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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件
/ H- e3 m2 j( l$ ]http://www.matrixgames.com/forums/tm.asp?m=2729580
. |% j2 J5 V3 K3 Q7 }2 ~) r  r- jThis is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. # e- `7 M8 m8 A( {

: {( v; ~0 v7 e! R( L% [" Z- Y0 SThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. : M1 k& C  Z8 m; ?" }

! e+ w' L( G* q; L2 n$ {9 rPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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4 x8 T+ o/ g$ J+ e$ _- jBackground:
  W( X) D2 f2 G$ y% J# O$ A5 [Last month my development PC had a meltdown while I was working on changes since the last released build (02). 7 P( a  z6 y/ x! K
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed. + x3 F- c/ T  g8 Q

# j, c+ l/ t. \. j' @The build works fine on my PC, but then it is also the one that created it.
4 H" N3 l' O9 e6 |! E: [3 t3 BA few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. 0 u$ K# Y* Z& @6 q/ n- W

. E4 v6 e% [8 Z( a$ _! kAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. - ?2 R' W* g9 f% e) [

5 {1 ~9 H  L0 P: C& NI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory.
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. / B: K2 O1 C1 H# N
Load up a save and play a few turns. Let me know if you have any issues with it.
: R! m  ]& b0 nAlso, try using tracker to see if the DLL still works.
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4 `; d8 m0 N  Z& x: w, \5 Y3 j4 N9 ?Again, my warning:
. M! Z4 \5 _# j9 I2 Z: E$ VPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Here is a list of the additional changes since 1108c (build 2) 2 z$ Z! V0 o! {) P

: _3 M5 T/ ]/ U- v- x3 f7 C# L( f[1108c+] - {* e7 V1 e: I' _( w0 B* m" C. q
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units.
2 c% q5 q, b' o. D& L5 v' `Revised restore of report files from save 0 J, w; ~2 Q, r8 t2 f
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws & u' F1 Z5 A) F( ^9 x
Fixed 'buy-for-supply' ships remained at 1 day delay
  d$ A) ]! R) a6 y3 V0 SFixed Error in Kamikaze determination in Flak Attack $ |- z$ s, |# S# k9 Q& J* O: f( b4 O
Fixed Kamikaze training not affecting low naval bombing
5 _3 x) i, w' T8 f% m. \9 YFixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 9 j3 N" A* g3 u) R+ V
Changed Pilot experience hit based on category rather specific air type 4 ~0 B: x0 w6 x# k2 I
Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons
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[1108d] ) Z/ K* S( n" F
Fixed Removed ships under repair/conversion from AV support total
# V! \* {& h6 Z+ y7 g: H2 m1 CFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion'
3 e  e) q  [. ?: l' g- r1 ]( F5 jChanged Re-enabled limited on-map routing for off-map TFs
$ F; q- H3 {) }Removed Disband check for resource/oil that was added earlier as can be worked around 8 A0 k1 {) c1 H& I4 v# M- p! U) z
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move $ x- C. Q8 _8 |2 x" E0 Q* H
Changed Night missions on list using BLUE rather than BLACK
- a$ }8 j8 f) _: w4 U0 X, IChanged Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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$ G$ X7 k1 {" A+ h" B[1108e] 3 b% E# F2 r: Q# |& D( G5 ~
Changed Arriving LCU units were building more than needed devices if not enough in device pool / ]8 z5 V# b! q$ J
Fixed Was returning wrong Allied device to pool on LCU device upgrade 8 H" d7 z; G/ L) H& a/ L! \
Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
) F& `7 }- c9 L) F+ q4 A0 uChanged Adjusted off-map entry point for way-points
- |3 X0 T+ [+ |* }! B! NFixed Altitude not being changed on some dive bomber attacks in AAA
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" t3 p# J/ u: n/ M[1108f]
9 X2 c4 j: c' Y: p0 `" }' S. m7 gFixed Auto convoy returning resource/oil to home base when not required to
! v, r8 q. N6 P, |Added Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used 7 l- ^+ Y* c/ o) v
Fixed CTD when checking groups on withdrawing ships : j/ l+ c; k: {5 [6 M( H
Changed Restored image files for centre windows - w" i% r) V! ^& Z" W' a
Fixed Extend packing time and operMode to combining editor components of parent LCU
: B. }9 B2 W7 q/ CChanged Vary DL for base created TFs, use same DL for TF split 7 V% j  X9 C" r( U
Fixed Leader of delayed group being re-assigned continually # k( U# {+ e/ O% C1 D+ H
Fixed HQ check so that first HQ is included 4 i5 U2 t) i; ~( b/ E5 _- E
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[1108g] , C- P* H8 F: e& L+ t( P% r- F( z* m
Changed Update device in TOE when changed in order to fix land replacements . H( {$ b1 `0 N9 b
Fixed Return cargo for CS or AC not checked if home base and current base are the same 2 I$ F. G8 r" E5 s6 M
Fixed Force TF to use offmap if incorrectly set due to changes of destination * o5 E/ g& R7 M) [! _: M
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[1108h] : q. n$ t9 a% N
Fixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying 6 o1 L- T5 ^7 K  s2 ]
Changed Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
: r0 o$ r/ q) i; [/ CFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
; H1 n' B' o% Y+ }5 U8 b( UChanged Allow 'independent' commands to change without cost to another , q- a5 S; p1 P. p

  W' p% p' e" Q- H/ i3 E3 m[1108i]
4 M4 c% y0 j8 ?: BFixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex.
; |6 ]# l6 M8 E1 jFixed Japanese production was over-producing upgraded devices for LCUs
8 Q9 K+ v6 F) T+ v" Z8 hChanged Ship display of ARD shows lift capacity
) {. j# `% r$ ]. @Fixed Sub-units not having withdraw delay decremented 5 u% {; G% A, `7 q
Fixed Updated offmap checks for home base
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[1108j] : s9 V  F) e) ^2 j
Fixed Issue with carriers in range code; could cause data corruption
" x% m6 o# U" o. G: e4 rFixed Not all TRACOM pilots showed in lists ( ?8 r5 D1 {/ y9 p
Fixed Limit retreat after meeting TF surface combat to actual combat ' F( E3 t1 M$ f7 _( M6 t7 U
Changed Removed endurance limit on PTs that limits attacks / [5 K& s" M3 w; H
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled
8 g- E! B; A2 xChanged Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent
( Z& |1 |" w/ \; K8 LChanged No TF unload if 'do not unload' set regardless of status of ship cargo handling
- Y( I) L* x' rFixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。; j$ ^' ?) w, c) b% [  [8 _
在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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