-Item 1 - Refueling from AOs
( ]3 S+ p, a N6 gTask Forces that included an Oiler could not refuel from the fuel stores of
* v& ]& ]: u6 a& G4 Y* Nthat oiler. They would refuel from the normal fuel carried by the oiler (or
% W w2 l6 D0 p. j; S; l0 iany other ship).
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( }, B0 U: [5 N+ w% t5 L8 j-Item 2 - Divided Land units shedding disruption.( Q# X3 A/ t8 W7 _; {1 M
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4 z; `4 v* |8 {) M0 [8 m1 c-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
2 ^( S- }" m9 v0 Vpilotless aircraft.
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-Item 5 - Clear experience and Morale from disbanded airgroups
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1 k) s6 f) P& D1 V" |-Item 6 - Disbanding into air groups not on map.; k* j0 X* ]5 c# S! b' `
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. ~8 ^! p1 V/ z1 l-Item 7 - Destruction of stranded units occurring during orders phase.* t! n0 g/ O4 Z: o- R
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-Item 8 - Correct improper draws on Named Pilot Pool
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' N# }8 I" E1 }" O: K-Item 9 - Adjustment to Airgroup Display after transfer.
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-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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m/ v5 [, Y8 ?) Q% z-Item 11 - Removal of function to Withdraw Pilots Y1 i6 }' F/ k% w6 p* k
1 C z& |* X) g7 T; ]2 }-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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- Z* [9 o1 e+ C% ~( \9 m" M-Item 13 - Prevent withdrawal of groups with fragments on the map.
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0 s0 o4 o* O( J# ?9 }7 K& G-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen
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/ M% u' {" D' \) [. \2 p/ y-Item 16 - Correct check on airgroup disband.! c% p. g3 u, g/ b9 z9 |6 R
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-Item 17 - Restructure end of turn processing for efficiency
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message B5 q4 w9 R) |( z( v* k. J, N' x
generation., I( f% ? j% @: d. T' H
l X$ Y4 k. u-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft p, X( `7 h" F) b9 `( u
: k+ l+ `! Q0 W2 c1 H* D, f/ a-Item 20 - Change the load cost displayed on Static Ground unit lists to show
' I5 C' K6 l' b- U: ^'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.1 W$ t4 Q& m1 | ~
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as , F; X7 M; E; U2 n* r$ r v" Z5 [
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by 6 \3 r4 S' K: s9 l' n1 @4 q1 B6 _
cheaters. # x3 B% y l: |8 L
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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7 n, A! M$ k$ [7 X YRemoved for PBEM or head-to-head play.
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5 G, C: k/ j! a; M0 [8 B8 o-Item 25 - Removal of display of Named Pilot Pool.$ f+ S2 c% w5 g4 q' K% {
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Too little data available and of little value without full implementation of * {. N0 I k4 S) M
Disband into Pool.6 M/ S: q, i1 O4 N! a1 u
$ {9 Z! Q' Q: y) ?/ q-Item 26 - Correct Motorized Support used as engineering vehicle1 V2 Y) j+ s( l- c% O# L% E* |- V
4 P" y" y( \+ S6 OAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
* g' g ]6 i* a, o2 vto the specific Engineering Vehicle device. S6 E$ q; L0 \1 S) E6 S6 P: V
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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Torpedo planes were omitted from the list of aircraft that could transfer to a * X2 Z3 c% y7 z# g E5 ?" v
carrier in a Task Force. Added.% K+ U' F# y# p Z! c
7 c+ x# k" @2 y4 D0 W% _9 t' |3 X-Item 28 - Return number of Kills by air sub-group to parent.- z- y7 L6 _: T2 D2 b' u
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Number of kills recorded by a sub-group was not being added into the parent
$ S( q1 f7 a2 \1 O" bairgroup on recombine. Added. ~1 r* U5 f1 k1 i {( T2 `2 H
: ]$ d! R! ]% R e% c* H$ E-Item 29 - Leader loss after divide of parent subunit.9 N' t' ^; N2 L& r/ z) z# f
+ t4 R* a" U$ [( [( O-Item 30 - Assorted Message errors and improvements.
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( t, p* q' n" ^-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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$ b: Y) S7 S7 p0 A$ H5 V- Q-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit & ]' Z; _; R3 X$ K: h Z5 d: v( v
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
/ K! r2 U( n Xmaximum aircraft. P6 U: {( z/ `9 B! u2 V
) {& E" J, }/ T) i0 s) | q& L-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present; k7 P7 Z3 i" H; _
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks ) ~- K+ ^* N1 D0 }5 U
: ?" b0 o+ h9 ~) j: {2 m-Item 39 - Properly account for removed fragments during Land Unit Divide Check.& B) \9 H" Q* z9 O, l; X: J
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.4 b$ A% r& K) Y9 K2 D! f
- o; A2 w3 D% C1 M-Item 41 - Clear captains from scuttled ships, provide chance of captain % V" q5 F' C* J$ g$ ?
surviving sunk ship.
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- J7 r* L: n( ^# u% t-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.9 E) ^% @; B6 Z4 c
2 W7 t# V3 m/ j0 [# a* g# u-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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7 _) q0 n- @; v W-Item 45 - Disappearing unit during air pick up.# ?8 i" [; Z/ d2 B. f0 F' a3 P
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-Item 46 - Airgroup Transfers" z7 t. A7 X# v3 L$ |1 w
' u8 Q/ s5 Z4 K' c8 D-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
' ~3 m" t9 W8 h X& k9 N2 EJapanese airgroups. & m H9 ^4 h2 b1 q
9 O% a5 h5 J5 }. A6 Q8 X6 u-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous " d% v6 ]7 B/ r- o% x& Q- r ?
improvements.8 W9 u2 k$ p/ F9 {: a/ D# ~- b1 j
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
# x2 x! l0 x# z0 {/ b4 \% p250/250. # l/ X5 L0 h! r: h
+ B5 l3 w, O. Z& jNo affect on current games or stock scenarios - useful only to modders. ) B9 W) g" C* R% F
2 C" F" v* W! S: g( f-Item 50 - Expand minelaying control, allow mining of home ports.9 ?2 k t7 |2 {1 P
$ w3 o4 q! o& \3 w% D2 G3 l! X-Item 51 - Corrected problems with the airgroups-at-base screen. + [# O; f8 B* L( ^; @4 o
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over * T R9 P& k2 P3 u# u3 R
capacity.
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) _+ Y, d. T! ]3 ]; h0 k-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
! [ o! x5 v. x" h+ |2 i. Ftransferred ashore.) Y0 C: ]$ z, n1 g5 `
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Fix implemented only for human player. @$ r ?5 n; s2 E
$ z1 C5 `0 u0 K. z5 C8 i-Item 54 - Prevent carrier airgroup fragments from returning to their parents $ d. `2 |4 e$ Q" A, W: C6 |
if out of range.- c0 X+ o8 B: N
4 b3 H; v+ P8 B# c% v9 V8 a# uFix implemented only for human player.
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-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 L" v6 o4 Q2 g, p/ J( |8 W" R/ _$ L
results., P& }! d9 b4 A% P+ ?* |3 j$ t
% {& S8 D: u, K5 ?1 B) m-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 4 O9 t! P. s# e9 W$ t8 f9 X: t
base produces unpredictable results.
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& c. z$ ]! F- E V) M/ p-Item 57 - Loss of Land Unit display at a base5 Y* U$ [! w; O4 F; a+ ?
Under certain circumstances land units at a base would not display when that
$ v4 B5 K5 I0 w+ Sbase was selected. Found and fixed invalid unit pointer.
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/ M8 q6 d/ q* g' W# I' I-Item 58 - Enemy mines reported as Friendly
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( C7 a$ D% h5 i1 U/ p# WAn error in the mine counting routine was counting all mines in a hex, friendly 5 x: O7 ]6 X& H/ b# y/ m; A
or enemy, instead of just friendly. Fixified.: m* P/ R9 ~/ Y
0 T9 R6 [; A0 ?: ], z& e-Item 59 - Add Ships-due-Update to ships screens5 f& C/ z1 M& L" v1 K
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-Item 61 - Load Troops option grayed out on transport TF
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& V8 a+ y/ K5 }7 O2 Q-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to 2 k$ y0 ]: z# J7 D
Home Port" button does not properly reset page pointers.
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This resulted in possible improper display of AirGroup, Task Force, and Land
! T( O* s# z6 t1 u2 SUnit "pages". Fixed
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-Item 63 - Internal restructure.) p, f. w1 `$ q
9 Z% r1 ]6 \: W) ^2 BSeveral internal processing routines have been restructured and/or modified for
/ m; Y3 l7 }+ Y- g2 F* r# Kefficiency/expanded functionality. These include routines that:
, Y$ {3 l! P0 \& \+ x$ y3 M. A- Review and update status of land units.
. r. X: n8 Y: J: A" H- o- Review and update status of ships.
& k$ Y# K: L4 s o; f8 T5 N* h ]- Assign default experience values.
# V3 J* N, H' S: t2 ^$ }- Form crippled Task Forces for damaged ships.+ E7 v c' h2 P; U
- Remove empty Task Forces when last ship is lost.3 U; A k [. }" H1 J
- Remove pilots when pilot slots run short.
' D! l9 o4 Y* L$ b( ^0 e- Record scenario data and game version in save file. |