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18/04/2014: 1123x5 " p. @" X& p( \2 k3 }/ J
Fixed Forming TF in base with large ships does not undock TF. 3 G4 Y7 N! U* I  k; ?
Fixed Corrected replacement delay when rebuilding split air groups.
.; G' d3 j3 A5 g; M6 [0 `9 k8 g
03/05/2014: 1123x6 ; o1 |+ c- \0 V% S8 m! i  ?
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
. O1 ~7 u1 [" Q, ?5 g- o) [" }Changed Add option to activate pilots in a group
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7 I6 e2 i/ ~( p7 ^8 H18/05/2014: 1123x7 ( }! g5 G* n& S  w* i  a
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
+ y: [- z9 N9 q  R' JFixed Potential to only service 150 mines if more than one ACM present
& ~# q$ k$ @0 p3 z" Q; q% z1 s3 zAdded message when LCU can't march directly to a hex
1 C7 Y4 M/ v5 b( n6 hAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. / k8 g: a6 F+ ?
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ' B/ B' b. z0 X  s4 T; v8 {
Modified ACM to use the ship’s endurance/fuel rather than port fuel ) q" G5 e) ~. c
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. # M1 n. S+ [; q+ i6 b, g
Added air groups filter to loading TF screen, and made items not selectable if filter is off
9 i: s) `! u/ p9 A+ {5 Q# A8 ?5 n9 gFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 8 J& F8 Q7 X+ }! L
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
% `7 Y8 y# k+ r" a/ oFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
% n: V. @  \" B' I* D3 kChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo 5 q: ]2 @/ i* u8 b' ]) G
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 : \* \+ G+ E7 m1 H/ h* b
Air attacks against TF with many small craft improved as game tended to go after only one of them. " t, t' |, P/ T; O( [' Q: m4 s/ s
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
9 G: N; Y/ c3 i, i' ?8 P# }Correct hex control value if hexside is not truly 'blocked'
! I9 L) V/ P3 u. Y" iFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex : M6 q3 B) t$ O7 R( w9 I
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 0 b7 y9 J/ v" R5 G' v- X0 v9 r
26/09/2015:
% t  K: a6 L4 r$ z3 VFix case where surrounded units disappearing without VPs
* g( r7 L2 i4 ]) d$ VFix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 4 |. w$ t' E- X% e
补丁见置顶帖
1125c! `1 U( y( m! I* ?" L, u
02/10/2015:
/ |3 e7 l8 x6 d9 IFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
" I" T. z0 I7 G9 `' x, N add 'back' button to database aircraft and ship list
8 A8 p2 t% j3 v: @& y% ?: i5 v9 {0 e# D fix ship repair screen that used ARD in calculations for all repair modes ; ]' ^2 t: }& p2 x
fix device change on base capture by 'occupation'
( J3 ]4 X# o" H8 v change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
# d+ K9 Z$ F1 @- q [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 1 G! |' z  L0 i; g. I4 W) g
added TOE name to the Army TOE screen # o" k& I! k% g
fix 'major repair by large port' setting due needing major float to do major engine
. I5 n" x% m+ O# \ added ops message when ARD being used by ship for repairs
) Z" r. v6 K8 T" ` fix group list - level bomber selection correction at toplevel (base and list)
# l  X" ]; \( @/ [+ ` tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] + ^5 j! B! X; G) t3 Y
Fix some columns not sorting in aircraft data list
0 I2 {, s2 y; N5 b+ GFix display of a/c in convoy LCU on reinforcement screen ) ~/ A5 J. I) R8 ^6 x# f# R
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ' G4 C2 L3 k# J. N
Tweak for reinforcement screen, filter out units with no arrival base by default
5 b8 @' f: L+ j' l6 h) OTweak AI forces when routing thru off-map bases; some extreme end-game conditions 5 _2 w9 E$ r! F2 ~7 \$ j7 |
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ) ~+ b# t8 s1 x; K
Tweak to allow refuel in TF if tankers present even if below safe endurance level
/ P# L: G' a( S; I& T3 K, oFix case where TF endurance may be 0 causing TF not to refuel other ships present 8 T- |. Z3 [! N# k# W( t
Tweak to force ships with no fuel to try to get some from TF
  g9 s( f: y2 j( \  p! p+ m6 MFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
5 v! F! M/ V$ |0 {fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  4 P2 E/ X  r/ }# J! [" q
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  " U: |% `9 `5 z
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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