2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)) k$ m Y% z# {# d( B6 j
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. + Z, V6 K0 c8 {8 f
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
4 c9 d' t0 s1 [: y7 n3 G) kItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. " }. c$ d! }2 ^, B1 b% @
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
, T. L/ Z; _# e! ^Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; s, ?( V* G* tItem 4 – Add air detection devices to the device pool displays. # R' [& `8 T" x3 V6 n: j4 w
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
$ I$ |- \ S# K, z" ^6 ?Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. # Y8 p& T7 y+ e; o$ X3 M
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 8 P8 v$ I. q9 d( L
Item 8 – Additional performance improvements for DivideCrippledTF. ! Z# R V6 Y. ]( b4 d$ W
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |