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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)) k$ m  Y% z# {# d( B6 j
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. + Z, V6 K0 c8 {8 f
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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1.806补丁内容:
4 c9 d' t0 s1 [: y7 n3 G) kItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. " }. c$ d! }2 ^, B1 b% @
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
, T. L/ Z; _# e! ^Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
; s, ?( V* G* tItem 4 – Add air detection devices to the device pool displays. # R' [& `8 T" x3 V6 n: j4 w
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
$ I$ |- \  S# K, z" ^6 ?Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. # Y8 p& T7 y+ e; o$ X3 M
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 8 P8 v$ I. q9 d( L
Item 8 – Additional performance improvements for DivideCrippledTF. ! Z# R  V6 Y. ]( b4 d$ W
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。( ~3 X" t7 @5 x
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容:
0 Z/ N& L8 k; i$ f* X- |/ @Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. * L$ D. z+ ~" W7 K0 j" B$ h
             修正了舰队未能正常装载的问题! p4 a7 p7 ~2 c+ {# o. p+ D
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
% V+ t: r9 f2 g             修正了舰队未按命令抵达目的地的问题5 K1 T) l" |; M$ ?  y+ X" S6 a
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ) A) e1 Z0 w3 Q1 F" W6 |; a
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
" T  n; B* g) o1 WItem 4 – Add air detection devices to the device pool displays.
3 ^8 }7 D( }& _1 z             增加了对空雷达设备列表(?)2 U+ u5 p9 S  y  g( L
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
' O1 n; G* M/ Z+ p8 @! Z             增加了对空雷达设备j建造代码(?). |& a) \# B  H+ @
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
, P5 N- E# U- `) n6 o7 \             完善了对空搜索雷达的功能7 T- |% ~& P' w3 F' C9 o5 H
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
& l6 I7 I' x3 j* ?) y  q5 R; u             调整(?)了航母超载时的OP损失
4 e8 j  X0 C$ h  A5 {  R0 p, [Item 8 – Additional performance improvements for DivideCrippledTF.- u3 x. j. q9 X3 |
             改善了战斗演算时,分离受损舰队的运算速度# D; M. H- N, M3 n7 [
Item 9 – Change to AutoMineSweep to enable MS to sweep same base./ A& S4 K* h2 y6 T/ J7 u
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛( v, H( G+ i& o* e# l4 J

% j6 I1 O/ A  N& U" EItem 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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