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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
$ F) P  ~4 O9 Y2 q' n$ f$ S" FTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently + Q. e+ ]' ?9 k# Y% n4 N) c- \
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
8 B: V8 F' F/ {3 i# b9 d2 `4 _& PFixed non-base disbanding of LCUs 2 Q- @! I3 a7 i2 r! ~/ Q0 R+ K
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
$ @7 {8 u, R1 C  t! ~: h% k9 USuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
6 f7 n- }: ~) M; pDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
- q# V+ c" f" `! m6 HPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex % M7 |: Q2 o" m, C! ]- X
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
$ [& A- s6 s) t3 g! aRestricted filter on Unit list for 'change all on list ..' not working 3 i5 q, W1 Q. m5 M: _1 q$ J
Don't show TF to enemy player (in case it happens) 4 `, v! d4 z$ O# J: v% o
Troop/supply unload at friendly 'dot' base * e* i( y$ [5 s/ m& W2 K
AI swapping aircraft to different nationalities
% U- o' a0 z, m- h" G% }1 H1 kPilot training HI expenditure not set in some cases 9 [* P; Y, g: r, E
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display : M. d9 l' _0 N/ H. y+ E
Show Electronics data in in-game database view
% P1 B+ S8 _, Y: z( f& eDisbanding VS group when not returning wasn't merged * u7 B2 Z. p4 J
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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