返回列表 回复 发帖
18/04/2014: 1123x5 2 r) O7 o8 \- t! [% h4 {6 H- U
Fixed Forming TF in base with large ships does not undock TF. # D$ _+ a( n0 O% ]
Fixed Corrected replacement delay when rebuilding split air groups.
.
2 l$ D* a+ a  k) J' Y2 Q, u# y03/05/2014: 1123x6 8 }2 J: W" y5 R$ V) M) h
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. # M/ y2 Z& S5 k
Changed Add option to activate pilots in a group
., _& s- b  Z6 T
18/05/2014: 1123x7 2 R( t# l5 W7 A7 x& [# f
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
0 [- Y" A1 [0 w" W2 w. vFixed Potential to only service 150 mines if more than one ACM present
: B: Y, P, L5 s2 b, N6 ^Added message when LCU can't march directly to a hex " Q. }0 Z; ]$ o$ v8 n
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ! I; C- e$ k" N- F# b, v
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ) @. W6 M) J, p4 v) e1 J9 d, Z
Modified ACM to use the ship’s endurance/fuel rather than port fuel - n) U: _/ C3 z9 N3 y$ @* @# T* \* K
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
0 d/ Q# t( R% r4 h) N6 WAdded air groups filter to loading TF screen, and made items not selectable if filter is off & u6 k; L" j+ X8 y
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
' g# S- ^1 p8 `- ]0 P: Q" PFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. % L3 [2 N9 Q7 \5 f9 C
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
. Y1 N7 g+ k0 g: W) x! lChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
+ P5 u6 g( B% z5 B' X. QChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
1 Q2 q& o, Q5 W) Q! fAir attacks against TF with many small craft improved as game tended to go after only one of them. ) U5 A) g3 g0 N5 X
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
3 ~- O$ ]# g' c) d( ^# W  }6 YCorrect hex control value if hexside is not truly 'blocked'   y1 a9 {3 G$ c
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex . s3 e1 L2 P  Y, M
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 9 Q! _, j3 N' V5 ], u/ ^
26/09/2015:
* \1 S9 F" J- j' P. R# {8 G1 ]: zFix case where surrounded units disappearing without VPs / |6 e' O1 H1 t7 ?# x
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) + k1 `! L1 ]/ _4 `8 s3 U5 F; v
补丁见置顶帖
1125c& ?7 X3 y, s9 ?0 v. o
02/10/2015: ; O1 ?: c% g/ C) p4 G" j4 z
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
5 M; [) t2 J/ i, M3 b+ y add 'back' button to database aircraft and ship list
( y, o) ?: U9 G6 y: o fix ship repair screen that used ARD in calculations for all repair modes
- i% B0 j2 Q% y* ?6 y( ]6 b fix device change on base capture by 'occupation' 0 |; q# D5 M( g
change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON 7 z, ~9 x4 ?. |. M0 D- u
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] ! Y) J3 x- T" Z
added TOE name to the Army TOE screen
/ m3 w9 Q, T  Z5 ~0 o1 ^7 i/ {0 K) [ fix 'major repair by large port' setting due needing major float to do major engine 1 J2 U! b6 {6 s3 g
added ops message when ARD being used by ship for repairs : M# s2 |" i' |  b( j3 O
fix group list - level bomber selection correction at toplevel (base and list)
' h$ O$ a/ e/ K( q* l( K tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
6 L* W! Z/ A# o- O- VFix some columns not sorting in aircraft data list
( s  e: q. I: ]Fix display of a/c in convoy LCU on reinforcement screen
' z. t) F: g) m# y$ pFix loss of national base on reinforcement screen (was defaulting to Aden*)
; G, [/ {4 z. x* p% u' W/ p# ITweak for reinforcement screen, filter out units with no arrival base by default 3 t. b' y9 T+ B2 D
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
/ @' ]; g! ?/ M- m) s8 @# ]) o6 GFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ! F' Z1 M( X) Z' d+ Q3 y
Tweak to allow refuel in TF if tankers present even if below safe endurance level 3 \$ D* V$ p* p8 p
Fix case where TF endurance may be 0 causing TF not to refuel other ships present ) h3 B1 t; [' h  ]4 U7 f$ D- U( s
Tweak to force ships with no fuel to try to get some from TF
8 j: l7 N' w- D9 h7 `4 j6 O8 O8 F; WFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
9 ]0 q3 E' D6 R! n) R! Y- i/ efix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ' g! K+ L( [8 [8 R5 d4 K
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
* j% D5 {0 x: r: t0 Tfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表