本帖最后由 championzhao 于 2009-7-12 18:49 编辑 0 n7 j0 t+ c- ~1 o. Q
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懒得翻译了,自己看下吧. z' l9 g' F. ^
* j, [. v, k3 u0 k6 z* }/ w. [Victory Points
, _1 ^5 Y8 W' [! M- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won. B) J& S9 d. z7 l$ l% m! S
- Points are awarded in following ways:# A; P# V5 l3 S% X2 |9 ~9 L/ t
- Aircraft Destroyed: 1 VP per 1 plane.
* T+ {0 p2 o" v# t; X4 H' F - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed." g7 {# K& v8 x9 M
- Soviet: 1 VP for every 6 items destroyed.
' `6 ]* f0 r% F3 W; w - All Other Allied: 1 VP for every 3 items destroyed. t0 o5 v6 O Q4 C/ d: ~4 d
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
, t; V9 W$ b9 S9 q+ m - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
. O. C( { y% B4 S, l- @; U - CV, CVL = durability + 3 * A/C capacity.
# U3 t# ~+ u$ d) I- | - CVE = durability + 2 * A/C capacity.
# S8 O7 f, O& G - CS = durability + A/C capacity.
+ d; N5 K1 L& S% f: ?3 J - BB, BC = durability * 1.33.
5 W C' u9 v3 d5 o3 W - LST, LCI, PG, ML = durability / 2.
# s4 Z& a, X* _, |: P+ b - AP, AK, TK, AO, LSD = durability / 2.
' z' D g( L, E" F - SS = durability / 3.& ~+ Q$ G) K( u; T
- Scuttled ships = standard VP - 10%.
0 ^# q/ o9 p9 ?/ a5 u3 E - Barges = 0 VP.! ?: t1 I9 G" E0 s: r9 a9 h
' V3 w; P" |, F0 v r - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.& |0 B$ I- Y" w n. P% D4 d
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 5 M* z( B9 F0 C" s- ^3 \( L
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.' x/ S3 ~+ v+ }( ?- `9 K, N
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
7 k' `" \: U; |5 o: ] - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.5 x$ Z6 w$ A. e. ~5 T" o6 I% z G
- Final VP value for holding a Base is calculated by following formula:, }3 _+ z1 s3 \2 ?( o+ `
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
3 x+ r3 \ x; Q) N/ m6 c0 q7 @- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP % A5 v; X% S; u
value is in parenthesis)., ]3 n1 H8 \8 E$ x% S; [$ o
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
* C& k0 c6 F( J - If Supplies are lower than required, rewarded Final VPs are also lower.6 j' @) y& T' P+ Z6 Z: Z
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.( [+ i$ R! {; ~- e V' l: X
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
, a% T- c4 ]) r% p - 2 VPs awarded per damaged point.
9 ]* x- |% x1 u' W3 ? - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).: v- W/ H+ Z6 x
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of - k" u) G+ p( ]) ?8 Z
attack (including firestorms / A-bombs).
3 _8 D5 G. L& b) \1 _ Q- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
- H( l3 Q p8 D3 r$ ~, j6 R again, player keeps earning VPs as long as Industry hex keeps repairing itself.) Q5 k8 t2 g1 u; \( W: H; y
- For Allies, Industry VPs are scored only for bombing mainland Japan.
4 q k4 S2 m& N A y - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |