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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
  d& j& O: e8 K2 M/ G6 [) ITweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
' d9 s: K9 J  p* v% k( IAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
& i9 N3 Z* J, ~" u6 d; Y0 hFixed non-base disbanding of LCUs
  b6 x  V4 z! `+ w& g, zFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font % t0 m4 b/ f# H
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
! \* p3 x: Y* qDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
; |8 q: c/ h( E" E5 pPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
- ]/ [3 w6 N) K8 B+ J7 LRestored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)   d' w6 y5 u- u3 L$ Q& Z
Restricted filter on Unit list for 'change all on list ..' not working
  g; m: c  {1 S5 ^8 n/ v/ kDon't show TF to enemy player (in case it happens) 5 s4 ?  ?* r+ e
Troop/supply unload at friendly 'dot' base % ^" f! U5 O) R2 \- R, r
AI swapping aircraft to different nationalities
6 r0 R7 ^5 h6 s( Y$ d  W  T, R5 SPilot training HI expenditure not set in some cases
4 o  E' g+ _  _22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display % ?5 e6 s7 D8 h! Z: U
Show Electronics data in in-game database view
$ a2 G5 p2 E" c, L2 [! [Disbanding VS group when not returning wasn't merged ' z; u$ V3 ?0 P- n2 }  Z2 i
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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