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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. & l& F' G, J5 R* x
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
4 c8 Q( Y$ m; Q* K" v# a5 NAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. 3 \* @% p& N6 n  I$ f! v  X3 C/ ?
Fixed non-base disbanding of LCUs
1 D* b3 [% D7 B4 L2 D% PFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
  B- m( z7 E) hSuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
+ A8 l- u& p6 g% d. z5 _. vDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
3 J9 N* D5 t; Y# Q7 a2 S. K2 L5 ~Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex ! M5 R& b9 L7 b6 }2 b9 \9 G
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
. [8 ^$ W0 a( K4 IRestricted filter on Unit list for 'change all on list ..' not working
: ?& v' P+ g+ `+ v0 vDon't show TF to enemy player (in case it happens)
% X0 d4 S1 i, q5 u/ R# e! RTroop/supply unload at friendly 'dot' base
0 f; R9 B$ e% ?9 n* l$ vAI swapping aircraft to different nationalities
* \( r0 z7 p: Y) H/ S$ n5 aPilot training HI expenditure not set in some cases
; l5 V# Y' v9 e( X# r1 T22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
. p" [8 M5 L  n9 }$ {: rShow Electronics data in in-game database view
' H  J7 H# i& L9 a2 F" f5 `, ^& {( }Disbanding VS group when not returning wasn't merged
0 k) Y4 ~8 S: l& y5 f9 b0 |Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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