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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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6 E7 j) ?! V' W& m4 a2 z$ L6 [Change History:
' @6 s3 `. E* n" u( Uv1.00.95 - December 7, 20094 H$ s9 x* G! z5 l9 J" g
• Second Official Update – This release is comprehensive and updates ALL previous& O) ?! C! p5 V: Z( o6 S
versions to the v1.00.95 level.8 ?6 a4 o/ a6 m) L0 v* t8 W
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
4 g$ O+ X/ K: s- I. m, K# I! }Management Addendum” which have been added to your Documentation shortcut subfolder
& ?* T2 N& n7 T' x2 D' e- Q7 cand can also be found in your /Manuals installation sub-directory. These two
) i. L, n e0 ]2 W1 V6 W& \documents contain very important information on improvements and changes in these
( ]5 k- z, y4 Y5 uareas.0 V. Z! X( I0 U
• Code Changes7 V l- ]- l% ~" ]2 {: Y: ]
1. Interface Improvement: New Screen for Industrial Management; a3 @- ~, u# G0 c
2. Gameplay Change: Air transport mission was using all ready planes. Now the& S$ A7 _6 j; J# |: ~+ H# H! L9 p
number of available planes for the mission will be adjusted by the rest/training
) h* J8 s. ]" Tpercent as on other missions.
! L# V* d0 P0 {- e8 k1 U( n3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
# r8 \ x2 `* S4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
, d ~% Z6 N# S/ {$ r) ^% mshow in change command list
4 @; I* ]# [, ]0 z4 c) A5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use9 a8 P# Q- l# r
Bombs’ flag rather than the altitude setting# ], m' _ g. l
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
/ [+ S: T. Y& m: v; m' O. t# vindicator ‘*’; j$ C/ k, H* q; W% s
7. Pilots who are captured or killed were still being counted in some group totals. They
0 U" r7 U! _1 u3 C; H7 a, ]$ G. }are now removed from group’s pilot count, but still available for ‘Top pilots’.
! s P; F+ W% L& _! P8. Interface Improvement: The buttons in the lower panel of the main screen have+ U {- x2 T7 ?% C" a* Z) `
been improved. With the mouse over the icons on the far left, the number of groups,/ a ~& y& F7 P ~8 t
task forces or LCUs at the base is shown. Added a previous page button when there4 {' h2 h- N0 Y8 @
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The& B+ T% r, Q! T, Z! S( r
tooltips sometimes were corrupted when other screens were displayed on the map and
# j; C7 h/ E( w2 V$ Dthe bottom panel was still active. This has been corrected.
% y- r6 d7 r+ K$ p# S* j3 _" ]9 h8 @+ }9. It is now possible to repair planes in excess of the group’s size. [ P6 U( L% B# y# |: d& Q
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
, }# q/ }& c C- O4 Btraining is incremental. Points are accumulated and once a certain level is reached, a
5 t# b T' x/ H! upoint is added to the skill. The cutover level is the current skill level; so as the skill
3 N0 e7 B6 x1 v* h6 N" alevel increases, it takes more accumulated points to reach the next level. Combat
# r5 }3 u% F5 y5 i$ Y4 D3 T$ jgains points faster than training, and combat is required to reach 70+ skill levels.0 X' ^, ?+ w9 q; ]* E1 U( C* G8 ?
Experience levels behave similarly with the one exception. If the Experience level is
4 T) t/ x4 \2 s E' W [2 Vhigher than the best skill by more than 5, a skill based on the group’s mission gains; X9 z) Q+ @1 q4 n' c9 u
the accumulated points instead.
; j' A+ v+ m$ r11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,0 w" h( t' y7 V
ammo and return to base if required( r- K6 J1 @8 i2 K( f
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
+ z% N/ Q+ {7 ^8 x13. Gameplay Change: Malaria effects adjusted% [: _+ T# P5 d! U! L1 B
14. Fixed bug preventing port construction in certain cases7 y4 {1 w; S4 @* u" }6 y
15. Fixed bug preventing combat engineers from building
Y8 I# k; B: b$ [16. AI improvement refining settings for LCU attack levels
( _& R. o5 \9 @3 B$ g+ u X8 E/ ?! p17. Corrected unit TOE loading bug/ ?$ m2 k/ e4 T/ |6 c
18. Correct bug setting default morale and experience when not provided by editor$ F" l4 o2 z! b
19. AI additional checks for level bomber base sizes
8 K% w9 d, z' U1 ]20. Numerous supply tracing improvements
0 @/ I% t8 |1 p8 R21. Numerous supply/resource movement improvements" i' f4 Y% c; a- r- }
22. Corrected several land unit fragment bugs.
1 Y4 ]( |0 e. L- K. B0 S23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF1 U, ^6 K$ Z5 z$ K, l
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
' p% a: W) N3 y1 s& j1 Umeeting process to reduce chances that the meeting will not take place until one or the/ }( v; f0 d: r* N
other TF reaches the “met” TF destination. Also correct a problem TF could# v9 x- z1 m* a V2 E2 Q
“merge” with a TF that no longer exists under certain rare circumstances.
b- M) T/ g% X% K% ?9 g1 u, d24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
1 u6 i2 s& S) R* L: U! W# I/ \docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
# ]- V7 `4 {. J" E; h/ ^fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be$ y' w( ~6 E1 T5 o
docked if the port has the dock space for them, but will auto-undock when adding a, c8 V- m# Z" D+ ?
ship to the TF causes it to exceed the port capacity.& |3 ]. I0 t/ A
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
! J+ a/ f4 L1 q0 p0 L$ Iless likely to retreat to hexes containing other enemy forces and be more likely to# N/ i0 k1 S6 d5 Y
retreat toward a friendly base.! U: A0 S+ Y3 E- s* u7 `
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
; e |* @4 _9 a H [& g# R$ Zis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded2 n s( l% r: w) o! p
in port, (c) ships in port (disbanded).
, S1 A0 n# d _8 h% R1 M2 ~+ J27. Interface Improvement: Implement search arc drawing on map c, R' F% }) L! x
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
+ |- r; T) b! W' W, ^) X1 e jensure partial rearming is in full mount increments, and adjust ops usage according.3 f# O5 b2 R. T8 D
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at, _, K* o5 d: s E0 [ [
a base were incorrectly excluded from Naval Support totals at that base. This was/ y2 k/ r9 n$ w, I2 f4 ~
due to an error in calculation of Naval Support availability over HQ Command radius.0 g& f4 w# B, s3 e5 V# [! t7 e
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
' K0 q9 N; H( a3 E1 n* v9 acould improperly interact with fragments of the same parent that were at other
1 m9 e) ^* ?$ X0 N3 blocations and had been previously loaded by either the TF or one of the ships* W( A& Z- e, q
currently in the TF or, if the load required multiple days, when unloading of other1 i- T' q: H5 _# ?5 e6 _, U: e
fragments of the same unit caused and automatic switch of a fragment to the prime
. J) k7 _8 Y2 funit.% S" m# A$ Y8 Z+ L8 Y$ j
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.& _$ s& J; C7 i* [# E% R
Previously repair of all system/floatation/engine damage would terminate repair of a, q& c9 C" ^* `: W x* d# \+ U
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
6 L4 a# ?) [& Jnow prevent full repair of systems damage and may “create” small amounts of system
' m0 a% t# @' H0 J% K- }damage to keep the ship eligible for repairs. Note that this may have the affect of& W8 a" g2 }; ^, ?' q$ S: q9 ?" w
small amounts Systems damage being not repairable at a location where it normally7 f9 c: N" H0 d' E- H1 A
would be repairable if that location can not also repair the damaged devices(s).
, L" G; r/ ]6 @6 d32. Interface Improvement: Changed Allied aircraft replacement display to show nation
* \' {2 A+ k; I1 @$ ~3 `of aircraft; } I. O+ B3 ~ i
33. Corrected several menu bugs0 L) Q: u5 Y* @) i4 Q
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of/ o9 ^0 ]7 O: p
land units by TFs.: H/ R9 ?1 @" d8 g- C. t7 m
35. Interface Improvement: Add “undo” for ships being transferred during ship
3 f0 l1 O \0 ^: {+ p. r( }transfer. Previous undo only functioned properly for ships being transferred into the8 L3 S: X0 F& o3 t$ U; b* G7 z1 _& V
selected TF. Provided undo for ships transferred out of the selected TF.
