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18/04/2014: 1123x5 0 a" Q  Z. V$ J! {' M
Fixed Forming TF in base with large ships does not undock TF. ; {4 d/ X2 r2 J# \8 h
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
6 L2 w) [# Q: q0 j' \: I) BChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
$ G8 W# G4 }( y+ u' VChanged Add option to activate pilots in a group
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18/05/2014: 1123x7   Q7 K* h- ?3 r( Y, F
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
" Q5 J6 |. B, kFixed Potential to only service 150 mines if more than one ACM present
% O% O) a& b  \& `Added message when LCU can't march directly to a hex # y. t8 l0 {5 w0 a
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
4 U9 l. B! ^6 S% TAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) : z$ ]" H% b; m' e* T4 l8 v
Modified ACM to use the ship’s endurance/fuel rather than port fuel
* [# e" t& u4 x+ m1 Y" g" AUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
: k% o7 ?, s9 L; ]! J3 _Added air groups filter to loading TF screen, and made items not selectable if filter is off
9 [1 b/ \2 [4 G0 y5 h) UFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
: o+ y' L3 N0 H$ P. KFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. ! h$ Q+ P- A6 t
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 " G, o8 x. s" V: e. P
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 4 _  A* }1 @) U8 w9 ?3 I# S
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
, g& J# M0 F" \Air attacks against TF with many small craft improved as game tended to go after only one of them. & P4 n' k" R5 y9 w- X& b' S
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 3 D3 L& M% g8 V/ {6 E
Correct hex control value if hexside is not truly 'blocked' , Q2 x# C6 K% \3 h1 W/ z
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ' z. w" @6 b$ X5 ?9 t+ K% T
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
4 A4 P- \/ n1 g2 l" ~, j% g26/09/2015: + ]9 b2 Q0 x' `7 V! h; [, g
Fix case where surrounded units disappearing without VPs 0 m' z  @$ ^2 U
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
' ?, |( ^8 E2 M5 X( t, y$ H补丁见置顶帖
1125c
: _0 s2 E  t8 m% \2 i02/10/2015: ; {- x% \$ y8 V! w" Y1 s
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] * m* b* o0 X1 v( ^
add 'back' button to database aircraft and ship list ! d0 L8 o3 X! U/ B9 e4 g" K
fix ship repair screen that used ARD in calculations for all repair modes , _! Y0 J7 @& z
fix device change on base capture by 'occupation'
1 l- C8 i' E  f, n! l2 r& l/ v change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# z8 G9 r  q# M: e' c# F# ? [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " z6 w( |* l$ f/ z
added TOE name to the Army TOE screen
" a) ~1 l# G! v) q$ Q, H9 } fix 'major repair by large port' setting due needing major float to do major engine ' x. P" d: w- e8 t% v# {
added ops message when ARD being used by ship for repairs " p7 l+ Q) N7 u0 ^* A% ?. U& p. V
fix group list - level bomber selection correction at toplevel (base and list)
: v$ P" ?) m, P0 N9 c. Q2 w tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 0 R* W! ?4 |# b6 K8 m& R' v
Fix some columns not sorting in aircraft data list
( ]+ d1 A2 t/ vFix display of a/c in convoy LCU on reinforcement screen 2 R6 A# W% i% z% |3 f, f$ i
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ! k2 k+ ]) g3 C. ]: J2 d8 D! c
Tweak for reinforcement screen, filter out units with no arrival base by default
3 Q! g& m( `: Y" d8 KTweak AI forces when routing thru off-map bases; some extreme end-game conditions 9 K9 k$ M- y6 U) ]8 G4 k
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 7 D; Q9 N( ~8 T
Tweak to allow refuel in TF if tankers present even if below safe endurance level $ ^4 d- v+ b% t
Fix case where TF endurance may be 0 causing TF not to refuel other ships present 4 r; f$ j4 |5 z; k" a
Tweak to force ships with no fuel to try to get some from TF % c& a+ S$ i8 x  R4 R5 `6 M" d
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
0 g  p! U1 e$ rfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ' e" u; ?* b! E0 l2 F: a
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  $ n7 |& z, b3 s/ F
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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