land combat effects toned down
3 P+ {# q; _' x. ^2 V0 X+ s58. Ensure AI captures empty bases
% n ^6 j; A" R$ q& a59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
: S7 o$ L& [$ c- w+ Zsave from moving them ashore. Training from disbanded ships does not increase the9 G* S* O2 }- x( Y
pilot mission count.. z/ x2 \' P2 e- h" f. P* d
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in# q7 g% e, a$ V/ i) n9 h
order to help identification of saves
: I* q) I4 z' p* c9 V U9 n61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)- e" G/ ^; n5 Y: v- _
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
% W% ^3 @* E" f |# _2 rmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
: j& p' P+ q; K8 H ?bombing attack. Groups were at maximum altitude and conducting glide bombs Y. J1 A, z% D" T
attack, sometimes without engaging CAP or flak.
. }# R: G7 b/ j: ?' F) \! E* z; r* H63. Changes in order to standardize inactive Soviet group’s training options;
9 |+ }; \, d- I7 p7 d0 l64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see- F9 w+ Z1 \- u q6 y
Pilot Management for more details). The number of pilots on the group lists is RED if
- V, E& t$ b; E& Pless than the number of ready planes in the group, indicating a shortage of pilots. This
+ m6 A0 a( T5 P" ~: Vshortage may be filled automatically or manually for a mission based on the pilot
3 k F1 V$ H6 f2 M1 G3 [) zselect mode.( t5 \4 `' y0 I. h% G) _+ x
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
- }4 P4 E: k m4 i+ v) K4 _withdrawing ships
- K4 u2 h. s$ ], b* g$ t% W6 m66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
' I. L+ n" B$ j+ b) ^5 ~, y% N5 aclose range
; B% W1 j$ F4 r/ F! |1 |7 N67. Gameplay Change: Greater weighing of crew experience in surface combat7 K: Z& y9 M @6 g) i5 V& {1 ]
68. Gameplay Change: Limited radar directed fire, increasing over time
9 |$ X- |) A2 n6 q69. Gameplay Change: Revised weather and spotting, resulting in fewer surface/ w, C0 R* O& U3 y a% E
combats at 1000 yards0 Z) s" o3 g; I1 Y; E0 f# M
70. Gameplay Change: PT Boats less likely to attack in daylight$ G- ]- H/ U$ }) @
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be7 U7 T* T ?8 U* {, F) D
hit in ports and rivers: n/ c) ~" W1 V3 W
72. Gameplay Change: Submarine captain ratings have more influence on Submarine' W( n; u# J3 b3 {( Z7 S1 n& [% f
performance) t+ o! j, J4 z. C
73. Torpedo hits on escorts not showing in combat report bug fixed
# w4 h8 e+ L0 c: X4 h! V74. Gameplay Change: Aerial ASW less powerful in early war6 s/ a6 S: C: z( C
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
- K; Y9 d3 ]' a& Q* Udiverted fragments having planes but no pilots. Pilots still flying planes are now% n; x# d g* J! M7 \/ M
ignored for sinking ship purposes until their plane lands.( ~+ \4 s* A+ E( f; j
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
/ o* M( ^6 T. F0 obeing delayed ‘4’ days. There should be no delay.
+ O. R- K* S4 G" G( `77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when( ^% X. f7 W/ F
the convoy disbands.
$ y1 Q6 H8 i& }2 ^. f8 X# b78. Gameplay Change: The kamikaze activation range has been changed from 15 to 204 C4 i, U% c& i0 Q
hexes. The range was not changed when the game scale was changed.
7 W0 Z: }' e9 G- }79. Fixed bug when displaying search arcs at a base
6 Y! y: X/ @# G1 C- o; j& r80. Fixed Escape key on Industry Management screen
5 h4 L2 T9 o, R' I( W% q" L: E81. Fixed oil and resource in totals on Industry Management screen8 |1 n; n2 L* C: Q
82. Interface Improvement: Add an extra line to the Industry Management to show total( F! p5 a1 c) j! y- B5 U
shut down industry on Industry Management screen' s: |8 Z A. e% U7 v
83. Interface Improvement: Add base select to Industry Management8 }+ k0 L" o! E5 ^/ ~. v$ {
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' w) v6 A1 v! b6 Z& m
ONE group for Admin stacking purposes; the presence of all three in a base counted: m, A$ c. T! u6 Y6 S x6 P
as 3 groups for Admin
4 m0 b$ v/ f7 o, @% B; M% y85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups& K. f7 l# C- J5 Q% k" {! y& m# G
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and* D4 R4 z2 T( L8 N; V& }- H8 m' ^
FF being affected by old stock code that cleared the secondary mission.4 `8 s( U0 a: D
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
" X7 t, D# T+ M M- G88. Fixed an issue with tool tips being offset from actual hex when forming new
! }3 t# |" R" H* ?, C y# Ktaskforces, k. b! @; U, S2 L
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on' E+ G' t9 s- c4 C- A! x
the end of turn save only. Preferences are now restored as saved for the player at the
. d# I' v, p. [3 P& D' etime.
; K" o* F8 u; D- t( R8 J1 D90. Changed air supply mission to use a friendly base as destination, if both a base and7 X% G, Q' d' @) z: r$ a5 A
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
+ L% Z+ i! x8 i91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
' T9 u H" E/ [ u0 Z: t( emission was canceled because the enemy LCU was selected as the first unit in the# _) N- r7 _* w
hex.
# B. n6 y5 f# r! K92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
: W$ C0 m* v! x5 ^/ _# x2 v$ ?93. Prevent very low grade TF commanders from returning single ship TFs to port to- \0 x+ j A& P+ Y6 q( m
rearm when rearming not needed.
2 R7 u3 s+ S6 S3 h6 }94. Fixed the supply cap and monsoon effects on supply# @4 k3 e8 t' I
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland; i5 L! t4 L. v2 v& k) E
movement.
0 Z. e/ T3 i. W4 n& K6 r9 t6 F/ @96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base7 B. k0 s; `3 ]7 a) p9 f9 \+ }
when Soviets are inactive.! @+ Z, Z3 o/ r L# A7 }
97. Tweaked resupply task force to Japanese bases.
# O2 N9 p, |, Z2 W1 U! i98. Fixed a HQ/Chinese unit respawning bug.0 I, a6 H% Y) U3 E' }4 ?8 I
99. Restricted permanently disband/withdrawing air groups from being able to the the
( y0 j# g1 H# [% K& G. s0 U! r“Trainer” option in the type of pilots to use.
0 {7 y+ w, g. o" z& g! G8 V100. Restrict the options available to pilot movement in permanently
6 l. g8 g; x8 sdisband/withdrawing air groups; mainly restricted to making them active or in-active
, G r9 e$ z) Vwithin the group.
4 v( W3 }. i, i; z; X- y101. Fixed error in splitting air groups caused detachments not-in-play still attached to5 v. I, ? s- o1 V
parent group - stops divide ability
5 [0 q' X) A( Q4 w: u6 b- n+ A1 F102. Fixed an issue where some autosaves could reset game options. a. o+ `- I. r! I/ d, A
103. Disabled the ability to make a group a temporary on-map Trainer.1 u9 J5 i( u+ s$ [# E U; {
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
' ]# y5 G3 I* r" d. @2 JFATIGUE pilots.1 h1 X# N h: T* N, S1 P
105. Made some adjustments to Kamikaze effectiveness.
; e! L# z. y/ Z4 L$ y; z% u• Naval Data Changes$ d" U% F1 K( {$ J* t
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
: B$ \1 F) |9 I4 k" G9 _Class' B' [4 Z0 O. r8 n
Scen 001, 002, 006 (007, 008, 009)4 p l+ O: O: f& c6 s
0021 – Australia – correct weapon facing- z8 P4 |) ~4 _9 \) R! }- H
0418 – Helena – correct tower armor from 0 to 125; r5 c, e+ N# \" r
0767, 0769 – Chevreuil – correct endurance and fuel! W3 k2 ^/ K& z
0770, 0771 – Duguay Trouin – correct weapon facing
: {$ e3 N v# \$ l6 o) p* f% F9 z0772, 0773 – L’Adroit – correct endurance and fuel: F4 x2 V" C5 ` v, l6 {
0774, 0775 – Fantasque – correct endurance and fuel @5 X2 m, P: e# W- }
0776 – La Galissonniere – correct endurance and fuel
( r% Y5 V+ A: P- z0 W+ C; I; o" e0776 – La Galissonniere – correct weapon facing
8 @5 F; i7 v9 w! ]: k* w+ a1013 – Yubari – correct weapon #4 turret armor( W2 W- ^5 ]7 N# R% s
1102 – Furutaka – correct weapon facing
6 [0 {6 `3 w8 d5 i0 g G1107 – Aoba – correct weapon facing4 z8 |( `& d$ ?+ `# L0 j& N
1112, 1113, 1114, 1115 – Myoko – correct weapon facing* @0 m& b" V( j8 F
1730 – Yamato – correct weapon turrets
& }" J. L) f5 I' {# g2025 – Kongo Maru – correct weapon facing
: w2 ?+ o" U3 |+ ^4 A \+ v1 v2202 – ARD 3000 Ton – add Japanese small ARD class$ T8 W1 V* P, F5 ^; e& Q1 f4 c
