问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?/ l, R4 {- P. z" J1 L/ F
也就说不管从什么格子到river这格子,都判作cross river?
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: N* q/ C; z5 O1 J( N关于readiness9 }! q$ u8 G u- o
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
& O1 n1 O, m7 M7 `6 k分别是19,35,49,60,68。。。。。这个是怎么回事?
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) j4 n* ]6 L# v/ v" t3 |* S/ d: R第三个问题3 ~& t+ h& f2 Y' m& x; q. E) n
ATTACK CONTINUATION
/ k+ S2 H; p) n# _Normally an attacking unit may only attack2 g3 a% a$ U: L4 @/ E9 N7 {- k
once into a given enemy hex. However, if a7 S. ~3 |9 [, I$ Z& M# K' ]
defending unit is in city, mountain, or
% z& v2 ?/ x9 K1 Q( a, ^1 {6 cswamp terrain with a Supply Level greater' c3 y/ _$ |0 n# Z
than zero, the defending unit will not
# A! Z2 _1 u) J2 E, `# gretreat unless it has less than 10 squads. If
7 Y2 i. E' n# J$ fthe unit does not retreat, the Supply Level; B |8 `/ L" z) }
of the hex is then halved and the attacker0 V! m, i# `5 a3 |: J4 r8 `
may continue to attack in the next pulse.6 C6 U& r# b' @$ ?# f- {2 Y! v! w
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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8 D ?; q, P* z) o" F第四个问题# d9 z# j- O. R+ Z
Defending units have a fortification value+ B- u* U- F: ^' f9 g5 q8 t
based on the terrain and their entrenchment
1 T7 z6 s' K5 P% Q" R. |5 Wlevel. If a unit does not move in a
' ~* U r2 |: v% }/ _turn, its entrenchment level may increase
! M/ V4 c+ W3 s- c3 N% y2 {1 Cone level. Units automatically increase one
J$ Z6 C+ a: J6 _% Wlevel until they reach level 2. After level 2
7 M4 D9 J: l$ O# O chas been reached, there is a random chance( R4 ~, S' n& r) Y" d
based upon the Supply Level in the hex to H) k2 n( T" L) F
increase a level up to a maximum of level 5.
$ H* d5 |: N. T0 `# p0 ]Additional entrenchments can occur only
: c- T, N! N8 v$ u' R0 V6 Bduring clear and snowy weather. Units in a1 ?, x, M& C1 g1 \5 x4 Q3 U' y
city are not affected by any weather* @: O8 y) k# y# G a1 w/ R4 m
restrictions. Woods, swamps, and minor
! Z' p& M6 X; E! icities add one to the fortification level while
2 u: ]5 x: i4 C8 K4 Vmountains and major cities add 3.; I, i9 a; a# M& Y9 T" a
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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" |2 G' ^7 l6 u* d5 L第五个问题
) v* l! }; Z0 d6 W3 sREADINESS LOSS TABLE( r3 M8 M0 }6 ^4 ]2 t
MECH./NON-MECH.0 \! |, A- _: n
TERRAIN/DESCRIPTION PLOT MOVEMENT& _ B+ Q4 Z, N, J: P, `# P
Clear, Woods, Rail, City 10/20
: \ G: b! _2 @# \) K n8 K+ XMountain 30/50
( M& x. t; {- Q; w1 j5 ]" K) c$ oSwamp* 30/503 j4 m4 e9 J4 Q( w! |$ I
Across River* +10/ D; z' O8 j: y! f4 [* f
Soviets Before 1944 +10
. h1 a( o6 a1 c" l, L) J* Readiness loss only during Clear or Rain turns.1 u7 x$ J6 |# X* }( {' t' H t
During Blizzard turns there is no penalty due to" c2 K4 c8 O4 @8 ?0 w3 V
, |/ S) J3 w5 ^# ]
Across River+10是什么意思?* s, O( r) D' n" q# R: y" E
: y, \7 s) m+ N4 e' r* ~' y[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |