问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么? _ |1 p3 V# ?& i* o4 b* \
也就说不管从什么格子到river这格子,都判作cross river?; _+ i* d3 O, w9 s/ g
1 K* E5 r3 U% L关于readiness2 d$ Y6 m. m( d5 _3 Z, w$ [* Q
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost& O: m+ p$ {3 L5 b5 N
分别是19,35,49,60,68。。。。。这个是怎么回事?" I5 @; T9 C1 u& i+ y% p6 m+ w
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第三个问题
5 M. M3 y3 {/ g. Z: b8 e1 AATTACK CONTINUATION
2 N& _+ l# r+ n; ]- lNormally an attacking unit may only attack
9 r) G1 O" Y F0 q) V- Ponce into a given enemy hex. However, if a
/ z( r1 {" n, o" Y7 v) ?defending unit is in city, mountain, or
+ ^# z% c' c( N O" t: o4 tswamp terrain with a Supply Level greater1 \! {7 O5 Q8 n8 Y; g/ s
than zero, the defending unit will not
# b7 o5 Z, b! N% Z7 n: {3 ?retreat unless it has less than 10 squads. If
0 {3 N/ w$ L. s% ]& q9 Fthe unit does not retreat, the Supply Level/ B- z: Q" M3 V. a/ [) t4 p
of the hex is then halved and the attacker W+ B/ d* B( U! y6 k' x. I& D
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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9 C5 K* n! f p4 b* Z1 G# _2 L9 [第四个问题
/ y2 v& X' W- {2 k: t7 bDefending units have a fortification value
6 Y1 Y# s9 `7 X3 U, ubased on the terrain and their entrenchment2 t+ g) ^4 ?( a
level. If a unit does not move in a
' |8 k, U0 e: M) ]* rturn, its entrenchment level may increase' e4 S5 e6 A+ q% a, {1 Z. B: _8 u `9 h
one level. Units automatically increase one1 X8 f% { A) g! D" M. b% B
level until they reach level 2. After level 2
( c3 A1 M& v1 D( l/ z# V- l4 H' r$ [% chas been reached, there is a random chance+ f9 k/ z/ ^9 |. t ^: _* M2 J
based upon the Supply Level in the hex to& n. x( [, W5 M
increase a level up to a maximum of level 5.
4 a2 |8 a) V! b! J- K! u7 x# ]" NAdditional entrenchments can occur only: B8 Z: N# K$ h$ p% F
during clear and snowy weather. Units in a5 l: a8 }5 z7 X( d, X( |$ C3 w$ w3 ]3 t
city are not affected by any weather
; ^% q. P9 m& }' l/ G& T% xrestrictions. Woods, swamps, and minor
* H5 C7 i1 }4 tcities add one to the fortification level while2 u0 ?: ]7 c5 o2 [
mountains and major cities add 3.
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" b' J* q: u4 u, D# a& L$ l特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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6 y# p; Z6 h! _2 Y; q" q第五个问题
( q# M. [) V4 F8 ]READINESS LOSS TABLE
8 J$ d# H0 a j; zMECH./NON-MECH.
6 N6 {1 C" L; N/ J7 W- UTERRAIN/DESCRIPTION PLOT MOVEMENT% W" N( h2 v0 q$ K
Clear, Woods, Rail, City 10/20 e& C$ }) G' R8 q
Mountain 30/50/ G7 H- e; ?. R! ]: j
Swamp* 30/50
7 p$ k) e8 L; GAcross River* +10- }* X. E- {- d
Soviets Before 1944 +106 g& O! ]" @7 _: M7 {
* Readiness loss only during Clear or Rain turns.
0 E0 @5 ]3 D0 t! b; P9 K% q4 lDuring Blizzard turns there is no penalty due to
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: ?: l8 g. |/ y: |8 B! T- ZAcross River+10是什么意思?
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. q% o7 F/ t% A$ J[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |