返回列表 回复 发帖
18/04/2014: 1123x5 9 S5 O5 W2 r3 i# k; @9 V
Fixed Forming TF in base with large ships does not undock TF. 6 o3 j+ x% u9 B
Fixed Corrected replacement delay when rebuilding split air groups.
.  _1 C+ \/ J0 S; U  k
03/05/2014: 1123x6
# w3 H$ D2 I( j+ m2 a9 JChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
2 `. n0 F5 G& [: E6 r, q1 R7 W  Y" O& ~4 ZChanged Add option to activate pilots in a group
.4 x- u. l& F& n
18/05/2014: 1123x7
4 N  e& T- @& x& t* xFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
; R0 F4 {" z2 _; [( ~Fixed Potential to only service 150 mines if more than one ACM present ! X1 l2 a+ F4 s2 J  O+ l8 u/ c/ w
Added message when LCU can't march directly to a hex ) d- k! v& |2 L$ T$ z5 F
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
3 q& }) M! h) j+ z1 LAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
+ g0 h2 z6 l3 J" k- \Modified ACM to use the ship’s endurance/fuel rather than port fuel 0 V4 }9 m% c! ]# ~5 I& B' e& {( `7 y
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
2 J! c% h. W, `, L" ?Added air groups filter to loading TF screen, and made items not selectable if filter is off
$ z) \+ i0 V' g9 l2 d# uFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ' M- E) Z. t. N6 B- _& Y  E% c8 z
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
. a/ S& H7 \) ?3 v6 h: z; sFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 % p% S8 `) V/ `; |) T& R
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ; I- @: C7 `2 f6 \7 F- G9 @; {
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 1 r+ N+ F/ U0 I6 a( X$ v" ^
Air attacks against TF with many small craft improved as game tended to go after only one of them.
8 R" A7 H* S. JCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. . O8 q( M' C! J
Correct hex control value if hexside is not truly 'blocked'
# q( i9 ~: s! K3 pFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex / T" Y  s4 L1 A9 @
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
. d# \2 f* G  p. `8 Z- V% m26/09/2015: 7 L3 |  G' s4 Q6 ]5 d6 V/ d- n
Fix case where surrounded units disappearing without VPs
+ L: g1 N+ H$ m4 h+ y3 uFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
, J/ n- i; m9 G3 _* J补丁见置顶帖
1125c9 n3 w- R( q( [- D0 D4 s
02/10/2015: % [" c5 R* T: D# Q- |
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
  O2 v/ s% y  D6 B( s$ | add 'back' button to database aircraft and ship list
, n6 }! ^( s' _' k fix ship repair screen that used ARD in calculations for all repair modes . G( b0 R- D2 b" K3 L
fix device change on base capture by 'occupation' 2 c# S) l" @& P% b  n
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON % y4 i9 }, N* J
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ; X0 z7 ~) F6 u8 A2 F; n
added TOE name to the Army TOE screen
) Y0 F+ Y$ `" R" F' w# w& ^- {9 u fix 'major repair by large port' setting due needing major float to do major engine # m1 n7 I: |+ J& f6 I2 Z
added ops message when ARD being used by ship for repairs ' {* [5 d- V1 e, F' D% k
fix group list - level bomber selection correction at toplevel (base and list)
$ `) o3 G1 A3 M1 u) o) t tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
6 H* P% R2 Q5 e8 M8 hFix some columns not sorting in aircraft data list
! B& N. M4 o* C; R' C' Z7 `8 BFix display of a/c in convoy LCU on reinforcement screen
  j5 q& d# S8 Q# ^$ eFix loss of national base on reinforcement screen (was defaulting to Aden*) 5 g% f& o3 I& N- ^' J4 W' Z8 X
Tweak for reinforcement screen, filter out units with no arrival base by default 1 s) f- H! w" G* A
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions & s7 p- }7 A4 D. C% H; V
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 1 Y+ [7 [+ g. Q3 E- M5 f
Tweak to allow refuel in TF if tankers present even if below safe endurance level + N/ [2 {+ y: x* _' v2 b: X
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
( f; S  T" X7 c- K6 RTweak to force ships with no fuel to try to get some from TF / k" ]' d! I+ b9 A
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  4 t/ E5 [8 J* S$ }4 w
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  $ T1 r! `4 ?, O0 e- B
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
% H" J& c5 d3 z9 _" g! d9 E+ ^fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表