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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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地址2:HTTP直接下载& d% ]0 K9 Z3 j4 Z7 N/ F
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将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:
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Change History:
( \- P( {& b) @0 `v1.00.95 - December 7, 2009* q, H# Q* {3 d) s
• Second Official Update – This release is comprehensive and updates ALL previous
9 P, O! w2 f& z Q! k2 iversions to the v1.00.95 level.
X" x7 S1 w" E0 ] S4 G3 N1 AIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot# y4 @( f/ t* k- E7 Y- Q, f
Management Addendum” which have been added to your Documentation shortcut subfolder
. B* |4 P6 s! R9 S9 l; uand can also be found in your /Manuals installation sub-directory. These two
0 q: p8 Z' r% W0 |# hdocuments contain very important information on improvements and changes in these: _% k7 e- Z4 h2 Q7 L( }# ]" s
areas.
$ h- f0 Y& t4 B9 B# A7 ?• Code Changes
2 E Q* N4 i8 L h: h( N1 X3 d1. Interface Improvement: New Screen for Industrial Management
0 E( s/ u, Z) o- p2. Gameplay Change: Air transport mission was using all ready planes. Now the
) g* [" U6 ?, u3 h) G- bnumber of available planes for the mission will be adjusted by the rest/training
# |+ `# Q! ]* T" Epercent as on other missions.- M" D4 ]+ t6 @+ v- ?" s
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes; k2 S1 q) ~9 b9 q5 P1 q* Q6 ^
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
t1 E$ X8 M( U! }show in change command list( z l5 J1 I3 c: T+ h5 H
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
' V8 ~/ S8 d0 x. n9 ?: {Bombs’ flag rather than the altitude setting
3 u y2 s0 V1 ~6. Gameplay Change: Full base screen now show the consistent over-stacked AF
' D [ a3 z9 e% v& h' jindicator ‘*’: L; `. D) o- S) d, z
7. Pilots who are captured or killed were still being counted in some group totals. They: P' a: s# N, h, D
are now removed from group’s pilot count, but still available for ‘Top pilots’.& c, Z/ n! V7 ]- ^* j0 [8 L, Y
8. Interface Improvement: The buttons in the lower panel of the main screen have
& d% o9 @3 N0 k9 X; O- }" Zbeen improved. With the mouse over the icons on the far left, the number of groups,
# K, c. v8 a5 F- q! Stask forces or LCUs at the base is shown. Added a previous page button when there
" A& m% v2 [9 U; Eare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The# s! F2 S u4 N4 ~
tooltips sometimes were corrupted when other screens were displayed on the map and
- J/ s4 I: }' S3 gthe bottom panel was still active. This has been corrected.' g8 V$ F2 [, l% h* F
9. It is now possible to repair planes in excess of the group’s size1 t$ Y+ V# n, m8 {/ j+ V- ?
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
$ @2 `/ | V2 Rtraining is incremental. Points are accumulated and once a certain level is reached, a) z- k9 _# F3 E4 g5 y3 @% M& N
point is added to the skill. The cutover level is the current skill level; so as the skill" ]$ q$ @- G4 V9 ^3 N& t# Z4 n& h
level increases, it takes more accumulated points to reach the next level. Combat v: {, l. P U d \
gains points faster than training, and combat is required to reach 70+ skill levels.0 G5 e3 F, W8 _
Experience levels behave similarly with the one exception. If the Experience level is
' D: m- D7 M" X* O$ ~7 T, Lhigher than the best skill by more than 5, a skill based on the group’s mission gains
1 Y1 h( ]. J, ^7 ^( Lthe accumulated points instead.
. }2 B4 G1 b! o7 Z11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,+ J' G9 ?( x6 f2 h* j$ M
ammo and return to base if required# j0 k6 X6 }* s% }; ~% r" _2 l9 k
12. AI Aircraft production will now stop based on comparison with on map aircraft totals: v0 r) B; o: }) W1 Y/ Y. X
13. Gameplay Change: Malaria effects adjusted
! L- m! F! j8 o" Z4 g, @0 N, u14. Fixed bug preventing port construction in certain cases
* [" p7 J( u' s* c2 o' A15. Fixed bug preventing combat engineers from building7 A# a) w, V- g4 W/ v
16. AI improvement refining settings for LCU attack levels
2 C& p9 j% R2 U! s# B17. Corrected unit TOE loading bug8 i/ j2 G" s" O5 f1 u x/ G
18. Correct bug setting default morale and experience when not provided by editor
( P9 Q. W: j' H; K19. AI additional checks for level bomber base sizes7 L7 m% A: ^& V
20. Numerous supply tracing improvements
2 Q; ~% b4 W! O, |$ c: R21. Numerous supply/resource movement improvements7 @; f/ d7 z7 k& I
22. Corrected several land unit fragment bugs.
; M' m4 ]! g% W4 v23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF3 h+ h' D6 ~9 O
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
* @, ?# L0 G1 b+ P( H _meeting process to reduce chances that the meeting will not take place until one or the
7 R5 V- p7 d% n5 l0 p) Q& e' bother TF reaches the “met” TF destination. Also correct a problem TF could
8 W r. z) l" O7 c Z: a4 w' }& T“merge” with a TF that no longer exists under certain rare circumstances.
5 p& w% T& _/ g6 G$ U6 V: ~24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
h6 Y& P( f6 {# M6 E4 Tdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate$ Y2 {8 D0 j: G
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be' B1 ]4 r2 B2 B$ V# a7 W
docked if the port has the dock space for them, but will auto-undock when adding a
. @8 Z0 Y6 ]; O1 F6 F3 J- V. Nship to the TF causes it to exceed the port capacity.
9 g8 [2 Y0 q7 b( t$ m6 v/ ^4 [25. Adjustments to naval retreat determination. TFs retreating after combat will now be9 H0 z0 H, ?5 ? M/ y( Q) U6 {$ @+ U
less likely to retreat to hexes containing other enemy forces and be more likely to% {% Q" P3 |+ A2 [" @
retreat toward a friendly base." U. ?) C$ H- e. e: u- k+ b
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
1 m; U0 M) G7 H6 d9 Pis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
b6 V8 ^" m5 s* n; T' E- M) P# jin port, (c) ships in port (disbanded).
' y" Y3 d* x; }+ P9 [! r4 }27. Interface Improvement: Implement search arc drawing on map
3 y; O7 y. q) j' U% \. O& b7 l0 `28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,/ a( v# H6 {- P6 ] e5 T( p
ensure partial rearming is in full mount increments, and adjust ops usage according.
$ l7 c- U5 c, x% O, N$ n9 k29. Fixed naval support availability bug. Naval Support in HQ units that were actually at5 H* c- c. Z% Y; P8 s+ o) |. z1 N
a base were incorrectly excluded from Naval Support totals at that base. This was7 n! J. o* M) E) q
due to an error in calculation of Naval Support availability over HQ Command radius." U/ y( p4 h# P* G* O* a* S
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
3 G4 q8 }8 m1 ]& X$ S& bcould improperly interact with fragments of the same parent that were at other$ ~* p4 X `; s
locations and had been previously loaded by either the TF or one of the ships
2 t1 X$ I4 e: G: Q- `currently in the TF or, if the load required multiple days, when unloading of other! N) Z* A2 w- e/ G8 e* S' E2 R
fragments of the same unit caused and automatic switch of a fragment to the prime5 A& w. x! T& S3 G3 p
unit.
1 g9 Q) y1 H5 {' [6 ^. K* e+ U31. Corrected bug to allow repair of damaged devices even if ship has no other damage.4 Q! X: J7 F- F
Previously repair of all system/floatation/engine damage would terminate repair of a; a. i+ r2 j0 S; z6 M
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will8 C3 W& k3 `5 s" ~ v, N1 I8 S
now prevent full repair of systems damage and may “create” small amounts of system
' {9 B8 N: |4 o' Q6 ~damage to keep the ship eligible for repairs. Note that this may have the affect of$ ]+ i* b5 K; }, q
small amounts Systems damage being not repairable at a location where it normally. h5 _- A5 I. N$ q$ f
would be repairable if that location can not also repair the damaged devices(s).# [# ~- ?+ W* F7 a3 i, b& \* d
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; _% D5 T; j( N% xof aircraft* m, M6 E& J+ U! S. K
33. Corrected several menu bugs
; v7 m7 k/ \! Q. Q% g34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of; J) D$ s. z! R4 K2 R! l! E. d
land units by TFs.
) u! Y# w' w+ S35. Interface Improvement: Add “undo” for ships being transferred during ship
; W+ p% n+ r7 N6 w* }transfer. Previous undo only functioned properly for ships being transferred into the3 O7 y8 @5 J7 T/ o# j
selected TF. Provided undo for ships transferred out of the selected TF.
) R [: k- H! S/ A* b36. Corrected bug causing ships to move in excess of maximum speed when in a TF that: V5 ^! r2 t+ j, }, A7 U" U4 @
is following another TF that is beyond the player-set follow distance.
" T: p V& k8 T+ B4 h# ^37. Change ship based aircraft repairs to be by plane, instead of by group" O; p0 l, G/ {* `; v7 b
38. Interface Improvement: Made air group screen larger to reduce clutter
4 t5 P5 r, M5 ]* }) G% r8 J5 @39. Gameplay Change: Adjustments to supply consumption by land units
9 e( X& \! ~( L$ g1 n40. Change to AI shock attack determination
1 ]) Y5 Q: t0 c. B" g41. Improve AI awareness of intel on nearby enemy LCU
$ X- O- }6 C P# q42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
* _# d; ~$ m+ U5 f' P$ r& `43. Gameplay Change: Changes to AI production on “Historical” level
# B \8 w. q4 n; P5 V6 Z, C44. Improvements to save file process to reduce chance for file corruption, especially by j% M1 U# O+ p1 r
deleting the old save before writing the new one* m0 W( l- E' L/ f9 ^2 P
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active8 ~1 H' z j X F
46. Improvements to refueling calculations and processes. Ships are more likely to fuel2 m7 m$ V" P) c. w% e1 I) R% {
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ _, Z# U# S; s
sources for the “from port” and “at sea” variations.
" V2 ^) [+ O- A2 [4 P+ J; k( W• Replenish from Port will now use the available fuel/supply at the port and on all t* M4 N& f, V" r% y
replenishment ships disbanded into the port. For those disbanded into the port," o1 w1 G' {* [' \
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, w ~7 ]* e. D a4 F. i! VTenders must be of the appropriate type for the ship being replenished. Note that
: D" s! x& z `8 X' z: \( Lport facilities are used in preference and ships in the port are only used if the port8 T @! a1 E7 O! r
is not able to completely replenish the ships in the TF.: K% A- D. b: B8 |* B
• Replenishment at Sea when the TF is in the same hex as a friendly base will now" |$ {/ U1 d4 E/ f& a! o
use all ships in TFs in the same hex but will no longer use ships disbanded into a
+ T: O d& D1 {7 ]" R7 {port in the hex.0 Q: K; T) P) ^4 F, a0 Q, I5 e
47. Interface Improvement: Add new map icons to highlight certain events) H8 ]" g8 X6 V1 c
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
" q( y6 V/ d& a/ {- m9 }: Ismaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
, z; w1 T( s1 _2 rport or from any TF that is currently off map. Ships that are not badly damaged
( Z( V) F. V$ b F: `/ S" z8 fcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
4 U) z! T# b$ g5 E) [For on map, ship may not be on fire, total damage may not exceed 99 and no
$ P9 J+ W$ K- n$ E! tindividual damage type (system, floatation, engine) may exceed 50. Ships may not
( g: c( f% k* M' D" K5 _+ Zbe withdrawn from any on-map location where the enemy has air superiority. The
/ \( f/ t; d+ Nintent is to prevent withdrawal as a method of saving a ship that stands a good chance8 `1 K* o/ T. w
of being lost or further damaged. On map withdrawal ports are set based on the
: ]! C' j! q2 Z1 a: W2 \6 r j9 ghistorical exit locations for ships leaving the Pacific:3 ~ S6 e9 @5 t0 ]% Y9 p2 f! {" U
1. Any level 9 port.
* D9 l) M) c) Z: r m7 W2. National home ports of the United States, Canada, India, Australia, and New
& A) k; F9 ]' l1 ?( [# \8 O- U# \Zealand (with no port level requirement)
; f+ }) I, B( a- g, x3. Any level 7 or larger port on the US or Canadian West Coast.
* t p0 ~6 s( M3 {3 A4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)' V5 F2 Q% f/ y5 x
5. Any level 7 or larger port in South Eastern Australia, plus Perth., ] B7 N0 ~5 P! {
6. Any level 7 or larger port in New Zealand.
2 y3 c5 V, J# ?! J/ [7 G; s49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of# Q' { A# C4 }+ k# V: U
another ship actually sunk, the data for the two ships could be mixed. Depending on
: ^: @. z# T; l1 ~# vcircumstance, this might result in one or even both ships being reported as sunk. h9 f. d" N) z. \ t7 ~, S v
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
8 f) a: @7 H- }( X1 C# _0 oTF list screens. The calculation will continue to show the remaining ASW capability' D* |* r$ q/ W3 [( q
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
3 B+ f$ ]3 k- i8 ~now based on full load for all ships in the TF.
' a: x6 k+ S3 H u; C" M7 `51. Resupply capacity for bases added to editor
7 A2 d& Q: i# v, p2 @! P' U52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units G; D0 T; B: k( b$ v) R. F2 X
53. Adjustment to AI unit planning level based on AI difficulty' B3 m& O+ p7 i$ f
54. Ensure minefields are created for proper player when a single TF lays multiple types: {5 o1 j2 j9 d! ?2 r
of mines. Player of minefield properly set when first mine type laid by a given
. N G+ s" f0 z1 L$ K" D+ p) B. b4 Uminelayer but a similar check was missing when the TF contained minelayer(s) with
v+ k' Y9 p# O5 gtwo different types of mines.
( m; q5 t, h: G/ v55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
8 D8 Z- P' F T- [: g8 M10% loss of supply and fuel, and 1 VP and no supply movement into or through hex2 ^, z# I( i9 w
for owning player, if partisans attack and cause damage.
( P* N2 E# P5 x( ?3 d56. Gameplay Change: Movement rates for clear and desert changed to 25 for, N( M2 Z2 ]# \3 x: o5 {% N1 [/ o
mechanized units/ v5 @# B" }9 @+ [& h$ R
57. Gameplay Change: Land combat effects toned down& e# r1 F M/ `1 B; n
58. Ensure AI captures empty bases
2 l) h! Z3 o T8 \+ m59. Gameplay Change: Allowed groups on disbanded ships to do training missions to% b4 N+ r2 |' e
save from moving them ashore. Training from disbanded ships does not increase the
0 l2 _. _' Z7 W) hpilot mission count.
% Y$ u. W6 o/ U60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in; L! y$ [1 w) L; {3 ^
order to help identification of saves' q* B* A% S) u
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)* h3 f5 Z% n' n' ^$ B
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group, s- ~' z! O& {' W- y# g) }
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level8 T4 m- N/ j' |+ O% W" ?5 |2 X$ g
bombing attack. Groups were at maximum altitude and conducting glide bombs' w, V/ q- _/ A# g2 u
attack, sometimes without engaging CAP or flak.
3 S: @% b* r. ]% W! C63. Changes in order to standardize inactive Soviet group’s training options;
6 N& }" V: L+ d+ k* z6 j, x g) }64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see Q! @: g% d9 d F
Pilot Management for more details). The number of pilots on the group lists is RED if
- y% ^5 I( v4 u# Y |less than the number of ready planes in the group, indicating a shortage of pilots. This$ O6 _6 B8 h0 I3 m9 B) B Y _+ y
shortage may be filled automatically or manually for a mission based on the pilot
: C% a4 g3 k$ A1 k: x! t$ xselect mode.% Q; D$ H7 { w. F8 B: v# K1 p6 e r
65. Corrected issues with group destruction on scuttled or sunk ships and groups on) W7 a( i: x8 M) H. w4 n t3 G: B
withdrawing ships
; r5 K0 m4 y7 p8 J& G66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at, w* R, O- B1 c; X! y5 p5 `) h
close range2 K- `6 v$ R; V9 U% P
67. Gameplay Change: Greater weighing of crew experience in surface combat% Y( N* |8 k/ Q7 k- ]+ C4 |; A
68. Gameplay Change: Limited radar directed fire, increasing over time. p% ]; ~) l1 I. W7 u
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
! E8 Y* g& j, u& ?combats at 1000 yards
: a0 ]* T9 E$ n: F70. Gameplay Change: PT Boats less likely to attack in daylight4 |" C& [' |! g! S+ H' i9 p
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be9 i( }) n; b8 c5 J, `7 g2 F, e
hit in ports and rivers
9 l2 t/ x9 s( W2 x72. Gameplay Change: Submarine captain ratings have more influence on Submarine
5 }3 z2 |3 b% i( N% s* {performance$ l$ @6 _$ ?$ M t
73. Torpedo hits on escorts not showing in combat report bug fixed) X- T$ f' W; T: M8 S- l
74. Gameplay Change: Aerial ASW less powerful in early war
& @. h p/ o+ u# N75. Pilots still flying planes from sunken ships were treated as losses, resulting in any9 i" A p( C2 n m
diverted fragments having planes but no pilots. Pilots still flying planes are now
% Q4 s/ ~4 w$ L! d" T/ t, Tignored for sinking ship purposes until their plane lands.1 v& J2 k6 i! i4 h( d
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
! o/ K+ @ b. E# m+ H) c; Jbeing delayed ‘4’ days. There should be no delay.6 z! J8 F# e# A7 V# `- g9 l6 E; ~
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
* j: z- z+ c" |2 a4 |$ \the convoy disbands.) @4 {* t: V1 y
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20: c n2 c5 ^1 e- Q; a
hexes. The range was not changed when the game scale was changed., L8 X. I7 M* Y, l& b3 H6 i/ k0 m% @
79. Fixed bug when displaying search arcs at a base
) Y: D5 G8 r& J80. Fixed Escape key on Industry Management screen
9 `7 W; O' _) U. e3 }0 ]) Y81. Fixed oil and resource in totals on Industry Management screen
) g( `; e# k/ l8 X! w82. Interface Improvement: Add an extra line to the Industry Management to show total. w, w2 Q( c9 Z
shut down industry on Industry Management screen
6 J/ P- p, {$ U j1 t% e/ _) G- P83. Interface Improvement: Add base select to Industry Management5 H( r3 {! g3 B ^
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
0 T5 x* q* Q2 ~ q; S. uONE group for Admin stacking purposes; the presence of all three in a base counted
- E! q7 e( s5 i) Mas 3 groups for Admin4 l* H+ j) w, Y2 n0 I _
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups+ e, i; `+ m5 u3 ]( E
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
( `' X; g9 e2 u8 I, GFF being affected by old stock code that cleared the secondary mission.
5 ^. Q; D# w5 P; J7 _+ @87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
6 W% K/ ^) Y' P! L: X" ^2 Y88. Fixed an issue with tool tips being offset from actual hex when forming new5 b3 k* z0 G! d/ r9 r% z, [ t
taskforces
# m) y/ s+ I% F1 K8 Z89. Added the saving of preferences on save; the preferences on PBEM saves occurred on8 x; s$ o3 ~$ I. E4 E# z5 A( u
the end of turn save only. Preferences are now restored as saved for the player at the
7 p& R" t& M( f5 ntime.
) @" m# z- j& ]: x9 l* p90. Changed air supply mission to use a friendly base as destination, if both a base and' t8 {3 e* l; ^5 r8 h( N6 G
LCUs are present in the hex; it was sometimes giving the supply to the first unit only4 m7 ?5 z2 Z# b0 G- m" o
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
- r u. J1 S8 B1 K5 ymission was canceled because the enemy LCU was selected as the first unit in the/ q+ H9 D1 O5 A, Q; x0 i
hex.
0 `! ]# |: Z' ?' ]; \2 H3 O92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel./ A c' m( q% h' d% [
93. Prevent very low grade TF commanders from returning single ship TFs to port to( D, j2 [- |2 J& k
rearm when rearming not needed.
( V' s: W" v6 q( V) e" M. n94. Fixed the supply cap and monsoon effects on supply- |4 h6 |# I; f
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland+ U9 q; t1 ^# V; Z* ~! I! c
movement.1 R( P5 z( e( d2 c% u
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
( B9 m( a" A: ? o* e* c2 R/ b5 iwhen Soviets are inactive.
' q8 X; m1 v! x s% u7 F4 t97. Tweaked resupply task force to Japanese bases.
" o f5 B# \- {1 {98. Fixed a HQ/Chinese unit respawning bug.
$ M. ^" S/ g; a6 V, C6 q99. Restricted permanently disband/withdrawing air groups from being able to the the
3 i. V7 v. E5 a! @7 Q“Trainer” option in the type of pilots to use.
0 z9 v9 T# U8 z& R9 Q) e. y* o100. Restrict the options available to pilot movement in permanently$ h0 |6 ]- p$ s
disband/withdrawing air groups; mainly restricted to making them active or in-active
: g, b1 Y& m awithin the group.
% V/ ^0 }2 |' D101. Fixed error in splitting air groups caused detachments not-in-play still attached to2 l- T L8 m" P& E
parent group - stops divide ability4 P' J2 D1 E* k- C
102. Fixed an issue where some autosaves could reset game options.& P R5 a: f5 i( C. [2 Y1 Y. I
103. Disabled the ability to make a group a temporary on-map Trainer.; B9 o$ V9 {4 } ~6 A$ j
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high7 H; G" _/ s5 i$ E/ b6 \
FATIGUE pilots.8 l% I5 f3 h2 A3 O
105. Made some adjustments to Kamikaze effectiveness. i3 W4 ?* o6 j7 t& H
• Naval Data Changes
3 n4 ~0 b% i# X. q8 i4 l! k# c1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.6 c2 b# c' h0 j9 l# q& p6 s: t" H
Class$ ^( `. w6 }7 d I
Scen 001, 002, 006 (007, 008, 009); g6 ]2 Y8 K# r
0021 – Australia – correct weapon facing
& s7 W& ?8 [$ O h( `0418 – Helena – correct tower armor from 0 to 1257 G1 d( `# F. v' q5 o0 `
0767, 0769 – Chevreuil – correct endurance and fuel, R; [' @5 `6 R% g# I" g( F, R
0770, 0771 – Duguay Trouin – correct weapon facing
0 U6 M; I6 J- g* d4 @, S g0772, 0773 – L’Adroit – correct endurance and fuel" N# f, r0 X, G
0774, 0775 – Fantasque – correct endurance and fuel7 g& O: W3 H4 p5 Y3 ^; x
0776 – La Galissonniere – correct endurance and fuel! C0 e) Z# L( ~
0776 – La Galissonniere – correct weapon facing
9 q8 g0 N/ }5 P6 P) @3 l+ k1013 – Yubari – correct weapon #4 turret armor
7 n9 }' ~/ T4 b) a* s% s5 m8 F1 k1102 – Furutaka – correct weapon facing
3 Q! W6 ?0 T# M: s& S8 u1107 – Aoba – correct weapon facing
* B, z3 g1 H7 X3 O* ~ Y; ?1112, 1113, 1114, 1115 – Myoko – correct weapon facing
* B% x6 W) \* z- f1730 – Yamato – correct weapon turrets
# M6 x6 x3 Y% ]' I2025 – Kongo Maru – correct weapon facing1 K) G3 S Y6 N* s2 h/ ~9 Q
2202 – ARD 3000 Ton – add Japanese small ARD class
* a: p/ G8 S( S6 @+ V i8 \3 j2903 – Gnevnyi – correct weapon facing
) g T/ W5 x) O# V* Q- ~+ ]2915 – MK Cargo – correct weapon facing
: _+ I* t, F) U9 X9 U" E z+ `2918 – KT LST – correct weapon facing; ~0 f* ^. g4 ]; t
Ship
5 p2 a$ i2 }) ^0 OScen 001, 002, 006 (007, 008, 009) changelog* ?% z8 _7 W R
All – update weapons from class to reflect weapon facing corrections
* V& d. b8 V8 Y! }+ P0999 – Dublon ARD; add small ARD to Truk
' j: h( ^7 ^3 o: Y7 Y( Y& {- f3550 – Laffey; correct entry date to 420430
! z$ w; l8 w' T( L3580 – Frankford; correct entry date to 430430, Z' k# ?+ z0 S/ ] \- P2 z* R
4317 – Thornton; add Clemson AVD at PH
! V- A+ \& R7 Z' t" G$ b4361 – Henry A. Wiley; correct entry date to 440930
/ ?! l' N8 G, S* K5222 – Rixey; rename to Bowie
5 V2 `4 V4 I2 L4 G! v" ]5 q5223 – Hercules; rename to Highlands; d3 `& _) K* p) d6 Y2 O A
5251 – Pinkney; rename to Pickens
- S# L+ _$ j7 ]- }9253 – Madras City; correct entry date to 4202280 Z k7 p% Q) `3 R$ t" L* d1 i4 m5 X
9728 – Indus; delete duplicate ship entry
! l7 v& \" w% |" g9837-9849 – Soviet Fleet; correct ship name spelling! k; W/ |6 H8 ^# z# j" l
11316 – AFDB-2; change arrival location to # 524 Seattle5 x% z8 J9 P7 q! F% A0 h( B2 t: p
11364 – BYMS-2055; correct entry date to 430228; h$ S9 O5 _/ V+ R+ s4 n
11365 – BYMS-2059; correct entry date to 430228
2 f' ^6 D7 ^% Y7 v0 E0 }+ j14070 – Ha232; correct entry date to 460228
/ G; i3 g: r# n2 NScen 006 and 009 ONLY# q+ G) w) `9 e' ?
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 O: ~6 F% \! k
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
4 I$ G7 j, Q# \+ o0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295% g. [8 V, c8 q6 @9 H G% L* [. ^
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& m) Z4 L2 A: J6 r' |0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3703 d4 u3 j1 `# H0 N& H3 ]: ^
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
7 I0 f& m& Z- C& E% _$ q6 t0043 – Hiei; adjust fuel to 41752 T* _ V- a4 c- ^$ a3 |5 C+ p
0044 – Kirishima; adjust fuel to 4175& E/ y2 Z, y5 b* E9 M1 _" V
0067 – Tone; adjust fuel to 1775+ U1 v3 v7 s% A; f+ x
0068 – Chikuma; adjust fuel to 1775
1 k& Y2 Q6 N/ s- _ e0118 – Abukuma; adjust fuel to 833 `5 D1 |! t3 K3 R5 }+ p
0146 – Akigumo; adjust fuel to 265+ h, D4 K" V! a% ]9 a
0168 – Kagero; adjust fuel to 265
; b- }3 [& P5 o# d$ J: t6 x) n0176 – Isokaze; adjust fuel to 265
, ]" g0 F, |2 q' s, }0177 – Shiranui; adjust fuel to 265
/ q2 a7 ~" ]/ s/ @* c7 f) ]% {• Air Data Changes& [* r" F! K& W
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
% _6 @6 Q* ^2 W0 u: C: w[177] B-339-23: Name set to B-339-23.
- G4 g- W" _% t, _[178] B-339-23 (PR): Name set to B-339-23 (PR).5 g3 {# d# i$ H" Y6 N& G/ I5 h
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.2 q: J8 D; y+ W/ k6 X. ^" Z) u
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
* h7 h6 M" z, A. m9 e5 Q[365] Stearman 75M: Nationality set to U.S.Army.6 C1 D/ g! G3 }3 ]4 X+ @
[451] PB2Y-3R: Deleted.7 p+ B' g" o1 B" ^! A
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.. i6 p. l0 c3 S( h% l, b
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning1 U4 h8 R, N- ?' D
MG; wpn 13 set to 500 lb GP Bomb., c6 ~& O2 t7 T
[1923] No.1835 Sqn FAA: Delay set to 0.
% Z9 O+ ~7 a% s( e' k1 r) N+ m& G3 x[1924] No.1836 Sqn FAA: Delay set to 0.1 E+ E& M% O" _* H/ I
[1929] No.1841 Sqn FAA: Delay set to 0." ~( F7 s9 C- T
[1930] No.1842 Sqn FAA: Delay set to 0.
* `: }* {) m& U5 b8 d[2587] VMF-211: Location set to [584] Pearl Harbor.: ^6 r5 g q* n
[2642] VMF(P)-321: Deleted.+ q3 T9 e$ U4 L. i
[2652] VMO(P)-351: Deleted.
# ]$ v' N: r/ _/ \: `[2668] VMF(N)-511: Deleted.
* h' f2 M4 p& w |/ {$ Q5 n[2669] VMF(P)-511: Deleted.
: H+ [: D- g) n" G9 B[2671] VMO(P)-512: Deleted.
- i8 Z, T( k, Q* K7 n& k[2673] VMO(P)-513: Deleted.
, j4 ~9 t* R% t5 t$ n! `8 W" v( ?[2675] VMO(P)-514: Deleted.
" b( ?- g" [2 A[2827] VR-2: Deleted.
+ h" t1 A( f w9 N! b[2828] VR-4: Deleted.3 B# ?9 n) x( {6 a
[2829] VR-5: Deleted.8 }' q# J& _" W y8 K$ `" r1 c
[2830] VR-13: Deleted.
' v& L' z) Q) Q+ C, J[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.) y# ]- t5 U9 n8 R. \ _
USN patrol-type squadrons 4301 resize to 15 deleted.- H% F/ U" S4 i" _8 q2 I; G
USMC squadrons 4301 resize to 24 set to 4410.% f: y* ]3 o% ~! N
USMC squadron upgrade paths reworked.
2 T1 w/ l5 _# OGameplay Change: Units with a/c MAX strength six or greater now able to split into. W/ p6 ~# d) p: U$ j G
three subunits.7 a; B) @+ c1 F3 M4 [1 z; F
• Map/Base Changes
" \4 |4 l! @7 Z9 S1. Garrison levels in China have been increased for both the Japanese and the Chinese.0 u) [9 ]+ V" a# \) i
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400( {! F2 h) h5 B4 S, o- a; R. t0 @- L0 |
AV.
6 M( L0 h! `+ p" s |, y' p8 y2. Garrison levels in Japan have been significantly increased for the Allies.- i- _& {5 |8 k
3. Garrison levels in India and the Philippines have been increased for the Japanese.: x6 ?4 ~4 }4 e' \5 ]/ F
4. Garrison levels have also been adjusted in other locations, with some areas having! s) h! k, _- _, K+ s. L: Q+ q
small increases.& _* F7 a, x" P
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an1 ~5 O' v) s0 N" B' T7 I! L
Airfield.
; `' J! r" N- ], v( [& [6. The starting fuel level for Los Angeles has been increased.
7 T/ Q/ d L( Z1 T' \7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
+ ]: v2 X# @9 P: Z& ^& h6 g8. Anchorage in Alaska now generates a small amount of resources.
# x) ?0 z9 W, r c1 S9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
% @( B5 F e! X& K10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.( b) c4 a0 T. X6 D% ?
11. Nukufetau has had its port level decreased from 1 to 0.
- r0 b4 A2 A/ D6 ]0 O7 V12. Pago Pago has had its port level decreased from 3 to 2.# g% g; h$ z& R
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)' }9 S& W+ O3 O* V
base does instead.5 \2 f4 c N) U# I S/ ~
14. "Ahmadabad" has been renamed to "Ahmedabad".
6 V( d( Y: A4 F u$ P3 Z- `& W15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
, |' Y3 [- m- y# w# [) Frather than being concentrated in a small number of locations. Overall, Chinese
+ v4 ~6 u1 f" Z, J) I5 p g* Hsupply point generation has increased, to about the same level of supplies as in the9 J y' `% |; b/ R; K" m+ h J; G S
original War in the Pacific game (it was a bit lower before).
4 {6 m/ m5 l m7 w- _. }16. Australia now generates a greater supply point surplus than before - about 5,000. k( }' U( p, \+ E
points per day as opposed to about 4,000. Fuel requirements remain the same.1 K8 I( v- U6 t
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
& K3 s) J5 P# H4 [, ?: |instead of hex 200,40 - and the road and railway networks in the area changed to7 J+ r* |; \) Y/ ?8 @
match |