20/03/13: 1123f - Direct move fix last patch broke scenario start move setup
4 A. n0 ?) R9 @( g$ Y; _. HMissing seaplane expenditure on repair attempts
5 v% w" B% f: R5 w/ yCorrect TF patrol issue when no destination hex
1 i+ {" y, `# @# `) N7 r' BBug in activating barge that could disband random TF (DCB)
" z" E( a1 H( U. _3 x1 HAbility to change combat/strat mode in Load TF screen 4 a$ {# e4 E% D+ Y: Z U1 h' V2 N
Aligned unit type and suffix to match - causing some strange results being wrong 8 F% S [, r5 s g1 N0 ~0 z
Low endurance ships not always using fuel for small moves
+ e u3 P" P5 S% Z4 mSome ships with system damage excluded from autobuild TFs
1 N, _, C* I2 N gSome liquid capacity not used on xAK type ships $ Q) V6 A5 Q& W& u' N7 g9 v, v! \
Allow carrier based groups to pick out of range city attack. Inline with port/af attack
% E/ l( Z5 r8 _; z, XStop multiple combats where more than 500 units in a stack |