问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
) E. z! Z5 G) S# z也就说不管从什么格子到river这格子,都判作cross river?6 v5 u/ U7 a8 S/ q+ U6 f8 ?
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关于readiness0 ~% X' K2 C/ S8 v6 }% x
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
$ F! V7 x% P; K" _: y; z/ Y( j分别是19,35,49,60,68。。。。。这个是怎么回事?
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4 c* P* Q3 R/ R第三个问题, J# ^) l* j" h& J9 D2 ]# a3 |
ATTACK CONTINUATION
$ C/ @5 n9 e" {2 B8 x. qNormally an attacking unit may only attack
/ m- A( p( x. H3 h0 z5 s: N% Wonce into a given enemy hex. However, if a
; h$ p. F" ^; j) Idefending unit is in city, mountain, or
+ k; A) c/ d; v& nswamp terrain with a Supply Level greater
0 n' {* R" h& ^- }$ u7 N g! w( s* gthan zero, the defending unit will not- S0 t! e4 a: J# a, P- T) T" f
retreat unless it has less than 10 squads. If
& Y& D% P* C# t5 S+ q. o- N7 ]the unit does not retreat, the Supply Level, F- D9 X2 s. Y% T1 C& z' x
of the hex is then halved and the attacker1 o$ t# s5 t/ \2 v
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题
% ? n4 s- [% N" eDefending units have a fortification value) ^4 H* u9 w. ^+ { e$ V5 o1 E, a9 Y
based on the terrain and their entrenchment
( ?. L* z2 O/ wlevel. If a unit does not move in a+ f$ Z5 g+ w# c3 c
turn, its entrenchment level may increase
/ Z& R. m$ v0 V9 J8 K$ Aone level. Units automatically increase one
+ g+ R+ u: ]! l: X1 D! Zlevel until they reach level 2. After level 2
$ d2 S( I) M- M4 b% J; \+ U! Hhas been reached, there is a random chance
7 m/ l. ~6 Z5 y7 Vbased upon the Supply Level in the hex to9 ~* N0 f# j1 t
increase a level up to a maximum of level 5.: T* f; m, ^1 k& L: u; C! M0 S
Additional entrenchments can occur only
/ B0 _# v5 g. o9 H* |) [& ]- rduring clear and snowy weather. Units in a
5 \2 |$ r& {* M; p* b- Dcity are not affected by any weather) z- P% d8 a6 N: k& ?& p6 {2 }2 L) o
restrictions. Woods, swamps, and minor
5 h# H( U5 [/ ?- {# S5 Bcities add one to the fortification level while1 }: Z6 s. ^( ?- g( {7 h
mountains and major cities add 3.. \5 l! B% [; B/ U) [" Q$ ^2 O' ~6 Q
" M3 D) O5 y, }. L特殊地形的加值是像witp一样隐藏的还是只增加了上限?+ a1 j7 R' _- q/ F; I j; G1 ?
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第五个问题
+ Y0 @/ t; j# L8 D+ x( [- eREADINESS LOSS TABLE
0 ]0 P! w/ A0 t' ?MECH./NON-MECH.
& Q! f% Y R; U1 N6 P% c/ y+ qTERRAIN/DESCRIPTION PLOT MOVEMENT
1 T7 K9 d" X; K# N) F2 n. TClear, Woods, Rail, City 10/20
% s7 z$ J I- t$ ?; |% EMountain 30/50/ H9 s) a7 T9 r
Swamp* 30/50- }& L, `1 R% `
Across River* +100 ]# A4 O8 S- Z
Soviets Before 1944 +10& y( n. o, T3 F0 @+ {6 O
* Readiness loss only during Clear or Rain turns.$ h3 S" |5 ]9 x+ q
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?. d! X; ` [/ m7 c
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |