20/03/13: 1123f - Direct move fix last patch broke scenario start move setup  
; c, w' N9 i4 J" |* UMissing seaplane expenditure on repair attempts  
0 x$ _0 w9 x! U: N. s- E' cCorrect TF patrol issue when no destination hex  
0 q" ~3 H1 U, Z, S0 \, P7 eBug in activating barge that could disband random TF (DCB) + |* P1 z  s) ~3 ]: ~( J: \ 
Ability to change combat/strat mode in Load TF screen  
+ b; F4 n) q! sAligned unit type and suffix to match - causing some strange results being wrong  
" c. k4 u5 g9 c! ?Low endurance ships not always using fuel for small moves  
9 x+ U1 o. M7 rSome ships with system damage excluded from autobuild TFs  
& A6 Z! V' p) L# l0 L& K$ xSome liquid capacity not used on xAK type ships  
1 Q3 `" p/ @- E  I6 h7 |% RAllow carrier based groups to pick out of range city attack. Inline with port/af attack  
, A' C7 Y2 I( z& q  VStop multiple combats where more than 500 units in a stack |