-Item 1 - Refueling from AOs
! ^% w! i h6 j4 c5 ~Task Forces that included an Oiler could not refuel from the fuel stores of
2 z2 r/ L! U) O" n8 m, Uthat oiler. They would refuel from the normal fuel carried by the oiler (or
8 p/ a' ^$ @3 L* f# g& |9 U c1 cany other ship).; n$ H: t. c4 K- O) c/ Q
. h8 \( }: {0 g, j-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
) t: T" E3 s9 V' N3 Apilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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-Item 6 - Disbanding into air groups not on map.
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" {- C+ t# M* m-Item 7 - Destruction of stranded units occurring during orders phase.
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! z/ p; H) W4 c-Item 8 - Correct improper draws on Named Pilot Pool4 L- H2 c6 _) ]! s8 I
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-Item 9 - Adjustment to Airgroup Display after transfer.4 f4 j0 f; u3 u" u/ k. }4 `
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* u% j2 W9 ~ u( ?( J" t-Item 10 - Draw One Aircraft from Pool not decrementing supply.! G$ X! h3 X9 g0 k, u
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.
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/ [! K" X2 K1 S- ^" ?-Item 14 - Improper Messages during Torpedo Attack5 F9 u6 [; w: ]) \7 Z% o6 s8 R+ k$ a
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-Item 15 - Realignment of Ship Class Screen) B2 a$ l$ ~! h
- b$ t' Z; [' W$ B6 D4 D2 d, g-Item 16 - Correct check on airgroup disband.1 M3 V+ j2 r$ s- U9 {# E
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-Item 17 - Restructure end of turn processing for efficiency" o" p' e& e" P1 j- o
8 [ V. z) Q( w8 s. {-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message / X8 M6 {' b8 G/ n$ W& j, q% u$ G8 ]
generation.. b! O$ O* _9 @; p8 J0 X0 R1 B
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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% x5 U6 f0 g) |) I7 z7 ~0 W$ l) l% e-Item 20 - Change the load cost displayed on Static Ground unit lists to show
/ L/ w! d7 L( }2 L: F'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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( ^+ B2 o) `; n9 v) J-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
- z" ]) p: C" ]' X# x1 hcargo.' {3 t, C! T& w$ q0 H- L$ m+ a7 z
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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4 p9 b! w9 g9 r9 N6 kFunction removed for PBEM or head-to-head play as it has been broken by , V" v0 \) s: G
cheaters.
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: J* [9 f6 b9 {-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.) V4 h/ V9 p g! Y
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Removed for PBEM or head-to-head play.
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, U i* G W' G/ L7 J0 L8 B-Item 25 - Removal of display of Named Pilot Pool.
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& t* X2 }& ~4 XToo little data available and of little value without full implementation of
& w9 v( W0 w( |2 b) x' c9 w8 uDisband into Pool.
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1 j; Y9 L% w- a: |) x-Item 26 - Correct Motorized Support used as engineering vehicle
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3 ^; U1 x# G0 l" |All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited & {2 _( ^) G; [0 B( N
to the specific Engineering Vehicle device./ W6 g% x& Z9 J: m/ K
* k% r: @) y0 f% S }-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a
. ?: R @ H# |1 P2 E% ccarrier in a Task Force. Added.
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-Item 28 - Return number of Kills by air sub-group to parent.
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3 @4 L ?( H6 m1 ?Number of kills recorded by a sub-group was not being added into the parent + b. K( z0 t7 j) l( i) _6 n6 G8 U
airgroup on recombine. Added.
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- u" z3 A2 z J-Item 29 - Leader loss after divide of parent subunit.
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-Item 30 - Assorted Message errors and improvements.
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$ B# S) ]$ l) \2 k* X% M- v-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
) p v/ u: N& S, |; eis disbanded into it.
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9 y) N1 `. m$ D4 G8 Z$ v/ q- Fix 33 - Fix USN VBF replacement state when game started with Replacements * M, N* Z3 e; Q" m* T& H
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3 X* d5 Z6 V+ H; ^ a' O* K. R-Item 34 - Prevent air groups without HQ from being stuck in Organizing+ r5 a- d/ K- F3 Y }7 H
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- e2 a3 `0 q! y8 t0 B# A! j- J-Item 35 - Allow arriving Japanese airgroups to appear on map with less than 1 N, D' G, @0 W1 E
maximum aircraft.& \9 L/ I' L& E
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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; J) N6 k2 V& M. q% ?-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks 7 |% o+ {! E4 I8 Q h
4 S; Y1 Q$ ], t+ n/ G. e-Item 39 - Properly account for removed fragments during Land Unit Divide Check.. \4 k0 n M$ e4 w$ p3 Z2 A0 z. r
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships., W+ ^7 B$ Z8 P X
9 K! ]3 O# I+ \( Q1 V2 Y-Item 41 - Clear captains from scuttled ships, provide chance of captain 8 ?" Q# K$ m A
surviving sunk ship.4 ]6 W& W; W; _/ |) T5 ^) r
1 e1 h1 j3 |4 ~$ c7 c. [-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.: d* T- D, Y3 h5 j$ G2 x! J% t
6 {: \# R" G( A. P w" _7 A9 n-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups" B& _% f; ?5 R8 Z: ^* Q; n$ p
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-Item 45 - Disappearing unit during air pick up.) X$ v3 m7 n. I6 G( H
3 n, W7 T& u' ?' ^+ o; O( ~; F, {-Item 46 - Airgroup Transfers: h; F& F; C: M$ j, { ~
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement ( W. n _8 n/ U: j
Japanese airgroups. $ w+ w$ j) `- z8 v5 ]6 J
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
L5 c7 P, i0 y$ vimprovements.
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 1 n; [$ X( n4 I, e
250/250. 4 D" F6 z6 i/ M3 r# [
7 a2 Q: A7 Q7 S+ g4 S9 TNo affect on current games or stock scenarios - useful only to modders. & x. u; D8 G# m- s
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-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen. $ m) t0 {$ d0 P/ y; d- ~
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 5 [7 e' k( U4 G8 D* O) M" b
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) P2 h9 F" @. e9 J6 Itransferred ashore.
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Fix implemented only for human player.
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1 t8 f0 @. Y: G" L3 q-Item 54 - Prevent carrier airgroup fragments from returning to their parents : { N) q4 @5 D k8 ~7 s
if out of range., b) S s% @1 v. Y; o ~4 B; Y
p; e/ p3 N) Q5 x- lFix implemented only for human player." r. o# u$ e" s, q# k$ @# D8 j
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable ) [, R' E& r: ~5 f' q( `
results.8 U4 b, h1 ~3 B
* U! z3 Z, H: |* d* Q-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
3 Q; `4 g. \2 w, E: cbase produces unpredictable results.
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3 f1 H; P: `* E6 `-Item 57 - Loss of Land Unit display at a base
# i& c3 L5 L, [1 X6 A( ~( LUnder certain circumstances land units at a base would not display when that : G2 c R' y& X
base was selected. Found and fixed invalid unit pointer.
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8 K! L% E7 I( o7 I3 E0 F! y/ D) ^; B-Item 58 - Enemy mines reported as Friendly
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\ i- C3 \6 w* q* v; VAn error in the mine counting routine was counting all mines in a hex, friendly ( k7 h: E S0 ^. K3 q8 Q8 {
or enemy, instead of just friendly. Fixified.6 k5 m; G6 M' X1 ?& G6 b
5 b( P( Y2 \! m8 Y8 m: S# D-Item 59 - Add Ships-due-Update to ships screens7 v. D! E! S' K% o# U6 l, m
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
6 k2 ^6 }! K' O1 DHome Port" button does not properly reset page pointers.
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% f" E7 e* Y/ v, n3 ]This resulted in possible improper display of AirGroup, Task Force, and Land " r' ^+ e8 Q- D2 ~ x
Unit "pages". Fixed
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-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
' k/ ?" H* F# n# vefficiency/expanded functionality. These include routines that:/ R2 t! w5 c/ U- p2 ?! P
- Review and update status of land units.# Y* ~" Q0 x- {* i
- Review and update status of ships.2 U* I, I" _& L
- Assign default experience values.' y5 V/ I5 G5 ~9 J% L
- Form crippled Task Forces for damaged ships.
! f: r+ I! C1 e6 ~- Remove empty Task Forces when last ship is lost.3 c ^4 E) B- \* l5 x0 n0 L2 [
- Remove pilots when pilot slots run short.
3 K, q7 H! [* t, f. V- Record scenario data and game version in save file. |