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18/04/2014: 1123x5 2 n- W$ v# E  m5 T" ^
Fixed Forming TF in base with large ships does not undock TF.
. m! i- ^( E1 }* CFixed Corrected replacement delay when rebuilding split air groups.
.3 A% i0 I( m" }0 `* G
03/05/2014: 1123x6
$ F; t# |4 _7 z# L( K. oChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
! t6 W9 \0 r7 ]' T+ Z+ W# s* QChanged Add option to activate pilots in a group
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/ O1 U4 y# n, ^/ S18/05/2014: 1123x7
' x9 T0 O, P2 p3 K6 SFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
0 Z+ P  H8 T0 o6 t  C0 L! o) gFixed Potential to only service 150 mines if more than one ACM present ; i1 z! R+ F# @  y5 L5 H
Added message when LCU can't march directly to a hex + `( n3 i9 v9 J7 {8 Y2 K. l, _
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ' y; x4 v2 x9 y
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 8 i* W/ O. H- H* a0 [) S
Modified ACM to use the ship’s endurance/fuel rather than port fuel
# E9 n; z' B+ sUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. ( S8 V# I' E* {5 c+ \! ?
Added air groups filter to loading TF screen, and made items not selectable if filter is off 6 p! |+ h; L* B
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 , g0 ^5 `' X7 j+ S. [
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. # t4 C! r& K, L3 |2 G/ i
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
# [. v9 L5 L$ m5 g8 A) Y& nChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo , C9 Q8 @3 e9 l
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
- i8 s4 h  }' `# u* T9 W3 `2 j0 r/ tAir attacks against TF with many small craft improved as game tended to go after only one of them. - O3 x; `. q* j
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
: A2 g) p# \$ r2 Z/ o" \Correct hex control value if hexside is not truly 'blocked'
0 J2 ]( z* @; p8 `0 h* _- dFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
+ y7 ]9 c7 J' I$ q# IFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
* k- n2 L, J( n+ G; a26/09/2015:
1 S% L/ J! V( g# |/ U- qFix case where surrounded units disappearing without VPs / B0 }- [" c- n& z1 I2 Z
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
8 x5 i- F/ S+ r9 }% r7 y% t  [- H5 ?补丁见置顶帖
1125c. |" d( r( C2 `4 Y: u' A4 Q. \9 h& {
02/10/2015:
+ S) ~$ K$ L8 v1 Y- sFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] - b. t/ D9 v9 s: k( }
add 'back' button to database aircraft and ship list   q; W5 D1 M5 |% X0 F
fix ship repair screen that used ARD in calculations for all repair modes : v& |2 {1 Z9 U' H
fix device change on base capture by 'occupation' ; U0 }4 F. F5 S% b3 B, e
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON " O# P' O+ b- A7 j+ t7 R
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 2 b7 T  o: O, }- {# N
added TOE name to the Army TOE screen
- |& e9 h) K$ y$ c7 t. v2 {" O fix 'major repair by large port' setting due needing major float to do major engine ) s: c1 c9 V  W; C
added ops message when ARD being used by ship for repairs
. B* u* S0 N9 e0 u. C' ?6 O fix group list - level bomber selection correction at toplevel (base and list)
$ a% ?# z- E8 ^0 ` tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] : O1 Y, ~  M9 O
Fix some columns not sorting in aircraft data list 8 E) z" s9 u" r' K
Fix display of a/c in convoy LCU on reinforcement screen
: m+ s% l. u$ Z, h. |Fix loss of national base on reinforcement screen (was defaulting to Aden*) ' l/ f" Z. q8 L# j; I  r+ `
Tweak for reinforcement screen, filter out units with no arrival base by default
# `/ V+ ]) A: N2 b  |" ?Tweak AI forces when routing thru off-map bases; some extreme end-game conditions % S& B' T! ~! Q  h
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
2 ?/ S3 [6 U" F5 jTweak to allow refuel in TF if tankers present even if below safe endurance level
& ~6 s, M) ]: B& ^' ?, WFix case where TF endurance may be 0 causing TF not to refuel other ships present . y' F# _3 ~& R  U1 R/ r
Tweak to force ships with no fuel to try to get some from TF
, I2 K. H: k5 n: R/ I& mFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  9 K2 l4 X: g% N" s9 I: n0 |4 \  k
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
% F* o7 r2 i" v" o$ A& _tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  $ b% l" N+ P0 n: k2 ~- K
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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