问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?& G9 m( L4 D4 U2 ], {
也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness
% \* o* W( d, K% y& u( p$ M手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
' B: ^: P* I- T7 t+ a# p分别是19,35,49,60,68。。。。。这个是怎么回事?# W9 U+ b- v0 r2 ~& C( H2 j q
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第三个问题6 ^' U0 e4 D) Q3 Z E
ATTACK CONTINUATION; X( ?! t: S1 \! ?6 ^) {" {+ H# R, M
Normally an attacking unit may only attack* u9 t% i+ u" Q
once into a given enemy hex. However, if a
}) {5 R/ X' |0 Vdefending unit is in city, mountain, or
3 n& {" z/ {7 C# l+ n" Y4 _7 Rswamp terrain with a Supply Level greater6 u1 K1 p0 J9 o
than zero, the defending unit will not' S% N9 X% ~0 k
retreat unless it has less than 10 squads. If, V' t$ x" G) W$ z; |( ?
the unit does not retreat, the Supply Level8 Y9 Z- M) y' ?, I* I L2 O. |
of the hex is then halved and the attacker' t4 f1 X! r& c9 m* |* X% c
may continue to attack in the next pulse.
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+ F1 w! m6 ^ x1 _. i7 V; \: ^这个对防守方到底是好事还是坏事?怎么看上去像是坏事。* t1 A, }7 l3 \, z' U
- q" K+ [3 G/ U0 ~第四个问题8 ?, O# ~- f: p6 @
Defending units have a fortification value' d) Y9 }4 \, w* ]
based on the terrain and their entrenchment! ~% m7 T2 f7 `& K. m% F
level. If a unit does not move in a) i: X5 I8 k8 k- `0 z
turn, its entrenchment level may increase" M/ p8 D8 x1 Z% ^" A
one level. Units automatically increase one
+ |, y9 c9 C' n; e5 Llevel until they reach level 2. After level 2
, v- v/ d$ @- ]: H# A: Ehas been reached, there is a random chance$ B! ?" d' c& D
based upon the Supply Level in the hex to
! j% j& j$ N4 n0 h4 Bincrease a level up to a maximum of level 5.
! b( B$ P- Q0 vAdditional entrenchments can occur only5 z" T5 d8 k8 J/ y* I/ x5 E
during clear and snowy weather. Units in a5 S% `3 ?& e4 Z$ _7 o0 Y$ X* }# s
city are not affected by any weather8 Z6 q9 U, p( `( q# V9 x
restrictions. Woods, swamps, and minor# X3 E H Y$ R2 U
cities add one to the fortification level while' s9 h: ]' x3 g4 n! C
mountains and major cities add 3.
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6 u0 y4 z" n7 Q, D$ T2 }特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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: ?7 x+ r' {6 n0 X! H _第五个问题. u0 G6 Y) w; ]$ d
READINESS LOSS TABLE
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! O. x* x/ `3 T* H/ pTERRAIN/DESCRIPTION PLOT MOVEMENT* ^. p/ J4 ~/ y& K3 K+ U9 V) s( e
Clear, Woods, Rail, City 10/20/ U4 ?4 Q* i) ] M9 \5 D
Mountain 30/50
( |8 N: ]) x# NSwamp* 30/50$ i# }. z) E, y, \* a4 A1 d
Across River* +10
7 h8 x3 l, R& T2 }3 S8 kSoviets Before 1944 +10% E R* `! I m" d2 Q
* Readiness loss only during Clear or Rain turns.( Y& b, M- _8 ?# D; ~4 y7 X
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |