问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
: S6 S3 p* i# c! n8 i也就说不管从什么格子到river这格子,都判作cross river?
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) ~9 Y3 ]/ J0 j7 \: m9 U关于readiness6 }: k; X% ?- i& _6 K! ^% n, v
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost5 @/ l* g. c/ I
分别是19,35,49,60,68。。。。。这个是怎么回事?
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$ j" z) p, O& `# h$ U第三个问题
Q& k. w6 f5 e; v' A: GATTACK CONTINUATION' K5 X5 f1 M# l; M
Normally an attacking unit may only attack
2 c4 u# s! f" _5 B A; F8 l5 Ionce into a given enemy hex. However, if a
' O* _* B# i; a: b- Gdefending unit is in city, mountain, or2 [" ?6 M* I$ i9 r1 s/ R
swamp terrain with a Supply Level greater
Z/ Z/ w/ ^( u# t5 }than zero, the defending unit will not/ f; k+ r6 N4 Y7 d5 `" H
retreat unless it has less than 10 squads. If& A+ h0 K4 M! o- e2 l9 U4 e
the unit does not retreat, the Supply Level2 M0 { J5 c. X' n
of the hex is then halved and the attacker
/ z. S7 q2 k3 H# M6 L- ^may continue to attack in the next pulse.$ ?5 `: T: U0 M
" ~" Q. c S1 H3 I& _' i2 r这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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( D# N3 d! C' g% j* l0 K _第四个问题( I; r9 a3 Z; e9 K
Defending units have a fortification value
( ]9 d N* O3 ]based on the terrain and their entrenchment5 Q/ _' D( N3 Y! R$ Y; @
level. If a unit does not move in a a/ b% j" z( n* V& L h3 L
turn, its entrenchment level may increase2 B6 h3 o% V( q
one level. Units automatically increase one+ j1 a, j6 H/ o7 I
level until they reach level 2. After level 2' F" ~0 O. W" M# l
has been reached, there is a random chance
$ B W3 G- l$ [1 b) Kbased upon the Supply Level in the hex to$ ^1 y# S; S. F. U
increase a level up to a maximum of level 5.' K# H) H) K' V2 U. d6 x
Additional entrenchments can occur only% v9 M* F% v) n# o. P+ i
during clear and snowy weather. Units in a M5 X5 N. r- r- ^
city are not affected by any weather
% d$ {$ b$ h! Jrestrictions. Woods, swamps, and minor0 ~1 _3 W- N1 c3 s, l; d
cities add one to the fortification level while
! Z6 z4 W3 f- F! I- H$ Qmountains and major cities add 3.9 N) S1 ?! W' [6 F* b, G7 l4 S
; Z3 X+ i5 \+ W: n O5 H特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题& M" R# Z! w( P+ j2 G6 y
READINESS LOSS TABLE
& r7 k/ J- i$ N% K: M) f9 vMECH./NON-MECH.
* c) d% v ^8 l6 ~; ZTERRAIN/DESCRIPTION PLOT MOVEMENT4 x# J7 S- y8 { @. X; D; j
Clear, Woods, Rail, City 10/20$ u" K+ l2 U9 \( i
Mountain 30/50
0 |/ ?1 S/ ~7 `4 b @: F3 ~, ESwamp* 30/50* i* R2 t/ i# z8 L: Y
Across River* +10( n6 t9 Y' X9 W- D+ \8 r
Soviets Before 1944 +10
% d0 a) Z7 {/ j" f( ?* Readiness loss only during Clear or Rain turns.2 p) O% G0 w+ G' J5 o- O5 E z
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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* }6 T( c( L# l) N[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |