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18/04/2014: 1123x5
$ q+ H& \* W% FFixed Forming TF in base with large ships does not undock TF.
! D" G2 x1 v, P6 T! r- A, VFixed Corrected replacement delay when rebuilding split air groups.
.: ?; B( w5 U! v+ o
03/05/2014: 1123x6
8 e: E: `, m. I3 T  aChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
' N& ?, ?1 A, O7 c7 h& Z4 RChanged Add option to activate pilots in a group
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" v4 M: T/ |4 ^+ H18/05/2014: 1123x7
2 u3 p, x% C/ i2 l9 W8 SFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
  [. f. f" T4 o# iFixed Potential to only service 150 mines if more than one ACM present
* t2 D3 j( G) x- Z9 CAdded message when LCU can't march directly to a hex
/ M3 H9 s! J: IAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 9 P% a1 A! J- Y0 z0 W; y; f
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
. s' X( `2 d' lModified ACM to use the ship’s endurance/fuel rather than port fuel / \: ~2 j7 k. y4 Q2 x1 O
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
5 I/ ^4 Q& N2 M7 g: C' \Added air groups filter to loading TF screen, and made items not selectable if filter is off
. @" H7 Q- f7 |* `# GFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 : [1 W. J, K+ j8 l( K! ~
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. # r, g: ]! z+ H7 ~1 ]0 G
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 " }- s% q& l7 }
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo # _! T  p! l: e8 q6 d7 a
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
" o% M8 \9 j& j. g4 i- |+ ~Air attacks against TF with many small craft improved as game tended to go after only one of them. 2 y$ z3 F8 c" z
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. " h1 _7 c# ^" z5 W: i8 _; x, G
Correct hex control value if hexside is not truly 'blocked' $ Y; K2 _9 C9 _4 b' a$ u$ ]6 c/ k
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
0 X% {; ^3 h9 B6 H( r1 p" NFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
* m7 ?/ }' E" \: d0 }5 H9 B: W- }26/09/2015: * J$ t2 U+ c6 t7 c* I7 S; i
Fix case where surrounded units disappearing without VPs 2 m1 l; C3 J; @7 n$ d4 \# K
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
. ~. U& w0 y* H补丁见置顶帖
1125c
0 ~" a; S2 h$ _; D6 }02/10/2015: & |9 p: B- t( w5 G  n
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] " x1 S; f; H% a  i5 ~8 Y: i
add 'back' button to database aircraft and ship list
% v9 G/ ]$ E! }0 H% Z: X# S* g5 T fix ship repair screen that used ARD in calculations for all repair modes
) E2 G- \$ w2 r+ y$ Z fix device change on base capture by 'occupation'
! W- u" `. a% c  Z3 F0 b# Y$ M change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
, h, z+ K! C8 ^& [4 j [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] & S5 H; \* a/ M' n
added TOE name to the Army TOE screen & J; C6 S- Z% ~+ A
fix 'major repair by large port' setting due needing major float to do major engine % a0 k2 o8 O* P7 @
added ops message when ARD being used by ship for repairs
9 r4 `! S1 X: v4 P) z fix group list - level bomber selection correction at toplevel (base and list)
! C3 A7 M. A. j+ u+ }' S tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
' d3 r4 F: L0 {3 H- m  uFix some columns not sorting in aircraft data list ( t7 ?3 [: n9 Y4 Q( j
Fix display of a/c in convoy LCU on reinforcement screen
( \4 H8 I' B1 y, ^( FFix loss of national base on reinforcement screen (was defaulting to Aden*)
1 \! S  l  n# XTweak for reinforcement screen, filter out units with no arrival base by default
1 ^+ q; s# t" Z  _7 cTweak AI forces when routing thru off-map bases; some extreme end-game conditions 7 @: F+ d7 ~+ Z$ L. ?
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) % |3 T) j3 ~- c1 V+ t  _9 e# A
Tweak to allow refuel in TF if tankers present even if below safe endurance level 7 `" I& v( V' E2 L- Z: J
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 2 ?) c$ ?8 q4 v+ H0 b  I: r0 s
Tweak to force ships with no fuel to try to get some from TF
' k( L# a8 t- }% {% \4 aFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  1 j* n% |. {$ m) w: f/ `+ Y, S
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  0 `* J3 g2 S8 x4 e
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  9 A* G, v, D7 L! R, `% E6 c
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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