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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. 6 x& y8 C) ]! f, r3 ^% h: q, a
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 2 f, ]( ]: z. r  \
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
; E4 o3 b- \' ?( e; ZFixed non-base disbanding of LCUs
/ m) p: B( R+ U4 E9 z1 q6 WFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 2 I& d( C# a' p* ?6 f* K
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" - p/ S6 Y4 ]* e5 U) x) ^
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 6 F% D# I. E+ `  }8 M6 v8 M/ Q! R% ]2 D
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
3 Z( ?8 _9 g# u* }Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
- E! S$ v) ?8 h$ P6 T* BRestricted filter on Unit list for 'change all on list ..' not working ' j; e$ n/ {; R
Don't show TF to enemy player (in case it happens) ( |. ^8 _) N2 m, I
Troop/supply unload at friendly 'dot' base 3 t7 R+ K4 F: C. l. j( y2 ?0 F% M
AI swapping aircraft to different nationalities
- T, J! `/ x) S5 n0 y2 c+ SPilot training HI expenditure not set in some cases
0 [' w# `5 D) l' ]9 `22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display . }! _  S' c+ n- C2 T2 j' j* e2 e. j
Show Electronics data in in-game database view
1 z) x8 B" r; aDisbanding VS group when not returning wasn't merged
, o! x. S% X  @0 n( u9 {# dAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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