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18/04/2014: 1123x5
/ u% n- }, U/ h# S; C) i& Q$ sFixed Forming TF in base with large ships does not undock TF.
+ v2 e$ Q. }3 b; VFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 1 }/ y! `) }' u+ L4 A3 p
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
- G: n0 K5 A4 W- T! {' e# g' hChanged Add option to activate pilots in a group
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/ M) h& m# A2 K# X; a; {18/05/2014: 1123x7
8 c  J, p) m+ B5 Z& j* s) @7 sFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 # G7 V/ ^5 K+ ?4 g- C
Fixed Potential to only service 150 mines if more than one ACM present
4 C1 S% b1 D, L! V5 V0 v* `" nAdded message when LCU can't march directly to a hex + i# C7 b; r& ~( ^% ~
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 9 [; r3 m1 ?: T5 \& p% Z: J
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 8 U; H% s9 E6 W+ R6 Y
Modified ACM to use the ship’s endurance/fuel rather than port fuel
, J7 v) {1 ?4 f8 M/ LUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
* ?- p2 G7 G- D+ V* l) |Added air groups filter to loading TF screen, and made items not selectable if filter is off
1 ]; {5 Z1 s2 V: k: wFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 / z. \: E' C3 X8 Z0 u
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. " Y0 e; ^3 Z+ w
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
" Z) m1 H: f8 s7 H; wChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo * |* Z$ |2 G. D- |8 s
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 / E' y4 \  N# g) ~8 Y
Air attacks against TF with many small craft improved as game tended to go after only one of them.
6 n2 D& v& P- G* pCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
8 a  b) e6 y& q2 L, {: _Correct hex control value if hexside is not truly 'blocked'
- |4 v- m1 Q5 ^+ r4 Q- y- p6 Y( ^Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
& T2 Y  t# k2 hFix rare case where the highest TF# was not allowed to form new TFs when alone in hex 8 B8 R# W" o( R0 |9 |# _+ K  t
26/09/2015:
/ K: L  Z6 L2 _3 q8 ~7 LFix case where surrounded units disappearing without VPs
& j+ q; Y: x9 uFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
1 v. Q7 Q3 z7 g% n, w7 P/ Q1 M补丁见置顶帖
1125c
1 t) Z4 p4 t! P& H. h2 D02/10/2015:
' B9 C1 _" W- g3 [6 n6 y' b% ?( GFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] , J7 p( o* w! ^" w8 L, Y8 k$ q
add 'back' button to database aircraft and ship list 8 `2 b6 g! A- D+ z0 e& U
fix ship repair screen that used ARD in calculations for all repair modes ( ]8 G" ]8 R4 q8 u
fix device change on base capture by 'occupation'
( s; P. _- V1 ]3 D change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
) T# b6 u  k( @+ y [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
2 ^6 G% Z1 v+ N2 p added TOE name to the Army TOE screen % ?: o8 V. ]- Q
fix 'major repair by large port' setting due needing major float to do major engine
2 p$ }. T- n+ S" @ added ops message when ARD being used by ship for repairs
% e" X  l3 A# r- x3 @! Q fix group list - level bomber selection correction at toplevel (base and list) ; K  z6 e" Q: A$ ^6 ~- z
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
, V2 D/ u! l6 e9 Q. Z4 eFix some columns not sorting in aircraft data list 1 A+ q8 B! k9 A1 O
Fix display of a/c in convoy LCU on reinforcement screen 1 T% z7 C' o' l9 h. V
Fix loss of national base on reinforcement screen (was defaulting to Aden*) 1 m3 D6 _% {0 ~- t
Tweak for reinforcement screen, filter out units with no arrival base by default - K4 L0 a5 p+ m% j( l
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
4 N4 s% `& D% w3 ^' PFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
6 ^1 ?9 m% Y4 ^! u/ |Tweak to allow refuel in TF if tankers present even if below safe endurance level / z6 L2 _* [: C/ F7 g
Fix case where TF endurance may be 0 causing TF not to refuel other ships present # l1 a/ M+ T/ L4 `3 F: b' V9 \  a
Tweak to force ships with no fuel to try to get some from TF
& O, ]- n" r7 h" I- M# a( {: G8 ^% QFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  6 @) J0 S$ \' F( W% U: j# k
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
) K) o. x' m  t% Ztweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  * C: i$ b3 G% l4 ~% A6 x& H) \" n
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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