20/03/13: 1123f - Direct move fix last patch broke scenario start move setup . n r- M) K1 y5 T& a1 j
Missing seaplane expenditure on repair attempts * T# _+ u" K: M' A
Correct TF patrol issue when no destination hex
; m, f6 G' r/ x+ K8 e$ lBug in activating barge that could disband random TF (DCB)
% S: @+ `4 j5 E' KAbility to change combat/strat mode in Load TF screen # T7 `* {& t. O
Aligned unit type and suffix to match - causing some strange results being wrong # a, w! ?; x9 B8 k, M' F
Low endurance ships not always using fuel for small moves
4 R) `( r9 h, X. hSome ships with system damage excluded from autobuild TFs
1 ^" e7 g* ?! v q3 cSome liquid capacity not used on xAK type ships E4 i! m1 L7 z7 H( b- p4 Q, ^8 |
Allow carrier based groups to pick out of range city attack. Inline with port/af attack
: w6 X, t0 Y9 S$ [! t$ XStop multiple combats where more than 500 units in a stack |