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18/04/2014: 1123x5 3 Z% O: l! W: o* H2 Q
Fixed Forming TF in base with large ships does not undock TF.
& U* Y: Y: h5 F( ?Fixed Corrected replacement delay when rebuilding split air groups.
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8 _  P( ^4 Q6 E- f) w9 d# r- P03/05/2014: 1123x6
' b( t" a" J; ZChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
6 g7 t* {8 r( XChanged Add option to activate pilots in a group
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: b2 J8 p7 S. M% c. `18/05/2014: 1123x7 2 n) q4 @% t/ q) P" V  @
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
4 p  \; n2 u. W$ b+ X9 X) mFixed Potential to only service 150 mines if more than one ACM present - {1 O/ Y( p: }9 U4 o
Added message when LCU can't march directly to a hex
: |$ `0 v9 J0 g8 }Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
1 u  s) H7 G; V2 K" J, j0 f- m. zAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
# u6 ]! e( a! D4 m; E5 Q' p; fModified ACM to use the ship’s endurance/fuel rather than port fuel 9 G: C3 T9 a5 W% ^% D' T( ?) `, b
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
1 t3 b+ Q. [. F: K3 H& qAdded air groups filter to loading TF screen, and made items not selectable if filter is off
/ c. J: }+ B+ q; G5 @# g6 H" r; fFixed reporting altitude in the air combat report.
28/06/2014: 1123x9 ' ?) d2 ~+ v$ @& G- }+ T
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
3 z/ i/ T5 P9 R/ H  |Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 - _6 L( }) H! R( U2 t( C4 s5 g
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo - T3 |( \4 u& R$ D# [
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 * K* r. V/ I. {+ H1 N  q/ M8 |
Air attacks against TF with many small craft improved as game tended to go after only one of them. 7 G8 L' D9 b. D. v5 d  z; q
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
8 L' n+ b/ ^$ T9 i. A1 X! w3 V- UCorrect hex control value if hexside is not truly 'blocked' 4 Q9 n/ l% U8 z
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
# c( `# T' g, p& rFix rare case where the highest TF# was not allowed to form new TFs when alone in hex . q7 w% e! u( A$ m
26/09/2015:
2 t1 c, i  w5 u  e% l) E3 S1 D+ hFix case where surrounded units disappearing without VPs 8 v1 R3 l+ y# g+ z- s' A' z
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
" ^6 w( y  m: b. n2 I. {" p补丁见置顶帖
1125c6 m0 y% y: H% R) U9 y; M
02/10/2015: # l8 k" D* X) w* |$ [$ {
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 3 m7 b3 c6 D( q. L
add 'back' button to database aircraft and ship list $ v- F* F8 x+ P* L+ J
fix ship repair screen that used ARD in calculations for all repair modes
; H+ o% l1 q2 {2 ^; a- ]. q fix device change on base capture by 'occupation'
5 v5 L8 g8 A$ C0 X- Q" l# G/ u" D% ` change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON * `; w) H: w" p" X
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] # ^$ d$ h! ]& }  O; K
added TOE name to the Army TOE screen
+ }; C' v- u* s; g3 {' L fix 'major repair by large port' setting due needing major float to do major engine
7 t7 {( K4 j. O' n2 t added ops message when ARD being used by ship for repairs
( e9 J2 W* @# x; T, W fix group list - level bomber selection correction at toplevel (base and list)
1 R: H% u8 p) i# d tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
$ }& w3 W! }+ X" S; sFix some columns not sorting in aircraft data list
7 F1 \8 e% F% g+ V6 _Fix display of a/c in convoy LCU on reinforcement screen ) B2 c  D1 b! r  Z! D' h8 s1 P: a
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
/ ^5 r) ?$ W3 f3 B. ETweak for reinforcement screen, filter out units with no arrival base by default
8 g3 v2 ]0 e. X- `Tweak AI forces when routing thru off-map bases; some extreme end-game conditions
$ R; U  D/ [% T7 A8 OFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
  N% `0 `% j1 p& w. ATweak to allow refuel in TF if tankers present even if below safe endurance level
9 a' F2 U& y% d) A. hFix case where TF endurance may be 0 causing TF not to refuel other ships present # u/ O0 t- p5 m2 w$ b8 Q
Tweak to force ships with no fuel to try to get some from TF % ^( C& _6 j6 v4 R9 |0 z8 Q
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
( U& R( i& S3 B+ Bfix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ) ?# A$ d; V+ _6 g
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
7 r' d* n" h/ g% h6 afix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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