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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
2 H0 B6 H) A4 L+ R9 PTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 1 d- u+ |3 k: Z1 ?7 R& {
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
1 C/ v9 ~  H5 r' w; hFixed non-base disbanding of LCUs
% \3 e# d0 O' x$ `4 K8 E( y- Y; ?Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font $ l3 M; a% x" R0 G( ~
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
6 o0 |4 d# U- f+ ^  p0 nDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 8 b# S/ m3 _6 q0 h' h
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex : q6 e" u- H4 ^& K. X! s
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) + g7 z" q- u8 e  r2 j3 t* Z
Restricted filter on Unit list for 'change all on list ..' not working - c5 O9 T6 ?* y2 k% Y8 R$ `
Don't show TF to enemy player (in case it happens)
8 `% S$ E2 D8 X' C3 sTroop/supply unload at friendly 'dot' base : {& x+ {4 n+ M
AI swapping aircraft to different nationalities
3 D9 K( I# [( P+ W/ w. FPilot training HI expenditure not set in some cases
: b7 I5 u" k' R2 E0 J7 c3 ~  H22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
3 N( j$ K) L. s6 TShow Electronics data in in-game database view
7 K  H$ m- l4 hDisbanding VS group when not returning wasn't merged + f- d: z- F0 |0 i+ H
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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