问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么? j' P8 t0 {4 }7 |/ g4 ~5 U
也就说不管从什么格子到river这格子,都判作cross river?# [1 y( R+ u( w5 T0 i) y
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关于readiness
4 U1 y+ _, A- [( ], f$ T手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
y% X6 k! c: d分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题2 W) ?% \, W* W. T% o2 l, [3 r6 u
ATTACK CONTINUATION
. @- e7 ~$ K2 `! iNormally an attacking unit may only attack3 c. O7 p# H0 V0 c' B
once into a given enemy hex. However, if a
, |2 A# t0 I' {* [4 m/ ?defending unit is in city, mountain, or2 \$ r& n; f; c( R
swamp terrain with a Supply Level greater5 j5 c, w% L6 K3 ?# o( ^; Y
than zero, the defending unit will not9 D2 o) Z& Y; A! t
retreat unless it has less than 10 squads. If+ x* N8 q7 N0 Y3 S5 i3 _* ]
the unit does not retreat, the Supply Level' n( W. V8 P4 U! M9 l3 |
of the hex is then halved and the attacker
6 V- [& L9 Z7 N" D) b. p! ?8 Pmay continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。. s2 u- h1 Y" J& k" S: T, Y7 }
1 @9 m8 K: ^+ I! b; r3 d第四个问题# j8 Y g, }4 O: @" C. H
Defending units have a fortification value. Z" D' z% g. Z" l$ [
based on the terrain and their entrenchment
% e1 |) j) g9 }$ u2 Glevel. If a unit does not move in a5 n! i$ R8 g0 ^8 B* w& p2 T
turn, its entrenchment level may increase
( S( e. ]4 Q- j; p% {% Fone level. Units automatically increase one2 E/ B0 c, T) p9 h2 x
level until they reach level 2. After level 2
/ ?* m2 f9 C9 t0 whas been reached, there is a random chance
+ p/ U& T5 ]7 n" ~1 [ J; kbased upon the Supply Level in the hex to
- J! R! Z/ x) J1 T9 _- Jincrease a level up to a maximum of level 5.
8 j% h. t5 u+ J2 W. A# oAdditional entrenchments can occur only
5 B P6 K! W" p, ?( kduring clear and snowy weather. Units in a
) {) u$ d# n9 Xcity are not affected by any weather7 W% Z; A! Y- A/ x% W
restrictions. Woods, swamps, and minor
$ ]% O: Q; Y7 U: ^2 d* V$ }" lcities add one to the fortification level while( t- O6 m& r) Y7 u( x, U
mountains and major cities add 3.4 H8 e9 _0 y* }
# L% }/ T* j* i$ e% Z/ [特殊地形的加值是像witp一样隐藏的还是只增加了上限?+ p5 t6 k9 N5 h3 t2 O1 p8 P
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第五个问题8 m' ]8 i e. O/ p- v$ E
READINESS LOSS TABLE
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TERRAIN/DESCRIPTION PLOT MOVEMENT1 J% h+ k4 W+ l7 l) V) X* _
Clear, Woods, Rail, City 10/206 K$ D$ u3 B m; C2 _& W
Mountain 30/50" V: x p, T; R6 k8 k% F9 ]
Swamp* 30/50
/ ~2 A6 \( ~7 u+ j! XAcross River* +10# g( Q/ S+ d" g9 ~ Q/ O( N
Soviets Before 1944 +10! i8 G. F/ D: O/ D' X% V: f
* Readiness loss only during Clear or Rain turns.$ R+ e/ a E& p" Q9 R) [0 O
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?( {* |4 H% G% `
' R! N! a8 B. Y. q3 V3 L& A1 z' G[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |