本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧2 N2 i7 W+ i- m* n1 Y: q
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Victory Points
7 `/ u/ s' A/ {0 e- D" k- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
2 @( G" Z$ ~, l& W* g- M# e7 k% N- Points are awarded in following ways:
% X, v. r) {( P" J - Aircraft Destroyed: 1 VP per 1 plane.' p! F, ]) K4 _
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
/ N9 z7 t( C) I+ k - Soviet: 1 VP for every 6 items destroyed.
& X* v1 J. c" o( t - All Other Allied: 1 VP for every 3 items destroyed.
( f6 H3 Q$ J+ i5 _6 x5 Q. l& ` - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
: }8 Y, N! |$ R7 \9 p; Q' G! f - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.: Q- ?; c& j/ @* b. ~/ _
- CV, CVL = durability + 3 * A/C capacity.; ~9 q% | e4 V3 Z9 v6 @
- CVE = durability + 2 * A/C capacity.2 X' p% P7 e* h% l
- CS = durability + A/C capacity., I# B! x. c. r: K
- BB, BC = durability * 1.33.
* X- q' H- \) `" c K8 }' F - LST, LCI, PG, ML = durability / 2.
; b5 v# P }" j# P) N2 L. ~ - AP, AK, TK, AO, LSD = durability / 2.2 s- B8 X; n' ^4 q# P$ s. l. n" R
- SS = durability / 3.
/ u# y% |( i+ m' m* V" s: } - Scuttled ships = standard VP - 10%.
) l5 X; ]& f1 _" M0 ^; O - Barges = 0 VP.
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- v% I) S/ O# `% i" o @& B' D - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
" P4 A# ^1 q4 f) z; ^7 C - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
& [2 I/ n0 F& V5 R* k - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
* H6 i/ D! d( }' @7 y - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
! f4 [1 T6 d0 [; ~% F, s4 @+ P - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
# V4 W# e% {$ j! m h - Final VP value for holding a Base is calculated by following formula:4 D3 N" p# H H5 l6 O, r& p' e- B
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]( R' p: h8 A9 ^" E+ ~
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ) K" q; e7 \0 B9 U. z* x3 K2 r
value is in parenthesis).) _9 X# w' C( }' F
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.6 ^+ [9 C$ p! t* n$ f
- If Supplies are lower than required, rewarded Final VPs are also lower.
( d# ^1 ^( r( q) Z - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
. |' p& b0 x3 q - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.1 ~ y/ X; Q4 y8 X
- 2 VPs awarded per damaged point.
P( O$ c( d% i - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# J- D) V9 ^' s- S9 Y: J, _2 I( B - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
- m8 U( q, I+ X, ^( {. z attack (including firestorms / A-bombs).8 e7 E. q2 y6 B+ D9 j
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed % c P; w3 b- b2 _; u4 B6 b
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
) L$ j- }9 w' G2 x - For Allies, Industry VPs are scored only for bombing mainland Japan.
; n' r: `0 E7 I% s8 C - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |