返回列表 回复 发帖
18/04/2014: 1123x5 & V! R- H4 _) h4 _
Fixed Forming TF in base with large ships does not undock TF. , S( q6 |8 y/ U
Fixed Corrected replacement delay when rebuilding split air groups.
.
. e/ a1 X6 C9 i03/05/2014: 1123x6 % `: Q7 d* O, H4 W! P2 w/ H9 o* c
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 1 C: L& |; p0 D) z% h9 S
Changed Add option to activate pilots in a group
.8 I# r) l3 a" C5 h" T
18/05/2014: 1123x7
* K0 z( h3 {' _* Y' w2 AFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
# v- C, C9 D/ g* n2 X1 qFixed Potential to only service 150 mines if more than one ACM present
5 y3 b7 \# x. n) r; t* gAdded message when LCU can't march directly to a hex
: l6 b+ n$ K$ i7 @/ I  n  D& j) uAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
" h* a' g* I0 d2 F9 g& z+ X6 D" OAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) . W6 ~7 T+ F& k! S) x: S
Modified ACM to use the ship’s endurance/fuel rather than port fuel
- m' S% G$ O! [& R; ^1 d5 Z6 pUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. * W6 u5 ^8 x0 n7 g
Added air groups filter to loading TF screen, and made items not selectable if filter is off 2 L2 |! l% X# o/ d6 C( S
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 - G# w8 Z# w4 p1 S
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. - `* `: {# f6 l  a4 B
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
3 G3 T" i3 ?4 g3 g; A0 k$ RChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 5 j. j# w5 u. `+ w& S. o
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
+ D; O5 e; v! g  e; iAir attacks against TF with many small craft improved as game tended to go after only one of them. * ^) z% k! t5 b- q* r) R
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
4 P& v- _. N3 @6 C( o2 f2 jCorrect hex control value if hexside is not truly 'blocked'
. j$ V# a9 s2 o/ K( e) oFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
# i; T) s, g2 q0 ^* o1 F. Y7 TFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
$ U6 V; L2 l  H- \26/09/2015: 4 H; y4 g: Z6 v! B0 e, J2 ?4 H
Fix case where surrounded units disappearing without VPs 2 A. g8 V) T/ T: `% L% H% S: i
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 3 ^# o4 Z( g1 Y; n+ ^. d' o
补丁见置顶帖
1125c
+ [/ Z, N5 T* _% I2 w3 i02/10/2015:
  K" {* Z0 ?  u6 D' z+ jFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
% ~3 Y% \0 D/ C5 O0 E  d, c add 'back' button to database aircraft and ship list
3 t% \- t" B. ^5 N" @ fix ship repair screen that used ARD in calculations for all repair modes 4 G5 j! p# T4 S7 z$ d- p+ O
fix device change on base capture by 'occupation' . m, n! J& u( Z' Q3 }7 L! p: F
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON % [6 J4 G' a( {$ E+ J8 n; _
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
+ }* V& Q9 G- W  E. F added TOE name to the Army TOE screen 1 S, Q$ K* W7 c' K
fix 'major repair by large port' setting due needing major float to do major engine
2 k9 U7 T% t% s5 f added ops message when ARD being used by ship for repairs
& a  x; j3 m1 q& G/ @& Z$ K/ D fix group list - level bomber selection correction at toplevel (base and list)
! N/ t- _3 h' O; G( Y1 w, t4 X; C tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
- _" j2 e$ p2 m0 x) S# KFix some columns not sorting in aircraft data list
0 Z% d4 U0 F3 c) oFix display of a/c in convoy LCU on reinforcement screen : y1 p: n4 {% h+ N
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 4 a6 I6 ~1 K5 J2 T: o6 f3 A
Tweak for reinforcement screen, filter out units with no arrival base by default & f$ ?; t) d, q. Q
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 3 ?9 h; p& [# T* S; J+ t
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) " C  O6 e: ^, a" Q( h% }5 C6 l
Tweak to allow refuel in TF if tankers present even if below safe endurance level
- P( m! ?: I& I& Z5 M3 PFix case where TF endurance may be 0 causing TF not to refuel other ships present
/ U+ B3 A7 f$ |4 q* M' w- F8 ?" R, gTweak to force ships with no fuel to try to get some from TF
: ]4 {2 q/ c7 G! p* lFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
7 v9 G7 I7 v- y) x1 E+ afix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  # @7 {- a; B. k
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
1 H) K6 h+ W0 G2 }; @fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表