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18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) 8 g4 Z2 o* @1 R% ?( Y
Group upgrade not performed if ANY fragment present on or off-map - U/ x( `" H3 A* Z6 `. l
Correct retreat test in supply phase for isolated units % j4 v1 l7 [% u
Protect use of 'unload at' destination when no destination is present
. j/ h8 z' I) C+ l. j+ ~Correct display of port building % . P7 I3 r& @6 G7 l3 L8 d, I
Reverse base checking order for supply movement every 3rd turn 7 c* a% \- J9 H: ^- d0 ^! q2 m% y
Allow AI to return to pool small ships - doesn't use shipyard points
27/07/2013: 1123p - Port/AF attack only against bases
1 X' }) z3 p$ U# m" w2 wCorrect barge rebuilding due to 1123n
25/08/2013: 1123q -Units could retreat from combat without triggering pursuit 3 x" Z' \8 T( |+ D' i7 P
Units with static squad/engineer devices can't retreat 4 i/ Z& z5 h: D* G, H/ K" [. E
Tweaked transport intercept for messages : T) [  K4 a- D8 L# L1 L* d+ e
Fixed CAP with DTs in transport intercept
" Z0 z. G  t) eTweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present
09/09/2013: 1123r - Show '0' port if ships sighted   V% ]9 R/ g" F9 D* W; ]
Ships unable to repair should be able to go to crew-repairs (as long as no other limits)
6 H6 S) }2 ]+ D2 ^/ {Fixed AI issue with resource movement by TF
9 s7 A2 a3 c, W8 C. E: d) \Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units
这补丁简直永无止境啊
27/10/2013: ( 1123s updated 27 October 2013 )
0 C' U; L& Q  L0 j, qFix port refueling when lowest endurance ship in TF doesn't need fuel
9 Y( u$ E) E% w/ gFix ships in port with full fuel should have full endurance 1 @. b/ p9 e1 ?* o0 G; U( z
Fix AI over diverting TFs to top off fuel (courtesy of Don) # i, D% G) c! z9 W2 N
Changed Allow inactive pilots to be selected if group 100% training
09/11/2013: 1123t
# j; o6 M: ~3 |Fixed: Unloading unit attack mode not correct in some shock attacks
! \& @& n. Q) f% jFixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply)
; S8 b3 t7 ?" {* @7 eFixed: Damaged planes in reserve could interfere with normal plane repairs
16/11/2013: 1123u
% T1 P9 q$ K% `' v; d/ p" iFixed LBA flying from small AFs ) `/ K( J2 {: Y
Changed Maxed out ship ops on refueling ; F3 Z5 a( B. S9 P9 `7 |
Changed Add right-clock to 'Refuel ships in list' for ammo rather than fuel
- q) ~4 _1 T, y- j( eChanged Replenish from port with 'no refuel option' will attempt to replenish ammo only
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21/12/2013: 1123v
4 ^) f. W( X- l4 s  t3 K! eFixed Random TF could get destination set when another TF set a Patrol Boundary 1 4 \2 A: u1 y7 y
Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one.
没汉化玩这个会死的~~~~(>_<)~~~~
请问升级这个1123的N/R/V用挨个依次打补丁吗
1123的各种补丁不用挨个打,直接打最后一个就行了
23/02/2014: 1123x3 9 i. A# y$ t/ o7 |+ \
Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving
/ r- E4 h% Q6 S1 N1 |0 j  T, gFixed Some errors in ship transfers due to tonnage limits
2 O; m' w$ U* jFixed Error in setting Ground Reinforcements globally off by menu
" b6 Q" |+ u+ {+ _Changed Global replacement OFF includes upgrades for reinforcements . N$ G  @' f9 n# [/ G
Fixed Cleared destination data on parent when rebuilding . e5 X+ a3 n% I
Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE)
这辈子有汉化可能没????..........我知道了,还是学好英语比较现实。
16/03/2014: 1123x4   B1 B% P% a! l1 ^
Changed Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization ! L3 ^6 a% P! t. `/ j8 j
Fixed Stop in-game update from wiping pilot HI cost
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