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18/04/2014: 1123x5   N7 Y0 j, J8 D9 ^$ f0 J
Fixed Forming TF in base with large ships does not undock TF. " U$ U, m! r2 L3 A1 h9 v  g5 J
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
6 m3 c% t/ I) ]5 k( GChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
1 W8 R9 ~- Q0 x! U- L# MChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
1 b8 g4 n# x4 o, J- w5 p$ m8 H$ CFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
+ Q- ]. N& [9 d3 N: D6 VFixed Potential to only service 150 mines if more than one ACM present 3 n1 F# @  F6 N
Added message when LCU can't march directly to a hex 0 M+ S! `6 F% u9 v
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
* m0 [7 W8 d- m) r7 eAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
: D! W6 ~4 Q% K  U' N* ]6 ?Modified ACM to use the ship’s endurance/fuel rather than port fuel 6 K, H& l$ d& y
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. + }8 s; R9 r2 _: c
Added air groups filter to loading TF screen, and made items not selectable if filter is off $ o. q, c7 N9 B* `( Q& i4 U! j
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
' N" h, u' |: Q" k* VFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. + A5 P3 m; F: M3 ?' \$ a9 M4 U
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 # \1 Y5 j! g  m" G  h  ]& {$ Y
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo   l, ?. }. M, J' L9 i( c! k0 J
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
4 U$ C) M8 Q5 @4 D9 E7 ?Air attacks against TF with many small craft improved as game tended to go after only one of them. 5 v1 H+ w# N' x9 c1 h2 n) G6 j* M
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
- i9 \/ Y: M, Z, _Correct hex control value if hexside is not truly 'blocked' $ x( N1 r1 v! P0 r, L& ~4 Z
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
. U/ N6 I, F/ RFix rare case where the highest TF# was not allowed to form new TFs when alone in hex ) M; Z9 Z  J% [6 r
26/09/2015:
- q. k# X# |1 K- d! d, U, kFix case where surrounded units disappearing without VPs
- N, @; o# c) @Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
$ L  o% @: C) w  r. R% g) E0 p补丁见置顶帖
1125c5 Z1 |& B! q( ~2 Q0 s" F* K7 P
02/10/2015:
$ }- i/ m9 t* d- D: bFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] + t$ M, a$ _- J
add 'back' button to database aircraft and ship list ) J; g9 \) l/ Q! i+ J4 C
fix ship repair screen that used ARD in calculations for all repair modes
5 _, A3 Y8 V' D4 \ fix device change on base capture by 'occupation'
$ e+ V: ~6 W5 t! }: V7 ?* g change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
+ W% J' z' O2 {  ~. n9 p5 S [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
, x9 i9 W* D( b. m& O added TOE name to the Army TOE screen   k$ ]- @: P7 s# P  I4 P' C& x, v& C
fix 'major repair by large port' setting due needing major float to do major engine
* E7 C7 b8 W% j4 {2 s added ops message when ARD being used by ship for repairs - J5 ^  A8 B4 r1 R8 I6 r8 d
fix group list - level bomber selection correction at toplevel (base and list)
; A3 g6 ^2 }% w/ `. z' m, b1 f1 q tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
' C0 d) H1 }0 M4 ^( BFix some columns not sorting in aircraft data list + T7 }* [  {7 y/ P7 p( u
Fix display of a/c in convoy LCU on reinforcement screen + d8 Y& {1 B3 k& r# z) \1 f
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ' E' r6 M6 U( T# S* ~7 k) G1 R' h: O
Tweak for reinforcement screen, filter out units with no arrival base by default
3 s0 z0 |" c- A- HTweak AI forces when routing thru off-map bases; some extreme end-game conditions ) [# x4 D/ {8 m$ u  b3 Y1 t
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
1 L5 L% v, }9 Q" I+ ]2 BTweak to allow refuel in TF if tankers present even if below safe endurance level
& m9 G+ H" x: r0 aFix case where TF endurance may be 0 causing TF not to refuel other ships present . c# |' x0 X& p8 `
Tweak to force ships with no fuel to try to get some from TF ! _+ F8 Z" d; B
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
4 a; g7 y$ O0 m0 V" h& `# Xfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  9 Q0 n" P( i* u6 E; L
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' E: V7 H* }& p/ \! [fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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