-Item 1 - Refueling from AOs
; {4 Q2 v9 Q& s) MTask Forces that included an Oiler could not refuel from the fuel stores of " U# }2 d$ U* m2 x
that oiler. They would refuel from the normal fuel carried by the oiler (or ) N0 ? n% h5 ` ~# ^' \
any other ship).0 L% t4 C6 G7 {# p
) T6 G g3 f) r6 v" s-Item 2 - Divided Land units shedding disruption.
+ X) [3 @1 W! P2 r1 _ - d$ e3 O) a" X. N
2 M+ X/ c& g% t! E-Item 3 - Allow PG to be included in auto-convoy.
, r8 ?* j& H9 U3 m o/ I* _ / {% D0 ^8 V% k4 _4 }
' C' w% u# B d2 ~0 S-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
' Q i9 {; |! k$ Kpilotless aircraft.3 Z8 v. F a" H) m. D$ A" x
: V6 W: I& r4 _( [$ ]6 ]8 P8 I5 n5 b; ]! R3 y) k% R5 ?
-Item 5 - Clear experience and Morale from disbanded airgroups" L' W' p0 T% ]! ]. x( \
f4 h, ~2 M. ^
1 n0 \( a9 V. V" F5 s-Item 6 - Disbanding into air groups not on map.
0 y- @3 I, E d8 ?4 Z# g4 n
9 j* o8 u( ^& g2 d+ S% L# |% @5 V
7 I0 J' n3 x' i6 c0 t' B, {-Item 7 - Destruction of stranded units occurring during orders phase.
0 C Z% |, h! K# W. Y0 C( Q
5 K0 r- c1 {: v0 J/ J3 v6 G6 l0 D* w' f
-Item 8 - Correct improper draws on Named Pilot Pool e4 d- g4 I& e: F- x, ?8 k
4 Q* z% o) {% p4 r+ Q6 p% [/ o( F. A& v4 N0 t$ [& `4 Z+ g2 g5 p
-Item 9 - Adjustment to Airgroup Display after transfer.
9 _5 k: i" |. a2 `& y2 g
6 E9 R+ r3 \( \# l) [: H
3 ~% s) s8 t4 z1 a+ r$ Q' E: ?-Item 10 - Draw One Aircraft from Pool not decrementing supply.7 F. u' Z3 v$ X9 Y0 x! Z9 u! H5 @- J
- c, V7 `1 @$ ~3 a6 `1 W3 T# x-Item 11 - Removal of function to Withdraw Pilots' M1 W1 v- b5 I& ^
- \+ K% j+ P. c# \/ h( K! J2 n+ T-Item 12 - Recombining Land Units incorrectly averaging preparation points., a; R6 t6 g; l1 C) ]8 @# E& Q
% s" d0 g* z4 A-Item 13 - Prevent withdrawal of groups with fragments on the map.8 B2 t7 ^) C! x8 }, A( v+ X
- b6 `+ j, n8 A9 g4 X f-Item 14 - Improper Messages during Torpedo Attack
& U, C% r, `+ z
' m6 [6 `6 V" A3 F- R( U-Item 15 - Realignment of Ship Class Screen
. C- h( v2 v6 C
7 ~/ C" ~( A& o, }* P-Item 16 - Correct check on airgroup disband.- S( V6 ~2 j# g% N2 \
8 Z- q1 o7 ?; V# I& E-Item 17 - Restructure end of turn processing for efficiency
( z( R1 P! k. ~9 h/ q4 A
4 K6 g3 I$ b0 Z+ z) S/ V-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
1 {6 Z$ K; _6 E! L1 [! P, egeneration.
1 h/ n8 h7 g. u: Z2 b( O 1 ]7 A$ _3 [) u p4 D. b* t" c7 r
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
- _+ J7 h* I8 k M D5 G. w" u
2 P, ~/ r: |" y8 M3 V( N6 ]. i-Item 20 - Change the load cost displayed on Static Ground unit lists to show : q. A4 `* F: _, N
'Static' rather than a very large number.
: x: v- d. t2 I" G! H5 @% F$ S8 z ) y0 j7 l! c6 x3 Y$ S. n0 Z
-Item 21 - Correct processing for floatplane groups on submarines.
# S7 X6 R$ K8 B2 i
; ]' R' F4 V- _& r5 _-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
. w1 ?% I7 K& p( m% _4 b. Icargo.
3 y* Q% n* T, o/ W" r
9 A" t/ T( K7 c% R5 c5 U+ Y-Item 23 - Removal of Disband Into Pool Function for PBEM play.' j; v0 e4 z$ X+ M9 O* D4 u
+ l1 V0 b: S" A: j* _! A* p$ Q* @Function removed for PBEM or head-to-head play as it has been broken by
- H- \- n3 c: D: xcheaters.
1 G# z! V2 S% r% |
- ?8 V3 M0 D3 K' ~/ E6 @$ N: g0 G; y-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
! n/ e! H. d8 j7 @4 Q4 q9 d4 e5 }8 Z
8 Q3 ]( g6 s( i' v: wRemoved for PBEM or head-to-head play.- F) @3 F' u6 P1 ?. C, y1 }
2 `# `' [% M- h; M) F! q1 E- v-Item 25 - Removal of display of Named Pilot Pool.
/ ?6 c. E- |, H5 q9 f9 l# m7 ~ 5 A; `5 T4 R; l: j% j
Too little data available and of little value without full implementation of 0 B# z5 V0 O& f+ p# @' V
Disband into Pool.! g8 Q8 i; H3 M y
, o( t$ Z# _6 n& R
-Item 26 - Correct Motorized Support used as engineering vehicle
3 g7 }- W$ D$ [% B2 I# w; P " k; V8 a" H( Y% E6 D
All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited * B5 `3 q! M3 q0 S4 c/ @
to the specific Engineering Vehicle device.
/ o0 w8 F4 l/ U% [# L7 s @% |
; q0 j& p5 y1 D2 y& X6 L-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
O2 `& `) k n ; Y% O6 y, u7 Y' A* u( t% U
Torpedo planes were omitted from the list of aircraft that could transfer to a " K" E8 j/ n* ~ a% K% r
carrier in a Task Force. Added.; u; ]: w! ]: p* `& d4 y1 O! C
* H% x1 t6 c D9 L* @' a1 L% p-Item 28 - Return number of Kills by air sub-group to parent.
! I* O; K" S7 A! H# X3 {& l# l$ w. M
, ~( D, A* l) P, { w$ oNumber of kills recorded by a sub-group was not being added into the parent
1 h- N' Q* W$ X" ~8 v) g' A Aairgroup on recombine. Added.
6 V( M: V3 o* L. C$ C) n# t/ G / u; ?1 p% y4 ]7 _" \( u+ n. ^1 W
-Item 29 - Leader loss after divide of parent subunit.7 c, M) T# z( f
% z3 L" J9 w1 O s+ L-Item 30 - Assorted Message errors and improvements.
/ c& A! s9 |" a) G3 G) G/ q % }# o0 K4 }" b1 y6 X
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
: V" r8 H# r+ _" l- S8 A' |) q 9 W* | ~& Z6 H+ O/ V
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ' p* a: [9 S3 ~$ x
is disbanded into it.5 G, c H* S N, x0 f
' Z# Z; C& T6 A0 C [7 G6 L6 R- d! V- Fix 33 - Fix USN VBF replacement state when game started with Replacements 1 z, q1 g& q$ Q/ o. j# l# y
OFF
# T" B9 [3 E. s, v. q. b% C1 A b& x( c. x- i; l$ r; c
-Item 34 - Prevent air groups without HQ from being stuck in Organizing2 D9 P! V) [" j9 @1 K
& l# l7 M6 ~& ?1 ?+ M - F$ M. E c7 Z" \7 H* U8 V) x
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than % ~$ d& Y4 I1 C! n1 P+ C
maximum aircraft.
. k, f" o! Z& X 2 I$ Q0 I$ K% _% C
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present' n! ^: `; {% T" E) Y, e0 p) |) C
6 f; S7 N8 v5 y6 b-Item 37 - Fix overflow in fuel calculation
& `$ n. \* V2 \$ v% P4 [$ x2 U ; I B# y- R% ?. V2 j5 G
-Item 38 - Correct joint air attacks
& X4 _4 N K3 s9 I
6 r$ n" a- U' N6 O+ N) x-Item 39 - Properly account for removed fragments during Land Unit Divide Check./ G0 ~ a3 x9 @* k
: }7 t3 o4 h- b$ ~# Y3 J: O# p-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.8 U; U4 S- S. |5 l; g
- j; [. d/ e9 q5 T, A$ r$ s) ]2 g
-Item 41 - Clear captains from scuttled ships, provide chance of captain
! k% i; f/ G4 q0 V3 \* ^surviving sunk ship./ |$ C, y, _) M1 @; Q( Q+ S5 `
) M( P I$ L0 \5 N
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
% i- n4 ^- o v" `( [0 l. d ]/ Q+ { 8 d) s6 W* c! k) G' L
-Item 43 - Activate Four additional Aircraft icon sets.% N( `' U }% p1 R/ b1 I
4 b( i! k7 _/ k, L, h
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
0 ]( Y; i4 a- Z3 u l6 ]9 u) z
0 |0 O7 c% M; ?) A-Item 45 - Disappearing unit during air pick up.
! z r4 Z6 m5 n; Y' D% B$ A. M
% I9 i8 F8 V; @' g; _ r9 C-Item 46 - Airgroup Transfers" s% ]% Y M7 k0 H
2 W9 D8 R6 @6 O7 H0 S; b
-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ) f l" i( o0 F/ O1 Y9 I7 l7 ?
Japanese airgroups. % n( n. v, r/ l( }' }0 b# N
7 {6 j9 X: C" y* P4 q-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous ; E, }7 E) J4 E& m8 V( D
improvements.
3 }+ |/ _/ J" B7 H% T. Z+ { , @1 a& m5 o2 |0 m( w% Z2 _
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
6 Z1 Z) S# L# d- l% \9 R! `" O2 m, h, s250/250. 2 _- b6 @! I7 Z& \6 q
% O a- s1 `: g. t$ P+ @. jNo affect on current games or stock scenarios - useful only to modders. 7 ]! r1 {( z# @3 K1 r
' i1 v* A" f6 {0 R8 q-Item 50 - Expand minelaying control, allow mining of home ports.3 r- ?" k' g5 n. b- p
2 ^, W3 h, R M' j9 R& ~6 O
-Item 51 - Corrected problems with the airgroups-at-base screen. 2 @) _9 v! a! ]" w: x
0 p3 ~. I+ q% M0 q# h& b3 \-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over + Y, x! E ?+ d$ B* E1 _
capacity. , N" A/ \, l1 M& `& _
1 k& t5 t1 T0 r" @
1 t7 r3 z$ l- t-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
! I7 _0 A3 m) d5 B! ~! o4 L# utransferred ashore.5 L# ?% Z) ^; e$ v- I- x i
; `& |/ H# t7 g5 Z* g2 K+ X
Fix implemented only for human player.
( f5 {1 |' ? ~4 e0 |) U
7 l- b6 p7 P( }- B1 N( j0 r) S1 ~/ l5 _-Item 54 - Prevent carrier airgroup fragments from returning to their parents
. F+ Y2 Q: @# s& }3 }$ i5 ]; i" Oif out of range.
+ b& \7 F: G* k6 q! z; _
' c' r& w5 T# ?0 z4 q. r, h: b1 EFix implemented only for human player.4 M1 L* k3 A5 x) X, C
) N$ H! s6 y- _8 e/ U-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
% {: ]( D! q& O8 r% T3 u. J# uresults.
/ l( v- Y. l* R: I9 ?4 M/ m; `: t
' j/ |6 f K* ]5 u* y8 m-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a + J- E3 ?" J% q" T. ^4 V5 N2 U3 _* q
base produces unpredictable results.! o$ A$ p) I# p5 u5 K# t. L
. B4 b+ v* a$ K1 P4 L" M-Item 57 - Loss of Land Unit display at a base
0 n" z! z, T3 y1 DUnder certain circumstances land units at a base would not display when that & O8 _' q0 }* T8 H+ {7 u; F
base was selected. Found and fixed invalid unit pointer.
- H* ~( s7 { e7 V6 R3 x & I9 n% m5 P! m4 @; b
-Item 58 - Enemy mines reported as Friendly3 l7 g3 O+ V; X5 h0 A3 l: z' O X' }; r
/ D8 F7 I* ?: H% c X
An error in the mine counting routine was counting all mines in a hex, friendly ' E& F5 @8 j( t7 M
or enemy, instead of just friendly. Fixified.! t/ j: h9 z: w1 \1 Y" E% F Y
. D+ F/ _& K, E" D9 D1 T1 R5 V9 ~
-Item 59 - Add Ships-due-Update to ships screens
. y+ o- _ V% P; y6 ]9 s; X; F( Q
3 f& N# S. V* Q* G6 X# N-Item 61 - Load Troops option grayed out on transport TF' f. T# {. z& |3 l+ n; m% x
' \/ P8 Z7 ?8 p" X* ^9 u! O
-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to - @( k: l3 E9 ^4 |9 [
Home Port" button does not properly reset page pointers.6 l" X U' Y: G$ }' m3 }
8 G. E H0 D! d) h# [- S: f
This resulted in possible improper display of AirGroup, Task Force, and Land
1 U) u- s) z$ Z& V9 |Unit "pages". Fixed
. A( h& g& u. p: `9 z; G
: e& U- I1 W0 _" {' r0 L-Item 63 - Internal restructure.4 m6 z4 {$ m4 H/ p ~+ t
9 d7 w) ] U" X+ ~" C4 ?( }Several internal processing routines have been restructured and/or modified for
& v. V5 c+ X% j7 \0 aefficiency/expanded functionality. These include routines that:. r7 y, f- B1 H; v. q
- Review and update status of land units.
; m& j/ R# ?0 U' \, N- Review and update status of ships.
+ F2 l4 b: ?' B- Assign default experience values.8 o( v; i2 f. B J
- Form crippled Task Forces for damaged ships.
) j& R4 K: a7 O; c. @8 @- Remove empty Task Forces when last ship is lost.! b3 g) d# Z( E" c
- Remove pilots when pilot slots run short.
9 Q' i2 z- F) R6 ?1 R9 p' I- Record scenario data and game version in save file. |