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9 c/ ], P5 K0 ~" ]' I【更新内容】:4 S( K. \' ^8 Z0 t4 r
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Change History:
8 S6 Q# C5 |, L9 {( zv1.00.95 - December 7, 2009! |+ T9 I, |- b! } q+ L8 q: s/ ]
• Second Official Update – This release is comprehensive and updates ALL previous
4 `( n! h+ E$ B9 o* e. u& ~versions to the v1.00.95 level.
& e5 V& S+ p% P, Y, BIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
- I* ~1 |9 [) _8 i8 M0 F+ \+ hManagement Addendum” which have been added to your Documentation shortcut subfolder
( s/ ~, h! t( o+ ^& u$ ?and can also be found in your /Manuals installation sub-directory. These two
- A/ A# I) t" B' g) Bdocuments contain very important information on improvements and changes in these
* k5 F& y; Q" ~9 H; N8 Bareas.6 G: q; W; D T5 _- B# ^/ z
• Code Changes
! i& k* n$ W" [2 I3 H1. Interface Improvement: New Screen for Industrial Management
4 B% y7 {, B1 s" ~" F L2. Gameplay Change: Air transport mission was using all ready planes. Now the
, j& f9 S) z4 c5 ]4 inumber of available planes for the mission will be adjusted by the rest/training1 a! a, N4 H+ U& V2 ]' L
percent as on other missions.
: ^- ~+ d% f) M3 f- T5 w! R/ Z2 V3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes4 L8 `# l6 h9 e
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
3 K& \7 ^5 U. N D9 lshow in change command list
2 {7 r2 d5 r% Q5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use* o/ B& d( s6 t# J- ^) r
Bombs’ flag rather than the altitude setting
6 e$ _3 |) c3 ]6. Gameplay Change: Full base screen now show the consistent over-stacked AF. P* ?6 C( c6 J' p7 W
indicator ‘*’: J: k$ G% m" l6 y1 U! ]
7. Pilots who are captured or killed were still being counted in some group totals. They" O, z' X1 {: E' c& X8 B
are now removed from group’s pilot count, but still available for ‘Top pilots’.
1 A: V6 x6 m: K6 X# }8. Interface Improvement: The buttons in the lower panel of the main screen have- U# u7 T; t" Z4 A' K) P' H* b
been improved. With the mouse over the icons on the far left, the number of groups,4 ]: X$ _! H* u& x. d* p
task forces or LCUs at the base is shown. Added a previous page button when there
+ J! D# n# S) z M, h" yare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
8 J" b9 [; ~6 w9 N1 ]tooltips sometimes were corrupted when other screens were displayed on the map and) ^7 F$ U( Z4 W8 n& D' |( U4 W
the bottom panel was still active. This has been corrected.; O7 y( i/ K; H1 E( N6 j
9. It is now possible to repair planes in excess of the group’s size6 q* M& R* I6 v$ u
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill. }9 E4 @- d/ S
training is incremental. Points are accumulated and once a certain level is reached, a2 ]+ c/ U P9 W# F! Y: w
point is added to the skill. The cutover level is the current skill level; so as the skill
2 _- k" }+ N" ?) L: Y3 olevel increases, it takes more accumulated points to reach the next level. Combat6 M# H. M3 ^" f& @% L
gains points faster than training, and combat is required to reach 70+ skill levels.0 y/ H/ d- q. H4 a$ N8 |
Experience levels behave similarly with the one exception. If the Experience level is
7 h/ D- O8 L7 [# R. m+ k- Qhigher than the best skill by more than 5, a skill based on the group’s mission gains7 ?, R. b0 t- N$ Y' v7 H5 H! t
the accumulated points instead.
3 o$ d1 E b2 J. @, g3 E% s$ u1 s11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
; \; k# Y5 d6 d$ R* j5 e7 zammo and return to base if required* f) Z$ G, m# e+ r& ]' o
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
9 E- v" ]/ S: G# _13. Gameplay Change: Malaria effects adjusted
/ p: y" y& S* u5 A( f. E14. Fixed bug preventing port construction in certain cases. M6 w, g+ b0 H. M" U
15. Fixed bug preventing combat engineers from building
0 ]; Z! t- f" L" f5 [) i1 a16. AI improvement refining settings for LCU attack levels4 }4 [1 y1 C4 ~) N
17. Corrected unit TOE loading bug
; {. N# O+ i0 U. F) w18. Correct bug setting default morale and experience when not provided by editor
+ u8 E, s9 ]- v6 P$ X7 j( W- i/ z19. AI additional checks for level bomber base sizes
. q0 x% ]0 ~8 o+ N/ \% _7 V20. Numerous supply tracing improvements
# Q, W _8 q& y) j$ r! D6 t3 D: E21. Numerous supply/resource movement improvements- K3 M# y8 Y7 ?6 K: Y9 d* l
22. Corrected several land unit fragment bugs.# W6 `9 M$ ^2 C/ j& m" T
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF. O9 O% b+ C9 C
arrives at the destination of the “met” TF before the “met” TF does. Also adjust5 a0 b( m; ^; m
meeting process to reduce chances that the meeting will not take place until one or the
- O) ]0 f# j4 N D8 I5 l0 K6 Fother TF reaches the “met” TF destination. Also correct a problem TF could! U: h% {" d d |
“merge” with a TF that no longer exists under certain rare circumstances.1 a! V8 S V: {& M" u( l A
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# `5 k$ ~2 F& S7 m9 b* A4 Y$ ~
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate" F- ^& b6 K' X5 W1 w+ h) W8 _
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
2 x0 S) a- c# m+ J# r+ ~! w+ udocked if the port has the dock space for them, but will auto-undock when adding a8 y9 F7 p( I4 m( x2 w
ship to the TF causes it to exceed the port capacity.
3 M* j/ P, H g/ g* d+ @25. Adjustments to naval retreat determination. TFs retreating after combat will now be
+ r) b. ^* \+ A: m7 w+ ]less likely to retreat to hexes containing other enemy forces and be more likely to& a( `) w9 ]7 I5 f, g$ Y
retreat toward a friendly base.
1 \1 S9 A" I& A, N26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
# O0 N9 o. V% D6 A. ]/ F1 kis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
d! L8 Y) L- p4 z( Iin port, (c) ships in port (disbanded).
% n4 N5 |6 i% D$ e, T- v& N27. Interface Improvement: Implement search arc drawing on map# D/ t) V0 t& f; {9 m
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
. K; b3 w, a% z l+ \5 hensure partial rearming is in full mount increments, and adjust ops usage according./ c1 G+ y( i: Z& c/ u; X7 t
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
4 E! m, H2 z" b+ wa base were incorrectly excluded from Naval Support totals at that base. This was, z# }8 D0 c# b1 y
due to an error in calculation of Naval Support availability over HQ Command radius.4 C; Z0 g8 _* }( h, Y7 J { {, ?
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
( S t' U, e; [could improperly interact with fragments of the same parent that were at other
- X+ H9 F* F, |2 B" j. ilocations and had been previously loaded by either the TF or one of the ships
" |; o6 x8 h* R, m t9 [- P3 Kcurrently in the TF or, if the load required multiple days, when unloading of other, O5 ?1 t& a( K. l6 y
fragments of the same unit caused and automatic switch of a fragment to the prime
* ?7 ^1 r, c4 q4 J) a& N2 iunit.- f( h4 L4 O) ^
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
/ H' K$ H% @$ v- q7 Q6 R1 K+ FPreviously repair of all system/floatation/engine damage would terminate repair of a2 v% m& F! O9 X/ C. _# H/ C) n; Z
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will T3 x$ H9 [/ j$ I$ K
now prevent full repair of systems damage and may “create” small amounts of system
# T7 {4 r+ F+ w3 jdamage to keep the ship eligible for repairs. Note that this may have the affect of! u0 q y" T' L- c* `6 M6 ~' u
small amounts Systems damage being not repairable at a location where it normally
/ F: k: Y6 _8 P% q4 X7 x* X* S8 C7 hwould be repairable if that location can not also repair the damaged devices(s).( k1 L, [! B) K
32. Interface Improvement: Changed Allied aircraft replacement display to show nation I6 v; r3 R7 e& y9 D: O9 J% p
of aircraft
+ H4 D* x( n# q! D. E$ ~0 |33. Corrected several menu bugs [) Y% D. g2 O
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
& E" Q$ M" L$ B- x0 k! R# w+ Iland units by TFs.