0 H. C* M# A- l36. Corrected bug causing ships to move in excess of maximum speed when in a TF that5 ]4 o4 y, S9 y* K
is following another TF that is beyond the player-set follow distance., @7 p' `) z6 p. ]
37. Change ship based aircraft repairs to be by plane, instead of by group
8 N1 \8 ]& W' V0 P6 I P38. Interface Improvement: Made air group screen larger to reduce clutter( U3 g; |5 V) I7 T9 ]0 M5 [) K
39. Gameplay Change: Adjustments to supply consumption by land units" V e, {" K* i
40. Change to AI shock attack determination
P/ M: H6 b2 {3 P/ @; `: `& l% I41. Improve AI awareness of intel on nearby enemy LCU! r; _# G$ N- b6 q8 ~3 T
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
$ F' B7 L, a; m43. Gameplay Change: Changes to AI production on “Historical” level, \' i: ~+ O) C x
44. Improvements to save file process to reduce chance for file corruption, especially by$ J% t& L0 V7 E; P; N8 O# j' |
deleting the old save before writing the new one; r8 x" x" N- Q" p
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
" s! I) o/ V) s) H! m! w6 B; E46. Improvements to refueling calculations and processes. Ships are more likely to fuel1 `8 {1 z$ R: K2 F7 x! K# e
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming. @6 n+ |: b( F# `) m7 s7 w
sources for the “from port” and “at sea” variations.
, @/ L, [* o2 n% q* |• Replenish from Port will now use the available fuel/supply at the port and on all# J' F+ b) K0 S
replenishment ships disbanded into the port. For those disbanded into the port,
2 H% U! z& A" d" F: Lonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
8 _+ S J% x; ^1 O+ B6 HTenders must be of the appropriate type for the ship being replenished. Note that2 k) f( y' E: h1 W; z" }
port facilities are used in preference and ships in the port are only used if the port2 |: I# X! K& K2 a. f. ]
is not able to completely replenish the ships in the TF.5 g) c4 [# D3 _3 @9 V
• Replenishment at Sea when the TF is in the same hex as a friendly base will now( n# C7 h9 Z1 T2 y' A7 j
use all ships in TFs in the same hex but will no longer use ships disbanded into a
% t8 z1 H |' b. h- Cport in the hex.
& B0 {# K: X2 A& n' W47. Interface Improvement: Add new map icons to highlight certain events! I2 C7 T# H- W! a
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some1 ~/ {- w) y- s6 M5 {
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
' L: q% _4 F+ }' J7 m: ]port or from any TF that is currently off map. Ships that are not badly damaged0 p9 T# o4 H, Q& _5 \
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
% Z6 b8 y4 e% {4 @: ^1 qFor on map, ship may not be on fire, total damage may not exceed 99 and no
4 W* a6 g1 x- ~, lindividual damage type (system, floatation, engine) may exceed 50. Ships may not
9 ?' w& [( r, j& C% w/ v4 {/ bbe withdrawn from any on-map location where the enemy has air superiority. The
4 W/ d) |6 c0 R$ Rintent is to prevent withdrawal as a method of saving a ship that stands a good chance, t! H2 }2 L2 m2 o4 J1 L
of being lost or further damaged. On map withdrawal ports are set based on the
$ {( N1 e6 ?4 b3 khistorical exit locations for ships leaving the Pacific:0 Q# W' {0 u u0 ]4 b5 }1 X- z
1. Any level 9 port.3 {: ^7 D7 s( e R( P& k
2. National home ports of the United States, Canada, India, Australia, and New
6 g( E, G* F9 ~8 {. IZealand (with no port level requirement)7 | ^* u6 v ~- v9 ^
3. Any level 7 or larger port on the US or Canadian West Coast.
! {7 r. y F+ Z- p: n/ `. H4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)4 T! N, r% R0 k4 g7 g# i
5. Any level 7 or larger port in South Eastern Australia, plus Perth.7 F8 g# \: Q0 B4 ?) J
6. Any level 7 or larger port in New Zealand.1 V% P0 Y+ }/ E$ m5 I; I
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of4 O9 I( N/ s+ d8 E; Q3 o, [) `
another ship actually sunk, the data for the two ships could be mixed. Depending on3 J1 m7 \6 C) Z/ F
circumstance, this might result in one or even both ships being reported as sunk.
1 \! @6 n6 N# D1 u5 Z50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and& F% S) k+ g9 j j) C, J
TF list screens. The calculation will continue to show the remaining ASW capability4 j6 V, o) g$ d
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
& e5 S1 G. X- p3 P& H, ~now based on full load for all ships in the TF.9 _& b! G2 v0 r! N5 O& ?2 G$ t/ I
51. Resupply capacity for bases added to editor0 {: c1 U0 r$ V
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units5 `( o: S& m4 W7 Q5 ?) U$ L8 }% `
53. Adjustment to AI unit planning level based on AI difficulty8 ]2 p( D( f: K6 {
54. Ensure minefields are created for proper player when a single TF lays multiple types: h0 A- n7 s0 j" G+ Y
of mines. Player of minefield properly set when first mine type laid by a given+ V+ {" D! c' e2 l8 \, l
minelayer but a similar check was missing when the TF contained minelayer(s) with
9 n4 D% a; g) d& r Y& l/ Ntwo different types of mines.% N9 H- m% k6 L* x9 \+ n& C
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
$ Y2 v# Q# {( s10% loss of supply and fuel, and 1 VP and no supply movement into or through hex! |" c2 U% [0 {! t( k
for owning player, if partisans attack and cause damage.
B8 }2 `; a0 U1 V% b4 _56. Gameplay Change: Movement rates for clear and desert changed to 25 for
7 I% E) |4 e# i- O& kmechanized units$ x0 F. V2 w* b" h
57. Gameplay Change: Land combat effects toned down
" i- f+ m5 B v* H58. Ensure AI captures empty bases- f0 ^: t- f, b _7 C0 ?
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
! P5 F& N" A$ r2 ysave from moving them ashore. Training from disbanded ships does not increase the7 @) ?/ c( @ b. f5 P4 K2 [
pilot mission count.4 o" ]5 R2 _# G! x
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
0 N( V' B2 O& vorder to help identification of saves1 w H* k/ l" ?" {- g& W5 v
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
8 D7 E$ l6 J3 d. @2 J62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
' i: B+ P* F/ Y2 ]0 B2 ]4 ^4 Lmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level5 ~" D' I3 N. O+ n" j1 S+ ~- I0 A+ P
bombing attack. Groups were at maximum altitude and conducting glide bombs3 ?0 [9 C, L: y( j6 _* ~
attack, sometimes without engaging CAP or flak.
8 Q& B& u; M6 t0 g2 q2 N63. Changes in order to standardize inactive Soviet group’s training options;- t' q4 u" M, P3 v0 D6 i* G; g
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
- h+ m- G/ o; p8 F* d' S; ~/ zPilot Management for more details). The number of pilots on the group lists is RED if: w% k& F1 r5 G- ]- m! O8 ^
less than the number of ready planes in the group, indicating a shortage of pilots. This
) Y. f9 ^2 @ }3 B0 }( tshortage may be filled automatically or manually for a mission based on the pilot* o! ] l, O& S. O4 J5 ^# f
select mode.
- v: u( H7 Z( r8 A2 |+ _# E* ?# t65. Corrected issues with group destruction on scuttled or sunk ships and groups on
! W- X3 {2 ]& K, C( `withdrawing ships
1 Z* j( S% j/ D. D& e66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at2 E! r+ e% T% q) H
close range
x- `# F5 ^& Y, r' M& D67. Gameplay Change: Greater weighing of crew experience in surface combat
' V7 U4 x# C* J: ^68. Gameplay Change: Limited radar directed fire, increasing over time' Y {, b6 k% {/ d
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
' F( V( s5 S& n2 i$ ~9 Ycombats at 1000 yards% k( G* ^- @( m; D. Z6 ]
70. Gameplay Change: PT Boats less likely to attack in daylight
" F7 p g3 Z' [' i71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
x3 u% x1 j9 A5 x2 I8 zhit in ports and rivers
! w" O! z# p o/ x, h# H& K. @72. Gameplay Change: Submarine captain ratings have more influence on Submarine
! j& ?0 a6 X: _6 L7 Y; }% p0 `7 g, }performance
; w) i. N' L+ o7 I8 e; c+ ~# @0 z- k73. Torpedo hits on escorts not showing in combat report bug fixed
/ M2 r9 n. H) f' `5 u' m% Z" q74. Gameplay Change: Aerial ASW less powerful in early war8 o" R/ i* x; R: ]+ U" n: w
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any7 h2 J; e/ Y+ d+ i
diverted fragments having planes but no pilots. Pilots still flying planes are now4 b# L1 e, U* H4 c
ignored for sinking ship purposes until their plane lands.' d& I% B) U* k' l# q# U
76. Group transfers in off-map bases from a ship in the base hex to the base itself were* _# G- S( r) k
being delayed ‘4’ days. There should be no delay.9 B$ w( @( e; F* q) N
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
6 T. {1 _9 q4 C# Y4 O, z2 v5 _the convoy disbands./ U8 E; ^8 ]0 G' K! m# d
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 207 P' S2 L; n2 M' g8 S1 ]
hexes. The range was not changed when the game scale was changed.* o# ~) ~6 i9 s, h2 O
79. Fixed bug when displaying search arcs at a base
3 |( _7 C# `5 s V% m80. Fixed Escape key on Industry Management screen
' G; c K( j6 u81. Fixed oil and resource in totals on Industry Management screen0 d1 Q! J) d# y, H
82. Interface Improvement: Add an extra line to the Industry Management to show total, f+ |+ w1 t G2 u* s$ K
shut down industry on Industry Management screen
: _. h$ z* Q) ~+ |4 H" J83. Interface Improvement: Add base select to Industry Management
0 O ]7 K: ^! q, C: Y" ?/ ^84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
. F4 e7 ]: i* y) Z7 J7 u( aONE group for Admin stacking purposes; the presence of all three in a base counted
: i$ o6 p) Y6 |4 h+ a! Has 3 groups for Admin
0 ?/ [6 l- A0 H2 z& l85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups1 U$ ~; o( f6 v. A
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
/ S: S$ i( R- d8 n$ `FF being affected by old stock code that cleared the secondary mission.# K) _3 c8 v* A$ D% ~
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.( K/ T9 Z2 W4 s# Z4 K# h
88. Fixed an issue with tool tips being offset from actual hex when forming new# L1 i. C" v3 a6 J) q3 X
taskforces. k) r! }, P0 C: O7 Y: U& Q
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on W' ]( f$ O& `. _
the end of turn save only. Preferences are now restored as saved for the player at the
^" K% J, o; Y' l- w* _9 l- Dtime.
9 ^8 a. C3 B2 X90. Changed air supply mission to use a friendly base as destination, if both a base and4 W, r* ^, a6 s1 {+ S5 E2 B/ l
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
! G2 \( {; B: Y1 Y3 q: e91. Fixed air supply drops to a hex containing both friendly and enemy units; often the- Z. i: B4 y! J7 q' s- b8 U
mission was canceled because the enemy LCU was selected as the first unit in the) Y' I9 ?3 s1 m" M0 t8 l
hex.2 I( L+ h5 K, q O
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
+ n F: Q$ j# J( K; N* R2 E3 N8 w. U93. Prevent very low grade TF commanders from returning single ship TFs to port to
$ ?; M1 s' k( x6 n Qrearm when rearming not needed.
- @. _+ `$ h; Z& _% H94. Fixed the supply cap and monsoon effects on supply
' l6 W& q: `1 R) D& C95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland; B, v' ^% i: y! n ~4 j" h! L
movement.
: S8 E; L9 \- {% ~% ?96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base3 z+ v& `. O$ t/ K3 h7 h
when Soviets are inactive.
8 P1 X' s! R+ S( l8 Z5 ^97. Tweaked resupply task force to Japanese bases.
9 O8 ~2 L, Y4 ~9 m( _0 H$ q98. Fixed a HQ/Chinese unit respawning bug.
; Q X- A3 U% E( k1 X( d: D99. Restricted permanently disband/withdrawing air groups from being able to the the
' I; q9 M x( t8 U) W, ?“Trainer” option in the type of pilots to use.
( L9 K9 L- C: b" M2 t8 ]0 A! @100. Restrict the options available to pilot movement in permanently5 z$ d* h! f- {; ?* ^4 W0 {$ z; N, h0 I
disband/withdrawing air groups; mainly restricted to making them active or in-active
- \+ R) {) _% ~0 u* ^0 Gwithin the group.9 K1 N! O# O; }$ Y, }
101. Fixed error in splitting air groups caused detachments not-in-play still attached to! F! D/ @9 P' `; F- \5 c* u
parent group - stops divide ability
) R3 E% S" R4 P; O" E5 _9 y9 A102. Fixed an issue where some autosaves could reset game options.
# V5 _; |( [# L" T# @1 F8 T103. Disabled the ability to make a group a temporary on-map Trainer.- C& V. K7 Z& j& A& J
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 }( \( P% i8 f5 L6 ~* BFATIGUE pilots.
9 {% S. E {1 ~: m1 d105. Made some adjustments to Kamikaze effectiveness.
. p/ A. n Z/ N, [5 }) ^# {- D, R• Naval Data Changes
I9 p7 H$ u; ]6 B1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.* k0 i4 I6 D% l
Class
5 q! p/ v+ u* X' MScen 001, 002, 006 (007, 008, 009)+ t p# n6 M+ j1 E. P
0021 – Australia – correct weapon facing4 O2 G. Z) D, X- O: a
0418 – Helena – correct tower armor from 0 to 125
5 P8 p% g( `7 H# S; A" G0 {8 T. X2 z% t. e0767, 0769 – Chevreuil – correct endurance and fuel
9 p( n" K5 G1 X9 c0770, 0771 – Duguay Trouin – correct weapon facing
% k) M- _7 b) J: s, [0772, 0773 – L’Adroit – correct endurance and fuel) K+ [: B+ i2 t$ ~% F
0774, 0775 – Fantasque – correct endurance and fuel
' l4 ?) f( q' D$ e# d( s( } @0 k6 L0776 – La Galissonniere – correct endurance and fuel# F' N- O# [4 v9 X8 J8 b5 m
0776 – La Galissonniere – correct weapon facing
8 ~8 T3 o5 s* T2 s3 y1013 – Yubari – correct weapon #4 turret armor
: @6 N" h0 y5 h1102 – Furutaka – correct weapon facing
6 G2 g8 A8 u0 z. N, i: h1107 – Aoba – correct weapon facing
2 \5 g1 }! R2 C1112, 1113, 1114, 1115 – Myoko – correct weapon facing
% y+ }2 J; E& i1 t2 {1730 – Yamato – correct weapon turrets
" ?* Z+ \/ ]1 `) X- y0 q2025 – Kongo Maru – correct weapon facing
% `8 j, Z. L0 Z7 s' R& }2202 – ARD 3000 Ton – add Japanese small ARD class
# C/ a! I. H# A+ [- {" C4 h5 {9 ]2903 – Gnevnyi – correct weapon facing0 H3 f1 @3 k# q4 J
2915 – MK Cargo – correct weapon facing
& \! m$ X7 A$ u [& v2918 – KT LST – correct weapon facing) |% v* x5 _3 n( G8 C$ h+ Q
Ship' V7 ~7 y) T. G4 n* n+ g0 Q3 ~1 s' k
Scen 001, 002, 006 (007, 008, 009) changelog
5 ?/ ^7 c# y0 T3 Q$ O, mAll – update weapons from class to reflect weapon facing corrections# z M. T6 s4 |3 b- N7 q" [2 T: K1 ^
0999 – Dublon ARD; add small ARD to Truk
1 r* C2 P7 R9 T" K9 B+ g; z3550 – Laffey; correct entry date to 420430
/ M* K# J1 A0 E! j1 e; K3580 – Frankford; correct entry date to 430430
8 P% Q- O/ X% }9 a% N4317 – Thornton; add Clemson AVD at PH; p- g6 E q( i
4361 – Henry A. Wiley; correct entry date to 440930
! }7 X& s+ E& v3 T: M! J6 {5222 – Rixey; rename to Bowie
6 a2 Y0 r9 M, c! v9 z5223 – Hercules; rename to Highlands* u$ D& H; ?; f4 I5 h+ K
5251 – Pinkney; rename to Pickens5 J/ y+ c; p# t% j' g
9253 – Madras City; correct entry date to 420228
9 k7 r% H2 n) G: y: {. d( i* Y9728 – Indus; delete duplicate ship entry! n" L! F1 H; d1 V
9837-9849 – Soviet Fleet; correct ship name spelling! C: A. a3 n# G. w" i/ S
11316 – AFDB-2; change arrival location to # 524 Seattle+ Q1 F; ^. {4 g8 L# J* T
11364 – BYMS-2055; correct entry date to 430228
9 i$ K* q5 C I11365 – BYMS-2059; correct entry date to 430228
2 t8 @# V. C& V8 K0 I14070 – Ha232; correct entry date to 460228
T+ I7 I* Q1 S1 FScen 006 and 009 ONLY
& m2 A7 }2 t$ |, ?# G4 y. F3 B0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
) e7 z% F1 J: q$ z; d% }' M0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
( l5 q5 p1 b0 i8 `, A0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
$ A* p x+ `9 u! _: j0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
1 p! D+ f( `* x& R# V0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370; x5 N3 l) y3 Z* W" s1 C! Y
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
) w% b4 j# N8 l d ^0043 – Hiei; adjust fuel to 41757 f" }# ~) h8 _. Q
0044 – Kirishima; adjust fuel to 4175- s/ w9 L9 o9 x: [! L' P
0067 – Tone; adjust fuel to 1775$ A: T6 H: G p/ ^4 u2 X2 R8 b; ~
0068 – Chikuma; adjust fuel to 17753 p6 C3 q" J- d
0118 – Abukuma; adjust fuel to 833
( N4 C# w4 {) R, y; |8 r" }0146 – Akigumo; adjust fuel to 265# k) ^, ^' G3 ~' _: ~9 D! P$ f' b: E
0168 – Kagero; adjust fuel to 265$ |, s" _" {, n9 T$ R- Z
0176 – Isokaze; adjust fuel to 265
0 r3 b" A2 e& @8 C. G) @0 p9 U0177 – Shiranui; adjust fuel to 265
* e& k! Z. H* P• Air Data Changes/ p% Q* W3 v, O* w
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
- i2 C1 i f% y, c9 C. G$ Y) A8 X% \[177] B-339-23: Name set to B-339-23.% c+ R2 S3 e' {* _" @! C2 K- u
[178] B-339-23 (PR): Name set to B-339-23 (PR).
2 t" P7 y: V `; |1 b+ ~[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.! z8 d3 J% Q: W5 I1 |
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG. n9 _& |0 s1 `( h9 K6 p
[365] Stearman 75M: Nationality set to U.S.Army." G% d) p' q3 w" c! v5 T
[451] PB2Y-3R: Deleted.; I2 q3 g2 i1 q/ X. F& \9 _3 T: F
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# p; C! U# K) J5 l" ]/ u+ m& D
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
! m5 x" ~) ?! D7 w5 fMG; wpn 13 set to 500 lb GP Bomb.
V2 H8 F/ f @ G Y5 Y[1923] No.1835 Sqn FAA: Delay set to 0.
5 ^* z0 W' ^! g/ ^) R$ @[1924] No.1836 Sqn FAA: Delay set to 0.
9 X2 s3 P$ U: [8 J[1929] No.1841 Sqn FAA: Delay set to 0.: n- L" i! U: A% c9 |1 ^: Q
[1930] No.1842 Sqn FAA: Delay set to 0.; N, L- ?1 d: m x1 _7 P
[2587] VMF-211: Location set to [584] Pearl Harbor.
7 c% U) y# N* i2 n[2642] VMF(P)-321: Deleted.: l) [: d# E( @. @
[2652] VMO(P)-351: Deleted.
7 H6 y! [* H+ U[2668] VMF(N)-511: Deleted.# e& W* t) b& Q
[2669] VMF(P)-511: Deleted.- t- ?$ {1 P$ ?" N5 Q
[2671] VMO(P)-512: Deleted.
2 [1 v V8 f* U[2673] VMO(P)-513: Deleted.
" \$ o+ I J. L5 ^" A: n& C a[2675] VMO(P)-514: Deleted.
[9 R- [1 |8 s& I! g9 o( F6 H5 _[2827] VR-2: Deleted.
! B' ?: L. S5 b2 @7 P; X$ D% w[2828] VR-4: Deleted.+ P/ `, [5 C! u8 t; Z: h# P4 Z
[2829] VR-5: Deleted., ^$ r# z7 M" v
[2830] VR-13: Deleted.7 [7 {( V8 c( e+ I
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.+ x- V' K1 g/ d/ |/ m E
USN patrol-type squadrons 4301 resize to 15 deleted.4 J! X: U9 f& P4 b
USMC squadrons 4301 resize to 24 set to 4410.
; ~ |% ]% P6 z \% P3 ]USMC squadron upgrade paths reworked.1 e- U: U2 k: a6 k: i
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
) h& x6 H: G* B. Y- qthree subunits.
) _& \6 V4 S: S* ?2 Q• Map/Base Changes2 f7 p* {/ f- `* [
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 o7 R) \, V& b8 m6 i5 INew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400' s: ]# \9 {2 f' W: e
AV.
5 R% B3 a$ L+ V+ D1 M2. Garrison levels in Japan have been significantly increased for the Allies.
% f3 ~6 L$ g" D! I3. Garrison levels in India and the Philippines have been increased for the Japanese.! @/ o( J+ R3 J# G4 D* F
4. Garrison levels have also been adjusted in other locations, with some areas having
; @- M& X; b0 o4 [small increases.
4 Y9 W/ ]) \6 D2 G9 y$ O7 U2 Y5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an4 @& o0 o/ j/ u7 \0 W+ L
Airfield." J; f y; U* \8 G3 g
6. The starting fuel level for Los Angeles has been increased.
. z. a( ?! `2 g1 Q2 K0 Y& W: [7 ?7. The Adak Island base in Alaska has had its port level decreased from 2 to 1., g* ~9 o: }# y. \! x
8. Anchorage in Alaska now generates a small amount of resources.% Y* n$ I2 W0 F7 r" z
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
0 @0 E8 b! _0 Z; Z0 h. D10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
- s$ J! B' B3 _3 x" P11. Nukufetau has had its port level decreased from 1 to 0.
$ m: M1 g: t. a# t! b- l7 L12. Pago Pago has had its port level decreased from 3 to 2.
2 f5 P: ?) X6 a% g* v13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
) e9 h$ e- c, ?1 z% @3 Y. c, lbase does instead.
: |/ g6 r! o9 r v( f6 P14. "Ahmadabad" has been renamed to "Ahmedabad".
: w# k& R2 p& S& Z" ] u9 l15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
. J# t/ I: `' {5 d+ Erather than being concentrated in a small number of locations. Overall, Chinese' n. I7 R* G+ y# ?2 j
supply point generation has increased, to about the same level of supplies as in the
# ?/ z+ ~$ E7 doriginal War in the Pacific game (it was a bit lower before)." u- g) z+ w/ B* j* f
16. Australia now generates a greater supply point surplus than before - about 5,000
3 G" [) J3 E" B) g2 Cpoints per day as opposed to about 4,000. Fuel requirements remain the same.# t- L+ N& Z* ]0 h- G) x( f
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
" A; f2 G3 Q" ~) Z7 l2 L7 ginstead of hex 200,40 - and the road and railway networks in the area changed to
4 V, M2 ^1 K1 F) p' \1 Amatch |