本帖最后由 championzhao 于 2009-7-12 18:49 编辑
& y' n7 }$ y3 d u( L1 ]
1 `% v! Z& D; Z: E1 t: t懒得翻译了,自己看下吧7 M3 t% D2 x" A
- d: I" N" t* l8 H! {( TVictory Points
8 r% h% H! z8 W- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
0 f3 N4 x3 M$ A( l4 p% R' c: f- Points are awarded in following ways:
2 j% C5 w% Y" r } - Aircraft Destroyed: 1 VP per 1 plane.
2 q9 `- u; i' c7 z1 y$ `4 s8 _8 e - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.$ ~ `+ B1 O3 r: d
- Soviet: 1 VP for every 6 items destroyed.
3 i9 Y& x' e, X# r5 x5 p0 H! a - All Other Allied: 1 VP for every 3 items destroyed.' J, |) m4 }. @0 G: z
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
. C5 b7 F3 S* l/ R - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
# r' p/ t8 B9 r1 Z0 g0 G - CV, CVL = durability + 3 * A/C capacity./ k8 |) m" c9 r6 Y# m
- CVE = durability + 2 * A/C capacity.; J) O$ h( U$ w) P
- CS = durability + A/C capacity. f y( P2 t; S4 t( o: }0 `& M
- BB, BC = durability * 1.33.! D( _5 i1 O/ e! Q6 M1 U
- LST, LCI, PG, ML = durability / 2.
% g! ^5 A6 f) D2 ]3 s - AP, AK, TK, AO, LSD = durability / 2.
5 G! \; R( F% T' m5 V( X+ u - SS = durability / 3.
8 Y3 o1 n2 x* o$ A9 w1 n: ] - Scuttled ships = standard VP - 10%.
; r' T( y$ U/ m4 s7 s3 i; ^ - Barges = 0 VP.6 [! b6 E8 R, ]& p" @! e7 j, o2 ~# @
/ k: ~* Z# A0 T* s( \# f - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
7 j0 n3 c. @! G5 f0 o6 f' W) h - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. $ Q4 @2 q- q' U
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
/ V6 N Z* K4 P - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.3 h# v' `5 Z' q& k* q1 k
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
/ {; M- q, |0 u) O$ ~5 K$ s - Final VP value for holding a Base is calculated by following formula:6 G" x1 N. H0 q1 |' ~& ]
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
# w6 ^1 v; O# t' j/ |- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
9 t" F1 {' ^( K5 [, S4 X7 |( Q value is in parenthesis).1 m J* c5 f- a# ~9 V" Q
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.. P* \5 X3 h$ F
- If Supplies are lower than required, rewarded Final VPs are also lower.
, J3 B. d3 ], g! A6 R - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.- `% ?. L( m: R$ v/ k8 j4 T# L2 a) y
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.4 c. B% p# r" J$ V) O% x
- 2 VPs awarded per damaged point./ v4 `& v- I( V/ m' P2 U+ d
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
5 K1 l- z9 j9 n" |+ k - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of $ `) X0 T; I) Z
attack (including firestorms / A-bombs).5 h! \8 n6 R; N$ ]$ c
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed - u+ E4 p; L' V) p* y( e
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
7 n3 @3 _. ^$ q* v7 a# K5 [: G$ q$ h - For Allies, Industry VPs are scored only for bombing mainland Japan.
0 |& e+ G. K/ O% K - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |