问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
! K! N0 y6 @4 f; X也就说不管从什么格子到river这格子,都判作cross river?
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- o* _2 a3 p( q, ^6 u关于readiness Z8 \7 \' D B3 w9 h+ E$ k6 P
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
4 f3 s* q; j, I7 `) h M分别是19,35,49,60,68。。。。。这个是怎么回事?" L9 f* v& m0 l+ ]( K) r% L# T2 ~2 V
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第三个问题
* J# Y- n3 p1 ~$ z( O, `ATTACK CONTINUATION9 u& T d ~, A v5 r; @
Normally an attacking unit may only attack* i) }% g0 I4 y, W, H( K
once into a given enemy hex. However, if a6 F# k, Y" I e8 u; k5 ~
defending unit is in city, mountain, or
4 c2 G6 B! s1 P- Iswamp terrain with a Supply Level greater. U3 T4 b- D8 d
than zero, the defending unit will not
$ ~- V% I0 x) Y& A# Xretreat unless it has less than 10 squads. If, U6 L' M* I/ Y' l6 F' F# _5 J
the unit does not retreat, the Supply Level5 `/ C' d% V0 p4 V- A* I, n3 g
of the hex is then halved and the attacker+ o9 v) [% p* ?4 U3 q& D7 W
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。: C6 c) E) k2 k* f" J+ ~( H
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第四个问题) h( W1 K# X$ ]8 w; T
Defending units have a fortification value, L& t# U2 ] T4 E+ k5 F
based on the terrain and their entrenchment2 I0 l: j p: E& {: e& ~& d1 P
level. If a unit does not move in a0 s( C& t v! Z2 k
turn, its entrenchment level may increase
* g8 |; `# a3 m# ?( F1 x7 hone level. Units automatically increase one) h. X t" u; B. P
level until they reach level 2. After level 2) z- s; o( e( ]* E
has been reached, there is a random chance
) f9 s5 l" U" j$ x1 s9 `+ m, }based upon the Supply Level in the hex to: I$ Q. O' D( @+ `. ?, g
increase a level up to a maximum of level 5.5 I1 Q% v+ f6 ^7 O
Additional entrenchments can occur only
* o( q% n2 o" L8 e. P! |during clear and snowy weather. Units in a: {- v! e. e0 i+ |! p" a
city are not affected by any weather
9 T- j4 F V5 F6 o3 grestrictions. Woods, swamps, and minor% _+ L9 L: _5 T
cities add one to the fortification level while6 g4 A+ ?! o9 z' `' Q9 Q6 {
mountains and major cities add 3.
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$ M) F8 j% w* w. x2 K% z* {5 L特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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* J. B8 L8 _8 Y/ V第五个问题4 R' {" ?/ C4 P/ a# |2 w
READINESS LOSS TABLE
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/ D+ n) o' B1 _) LTERRAIN/DESCRIPTION PLOT MOVEMENT$ y9 t$ Z) P! ~" L
Clear, Woods, Rail, City 10/20; a" b9 N. d' W+ f
Mountain 30/50: G) f4 a1 ^) s. ]3 k
Swamp* 30/50: w2 o' H, r' ?$ q$ C" u
Across River* +10
" q" ^- L7 \% Z V8 p$ u9 X" v4 ?9 mSoviets Before 1944 +107 z/ ^( I, O4 Z
* Readiness loss only during Clear or Rain turns.
7 M t6 P5 k5 S3 ~8 \! M4 YDuring Blizzard turns there is no penalty due to
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2 L$ I# ?' t* I# o8 EAcross River+10是什么意思?9 _7 R T* F+ J+ B
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |