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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手- ~* @: H: t( Y, J1 ?& ~
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地址1:rayfile下载
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地址2:HTTP直接下载
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( s, r6 Z& v! J: A! n" ?* {9 L2 j【使用方法】:' F; ~; h [, j
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3 j8 ]0 Y, p" e# x【更新内容】:6 M$ ~5 y- D9 u* z; N. Y* W8 ~
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( V/ u- }- s8 l0 ~$ QChange History:
7 T: u7 ^$ c; Rv1.00.95 - December 7, 2009
/ M' I8 z Q0 r# Y• Second Official Update – This release is comprehensive and updates ALL previous
8 V* a- i4 r" S2 [) Xversions to the v1.00.95 level.
5 b' L$ Z5 `6 b7 CIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
# \0 S0 [- N/ c8 DManagement Addendum” which have been added to your Documentation shortcut subfolder
, l8 p) K& h% T! p7 Rand can also be found in your /Manuals installation sub-directory. These two6 f( J5 G+ S) `' Z% E
documents contain very important information on improvements and changes in these! ]0 ]; W. E i Y# N
areas.1 f4 ^( e: L* [, |/ u" ? c
• Code Changes: z4 C& l/ ^0 q: S) x
1. Interface Improvement: New Screen for Industrial Management% K0 X( j6 e- P% j5 Y
2. Gameplay Change: Air transport mission was using all ready planes. Now the
, ?! u7 Y3 L- Z' u' Snumber of available planes for the mission will be adjusted by the rest/training
" T7 x. S( Q" e5 m& wpercent as on other missions.
* g+ F6 H1 }) W+ G3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
" s9 A* H$ a- d! E8 o) F4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
5 o% y1 l9 e0 V7 v1 p- tshow in change command list
8 v4 f, ~/ ?1 M1 [) q5 W- U5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use' c; I0 @# |3 h+ [- s1 p
Bombs’ flag rather than the altitude setting
w0 D8 }. X0 o8 d3 r+ Q6. Gameplay Change: Full base screen now show the consistent over-stacked AF, D+ d8 z8 ^) C3 K
indicator ‘*’
. p# ?7 S9 X9 c3 I/ H9 j. K& }: Y7. Pilots who are captured or killed were still being counted in some group totals. They
# R6 ^5 p/ h( y, b* r0 Zare now removed from group’s pilot count, but still available for ‘Top pilots’.3 r6 B9 g" v1 o
8. Interface Improvement: The buttons in the lower panel of the main screen have
( E! ]' u8 j* ?+ F5 z$ @been improved. With the mouse over the icons on the far left, the number of groups,
4 x2 t1 S" a" ttask forces or LCUs at the base is shown. Added a previous page button when there
8 F0 |1 x0 e3 j7 F/ L" M8 kare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
& u) Q K' q1 J g2 Wtooltips sometimes were corrupted when other screens were displayed on the map and
: ^* g1 l* D2 h9 \' c+ a7 {3 ithe bottom panel was still active. This has been corrected.; Y5 [- C7 Q1 l1 d3 D
9. It is now possible to repair planes in excess of the group’s size
; R& Q0 E; A7 c0 A2 C5 U% i# s10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
. a1 a L, o1 ?' s. |9 {/ jtraining is incremental. Points are accumulated and once a certain level is reached, a
% }2 q9 X$ O" k& N* {- npoint is added to the skill. The cutover level is the current skill level; so as the skill. I" V* ^+ R+ s7 M( k4 W3 F
level increases, it takes more accumulated points to reach the next level. Combat, \+ e2 a# h- g5 p
gains points faster than training, and combat is required to reach 70+ skill levels.
- y8 v& Y P" C' |5 o3 KExperience levels behave similarly with the one exception. If the Experience level is5 w2 w' A. C6 F$ ?7 D3 H" Q9 ~
higher than the best skill by more than 5, a skill based on the group’s mission gains4 z0 e6 S ^& W
the accumulated points instead.6 X3 u) I& k; \: b
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
8 Q$ q, Y3 X5 Y! Nammo and return to base if required% d2 Q& {6 l! @6 l) A' Z4 T
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
% z: H0 c R9 U" W8 v N13. Gameplay Change: Malaria effects adjusted
6 D6 t6 f" C P8 b14. Fixed bug preventing port construction in certain cases
: ~- t/ G9 e! m2 h. b& [15. Fixed bug preventing combat engineers from building" q5 L/ `+ A# l+ b: d7 ~
16. AI improvement refining settings for LCU attack levels) b; e) w+ }8 F; Y0 p' P) n0 _% C& a0 _
17. Corrected unit TOE loading bug' p% y" R" v# T! U
18. Correct bug setting default morale and experience when not provided by editor2 j6 W; ^8 H; r
19. AI additional checks for level bomber base sizes W. p! n% `- C6 Q6 z* M v
20. Numerous supply tracing improvements+ n2 K# x- _/ |1 o/ q/ w
21. Numerous supply/resource movement improvements
~$ d9 [2 Y8 f9 E4 z( N. E' I$ M# X22. Corrected several land unit fragment bugs.
3 S6 X+ t3 W9 \( b" n% E23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF8 F& J$ W, Q0 ~& ]) @
arrives at the destination of the “met” TF before the “met” TF does. Also adjust, y+ D# v2 |6 @9 ^" ~
meeting process to reduce chances that the meeting will not take place until one or the
5 K- m) d" V) W2 |' `+ E6 F$ D, _2 Qother TF reaches the “met” TF destination. Also correct a problem TF could: B% Y9 @8 v- e, W6 E3 y) X
“merge” with a TF that no longer exists under certain rare circumstances.
" M' h3 I1 K0 {2 w5 `24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of. R' t3 @ C1 {5 [- y
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate, u7 f0 i5 C8 ^: P
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
* A6 R# {. n: \5 w) mdocked if the port has the dock space for them, but will auto-undock when adding a% [% g7 b' i7 G- i
ship to the TF causes it to exceed the port capacity.4 s7 @* y) Y+ m5 V, ~ g V
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
: \# D4 W d+ t3 z" Y% Aless likely to retreat to hexes containing other enemy forces and be more likely to
3 K- C) D* {4 b. Iretreat toward a friendly base.
# x5 O' @6 z6 K) `; {5 F4 c" T26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it/ E# R: R4 [$ x5 t# d$ K$ Z* M4 z
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded. ]% ^6 N. I. }
in port, (c) ships in port (disbanded).
2 Y' y2 J2 g! d2 Q7 S0 T3 @27. Interface Improvement: Implement search arc drawing on map( e) W5 j0 H# r% G
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,, u- F) ^; O* M
ensure partial rearming is in full mount increments, and adjust ops usage according.
. I5 |# Z3 z" c8 G29. Fixed naval support availability bug. Naval Support in HQ units that were actually at# Y. A. h, i, n
a base were incorrectly excluded from Naval Support totals at that base. This was! D( M4 a8 a* ` y% {1 D5 f$ @1 C
due to an error in calculation of Naval Support availability over HQ Command radius.
% E. I; x: m o }30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location: J9 X) O3 p! | y
could improperly interact with fragments of the same parent that were at other
" C( u( d9 j2 k) h# plocations and had been previously loaded by either the TF or one of the ships* F% @ \) m1 S( W7 D+ d5 _
currently in the TF or, if the load required multiple days, when unloading of other
1 Q8 R3 i4 P- {: A: c4 lfragments of the same unit caused and automatic switch of a fragment to the prime9 j5 D) M2 B/ W* G6 V# j5 r8 w
unit.
d* O# M6 i( D31. Corrected bug to allow repair of damaged devices even if ship has no other damage.9 g3 S6 g0 V- s4 m7 g! J# S
Previously repair of all system/floatation/engine damage would terminate repair of a, Z( ]( f+ T3 |% e( J, j4 Y
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
# d4 D1 t$ s/ E" d4 {now prevent full repair of systems damage and may “create” small amounts of system8 @+ `& z4 |' S
damage to keep the ship eligible for repairs. Note that this may have the affect of8 B) I+ w/ V7 I2 U! j+ N
small amounts Systems damage being not repairable at a location where it normally
. s6 S t2 e. d3 hwould be repairable if that location can not also repair the damaged devices(s).$ b% ]) r9 V( f$ }2 ]! u
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
2 T5 |/ D U! i7 \of aircraft) L5 B) C, p. a9 J3 e
33. Corrected several menu bugs5 x2 K0 U6 m9 \* }* g$ c
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" B& G' d- o: Q5 A/ j# h6 pland units by TFs.
, |4 j! Y- I) A/ `$ j; d% H35. Interface Improvement: Add “undo” for ships being transferred during ship/ I; n+ X' w, c' ~8 `" n2 v/ t1 i
transfer. Previous undo only functioned properly for ships being transferred into the
h0 x; \& b% N: d# B# J1 g5 iselected TF. Provided undo for ships transferred out of the selected TF.
( B! m* M6 o! H: u \+ j8 @36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
+ O; x( _1 f8 d% F2 x$ E6 w: Lis following another TF that is beyond the player-set follow distance. ^; C5 R8 X) E; @9 D" b& S
37. Change ship based aircraft repairs to be by plane, instead of by group
& l6 y) S' t6 F9 r' d; Q38. Interface Improvement: Made air group screen larger to reduce clutter
0 q/ { f/ A* h39. Gameplay Change: Adjustments to supply consumption by land units
+ Z3 u! L% i/ G- e40. Change to AI shock attack determination
+ d J, ?% I/ w4 n" E4 m1 z41. Improve AI awareness of intel on nearby enemy LCU) I+ J7 O9 A+ h1 W0 |5 C; a
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level5 C O( N! |: j! r$ O
43. Gameplay Change: Changes to AI production on “Historical” level
8 V [& U( j. p7 w4 [44. Improvements to save file process to reduce chance for file corruption, especially by& r: O' L) x3 H0 J1 N5 ~8 l
deleting the old save before writing the new one
. v' ?- U+ E6 p; L) ~2 T45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active+ f- w5 \8 w( u8 U7 v9 H: `/ o
46. Improvements to refueling calculations and processes. Ships are more likely to fuel+ A; k( _1 P4 S5 [2 G- C: u
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
3 n. C$ ]( z# k/ t( gsources for the “from port” and “at sea” variations.
- P# n2 k, {! K) }9 w' i: F+ P• Replenish from Port will now use the available fuel/supply at the port and on all# A* {. t5 p; b
replenishment ships disbanded into the port. For those disbanded into the port,
9 ], j5 m/ S2 O7 B& ~' j6 L( |only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.9 A" z) `) Z3 ~ ?2 x9 b
Tenders must be of the appropriate type for the ship being replenished. Note that9 U; U# @3 c `) C
port facilities are used in preference and ships in the port are only used if the port
( t' D# m' v5 [1 V+ d) ~5 His not able to completely replenish the ships in the TF.
7 X3 E+ i; H2 o8 i, a• Replenishment at Sea when the TF is in the same hex as a friendly base will now. [; X$ m; E$ e9 z2 c3 I' z) {
use all ships in TFs in the same hex but will no longer use ships disbanded into a
' n5 c& R$ a5 m) @# I* m% Mport in the hex.# o2 T) \8 o% \
47. Interface Improvement: Add new map icons to highlight certain events
* U3 f i& K6 _48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
' k! o' @) j d( u5 P! i3 Q% Wsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
* h$ d' X L+ k v, Yport or from any TF that is currently off map. Ships that are not badly damaged
* B# x/ x+ y/ Z3 h0 }9 h& c% Xcan be withdrawn from some on-map ports or from TFs in certain on-map regions.9 c. C# n: x8 y6 c; s
For on map, ship may not be on fire, total damage may not exceed 99 and no
) D' H5 U% A& ?$ Oindividual damage type (system, floatation, engine) may exceed 50. Ships may not
" o" b7 ^. h1 _# H1 n. Kbe withdrawn from any on-map location where the enemy has air superiority. The! {; n" P* }; o0 s1 D5 G" k# y% a
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
$ A. J, S( ?- U6 k4 E L' @4 Nof being lost or further damaged. On map withdrawal ports are set based on the
. ]( \2 \. L: m7 D P& ^( J) Ehistorical exit locations for ships leaving the Pacific:. O- T% a- F6 @8 v7 C
