-Item 1 - Refueling from AOs7 a8 l) H4 S0 u# m& o) p% \* ?
Task Forces that included an Oiler could not refuel from the fuel stores of # ]; H( w6 `7 p1 y4 \4 u1 y& x
that oiler. They would refuel from the normal fuel carried by the oiler (or 3 t- N, o/ |8 J3 Z- m
any other ship).
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) d4 d3 O* V; W-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.1 G$ f O& T3 s k
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; s9 x* `: y m( L' f-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to 9 J R* s$ m+ w* G
pilotless aircraft." u( i0 S2 [6 C* P$ O* b+ l
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-Item 5 - Clear experience and Morale from disbanded airgroups, x$ u( T @5 s' G
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-Item 6 - Disbanding into air groups not on map.
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4 g8 i+ o: b2 }) b# C2 R-Item 7 - Destruction of stranded units occurring during orders phase.% }7 n5 ], W. s' A z3 N: q
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# D& J. B4 h& d& E/ d+ I$ P# d$ N0 l-Item 8 - Correct improper draws on Named Pilot Pool, H" A" c( n9 t: {, H1 b
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-Item 9 - Adjustment to Airgroup Display after transfer.7 B3 [8 Y( k$ `5 M( D3 x
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& l4 u- }3 A0 Y1 I2 p& {3 q; ^* a-Item 10 - Draw One Aircraft from Pool not decrementing supply.& _9 V; Q1 ]: x* P9 }
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-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points." h3 Q- i, r0 r4 h* ]" D
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-Item 13 - Prevent withdrawal of groups with fragments on the map.5 J7 o. I" c" j9 i* u
0 i' o3 Z; Z. ~ `0 s-Item 14 - Improper Messages during Torpedo Attack+ F( p% n3 _- O
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-Item 15 - Realignment of Ship Class Screen4 }# a, Y1 L' l9 |, P- c( t( X& r
5 d: _0 F' u- |-Item 16 - Correct check on airgroup disband.: a6 X/ [! d9 H" ~: ]' {
0 x4 U- i' n2 ~-Item 17 - Restructure end of turn processing for efficiency. p+ H/ t2 T8 k
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show ! p6 n* D; C& ]
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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) G- ?) V: |2 C" u) ]6 a! L5 U-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as " [" }$ {. H* j# f( F2 A
cargo./ }% Y9 Z% _ p m; s2 j
6 Z* U5 t1 r0 G8 j0 [; K0 F" G1 P0 t-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by
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-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.& C; O( c4 E) ]' d
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.' L5 I7 X" S: _5 q- t+ C
/ E4 [. p( t! K; l4 q- AToo little data available and of little value without full implementation of
7 j; r' z7 r8 j) [/ A3 ?Disband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 0 p* x" L6 B6 Z/ h* D) I( F
to the specific Engineering Vehicle device.
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! J) e& u2 A9 k7 F8 X-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.; C; U: x2 z+ T/ {, a7 o5 a. G
8 g0 F' h5 ]0 |: m' h0 @. B* ATorpedo planes were omitted from the list of aircraft that could transfer to a 4 W0 C) G9 J/ k$ Z8 q
carrier in a Task Force. Added.8 z: \, ]. g) j2 [, c9 o
1 D' {! h e# ~( { ~: h+ R-Item 28 - Return number of Kills by air sub-group to parent.1 R6 g, w) x7 ?6 R6 O9 z" U& X2 }
( R3 _: H, ?9 Y4 z9 v5 K/ y# NNumber of kills recorded by a sub-group was not being added into the parent
8 y1 D" i! T$ E' _5 v' z0 v& aairgroup on recombine. Added.
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8 Z0 `' G8 ^" i( V# L6 R0 R5 h) E-Item 29 - Leader loss after divide of parent subunit.$ \% G# h: X' r! q' D4 H! `
# f- l9 S4 k$ w-Item 30 - Assorted Message errors and improvements.
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- l2 k. \# a& o( J' d- q j! {-Item 31 - Confirmation step for Disband and Withdraw Airgroups.9 [0 a3 i- S- E
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit . u2 D3 C* ?6 k0 z' J' S9 J
is disbanded into it.
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- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing$ T- b1 ~0 f4 b |' `- G
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' H1 ^% C# t) ?' D* t-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
& t/ b, k" o0 G; ?' Bmaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present! l* ]5 A- l8 r) ~) ~! @
9 @9 ^ j/ ?' C6 B-Item 37 - Fix overflow in fuel calculation 7 L: \, m `) R5 J" x
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-Item 38 - Correct joint air attacks
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# H3 \. [3 I* C* n8 `* o, U-Item 39 - Properly account for removed fragments during Land Unit Divide Check.; ~/ A6 T/ K. ]/ G1 F
# ~1 k9 K, M0 }4 Q, u g- d8 v-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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- T( }$ V7 C4 q8 \9 A B-Item 41 - Clear captains from scuttled ships, provide chance of captain ; P) R3 a% u' b8 g1 C
surviving sunk ship.5 _4 X' N J6 `7 D
, I" H0 o/ y. E-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.! l7 l( e$ [2 j
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-Item 43 - Activate Four additional Aircraft icon sets.
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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6 d0 T1 U' w& _/ e3 x0 U$ y; e$ x+ E-Item 45 - Disappearing unit during air pick up.
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-Item 46 - Airgroup Transfers4 A7 O1 i6 F( |1 P* f) G2 I# a
6 x- E( M, `+ K% F! e3 C-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
2 o' Y5 d6 ]4 G. v- ?' W9 U* _Japanese airgroups.
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
5 G" l5 N3 N* A P6 | Bimprovements.
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+ W! Q' J; ?4 G' J/ V x9 V& K-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 9 H/ z$ }1 h% ]& z1 D
250/250.
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$ |( G8 K. o7 {4 C. Z. A! ONo affect on current games or stock scenarios - useful only to modders. y$ P+ ~, c) Q9 P x1 v
( B4 E$ v$ L$ i" c-Item 50 - Expand minelaying control, allow mining of home ports.6 P! q M# a5 q4 G; u
: j& s1 Y2 u& O-Item 51 - Corrected problems with the airgroups-at-base screen.
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$ D! @4 o% S6 R; B( v-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over 8 ?4 @/ R3 U2 n/ A: E. b
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
1 o! U6 V9 c8 f1 }0 y5 j# L( h" l) ytransferred ashore.
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Fix implemented only for human player.
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( M, R( y2 d' x0 r# E7 Y-Item 54 - Prevent carrier airgroup fragments from returning to their parents
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: ?/ P) G( O) K ]" _Fix implemented only for human player.0 d9 t' T& y5 N+ I( K( a0 x
5 t% W3 h3 q1 k" H-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
! Y; u3 I/ o' E( Z g3 U8 r1 W, Bresults.
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5 J: \' i, N, ?-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a 4 ^: I+ L$ e! \
base produces unpredictable results.
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-Item 57 - Loss of Land Unit display at a base
- _# l. Y1 L1 v- \; u5 i) XUnder certain circumstances land units at a base would not display when that * Z) {; J6 g% O1 r
base was selected. Found and fixed invalid unit pointer.
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+ g, V' ^' A0 k: ~( H-Item 58 - Enemy mines reported as Friendly
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An error in the mine counting routine was counting all mines in a hex, friendly # R& H. g8 a& z
or enemy, instead of just friendly. Fixified.
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! ], A! I8 u, J-Item 59 - Add Ships-due-Update to ships screens1 U& E" L6 E6 O. \! H5 r
. ]1 V) X! T0 Z$ v3 [: T0 B% e-Item 61 - Load Troops option grayed out on transport TF. j7 j' K) u9 i, ^# u" h; y
" o% W" ]: L5 B) z! ^, Z, x-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to ! [; z. o2 Y% ^1 ]5 H2 X" ]5 `
Home Port" button does not properly reset page pointers.
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& T2 l% {/ e8 i1 x4 o: aThis resulted in possible improper display of AirGroup, Task Force, and Land ; B1 U- G3 P/ I8 }
Unit "pages". Fixed
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- _! c3 y& p- L: U" R6 U4 C% w6 U-Item 63 - Internal restructure.! F; s5 }5 z' Z. f; R& e7 V
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Several internal processing routines have been restructured and/or modified for / u o7 J0 j2 f. |6 m1 P7 c3 v4 J
efficiency/expanded functionality. These include routines that:
2 [) J, M6 l7 k' k1 b# M- Review and update status of land units.# I4 \$ S1 z; w7 ^+ L# j
- Review and update status of ships. N! H) v0 E5 W2 m0 B" T7 J
- Assign default experience values.
$ W8 c W) Y) S/ d' T/ K- c9 x- Form crippled Task Forces for damaged ships.! i, h. h8 a. Z& k E
- Remove empty Task Forces when last ship is lost.: d( s; z9 F* b+ k7 M
- Remove pilots when pilot slots run short.1 c8 Q, w4 q$ O0 c. D. g
- Record scenario data and game version in save file. |