问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
" i0 z8 \+ q4 ^ X; v也就说不管从什么格子到river这格子,都判作cross river?8 t6 b c4 |7 a' Y+ r7 [
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关于readiness9 K9 x. b) Z3 s, o- o
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost0 T9 c! }6 E2 R1 N. s4 J2 Y
分别是19,35,49,60,68。。。。。这个是怎么回事?4 M$ W/ O: k. e; b
, K2 I6 {6 s3 t0 u7 B1 P第三个问题
4 \! l i3 a7 {2 U2 h5 V$ V: W! uATTACK CONTINUATION
1 w5 ^7 }- B/ \0 M! cNormally an attacking unit may only attack/ ]1 {% r O: Q. T+ @# a# `
once into a given enemy hex. However, if a* ?' m" b: \: R- u+ ~; ?
defending unit is in city, mountain, or8 D* j0 Y- U, S7 F
swamp terrain with a Supply Level greater5 Z6 I( s! w4 \, ]8 `# I( j
than zero, the defending unit will not
3 v/ ^1 a, u4 xretreat unless it has less than 10 squads. If
+ q3 P( ]. a" Q7 }0 E3 R0 h% _the unit does not retreat, the Supply Level
0 C# {: r8 Y0 ~/ Eof the hex is then halved and the attacker
" k! | X X& q8 W4 z/ @) mmay continue to attack in the next pulse.% X" J1 M) a( b, j j
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。& `8 S( X& C( t4 h
( h- ]1 r- o* \- j: {* O. ]第四个问题2 c0 S3 C- {, c7 o4 m! B
Defending units have a fortification value
4 i+ \9 A9 W, `8 q, f0 K- F( S! }based on the terrain and their entrenchment
7 B1 e, k- u4 y1 zlevel. If a unit does not move in a% l5 b7 Q6 h% L5 g
turn, its entrenchment level may increase
f) Q% }! \: S& Xone level. Units automatically increase one
4 v1 j3 q* h7 Z7 ^- g% _: rlevel until they reach level 2. After level 2; ?2 G& V- O7 k: s0 |! J) ~0 q
has been reached, there is a random chance
2 c9 _. i) Z: W( {based upon the Supply Level in the hex to7 e8 y/ B7 k+ a# b6 S
increase a level up to a maximum of level 5.
% x6 ]0 f( r1 c3 YAdditional entrenchments can occur only6 X! u0 H+ c9 s
during clear and snowy weather. Units in a
( a6 W( @$ |3 r. Ncity are not affected by any weather
/ ~$ t8 {: L7 {+ @/ t/ S3 Srestrictions. Woods, swamps, and minor
& |, F' ~& @+ c4 Z/ pcities add one to the fortification level while
. \+ U0 n1 g: z$ d; `mountains and major cities add 3.- k/ v% Z6 _4 d$ r. e/ |
" c9 G, W9 x. s1 g! S/ g& o特殊地形的加值是像witp一样隐藏的还是只增加了上限?% k( z, z) O1 D. H) _# K
1 n3 y$ _: p- y, r% |) I第五个问题0 w2 h3 @! [' |! `2 t# o
READINESS LOSS TABLE$ n5 p" u" p( t
MECH./NON-MECH.% _5 ~4 v/ K) |
TERRAIN/DESCRIPTION PLOT MOVEMENT' }, ~+ s" B, }( v! F0 S
Clear, Woods, Rail, City 10/20
9 {9 L6 K% F; fMountain 30/50/ i8 V; L% ~' K/ }
Swamp* 30/50
! \# r) ]: v$ v' X( fAcross River* +10; b5 c6 ]! n( G* z. f, w, |# x( J
Soviets Before 1944 +10
# {/ B' d- p2 _" m* Readiness loss only during Clear or Rain turns.
/ c2 M1 v0 v! D- j; BDuring Blizzard turns there is no penalty due to. w; @2 `( l& x, Z5 Z
d2 h2 Q, r7 ^) |9 O/ H5 {
Across River+10是什么意思?0 s0 y8 v( D$ f9 D, B5 t
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |