本帖最后由 championzhao 于 2009-7-12 18:49 编辑 * ]5 \, x- C: [7 G8 o! w. H
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懒得翻译了,自己看下吧
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Victory Points! y) A$ D& s8 `+ P- X9 l2 ]* A& c
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.: O! ~! B- t. B; h! Z# ?6 q
- Points are awarded in following ways:
1 L& c Y5 w5 V - Aircraft Destroyed: 1 VP per 1 plane.5 J7 ]; `: F# o8 r }2 |6 d
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
3 k! [7 B$ _3 E+ H# o. G5 m, j- \ - Soviet: 1 VP for every 6 items destroyed.
3 {5 ^) e$ Q$ _& s5 A - All Other Allied: 1 VP for every 3 items destroyed.
3 [$ B) o9 K! O- I& P/ z( \2 c( R - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
5 ^( B+ t8 I' u( |6 c- @+ f) j - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
2 `2 m6 r5 w' S2 b/ p& f+ k. d - CV, CVL = durability + 3 * A/C capacity.5 P, Q% v: a2 D, v. b( L2 W
- CVE = durability + 2 * A/C capacity.
* G" c' j+ n" ], |3 O4 E - CS = durability + A/C capacity.
- u# [5 B* o; G - BB, BC = durability * 1.33.
! `) y% O6 F/ {, f) ~ - LST, LCI, PG, ML = durability / 2.
% F o. ~4 q& o) h - AP, AK, TK, AO, LSD = durability / 2.& ~( d8 I8 ]. _. D' D; z
- SS = durability / 3./ Y( S4 g6 [! q- v4 k
- Scuttled ships = standard VP - 10%.
& D) H, @3 ^9 V; b+ | - Barges = 0 VP.
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.1 |. M) H) H+ k. b d4 j- u2 b
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ! N5 l& l: g: ]& Z# c
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.' \; e, ^! c4 s4 k J: N
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.- t* X5 j' T: {7 c# I2 B8 t2 u
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
/ C* C$ b7 Q# g8 m - Final VP value for holding a Base is calculated by following formula:/ E2 S+ Y- Q) h+ z* I
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
. t* ]* a' F [; P$ p0 ?- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) h( h; ^& s1 u
value is in parenthesis).. U4 a; s% e6 F/ s6 e8 ~. k3 R
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
5 D$ J) p0 s U9 M7 A1 k - If Supplies are lower than required, rewarded Final VPs are also lower.
4 d: ^$ k6 ^+ ^4 `/ V# Y7 ? - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
) W5 |' D$ ~3 k - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.; h- E4 u, P- u. r7 k/ {& N
- 2 VPs awarded per damaged point.' @4 U- ^, U& z
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).( Q# l$ ~9 Q$ q1 ?/ q4 u! K! |
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
& ]7 n! s. ]' L% A- m3 k attack (including firestorms / A-bombs).) d1 p2 V% j% L
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
- a( s8 L) @3 w/ @1 _ again, player keeps earning VPs as long as Industry hex keeps repairing itself.
$ b. |: w E4 s4 f - For Allies, Industry VPs are scored only for bombing mainland Japan.
/ n0 d+ b% X$ l& X ]' ~ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |