本帖最后由 championzhao 于 2009-7-12 18:49 编辑 . p) m" \0 |4 n* B% d" }
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懒得翻译了,自己看下吧 j$ w# [! h$ t K# n
6 ^% H: F+ x8 J( ] bVictory Points
# S7 m/ e7 D! a& B- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.5 Q; I4 W9 ^' P( n# R
- Points are awarded in following ways:, R2 o! k$ E6 M2 _0 g
- Aircraft Destroyed: 1 VP per 1 plane.
6 v9 R) g$ O# ~$ t - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
# G7 l0 I b$ B. t- { - Soviet: 1 VP for every 6 items destroyed.
' H/ \+ U: ]' N& F2 ]$ p - All Other Allied: 1 VP for every 3 items destroyed.
& Z8 x/ }: M! {5 @9 B8 k6 ? - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
9 A8 g9 h5 {; g; A& {' N1 @0 F - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
- I+ F6 S R. s' ~" S/ N3 V - CV, CVL = durability + 3 * A/C capacity.
+ t5 }/ _8 Q% S7 N5 G8 v/ V - CVE = durability + 2 * A/C capacity.
1 \! h* y! X5 h/ Y' f) Z - CS = durability + A/C capacity.* e! I* z, T" t+ b" G+ J" l8 ]
- BB, BC = durability * 1.33.1 g" U7 E* z6 p7 r& C
- LST, LCI, PG, ML = durability / 2.
' Q& y4 `" E0 D7 { - AP, AK, TK, AO, LSD = durability / 2.
# Z8 x2 P# s$ g; S5 N* P$ n - SS = durability / 3.2 P$ _* Q( G, v, L# `
- Scuttled ships = standard VP - 10%.! I3 E# P+ S1 h! B
- Barges = 0 VP.
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5 k) X8 W! f2 i! q - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.6 ]7 E& X Y. ?* `1 _" l0 w
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. ) a5 B7 _, V' q$ n! [5 W. j
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs./ B/ ^7 d% w! x
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.; q- |9 w, z; `$ u1 o- c7 T
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership. e" Y# l5 T) Q- A( C
- Final VP value for holding a Base is calculated by following formula:
6 z* }8 Y0 H ^' ~8 e0 T Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
- v! o4 O5 y3 Z6 @/ x+ `: ?- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
" h; H9 d* j0 L9 m value is in parenthesis).
7 E; N4 k- `- M - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
8 }; a4 r2 L8 i( a! X - If Supplies are lower than required, rewarded Final VPs are also lower.
- Z9 u& U% y7 I; ~8 P5 y - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
& t7 I% O& M( ? - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
8 K$ O. C7 ]7 X% d - 2 VPs awarded per damaged point.9 M$ Y; j9 ^8 a$ i- ~
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).0 H0 S) ^3 V$ y5 {
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
) |1 L7 s( n5 G, J$ u e( l attack (including firestorms / A-bombs).# k( X3 Q" D" p9 x, [! _% U& l
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ) o/ O7 Z5 @$ T @2 _
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
' l9 V4 J# d1 ]1 n9 m - For Allies, Industry VPs are scored only for bombing mainland Japan.
* I" b& K0 l5 p3 v - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |