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18/04/2014: 1123x5
& ?+ s& N$ c. Z5 E0 ?. z$ v0 xFixed Forming TF in base with large ships does not undock TF. ) q* Z) P  T6 J
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6 % T7 j% \) T2 {
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. - J& d7 F$ E. F" \. c
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7 ) ]4 @* a' G! O  H
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ( f, h* o7 M2 j, l
Fixed Potential to only service 150 mines if more than one ACM present * P. e$ t7 B( Q! m+ L; ~3 P$ m- _8 N
Added message when LCU can't march directly to a hex ( ^: ]" g1 I/ E  a) A
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 7 [) F; R4 s) Q3 z( x0 X' w
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
/ Q3 p- j0 @- v7 X  ^Modified ACM to use the ship’s endurance/fuel rather than port fuel
  z( X" d+ K/ P3 {$ iUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
( N  J3 E5 D% V2 g8 XAdded air groups filter to loading TF screen, and made items not selectable if filter is off 5 k/ @! g9 D5 x; m
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 & ^& y& x/ o, G. A0 ?6 V6 c2 @1 U- N
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.   p8 O4 Y+ f: C! j1 o
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 2 ~4 ^  ^% M7 y+ I
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 7 E6 I) U3 W, W' ?" {( r# B1 u
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ( ^- g. u* d' g, X6 J
Air attacks against TF with many small craft improved as game tended to go after only one of them.
/ l; k3 ?& v" o5 mCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. 5 ]& n7 Z$ Y1 v$ e
Correct hex control value if hexside is not truly 'blocked' ; z; d  W" G2 R& \) z+ {3 e
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ! A& W& R( Z9 w9 J' R0 q
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
4 X, ^* z6 q4 W% r$ k' \26/09/2015:
  C$ ~4 s# K" b# c; T8 t1 o6 JFix case where surrounded units disappearing without VPs , u  M. |2 J7 a+ {8 t% ?
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
1 Y. ]  H5 t7 t6 z. s7 E+ z' i0 T补丁见置顶帖
1125c  p- J# u5 w& w; ~1 x7 s
02/10/2015:
' u6 F; k6 U6 ]+ L6 F, Y/ J: {Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] - S$ L/ K3 P6 s2 Y4 V4 k
add 'back' button to database aircraft and ship list 3 I2 V& ?: h" W) ~  K
fix ship repair screen that used ARD in calculations for all repair modes
& B- k8 K5 d/ E& ^- V( s* _ fix device change on base capture by 'occupation' 5 p% P9 r" E& ?: J: C; Z
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON # r7 ~( O6 ]8 ?3 Q
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
; |) i" Q* U' v# V added TOE name to the Army TOE screen
2 {- ^" w! w3 G, B4 ]9 f fix 'major repair by large port' setting due needing major float to do major engine
( J+ r3 Y+ A4 Z$ \' [4 v  G added ops message when ARD being used by ship for repairs
; F6 e. d% u/ ?2 q" D fix group list - level bomber selection correction at toplevel (base and list)
. a' V$ P6 v8 B. J3 y3 u9 i6 S) Z4 z1 a tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
1 j, W% R# F7 F2 IFix some columns not sorting in aircraft data list 9 Y) B1 Y4 z! x, x9 u* q
Fix display of a/c in convoy LCU on reinforcement screen
" a2 ?- m5 u* S) m3 SFix loss of national base on reinforcement screen (was defaulting to Aden*)
* Q9 |# @8 ]& |+ r5 L* VTweak for reinforcement screen, filter out units with no arrival base by default $ H* ]% x; |% R- S
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 7 A$ D3 }/ I$ S5 q* J, i
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
8 o8 W6 t1 [; s8 ^5 l' T% xTweak to allow refuel in TF if tankers present even if below safe endurance level ; v, q6 x5 ^! a! v3 s4 z
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
; F+ @, v4 `. g! w4 CTweak to force ships with no fuel to try to get some from TF   O, B. H) g9 W9 a2 i! b) [
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  0 m; Q1 a4 j, a9 n0 o/ M) W
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
! ?/ a& I  |2 \1 V7 d6 ~tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  9 g5 H2 ?$ ^% [( l5 M
fix CVTF reported reacting to enemy CVTF more than once per phase
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