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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
+ v& n/ j# g0 p, C+ T: ]Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
4 j) k$ R; J" f- \6 i4 r# i  FAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. " B" l6 j# D1 V, K' @% ~
Fixed non-base disbanding of LCUs
1 g8 Z$ b: k; x& NFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
% r" g9 B& H& [1 f" rSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
& @4 R  @/ q7 s- _& FDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
/ V. g, T) E" \  iPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex * c' w1 d3 W7 g* i, v. P" U8 n
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
: l0 T* S& b4 t# l1 r5 U7 lRestricted filter on Unit list for 'change all on list ..' not working
8 v) s) N1 j0 I9 y' F3 @* ^9 IDon't show TF to enemy player (in case it happens)
' T. j! R. V' l! t: _; N, n- ETroop/supply unload at friendly 'dot' base 4 K( J; j/ Z- c3 f% c+ m  I
AI swapping aircraft to different nationalities
9 u  F; t" T9 r$ X, V" p  p+ d+ m. [Pilot training HI expenditure not set in some cases $ p! _9 P5 D" z4 c$ u
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
) C) ^9 X- p6 Y9 e- PShow Electronics data in in-game database view
7 Q$ B; M4 l' K, Y2 p% H0 S) BDisbanding VS group when not returning wasn't merged
2 _) f0 l1 }+ M- ~6 t+ d9 GAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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