问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
$ U6 o, i8 m: K/ r也就说不管从什么格子到river这格子,都判作cross river?6 w$ w; W# L. ^( p4 N' W, t
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关于readiness. x; R9 m0 R. T
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost7 A' i' z& q; Y2 \& j2 t
分别是19,35,49,60,68。。。。。这个是怎么回事?. x# P) |+ i0 t% @, c: z
1 U. k4 t, \ q1 U+ A第三个问题
/ B* O U5 F) d- vATTACK CONTINUATION& A4 P3 H9 g o( V- s: q0 j
Normally an attacking unit may only attack( F" G' Y% g5 M1 V6 M0 e2 n
once into a given enemy hex. However, if a* T; @: a9 T7 f( l
defending unit is in city, mountain, or2 z6 |! _ l8 z$ y j4 N7 [* I
swamp terrain with a Supply Level greater! I7 [0 x6 O5 ?( _4 `! c% `* n
than zero, the defending unit will not- n1 o7 L- Q& F/ {8 f
retreat unless it has less than 10 squads. If
8 {0 l9 q! r+ T" W8 ~- u+ E: S3 jthe unit does not retreat, the Supply Level
2 b" w# A: h0 rof the hex is then halved and the attacker: c: _2 M7 e9 ?* |6 N9 D1 _
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题' |. U4 l- r) g5 G! G
Defending units have a fortification value, S( ?1 R& A: t, ~, |" d+ O8 U: ~
based on the terrain and their entrenchment6 o2 i3 J7 B; D# y2 [/ m" R
level. If a unit does not move in a6 F$ }4 L- x& o) m
turn, its entrenchment level may increase
* y3 z$ r0 W \ o, Gone level. Units automatically increase one
- d }7 x: ]8 i" P, hlevel until they reach level 2. After level 2
/ z2 Y: C. p9 rhas been reached, there is a random chance- x3 |5 \5 p$ x+ o7 x& v$ p& S5 P
based upon the Supply Level in the hex to6 U: G7 ~4 d `
increase a level up to a maximum of level 5.. `0 q5 F1 D: ^, K% p, _3 V( `( ?. C
Additional entrenchments can occur only
( e+ n% W7 E# `/ C' W9 Q' N* }during clear and snowy weather. Units in a3 J1 j$ ] t7 l" d$ g
city are not affected by any weather9 F- G3 I9 c- A- s; Y
restrictions. Woods, swamps, and minor
( n7 S+ t- e# X# h8 l5 U1 Icities add one to the fortification level while3 C% B1 |: A0 @0 b& g1 ?
mountains and major cities add 3.4 j, f/ k/ V0 V: @% e# y0 w# M6 y
( y. `/ d. y* v- u' m$ |特殊地形的加值是像witp一样隐藏的还是只增加了上限?: ?0 H6 W1 E% ~- Z: O4 e- I3 k5 M0 [/ V
, D" ~- T7 t9 L/ B9 q5 Q& B第五个问题 T- Z4 b! M7 P* b; ?
READINESS LOSS TABLE
' _6 |4 ~( z# m4 @MECH./NON-MECH.& a' q% U5 A3 a- h5 \
TERRAIN/DESCRIPTION PLOT MOVEMENT0 X- D$ T$ P) A& }
Clear, Woods, Rail, City 10/20
# f! N8 l3 U& R1 `Mountain 30/50) `3 I3 v7 h; B) U+ `
Swamp* 30/50' l# O# i- \6 v$ X% ^3 {% {
Across River* +10+ w" ~, M5 C G
Soviets Before 1944 +10
6 ~1 }* b0 A3 V: [8 @6 P+ M3 n6 @* Readiness loss only during Clear or Rain turns.
" R2 N" a/ q5 F B8 L- WDuring Blizzard turns there is no penalty due to
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( e# y3 `# V+ A8 Q( ^* YAcross River+10是什么意思?
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( n/ Z9 e* u5 q2 F5 l7 S' `' y% d% A[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |