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[AE] [分享]WITP-AE第6个补丁1108j5(非官方测试版补丁)

只更新了EXE程序文件' L+ Z: O8 n7 T, c
http://www.matrixgames.com/forums/tm.asp?m=2729580. Q+ k2 }) e+ O2 m/ E; f
This is an unofficial "short-term" beta install.
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Short-term being the appropriate term as this thread may be removed after a few days. : o5 O( S4 l$ b; |3 @: X2 v) y

4 X4 a" F% {! ~6 Q5 BThis is being done solely on my responsibilty and outside the normal Matrix process. I still don't have any info on WHEN patch 6 will be made official, but this would be helpful step to ensure that there are not runtime issues with the code when it is. - o3 j; K, r6 w. F& E: D& i/ ^9 ?

: v7 X, |2 T/ M( ?/ QPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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Background:
: _, G+ }5 R1 x, h5 `/ |Last month my development PC had a meltdown while I was working on changes since the last released build (02). ; ^0 L9 P. Q) f' _; T5 i
As a result, I had to rebuild the dev environment on a new PC. The new PC had a newer O/S than my old one plus additional Window patches installed.
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: h# ~: J& \2 p4 W3 RThe build works fine on my PC, but then it is also the one that created it.
  a: F2 I$ U* P4 [5 G5 X# q' _A few beta testers have tried the new EXE but I am not sure as to how many actually have tried it on various PC combinations. - u2 j; _! _  W2 H

0 A8 ]: E2 E; E" HAs a result, I need to be 100% convinced that the new code will run on existing installs of AE. & u7 M9 U5 _% E) H# c& H

' p1 O) h/ o, s+ d/ X( e9 HI have created an installer that will install the new EXE and DLL (for build 03) onto your PC in a new directory called Beta2. A shortcut, like the original Beta one, will be created on the desktop referencing the new directory. + z6 f1 i8 C4 b; j0 ~% i3 i/ Z
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I would appreciate it if some of you could try this out on your various O/S and CPUs to ensure that ongoing code will be executable. ) U4 r: g7 x- ]& y9 [* r0 T
Load up a save and play a few turns. Let me know if you have any issues with it.
; P& e& X; R/ O# ^/ `0 WAlso, try using tracker to see if the DLL still works. * w5 }3 J3 I' H! h7 `. ?% [

0 W5 T; {0 h+ [! H6 N( t/ y( x/ uAgain, my warning:
* b6 m! y- @4 NPLEASE DON'T USE THIS EXE FOR YOUR REAL ON-GOING GAMES AT THE MOMENT PENDING MY FINDINGS ON HOW SUITABLE THE NEW EXE IS.
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, B$ B  g- ]; Q( `Here is a list of the additional changes since 1108c (build 2) ) h& N9 h- A  K# Q0 E# ~

# f2 l. F! r" R8 s/ M[1108c+]   O& B- ]) P' @
Fixed Rebuilt LCUs tended to use wrong PP cost on the first display, esp component units. % j% K- {* A- l# r7 ]* c, ^! O3 s
Revised restore of report files from save   k( R# z/ q: K! p+ V
Changed Added group withdraw date to all split sub-groups, not just permanent withdraws
2 N" r/ s* W& L* mFixed 'buy-for-supply' ships remained at 1 day delay
0 P1 i6 U- h0 u3 y" {8 Y: nFixed Error in Kamikaze determination in Flak Attack
1 A3 b# T2 e: S) w, ?Fixed Kamikaze training not affecting low naval bombing ( h( w. ~9 t! n! D; M3 c+ O
Fixed Transferring pilot to group of different type losing 0-10 points off skills, rather than +/- 5 4 x3 C; E& e$ l- d5 e1 N* N+ M! N
Changed Pilot experience hit based on category rather specific air type
; A0 Z4 n. t/ [: k4 {  ]Changed Added more off-map checks to better handle the TF's 'Return to ...' buttons 4 y% ~, L5 @6 l, N4 @
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[1108d]
% k  t# ~- k8 |/ t: p7 lFixed Removed ships under repair/conversion from AV support total
' A) M: Y( q7 b4 l4 a6 G' r: RFixed Ground attacks against land units in friendly base hex could default to 'Commander Discretion' 2 @) D4 V' e8 y2 A3 B* ?
Changed Re-enabled limited on-map routing for off-map TFs
8 L5 W1 J% R( Y1 E8 J, N3 rRemoved Disband check for resource/oil that was added earlier as can be worked around , Z0 y$ q8 k! @6 I; w
Fixed Allow float planes to transport troops to coastal bases - allowed selecting but did not always make the move 4 A. g  l" n1 ]2 C( B. Q  D' D/ m
Changed Night missions on list using BLUE rather than BLACK : N. M* L: `5 o7 c8 t! k
Changed Halved the 5-day resource requirement/stockpile to 2-day. Added earlier in patch to help with resource distribution
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9 Q* @: |* U$ X. t1 V[1108e] / h$ ~. a7 J: g' v- q4 K
Changed Arriving LCU units were building more than needed devices if not enough in device pool
  [* H/ c7 [. r( M: ~* ]- }Fixed Was returning wrong Allied device to pool on LCU device upgrade
5 r  Y+ J  G6 p3 b4 {Fixed Tried to align weapon and TOE for units without formal TOE before taking replacements; wrong numbers could be happening
+ V6 h' Y: J; Q& N+ zChanged Adjusted off-map entry point for way-points ' z& Q1 j: R+ e5 e- ]6 F" T* C
Fixed Altitude not being changed on some dive bomber attacks in AAA
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[1108f]
% M* c" Y( r, K: \/ M0 PFixed Auto convoy returning resource/oil to home base when not required to
+ O, l/ I% ?2 F3 k( @2 R9 ~) vAdded Army screen shows a '+' next to under-strength devices that are in pool, a '!' next to device if upgrade in the pool. Helps to see what replacements can be used
0 g. T& n0 y* g7 a+ S8 e1 oFixed CTD when checking groups on withdrawing ships # D9 n) G$ G7 V  Y5 M6 |* H
Changed Restored image files for centre windows 4 P( M4 H- \9 _; @- T
Fixed Extend packing time and operMode to combining editor components of parent LCU ! l( C# u! J) C( g4 R  v+ d  e- O
Changed Vary DL for base created TFs, use same DL for TF split 0 o- Q# G0 [  Y3 p# y# y
Fixed Leader of delayed group being re-assigned continually 4 P  }7 k, N" K8 B1 w& Q
Fixed HQ check so that first HQ is included 4 O+ W5 N3 b0 b! G+ u) j6 G
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[1108g] ( r1 s; f( p" |# ~" b+ P
Changed Update device in TOE when changed in order to fix land replacements . U7 N2 e4 ~% Z  C+ X
Fixed Return cargo for CS or AC not checked if home base and current base are the same
. g/ O6 U8 y" b9 I! @Fixed Force TF to use offmap if incorrectly set due to changes of destination 6 g% k) J% z" [- B" A: Q6 K
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[1108h]
8 i1 v8 w$ w3 B- k0 m$ h) nFixed Adjust for non-mine device being in special mine slot [#9] for sub minelaying
' v  v. H; N7 eChanged Force ships to arrive at national base if original location is not valid to form TF; stop ships arriving at 'land-locked' base
0 Z/ Q1 R! W% W2 n8 L, jFixed Group leader who is a pilot was losing the link under various conditions. Corrected conditions and added correction code
- x6 S$ c( S( V6 w$ D/ ZChanged Allow 'independent' commands to change without cost to another , d( x& l+ {  V1 q5 m3 T9 `( Y
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[1108i] 4 U; F2 X# u3 d9 q
Fixed Unoccupied bases were not being getting correct hq, mainly affecting Allies. New HQ will be the theatre hq of base doing capture, or first LCU in hex. * y/ q9 S; Y, @
Fixed Japanese production was over-producing upgraded devices for LCUs
' o+ @, L* H3 J% P+ q9 e; ~: OChanged Ship display of ARD shows lift capacity 7 F( E- `- [/ n: P* Q( I0 F: o
Fixed Sub-units not having withdraw delay decremented 7 S6 |( p! |; a9 J
Fixed Updated offmap checks for home base
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$ X" \% p) u; p, q9 c: k9 J# Z[1108j]
9 p. @. E+ {  N* ?& D: RFixed Issue with carriers in range code; could cause data corruption
1 R/ j/ c% H- S; u. u4 NFixed Not all TRACOM pilots showed in lists
; i) l4 S( u8 PFixed Limit retreat after meeting TF surface combat to actual combat
4 G$ h8 [' Z6 qChanged Removed endurance limit on PTs that limits attacks 6 q+ z; t4 r: h- b2 N; b
Fixed LCU weapons being changed by AI code sometimes when LCU is human controlled 4 i. [* d4 t4 ~% w  B
Changed Defer device upgrade of LCUs with fragments existing; causes errors in devices when swaping to parent or merging with other fragments/parent * V5 H; i) T( ]& x' U
Changed No TF unload if 'do not unload' set regardless of status of ship cargo handling 7 z, `) z! r2 L
Fixed Empty fragments stopping editor sub-units from recombining
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有哪个小白鼠试过吗?好不好用?我目前用的1106i不是很稳定,老是出错,害我白布置
使用大规模杀伤性武器是完全没有人道的
我用1106i 在win7 64bit 系统下 没任何问题。
- _8 u& d. e$ G; n' r: Y+ k( a在 xp sp3 下 有时候会出现无响应。
我也是 所以现在养成经常存档的习惯了
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