2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
7 {6 ]0 Q0 [" L Q; C' rThe incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 1 j& f9 w8 V" ]. y; z& b) j
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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, V+ k+ f) h P, S8 U2 Y1.806补丁内容:
1 S4 B" @: `3 J3 D( Q) PItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 7 Q$ C) c; ?3 Y2 a4 p
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
% Y0 w5 f9 [4 F9 bItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
, ?* H8 _; } d0 n$ VItem 4 – Add air detection devices to the device pool displays. & B. ^" K: K, P4 s0 C& ?# O# J
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
: ?) Y. U V6 t; k: c" ]Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
$ G" M! v1 ^' X" O6 B9 ~' P' g9 bItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 0 A, D/ j. s" H
Item 8 – Additional performance improvements for DivideCrippledTF. ; R8 C' a" z# e5 N/ i5 h
Item 9 – Change to AutoMineSweep to enable MS to sweep same base. |