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18/04/2014: 1123x5
2 F: X, J6 R, IFixed Forming TF in base with large ships does not undock TF.
: e0 H, J! X5 \Fixed Corrected replacement delay when rebuilding split air groups.
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: D* S4 z  k0 A/ V* h  w03/05/2014: 1123x6 8 s* r2 Q' O- W+ ]2 F7 f
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
% N3 v, c# ^- B7 uChanged Add option to activate pilots in a group
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% z, `1 k1 j9 V3 Q* `, L18/05/2014: 1123x7
) s0 U4 K2 y( B8 VFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 8 {; b4 x+ T( d* J/ A
Fixed Potential to only service 150 mines if more than one ACM present
* D! S" b- N, ^$ b! TAdded message when LCU can't march directly to a hex
7 ~. r9 d* p' m; T7 a" IAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. % e) b9 r2 o1 H
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 7 Z% w0 s+ W+ ]3 v% u1 J" H
Modified ACM to use the ship’s endurance/fuel rather than port fuel # v, d! U1 _- K9 x
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
  s# l4 p- G2 y$ J  YAdded air groups filter to loading TF screen, and made items not selectable if filter is off
. P. Z% {4 b3 d9 @& @/ M6 \* n! KFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 5 R$ {9 R0 W# g. Q8 l
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. " [( W+ s& R; A% J) ]
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 5 p7 l+ a/ c- g9 k% ~
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo " W( P; C" e4 T9 ]$ L: v
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
* |. c4 Y! H* jAir attacks against TF with many small craft improved as game tended to go after only one of them.
0 `6 N1 P+ G. Z; M4 qCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. - M8 c/ _& w# ]5 x% [
Correct hex control value if hexside is not truly 'blocked'
, h: u3 U8 |  G7 F$ e0 y& l# n; O) sFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
) J6 F$ \3 L) {1 s( P1 mFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
) F' x2 ~$ C* y& o5 H26/09/2015:
# Z# l: Y/ t& t1 L' BFix case where surrounded units disappearing without VPs
7 H& F' Q- {/ zFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
4 C# j* n2 D) ?6 t# y补丁见置顶帖
1125c
' Q9 W. f) K# c, m% {6 L# Q8 a$ n02/10/2015: - @$ d0 q) c3 N9 D
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
  L# {; W+ q- ` add 'back' button to database aircraft and ship list 6 w6 s: R/ e& T3 R
fix ship repair screen that used ARD in calculations for all repair modes # X- K6 ?$ w) W" y2 j* H
fix device change on base capture by 'occupation'
, X" x' D* q" O change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 8 f  L5 O- c0 W: p* G# N: T
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
* Q, o8 r( X* o4 `$ p# N4 _6 @- b) N added TOE name to the Army TOE screen
; i8 M5 L* x6 r fix 'major repair by large port' setting due needing major float to do major engine : x; U( ?, n% l1 o
added ops message when ARD being used by ship for repairs
( P* W1 e  h! H+ I5 b  \ fix group list - level bomber selection correction at toplevel (base and list)
/ o3 J2 ~0 `; v: y4 h3 V; k6 {9 w tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
/ L- J! G8 G* u1 H8 M. qFix some columns not sorting in aircraft data list
/ g) y' N: X( \7 ~Fix display of a/c in convoy LCU on reinforcement screen
5 c. e* w% S  f( c1 K/ bFix loss of national base on reinforcement screen (was defaulting to Aden*)
) H7 N4 l% G5 k+ U4 u" {# H2 UTweak for reinforcement screen, filter out units with no arrival base by default
& F$ ~0 G, G# D1 DTweak AI forces when routing thru off-map bases; some extreme end-game conditions
0 g5 ]; b0 j1 M/ `0 f- r2 d) cFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
. ^. e/ K9 l4 \0 ?* P* wTweak to allow refuel in TF if tankers present even if below safe endurance level
2 Q8 H. W! i* U, W# J6 {  G1 bFix case where TF endurance may be 0 causing TF not to refuel other ships present
' G0 @, ?" N0 _2 T! N5 e7 cTweak to force ships with no fuel to try to get some from TF $ f+ b( C8 M% S# M2 z
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
9 ?0 K" v" I* r& Y& ]$ jfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ( I4 T! s4 @' Q
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  $ x  K' u$ y; k" |# ~) ~0 ^
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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