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18/04/2014: 1123x5
3 l" e" d; c7 R% k: oFixed Forming TF in base with large ships does not undock TF. ! D. P/ j& ]1 R6 ^( ?9 Q
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
" q) K$ s4 ~5 a1 mChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. " x* r0 G; N& D
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
1 W+ y" h6 l& t0 P0 p/ \Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
9 [' w4 B# }5 h! Z7 yFixed Potential to only service 150 mines if more than one ACM present 4 Y' k" b- l$ @
Added message when LCU can't march directly to a hex . Q( F# V7 h" ?* G; b, `
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
1 u- a% X' _# n4 u; P$ H3 t, ]* @Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) , r* l( s/ o6 ], x$ Y2 ]( H& x
Modified ACM to use the ship’s endurance/fuel rather than port fuel
! {) K4 z: F( w; ]& {# G& ]Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. 6 g, O- T+ a8 C2 x1 `: a# R9 m
Added air groups filter to loading TF screen, and made items not selectable if filter is off " u6 B+ p5 \! ~3 n+ @
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
2 o# U( u6 v) c4 C. ]  R- }0 ^% u4 PFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
+ O8 e1 c2 g9 q! b3 UFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
, @+ w% v9 {1 s0 c7 D( d7 @% U2 nChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 2 X3 a4 i9 X7 `8 X! f* Y- {# h
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 / r. a, d# \  F7 K2 e1 W+ R
Air attacks against TF with many small craft improved as game tended to go after only one of them. ! k0 O" }7 ]2 H6 {# p
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
2 b. m9 x* j( jCorrect hex control value if hexside is not truly 'blocked' 1 w1 z/ n1 e/ i: |8 Y
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
( L% _+ o( L+ C; |! Z  c/ ~Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 8 y- `; s  I& _& r! \7 J% p8 [
26/09/2015:
% T$ w9 ~9 x% Q1 a, e% N( E8 ~* i5 XFix case where surrounded units disappearing without VPs $ J, z" n, a: [/ ~/ Y6 F0 A& N
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ' N2 I! r( B$ b& k& X4 G
补丁见置顶帖
1125c& r# L  b1 d. \+ g. e0 ]( }
02/10/2015:
6 [% F0 F# @/ c! c0 T3 fFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
! Y9 H! a% c  `' x! k add 'back' button to database aircraft and ship list # L" J2 r' E& V# P5 M
fix ship repair screen that used ARD in calculations for all repair modes
" }0 _' y3 ~; G; [* b- A fix device change on base capture by 'occupation'
; }/ `$ ?9 q" q5 q& V8 Q change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
9 K" c1 C8 V; S8 V, ?& I [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ' x0 s; e- i( s* V- _' [; I
added TOE name to the Army TOE screen , O. {9 s" W0 Z0 A2 m) h
fix 'major repair by large port' setting due needing major float to do major engine
, g" Y( a' j3 |* I' _/ r added ops message when ARD being used by ship for repairs
9 ~% q; `- j4 A" x6 b fix group list - level bomber selection correction at toplevel (base and list)
" U+ R3 V9 U; w' x. d2 j, v tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] 8 Y  X0 H& A5 T+ B7 R7 _
Fix some columns not sorting in aircraft data list
/ D- @: Q1 V9 b. x7 m) N4 PFix display of a/c in convoy LCU on reinforcement screen
9 m+ @: D! {( F+ K) P2 H! JFix loss of national base on reinforcement screen (was defaulting to Aden*) 1 n- ~. n& ?2 o4 H5 r3 k1 K
Tweak for reinforcement screen, filter out units with no arrival base by default , K* ~0 [+ G# S. ]
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
5 e4 s- r6 F3 l- ^% i& cFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
2 r6 L3 K: l5 b$ W) h( u! VTweak to allow refuel in TF if tankers present even if below safe endurance level
8 N. ?  e' G0 |Fix case where TF endurance may be 0 causing TF not to refuel other ships present
& Y( [2 v/ g6 @' O  ETweak to force ships with no fuel to try to get some from TF
2 D) N$ A; l6 _: P9 `Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
" f5 B: R1 f! ~fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
8 d  Q: Y7 e/ V& w- T  xtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
  @8 o. A6 X9 ^7 Ofix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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