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[AE] 官网AE非历史开局首回合房规摘录

之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局
+ b' n9 w  k: Q2 e针对非历史开局的首回合,相应的也有很多限制性房规,列举如下:
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historical 1st turn- off) c- G$ a1 Y4 ^2 W! M- A
历史首回合 - 关
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) @$ Y+ L3 N2 r1 n以下房规为非历史开局第1回合房规) Q, w4 H8 P/ X4 j. W
- Allies can only form TFs offmap or on the West Coast during Turn 1
( K9 x2 |' A( y/ z- Allies: Form no new Task forces on turn 1; j; T& f% w; s# }9 W8 b$ ^
盟军只能在西海岸或地图外新建编队; [8 a! N, O/ t6 o' f+ Z4 T. B
或盟军禁止新建编队
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+ v6 T. s( X. G- Allies can not change orders or move any air units or TFs 0 d9 d. s- s! x2 k
- Allies can however change orders for the two US CV groups and Force Z ' U( h7 d  }& E$ ^& g
- Allied player may not issue any orders on turn 1, with the exception of the two CVs at sea (to prevent a Jap player from trying to ambush them at sea on turn 1).
4 {( X6 S6 B2 a: ^- Allies can issue orders only to Chinese units and TFs at sea on turn 1
0 O! Q- W6 q# C  f' W盟军禁止对任何机队和编队更改指令或移动,但可以改动美国的2支CV编队和Z舰队的命令(据说是为了防止KB首回合猎杀58)* Q1 K8 R- I# W5 ^' _+ Z
或盟军仅能对中国部队和海上编队发出命令
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- Only one port strike allowed on turn 1, but can choose where that port strike takes place.
  K9 O. E9 j: |) L% X- 1st turn can have multiple port attacks, but ONLY from carriers. Manila and Singapore may have Fighters up and on CAP. Cannot transfer new Squadrons reflecting prior knowledge. ; n9 ?. V7 {+ j% H
- only one Japanese port strike2 U# q5 b! G0 R+ p
只允许空袭1个港口
6 P' j$ u6 q( i+ _" z或者允许空袭多个港口,但只能用CV空袭,马尼拉和新加坡的战斗机允许直掩,但不能转场其他飞机过去  i/ k- O: k/ q2 s% c3 I
只允许空袭1个日军港口 : F8 L5 Z: f; N$ O$ h

1 M5 q3 k; Y' X; S) ?# U- Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF
& K# e" R0 F& B9 {' z+ U2 N8 g首回合以预先确定的email日期时间来决定马尼拉的SS怎么编队,举例来说就是用某个电子邮件时间的最后一个数字来限定马尼拉SS编队,如果最后一个数字是7,则马尼拉盟军只能有7艘SS编成编队,其他SS就等着被炸  }' G: n. [8 q& r8 w5 u  R

% y$ W' z& S1 J! ^9 Z8 r- China, no restrictions (exempted from restrictions listed below). China excludes Hong Kong.
! {: k1 I* {. n9 _- R除了香港外,中国部队执行命令不受限制
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2 |6 h, G/ w! g  E- P, ?+ {9 m- Orders may be given to TF's already formed. 7 ^1 Y. ?9 c# H" ]$ V' U% Y, `
仅能对已存在的编队发布命令
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; Y+ H) D6 G, i- Ground units everywhere may be given orders regarding Replacements (on/off), Operations Mode, Targets, etc. but no movement orders.
3 S! K1 W8 Q6 n- D# F任何地面部队可以发布允许补充、更换战斗模式、更换目标等命令,但禁止移动
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, f8 j. |9 g; c8 E( n- Air units everywhere may be given orders regarding Replacements (accept/not), Pilots, and Mission Orders, etc. but no Transfers.  8 T) Q" x3 G( s, E- b) x2 ^
任何机队可以发布补充飞机、补充飞行员和更换任务的命令,但禁止转场
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- Non-historical turn but Japanese cannot invade deep in allied territory 1st turn (e.g., no Mersing Gambit)
! |' ?+ p9 K) H! w- Japanese cannot invade deep in allied territory 1st turn. (Within LBA fighter coverage).
. [7 ?8 v' t- Z/ @! }首回合日军不得深入盟军领地(例如丰盛港),必须在陆航战斗机航程内
这个靠谱
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?
非历史回合直接就策划登陆印度和澳洲了
毛的策划,不看看人老外的房规限制么
非历史回合还会不会有人偷袭珍珠港呢?或者说把kb调去南洋?; h; F& ?9 z7 t, [4 P3 Z. Q' M
zhd3501 发表于 2012-6-6 15:11
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都有可能
仅仅是首回合还是靠谱的。。。唯一感觉不靠谱的就是马尼拉SS部队编成的那个规则
之所以要提到非历史开局,是因为史实开局日军可以想办法跑出最佳结果,所以官网现在很多对战都是非历史开局)
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" h, x* _. m/ p: d3 g, c( LAE里面应该没办法跑出什么最佳结果吧,只要双方版本一致,盟军回过来的档,不论日军跑多少次都是一个结果啊。
学习了,可以试试看
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