本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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, C; @& p0 b3 z2 O% x; C& n" X懒得翻译了,自己看下吧0 M: N! K% { s9 |% o" L
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Victory Points4 M3 `% O- W" p# T
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
" _7 V8 N7 F3 m- p9 R" W- Points are awarded in following ways:
/ o: P: d+ Q' `2 ] - Aircraft Destroyed: 1 VP per 1 plane., I: s* O2 c7 }+ C0 t, A
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.# o6 N% J) M) ?4 Q- a
- Soviet: 1 VP for every 6 items destroyed.4 K7 s* |8 W7 C, k7 D. C3 _
- All Other Allied: 1 VP for every 3 items destroyed.
0 @9 y% o7 J4 }2 a - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
4 P! A2 ]+ d @, l$ \ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
5 p# I/ s9 O1 I5 J b( y, C - CV, CVL = durability + 3 * A/C capacity.) F! l3 E m9 L# s: ?
- CVE = durability + 2 * A/C capacity.
6 n- Q$ K( M, v- f - CS = durability + A/C capacity.2 w0 K: J2 a6 m u r
- BB, BC = durability * 1.33.8 Z0 \" I- S3 q. N5 ~" [. ?1 u8 Q
- LST, LCI, PG, ML = durability / 2.2 n& c7 K$ }" r4 X! a Z
- AP, AK, TK, AO, LSD = durability / 2.- ]8 f4 N( C8 A: R
- SS = durability / 3. E8 i7 z2 `9 \0 _# \/ [
- Scuttled ships = standard VP - 10%.
" Z$ P$ \3 n8 z3 i, q5 H+ L - Barges = 0 VP.# K5 p* l& e. E8 P
: e0 J; {2 V# j6 E# i! j8 y - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.# a8 {5 ?" |2 K8 I* p9 I. G
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 2 i K8 i7 R( y; m4 j( H5 c
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.! }" I" x$ b0 b* @
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
# \: g3 C$ k/ Q W - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
; g9 d* T# y$ I - Final VP value for holding a Base is calculated by following formula:- r; ^( A4 f2 ]; j
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]) S, a7 l# M& i1 R3 n
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
4 s+ E% p/ Y4 F# t1 p. H# \% n. ?" t value is in parenthesis).
6 R2 n) F3 h" \8 P - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.0 ^& K. b$ {7 z& {
- If Supplies are lower than required, rewarded Final VPs are also lower.
+ Y0 u& @( g. R) u t- h - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
G/ ?8 ]$ z8 ]$ M9 s T - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
+ z+ Z( \8 Z/ X0 \( f - 2 VPs awarded per damaged point.
0 I1 w7 f |* y: P, i1 ], W3 @% i - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
! H/ g R6 h& c - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
$ ~6 D) |2 n2 ^8 Q attack (including firestorms / A-bombs).1 k0 h$ G- \) J: r
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed / B+ C( w/ ]) T) h r4 r, v
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
7 W8 t- O1 O) i - For Allies, Industry VPs are scored only for bombing mainland Japan.
4 Y& m) O$ i2 ~/ k - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |