问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?6 W* Q# G. c7 e; W* L! W3 r
也就说不管从什么格子到river这格子,都判作cross river?! u' e) j' z" ` F. Q" u, I" ~
' ]0 T1 T) H! \9 R/ S, b
关于readiness
; L# B5 ^' n/ P$ c f1 V手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
5 G) w6 H# I# U) K: w分别是19,35,49,60,68。。。。。这个是怎么回事?9 M3 o' w( \, m2 l) A
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第三个问题7 [* R* v8 r4 i" l1 N& V
ATTACK CONTINUATION7 F; f- b& Z! B# C' {5 R
Normally an attacking unit may only attack
: s& O& x; M+ A6 monce into a given enemy hex. However, if a$ e( l" x( c- q
defending unit is in city, mountain, or! T) q5 a" @% G0 L! |; f W0 j i
swamp terrain with a Supply Level greater
: W3 z& z3 [, a$ U/ Y2 B* ^* g5 Kthan zero, the defending unit will not4 n1 W7 @* z; Z2 `, J# a7 O7 E4 Q$ ]
retreat unless it has less than 10 squads. If
$ c4 K6 z* c: ]& B/ \the unit does not retreat, the Supply Level& Y( n6 J' U. [" Z9 o
of the hex is then halved and the attacker4 \- F5 E" [) c+ O' D4 @
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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/ p! n: C% E9 T: R第四个问题$ {9 v: i/ f9 x$ m, t4 I3 V
Defending units have a fortification value0 R+ N3 D6 f/ b/ Q
based on the terrain and their entrenchment/ ?" X8 }- C- r3 a7 c
level. If a unit does not move in a0 ]! _: p7 V \0 m9 e
turn, its entrenchment level may increase
2 t# \- M5 R$ W) g( W7 Pone level. Units automatically increase one
6 m" V% c Z# r5 j; I! clevel until they reach level 2. After level 24 e! z# g9 Z v) n( M4 c% }
has been reached, there is a random chance7 c" Q& p; {& y" [- a
based upon the Supply Level in the hex to3 ^6 i6 k# B; k4 u1 b9 e8 a* M1 Q
increase a level up to a maximum of level 5.' ]7 J; T7 u$ P5 i
Additional entrenchments can occur only5 Z! W% n1 ]8 P$ c9 y
during clear and snowy weather. Units in a
5 w# U5 C' \/ H+ g, N" Xcity are not affected by any weather* S4 g( o0 O- `9 ~4 W/ P
restrictions. Woods, swamps, and minor
7 T$ M" ]0 m9 ]cities add one to the fortification level while h' B. u. a/ }+ x( O) V0 E
mountains and major cities add 3.7 |, f) {# ~* w6 w8 C
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?6 \! E5 H' L, U. r2 ~
% {+ F/ K* ~( J7 L/ o第五个问题
" X1 ]' N& f, SREADINESS LOSS TABLE5 k& m2 Y3 V G! B
MECH./NON-MECH.
5 b7 ?' ^; ^( n2 ~% nTERRAIN/DESCRIPTION PLOT MOVEMENT
3 L, W: I6 u# uClear, Woods, Rail, City 10/20; w/ n% h) U& U$ [+ p D
Mountain 30/509 G8 f( q* M; ?* i6 a7 I
Swamp* 30/50+ R3 p3 Q% W9 y2 n9 h
Across River* +100 u# T" r- g1 a0 ~6 B* k$ S8 Z2 _
Soviets Before 1944 +10
5 g& J) v/ J- L" }" ]5 e* Readiness loss only during Clear or Rain turns.5 q9 M/ e, ^5 P5 l. g4 K
During Blizzard turns there is no penalty due to
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9 f+ f" o4 O9 l9 [Across River+10是什么意思?' @! m" |6 W( y5 Y+ ?
6 L- a, [0 b: B# Q4 _[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |