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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF)
5 A' O" V' A, F+ S. m# E; vGroup upgrade not performed if ANY fragment present on or off-map " ?4 k2 M% b: P; `4 h
Correct retreat test in supply phase for isolated units
) Y9 i+ ~- V. ^$ yProtect use of 'unload at' destination when no destination is present
/ y9 f9 G2 u0 ~+ H6 g8 k) ACorrect display of port building % ) l6 v" f0 Y* V- x+ U
Reverse base checking order for supply movement every 3rd turn
7 ]# m. ^( D2 jAllow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases
# b" K" f8 _5 R" MCorrect barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit 8 d* x2 k& L, Q* [
Units with static squad/engineer devices can't retreat # E3 N4 \% o" i. m! Y  o
Tweaked transport intercept for messages % \1 z( r3 b; ?- B$ ]
Fixed CAP with DTs in transport intercept   I/ Y, V3 O3 k9 \" v( k$ G
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted
4 C# v( B* h; }Ships unable to repair should be able to go to crew-repairs (as long as no other limits)
9 I9 a2 M9 w$ [$ T8 oFixed AI issue with resource movement by TF
2 @, A% y0 M8 C8 t" Z  J# D' zIncreased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
6 H1 `: w8 m# f9 gFix port refueling when lowest endurance ship in TF doesn't need fuel 3 \0 n% I/ L$ {" a8 T. o) Z
Fix ships in port with full fuel should have full endurance % |3 `, I* Z7 y/ Z9 r
Fix AI over diverting TFs to top off fuel (courtesy of Don) 4 t! L3 e. o6 d  V( i; s4 j7 N+ d7 q
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
! q  m0 v4 u: s9 _$ ^6 Z4 ?# h7 uFixed: Unloading unit attack mode not correct in some shock attacks
% ?+ v( b& v: n) r! U/ VFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
, a$ v: R. j9 t- _; vFixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u 7 V, z1 ?# K( w9 P- ^4 J1 {5 T
Fixed LBA flying from small AFs " W; ^( d/ E4 R  O4 }: m+ k
Changed Maxed out ship ops on refueling   V- |2 R2 h# @/ Y3 e0 Z
Changed Add right-clock to 'Refuel ships in list' for ammo rather than fuel 0 @4 A7 j# h4 Q+ b  D, s4 k1 t: j- J
Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only
.5 R! @8 D6 ]0 j2 q- P9 h
21/12/2013: 1123v ; Q5 e  T# s8 ?. }4 h! e
Fixed Random TF could get destination set when another TF set a Patrol Boundary 1
# a7 A" R9 j9 j- lAdded Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 7 M$ I" O7 \8 }4 _7 Y# }
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving
, Y) C; a+ l: BFixed Some errors in ship transfers due to tonnage limits . Y0 `! p# o4 j  z$ ^/ p3 r
Fixed Error in setting Ground Reinforcements globally off by menu
; I+ k+ f- q0 P" a: j5 x( ^9 L7 s' _Changed Global replacement OFF includes upgrades for reinforcements 7 k, b) x& f  e9 C& j
Fixed Cleared destination data on parent when rebuilding
6 `; C; @/ J0 h. hChanged LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
/ `  O: Y( L2 cChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization : L" w4 w. Z* b  x1 k% |
Fixed Stop in-game update from wiping pilot HI cost
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