2903 – Gnevnyi – correct weapon facing
) R6 w0 w' T% B, M5 N$ E2915 – MK Cargo – correct weapon facing9 C$ T8 {2 v7 p0 d% y% i
2918 – KT LST – correct weapon facing
" [% d) W/ W' w! nShip
5 v) b$ f9 d3 v8 z. L$ A4 J4 zScen 001, 002, 006 (007, 008, 009) changelog
' Z7 ?' @# ^+ ]8 UAll – update weapons from class to reflect weapon facing corrections6 [5 d8 `5 B( s. n# l2 a# D" G) F
0999 – Dublon ARD; add small ARD to Truk
4 R5 I# U9 D6 t* w4 J3550 – Laffey; correct entry date to 4204305 l7 w/ G9 D+ O% Y3 w' J3 e) J
3580 – Frankford; correct entry date to 430430
@0 X8 p6 H5 R4317 – Thornton; add Clemson AVD at PH- P: C5 {& s* {: W. v
4361 – Henry A. Wiley; correct entry date to 440930$ a5 b+ \2 f& T2 p o+ V7 e
5222 – Rixey; rename to Bowie: |* U. F0 @- N1 `1 V
5223 – Hercules; rename to Highlands
4 j: M3 b" M J. ~6 q' Z5251 – Pinkney; rename to Pickens7 p; T% a! ~9 O1 P6 ]9 f) L9 C
9253 – Madras City; correct entry date to 420228' C" n2 A' T4 F9 M3 M0 D! t" _( t
9728 – Indus; delete duplicate ship entry
$ X7 e7 w! h+ k9837-9849 – Soviet Fleet; correct ship name spelling/ q% _9 F/ \" i
11316 – AFDB-2; change arrival location to # 524 Seattle
, f G1 {$ D6 H$ ^* f! C0 `11364 – BYMS-2055; correct entry date to 430228
# K4 E- [" ^" K5 }& S4 u11365 – BYMS-2059; correct entry date to 430228
* B9 c# }* R s8 A" H" ^& Q. ]% a14070 – Ha232; correct entry date to 460228
3 j" ^" i' H8 W- w+ S ]* }- tScen 006 and 009 ONLY
. H; p& l1 x9 ~& l% }4 b0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445! Q! l8 N% w* P/ q( h" T- v
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
5 E1 ?. ~# _$ c6 m+ C R2 a0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
6 [: _0 q. a' B, Y# y0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
1 V9 T! K: N0 d6 u( h" Y0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370# q% d3 y) ^0 h6 s% R8 K
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
, ~0 a, k8 @2 Q' \3 A# \( g' f0043 – Hiei; adjust fuel to 4175
, Y$ X0 ?* T) r. ~; ~5 ^5 y) ~! p0044 – Kirishima; adjust fuel to 4175
- L3 u: {; `* [3 d) T" `0067 – Tone; adjust fuel to 1775
5 h# t, Q+ J- Y5 S: r2 C0068 – Chikuma; adjust fuel to 1775
$ W1 H/ Q- h& C/ y, X/ u4 L( J% p G0118 – Abukuma; adjust fuel to 833
u& y& O: Z9 s4 h) U0146 – Akigumo; adjust fuel to 265
; d, F; v5 k$ |0 w; d" S& K0168 – Kagero; adjust fuel to 265! a! P) n" K! G" E
0176 – Isokaze; adjust fuel to 265
, i; X) N4 o+ P7 g, t0177 – Shiranui; adjust fuel to 265
1 t& v# v* A/ J) D9 ?; r• Air Data Changes6 R$ m/ `+ Z, J* T; Q
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.0 |/ u( t1 C. x" H# ^
[177] B-339-23: Name set to B-339-23.
& |8 v! t2 q( @, J" |3 g+ R[178] B-339-23 (PR): Name set to B-339-23 (PR).
! b( P; L u- P7 ][336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
2 U$ G, b i# b: _[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.7 P; a1 \, c6 l ` s# Q+ ]
[365] Stearman 75M: Nationality set to U.S.Army.
3 P- S* I4 t$ S. M9 A8 c/ r[451] PB2Y-3R: Deleted.0 ], _/ F' w1 R+ \; j# v' U
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.. B9 g. p8 l. l1 ~. q8 \3 T
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning0 ]+ W; A- s, `# `$ l" t* l. \
MG; wpn 13 set to 500 lb GP Bomb.
; b3 c9 s; j* \: R$ A: t" ~$ Z" j# K[1923] No.1835 Sqn FAA: Delay set to 0.9 Q9 O/ C, t8 \/ M$ J: k
[1924] No.1836 Sqn FAA: Delay set to 0.
& p9 K* u: H! d) }/ T u; X* R[1929] No.1841 Sqn FAA: Delay set to 0.
+ P, a' H9 s1 H1 m, K[1930] No.1842 Sqn FAA: Delay set to 0.& E' Y, r: F9 Z" @
[2587] VMF-211: Location set to [584] Pearl Harbor.
. a* K6 x9 J1 X& h[2642] VMF(P)-321: Deleted.) d3 {6 H( v( [9 `
[2652] VMO(P)-351: Deleted.2 Y: H. `$ U8 s# [( r
[2668] VMF(N)-511: Deleted.& T2 }2 H% d, l: u
[2669] VMF(P)-511: Deleted.# t( h x3 L+ R1 [" O
[2671] VMO(P)-512: Deleted.& e5 i" G& R l
[2673] VMO(P)-513: Deleted.
4 ?3 g7 {, M0 z2 C[2675] VMO(P)-514: Deleted.
( T, ~( j! z7 g5 \4 ][2827] VR-2: Deleted.
8 R) u! \* P6 z% J[2828] VR-4: Deleted.
; r! k/ b/ v, S! R! `+ ^[2829] VR-5: Deleted.' n8 U9 { `- O3 K0 Y" \6 `
[2830] VR-13: Deleted.4 F8 o. V# x+ z% O% j( i
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.$ D' Z r0 U& Z: [8 y! A" _4 |
USN patrol-type squadrons 4301 resize to 15 deleted.
& \6 n# L. T7 ]4 Z: {3 @, nUSMC squadrons 4301 resize to 24 set to 4410.) l. |* l7 f% e1 a% U
USMC squadron upgrade paths reworked.! Y/ P3 n! I& [) {2 c, i3 l% j: h
Gameplay Change: Units with a/c MAX strength six or greater now able to split into. B5 f) o3 C, b* B; X2 {9 V/ l
three subunits.( r2 ` Q; K/ L- A1 }! i
• Map/Base Changes
) }* j# S) o9 k9 \1. Garrison levels in China have been increased for both the Japanese and the Chinese.
7 Y1 R. D, e+ g; ?/ h# B3 dNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
$ `% \; \% l0 gAV.
" P+ {8 e# m0 ?& I2 d' u5 e' n7 K2. Garrison levels in Japan have been significantly increased for the Allies.
$ } t S. [0 {* y3. Garrison levels in India and the Philippines have been increased for the Japanese.
/ E4 a( ?+ i% g0 S" w3 [% A \4. Garrison levels have also been adjusted in other locations, with some areas having
+ ]1 X" G0 B {5 Z4 csmall increases.# d7 ^) F- p% u1 y. O, ?3 k1 u) d
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
6 F. { i/ G4 ^7 aAirfield.0 N9 |9 p: m! ^6 v3 Y0 |
6. The starting fuel level for Los Angeles has been increased.) n& M6 m1 w D% `* w& F! c
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
) k3 u* Q4 a8 _0 U8. Anchorage in Alaska now generates a small amount of resources.
5 ?- o! n% ]$ V% B% a# [9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3. s% M% v4 x/ w+ I' k1 O4 J
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
2 N- i0 D/ \+ h11. Nukufetau has had its port level decreased from 1 to 0.
6 Z5 G! c2 |8 \4 b6 }5 B12. Pago Pago has had its port level decreased from 3 to 2.3 I B8 L: p8 z# n& L
13. The Christmas Island base no longer generates resources. The Christmas Island (IO), g: k! |3 y" U1 R
base does instead.
& I+ k" U2 {, L- l- l X14. "Ahmadabad" has been renamed to "Ahmedabad".
U' A7 g3 h5 D& Z `& O% s15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
# W! Z) V; w' E" n8 T' x( W/ l# Z$ ~rather than being concentrated in a small number of locations. Overall, Chinese) `9 P x, M s2 U
supply point generation has increased, to about the same level of supplies as in the1 }7 \7 y& p. L
original War in the Pacific game (it was a bit lower before).
- \1 _3 x1 W3 E9 I7 J& q16. Australia now generates a greater supply point surplus than before - about 5,000. S2 m5 C: ]4 n- P/ w3 _
points per day as opposed to about 4,000. Fuel requirements remain the same.
7 P6 B/ I- S5 z3 u2 O! o1 `17. The "Terrace" base has been "moved" to a more accurate location - hex 200,417 F( K. N: ?- v
instead of hex 200,40 - and the road and railway networks in the area changed to7 h6 y/ U; \8 r/ c+ V, N9 w3 p
match |