本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 ^" r9 h$ y; L& c) D
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懒得翻译了,自己看下吧
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Victory Points" Q: D$ e Y5 J% @7 m
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.$ ]/ N3 e. p9 `1 b( ]
- Points are awarded in following ways:( j( }) r& B5 n1 a1 t! ~* w
- Aircraft Destroyed: 1 VP per 1 plane.: m6 [3 i1 e% Z
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
1 S9 c- M$ j1 [) h - Soviet: 1 VP for every 6 items destroyed.# V5 P/ c$ D, T- W+ w
- All Other Allied: 1 VP for every 3 items destroyed.1 r: `) H8 F7 G! u* R d
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.0 \8 V c/ v0 @, g: k9 Z
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.& J0 t: s# [9 S& q) y' r
- CV, CVL = durability + 3 * A/C capacity.6 H: J, I R& p- x7 w
- CVE = durability + 2 * A/C capacity." u+ g0 s2 v4 |
- CS = durability + A/C capacity.' q$ l# Q. e5 x9 H" K* J" @
- BB, BC = durability * 1.33.7 h I9 v% \2 ^/ g: z/ S3 F S
- LST, LCI, PG, ML = durability / 2.
, r( M/ M! c8 H - AP, AK, TK, AO, LSD = durability / 2.- ^3 {" ~6 J$ n, Y" E2 s$ M
- SS = durability / 3.
9 Q+ c3 I1 @9 ?- ~7 e. g* q - Scuttled ships = standard VP - 10%.3 L9 ^/ ~0 t9 M8 @
- Barges = 0 VP.. ]( D# i! w: |8 K
$ F0 y* U8 ]) @* w - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.4 A0 Y, u# |0 ?
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 0 Z" G! |8 H$ Z) x& v# M" Y: f- }0 a
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.2 N1 G1 ?9 ]. A1 v" ?/ w
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.9 O' o& P b. N! G
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.6 Y& q/ I' r* T3 M5 |/ z+ B7 h
- Final VP value for holding a Base is calculated by following formula:# D- X6 B/ w1 }
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
9 a$ _" i+ K# C$ n- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
0 J$ r5 V. t! t/ M# j2 S, b+ T# C value is in parenthesis).
; K! U7 R; U$ Y, | - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
7 e( k/ a i \$ V5 r& g - If Supplies are lower than required, rewarded Final VPs are also lower.
9 [5 |9 i3 }2 @) l - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.) O' {" c' o4 q' s7 R; H& s2 ^; o
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
" V+ m$ r6 K* y - 2 VPs awarded per damaged point.$ B O5 j7 c, P* o: v( |2 u: K! U8 I
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
7 G0 P2 w/ J% q* i; W( s0 r - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
; O- C6 p" |* s attack (including firestorms / A-bombs).
' q' j1 N' w4 _; o$ q% `5 O- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed & u3 n9 A, {4 c. L; ~
again, player keeps earning VPs as long as Industry hex keeps repairing itself.) l- D/ a. M1 L) X1 U2 J Y: W
- For Allies, Industry VPs are scored only for bombing mainland Japan.) i$ |; G; J5 x/ B
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |