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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
7 H9 R2 C8 `$ b# ?" s0 |( ghttp://www.matrixgames.com/forums/tm.asp?m=2729580
) B- j4 X0 s; c3 FThis is an unofficial "short-term" beta install. # ~1 e  u1 d" ?3 X
Short-term being the appropriate term as this thread may be removed after a few days. 1 P9 m/ N$ D. H5 K3 k. l" g- v
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This is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. # E, Y. n4 R, j6 o3 t/ f  h9 ^
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PLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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+ [% i1 O* z+ n3 r) v' M: |Background: * v8 ]* J- h) o- J. q  f
Last month my development PC had a meltdown while I was working on changes since the last released build (02).
" \, F- f/ ~* L# wAs a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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The build works fine on my PC, but then it is also the one that created it.
  l, O' d: j4 mA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. * B# W/ @: x2 {% k
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As a result, I need to be 100% convinced that the new code will run on existing installs of AE.
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: J. w2 Q; |& x( F! T. o' `( K2 qI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. . G! b" ^; G( D% m6 B1 h: T) C

& d( G. `# `0 E: U3 i$ N- d, KI would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. 3 R/ s; j/ M% y' S& M: K
Load up a save and play a few turns. Let me know if you have any issues with it. 4 }6 |( g9 m4 l7 u1 S6 O
Also, try using tracker to see if the DLL still works.
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Again, my warning:
6 X* j0 t, G1 `, D) a7 jPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS. * i5 U; C0 @) p) a6 P
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Here is a list of the additional changes since 1108c (build 2)
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[1108c+]
3 f0 B1 z% x, t/ M" YFixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
5 j" @4 [+ \: L3 _5 xRevised restore of report files from save ! E: a" d" t: X0 h& [6 K
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws 3 i% p  W& Z; a2 N3 m! Q4 a3 C( o
Fixed 'buy-for-supply' ships remained at 1 day delay ) w* Y; ~1 s' ~% d3 m4 ^1 C: l
Fixed Error in Kamikaze determination in Flak Attack
( M2 X$ u& a# g$ b% DFixed Kamikaze training not affecting low naval bombing 1 o( g. v1 v1 K8 z6 @
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5
) T& \3 T4 S) A7 c: Y# d1 }) n* @Changed Pilot experience hit based on category rather specific air type
: _/ b0 J6 P6 Y7 Y- p/ C3 d3 cChanged Added more off-map checks to better handle the TF's 'Return to ...' buttons
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; e+ W2 y  ~) K+ T7 w& X[1108d] / J9 \9 M( x+ `4 w8 F
Fixed Removed ships under repair/conversion from AV support total 3 B0 ^* O* E! g* ^# I
Fixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
7 l1 Q; [- {: u6 c) JChanged Re-enabled limited on-map routing for off-map TFs
0 y) F* i3 T1 x1 D) }Removed Disband check for resource/oil that was added earlier as can be worked around 5 D/ }5 \2 g. u6 f0 w
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move & f% M1 v* q' i# s- w
Changed Night missions on list using BLUE rather than BLACK 1 ]$ \( H+ O5 o9 f
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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2 w) {3 D! J5 J- \3 l( d$ i8 `* S  u[1108e]
" c/ B, X1 `6 V4 `1 h* ^& i! ?Changed Arriving LCU units were building more than needed devices if not enough in device pool 0 o6 k. C! i5 p2 z& C. X( @
Fixed Was returning wrong Allied device to pool on LCU device upgrade
, W4 i+ [: x7 B1 YFixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
* C8 H& z7 u6 u8 KChanged Adjusted off-map entry point for way-points ( l7 B( s! t% V! W7 Y  E4 @
Fixed Altitude not being changed on some dive bomber attacks in AAA * c0 E0 g4 Z1 g5 y; p7 r& U

( a8 v6 H8 K3 z* H' l3 z1 U[1108f]
2 p5 E& A* w! c  i8 p9 u* RFixed Auto convoy returning resource/oil to home base when not required to
5 w6 s5 ^0 T3 Z' [- P6 MAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 8 v$ N1 D/ C6 z  L$ U7 V4 h6 @
Fixed CTD when checking groups on withdrawing ships $ f) q" G7 M5 m7 b2 I
Changed Restored image files for centre windows
, Z9 B! ?3 A: e2 G2 f9 v  MFixed Extend packing time and operMode to combining editor components of parent LCU
8 A! o( U/ K) \7 L9 EChanged Vary DL for base created TFs, use same DL for TF split * `+ f% [' x; x4 |- H
Fixed Leader of delayed group being re-assigned continually - r  e6 y+ x0 P$ |: H1 k! o
Fixed HQ check so that first HQ is included
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( Y) B3 w7 T) \: k; ?  V8 y3 v[1108g] % j; e+ Z# D% v0 w, g% `
Changed Update device in TOE when changed in order to fix land replacements
& j% x. D  e) E2 MFixed Return cargo for CS or AC not checked if home base and current base are the same
$ n2 M: r; l8 l  D& c' w8 aFixed Force TF to use offmap if incorrectly set due to changes of destination ' K5 S' z4 V0 Z% d; d5 O( K0 A

. a) n2 z& }: t) c[1108h] # m$ D2 W( z+ m' ~* E
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying " r  K& n1 j& m7 Q# r- E+ G
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base ! l4 I5 a* o6 D+ G* F/ {1 I3 C9 ^
Fixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code   c0 F9 p4 k1 s, B3 q6 M% ~  A
Changed Allow 'independent' commands to change without cost to another   s; B, E4 `. ^, E4 ~; B) r3 S

3 `2 y, p+ S6 r% |! M: b[1108i] " \% u5 y* F" i- P1 H
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. 9 ]2 O/ J$ \8 |4 D
Fixed Japanese production was over-producing upgraded devices for LCUs 2 p* f1 W6 @0 Y  S. `
Changed Ship display of ARD shows lift capacity
% m3 P, A4 p$ G" V) WFixed Sub-units not having withdraw delay decremented ! Q1 J) ^: W. N9 H
Fixed Updated offmap checks for home base 0 P3 g& P' N; G: V$ p: G# U& A

' D; a% i. K2 |0 l* q/ f[1108j] 8 b# V+ i! D* o( u: D. u. b" T" O
Fixed Issue with carriers in range code; could cause data corruption ' o9 A4 u+ v5 Z+ c- `3 Y6 Y
Fixed Not all TRACOM pilots showed in lists & X2 K0 [# S( _! D. v
Fixed Limit retreat after meeting TF surface combat to actual combat
) D6 I- l4 S5 B7 eChanged Removed endurance limit on PTs that limits attacks - `/ M3 d4 Q& {% {$ l
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled ( j# n$ @0 t0 n; E
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent / K5 I+ {; S' N: B: p4 l7 M
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling
3 C' }1 S) u+ vFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
. z- d7 h8 s  e4 L/ w! H) i' ~" x在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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