1. Any level 9 port.
- l# j2 }+ c9 o0 {' Z- g: t2. National home ports of the United States, Canada, India, Australia, and New# q8 z! E3 V2 |% \
Zealand (with no port level requirement)
9 W, E1 G0 p( L8 ^8 s2 U* J3. Any level 7 or larger port on the US or Canadian West Coast.) j5 ?* n4 }& j9 a+ ^. c
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself); u! P/ F' R; h
5. Any level 7 or larger port in South Eastern Australia, plus Perth., i0 I0 C6 k* a; P* b
6. Any level 7 or larger port in New Zealand.6 E6 ]+ l2 l' J+ H0 J. {0 t9 Y
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
) m5 }: D2 S" f4 f* eanother ship actually sunk, the data for the two ships could be mixed. Depending on5 E) V6 B3 ^( W' O& g% n
circumstance, this might result in one or even both ships being reported as sunk.4 Q' r! t7 r4 ^( H0 t
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
\3 \% o6 {# _: q5 U ?; Z1 G9 _TF list screens. The calculation will continue to show the remaining ASW capability6 W( f; [) }1 Q& q
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is9 x- ?7 x2 R- U( ~! W! A1 _6 ~* p
now based on full load for all ships in the TF.( `7 F+ D1 A @1 P/ p, i
51. Resupply capacity for bases added to editor2 _' ]) q7 h4 e2 O5 A
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
6 ~: P, f- t- W. N6 S- d( ^* d' a! {. e53. Adjustment to AI unit planning level based on AI difficulty
# Y1 T8 b/ Q* [. J) V54. Ensure minefields are created for proper player when a single TF lays multiple types
8 j0 n! d. P$ e w- w1 g! k; f' Kof mines. Player of minefield properly set when first mine type laid by a given* | {- A/ N; x& m
minelayer but a similar check was missing when the TF contained minelayer(s) with
6 W% D0 m0 l- x9 O) V1 y6 A, D6 Ztwo different types of mines.
5 D7 b$ U) q8 o$ H55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
5 J$ t* o& \0 X' V10% loss of supply and fuel, and 1 VP and no supply movement into or through hex6 K! B/ J# S7 x, R! ]
for owning player, if partisans attack and cause damage.3 S/ V& m0 u( e' Z
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
. N8 w U8 R6 I5 R( ] Kmechanized units
4 q$ B4 ?0 U& a- S$ Y" o57. Gameplay Change: Land combat effects toned down6 f2 j; \) s3 q* K
58. Ensure AI captures empty bases
/ ]1 O; k* j- ?6 k7 G59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
6 _7 C6 a* B+ g; ], Nsave from moving them ashore. Training from disbanded ships does not increase the" V; O& c; D# t0 B
pilot mission count.3 L9 e/ ?! P# E
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
/ @ X8 r* {1 W. d$ ^' Corder to help identification of saves) K' f/ \- t! O4 R$ I
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
+ O) S- J9 c/ q" s- Q62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: Z8 j" e. |, ~ r. A umust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level/ W5 ?$ Q! b/ U; Q- M
bombing attack. Groups were at maximum altitude and conducting glide bombs ]# }% g7 _3 t4 ?0 e; V3 w
attack, sometimes without engaging CAP or flak.
& q- o; ?) P' f" `/ O% X9 C63. Changes in order to standardize inactive Soviet group’s training options;" D! r' D9 X9 C' E' [ h" J6 F! Z
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
" M, T/ ~4 _; y9 c" \( z# DPilot Management for more details). The number of pilots on the group lists is RED if
% s6 a; N" s7 N" oless than the number of ready planes in the group, indicating a shortage of pilots. This; I0 ~/ B7 ~7 r9 a4 k$ p
shortage may be filled automatically or manually for a mission based on the pilot% n$ T6 G a" r! q
select mode.
" U8 C- e7 v" S65. Corrected issues with group destruction on scuttled or sunk ships and groups on
4 M( _+ l% |$ f8 Nwithdrawing ships6 u6 a3 R+ g& |, ?' S
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at, C. B2 Z5 i; x% c
close range
5 C. z E" n2 B" m67. Gameplay Change: Greater weighing of crew experience in surface combat
9 g/ r( d7 m) r7 y: H# `68. Gameplay Change: Limited radar directed fire, increasing over time6 n; z* p8 y! ` w. H3 X
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface/ l5 F, G# ^# K. F& Y
combats at 1000 yards
: p1 w! f3 d$ a g6 b! I. ?70. Gameplay Change: PT Boats less likely to attack in daylight
" R( f1 O7 U h( O1 S71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
# e; \% B( X/ `hit in ports and rivers2 M' q# R& D S0 y
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
( D( `% s/ J) \+ E* gperformance
! Z+ S9 b% \2 M( d73. Torpedo hits on escorts not showing in combat report bug fixed! S' q+ K. D2 ?
74. Gameplay Change: Aerial ASW less powerful in early war
9 t' f. `5 C+ P7 j( e75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
" {7 e, n* d! H& v! A+ odiverted fragments having planes but no pilots. Pilots still flying planes are now
! s; F: R) o i( F. Z# zignored for sinking ship purposes until their plane lands.
5 s+ p0 i6 }9 U" r9 Z7 c9 \76. Group transfers in off-map bases from a ship in the base hex to the base itself were7 Q$ u, i. w- p
being delayed ‘4’ days. There should be no delay.
* B( X k8 v6 k! n77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
: q' M4 u* h8 W6 n) jthe convoy disbands.
5 z: |7 D: L8 d8 T) O: [1 s* W78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
: @; x8 m' X9 j7 W: j- S: [hexes. The range was not changed when the game scale was changed.
- J: P% R' ]4 V) S4 p! W' e79. Fixed bug when displaying search arcs at a base
! i; i/ [& c: ~80. Fixed Escape key on Industry Management screen5 b, u+ M* z9 N4 E1 c
81. Fixed oil and resource in totals on Industry Management screen
) z$ x; }3 U9 R( u82. Interface Improvement: Add an extra line to the Industry Management to show total
+ z& F# `! [3 F7 p# T2 fshut down industry on Industry Management screen
7 e; H* y4 F; ?) T. ~' F: G83. Interface Improvement: Add base select to Industry Management
( G$ R6 R4 L1 {# ^# ~" D0 O84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as7 _$ ]# T0 ?% X' _2 W
ONE group for Admin stacking purposes; the presence of all three in a base counted. n) x; d( P: d
as 3 groups for Admin
z- p* {0 d, c3 O$ ?, y85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups" l4 ?( a/ N- ^7 i; L
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
2 Y$ Y+ N; u% k& Z9 C+ m3 _FF being affected by old stock code that cleared the secondary mission.
9 ~# w' S& H; o6 z# Z87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
$ e( D( f e8 S0 e( C) ^# t88. Fixed an issue with tool tips being offset from actual hex when forming new. L8 W3 l3 W7 E6 e( I6 e% Q/ T5 y
taskforces
: ]" ~$ B. R8 q& U89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# u) ]7 z8 `8 o' |the end of turn save only. Preferences are now restored as saved for the player at the* @- X- m2 P" U% o
time.+ |( [8 L- P m; ~
90. Changed air supply mission to use a friendly base as destination, if both a base and9 |# ^. y- n+ X$ T
LCUs are present in the hex; it was sometimes giving the supply to the first unit only( W# A* z$ T; a" n4 j
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
( q( p# l# n" i6 _9 a0 n0 C5 zmission was canceled because the enemy LCU was selected as the first unit in the
& Q! a. C6 T, U2 A$ `- Xhex.4 u2 j- @5 j4 ^
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.7 D' s; h+ [' R, |
93. Prevent very low grade TF commanders from returning single ship TFs to port to9 P! @# x2 D, ^/ |6 u4 K
rearm when rearming not needed.& m" O+ d/ ?7 _, L2 t3 @( d, w
94. Fixed the supply cap and monsoon effects on supply
/ z" m+ @3 A+ F& Q95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
2 g5 j7 M9 F/ B1 ]+ k$ I, Fmovement.
3 \$ p+ T k: B5 `" H96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
& G; ]/ D8 b1 |; c% c) wwhen Soviets are inactive.4 D3 v9 L" g& N
97. Tweaked resupply task force to Japanese bases.+ r& @2 r8 R% K9 {6 w n! }
98. Fixed a HQ/Chinese unit respawning bug., f+ W9 T/ i' p7 g" F8 C' C
99. Restricted permanently disband/withdrawing air groups from being able to the the- q! H2 V0 d) |0 [, Y
“Trainer” option in the type of pilots to use.
8 H! ~ E5 ]- ]7 E! s100. Restrict the options available to pilot movement in permanently
/ j6 X2 s2 L+ V4 p, gdisband/withdrawing air groups; mainly restricted to making them active or in-active8 I$ j5 E4 d, c! n/ |. A. |- U
within the group.
$ Z' w) {8 h" s5 x5 `0 A101. Fixed error in splitting air groups caused detachments not-in-play still attached to7 `/ H7 S' l# L: ?
parent group - stops divide ability
% Z( }9 H1 W* Y( l102. Fixed an issue where some autosaves could reset game options.' a+ Q3 @* w0 w/ j7 ?! b, m
103. Disabled the ability to make a group a temporary on-map Trainer.8 e, J* n! t. }- |& ^* P0 ^
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high+ t* t, H e8 t, ?9 I
FATIGUE pilots.+ R+ V/ U9 s4 |% q
105. Made some adjustments to Kamikaze effectiveness.
+ _4 ]& E6 o3 `6 G* D s• Naval Data Changes
4 }) M$ V2 Y+ x* z) M% O% s1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
' F5 W% N1 a) H$ R4 k/ k4 IClass
" A+ Z1 H/ b! m7 ~$ s- pScen 001, 002, 006 (007, 008, 009)6 m' S' x G1 K
0021 – Australia – correct weapon facing. p( Y* ` x4 Z; M6 i
0418 – Helena – correct tower armor from 0 to 1255 T$ I+ s3 f8 ~( C6 m4 d
0767, 0769 – Chevreuil – correct endurance and fuel: y9 B# d# \2 S& w8 h7 F
0770, 0771 – Duguay Trouin – correct weapon facing8 R4 E" J) n2 O5 {% l
0772, 0773 – L’Adroit – correct endurance and fuel# M$ u5 d9 R8 ?( d" a: c& Y) H
0774, 0775 – Fantasque – correct endurance and fuel& P/ a! a# x' F3 m/ o
0776 – La Galissonniere – correct endurance and fuel9 A# ^, D' J) o. p
0776 – La Galissonniere – correct weapon facing5 U" l; X' u$ m @; v: g' B
1013 – Yubari – correct weapon #4 turret armor
! E0 y) C! |& e- K9 u; w- U1102 – Furutaka – correct weapon facing
. j6 f! z( s1 c0 q+ ?3 m( _1107 – Aoba – correct weapon facing
: x0 \' P( u2 z1112, 1113, 1114, 1115 – Myoko – correct weapon facing0 w* V! A3 }: b" x2 r
1730 – Yamato – correct weapon turrets8 J' ~, z* P2 [0 B }
2025 – Kongo Maru – correct weapon facing. d6 x( [5 h$ h9 J8 u3 J4 A; y4 v C
2202 – ARD 3000 Ton – add Japanese small ARD class4 M0 Y5 v7 X, Q' i
2903 – Gnevnyi – correct weapon facing
5 U" P, L/ ?) N7 m% c1 t2915 – MK Cargo – correct weapon facing R; S2 h4 e; D+ S1 P& Q
2918 – KT LST – correct weapon facing
) h% g$ w2 ?9 v- x7 hShip
! P, q2 G3 R$ V1 e6 N2 X9 Y- D9 ] eScen 001, 002, 006 (007, 008, 009) changelog
' `6 K8 p$ j0 z* d1 aAll – update weapons from class to reflect weapon facing corrections7 G2 _: J- K6 o* Q) [5 _9 z
0999 – Dublon ARD; add small ARD to Truk9 m; B6 G7 u9 q1 u) _" s+ V4 j
3550 – Laffey; correct entry date to 420430; y. E( I7 S" T' l! J8 `' R2 Y, l
3580 – Frankford; correct entry date to 4304307 g' U! \* r( k8 G: X! R" O% v
4317 – Thornton; add Clemson AVD at PH
" j. Q( u! D; ?4361 – Henry A. Wiley; correct entry date to 440930
/ l5 A h- U6 A( M2 d! T. |" z5222 – Rixey; rename to Bowie
# H3 ~/ H/ t* J. ~* t1 b5223 – Hercules; rename to Highlands
, T; r* W9 W9 D6 x; D5 L* K5251 – Pinkney; rename to Pickens
1 G `- T7 y4 A# y. E* Z" r+ a; x9253 – Madras City; correct entry date to 420228! U8 u* @1 \- V1 N
9728 – Indus; delete duplicate ship entry
: S. c1 S/ E$ e. W) N! l. f9837-9849 – Soviet Fleet; correct ship name spelling
c. P8 u! E. t" ~3 N11316 – AFDB-2; change arrival location to # 524 Seattle) e% }( p. v5 A1 n ~1 w6 _0 o
11364 – BYMS-2055; correct entry date to 430228
$ c& D+ z/ V4 ]- W" ]; y& M. S11365 – BYMS-2059; correct entry date to 430228
$ S* }7 J7 Q6 A- h( d0 J0 X, ?14070 – Ha232; correct entry date to 460228! x. P: }& Y4 @9 D5 o
Scen 006 and 009 ONLY
) O Y/ S& f- N! m0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4450 }: V/ C# B: @
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
* ]2 v- X% Y% L& M+ T( H5 H: W) |0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
4 f: d2 L4 s0 W; B0 ^4 D" O0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: h( M+ x' t: i. W0 S3 r
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
$ U1 g- E0 n) @! w/ D3 k1 `* ?, f0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
$ n1 |% Z% H4 z, |; P% Q+ ~, n5 T0043 – Hiei; adjust fuel to 4175/ l0 b% m. z( }6 g% r; y
0044 – Kirishima; adjust fuel to 4175
# C1 O6 H& z) e8 ^/ u N0067 – Tone; adjust fuel to 17751 X" P& ]( v1 B4 K
0068 – Chikuma; adjust fuel to 17755 f- e+ {+ u: c" r- P0 ?: D9 b2 A
0118 – Abukuma; adjust fuel to 8339 _5 E1 \& `. }* t; l
0146 – Akigumo; adjust fuel to 265
/ e; P' I- i) T. o0168 – Kagero; adjust fuel to 265
5 D8 r7 j* b t/ o. Z) {$ h1 [3 i# s% u0176 – Isokaze; adjust fuel to 265
+ u! B* u8 ]1 t9 l. Z2 u0177 – Shiranui; adjust fuel to 265
/ f' r) l6 S P• Air Data Changes+ L* d' k) T8 }0 U2 z9 o' r
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.8 J$ i& r9 r) x5 `7 z
[177] B-339-23: Name set to B-339-23.6 m/ n$ G7 e& P( a! I, |+ k; i
[178] B-339-23 (PR): Name set to B-339-23 (PR).
5 L$ T2 f" o, F* O* c, W2 |# D[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ T# _* V8 J/ e- L
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. p; T+ B2 V) Z0 A5 b# o8 U
[365] Stearman 75M: Nationality set to U.S.Army.- a; j* O( e! V
[451] PB2Y-3R: Deleted.
- l! K0 r$ H! c8 x' l& _' E[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.1 r7 J2 N1 X) r/ E. Q! w
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning) }: Q' {' n: q$ e2 F8 z
MG; wpn 13 set to 500 lb GP Bomb.
: H B. d F! q2 a[1923] No.1835 Sqn FAA: Delay set to 0.9 l. u* Y3 e. q
[1924] No.1836 Sqn FAA: Delay set to 0.* y5 g' ^8 \7 t* |+ f* u
[1929] No.1841 Sqn FAA: Delay set to 0.4 V" U1 L/ ]( C: s: j# t; b
[1930] No.1842 Sqn FAA: Delay set to 0.
% S# d8 {, b @6 C% x0 z[2587] VMF-211: Location set to [584] Pearl Harbor.2 q" M# k( N% o% g4 L
[2642] VMF(P)-321: Deleted.0 \7 {+ n4 E! I- h
[2652] VMO(P)-351: Deleted.
7 n2 h- q& M2 D1 l( |! X6 i1 b[2668] VMF(N)-511: Deleted.! V, C3 U: }1 v/ f6 w# I/ ]
[2669] VMF(P)-511: Deleted.
# Y( a, D4 v2 v( G( o z3 i- z[2671] VMO(P)-512: Deleted.% ^% D) i6 b* c
[2673] VMO(P)-513: Deleted.% V1 d. ~0 Q, N) r2 l
[2675] VMO(P)-514: Deleted.4 q1 R+ V- s1 J/ v
[2827] VR-2: Deleted.7 b# g I9 p4 q a7 Y% W/ i
[2828] VR-4: Deleted.% h' P$ W: {- u& i6 G o% ]
[2829] VR-5: Deleted.- [0 ?: T: ^* n) p; a
[2830] VR-13: Deleted.( q, M0 H2 c/ t1 k
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
! e J9 U9 E) `% D5 `0 J8 L& OUSN patrol-type squadrons 4301 resize to 15 deleted.$ H9 s6 i P& [ x
USMC squadrons 4301 resize to 24 set to 4410." k$ T& b: v4 n0 \3 N m
USMC squadron upgrade paths reworked.
- u% j- w) g5 b: `( s* z' ^Gameplay Change: Units with a/c MAX strength six or greater now able to split into) g3 M3 |1 n1 z3 m0 X
three subunits.4 J( T* }: i3 i" h$ P; ]
• Map/Base Changes
- e% i5 Z% O$ V7 e1. Garrison levels in China have been increased for both the Japanese and the Chinese.
. E7 h& C. T+ i. ^( ^) BNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400, `* R9 R g# }7 G n
AV.
) [# V2 ^3 B! c# [6 r% [2. Garrison levels in Japan have been significantly increased for the Allies., R! A8 w2 f, o
3. Garrison levels in India and the Philippines have been increased for the Japanese.
& o+ h6 B* F G, M- ]4 Z4. Garrison levels have also been adjusted in other locations, with some areas having3 w7 [7 Z. A8 E1 o; @
small increases.
" B7 _5 H5 g- ?! ]4 @3 l5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
- T9 n2 n; r; a4 dAirfield.
8 P1 i7 E* h8 R, e! E& |, e6. The starting fuel level for Los Angeles has been increased., {8 x9 U' C1 \4 b$ q
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.! a: c6 G; h8 q x- }' J
8. Anchorage in Alaska now generates a small amount of resources. n" H% O+ K: x! h- i
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." v H9 O" X3 c1 K3 L p7 ~( Y
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
# e1 J: A7 n2 g/ f9 A11. Nukufetau has had its port level decreased from 1 to 0., a9 l! ~% i: V" o# r& P
12. Pago Pago has had its port level decreased from 3 to 2.4 {: |- Q( r2 b* K* I: B0 j
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
9 Z% s6 G% Y& z! h5 k hbase does instead.- T ~1 x( {* M( j: c; x
14. "Ahmadabad" has been renamed to "Ahmedabad".5 U+ u2 `( `, n/ b ^
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
/ t8 l+ t1 }+ |rather than being concentrated in a small number of locations. Overall, Chinese/ J6 |( V! z/ O. l# m
supply point generation has increased, to about the same level of supplies as in the. B, `4 m" z, C' X
original War in the Pacific game (it was a bit lower before).
; ~: ~+ T4 _! b' S( r$ N! Z16. Australia now generates a greater supply point surplus than before - about 5,000
# T1 ~: c5 [7 qpoints per day as opposed to about 4,000. Fuel requirements remain the same.' ~/ j7 c1 u" M) D0 g3 z! E9 C
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41! p- n9 N7 v+ _3 t; M
instead of hex 200,40 - and the road and railway networks in the area changed to# C% m: z4 _- s0 ^ ]
match |