本帖最后由 championzhao 于 2009-7-12 18:49 编辑 # ?9 l* Q5 V6 y) V6 [- S
8 t8 z) F$ Z8 I. o. _8 T% p懒得翻译了,自己看下吧
+ Q( U; p0 Y1 g, m" s3 Z$ }" X8 ^, s/ v% h U, P' H
Victory Points
0 C+ U% {% Q1 Y/ R8 g+ }8 x3 p- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.8 i g2 Y1 f0 b* S6 B4 S, [
- Points are awarded in following ways:
+ K4 @* ~; \5 v5 K - Aircraft Destroyed: 1 VP per 1 plane.
: }0 h+ F/ Z3 t" H# }' h' x - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.% Y9 q& R5 S8 N. Z. \: @+ u4 i
- Soviet: 1 VP for every 6 items destroyed., S. O$ N0 w* e" X6 I* f
- All Other Allied: 1 VP for every 3 items destroyed." ~0 P$ q5 z& R9 g% f: ~3 F
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.9 c% ]2 ?. P2 n4 i- t6 u
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.4 ^4 a% x/ i2 S5 E* |
- CV, CVL = durability + 3 * A/C capacity., w: R+ F& Z+ d& W ~- @6 b& \
- CVE = durability + 2 * A/C capacity.
; S: Q2 T: ~( G7 f - CS = durability + A/C capacity.
@# y2 S" a2 s- }5 x% A. O - BB, BC = durability * 1.33.1 G- {+ b/ w8 Z9 Z/ \1 R
- LST, LCI, PG, ML = durability / 2.
5 m- |" K9 g/ ^+ T! S4 ]2 E - AP, AK, TK, AO, LSD = durability / 2.9 W0 v6 Z9 V$ ?5 H6 w
- SS = durability / 3.
4 E8 V3 s8 A3 X( u% X( n - Scuttled ships = standard VP - 10%.
o4 n# C8 A" A/ Z5 M - Barges = 0 VP.* x- a/ F2 I! t( V7 T
4 H8 V+ [! \2 P6 u) K/ \% o - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game." `- ~9 |8 f. X; c5 m% }" R9 R5 z, K
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. * [; O! M7 }. o# W, \
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.! e# z# |6 Z/ F5 m
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
; d! O3 z) X, q0 g* g4 Y( _0 k - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
6 O8 v! P4 k& t+ u - Final VP value for holding a Base is calculated by following formula:
! X/ ~* b; j8 N* V% D* d+ X Final VP = Basic VP * [ Port size + (Airfield size * 2) ]8 T0 l; F# S( P/ y& o: H9 _
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
+ q. W' X# T, A value is in parenthesis)., f% R* b$ v0 I8 _
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.: f* I' c& Z5 h5 |6 [ K* {
- If Supplies are lower than required, rewarded Final VPs are also lower.
0 W. O" u. j+ Q9 o - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base./ \0 y t% G$ T9 x/ o) n' S9 I# w
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.7 O4 u7 N1 C6 \
- 2 VPs awarded per damaged point.
& p8 {$ J9 ^! d, F* S+ G - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
4 g9 K/ C* q9 C* p' j2 o' _ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
5 b( p$ @) a! c) q# a attack (including firestorms / A-bombs).
7 o" ~0 O7 C" `8 O! o& i$ C F- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
7 t- ^* e5 P2 E2 L) H again, player keeps earning VPs as long as Industry hex keeps repairing itself.5 I/ [; l3 }1 {
- For Allies, Industry VPs are scored only for bombing mainland Japan.0 g# K, o9 r0 A$ c$ ]
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |