本帖最后由 championzhao 于 2009-7-12 18:49 编辑 4 y. B6 g. U P
# A5 I \2 G5 N1 \- C2 l懒得翻译了,自己看下吧
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4 c2 @& a, v( e( K( Y" E! mVictory Points; j+ ?+ F" U4 J$ G" S h" w; t; ]% D
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
' ~4 z' V* H) {+ f4 F9 d- Points are awarded in following ways:% U8 C/ \- S( ?) a& s
- Aircraft Destroyed: 1 VP per 1 plane.
/ a! n& q6 u0 F - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
- c% Y! g) f% U7 N ^- S; Q - Soviet: 1 VP for every 6 items destroyed.+ @% C$ T/ p7 m7 \0 r8 R# ^$ t z- J8 w+ t
- All Other Allied: 1 VP for every 3 items destroyed.
$ W2 r) J' y- K' }. h - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
( B2 Y/ c% {3 }' Z - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
k3 Z+ a" B& g' n @( D Q# | - CV, CVL = durability + 3 * A/C capacity.
0 D9 r( q) [! K1 x$ [( H - CVE = durability + 2 * A/C capacity.
( P* \) M! i& P; q+ {6 E - CS = durability + A/C capacity.+ q8 D4 A& V3 Z, U
- BB, BC = durability * 1.33.; H- x, j* p( V1 q1 A! [# j
- LST, LCI, PG, ML = durability / 2.6 D$ I5 v9 v, a8 i
- AP, AK, TK, AO, LSD = durability / 2.: ~# c9 k; R$ J6 h1 f: D. f( o1 e
- SS = durability / 3.
3 A. F; [$ r8 _: \ - Scuttled ships = standard VP - 10%.
8 l: D6 z7 Y+ B* ]* j7 D - Barges = 0 VP.4 ]& ^) [7 c- o4 _. X- X
1 h) q' P5 G& r) \2 C - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.5 m( a* W* n2 ]1 A: f1 m7 O7 `5 ?
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
. o: j. K ^, C& x - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.7 p. y: x6 ~: R8 y. \- k# W
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.: g$ u$ l% a$ h: t( p
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
3 K9 d$ o2 h3 ^0 Z' e# h - Final VP value for holding a Base is calculated by following formula:
( ^. v5 h2 a2 Z- p3 q6 q* r A# N Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
0 m: |4 I. v( ~+ m. r- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP + ~" r8 f& x) s" C H
value is in parenthesis).
: c% |9 W# h' e/ L/ X3 ~1 W: p - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.. u s1 x4 V% O! d
- If Supplies are lower than required, rewarded Final VPs are also lower.) N) p4 z. `1 e" h1 ?% T8 U
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.% y* B: D q7 K |0 a
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.5 D% q% R7 [5 @' l2 x" `7 g
- 2 VPs awarded per damaged point.& V, ^5 Z& _- R( J! G
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
2 t: \8 [# R+ `0 g. K* y - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 5 {/ z0 q2 Y1 K/ t
attack (including firestorms / A-bombs).& s; J' }- S1 \( @1 _- u
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
8 G# q$ p0 [. _ again, player keeps earning VPs as long as Industry hex keeps repairing itself.5 P/ C% T, M3 n6 N3 K6 |5 D
- For Allies, Industry VPs are scored only for bombing mainland Japan.
( V6 Z5 E: S' F3 h% S- T - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |