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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF)
2 D) `8 A, j! [6 y* t4 nGroup upgrade not performed if ANY fragment present on or off-map
1 A5 \5 b4 j, |4 yCorrect retreat test in supply phase for isolated units
' ~1 N& p& s) p8 K# w7 c- CProtect use of 'unload at' destination when no destination is present
7 x3 {+ F: Y9 z# OCorrect display of port building %
& g/ }8 n7 [% k  PReverse base checking order for supply movement every 3rd turn
1 a8 N" `& w( dAllow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases ; _; l$ a+ U" G$ [0 d
Correct barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit & C) ]. w+ o8 ]  q4 H
Units with static squad/engineer devices can't retreat
8 `8 m% ^6 @& Q' V# D- JTweaked transport intercept for messages
" N; W7 a  l  I1 b! IFixed CAP with DTs in transport intercept ' X; j; S  F9 u+ A1 U
Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted 8 f  Y! l2 j6 M3 g+ X% C
Ships unable to repair should be able to go to crew-repairs (as long as no other limits) , y2 k4 A8 F! O) s$ {1 P
Fixed AI issue with resource movement by TF
& T; |3 h; D5 O3 m) WIncreased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )6 [) v/ c' I' ~7 T+ {0 H6 a- S8 m8 @' P
Fix port refueling when lowest endurance ship in TF doesn't need fuel
8 G* [6 A* K( |# R- Y# t& D4 h4 Z& i# `% OFix ships in port with full fuel should have full endurance
( i. @; m* X; s, M) t: ^+ U+ PFix AI over diverting TFs to top off fuel (courtesy of Don) + j9 L8 P( e! C  ^6 L1 T1 o
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t % V, B& r- G5 M. p5 x
Fixed: Unloading unit attack mode not correct in some shock attacks
% e* N" n/ X. H# TFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) + B# w$ ]6 W$ {
Fixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
# m# H" R$ b! @2 v# V& |) d# z  @  dFixed LBA flying from small AFs
  ?1 c2 Z) n" Q% \( xChanged Maxed out ship ops on refueling
8 d3 W/ v6 F3 o1 w* d6 l. o$ gChanged Add right-clock to 'Refuel ships in list' for ammo rather than fuel
. U0 H& h6 ^1 M6 `/ cChanged Replenish from port with 'no refuel option' will attempt to replenish ammo only
." p" d$ K) \, N/ g7 k9 t2 F
21/12/2013: 1123v
" C4 I, T& [% g% R' T- H& wFixed Random TF could get destination set when another TF set a Patrol Boundary 1 . _7 [( D6 W8 O( ]0 Y
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3
6 T$ q9 ^& {9 U8 q5 ^6 K# }& BChanged Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving
" w% g: b8 @9 d. vFixed Some errors in ship transfers due to tonnage limits
' h. u' h) g" w, ?Fixed Error in setting Ground Reinforcements globally off by menu ' p% B: z( J% R
Changed Global replacement OFF includes upgrades for reinforcements " _. I6 P& C7 Z5 j4 N
Fixed Cleared destination data on parent when rebuilding 8 `" H; ^3 k* Q# G9 c( s/ [
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4
  B# j3 s1 o! c: q+ yChanged Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization 0 F; \0 d+ p! r
Fixed Stop in-game update from wiping pilot HI cost
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