% [& {6 p: f8 R0 N! M35. Interface Improvement: Add “undo” for ships being transferred during ship0 b1 N4 f0 v/ @. s7 {
transfer. Previous undo only functioned properly for ships being transferred into the
f( s4 e2 x3 b- o. Q& sselected TF. Provided undo for ships transferred out of the selected TF.
; v( l5 M- K0 K+ a+ G% \36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
L/ }+ s' e; i1 y. @' ris following another TF that is beyond the player-set follow distance.' {3 T) J0 u) i# A5 x
37. Change ship based aircraft repairs to be by plane, instead of by group' v( I( k, [+ y9 ^' C9 d
38. Interface Improvement: Made air group screen larger to reduce clutter- `7 H5 p* n+ H' b* w
39. Gameplay Change: Adjustments to supply consumption by land units& R0 H! t) T+ W8 x9 l% q0 I) d t
40. Change to AI shock attack determination
7 p" e& W, l! U N l: [41. Improve AI awareness of intel on nearby enemy LCU
; ~! N j* E7 H# v5 B2 G42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level+ C( b0 O/ X* i9 C
43. Gameplay Change: Changes to AI production on “Historical” level j8 P6 w/ ^0 i) v3 k; t
44. Improvements to save file process to reduce chance for file corruption, especially by
6 p! m- R3 K- R5 V3 _0 ^# Ideleting the old save before writing the new one% I1 R+ u' c$ K' f6 N/ n% R ~
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
{% z0 k% H1 I3 a( w2 Q: N46. Improvements to refueling calculations and processes. Ships are more likely to fuel7 w' n' a1 ^ f* j
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
* @# J3 ?- c: g; isources for the “from port” and “at sea” variations.( f5 K+ \# d2 a2 j7 p8 `/ q
• Replenish from Port will now use the available fuel/supply at the port and on all- g' B% \. }& @& a, D. F
replenishment ships disbanded into the port. For those disbanded into the port,& ]+ N0 V5 ]" a
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, H* H- K- ], n! i! W( @1 QTenders must be of the appropriate type for the ship being replenished. Note that
- Z$ K$ N) i, w( N$ Zport facilities are used in preference and ships in the port are only used if the port
7 y6 N' O! |$ X- ^7 ais not able to completely replenish the ships in the TF.! S+ u( I" h6 a" X
• Replenishment at Sea when the TF is in the same hex as a friendly base will now% j2 ?8 d( r' z' g/ P
use all ships in TFs in the same hex but will no longer use ships disbanded into a8 L3 [; Y6 ^; \ _' ^. ?
port in the hex.
$ V' H- i+ [3 {6 q47. Interface Improvement: Add new map icons to highlight certain events
i' H. q* {& v2 u0 y& k4 R) W48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
3 \2 C) X, e) Hsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap8 _- w; Q% }$ B9 n/ W2 ~
port or from any TF that is currently off map. Ships that are not badly damaged! x& o3 k9 | c/ E3 L
can be withdrawn from some on-map ports or from TFs in certain on-map regions.6 Z, R4 o: @( @6 B! S4 L& B8 H8 I
For on map, ship may not be on fire, total damage may not exceed 99 and no
! c" G$ J- w3 x) P: kindividual damage type (system, floatation, engine) may exceed 50. Ships may not- a' d2 i; N0 a9 C
be withdrawn from any on-map location where the enemy has air superiority. The6 u4 r$ r2 k& z( D! y$ ?! r
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
9 I1 ?( J0 j5 T. T+ U: u) Kof being lost or further damaged. On map withdrawal ports are set based on the
4 l7 G5 I) K8 w! g) g: \2 r) qhistorical exit locations for ships leaving the Pacific:
% m2 v. x Y# W) e# U1. Any level 9 port.' s R- y1 e1 g% X* u
2. National home ports of the United States, Canada, India, Australia, and New- ~. M0 p* d+ N3 m- S) V# b k
Zealand (with no port level requirement)0 N) X9 ?. t$ l* G4 U1 j
3. Any level 7 or larger port on the US or Canadian West Coast.
5 ^3 b5 c K# h: U! s8 k4 J4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)9 {: N/ V1 h9 p7 Q! Z) l) V
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; }' o8 p& U0 i) [5 `2 s5 P% E/ B0 B6. Any level 7 or larger port in New Zealand.
$ S: a" s) u5 u0 x/ [49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
) g. [/ `8 L0 I8 G5 X# I3 P: canother ship actually sunk, the data for the two ships could be mixed. Depending on3 M. ~0 Y8 P& ^3 u* E, y8 a
circumstance, this might result in one or even both ships being reported as sunk.
% C" `/ H& }- \50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
* I3 _" p( ]' j5 U! QTF list screens. The calculation will continue to show the remaining ASW capability i/ X) D, k1 v$ [
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is. X! \5 N& {* P2 c- M0 R2 \
now based on full load for all ships in the TF.& q1 G3 V1 A1 I" M/ B. U
51. Resupply capacity for bases added to editor( S7 R$ y' ]# F9 p1 @
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units( b/ F1 i% j1 f) w8 `% A
53. Adjustment to AI unit planning level based on AI difficulty) ^7 ]( V7 |- Z6 V9 J5 Q
54. Ensure minefields are created for proper player when a single TF lays multiple types$ y4 x/ h, D1 C9 \
of mines. Player of minefield properly set when first mine type laid by a given
$ Z: W* |4 f/ Cminelayer but a similar check was missing when the TF contained minelayer(s) with! ^1 u9 p- q$ @9 b' f( \
two different types of mines.4 Q* P1 U% y! I& w( |
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and8 X2 Y+ A/ t* u6 k9 V
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
1 y2 D. W8 Y( F" v& p. efor owning player, if partisans attack and cause damage.
4 |7 H& B; v3 o56. Gameplay Change: Movement rates for clear and desert changed to 25 for
' W# I. R) i) Z8 _" w1 c& }* U' J" Emechanized units, R# {+ ]- w* L0 T$ ~
57. Gameplay Change: Land combat effects toned down4 y1 e3 |9 j% q+ O$ q. C* O7 ?
58. Ensure AI captures empty bases
0 n$ F4 Z& u! v# z! Q/ `59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
) }2 _- P# f( J8 M% ksave from moving them ashore. Training from disbanded ships does not increase the
! q5 v# G2 y* u& ?' j/ b# Gpilot mission count., Z+ `6 Q% i5 f1 P! H0 B
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
. f% [/ N& X7 k8 gorder to help identification of saves1 H H( U5 K, W& ]0 h4 \0 u" o
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
; l3 d* F) x' K' L62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
# C' o9 h" `2 c5 b5 B: d6 _2 r" Gmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
# Q$ X8 D/ M! N4 T s7 t" |9 `bombing attack. Groups were at maximum altitude and conducting glide bombs
0 r' w8 k( Y4 }: K% }/ k: [9 Sattack, sometimes without engaging CAP or flak.* `! D0 W* @3 i% @7 y! Q9 r6 v
63. Changes in order to standardize inactive Soviet group’s training options;
+ c- |- d0 [0 o$ [# i0 [. _$ M64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
% e) p. ^7 M8 W5 {9 Z+ W9 MPilot Management for more details). The number of pilots on the group lists is RED if
' X% u7 Q- ]: v9 X6 n% Aless than the number of ready planes in the group, indicating a shortage of pilots. This
% q( O1 @! r: Q& g& }# k3 Oshortage may be filled automatically or manually for a mission based on the pilot1 K$ M& S7 T2 J3 j* j- O4 ~
select mode.+ q7 k- |! t+ [4 l9 ?0 q
65. Corrected issues with group destruction on scuttled or sunk ships and groups on1 S8 n, f. N) p* s6 Q
withdrawing ships, C9 a/ n: p3 F% Q
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
3 A" a; d: G2 E+ i) Hclose range
8 N* ]1 {" F9 z* E8 m* S67. Gameplay Change: Greater weighing of crew experience in surface combat5 u/ R1 \, ]$ w# y
68. Gameplay Change: Limited radar directed fire, increasing over time1 v' V: M" U/ C4 ?+ n
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface4 E$ s# Z' H1 _ X
combats at 1000 yards3 ?0 X% ]9 P0 J2 M6 r) h: z: S8 v$ N
70. Gameplay Change: PT Boats less likely to attack in daylight* V, A& n4 ~9 g$ ~% r
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
: J% g6 [" c8 x. s. J8 Shit in ports and rivers2 [ `7 W3 t! q( r# x0 c
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
) M# g: g# A( v2 ]5 K4 l! k+ operformance
/ ]; Q, |7 W5 N6 A' A73. Torpedo hits on escorts not showing in combat report bug fixed
; ^1 k5 Z) u7 L: A* \5 t: J74. Gameplay Change: Aerial ASW less powerful in early war' a! P- f9 f1 f% f
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any' J1 H& y; V0 ?
diverted fragments having planes but no pilots. Pilots still flying planes are now
- [! K! }; T& g; T3 `! G# }1 {4 bignored for sinking ship purposes until their plane lands.0 Z8 R( e! n6 D: Q9 C, i
76. Group transfers in off-map bases from a ship in the base hex to the base itself were6 D4 g( x2 ^6 g8 M4 e1 W. L; m6 w
being delayed ‘4’ days. There should be no delay.0 A0 }7 q9 r) b% h5 w
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when. a* v8 l8 u( R7 x: Q0 w
the convoy disbands.
+ u$ N3 I& \+ j6 N3 r& p9 o78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
T, {' f! V4 o# ~& Zhexes. The range was not changed when the game scale was changed.: ^ h+ Z U9 H; ]; J
79. Fixed bug when displaying search arcs at a base, v! G* m2 V. A2 W6 ~
80. Fixed Escape key on Industry Management screen
9 l2 J! q9 T# k5 H7 T% t81. Fixed oil and resource in totals on Industry Management screen3 ^0 B; S. y# a8 g4 S) r
82. Interface Improvement: Add an extra line to the Industry Management to show total
0 I( @8 | ~ s7 O/ x4 {shut down industry on Industry Management screen
6 Q5 \! `# q: d" x5 l83. Interface Improvement: Add base select to Industry Management8 g$ e# L1 |! E9 d
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as$ [: T; `. L+ r0 G% k; ~
ONE group for Admin stacking purposes; the presence of all three in a base counted0 a. u' j2 Y/ E
as 3 groups for Admin3 p( t, z1 {$ Q! D/ Q0 ~
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
$ }' J4 v* k3 Y# K( t8 M q86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
$ r, E F/ J) jFF being affected by old stock code that cleared the secondary mission.
% h8 C: c9 M2 j7 {+ c6 x87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.. J' _+ ~" ~: }5 P6 g7 q
88. Fixed an issue with tool tips being offset from actual hex when forming new
: n! d6 N h& M" ]$ ~3 }: P( ctaskforces$ `1 n/ g1 b: m# C& g/ ]! Q5 U
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
2 O& w2 g2 u( y. Gthe end of turn save only. Preferences are now restored as saved for the player at the4 y9 \% \* `' S
time.- U$ M6 z N! T: N. ^
90. Changed air supply mission to use a friendly base as destination, if both a base and
+ ^* F1 C h y4 |, e) L7 DLCUs are present in the hex; it was sometimes giving the supply to the first unit only
4 w4 _9 g! j( ?& r: y9 p91. Fixed air supply drops to a hex containing both friendly and enemy units; often the8 p/ S+ F/ J& }+ W5 S/ `0 |
mission was canceled because the enemy LCU was selected as the first unit in the7 d: Q% y5 _; L6 i
hex.3 u9 ]* T$ j( h2 [! C9 X9 X# d$ d( K
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
. ^# i& F) q" t& D" u93. Prevent very low grade TF commanders from returning single ship TFs to port to7 g6 {. o( {. K8 h7 J( T' T
rearm when rearming not needed.- Q6 m7 t$ Q( [8 a9 A: y
94. Fixed the supply cap and monsoon effects on supply
$ _3 m& L/ u1 A; a; t95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland: t9 J+ S9 A% E- y! A
movement.
6 V4 p+ ?& O* @+ \96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base* [! u4 w% b: u
when Soviets are inactive.0 W. ~; z/ b1 c6 _
97. Tweaked resupply task force to Japanese bases.
2 {5 Z, X; m7 g98. Fixed a HQ/Chinese unit respawning bug.! Z- ^/ \$ T1 \( ^; m( C) G7 v
99. Restricted permanently disband/withdrawing air groups from being able to the the
8 w+ S. r3 A/ g ^“Trainer” option in the type of pilots to use.4 Z( R$ g6 ^1 }: p1 n5 t) r% M' P3 s
100. Restrict the options available to pilot movement in permanently) O" w8 U: R& Q, z f& K" c
disband/withdrawing air groups; mainly restricted to making them active or in-active4 j# [ }: b# D' Y$ u
within the group.
0 d4 e, m. z6 f2 X101. Fixed error in splitting air groups caused detachments not-in-play still attached to" t$ x2 ^* n, `- L
parent group - stops divide ability
% N% B) u1 Z7 ?0 |' ]1 @102. Fixed an issue where some autosaves could reset game options.
- j5 M7 }0 U6 `( W2 t103. Disabled the ability to make a group a temporary on-map Trainer.
) s5 n. _8 O- G5 w104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high8 _* Y4 t' v1 U, c
FATIGUE pilots.4 G% Z! m ?2 C" N
105. Made some adjustments to Kamikaze effectiveness.
" {# e: D1 h, R, d4 j! d/ ^• Naval Data Changes
# \9 ]" M, ^- w7 e$ ~0 }1. Added cargo capacity to AVs, AVDs, AVPs, and CSs." h( [7 ]' x1 x1 P3 S
Class
4 \" Z$ P" f8 m0 x) g1 O }Scen 001, 002, 006 (007, 008, 009)" b5 f4 U# [2 m5 R9 |
0021 – Australia – correct weapon facing; V: G, t ~1 U8 E% ~/ `2 T% W
0418 – Helena – correct tower armor from 0 to 125, J( I5 c! p/ _% {' W" ]1 k
0767, 0769 – Chevreuil – correct endurance and fuel! }1 v. ]! {4 W( R) E. O
0770, 0771 – Duguay Trouin – correct weapon facing `3 @/ f( @) g- w4 `3 u J7 x y6 D
0772, 0773 – L’Adroit – correct endurance and fuel; _. K* Y+ E; h+ m6 C9 q: X
0774, 0775 – Fantasque – correct endurance and fuel- Y) \% \ V- x& c
0776 – La Galissonniere – correct endurance and fuel
( f8 f8 y; Z8 C! P2 x1 c1 t0776 – La Galissonniere – correct weapon facing/ ?3 X6 n9 U$ r( H9 w) f2 X
1013 – Yubari – correct weapon #4 turret armor5 x3 ~$ _9 s6 T& m2 B7 |
1102 – Furutaka – correct weapon facing7 }: E6 p- t) n0 W1 [
1107 – Aoba – correct weapon facing
# \8 U6 l" M1 W7 M1112, 1113, 1114, 1115 – Myoko – correct weapon facing
+ Z+ _/ r6 _3 n( S: C& B/ f& o; z1730 – Yamato – correct weapon turrets
1 P& F8 z3 I1 t0 X7 e2025 – Kongo Maru – correct weapon facing/ W& Z2 M% n. Z2 [
2202 – ARD 3000 Ton – add Japanese small ARD class, J) L; u. L8 D
2903 – Gnevnyi – correct weapon facing
3 d. j0 b3 i4 p7 e7 I" o2915 – MK Cargo – correct weapon facing8 v8 {; m' d: A3 k! D: Y1 E1 w
2918 – KT LST – correct weapon facing- o+ |* R5 G0 c- S7 z
Ship9 O2 h8 y2 t! y9 x) T2 ^6 a
Scen 001, 002, 006 (007, 008, 009) changelog- J% l5 X% _+ D2 G
All – update weapons from class to reflect weapon facing corrections) Z& J$ J2 Y9 [4 R3 v4 P* S
0999 – Dublon ARD; add small ARD to Truk
: a+ b% u: h! Q$ }, P3550 – Laffey; correct entry date to 420430
G8 n# t# e9 S9 G1 w7 s" Y+ Y3580 – Frankford; correct entry date to 430430
( w/ d( A) h8 P$ d/ |; }; H& r. Z" Q4317 – Thornton; add Clemson AVD at PH
% ?8 \- p1 o( r% P8 L2 ~: C6 A) x& r4361 – Henry A. Wiley; correct entry date to 4409302 i# U/ [. M/ s/ c, `- t1 s- h
5222 – Rixey; rename to Bowie" s+ Z3 I! P% j. u9 M, {! Q2 E+ r9 Q
5223 – Hercules; rename to Highlands
+ k; Q7 M: l/ n- e+ h) W6 e5251 – Pinkney; rename to Pickens* P1 D c# H6 O. \
9253 – Madras City; correct entry date to 420228
@" d* d5 h0 X/ z: l6 \8 |. [1 q9728 – Indus; delete duplicate ship entry
' \' ^( Q9 e6 i+ `2 Y9837-9849 – Soviet Fleet; correct ship name spelling/ v; |% c! N$ c9 H: H
11316 – AFDB-2; change arrival location to # 524 Seattle! z& ~% i$ y' C) J$ b7 i7 O7 H
11364 – BYMS-2055; correct entry date to 430228
/ w, A) G: b& o) ]11365 – BYMS-2059; correct entry date to 430228
% ]4 A; `+ \& a( n8 h14070 – Ha232; correct entry date to 4602280 ~$ l1 ^% ?6 k5 h1 i+ ?
Scen 006 and 009 ONLY4 u; Z! x1 m% r d; t/ E
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4459 d$ I, H. f* A/ p& \% V' O/ P+ C
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
, J! A* ?) p. h# R0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
+ @1 L4 j4 `* h6 x J, o0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
6 E0 R+ V5 A" n+ F2 F$ M0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# i8 T' g! j0 r7 B. `+ t0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445; X+ A8 l# H& J8 ?; R
0043 – Hiei; adjust fuel to 4175# D C: S+ v( z) B7 _
0044 – Kirishima; adjust fuel to 4175
% l$ Y/ {9 i0 |4 M( Q0067 – Tone; adjust fuel to 17756 `9 j4 s: F, t3 h' e
0068 – Chikuma; adjust fuel to 1775
7 a; i; x" c4 b; h9 h0118 – Abukuma; adjust fuel to 8334 |$ [$ Q n$ E! f* t
0146 – Akigumo; adjust fuel to 265
7 B5 i/ U1 x5 P, V5 b0168 – Kagero; adjust fuel to 265
+ c5 ~, n8 p3 [0 r b" X0176 – Isokaze; adjust fuel to 265/ P. G5 T" [% |
0177 – Shiranui; adjust fuel to 265/ `( i( n1 L, W* |
• Air Data Changes) {) Q# Y! J! k) V8 c, x
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( g8 r! q( c4 i3 t- T8 z S; z. D5 w
[177] B-339-23: Name set to B-339-23.
' w2 K8 y4 F- H3 [$ Q& i& i }[178] B-339-23 (PR): Name set to B-339-23 (PR).
: d' W* I7 b3 R |& V+ c2 _[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
6 Q" J: q p- ~7 L[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.7 h* T; u5 O2 j; b
[365] Stearman 75M: Nationality set to U.S.Army.
) I* {7 h5 G& p) J! m[451] PB2Y-3R: Deleted.9 N! k3 M; y; m; t) Y; \# C* h
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
/ ~0 s+ }$ D7 r1 z[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
' R* `3 t9 ~+ c/ E; m7 ^, ^6 `9 `9 kMG; wpn 13 set to 500 lb GP Bomb.
" \. G; q( F8 `% F[1923] No.1835 Sqn FAA: Delay set to 0.
# Z O4 Z) G8 }5 S6 i1 {- M[1924] No.1836 Sqn FAA: Delay set to 0.
4 I9 S. M1 k% ][1929] No.1841 Sqn FAA: Delay set to 0.3 F# a/ o+ ]1 \3 M3 R2 |6 l K
[1930] No.1842 Sqn FAA: Delay set to 0.2 ~, l7 k0 J& e
[2587] VMF-211: Location set to [584] Pearl Harbor.- ^3 T+ }2 B" @7 |4 p
[2642] VMF(P)-321: Deleted.- k# x% A2 C( ]+ m- {
[2652] VMO(P)-351: Deleted.
/ H g" t) V, P8 ^. Q' @$ N[2668] VMF(N)-511: Deleted.
% b( _! M) D" R. c; V% e[2669] VMF(P)-511: Deleted.7 e& H, y& ^+ V
[2671] VMO(P)-512: Deleted.
{+ e% v( H1 r, \) U' M$ d[2673] VMO(P)-513: Deleted.8 J0 k+ m4 @9 t2 F9 O9 b
[2675] VMO(P)-514: Deleted.- A G4 n4 W' I3 Z
[2827] VR-2: Deleted.2 ^8 }5 s! H7 o& i, d1 e
[2828] VR-4: Deleted.; Z; \) v2 w1 ?0 Y
[2829] VR-5: Deleted.* M p; x: d" U
[2830] VR-13: Deleted.# C7 o2 `0 f8 V0 k i( o5 [
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
! A: K* [5 A) Y" |( W% JUSN patrol-type squadrons 4301 resize to 15 deleted.6 E# D" Z3 l9 }+ n8 |# @1 G
USMC squadrons 4301 resize to 24 set to 4410.
2 R1 h4 P) R5 ] lUSMC squadron upgrade paths reworked.% m6 C( W3 `. M
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
; `' \ P S# ?! G1 {three subunits.7 _! h0 |$ ]! E! w& E5 D
• Map/Base Changes- `0 I# D5 E, a0 m
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
, ~0 W4 U3 K* g: T LNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400$ ^1 D8 ~" b0 W0 o1 b3 @: k
AV.7 l. O. E! s* Q
2. Garrison levels in Japan have been significantly increased for the Allies. u' h4 U: u7 e& x/ R+ d! U
3. Garrison levels in India and the Philippines have been increased for the Japanese.
8 h- z: I3 r8 k) y7 k4 A4. Garrison levels have also been adjusted in other locations, with some areas having0 ]. S; A+ G4 d: N7 \
small increases./ t' s$ \: U$ Y' E) O+ R* S
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an! O7 K, I4 @2 ^4 e7 v
Airfield.
% i% `( m. `0 z6 A6. The starting fuel level for Los Angeles has been increased.- y. s9 Q0 g) J1 e. o' K9 {- a* `
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.5 P9 G0 M3 a# v8 m
8. Anchorage in Alaska now generates a small amount of resources.& T0 d% U# G; @" A
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3./ h0 G+ W$ c: i5 X q7 V+ f. q
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% e# }5 I5 v/ }/ g1 b3 U @
11. Nukufetau has had its port level decreased from 1 to 0.$ w4 L* L# w+ _5 p% T% Z
12. Pago Pago has had its port level decreased from 3 to 2.# v3 ~, ?+ C" C! t' S, ^2 U
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
7 K5 C* u$ M. Q1 s6 \7 \base does instead.7 U: R. n/ h- E _7 M; E: E
14. "Ahmadabad" has been renamed to "Ahmedabad".
' n( `2 m0 M( Y" f15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
, p- u, J, |# I0 f2 C, N) X% Zrather than being concentrated in a small number of locations. Overall, Chinese
# j- O+ q' P& v) v+ ~7 ?) Ysupply point generation has increased, to about the same level of supplies as in the
! _7 x. G$ r6 h( \/ {" H! k: loriginal War in the Pacific game (it was a bit lower before).
2 m3 [: o2 I( F8 Q- b16. Australia now generates a greater supply point surplus than before - about 5,000
{% R; j& Y- F- g5 v( wpoints per day as opposed to about 4,000. Fuel requirements remain the same.
% S* |" k, ~! y' z1 W17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
( e/ {. u1 s/ ] k, D, Oinstead of hex 200,40 - and the road and railway networks in the area changed to
4 c: B$ z- S! P! E$ Jmatch |