问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?* g: T- }2 U( B2 g" g
也就说不管从什么格子到river这格子,都判作cross river?9 D1 ?( L$ h4 s# g+ X
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关于readiness
5 N6 D4 A) Z4 l7 w手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
; \# E( X) z. V; }4 X) F- n分别是19,35,49,60,68。。。。。这个是怎么回事?. M7 F- _, K5 w; f- W. z
4 n! i6 R) F5 m% z. l* P: D, B0 W第三个问题& L+ @/ q$ R- I5 }
ATTACK CONTINUATION
4 u- ^! Q8 V9 o4 a; L' g6 hNormally an attacking unit may only attack
1 T, g/ r! C( K6 \+ |- o, sonce into a given enemy hex. However, if a# V3 ~# T. }! n9 F
defending unit is in city, mountain, or
3 q" d5 d7 h5 R6 L0 R. `8 ^- tswamp terrain with a Supply Level greater/ W+ m8 n5 ?1 f' l
than zero, the defending unit will not
3 t0 b. ^# u$ K! I; p4 }; eretreat unless it has less than 10 squads. If
6 D' L2 B: C7 U6 T; N; L! Uthe unit does not retreat, the Supply Level
/ [* K0 l5 G, d" j( vof the hex is then halved and the attacker7 t, x! z8 n3 A) y
may continue to attack in the next pulse.
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, j: G9 i, L0 `9 d4 e) F; @" N这个对防守方到底是好事还是坏事?怎么看上去像是坏事。5 N( a, t/ q- p0 R5 r4 q
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第四个问题
, I9 t) R& O6 @Defending units have a fortification value
2 R! J( a* \' y# Gbased on the terrain and their entrenchment
6 M+ R7 @$ h3 L" K- _; i3 L4 Ulevel. If a unit does not move in a
* m& ~ j; }) N; W4 ]( Uturn, its entrenchment level may increase
+ I. y; z4 Z- V ]' `one level. Units automatically increase one
$ S% @3 r6 d* X" A' olevel until they reach level 2. After level 28 l5 r% Y' E. H5 H% t- y
has been reached, there is a random chance. U% Z- |, y- M6 K* t
based upon the Supply Level in the hex to
: B8 ?4 ^( c' ~* Q9 B! i: {! _increase a level up to a maximum of level 5.
5 B! ~* _* `3 R) o5 N$ mAdditional entrenchments can occur only2 I# V |; J; n3 {9 K, g! Y; h7 _
during clear and snowy weather. Units in a1 f4 ~9 J& i! ^7 \- }
city are not affected by any weather ~* k! { K' s: X( F# B
restrictions. Woods, swamps, and minor
. G7 S: m& s5 K C+ kcities add one to the fortification level while; l' U. O# g# {& L7 m& U
mountains and major cities add 3.6 }7 U6 Y9 `/ T0 }4 E4 j; y
0 s0 b2 `+ }' A o# q特殊地形的加值是像witp一样隐藏的还是只增加了上限?5 \# Q1 ?8 J. }2 X% `
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第五个问题
2 F# ?5 g' l% O# b- |! L2 f0 sREADINESS LOSS TABLE6 J& h2 I* O& d, C
MECH./NON-MECH.# s; @( B6 m3 F4 J3 R
TERRAIN/DESCRIPTION PLOT MOVEMENT1 M- _& ~, y- e
Clear, Woods, Rail, City 10/20
0 u9 l0 b0 Y8 w1 ~Mountain 30/504 J5 Y8 S" j) M$ A# B2 G
Swamp* 30/505 X/ g0 f( G! v( z" i0 O
Across River* +10
- ^ a9 j' e9 \- |" [Soviets Before 1944 +109 g- [* g' k4 D& \" c4 ?
* Readiness loss only during Clear or Rain turns.. l- r# r" d+ `: U+ W1 P8 @% l
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?
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8 J+ ^" n+ m5 N) k[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |