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- i3 N3 N1 ^& i: c" B2 w2 t; C英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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【更新内容】:1 K7 H) z8 o+ k9 l9 R4 N
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Change History:* y- e5 H; j9 C$ S/ X; [: q/ m# y
v1.00.95 - December 7, 2009
/ p& d) c9 A7 F% v9 O• Second Official Update – This release is comprehensive and updates ALL previous/ ~% ?1 m E6 x- ~
versions to the v1.00.95 level.
! r- {" d! s. e Q" }5 W% p" n5 ^IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot$ A( I; ^8 o7 \- Z
Management Addendum” which have been added to your Documentation shortcut subfolder8 X# A1 S5 q. K0 i E+ p9 j
and can also be found in your /Manuals installation sub-directory. These two) I& ~7 R' a; o- m% e
documents contain very important information on improvements and changes in these4 a# ]! d& O2 R* U
areas.- B$ _. R) N4 N# Q
• Code Changes
7 L6 N* V( v' j3 j" k5 P' L( G( }1. Interface Improvement: New Screen for Industrial Management5 T0 {) f+ M7 @% m
2. Gameplay Change: Air transport mission was using all ready planes. Now the
% h& p$ Q6 u q. u8 g$ I. mnumber of available planes for the mission will be adjusted by the rest/training
* Q8 }3 ]& q$ b3 U( h5 ^percent as on other missions.
$ t7 h' L7 f( M3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes6 {- k5 o# n0 \/ ?: G+ {, D1 q
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to, | n; e3 [( w$ M8 v! z8 f! _
show in change command list
2 a! x0 h3 M5 Q9 ]& |( G5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
% l I, l1 q1 `- A$ x1 oBombs’ flag rather than the altitude setting
% H# k7 i. x4 O% N" O6 J0 i6. Gameplay Change: Full base screen now show the consistent over-stacked AF1 f" W o4 U( X9 S8 J
indicator ‘*’
0 u( L5 L6 k0 Y- g" k7 ` g7. Pilots who are captured or killed were still being counted in some group totals. They" y5 Q1 }' J$ u* w% w( X
are now removed from group’s pilot count, but still available for ‘Top pilots’.8 I% D& j, z7 O" W: D: _- H
8. Interface Improvement: The buttons in the lower panel of the main screen have6 j: l( u( @8 G5 ?( s0 t, @
been improved. With the mouse over the icons on the far left, the number of groups,& y2 H3 N2 r9 \" n8 s
task forces or LCUs at the base is shown. Added a previous page button when there- k% ]" E; N+ s3 G/ w8 b( G
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
( T, h2 J! ?; g& y- N5 D' X7 Ctooltips sometimes were corrupted when other screens were displayed on the map and
, I7 b% L4 c i6 x sthe bottom panel was still active. This has been corrected.( N8 H# @" w% m( A5 P Q
9. It is now possible to repair planes in excess of the group’s size4 F4 p! W. U8 Y3 W' i5 {9 C
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
T7 X+ S. ?/ M3 _2 q `. G9 \' v: Btraining is incremental. Points are accumulated and once a certain level is reached, a
1 ~6 F& q5 S# M# |( O' h$ |0 Cpoint is added to the skill. The cutover level is the current skill level; so as the skill
! o3 z8 L! q3 B! d# glevel increases, it takes more accumulated points to reach the next level. Combat7 C1 p& X+ O% F# {2 t
gains points faster than training, and combat is required to reach 70+ skill levels.
; w6 V$ ?, E7 v. W9 wExperience levels behave similarly with the one exception. If the Experience level is
/ B9 g( H. N- [+ @6 d" Thigher than the best skill by more than 5, a skill based on the group’s mission gains3 [3 _5 Q9 a b& g: l' S" m. N
the accumulated points instead.
) [; O' |$ G! |+ V! `11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,, c+ ~; h, x% E) ?6 [5 e7 ^& A
ammo and return to base if required
9 b( O3 g, [4 k9 }$ G12. AI Aircraft production will now stop based on comparison with on map aircraft totals
' v) k" m/ I% M' n( ~: }1 l13. Gameplay Change: Malaria effects adjusted
0 j2 V, L1 D! L14. Fixed bug preventing port construction in certain cases0 G u) `4 u7 k7 `' b. K/ x
15. Fixed bug preventing combat engineers from building1 ^5 d9 [# R( H/ ]' s0 F
16. AI improvement refining settings for LCU attack levels
) B; U7 A% o: ^+ t/ X, R$ H0 o17. Corrected unit TOE loading bug
. ~# P+ e+ J3 g. c18. Correct bug setting default morale and experience when not provided by editor
9 E/ E. E1 l$ _/ K19. AI additional checks for level bomber base sizes
$ S) h5 p7 g8 o; G) |20. Numerous supply tracing improvements
& d& k$ d& Y8 f) H6 W2 o7 T1 B21. Numerous supply/resource movement improvements
3 X3 U8 i+ |$ C6 o# ]* r* ]22. Corrected several land unit fragment bugs.
) T2 k) r- O* [4 R! d! Q23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF, f& \% N$ a4 p; q( ^4 F
arrives at the destination of the “met” TF before the “met” TF does. Also adjust A6 t% @6 w" L& p" t( H
meeting process to reduce chances that the meeting will not take place until one or the
4 t' D D- J9 x( d* Fother TF reaches the “met” TF destination. Also correct a problem TF could
/ K7 X) p" C$ L9 @“merge” with a TF that no longer exists under certain rare circumstances.! E: i. h4 e) A4 h/ N
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of( v7 D) X/ [- i N0 B! U
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
8 h4 I+ M9 o& I# gfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be C. R" E# B0 Q. M b
docked if the port has the dock space for them, but will auto-undock when adding a- n$ |! }* i- k) D2 x. K7 x/ U6 V
ship to the TF causes it to exceed the port capacity.
2 C8 v! U; D1 s+ R, @) _8 F25. Adjustments to naval retreat determination. TFs retreating after combat will now be. k, u: b4 K8 Z
less likely to retreat to hexes containing other enemy forces and be more likely to( I [4 i' D" f* T: q8 H
retreat toward a friendly base.
. D( @3 ^: L* D3 `- R26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it9 K1 u5 I5 A( ^; T$ S. U
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded& I& {" k7 p7 |8 y2 l" e
in port, (c) ships in port (disbanded).% s8 v' A! j* f% z
27. Interface Improvement: Implement search arc drawing on map
1 V! Q& `1 A+ c: l W* |( {' \( t% P28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
6 P+ c1 g' Q) Hensure partial rearming is in full mount increments, and adjust ops usage according.) ]7 g b7 }$ b: i5 |+ G
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
5 z$ g& [' s- x, Pa base were incorrectly excluded from Naval Support totals at that base. This was4 B$ e: l* b: S/ y/ U" m; i
due to an error in calculation of Naval Support availability over HQ Command radius.
' H9 W V v5 t6 q' h30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location. |' v0 F7 a/ V9 C6 t2 \9 Z
could improperly interact with fragments of the same parent that were at other
6 V9 B1 S4 @* @3 L; ilocations and had been previously loaded by either the TF or one of the ships
4 Q9 X+ n5 h: m# Ccurrently in the TF or, if the load required multiple days, when unloading of other8 h, p R4 a0 r' C9 d6 ~& W1 m
fragments of the same unit caused and automatic switch of a fragment to the prime9 Y+ W$ v, }* M. |# k
unit.
n" ?$ w, v+ f31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
, i6 h9 u" b; v; t& r0 TPreviously repair of all system/floatation/engine damage would terminate repair of a' b- p) C4 [6 X0 L0 [* u
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
! D' O8 K7 g0 c8 Rnow prevent full repair of systems damage and may “create” small amounts of system e. S/ M+ \* c6 p9 O+ ]# w9 J( f
damage to keep the ship eligible for repairs. Note that this may have the affect of
2 J. O3 n8 l, C' {4 y# zsmall amounts Systems damage being not repairable at a location where it normally. |) K# P. S* D* R( \4 N! ` X
would be repairable if that location can not also repair the damaged devices(s).
+ A' F9 W/ ?' E& f) Y32. Interface Improvement: Changed Allied aircraft replacement display to show nation
) A7 x' M: s9 u# Y C/ Qof aircraft2 @! g( n" |* i5 ?. L
33. Corrected several menu bugs! g+ V6 V2 Y* b2 U5 ]
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of: L& C, D0 p0 ?+ e+ u: ?
land units by TFs.
8 T7 ^7 E2 [3 A35. Interface Improvement: Add “undo” for ships being transferred during ship
) `8 B/ P" Z O$ t6 q, ^3 `; c) otransfer. Previous undo only functioned properly for ships being transferred into the; d. W: t0 D, d( v1 D
selected TF. Provided undo for ships transferred out of the selected TF.+ [: D. Q9 ]& O2 [# j
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that( F! d6 w: j6 d5 K2 B
is following another TF that is beyond the player-set follow distance.; S3 {7 t3 S. E- x# K O; j, N
37. Change ship based aircraft repairs to be by plane, instead of by group
1 c, P; N* z4 R" p* d" D" B38. Interface Improvement: Made air group screen larger to reduce clutter6 j. p% M" a8 X7 M
39. Gameplay Change: Adjustments to supply consumption by land units* W" J- g4 n/ Y) V+ n# Y
40. Change to AI shock attack determination- {& t# j% {' r7 ]6 ~3 ~+ l4 w
41. Improve AI awareness of intel on nearby enemy LCU) ?4 k- W1 l% O) p
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level3 x5 L `' E w5 a! S
43. Gameplay Change: Changes to AI production on “Historical” level2 a& b j6 H3 u4 B3 Z0 a5 u4 T
44. Improvements to save file process to reduce chance for file corruption, especially by5 Q& ~6 I4 L3 M/ ?2 \5 V
deleting the old save before writing the new one8 m$ d5 a, [+ H8 S; I' p' W- I' ~: M
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
/ [) D: C! q& u" [3 m46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 i8 a6 `6 G7 d# Z
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming& \ Q4 `) @2 { \# Q5 K
sources for the “from port” and “at sea” variations.
! X6 [4 @( q. e2 U# V• Replenish from Port will now use the available fuel/supply at the port and on all8 ~# \5 b7 v; W* T; j2 a
replenishment ships disbanded into the port. For those disbanded into the port,
% t5 g/ j# c2 \' |; X7 Ponly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
% Z! D) ]& H9 @3 N' PTenders must be of the appropriate type for the ship being replenished. Note that4 j0 d$ \- Z* n* @: o, f2 N
port facilities are used in preference and ships in the port are only used if the port* q6 W9 B) F A7 a
is not able to completely replenish the ships in the TF.; w/ n1 U3 U! T! N: n) i
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
9 L' w0 ?. Q: Quse all ships in TFs in the same hex but will no longer use ships disbanded into a6 t7 d# F' v* R# A: E
port in the hex.. D3 E. p1 b- K9 M2 Q1 E! x
47. Interface Improvement: Add new map icons to highlight certain events8 |7 t, i4 N9 c7 O* W. ~; o6 d
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
9 J5 J6 f0 p5 G Tsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, r/ [3 I5 l' oport or from any TF that is currently off map. Ships that are not badly damaged4 X2 }4 |! k5 j: j) c$ E4 g/ v
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
+ Z1 s/ y! {6 }6 T5 i/ zFor on map, ship may not be on fire, total damage may not exceed 99 and no4 U. Z- c8 s# `
individual damage type (system, floatation, engine) may exceed 50. Ships may not
$ A+ g! C* ?' {be withdrawn from any on-map location where the enemy has air superiority. The( c) K ]$ F' r6 i$ v
intent is to prevent withdrawal as a method of saving a ship that stands a good chance7 R- w" k6 i f+ U8 p
of being lost or further damaged. On map withdrawal ports are set based on the
3 l1 r R N$ Y: L& `historical exit locations for ships leaving the Pacific:; Y) O, ]1 f/ {$ j. h
1. Any level 9 port.9 h% i( }; S9 M1 P, Y0 z
2. National home ports of the United States, Canada, India, Australia, and New
* a. f/ h. ~! n/ v* F P3 i8 m+ GZealand (with no port level requirement)5 C- M( g2 u h e$ v
3. Any level 7 or larger port on the US or Canadian West Coast.
2 [6 O7 } X& n$ F3 I6 t8 J4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)7 P/ g9 S' B/ d# r* |9 u7 _0 f
5. Any level 7 or larger port in South Eastern Australia, plus Perth.# H8 ^- J2 a3 q* T
6. Any level 7 or larger port in New Zealand.6 c0 ~5 L5 X1 [+ y
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
( x5 m$ N c& ?! V x$ g( Nanother ship actually sunk, the data for the two ships could be mixed. Depending on' E: o" @, b0 X3 |, r7 ^, |/ t+ X0 \
circumstance, this might result in one or even both ships being reported as sunk." G. ` g4 h# N5 z
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
) F+ F! e5 j8 g4 _TF list screens. The calculation will continue to show the remaining ASW capability. V6 c6 @; O- T6 ^: u
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is5 y! z# Y1 i! P, P4 u" ^
now based on full load for all ships in the TF.
4 d# S) W5 ]6 U6 w+ L$ G9 z# p51. Resupply capacity for bases added to editor
3 R) x' W, L$ Y3 t6 k52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units M' b6 b6 Y {9 m
53. Adjustment to AI unit planning level based on AI difficulty* }5 C* w2 G" L1 M; W5 c5 s% `' R6 m
54. Ensure minefields are created for proper player when a single TF lays multiple types+ {% G: l6 q* b* I) {
of mines. Player of minefield properly set when first mine type laid by a given- d1 Q* c! H! g q* U- v) }) a
minelayer but a similar check was missing when the TF contained minelayer(s) with
4 P! G2 W. x+ ctwo different types of mines.2 D8 i* q4 A( K
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
0 ?+ R( B6 X% g9 j10% loss of supply and fuel, and 1 VP and no supply movement into or through hex# t5 A% D+ E2 K/ G ?6 c
for owning player, if partisans attack and cause damage.
% c7 `) c+ {5 r! @/ B56. Gameplay Change: Movement rates for clear and desert changed to 25 for, A3 m, {4 _; L: z9 v
mechanized units
! a* r: S3 a! ~+ H3 e57. Gameplay Change: Land combat effects toned down
- ]7 V+ H2 n- U58. Ensure AI captures empty bases- b5 [ q' c7 b+ V0 `
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
6 W2 ?% v* r0 c+ V) Gsave from moving them ashore. Training from disbanded ships does not increase the( ^( A. U0 ^" z, X8 M
pilot mission count.
% \+ ~1 g+ [1 t% ~" s; y5 R# J60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! Q% _/ ^" @. n: H* ~
order to help identification of saves& A# d& o( o0 d+ ]0 d7 m
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
5 V4 r3 Z8 x+ W* p; h& a62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group* I/ }- v. h* j# t( k) }
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
4 v/ n8 ?/ ~; J. q# L5 r4 }bombing attack. Groups were at maximum altitude and conducting glide bombs9 k3 U+ K) |# T" {) m
attack, sometimes without engaging CAP or flak., ~: }' Z. n9 _$ g# r0 J
63. Changes in order to standardize inactive Soviet group’s training options;, T$ }0 e' ~3 L$ k5 @: ^- N
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see0 H: u: Z8 N+ @
Pilot Management for more details). The number of pilots on the group lists is RED if% [: P5 O- C* X; k
less than the number of ready planes in the group, indicating a shortage of pilots. This( J" p# }+ f- y j
shortage may be filled automatically or manually for a mission based on the pilot
" L- o* o+ D/ dselect mode.
- j8 S. I# i( q65. Corrected issues with group destruction on scuttled or sunk ships and groups on
9 e( j( j* l9 Zwithdrawing ships% i& n. S/ y& l# g( y) R% c; R; U
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
0 z9 n, E( T: n* r* G0 e3 Z0 vclose range
1 r9 h7 O6 w6 E2 O w& m67. Gameplay Change: Greater weighing of crew experience in surface combat; Q1 X" [3 E0 m2 J9 e' H; z
68. Gameplay Change: Limited radar directed fire, increasing over time( x9 X6 f0 U! d& |; D
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface7 }4 ?. Y' E( x5 K0 S, ]* P+ o
combats at 1000 yards
) S; v: z2 @9 ]. V, r4 b5 E70. Gameplay Change: PT Boats less likely to attack in daylight
$ W6 \. s' s, |5 ]* f) P; V9 ~71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
. ^& x! P- c) Y9 m- B7 ?$ B: [2 mhit in ports and rivers( |) R8 @" k. y( m R& @* i
72. Gameplay Change: Submarine captain ratings have more influence on Submarine' d6 S9 L o o9 f9 W- j
performance% M$ E! i; S. x5 u6 \ M3 f0 f* i
73. Torpedo hits on escorts not showing in combat report bug fixed/ O6 j: Y7 \6 j- z* D5 @+ h( g# o2 A
74. Gameplay Change: Aerial ASW less powerful in early war
- R+ o& [5 J% q$ l0 H75. Pilots still flying planes from sunken ships were treated as losses, resulting in any" z8 I; y$ r2 h
diverted fragments having planes but no pilots. Pilots still flying planes are now
8 P. Y( W$ _, b& {$ C; Qignored for sinking ship purposes until their plane lands.5 o% U+ a k( H
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
5 t' ]& w9 R$ b' Wbeing delayed ‘4’ days. There should be no delay.
+ \0 ]2 L3 x1 h/ k8 y# o' V77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
- ] M* o, {* b! {2 Sthe convoy disbands.
- n* T$ l1 ~7 b$ n- Q78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
& o& r8 K2 J* F! C+ J) K/ ~0 w& Ohexes. The range was not changed when the game scale was changed.
3 @# h) V, q7 z% A+ X3 X79. Fixed bug when displaying search arcs at a base
. C+ s) D- `0 Y/ ?# A80. Fixed Escape key on Industry Management screen. W, l4 G' }6 b+ F) S' o2 D
81. Fixed oil and resource in totals on Industry Management screen
# j2 l) k4 R4 t f! S82. Interface Improvement: Add an extra line to the Industry Management to show total
6 q- g( N# |0 |0 J ?shut down industry on Industry Management screen
+ v: W d E$ s- q83. Interface Improvement: Add base select to Industry Management
1 b5 G, T7 \$ ^6 F" K+ s/ y5 b84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
+ m( O( ~2 S. M4 _8 ?ONE group for Admin stacking purposes; the presence of all three in a base counted
5 `+ j# u. Y4 S# v5 b: k5 kas 3 groups for Admin
* q# W0 q2 z& H9 s: J9 p1 D: E85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
3 l" s- T; N+ ]$ w: b: Y86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and2 g: P' g% K5 u1 L5 |
FF being affected by old stock code that cleared the secondary mission.2 U4 p$ [1 ?' ]" `* N
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.% `, Z0 j7 R$ i( |/ K( i
88. Fixed an issue with tool tips being offset from actual hex when forming new4 x6 k2 s: V' M2 c% u5 Y
taskforces6 Y- m5 _# T# ]& l6 Q
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on X# P: L* D# m# M! Y& J
the end of turn save only. Preferences are now restored as saved for the player at the
Q% w( M: G% d. ]; ytime.
3 f9 Y6 U% l* _8 |6 D# D90. Changed air supply mission to use a friendly base as destination, if both a base and
* \; K( T6 L. KLCUs are present in the hex; it was sometimes giving the supply to the first unit only7 c- R e$ N6 j1 Y: \
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the; g% M& }& r# @$ O' a
mission was canceled because the enemy LCU was selected as the first unit in the
N; ^+ W5 n9 f7 \. M2 x6 q7 ihex.
# b" V' z9 c p+ s. |; b6 h92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.4 @6 x$ c$ R- }( [" V! H
93. Prevent very low grade TF commanders from returning single ship TFs to port to/ g/ d# @7 u5 N0 h0 f; h) p
rearm when rearming not needed.
0 e/ i/ p+ ?5 C) R. I- c94. Fixed the supply cap and monsoon effects on supply; i6 [% n8 T" [3 J7 d
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland. v! u4 \1 H! B& D+ h! P% U
movement.0 {, H: b% H3 x: ?
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base* ?# S8 l8 E1 n7 V: s8 A9 G( J8 Z
when Soviets are inactive.$ q' {9 v8 a! H1 o! s7 I' o
97. Tweaked resupply task force to Japanese bases.
! m; ^" X2 B; c98. Fixed a HQ/Chinese unit respawning bug.
" S2 v- @. P) [99. Restricted permanently disband/withdrawing air groups from being able to the the
' D! R' v, p7 V0 R: K! p! J“Trainer” option in the type of pilots to use.9 c1 p0 N4 u. @' Y0 W) B* E& u
100. Restrict the options available to pilot movement in permanently
5 M. c: J; x6 B. |* s. Hdisband/withdrawing air groups; mainly restricted to making them active or in-active
/ r0 I8 P. y% [! X4 ]within the group.% X3 j1 G! g$ o; ]
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
' ?8 J8 j3 X/ c( pparent group - stops divide ability$ {" s3 v( E& U$ z8 ] Y( F5 d- d# ~
102. Fixed an issue where some autosaves could reset game options.
2 N. V9 F1 s. d' `: w6 I+ a: B103. Disabled the ability to make a group a temporary on-map Trainer.; K0 ?0 R; \2 e, C5 \1 \
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 l# Z$ Y, r9 T) f, ^) {FATIGUE pilots.
4 q- C- m1 s3 Q7 `, [: o! ?. }105. Made some adjustments to Kamikaze effectiveness.
7 t$ @2 J9 s4 J* q' a6 m( b• Naval Data Changes$ l( A7 y/ u$ Q8 J) [. h
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
, y" _ L y4 A2 \; r* u4 MClass
$ F9 I+ O, {! V: v/ Y7 p! v; ^Scen 001, 002, 006 (007, 008, 009) J( U5 b0 V- [% t! i, h
0021 – Australia – correct weapon facing
8 \2 t% v! X$ p7 ?/ x0 F0418 – Helena – correct tower armor from 0 to 125
8 x, ^9 P- {; v3 J" i+ }# P2 P# x5 v0767, 0769 – Chevreuil – correct endurance and fuel
% X/ o4 B3 m/ b: Q- w4 s0770, 0771 – Duguay Trouin – correct weapon facing
& D, a0 Y3 _; h1 X6 H* H0772, 0773 – L’Adroit – correct endurance and fuel
& m7 Q% ?3 A9 A0774, 0775 – Fantasque – correct endurance and fuel
; A" I/ a# `; }3 Q' a H0776 – La Galissonniere – correct endurance and fuel
: G' k2 z6 h( j) r) {5 f0776 – La Galissonniere – correct weapon facing. b- D t* S" Q2 K. n
1013 – Yubari – correct weapon #4 turret armor% \ _- p# v$ H7 Q+ C
1102 – Furutaka – correct weapon facing
$ y4 B8 N8 l# b, D9 a, g1107 – Aoba – correct weapon facing& E) w3 h+ p8 a& }, l/ d
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
1 u" o6 \; y$ S1730 – Yamato – correct weapon turrets
# K' u6 K: ~: W% u5 v2025 – Kongo Maru – correct weapon facing4 t9 r: \/ P* M$ ~
2202 – ARD 3000 Ton – add Japanese small ARD class
8 e2 s5 c- Q6 O2903 – Gnevnyi – correct weapon facing
8 L4 | M# A" p7 D2915 – MK Cargo – correct weapon facing
: J. p4 x4 G" k$ W+ {2918 – KT LST – correct weapon facing7 W/ J% |" Y! R% s/ T
Ship) z) h, \2 ?/ s( D0 |
Scen 001, 002, 006 (007, 008, 009) changelog
: m' E- [/ t6 L; h- ?All – update weapons from class to reflect weapon facing corrections- x% A$ U$ t7 d9 |' e
0999 – Dublon ARD; add small ARD to Truk& ]; w$ E: c7 \8 Q7 b) N) y- I
3550 – Laffey; correct entry date to 420430
/ R+ f/ V3 b' q& i: L4 r- t. v3580 – Frankford; correct entry date to 430430, R/ d/ P8 H: s( A3 `: e
4317 – Thornton; add Clemson AVD at PH
4 N1 E2 A/ y6 h+ |/ p d6 K4361 – Henry A. Wiley; correct entry date to 440930, [2 E% t( D' K
5222 – Rixey; rename to Bowie2 E; p, Q' K/ B- C
5223 – Hercules; rename to Highlands
7 Z4 _. ^* }' s Q% r( J# r5251 – Pinkney; rename to Pickens/ P; t$ l& z& D/ M: K
9253 – Madras City; correct entry date to 4202288 }1 z7 z9 f5 D, G) G
9728 – Indus; delete duplicate ship entry
1 u) K* |2 ^+ o5 t; _9837-9849 – Soviet Fleet; correct ship name spelling( b6 C2 f0 C+ V4 w8 g
11316 – AFDB-2; change arrival location to # 524 Seattle
5 R( ^" n! p1 j# Y11364 – BYMS-2055; correct entry date to 430228
( {" v# Z0 A6 f' x8 O11365 – BYMS-2059; correct entry date to 4302285 R- H% e2 o% h' J" S+ M
14070 – Ha232; correct entry date to 460228
& T+ x/ L) {, k- X3 F0 @Scen 006 and 009 ONLY
5 A6 E) c7 B& n& A( d3 K% `& ^0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445. w3 h) e0 s6 ~' F, q6 S2 r
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2954 w8 ?- l; `$ |+ c
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295/ K- \ P4 v+ f- ^5 C, j% A
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370% K: M5 d2 T1 c8 y9 A) N- J+ h
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
- ? U) G9 V {0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
! U% L! f( B6 h- P H( L3 t0043 – Hiei; adjust fuel to 4175
& b0 H4 j6 B% A. Z0044 – Kirishima; adjust fuel to 4175- p- W; F0 n1 d7 S+ r6 p( a
0067 – Tone; adjust fuel to 1775- a- C5 H4 t2 D6 j2 G$ D$ M# T
0068 – Chikuma; adjust fuel to 17759 m" ]& [( ~9 b6 R0 ]
0118 – Abukuma; adjust fuel to 833( r z0 q7 \3 R, `. Z9 m3 }) \
0146 – Akigumo; adjust fuel to 265
) m+ r0 U) X q" m& U0168 – Kagero; adjust fuel to 2653 |3 v, f+ e( o& C$ k' P& A; W Y
0176 – Isokaze; adjust fuel to 265+ K% V" J2 w) R1 g2 |5 E
0177 – Shiranui; adjust fuel to 265
/ z2 I3 _/ o' n: x" C• Air Data Changes( Q0 H, [6 A* P [
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; D |3 K9 Z3 K0 @7 z, k J
[177] B-339-23: Name set to B-339-23., `- Q( S& o9 E% N% n
[178] B-339-23 (PR): Name set to B-339-23 (PR).
! v- ]) f1 T. |7 M7 f; p' [7 T% C[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* ]; {! {& [ z8 C# @2 j9 C[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG., h3 R( `+ Z# }" l! G
[365] Stearman 75M: Nationality set to U.S.Army.6 B: o3 R% m! x; j1 q
[451] PB2Y-3R: Deleted.) o# b) Q" H' X: J* }7 x5 v1 x/ B
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
2 e+ k* L6 ^% B[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
. P8 [, h$ l$ v0 c: EMG; wpn 13 set to 500 lb GP Bomb.
; w r/ _7 p/ h[1923] No.1835 Sqn FAA: Delay set to 0./ S2 n3 q- ^ {3 _) D) P8 a1 v
[1924] No.1836 Sqn FAA: Delay set to 0.
/ b' s1 @/ ]' f[1929] No.1841 Sqn FAA: Delay set to 0.$ l R3 ~7 M- ]% p/ ^$ E
[1930] No.1842 Sqn FAA: Delay set to 0.
( ]% p) G3 v! R+ p" q[2587] VMF-211: Location set to [584] Pearl Harbor.
' y0 P" f* e; u: v3 F[2642] VMF(P)-321: Deleted.5 z5 s* G, p" `" G' H7 A
[2652] VMO(P)-351: Deleted.! Y4 r& Y7 ]1 E/ C) I
[2668] VMF(N)-511: Deleted.
+ C& T6 u5 O. B[2669] VMF(P)-511: Deleted.4 I/ k1 d+ G, T% ^: W
[2671] VMO(P)-512: Deleted.; [; `: z4 J. N$ L4 Y' d2 ^
[2673] VMO(P)-513: Deleted.
1 Q q. u+ ]* I[2675] VMO(P)-514: Deleted.7 P' H! ]; A d
[2827] VR-2: Deleted.
6 x8 W9 j8 L: \. u8 j[2828] VR-4: Deleted.0 k( q8 Y2 I! C; u
[2829] VR-5: Deleted.! y9 q3 |' m, i V; D7 ?
[2830] VR-13: Deleted.) Y" o2 v% m" z, @0 r
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen. ^7 Q4 E, K+ |3 a- m# i
USN patrol-type squadrons 4301 resize to 15 deleted.$ e) D0 ?* o4 k O8 B' n) V
USMC squadrons 4301 resize to 24 set to 4410.
8 B1 P' a& C8 v' M4 f, MUSMC squadron upgrade paths reworked.! e& @0 Z S [9 M5 p
Gameplay Change: Units with a/c MAX strength six or greater now able to split into& j& o% Y: G9 M0 y- a( _1 k
three subunits.
- r0 f1 K5 ]0 ^7 ^% K" C! n. t; f• Map/Base Changes
3 n: l" }3 P" I$ \0 ]& S+ k1. Garrison levels in China have been increased for both the Japanese and the Chinese.
2 A. c" ]2 {- `; {6 r; bNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400" U3 r# I, S! G) |6 \, x3 f( X
AV.
V; z& l' X) p P/ m& O4 D- t8 T2. Garrison levels in Japan have been significantly increased for the Allies./ j* u! @+ S) h, k
3. Garrison levels in India and the Philippines have been increased for the Japanese.* [% `9 b8 m: v
4. Garrison levels have also been adjusted in other locations, with some areas having9 j: l# w2 _* d. o* I+ a
small increases.
, T Z4 P, ^; A5 ]8 |5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an( |; f* Q+ n ?; V) [; _
Airfield.! u" r# z: A3 V+ k* J
6. The starting fuel level for Los Angeles has been increased.3 s1 N5 t: U, ?# F G8 p
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.2 [# g6 G( a5 @
8. Anchorage in Alaska now generates a small amount of resources." j' @) r M9 a8 t+ v
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
& P+ v9 [5 |1 N1 T9 D1 p4 |6 U& c10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.% ~. F5 ?1 @. m, ]0 ]
11. Nukufetau has had its port level decreased from 1 to 0.# i9 G4 A1 F) t( P2 A
12. Pago Pago has had its port level decreased from 3 to 2.
/ |6 j7 a8 Y- C- n- F& a, F13. The Christmas Island base no longer generates resources. The Christmas Island (IO)+ Q5 _' n4 }0 {
base does instead.6 E( G4 q( J. J; L: J
14. "Ahmadabad" has been renamed to "Ahmedabad".
, l5 H) l2 I4 F$ \2 n: Q% E- n15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
0 v8 r, r& K( S# T6 n; rrather than being concentrated in a small number of locations. Overall, Chinese
' W. M3 e8 v8 t2 j0 m, ^3 Asupply point generation has increased, to about the same level of supplies as in the' K% T% i/ C/ j" M( ?3 W2 f& a. Q* Y
original War in the Pacific game (it was a bit lower before).
! Y F. t j& |" W' ^0 s2 Z: p1 H( j, X16. Australia now generates a greater supply point surplus than before - about 5,000
7 \: J6 l7 b" Dpoints per day as opposed to about 4,000. Fuel requirements remain the same.7 T, B4 ~! T+ n
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41; |. R( }( g" y R% `
instead of hex 200,40 - and the road and railway networks in the area changed to
+ _2 r- e+ ?+ T( tmatch |