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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
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The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ; s/ r5 V/ W2 g& r
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip$ j  y3 C% O/ T

$ u. ]* c# x# I' x! o1.806补丁内容:
4 O. E$ X: Y' `Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
  S! @0 o" T* x( ]5 h6 j  JItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. 6 n1 u2 e3 w6 d4 c: N! C: ~" k
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
$ V- J/ d$ ]9 Y/ Y: ~* aItem 4 – Add air detection devices to the device pool displays.
' O! l, A( P- R, f8 W6 cItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
6 L6 f( J' b0 e* t. ZItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 u3 ]% k! }- N# T9 {- I$ F0 G' V
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
6 {7 l1 Z. ?& ^3 k4 \4 UItem 8 – Additional performance improvements for DivideCrippledTF. 9 L/ O% g! x, W. s9 N) l
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
算了,没中文的俺肯定是不会要的。6 v9 [/ j1 F- w* c
不过,还是想知道究竟改了些什么东东,看不懂
关键是有没有高手破解
感觉改动不大,,,应该也没有升级的必要啦....
动画不统一,战斗结果不一致,密码无法升级,看来在这个游戏里是不可能指望解决了。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
谁来翻译下.....
一万年太久,只争朝夕!
1.806补丁内容: + [7 _5 Q6 h% p* d4 Q2 i( z
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. " d. ^( @7 g3 ?# a) g2 X2 n# g
             修正了舰队未能正常装载的问题
( J/ C6 Y; J" \# CItem 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
% W, N. q' F0 k6 W             修正了舰队未按命令抵达目的地的问题$ a. I4 R2 K* Z$ K1 |, c" D0 w
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
$ o. t8 G; N; l' C% w  U. L             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除) \* l; n, K- M
Item 4 – Add air detection devices to the device pool displays.
. q$ {/ r6 P0 S2 O6 u* e* M             增加了对空雷达设备列表(?)6 X' U% p& ~$ _& E9 j! N
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
2 U0 k  r" N9 t" C1 [             增加了对空雷达设备j建造代码(?)
. H7 u+ [& T' T- BItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
2 ?- \5 g- w9 p4 Y) v9 h             完善了对空搜索雷达的功能5 a1 ?( i9 w( s/ K
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
3 Z8 I, z+ y6 i) j1 D1 V# g             调整(?)了航母超载时的OP损失. u2 [+ M; @6 Q5 Z6 Q" ]; T+ u
Item 8 – Additional performance improvements for DivideCrippledTF.: e2 ?: c0 m" T" m1 T. p- U: `
             改善了战斗演算时,分离受损舰队的运算速度
8 v/ N1 n0 ?, I; ?8 ]/ Q- cItem 9 – Change to AutoMineSweep to enable MS to sweep same base., F6 m* x, P' I& R, L# t, L
             允许以任务速度自动清除基地内的水雷
主要是增加了对空雷达这一类设备,原来雷达就对海雷达一种…………所以好多人都问13式雷达有什么用呢…………这不改了嘛
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Item 7是指航母大战时有的航母被重创后,飞机飞到别的航母上,结果导致后者超载不能起降飞机…………所以加以改进。
Soldiers and sailors would fight like madmen to hang on to the red-light district . . . wouldn’t they?
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