本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 A# o+ s6 s6 i v. v0 o5 |
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懒得翻译了,自己看下吧
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6 r0 z+ H% G" k3 {% V: FVictory Points
, g7 _( ]0 `4 m m- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 t0 E4 r( L$ h/ [9 ?
- Points are awarded in following ways:! p8 [, |; n+ T
- Aircraft Destroyed: 1 VP per 1 plane.
7 O! A6 T( e* r4 W# I" J - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed. ^* p- U' v6 H3 P, L
- Soviet: 1 VP for every 6 items destroyed.
2 e2 n1 G3 v6 p% U! G7 ] - All Other Allied: 1 VP for every 3 items destroyed.
8 }: X' b; f) h# S4 o - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
6 o! ~" ^4 |$ A: u - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
- a; t" c4 H3 f - CV, CVL = durability + 3 * A/C capacity.% i) B* q0 U) F& B% j+ \
- CVE = durability + 2 * A/C capacity.
2 ~2 R& {' S0 j& B: E - CS = durability + A/C capacity.2 m' ^9 {1 ]! i. Y8 p7 n- k
- BB, BC = durability * 1.33.; G2 m2 |6 E9 G) [
- LST, LCI, PG, ML = durability / 2.
/ v) ?# _$ [+ o/ Q& P9 k$ N - AP, AK, TK, AO, LSD = durability / 2.
4 A: f! A% I! _ - SS = durability / 3.
4 i# [* X3 d% z7 Q7 M1 K4 G - Scuttled ships = standard VP - 10%.
2 ?7 \, a6 b- |9 Z6 l6 [/ a - Barges = 0 VP.
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! ]4 w# s N+ } - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.0 |' V: S; u/ _' w9 H7 v. D5 n
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
" j. [" ?- E2 B* O, w9 H/ o - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.1 _: Z: w( s5 Z2 H" s% x/ E+ k
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.1 T4 f0 H4 ~2 K5 p% c0 c3 w2 U
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.9 J, U& s2 u9 E+ ?9 m1 l4 _2 s
- Final VP value for holding a Base is calculated by following formula:
. A- X% t2 z V) x. V Final VP = Basic VP * [ Port size + (Airfield size * 2) ]' ]$ `* A7 P" r u& B- v* B
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP & O* N/ O7 h3 d% c; V
value is in parenthesis).
! N, @/ E) K0 O* D( i- @* z* ^ - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
# a6 y3 k0 i' j! v - If Supplies are lower than required, rewarded Final VPs are also lower.
z m7 z- S& _( k% s- v. @1 O - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
! Z$ @1 @8 Y) Z! g4 N( Y) B - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.* b! t; P1 q6 Z7 z
- 2 VPs awarded per damaged point.
( I. ?* D1 G5 D1 N% M: P - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).& C) H* V0 W( r5 D5 k
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 0 L# [$ |; q1 x( G
attack (including firestorms / A-bombs).
3 U5 P/ {& k/ P- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
. u* ]) T; a2 O3 R again, player keeps earning VPs as long as Industry hex keeps repairing itself.
A/ c& O5 r2 U3 x& D - For Allies, Industry VPs are scored only for bombing mainland Japan.2 A6 v$ D; O5 Q8 L( k' \: l
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |