本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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# G- a# D0 w/ a- N! K: B懒得翻译了,自己看下吧- ^9 Q2 C$ B$ m* j
# f8 E l! d& ?2 V$ BVictory Points. Q" `, Q. [9 u* x4 W' I" ?
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.3 n! t& G, [! G: A! t3 o
- Points are awarded in following ways:! f, E% T+ m- ~6 ^! u# m
- Aircraft Destroyed: 1 VP per 1 plane.
& j2 y4 I" j) w" i - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.( C; k& J3 i" g' Y4 S' f
- Soviet: 1 VP for every 6 items destroyed.
" ?: \$ w `0 E' \ - All Other Allied: 1 VP for every 3 items destroyed.
8 V* a7 y! V3 p8 v: J8 r) h, P W - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.1 H/ j4 w* D, j9 c5 ?3 e, e
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.) C( U- N4 o, @" X# y5 A
- CV, CVL = durability + 3 * A/C capacity.
: k' K* M% y, Y8 r5 O - CVE = durability + 2 * A/C capacity.8 {( P: T$ g9 R$ W, s$ n
- CS = durability + A/C capacity.$ c; @6 Y4 @' q D- I: X
- BB, BC = durability * 1.33.( [) {3 V$ g ?2 Y
- LST, LCI, PG, ML = durability / 2.! G1 l3 o+ O4 t' U! l. j4 z% I
- AP, AK, TK, AO, LSD = durability / 2.; Q4 }. m, P# Z* C7 u: {
- SS = durability / 3.
" x- S, d3 w# J4 y! P - Scuttled ships = standard VP - 10%.
7 r& D) N6 T* j2 H - Barges = 0 VP.$ v2 [/ z3 u. X2 j8 d
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.2 g' d+ `* X% K( U
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
! f6 S& t& y3 Y" ~8 J - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.) ?2 a* ~' U4 I1 ?. m5 Q x
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
8 p5 l) F% s/ G - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.* f4 E4 T) O2 c3 c* U7 f* n
- Final VP value for holding a Base is calculated by following formula:, }; x# ]% x8 j4 R4 s1 r1 U+ g0 r
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]* N- o6 x6 q0 z0 {1 p
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ' ~2 V5 ~# Y' ^: a L5 U0 f
value is in parenthesis).2 y2 i% E. R8 w9 S2 j# q$ N
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
- ~' z- k2 @6 [6 j" d - If Supplies are lower than required, rewarded Final VPs are also lower.
) ?* m2 K" U& }) O6 Q) b - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.; P& m- ^0 w3 V0 }9 ~
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
. I& K' z4 Z% ]$ ]% E - 2 VPs awarded per damaged point.$ {% q2 X: \ r x( e
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).$ K9 x. I: p8 h6 E3 w' @ A2 I! N
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
0 e' ^1 V6 n# G8 ~) Y9 P0 \- N attack (including firestorms / A-bombs).
0 y' U5 N; L- \% n- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 6 a2 C6 i% U0 N; |. c
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
S- Y: S8 a' x - For Allies, Industry VPs are scored only for bombing mainland Japan.6 E2 j, D i% Z' F, M: o% U
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |