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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
& G6 B/ K9 E8 I" a. {  Z+ FTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently 0 H7 F! ^5 ^$ x$ l" u
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
9 S9 ]( o+ j) P4 D1 b: x& V  jFixed non-base disbanding of LCUs   {7 \( u6 y1 \3 l3 y
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 8 b- }. A6 o( w
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
+ S  B( t; {" u8 ODisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
; H8 \; C2 f+ v9 P- w/ sPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
8 W- r) C3 F9 e0 ^Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) ! `; j0 \( o  r5 B& c6 ]+ g" \
Restricted filter on Unit list for 'change all on list ..' not working 8 @, I9 H' b9 Y# N$ `, {! a
Don't show TF to enemy player (in case it happens) : h* D6 {  y, x, I- ^) Q
Troop/supply unload at friendly 'dot' base
* I& {  V& w6 N- {; M% S+ nAI swapping aircraft to different nationalities 6 q8 k3 A# {( `- `& U
Pilot training HI expenditure not set in some cases & ], G: K5 W# ^0 n
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
" x6 B' J$ {% A- R# _Show Electronics data in in-game database view 5 P) V0 g6 u8 a5 K# o3 m3 c
Disbanding VS group when not returning wasn't merged : w8 U# `$ i8 C7 F2 Z3 Y% n
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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