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18/04/2014: 1123x5 , H9 ~5 S6 \4 i' B( _
Fixed Forming TF in base with large ships does not undock TF.
1 O9 s' |$ F0 m: Q; kFixed Corrected replacement delay when rebuilding split air groups.
.# `" j8 D9 B# x0 b( ~" y
03/05/2014: 1123x6
$ \# Z6 I8 l2 k$ M2 r- g7 nChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
4 O8 q; o$ M  |- VChanged Add option to activate pilots in a group
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+ j8 C) u% _! @2 E3 P) u) K18/05/2014: 1123x7
' {' H; d" N( R- JFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
0 a, r; k# X$ Y; j# z5 L) tFixed Potential to only service 150 mines if more than one ACM present # y& T) [# M  k, D2 i. O- F2 z& c
Added message when LCU can't march directly to a hex
6 r" q: v4 V; Z' p* w6 a+ S9 DAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
( J6 v) q0 G& C5 WAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
* d% F8 [. H6 I6 x( @  w4 UModified ACM to use the ship’s endurance/fuel rather than port fuel - N7 H  f. R1 z$ O6 [
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
" F0 m- M+ T" MAdded air groups filter to loading TF screen, and made items not selectable if filter is off
5 C( |; m- t, k% r0 }& @Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 $ Q4 x; }5 @4 _9 V+ a+ x
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. % |- l" \7 S7 R
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 4 G5 x! d) s: f* M/ @
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo * q- l: G. k, O$ _/ P$ Z( i5 H% [
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 ' e: ~2 S* l* \; P
Air attacks against TF with many small craft improved as game tended to go after only one of them.
8 o+ z  b& ?* a2 v# o1 S4 `$ Q) fCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
1 K; C8 _7 u5 V4 X! gCorrect hex control value if hexside is not truly 'blocked'
$ L6 l( U$ _7 \: \+ I  TFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
: m, S* k, f/ ^; XFix rare case where the highest TF# was not allowed to form new TFs when alone in hex & N" ], F9 {- w' p' K" M1 i
26/09/2015:
" K& Q2 |( O" q7 `( k" G9 |Fix case where surrounded units disappearing without VPs
' z2 ~( g9 `* }. K8 J0 ~2 sFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
. q) D7 {6 |- R1 w& F$ }8 c: g补丁见置顶帖
1125c
7 p) s: E3 r- _6 ?2 m: F02/10/2015:
# S* b/ d4 ^) c- P/ RFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
5 a# u$ T" c3 B8 d4 Z- m add 'back' button to database aircraft and ship list
9 R( Z; U( P6 o9 V4 o0 Y fix ship repair screen that used ARD in calculations for all repair modes 6 Q+ i) y5 {  Q! }: Z
fix device change on base capture by 'occupation' 7 k1 |" l+ _! C4 {
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
; S) \6 z4 d8 _- u, W2 }+ O! ^ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
6 @/ C" y2 {# _% o) J4 o$ { added TOE name to the Army TOE screen 8 g/ x8 u+ f! x1 I+ ?( v
fix 'major repair by large port' setting due needing major float to do major engine
& H' T. d4 ]) F- [ added ops message when ARD being used by ship for repairs / O& ~/ A" P. r- a
fix group list - level bomber selection correction at toplevel (base and list) # v% D, U3 K( `; Y1 @: u5 r0 A4 |
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
* Q! B! F/ V+ C' |% |1 X: ?Fix some columns not sorting in aircraft data list
- |9 ?  G$ S5 f% v) T, h7 r" E0 LFix display of a/c in convoy LCU on reinforcement screen
  `& M3 W( u. p, j0 j7 CFix loss of national base on reinforcement screen (was defaulting to Aden*) 8 D3 i& D( f8 i# v& Y% r1 p
Tweak for reinforcement screen, filter out units with no arrival base by default 0 G9 }0 V+ `4 c" `" O$ P% M
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
  P4 @& A0 E2 g! S1 [Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 0 a1 }1 J7 O$ b' n
Tweak to allow refuel in TF if tankers present even if below safe endurance level
+ [1 |* B8 _9 l6 d* }. O  }% kFix case where TF endurance may be 0 causing TF not to refuel other ships present 3 ^! P% [$ V2 D- q! V' P' t
Tweak to force ships with no fuel to try to get some from TF
0 A% H: [/ z! k0 `$ ]* w! r5 @Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
! i, [  H: \% z/ ]  E. x  mfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ; {& ?0 x. W3 _3 L- s
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
( X, ^! O5 i' h; B1 }4 vfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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