具体见8 C2 v. A5 |2 P* X$ P
+ t/ ], t; u M( C- C0 k# o0 ghttp://www.matrixgames.com/forums/tm.asp?m=3185062
# O9 T; ~: ~8 E% @" K: c2 c! n$ m& `- f9 @+ n: r* k! G0 Y
已经共享到岛群QQ和本论坛置顶资源帖$ h# T5 E& k4 K; B8 C1 D
* D4 U7 m& o) h5 n% }大量更新,详见列表:
/ D9 t5 X, N& h2 E5 Z# C
1 b; U4 [' s, \! B, h3 n0 V) y+ o! Y. E
Change History:
* g# L: S, c! r, VV1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)
; m5 @+ e5 ~8 P7 d8 ]# o" T$ ]$ u7 q1. Seventh Update – This release is a comprehensive release updating all previous' _0 o Y! r* b/ g4 p! g. M
versions to v1.01.17 beta
# @) ?" F5 k- t! v: ?+ b9 @2. Code Changes
1 g2 h$ j5 x, ?" rFixed
; g# b4 `( {( I: `) W4 y9 I4 e% }( N1. Display of AF/Port icon between player saves based on player's intel( U, H, i' d9 b6 E) _% v
2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when
S7 ?8 O3 G& P4 Z8 }4 X: Nweapon list updated
! m6 G! d' [7 K3. Reported cargo/troop safety values incorrect when no cargo/troop space
+ ~; n0 U) W) O: L6 E1 K4. Allow smaller 'reserve' space for small groups on ships
7 l5 _0 B3 b& Q" }* s2 e5. Preserve some more data when swapping fragment and parent to prevent lost of parent
2 `* ~$ d, \2 Q) }) a; Z% e6. Correct attacking plane count before final post-air combat
8 C& V( W4 H# J- \1 y2 [0 K7. Pilot promotion may have occured in error sometimes0 }2 B( A4 W8 l- k6 p6 O% L$ |
8. Raid detect message sometimes dropped of the combat report% E5 S9 |. g4 ?- e* f& r
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply' p" Z% h) p, d* s$ [" T" h
generally
" u3 y8 f3 G& b: G& u10. Some pilot-leader connections were being corrupted% l. F' w! Z' H
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few3 T( I3 h, ]! s% J+ m3 A/ j f3 H
other move issues due to the incorrect indicator
4 T$ V4 \$ m& F6 A6 O12. Wrong ship sometimes reported in Ops report for TF movement which causes some
: Q0 V4 i6 y @( qdamage
2 Y" _/ I9 G. p7 y6 L9 Q e13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool+ N7 U1 k: g9 n$ g9 v1 h% O
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the" @6 R0 H2 C- p; F0 H
date sort2 J" O! o8 R0 P$ S
15. ASW groups not allowed to attack sometimes
# E s' ~* ?2 V% |- r16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing0 w" g/ E2 D5 v1 q& v+ o7 ^
HQ/LCU to jump to reinforcement queue
" z2 `2 e4 Q( O) z1 v b7 W17. Bug in bomber intercept if too many rounds of fighter v fighter combat
- w8 k. s4 p5 U9 {+ b18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed: V9 Y8 U1 y3 o, [
at start of AE but crept back in sometime during updates
# j; {! A& z$ A" v19. Removed the fragment/parent swap during a TF unload as it could often orphan the1 M# J3 M1 ~% p8 w( f
fragment.% I/ \" @- @, ^
20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade1 Z$ y* d& B. {; v9 w+ a+ w
21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
: b8 A" L1 _% }7 V. z$ d; I& Sshort scenario). This was fixed in a previous patch but only for one of the VCs, not the full9 D6 A6 I5 d' r# G" `
set5 @ X" E3 s/ J# [
22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base/ N* B5 R- O$ k7 O$ N6 I0 K* A
23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
7 @' x3 M" B8 |7 \ Y24. Bug caused F/FB to sometimes bomb at low altitude
( M( j) U* J6 v5 m. R* S25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
- N9 U# |! t+ moccurring properly.
% R$ l1 U& I w& ?7 X3 Z26. Bug in Industry 'failed' indication not showing properly sometimes
4 }3 l# c9 K' C, g, P) `27. Location check at scenario load to include small map sceanrios/ w/ U. S$ z- u* t* q- {8 d
28. Bug in air supply to fragments in a non-friendly base hex
& I% U4 w8 R( \29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was
( @* i5 x y( a1 v( mbeing set to homebase before execution of the mission – ie was returning to base
7 l8 q: `8 W+ v; P$ cimmediately
8 j3 x/ g) W$ t$ z9 u30. Error in Strategic map display. x* r- v$ v! A! L
31. Additional and stockpile options were not turned off when base was captured( e6 [' M; b3 q
32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
3 O$ w9 I" Z O; K+ v$ Nmouse over# T9 p: Y8 l; W( Z+ e O
33. Army experience being gained when not 100% prepared as per manual; changed to allow4 G8 H: ^5 c* B# u* F
chance to gain experience if >75% prepare and < 50% national exp level
, P6 B: {$ N+ V. `) Q5 T; w34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to, K9 p1 w6 Z/ c2 _4 N* {3 t
alleviate the incorrect experience gaining happening while in reinforcement queue( U9 ~ q9 w/ u" R4 E8 U; a9 j- q
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –: x2 T- h# _* G0 u9 H5 c
caused unit to jump “off-rail” and move overland
1 Z8 d! H; f7 q- I3 [) [36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ/ o) U# E8 X- S7 X% c% C) Z; u
37. Excessive accident messages on unload from TF reported* y( n( E6 T) X& u2 V; C4 X( ~
38. Reworked editor sub-unit merging as some devices could drop off the unit list when
/ |- P! I g; A; e' |0 s6 P* \$ ~# xmerged causing smaller size unit than expected
; B3 K/ \1 C8 s6 Q* B! y, l39. Corrected possible TOE error in scenario data load for inactive units
- |2 q" Q, u+ ]40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
4 p, k7 v) x/ {5 f7 X! U$ bhowever be allowed to do this.
. l; i' y" X8 P2 c41. Possible CTD if sinking ship's load was a group# u/ t" D K5 d" k. v7 j E) w
42. Limit the number of devices built from resources per unit during LCU replacements; this
5 l; H( f8 p6 ^4 v' Qwas causing an over production for that turn: x7 w7 O, e* h
43. Retain day/night setting when creating group fragments
7 q: j% x6 U: m+ a6 ?7 f44. Adjusted supply and fuel values in base list not to overrun the space
7 e0 x$ i1 f i1 O% u6 ]5 X3 L45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but( G9 U# w: L1 n8 W, K
added YMS to Sweep TF in line with manual and code
9 Q7 x' ]- D2 Z6 p46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the* J9 R2 C- [: m' T
rule relates to the abundance of manpower and is not covered by replacement pool. Normal
. r0 n" U" g% Rrebuilding of destroyed units is not affected by this.$ w- R$ n. i6 Q- x8 Y
47. Carrier capable and trained text not showing together on Group screen: M: C% c I" k+ ^9 U9 z
48. Handle any blank re-name changes by ignoring them' s) w1 F$ M% Y3 f7 C
49. Possible CTD when air fragments combine
0 R" k* C% c, {/ C7 u4 h: V5 O7 k50. Unloading TF can freeze a LCU onto a ship under some conditions" K5 L* N+ W4 \. b# [
51. AI not behaving if main HQs missing (affects small map mainly)7 ~( W9 W0 W9 H
52. AI using AGC for normal land units – removed from TF if not needed
+ y0 ?% f; ?2 F) l53. Soviet activation message not in Ops report+ I2 w7 s5 s l; b5 L, r
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range' k T7 U) z( I' A
55. Clear Soviet air balance if not activated. Possible incorrect base switching* o1 l( h- h' y4 B% D% H" D8 l2 ]
56. Sub attack against docked TF not happening for port size <3, k1 ` W8 J" t) G, Y
57. Unit type changing unexpectantly
; d1 l8 r* g4 I. a* z# F( I: N4 V58. Torpedo replacement on plane sometimes is missed
+ Q( q1 B1 K# ]( O* z8 p& }% u4 v5 @: Z0 B59. Double handling of overstacked supply requirements* W- n( T6 O$ y" o8 V# f+ o
60. Fixed alternate weapons for port attacks) K# G! J3 u% V8 c k
61. Corrected weapon system damage to show after combat on ships in port rather than wait till
& q4 J' S2 A. t8 \. csometimer in the ship repair cycle.
! H" t6 e* b9 u' h# c4 \) U2 k* u62. Ship tonnage over 32K could cause repairs to fail3 W( _- r" k$ u' u* y; w. Y
New. W1 @% H- W4 K: ]* a
1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
7 Y5 K2 d' W: U1 V5 n% @port
6 [3 k/ c+ v) X2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.; Q8 c& A. o# n4 n) Y
Tenders not counted
2 M. v0 U) n: |* q* j3. When showing mine device on ship, show '!' next to mine ammo if can reload at base" E2 {$ o, r }0 e) U x5 B4 x4 }
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method. u3 s2 H7 ?$ T3 O
to remove damaged ships from TF
8 f* {0 T9 [ X( |3 I$ d5. New filter for “non-building” devices in Industry pool screen
9 R4 o2 x* N* w6 b' i' p6. New filter for “non-building” aircraft in Air Replacement pool screen
0 v' C8 E9 b$ _6 R( d4 p7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy
- j( m% o C. E, y0 Kmines (^) detected
- f- _& D, x% B7 e; k0 J8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the& N& k! H' k- Q
‘button6..’ image files, then these will be shown. If not, by default there are shown as3 ~6 K$ {9 B$ C E( D! q$ L
standard parachute unit icons9 O0 Q) \: P, p6 _: V0 R; z
9. Air/port damage and building is shown in base mouse over
& I1 q9 x* R4 Y% M4 Y6 \10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on4 ^" y* J; e7 x8 E0 U$ D9 m
11. TF can be routed to stay within coastal hexes as much as possible G8 k$ z7 C% ~% D$ o8 h
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
1 |/ ]0 C; L I3 S; |4 U13. Added option on group and LCU reinforcement screen to turn off replacements) a7 I1 z) S) l
14. Current base can get supply returned to it when reserve planes returned which were/ p# f. w6 p/ N/ y5 R3 u/ j
originally supplied from another base
1 x& E9 s! Z0 F) p2 U2 F15. Unit type filter on Troop Loading screen
5 [# @- P+ Y2 a2 m16. Report killed ground units if not in combat report- A; k# q7 l3 m6 J. B2 g
Changed# X7 h' x& M/ ]: U
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
! f1 k7 U' h }; s2 J(complements fix 18 above); _2 T" W6 M* D- M- N
2. Permanently increased pilot array to 70K0 z6 i- m! h2 p# |
3. Increased number of air combat rounds are a factor of total aircraft involved
5 h k3 m* e% y% ^4. Allowed submap to submap movement if land connected for land units. Should have been: n$ C4 z* p; I( f1 Q
so as per Andrew Brown
8 Q/ C, U) n" U( Q* W- Z5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message
! t: G% [ N. x$ Y! q4 ydelay toggle instead/ o* \" X+ ~: ~2 g4 L) m, _0 w
6. Aircraft being grounded for maintenance factors in durability also. This will spread out the9 ?8 K' F% t3 A8 x: _& i& q$ r
maintenace a bit more
7 E, m t/ Q1 G6 H! q0 H( {7. Support device replacements won't decrease the overall experience of LCU units. This does
7 d7 ?' J. I0 ^% {not alter the overall EXP change due when any replacements are received.
( J6 J5 w- A+ J1 E1 P7 Y. M8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction
3 n( J/ r5 G! |8 w3 b) U2 E( Xbetween the two but could break current games.
9 E: k7 W& n# M1 T& @$ M/ p9. Some LCU Prep points may be retained if unit is experienced2 R7 a6 q! n% q6 j
Notes- v( e* G* o6 M
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
% ~0 @! ~. P. z- _: cshould not change player or HQ, even if not in play. These original HQs are used by the AI
$ y& C6 t- @& r, R- Jroutines so changing or deleting them can put the AI off. Changing other elements should
, d8 G) H" M5 p5 x- `) Qbe okay.
, Z1 T- _! C$ \; F! w% A2. Clarification to weapon filters for aircraft:8 h- r7 |6 t# S0 l
PM_NAVAL_ATTACK 2 // used for naval attacks& s! |' [& q+ D- `5 B! X4 O; L# x2 n
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
6 p7 [! ^! K4 a4 pPM_LAND_ATTACK 8 // used for land (ground) attack1 y! ~; r N! Z% [3 l) D
PM_PORT_ATTACK 16 // used for port attack
3 q4 d6 F& ^1 H$ [PM_AF_ATTACK 32 // used for AF attack4 L5 ~& P8 a) h8 j. k# S! W$ M
Dropped any reference to secondary values for land and AF as they served no special use./ G, A: v! j7 x0 ?6 b
Clarification changes2 t- M1 b5 q& j/ [% u
1. Some clarification and changes in regard to use of the Soviet Motherland bases. These
) z; c( }. l- t( z7 @" G+ Tbases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
1 P! w2 {! h2 q# i7 c. z/ K% k' f, lMONGOLIA(91) or TANNU_TUVA(92).
1 l+ E4 N$ J; H- @1 f( s" Za. Allied non-Soviet groups can't transfer to Soviet Motherland bases( a7 i8 {- S& {
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes4 T# T! Q- {5 t8 w
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases/ |$ T) _+ C( O
after Soviets are activated, but can’t move) r* Y7 x: w; u/ n" r6 B
d. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if9 U G2 h( ^3 T5 O# x
disbanded in port.
. w5 d7 h/ ]' y5 K# R Qe. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently1 K( ^% x3 N6 c u. ] ?
f. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |