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18/04/2014: 1123x5
$ W( u% J, o/ U2 d5 y( j+ T8 ?Fixed Forming TF in base with large ships does not undock TF. ' p# M- B5 B, e- V) ^
Fixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
) L/ m- p6 c: O0 ]Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. 1 r* u5 a; D: s& a* Q# G7 u
Changed Add option to activate pilots in a group
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18/05/2014: 1123x7
$ t) d( ^4 m* [9 }0 Q* `/ h+ ZFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8   ]' r& d" ?0 U+ k
Fixed Potential to only service 150 mines if more than one ACM present
( `8 d+ E# E. V+ F% G+ aAdded message when LCU can't march directly to a hex
' D8 C4 R8 ]' s' ]/ z: Y/ LAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. * _* x: w& O' E& _& a: e* h- ~  T7 ^
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) & N+ i2 K9 A9 e# L# A
Modified ACM to use the ship’s endurance/fuel rather than port fuel
" v9 F+ O% X8 a0 |Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
6 V! F2 W5 E" `2 F% UAdded air groups filter to loading TF screen, and made items not selectable if filter is off
' X! w% B0 M! NFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
2 s; D! d4 ]; t5 ]0 _5 h  Y- uFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. * |9 p3 V) E5 t7 B8 d1 Y: e
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
* N' h3 K5 K- ~1 n) FChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 7 Y+ w3 F1 i8 Y' D( n( L
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 " V0 G" m  u7 Q( k: E
Air attacks against TF with many small craft improved as game tended to go after only one of them.
/ i" @/ c! j6 G5 {* b" XCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
' _8 P3 g. U5 E6 {1 FCorrect hex control value if hexside is not truly 'blocked' 4 W: j% C  B' M
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
+ t) I8 S' c2 T  EFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
# ~2 \! E9 j" u1 p0 e  f26/09/2015: + p" n" e/ V1 Q/ J; Q
Fix case where surrounded units disappearing without VPs
3 P& k5 D, M- |Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
3 D( f& [2 u* D" z2 x7 n, p补丁见置顶帖
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02/10/2015: / e# E- [4 n9 Y, D! K
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
4 _- T$ l9 S& g add 'back' button to database aircraft and ship list
* ^+ Z, t$ w2 F: a$ \& U+ ] fix ship repair screen that used ARD in calculations for all repair modes % [3 Z' ~4 s/ G0 z2 O" p
fix device change on base capture by 'occupation' 7 o- o. O& x5 f- L9 \6 p* a
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
; i( p) Q% C3 D5 v [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 i1 B" @% t! T/ x
added TOE name to the Army TOE screen
5 X# t0 a$ V% p% X fix 'major repair by large port' setting due needing major float to do major engine 8 E& [, I6 ]+ ]0 N% J& A
added ops message when ARD being used by ship for repairs # g& D* u6 M) k- w  O8 Y
fix group list - level bomber selection correction at toplevel (base and list) 9 U7 p; ]* Y+ K# p4 c+ m  l
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] & U6 ^9 S. [: U- s% @$ J0 O
Fix some columns not sorting in aircraft data list
  j9 D1 p- W, l$ ~3 F) qFix display of a/c in convoy LCU on reinforcement screen / i1 ]% @8 G: f  }! ~9 Y
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
1 u- n) X) ^; `' ^: rTweak for reinforcement screen, filter out units with no arrival base by default ( L, h. H8 ]) g) b1 D, k$ O
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
8 Y! r; \5 J/ x# Q0 g$ kFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 4 b' s& s3 U5 P( }
Tweak to allow refuel in TF if tankers present even if below safe endurance level 7 p/ ^8 \. {& v" ^* u
Fix case where TF endurance may be 0 causing TF not to refuel other ships present : ]1 L& x( j7 e  Q& z& O2 f; e
Tweak to force ships with no fuel to try to get some from TF 9 E+ f: n9 c% w8 f" T  j( n$ z
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  ! f' I5 u" j' l
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
5 R6 R- e$ p; gtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
' I( [0 k4 o% a# p2 V& gfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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