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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.
8 H; m2 @- b3 t) V4 e. j$ YTweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
/ d8 f6 j9 G! J0 U7 ZAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. ( ?3 c  m( q7 J! L+ H6 Y
Fixed non-base disbanding of LCUs ' a$ E+ x; r2 ~7 Y2 c, H4 b
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
; N" H, D$ T$ y+ ASuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 2 V; W# N3 W! `$ O, P8 Q9 [; d$ f, K
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
# i+ D% O; E8 ?: `# L- y2 T: jPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 1 C: ^! C4 m+ Q% w; n! i  R
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) $ P& S7 j4 q: y4 Y
Restricted filter on Unit list for 'change all on list ..' not working
$ H6 U- d2 \# |+ r9 zDon't show TF to enemy player (in case it happens) : F1 ~- ~: ~, }: C% m$ w% b- T
Troop/supply unload at friendly 'dot' base
( A+ r2 z) C6 A" D0 \AI swapping aircraft to different nationalities
5 I; |: k; Y+ D( EPilot training HI expenditure not set in some cases 1 c/ k' j7 F0 Q# q
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display ! p: W: ?5 l) b# o* _0 M8 P
Show Electronics data in in-game database view ' ?1 R6 a! b6 X9 v( t! x/ Y2 f9 ~
Disbanding VS group when not returning wasn't merged ( }. A7 m3 D# J4 U, ?. I
Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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