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1 _& ?' l3 q4 l) K5 ihttp://www.matrixgames.com/forums/tm.asp?m=3185062
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) U4 r w0 r9 W' ]2 W已经共享到岛群QQ和本论坛置顶资源帖; N$ T' `9 y; F6 K$ ]' ^9 n9 R
$ ?2 ^" B2 M" {9 l8 u大量更新,详见列表:
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7 Q6 h$ `+ e) I" I4 `; LChange History:- P4 j! H0 f" [( ^, O1 m
V1.01. 17 – September 22, 2012 (Game version shown as 1.7.11.17)) ?8 A5 k8 o% W( ^6 ?
1. Seventh Update – This release is a comprehensive release updating all previous. i \4 o2 a9 c' W5 i# |
versions to v1.01.17 beta
: I1 Q: E, |. ~1 L* j2. Code Changes
7 B8 m5 l u# l( fFixed
& A% R( O. b# {/ P7 S4 r4 {: f1. Display of AF/Port icon between player saves based on player's intel
8 ]& L1 c1 f. c! g2. Return mines loaded on ship to pool when ship is upgraded. Otherwise, they are lost when- M, G% w9 i+ ~9 t) }: y
weapon list updated2 _% J9 q8 s% d! T- v* I: K/ g" j" X
3. Reported cargo/troop safety values incorrect when no cargo/troop space! g5 D4 s4 M1 n2 j
4. Allow smaller 'reserve' space for small groups on ships
" X# D" ]2 o5 E/ @) M5. Preserve some more data when swapping fragment and parent to prevent lost of parent# A$ B0 ]* H$ g" P- E P
6. Correct attacking plane count before final post-air combat
3 z: Q T9 t% L+ r" s8 O" |# f7. Pilot promotion may have occured in error sometimes4 q. X* E8 V7 H6 b0 V& H2 E
8. Raid detect message sometimes dropped of the combat report# r) U3 `4 b: Y! ]
9. Some TFs did not auto-refuel when at base. TF with Support ships loaded with supply
9 g! |( \5 f) x G" |generally& l1 \" M) N+ k; D
10. Some pilot-leader connections were being corrupted ?4 g1 Z4 D! r! p; x
11. Movement bug with following units due to incorrect move indicator. Seems to fix a few
* F B$ h' Y) J6 @; h/ Oother move issues due to the incorrect indicator( n9 l. Z- n1 j n
12. Wrong ship sometimes reported in Ops report for TF movement which causes some7 [+ |) i& M5 O6 X3 D" F
damage$ b. j/ |: D5 C* G, ?- K4 `7 {
13. Escorts being assigned to auto-convoy TFs when not in the AC ship pool1 \4 \7 }/ @% e u: G+ N+ T3 n, W- @
14. Status (static,restricted,etc) filter of ground reinforcement/withdraw not working with the6 f1 h" i5 }$ D+ _9 G) B
date sort, z% i4 N! l2 x* F9 w8 ]
15. ASW groups not allowed to attack sometimes- N6 r1 x( F/ e# E/ {0 H6 o( o$ \
16. Fragment size not set sometimes at time of the fragment/parent swap. This was causing
# l& v @4 D* J" s: aHQ/LCU to jump to reinforcement queue/ y: ]6 _" e: ?; d
17. Bug in bomber intercept if too many rounds of fighter v fighter combat$ X3 e) U7 b, x- e5 e
18. Required Aviation Support is NOT capped at 250 for the human pl;ayer. This was removed
- A: C& v6 {4 [5 @at start of AE but crept back in sometime during updates
+ a) e- W9 X: I# e/ ~1 z1 E* ^19. Removed the fragment/parent swap during a TF unload as it could often orphan the3 G) x* U! B: s% u7 ^% W
fragment.
4 \% `0 ?' b& z& Y: L0 f) q3 T20. Clear patrol levels if the patrol leveles are not valid after a aircraft upgrade
& B7 X, [. p3 ^+ c21. Additional victory conditions for post 44/45 apply only to game-time of over 3 years (ie not
+ g4 |' l9 G: m% I: p8 e, Ushort scenario). This was fixed in a previous patch but only for one of the VCs, not the full
4 h, k1 D) R7 E& q$ Y! F9 z2 P2 Gset
& ]$ i. d' \1 |$ Z* J22. Certain sequence of actions allowed enemy LCUs to be visible at enemy base
3 ^, `+ y6 q. z: S- ^) Q- C7 D23. Enabled 'z' to speed up all animations; was commented out in a few animation replays
: H1 n; S- q" c _6 Q0 q24. Bug caused F/FB to sometimes bomb at low altitude
( l- ?* d$ T; G$ \! \25. Aircraft factory upgrade not always happening on time resulting in short span upgrades not
! o9 x1 \, n8 V! ioccurring properly.. e: O" H% o2 a& S
26. Bug in Industry 'failed' indication not showing properly sometimes2 t" I* S4 p; |. z2 N0 i
27. Location check at scenario load to include small map sceanrios# W) T3 R: d$ C; m) D8 V
28. Bug in air supply to fragments in a non-friendly base hex4 A2 k$ X% ?2 |/ i
29. Using way-points defeats some TF missions (eg bombardment) as the TF destination was( c" B5 v$ S! q* |
being set to homebase before execution of the mission – ie was returning to base* O- Y4 V# Z* s5 j
immediately
4 Y: o0 |% G! l9 D30. Error in Strategic map display8 v% p, }2 {; W4 q* l4 C
31. Additional and stockpile options were not turned off when base was captured
. m# ]* L: W% P: L! C/ _( H$ P4 Z( V5 q! D32. Correct LCUs that were being changed to a base (type 6) resulting in 2 bases showing on
, X4 ]0 t) z0 `6 K9 K# `% amouse over
% o* E" }9 C4 }/ g$ l33. Army experience being gained when not 100% prepared as per manual; changed to allow
; K( z" N9 v5 L1 I; ~5 fchance to gain experience if >75% prepare and < 50% national exp level% m' S; W& ^5 }3 ] x0 f& ~* }
34. Army experience being gain while unit was not on map or was in a ship. Fix 33 added to" L u& ?# Q! n9 J
alleviate the incorrect experience gaining happening while in reinforcement queue3 }; \6 H$ S) Q$ |* A% f
35. Increased road path when using STRATEGIC_MOVE to allow unit to remain on RR –
, k: J& ?' Y2 m1 E8 n* |+ X( icaused unit to jump “off-rail” and move overland
4 ?2 R$ J* W5 e36. Captured base sometimes set to a incorrect HQ if LCU had a bad HQ! [1 D: |$ c) l3 M) K3 J$ V
37. Excessive accident messages on unload from TF reported5 h. b1 o6 Q5 U5 P. s
38. Reworked editor sub-unit merging as some devices could drop off the unit list when; h, _6 Y1 T/ _! u0 g p9 K6 e
merged causing smaller size unit than expected. V9 u2 B5 f V
39. Corrected possible TOE error in scenario data load for inactive units9 k8 ^0 _1 l2 ?- a/ p
40. Air transport by seaplane to enemy bases was being allowed; a commando type unit can
& R- J" P4 [5 } F( {' A& x7 B) qhowever be allowed to do this./ O; ~: ^' z7 Q6 H
41. Possible CTD if sinking ship's load was a group7 `2 @' c8 v( t$ F
42. Limit the number of devices built from resources per unit during LCU replacements; this) N7 Z( n$ x2 u3 D1 T1 z
was causing an over production for that turn
. c2 u, l) y: `$ A3 ~4 v' K) b7 u43. Retain day/night setting when creating group fragments
( [+ p- j4 u& h9 A44. Adjusted supply and fuel values in base list not to overrun the space
5 r* l# _3 u& G0 ]45. CT_APc removed from Minesweeping TF;CT_AM removed from Local Sweeping TF, but
& `' \- @" a2 I3 u/ v Nadded YMS to Sweep TF in line with manual and code: L5 q Z( o9 J2 e9 c
46. Auto-rebuild (1/3 of TOE) of Chinese ground unit devices is limited to Squad types as the
7 J! h" L9 f4 z# g4 L( M3 e( w7 `rule relates to the abundance of manpower and is not covered by replacement pool. Normal* U2 X2 j* O7 e% a+ Q
rebuilding of destroyed units is not affected by this./ U/ h2 q$ v5 S% d/ v7 t9 o4 G
47. Carrier capable and trained text not showing together on Group screen$ o7 M9 d7 i8 O$ l) y( o
48. Handle any blank re-name changes by ignoring them
2 H" Y% G- }1 v s49. Possible CTD when air fragments combine3 x5 h9 K1 B; U
50. Unloading TF can freeze a LCU onto a ship under some conditions
& D9 c" g: T. y51. AI not behaving if main HQs missing (affects small map mainly)- Z! m5 b" o" m# c" Q
52. AI using AGC for normal land units – removed from TF if not needed
: \. D2 { N3 P53. Soviet activation message not in Ops report3 j$ j+ z( E9 } O& O0 w9 h
54. Correct off/on-map movement of LCU - not always behaving correctly due to the hex range
) {3 I% G" z' L& r55. Clear Soviet air balance if not activated. Possible incorrect base switching O6 @$ a9 y: k6 B& c3 f8 i$ L
56. Sub attack against docked TF not happening for port size <3; b- K1 K: P5 d6 Z& q
57. Unit type changing unexpectantly6 b: o# e0 u" F7 n2 d8 G% E
58. Torpedo replacement on plane sometimes is missed! Q# L8 }# j8 Q: m7 n3 C
59. Double handling of overstacked supply requirements+ b9 s/ I0 J# ]6 w0 L! A
60. Fixed alternate weapons for port attacks; W: G0 O P# H0 {
61. Corrected weapon system damage to show after combat on ships in port rather than wait till
. m+ |- k3 g7 j, E) S/ Isometimer in the ship repair cycle.+ B+ p. e+ F& ~2 N
62. Ship tonnage over 32K could cause repairs to fail
% O. \# v) B. F% F5 s" ANew! W( I4 R8 P( W) B7 a
1. Show Port re-arm level on ship list screens at base. Does not account for tenders, just the
; P; [ x- z* ^! W8 R# h3 Wport: v7 h$ H$ w+ N- P9 g
2. On ship display, class ammo level will be in GREEN if weapon can be reloaded at base.: R& ^9 B6 f: a# f+ Q. i, f
Tenders not counted0 }7 `) o& m' h
3. When showing mine device on ship, show '!' next to mine ammo if can reload at base. n$ w* L( t0 r( K0 M
4. Ability to transfer ship in TF screen directly (disband) to the base in the hex. Quick method
; Q, Y* c; w( P: g$ ~; Sto remove damaged ships from TF
e% f. U3 a) g! [/ X' l k" r5. New filter for “non-building” devices in Industry pool screen5 w e5 b$ M1 H, Y5 F
6. New filter for “non-building” aircraft in Air Replacement pool screen
7 |- J& n& D" U a2 S' p+ |$ z. v, ?7. On base list, an indicator is shown next to port value if any friendly mines (*) or enemy6 M) J: }& R/ i: n7 F
mines (^) detected
, D% x" q0 C& T; s8. New symbol setting of 19 for Commando/raider type unit. If there are extra icons in the
3 w- M, c# N( i/ ^' }‘button6..’ image files, then these will be shown. If not, by default there are shown as7 u, \ p( }$ c
standard parachute unit icons, w! @+ V9 ^, X& o' l
9. Air/port damage and building is shown in base mouse over' b X" e2 E7 Z
10. On base list, an indicate ‘b’ is shown next to port/af that have building turned on
- v! _( q+ T4 @2 Y$ S& K; z7 m11. TF can be routed to stay within coastal hexes as much as possible# r. \' p. T. }" ~3 Y% h: u
12. On Top Pilot screen show the 'ace' cut-off value if more than 1
8 c6 |1 V+ ^3 a# N13. Added option on group and LCU reinforcement screen to turn off replacements
5 q: G" M" }. {2 ^' r14. Current base can get supply returned to it when reserve planes returned which were
2 v- A1 t- _ H4 J9 Z% joriginally supplied from another base; o5 K m+ {9 E% E/ w: z- e2 z) {( d
15. Unit type filter on Troop Loading screen9 M! z5 ^" s/ z: N8 Z
16. Report killed ground units if not in combat report" ^/ U6 N9 z2 a* l
Changed
9 v/ z2 O; o8 j6 y5 [ t2 @1. AF of 8+ have AV support doubled for purposes of determing support for air operations* o; f/ j8 ]# D2 O+ g0 C L) U
(complements fix 18 above)4 O: v* k7 A& v4 n9 r0 d
2. Permanently increased pilot array to 70K
5 ^( X- ~( w- D. E O* z( t8 d3 p3. Increased number of air combat rounds are a factor of total aircraft involved4 T( w) U* T- Y" P
4. Allowed submap to submap movement if land connected for land units. Should have been
; g$ \. P; h* q- wso as per Andrew Brown
# A4 ?1 W1 V( \. g* M+ N$ M5. Restored the 'space' key operation for AI games. Added Cntl-Z to act as the quick message) u8 _/ c. c9 ~, b. |
delay toggle instead
+ v4 U. \ {% ?6. Aircraft being grounded for maintenance factors in durability also. This will spread out the
4 @" T0 G$ X( ?& `maintenace a bit more
8 x" q4 |8 ?/ a6 M* n. t7. Support device replacements won't decrease the overall experience of LCU units. This does
9 h" E0 N2 ]9 ] i8 k3 z1 mnot alter the overall EXP change due when any replacements are received.
+ t( U, A1 z9 {: H2 S8. For symbol type 19, the unit acts as if a parachute type. There should be a distinction+ l2 J/ e- D2 i( i- u! h! u
between the two but could break current games., D2 O5 n* h7 e3 y1 R8 W
9. Some LCU Prep points may be retained if unit is experienced, r! Y0 S1 _1 ?5 u
Notes: x7 N* B2 o$ r7 u! B u
1. The main HQs (slots 1-27 and 100-134 for Japanese and Allied respectively) in a scenario
/ Y' }- [" F: Q) T. W9 D$ \should not change player or HQ, even if not in play. These original HQs are used by the AI8 g. e9 Z6 x9 _8 O2 W. ?
routines so changing or deleting them can put the AI off. Changing other elements should
# W! p2 @ t( X" Obe okay.; y9 F8 w2 H! a" i
2. Clarification to weapon filters for aircraft:
8 A! D8 t9 A3 ~& V) pPM_NAVAL_ATTACK 2 // used for naval attacks5 E# n" x; g- c" B/ W. h. v9 R! Z2 l
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)2 \2 {6 l u5 q2 Q' w. P
PM_LAND_ATTACK 8 // used for land (ground) attack
1 M3 i& \7 i3 u8 A4 W& |) fPM_PORT_ATTACK 16 // used for port attack6 {2 q7 {" X3 W7 Q' C
PM_AF_ATTACK 32 // used for AF attack
6 D1 o( b; Q5 `Dropped any reference to secondary values for land and AF as they served no special use.
/ z+ F( ^" ?+ g4 ^! |+ `Clarification changes
# f6 [, M1 o: j3 C; H Y+ Y1. Some clarification and changes in regard to use of the Soviet Motherland bases. These! z. D a" u+ m3 s3 Q" H, W
bases are those defined as having an original Soviet hex ownership of SOV_UNION (90),
8 _6 f) o, g4 G* K1 iMONGOLIA(91) or TANNU_TUVA(92).# Z$ `: U- M* m: o, }
a. Allied non-Soviet groups can't transfer to Soviet Motherland bases' k* H3 J- n: [
b. Allied non-Soviet LCUs can't move into Soviet Motherland hexes/ J% v# F7 X3 K9 f$ M. r; u
c. Alied non-Soviet LCUs can be landed by ship or air at Soviet Motherland bases+ G, q3 z$ c/ N5 B$ V3 Q. y
after Soviets are activated, but can’t move
5 `4 q% F! I l- _# dd. Allied non-Soviet TFs or ships can't replenish from Soviet Motherland ports, even if8 q7 B6 y s- n7 x+ L8 P* N9 T
disbanded in port.5 N' ^. d* ^* | C7 I
e. Allied merchant ships assigned to Soviet Hqs will become Soviet ships permanently
: D. Y& F0 _# g/ @$ m" Jf. Re-assigning base command of Soviet Motherland bases needs to also be Soviet |