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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
- y/ d- S: M- G
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
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ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip% A, t" |2 U" a4 D) d# k

% X/ Q5 F. \3 p3 i' y1.806补丁内容: * m6 F' \2 g( `: L- v8 a; D
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. ; y/ g: z" r9 d0 ?7 W- m% x1 w
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
- t: D/ e. U9 _Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. * k9 U, ^0 N3 d$ m& K8 Y
Item 4 – Add air detection devices to the device pool displays. & u" z( N- e: F" O7 C
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
, k5 w' x" ^4 Z, x% ]Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
# X% c2 w$ a7 }- z2 a+ qItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
& M8 L; b1 ]. N0 }/ }0 X5 P" UItem 8 – Additional performance improvements for DivideCrippledTF.
; N5 T! {% C2 }, zItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。
9 ~( J& R4 D& T) k1 B3 x' ?不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: * M% y0 q9 ?6 W# Y
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
0 I6 i7 W; m$ h6 M3 }+ O9 y8 }1 j             修正了舰队未能正常装载的问题1 K+ d* H. Q$ S' t3 D& K, h' F7 k
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
9 O, ?; n9 c" e3 l6 J; {5 `8 c" A             修正了舰队未按命令抵达目的地的问题
% \$ n( l: \0 Z2 G5 `  i. B% A: YItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ! d" Q6 Z, \! D; L4 p
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除) f2 j( ^$ v' f2 O- q7 p, R
Item 4 – Add air detection devices to the device pool displays. 0 s! Q  F+ V+ F4 t
             增加了对空雷达设备列表(?)7 d% s, S& r6 U! Q: F2 {" Z7 H
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
4 S; A3 a2 ~8 O! F, B+ E             增加了对空雷达设备j建造代码(?)  f6 z. w! g5 Y
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
! @* P, |! s$ `1 w             完善了对空搜索雷达的功能3 Z( G+ J0 g; e( s7 E3 J
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
+ O- B* ~; C) E             调整(?)了航母超载时的OP损失
, x- r' o4 B0 \( Z0 wItem 8 – Additional performance improvements for DivideCrippledTF.
! `! O& M& ~7 i9 h+ @) n5 n! T! v1 V$ J             改善了战斗演算时,分离受损舰队的运算速度3 d4 g& z! h+ a6 J4 T4 L8 [
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.; W% w  Y  t8 v# N! ~4 |8 p
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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