本帖最后由 championzhao 于 2009-7-12 18:49 编辑 2 P1 W. J' P# m$ X1 `' y' L- |
' h3 J, f& m ~4 K+ M5 X) |
懒得翻译了,自己看下吧
# E1 K; P3 X: Z% B* Y. d/ X' s% ]& W$ v( @7 g
Victory Points
1 n& [% T2 A+ E- W' s; v! }: B! H! {- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
* n z# L8 h8 N( g- Points are awarded in following ways:
) h3 Z; r |. E6 r3 z. } - Aircraft Destroyed: 1 VP per 1 plane.
9 v, ], |) N0 M6 _& D4 v$ S - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
; t+ l0 E2 f: ?) Z5 Y - Soviet: 1 VP for every 6 items destroyed.) b2 i, C8 t! t& a! Q8 M
- All Other Allied: 1 VP for every 3 items destroyed.) {! m+ x( ?* `5 F: }" J+ k$ ]3 K
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.$ v+ { n" {+ I6 b# t, X
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
+ M* M; l5 {* f( p8 K - CV, CVL = durability + 3 * A/C capacity.5 c* ~/ U2 ?& W$ K
- CVE = durability + 2 * A/C capacity.! D A: d7 c2 M
- CS = durability + A/C capacity.+ j& I; ?+ ` T
- BB, BC = durability * 1.33.
5 p5 V9 P9 N! b. p - LST, LCI, PG, ML = durability / 2.3 x" ?$ m) i" ^- k( {
- AP, AK, TK, AO, LSD = durability / 2., z$ X3 `! S3 O, [7 B5 k0 k, f9 E
- SS = durability / 3.
" b9 }% ? a, u$ r$ {- L, I3 \; z - Scuttled ships = standard VP - 10%.
" R& U0 M- \9 E, H1 F$ x - Barges = 0 VP.
3 i" i) n: V) [3 M4 Q' w9 E; H. _4 h 2 s7 b5 I; e# r7 a
- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
6 {. C- c+ E' J" I$ \ - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 8 R/ [% @; v$ \ Z ] m* \
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.0 S3 x' J+ T# n, d, n
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.. Q6 E: G+ Z! L% a1 r
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.; L$ m1 h& |7 j3 z
- Final VP value for holding a Base is calculated by following formula:6 @% K5 C( V! P9 I3 D# g
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]3 E+ E, f# e" G9 x, ]; e
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
+ j8 x( ?- {' N- V- B. |7 `) J value is in parenthesis).
) o) Z8 w! Y- T7 w7 E7 F - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level., Q% w0 x) [; a, c, p% ^
- If Supplies are lower than required, rewarded Final VPs are also lower.
/ a8 D4 b9 N7 c: y' F1 L - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
% |0 C- k1 h/ a - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
- X/ d8 |- z. p* A9 M2 ?; S4 W - 2 VPs awarded per damaged point.
* h) r# Z: ~+ i& H2 u* E) Q/ @ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs). N* s9 h+ Y5 O7 E3 O& x0 I
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 9 k3 k. b$ h* I& M
attack (including firestorms / A-bombs).
7 U: w& @8 V0 L/ h a- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ) X( N" d- P$ l8 e% [ d
again, player keeps earning VPs as long as Industry hex keeps repairing itself.% z/ W( k( V- W2 c, ]
- For Allies, Industry VPs are scored only for bombing mainland Japan.1 V$ Z1 ]4 V5 w0 i9 H
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |