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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
7 L: Y2 a: ~' j" RTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 6 Z* h7 \" q* I' y6 L3 ?2 U* E
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. 0 A5 [$ Z. Q4 }- \
Fixed non-base disbanding of LCUs : ~9 U& J5 P5 y3 x+ |& k# p
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font ! {  s0 h3 D  `/ _
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 9 f9 ?2 z4 Z" n2 ~4 X# r- O
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
8 H! `- l: X) f  T, I5 q! BPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
+ {( |$ v/ o- i7 y; x7 oRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) . R5 w* x# A- }- N' r$ [( A
Restricted filter on Unit list for 'change all on list ..' not working
& e* }. D# L0 w' \% Z1 b  j, |Don't show TF to enemy player (in case it happens) 2 c6 R; n- a% L% h+ G/ y' [
Troop/supply unload at friendly 'dot' base , _, j2 {7 u% I
AI swapping aircraft to different nationalities 3 L2 P% Q8 W# w* E' m) U9 F! D
Pilot training HI expenditure not set in some cases
8 ^6 Y8 v1 a( Y22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display   H8 S. V- A4 p0 K" w  i( P9 m
Show Electronics data in in-game database view
$ \; r* S8 h2 w7 t' \Disbanding VS group when not returning wasn't merged : y5 d- |7 c7 o, m* A- H
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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