本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points6 Q* m- k& s C- R: n- e& b" B+ q
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.0 t% x! k! A$ O7 Y* w6 |, I
- Points are awarded in following ways:( }* W) Q0 j6 c% h- {: K
- Aircraft Destroyed: 1 VP per 1 plane.
, m4 u3 Q3 i+ Y8 L* [/ z - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed., J" t F9 ^" ~( r
- Soviet: 1 VP for every 6 items destroyed.% F$ B1 t+ a# f8 U* v& n# ~2 ]
- All Other Allied: 1 VP for every 3 items destroyed." {7 s: Z% m3 P* J$ t3 C
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
* p# D) a' I) z$ a/ Z - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.4 B2 G8 P. E, B) m8 p& H
- CV, CVL = durability + 3 * A/C capacity.3 W7 b; ^) x2 s$ u, J- K
- CVE = durability + 2 * A/C capacity.5 d& L! A1 L6 c5 W7 v- q: _9 x' s
- CS = durability + A/C capacity.! F6 N5 n$ w! T1 d& h. a
- BB, BC = durability * 1.33.
2 c) T( a' w2 |$ M - LST, LCI, PG, ML = durability / 2." ?6 g& S$ A2 W, n6 v- A6 b7 C8 r
- AP, AK, TK, AO, LSD = durability / 2.
$ |5 T; x0 q4 ]# s9 g& D - SS = durability / 3.
8 k& Z0 l& a A. v! r. J - Scuttled ships = standard VP - 10%.9 c B/ C$ U1 e
- Barges = 0 VP.
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0 f% q) \0 B- z2 X E* ~ - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
5 C6 Y1 s# l7 V9 l9 R: L - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
0 k% f, }& h( e( O; e5 u4 O - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
8 z: n V- L4 w1 m6 |. ? - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.6 w: q& ]* O$ V( v3 ]
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.9 O4 _! E( ^+ I0 `+ v5 @* h
- Final VP value for holding a Base is calculated by following formula: q: a/ i# i2 p0 s1 H7 M6 n
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
" e9 G7 ]+ [* @8 x. ]- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 3 c0 p6 i2 a. h& L ?+ E
value is in parenthesis). z2 c! k. c% P: Z: W
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.( u6 ], l: v6 S
- If Supplies are lower than required, rewarded Final VPs are also lower.) i- A* Q2 ~5 P' M$ c
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
* G. h7 ?8 ?% d: X4 [ - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.' D& @/ L9 L% F! M; l
- 2 VPs awarded per damaged point.
1 ^; K, ^6 s! K" j' ?8 o) ^ - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# f- h3 V7 j: a6 c) k7 v* C; W3 i - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
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- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
! v0 h% o+ x; y5 z% L2 h again, player keeps earning VPs as long as Industry hex keeps repairing itself.
8 G/ K. h1 P# v0 y) f( ~ - For Allies, Industry VPs are scored only for bombing mainland Japan.6 W2 x8 u8 |. G$ [- Q4 l% R1 W
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |