20/09/2015: 1125
, g& J# M0 F" \Air attacks against TF with many small craft improved as game tended to go after only one of them. & P4 n' k" R5 y9 w- X& b' S
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 3 D3 L& M% g8 V/ {6 E
Correct hex control value if hexside is not truly 'blocked' , Q2 x# C6 K% \3 h1 W/ z
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ' z. w" @6 b$ X5 ?9 t+ K% T
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
4 A4 P- \/ n1 g2 l" ~, j% g26/09/2015: + ]9 b2 Q0 x' `7 V! h; [, g
Fix case where surrounded units disappearing without VPs 0 m' z @$ ^2 U
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
' ?, |( ^8 E2 M5 X( t, y$ H补丁见置顶帖 |