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18/04/2014: 1123x5 5 o4 O* D# v/ G$ Z. j# Y. t( S* o
Fixed Forming TF in base with large ships does not undock TF.
# z! e9 G. I9 o/ RFixed Corrected replacement delay when rebuilding split air groups.
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6 ~5 j& p% z2 _* S4 e7 S& D03/05/2014: 1123x6
& h' o; r5 H+ SChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
; E: Z$ \; a. D2 IChanged Add option to activate pilots in a group
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* w2 w$ t! d, |! R' v- w18/05/2014: 1123x7 2 w$ K1 B8 F8 h. w! X: w! ?3 z: t
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 + {1 O' }% b# {6 t3 z: d0 }1 o
Fixed Potential to only service 150 mines if more than one ACM present 5 ~( D3 b: O3 p; m6 H# S
Added message when LCU can't march directly to a hex
5 H3 q( Y! K4 f8 K0 k6 G7 bAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. , B4 y# z2 c! F$ I+ f" \5 a
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
3 z5 L% l; J" [2 _- p# Q* IModified ACM to use the ship’s endurance/fuel rather than port fuel
: k2 W5 D5 E, V) j) oUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
& j; F) i' Y/ a, q+ \) P8 O( Z- kAdded air groups filter to loading TF screen, and made items not selectable if filter is off ; L0 ?6 A; T! P( o+ p  \4 n$ n
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 0 j* |% C- ?4 w7 B
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 7 I/ {, `8 ?0 i6 k2 F6 y7 A
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 7 S4 h; S( |% |4 F; c- q3 t: p7 h0 o, N
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
( @: f, I# p. e7 J' vChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 . i$ d# t7 U& \( Z
Air attacks against TF with many small craft improved as game tended to go after only one of them. 9 C0 S/ e. z7 [' ]  Z1 Q. M* r
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
" y0 X- G) F" p+ d# r1 x* JCorrect hex control value if hexside is not truly 'blocked'
, s1 P/ f5 L1 r$ a! aFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex ; m* L! @& V+ G7 a" J5 @4 L# \+ l; S
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 9 E, b3 }( l3 Y( }2 v
26/09/2015:
9 f, z4 h, E1 H8 P% n8 D; }Fix case where surrounded units disappearing without VPs
0 i, m$ k- W6 X$ a- UFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 1 }/ ^3 L& O2 I3 Y. c( n' ?
补丁见置顶帖
1125c* Z+ Y! `2 B+ Q2 I& @& v, \& M' N. S
02/10/2015: . G1 B6 b! Z' o3 y$ }) I
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] . j& d& j: A8 R* ^* V& B7 u9 d
add 'back' button to database aircraft and ship list ! @6 y; g3 `: |- T( @2 Q
fix ship repair screen that used ARD in calculations for all repair modes
  \1 A+ P& s2 }; A7 } fix device change on base capture by 'occupation'
* K8 {* q% x9 C# ^" [( o8 L$ y/ z# b change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 b5 @7 U, @* m3 O% Q [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 7 W5 r4 h  l3 q) S* P  e
added TOE name to the Army TOE screen
* j; n! p2 P7 Z9 z0 D fix 'major repair by large port' setting due needing major float to do major engine $ v5 ~  L$ S# k6 F" G
added ops message when ARD being used by ship for repairs
% H/ x4 _6 |% L' R fix group list - level bomber selection correction at toplevel (base and list)   D( n' X0 P( R) S' g
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
1 H7 {7 k7 Z/ K) M2 N# _2 WFix some columns not sorting in aircraft data list
5 R& i9 T- b3 k2 j8 ]" U! Y+ o+ rFix display of a/c in convoy LCU on reinforcement screen
8 g  |- b  s8 r9 b' M( eFix loss of national base on reinforcement screen (was defaulting to Aden*)
% [/ D% z# O" c+ o. C7 |! lTweak for reinforcement screen, filter out units with no arrival base by default ) S; @3 w& R: x) ]- Z9 l
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ( A4 w3 I+ R( e6 D/ s( g1 s' E
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) : s; E; A1 v$ f
Tweak to allow refuel in TF if tankers present even if below safe endurance level
% ?/ r: ~' u1 J7 W2 VFix case where TF endurance may be 0 causing TF not to refuel other ships present
- v5 O8 i% u$ N# BTweak to force ships with no fuel to try to get some from TF 6 C4 \( n% U5 {# m- Y/ c
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
1 n4 H# B+ ~6 V4 _& `fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
/ {+ E7 |. E( ~tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
$ q# K8 _7 w& X' h4 |& h' ]fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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