问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?, }- t- } r' Z- d
也就说不管从什么格子到river这格子,都判作cross river?+ f6 Y$ Q9 v5 r
& N" a* S' z; J7 J# n0 D f8 b关于readiness
* \+ t( N6 @: y6 X6 x手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
/ x6 L$ a O7 Z, ?- Z5 u0 D分别是19,35,49,60,68。。。。。这个是怎么回事?& g- p- F9 h6 q7 B
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第三个问题
$ U4 P) D/ T& u( v% z* \ATTACK CONTINUATION
) j4 N" t5 J S& u: q6 Q6 ?Normally an attacking unit may only attack
. S( z6 I# I9 [: \3 ^7 A- Sonce into a given enemy hex. However, if a
0 X S- z. W# k! Ddefending unit is in city, mountain, or
( i4 o/ _% @' K) _6 X+ Wswamp terrain with a Supply Level greater9 C$ _ \: x- w+ [' c: }% E
than zero, the defending unit will not
8 F* t' ~8 p( t6 m$ F" J4 Vretreat unless it has less than 10 squads. If
. @0 s: X, E3 m+ n0 }, X Mthe unit does not retreat, the Supply Level5 K- X2 q6 r* c5 t1 h/ M/ t' C( ]
of the hex is then halved and the attacker% L( A8 n0 k7 X( O, k' D3 U
may continue to attack in the next pulse.
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) h% s2 i9 c6 V) f+ g% e# j# e这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题+ [' p# X8 r" l/ M! v) e
Defending units have a fortification value
+ f2 C! {* w, z$ l0 y% i" Lbased on the terrain and their entrenchment; f0 P& d, I* ?) Y! }
level. If a unit does not move in a1 S& y5 J# z8 X% \. t
turn, its entrenchment level may increase
& k! X- k" L- r1 I1 \ j, @one level. Units automatically increase one% m& o! o9 F K3 e% r
level until they reach level 2. After level 2) t5 r) m! \4 `! f. A/ H9 L) F
has been reached, there is a random chance K# F. ?* l3 v8 l0 q2 }
based upon the Supply Level in the hex to. p. o( F9 I; {- e8 d/ S$ T- N
increase a level up to a maximum of level 5.
8 k/ C. Q( I( R1 L3 T3 mAdditional entrenchments can occur only
( V: _# v8 `; M! Oduring clear and snowy weather. Units in a0 \" P B: X' c) W
city are not affected by any weather
% ]3 W" C) {7 J8 @* {restrictions. Woods, swamps, and minor3 i- T. Y/ X/ f& A" p; I: x
cities add one to the fortification level while
: K' z) @ J+ q. I: }% I* j. P imountains and major cities add 3.$ T) p+ P& x1 B$ m6 y
9 E6 r/ B/ y3 y# }
特殊地形的加值是像witp一样隐藏的还是只增加了上限?5 _% x5 k) X0 e8 j/ }3 p
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第五个问题0 L5 `" b9 |9 g! e! \7 B
READINESS LOSS TABLE7 h$ B7 O: d: k x
MECH./NON-MECH.
6 y5 c8 Y+ n0 \TERRAIN/DESCRIPTION PLOT MOVEMENT1 s) J& w+ M! H8 @6 P
Clear, Woods, Rail, City 10/20
4 {7 h& {, v' b+ I9 ZMountain 30/50& n e. l7 T! H
Swamp* 30/50
2 [2 k6 j6 @ {! nAcross River* +10
; W( Q# q5 j" [$ k' a6 XSoviets Before 1944 +10
- |: p( O0 O+ q3 @* Readiness loss only during Clear or Rain turns.
* G) f& `. R5 ]During Blizzard turns there is no penalty due to* V& B# Y& C* b' u6 K
6 j; e2 \1 m/ e7 i% tAcross River+10是什么意思?( E$ e* ^ }) C( _- B* U3 Z6 t( U
1 {% a& b( x: W( A[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |