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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. - h  w3 u$ {  A2 O2 x: C  n7 A! f
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
* K7 B, ~* D( j9 P2 mAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. 5 H% }  G0 F6 b- O. D" M
Fixed non-base disbanding of LCUs 9 {( t0 z: M% H. j) A( ~0 b
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 8 b5 T! V( o0 S8 Q6 u$ `
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
: ~" ~% M3 T- \' D9 \7 q- z5 _' p: EDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex # b5 M  \( w3 c' M  i
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex $ [7 A* l# Y% g+ z3 E) B8 P
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
% |9 v7 \1 \* |& U$ s$ \* Z+ n1 m+ d# GRestricted filter on Unit list for 'change all on list ..' not working
: f0 e1 H" n, y, JDon't show TF to enemy player (in case it happens) 4 k( n- f( B( q! w, f% E
Troop/supply unload at friendly 'dot' base
) b( N0 V* ~7 b( r4 zAI swapping aircraft to different nationalities 2 |& x# m; C" u+ P, ]4 j
Pilot training HI expenditure not set in some cases
" j+ d7 d* K, p: m" c  P7 H3 x22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display 9 M! n; J6 }9 o+ [, g! {! F9 ]$ m2 z
Show Electronics data in in-game database view
0 [3 k* @+ `, t6 u7 A  ]Disbanding VS group when not returning wasn't merged 5 @! t/ g9 Z! u+ E) q; W/ w- E
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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