返回列表 回复 发帖
18/04/2014: 1123x5
7 d9 O- Y. l( sFixed Forming TF in base with large ships does not undock TF.
4 w& a' I' o" u& L9 M6 w) Z/ N4 zFixed Corrected replacement delay when rebuilding split air groups.
.) t! u$ p0 o; _# }( U6 X
03/05/2014: 1123x6
) `+ o2 l- F  a3 }) gChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
8 _5 L6 n* p/ e$ X) x5 i" {Changed Add option to activate pilots in a group
.6 f9 c0 h& Z' u" }: w) n1 v. r
18/05/2014: 1123x7
+ V; H; f9 R* @* gFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
: O* }2 @: O& B* N  W- UFixed Potential to only service 150 mines if more than one ACM present
' g) V% ~& w+ M3 d8 _# {Added message when LCU can't march directly to a hex ! T% F- u5 A1 Y7 K# X/ G
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. 7 g' t& i  Q8 r7 Q
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
: d0 o5 r9 ~$ G: Q/ R/ YModified ACM to use the ship’s endurance/fuel rather than port fuel
& v! a; T$ V  WUn-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
7 T: j2 n6 B0 SAdded air groups filter to loading TF screen, and made items not selectable if filter is off
" g0 G. R+ Q. I) D3 b6 mFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ) ?/ f  b6 X. k& M- Y# G" p
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
& H7 k! C  L$ A3 e* C% W2 D- uFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 , v6 Z! w+ j0 s$ j( y" X, W* [# ~
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
+ c' F/ `% h. r# M2 L7 b: L7 xChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 & L  m8 g  C! w3 M  K5 X: R
Air attacks against TF with many small craft improved as game tended to go after only one of them.   J: Y+ L$ `1 U' L6 j, a/ C$ y7 u
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
0 m5 x) p  a  [/ E, \Correct hex control value if hexside is not truly 'blocked' % n0 y" T- z7 V# e
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex 1 C: G5 ?/ K- b% }7 z/ k: w; m' y
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 8 @( o5 O5 T5 i. t
26/09/2015:
+ g4 r) Z: g$ w! ^" b; B' B+ t# h+ JFix case where surrounded units disappearing without VPs
$ |, K0 h' k5 yFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
+ U. S' |8 w+ t* N+ H补丁见置顶帖
1125c
$ }/ [8 q( d: y2 @5 F6 v02/10/2015:
3 t# g- O' D; N# `, QFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
3 F- M* R, k/ x/ @ add 'back' button to database aircraft and ship list + }: j( w- B$ m- H9 a4 U# h+ G
fix ship repair screen that used ARD in calculations for all repair modes # X0 f6 c/ O- n$ |
fix device change on base capture by 'occupation'
( _2 t+ B! q+ f- j! Y/ p  o+ B change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ( x0 a, o6 P8 N+ M  F
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
/ M6 z0 T7 o3 F$ {, G& X added TOE name to the Army TOE screen $ {8 ~$ e  b$ Q; u# r* Z
fix 'major repair by large port' setting due needing major float to do major engine
& N8 `; s' x, d+ ]& H added ops message when ARD being used by ship for repairs
! Q' m$ A& W6 A; W+ G2 S! ~( N fix group list - level bomber selection correction at toplevel (base and list)
8 T* d! T( [% P( I( B tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] ! V4 p+ {; k* E# P9 Z
Fix some columns not sorting in aircraft data list 6 R' O' U( O" T0 y
Fix display of a/c in convoy LCU on reinforcement screen ; T5 T% R% i- l9 x6 P
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
, z: R2 w* p. A- i2 PTweak for reinforcement screen, filter out units with no arrival base by default
" K8 ^4 P; S7 |7 l2 r8 YTweak AI forces when routing thru off-map bases; some extreme end-game conditions # ]4 C# Y7 R$ O1 Z5 A
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
0 |6 |  x1 n% C& E6 W& j) JTweak to allow refuel in TF if tankers present even if below safe endurance level . a- h7 H2 ]) P
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
8 @- n6 l5 I- Q$ A0 BTweak to force ships with no fuel to try to get some from TF
$ M4 ]2 h0 Q5 z2 w9 m8 [5 w& xFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]    ~, D2 @! F+ U; F# T
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
+ u& W1 _- U) A5 dtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
$ S7 \" x% x& H5 d/ C7 b2 s* a1 n  @$ Xfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表