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- Z3 g0 t( E+ p4 k R; W" D, A英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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$ S' F) D5 Q% o3 p$ y3 b. y【下载地址】:7 P j4 W7 s# H. M8 R
3 R9 m2 d3 Z7 R' }1 d地址1:rayfile下载1 V: e9 Y+ d: N6 g4 R! s
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地址2:HTTP直接下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html0 u' u7 T4 k. Y7 u# E# `
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【更新内容】:
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' C3 G" k8 ]+ J. l+ u' x+ ^Change History:
: K; k" [% w/ K& s$ rv1.00.95 - December 7, 2009
+ H, { Q! z1 G" s! a4 O$ p. ?• Second Official Update – This release is comprehensive and updates ALL previous
i' t) |- {% r8 ^versions to the v1.00.95 level.& H! c$ z" p8 U# \
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
7 _: ^0 A1 r, n$ l& E* xManagement Addendum” which have been added to your Documentation shortcut subfolder
# x! {" W6 f \: g+ `( u* T; Iand can also be found in your /Manuals installation sub-directory. These two
0 g, I8 D2 k; z( a4 _' V- A+ c, vdocuments contain very important information on improvements and changes in these' J2 a: q8 o; e+ W+ y( k
areas. ^- y, P6 r# m1 D4 z) V# N# a
• Code Changes3 N2 X* r; b, K
1. Interface Improvement: New Screen for Industrial Management* l3 E, B, A$ f l1 F4 e1 \: q
2. Gameplay Change: Air transport mission was using all ready planes. Now the% n. m& Y6 @; k
number of available planes for the mission will be adjusted by the rest/training
" M9 ?6 D5 i* x8 H) j9 r' O7 Z Fpercent as on other missions.
; g. n; C! {1 v5 {3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes; x' |! Z3 L, X9 f5 ~4 k Y- \& N. f
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
2 [$ ~9 i' H$ A1 q; Z9 R" hshow in change command list
x3 ~/ Y" _/ f; y$ ~6 S5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
2 x/ ~5 O. J8 q" N1 g6 ]Bombs’ flag rather than the altitude setting6 k: y$ E. T4 w2 M- D& P* x7 r
6. Gameplay Change: Full base screen now show the consistent over-stacked AF9 s6 K+ R0 D; r: m
indicator ‘*’, ?. L! ~# S' R; g' k' ^0 U
7. Pilots who are captured or killed were still being counted in some group totals. They
7 D4 C$ G q0 e% ]3 O" ~are now removed from group’s pilot count, but still available for ‘Top pilots’.
" k" A, I/ \; j7 s0 ^8. Interface Improvement: The buttons in the lower panel of the main screen have
" j0 l+ Z' r- F' v/ M/ H) S7 qbeen improved. With the mouse over the icons on the far left, the number of groups,
, J/ U+ ]' E1 btask forces or LCUs at the base is shown. Added a previous page button when there% f9 a4 Q0 K" W4 @; C# g* ~* z
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The. z" ~8 \4 _) y7 Z
tooltips sometimes were corrupted when other screens were displayed on the map and# V* @ H4 Z8 M8 w* P1 G1 b
the bottom panel was still active. This has been corrected.$ c3 x" o/ [3 ] H" q+ h
9. It is now possible to repair planes in excess of the group’s size! z. ^) t+ `( w& ?5 i6 V3 R/ O
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill0 W5 n* f, ?! \' [* G: d
training is incremental. Points are accumulated and once a certain level is reached, a
0 m& E( ]" W% a! |- jpoint is added to the skill. The cutover level is the current skill level; so as the skill) w N4 _+ @2 B0 k
level increases, it takes more accumulated points to reach the next level. Combat
8 D$ m* W6 ]7 ?! l Zgains points faster than training, and combat is required to reach 70+ skill levels.! W" V, i! [0 o3 S
Experience levels behave similarly with the one exception. If the Experience level is
* C( d) M8 @, S) r9 ohigher than the best skill by more than 5, a skill based on the group’s mission gains
2 F) E% l( c4 T* {the accumulated points instead.& V+ W: G2 b8 f7 l: j% ~% _
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
4 d4 ?: g9 |3 F: K J4 _; @ammo and return to base if required
8 p7 W' m" D# p; v( N7 C+ G4 k12. AI Aircraft production will now stop based on comparison with on map aircraft totals
, {( B. [" A& M, }5 e& K1 Z( z13. Gameplay Change: Malaria effects adjusted& `# d$ i( c2 ~! F
14. Fixed bug preventing port construction in certain cases
) ]2 t/ e" e& c" k4 u15. Fixed bug preventing combat engineers from building; ~1 C2 v" @% c- [0 g/ R9 i4 X8 M# _
16. AI improvement refining settings for LCU attack levels
5 W& V: a N. L4 f4 C17. Corrected unit TOE loading bug& C/ a$ @* R/ t( s
18. Correct bug setting default morale and experience when not provided by editor$ W: ?' x4 A) q( ?% D* Q- H
19. AI additional checks for level bomber base sizes
6 e! H. j& z. Y2 k+ W$ ^' {20. Numerous supply tracing improvements/ ]* Z6 r+ }: F. i1 G
21. Numerous supply/resource movement improvements" k$ W! @4 s6 o! t8 G7 ]
22. Corrected several land unit fragment bugs.- v! R8 `1 U% h4 L2 R
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF8 Y% A# u2 d& j
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
9 M9 {% M& n& W* K z+ r0 Xmeeting process to reduce chances that the meeting will not take place until one or the4 F/ q q8 j2 \% K4 F
other TF reaches the “met” TF destination. Also correct a problem TF could3 q( w4 L+ y J* G
“merge” with a TF that no longer exists under certain rare circumstances.
9 F) h5 v9 p! @% ?24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
2 I- q; ~$ V5 fdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
5 D8 O$ R/ F5 `5 B2 nfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
1 r) d/ I& I" }3 L$ B& U1 b0 H, K: Ndocked if the port has the dock space for them, but will auto-undock when adding a
/ h3 V; w+ U0 _6 s9 }, |& tship to the TF causes it to exceed the port capacity.
: l' m3 x' \2 x0 H) u. ]0 J4 O1 L25. Adjustments to naval retreat determination. TFs retreating after combat will now be7 W. { W1 T! }! ^/ s7 O4 F
less likely to retreat to hexes containing other enemy forces and be more likely to$ `" P* Z# n' C5 H0 u+ D, q
retreat toward a friendly base.6 M L) \- Y" ^" P K: O
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it1 m% q- u: V, M# [4 X1 O
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
3 m) R# C& D! Min port, (c) ships in port (disbanded).6 z! L- P2 h5 j4 T' Z
27. Interface Improvement: Implement search arc drawing on map9 N9 w3 k% m! w( {$ P y- g8 e* n
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,$ q4 f7 F" p& U3 ^9 m2 i
ensure partial rearming is in full mount increments, and adjust ops usage according.
! R1 o( A5 o' A29. Fixed naval support availability bug. Naval Support in HQ units that were actually at% b/ r% a% L- H# r( G& t7 G
a base were incorrectly excluded from Naval Support totals at that base. This was
8 d/ j4 V- X! Hdue to an error in calculation of Naval Support availability over HQ Command radius.2 H, h1 G3 P3 C3 r# e4 j5 n
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location2 u: o8 S* O0 U1 ~
could improperly interact with fragments of the same parent that were at other
# q' v' y4 ~0 [, w6 ulocations and had been previously loaded by either the TF or one of the ships
/ n. Y: _6 x: i0 x( u3 S ~# pcurrently in the TF or, if the load required multiple days, when unloading of other
& Q8 b9 s) ^' ]1 Mfragments of the same unit caused and automatic switch of a fragment to the prime8 f2 ^7 f& R/ N: l- M
unit.% `/ s! Q Y8 W* @6 H$ V$ k
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.4 }) k: j( t1 r+ H+ Y2 t
Previously repair of all system/floatation/engine damage would terminate repair of a5 ]) b) H+ g& ~
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will5 K8 d4 K5 n7 O# n
now prevent full repair of systems damage and may “create” small amounts of system
* |8 P4 W) } R U* Idamage to keep the ship eligible for repairs. Note that this may have the affect of, } t! v3 e# l: I5 K4 Z
small amounts Systems damage being not repairable at a location where it normally) Q; {1 c+ A M2 J2 A
would be repairable if that location can not also repair the damaged devices(s).
1 V$ Z5 F9 N& Z; s* ]6 B1 H' [32. Interface Improvement: Changed Allied aircraft replacement display to show nation. i3 M& b; m; _9 I. [ E
of aircraft
* e" b) R" S) Q# Z33. Corrected several menu bugs- m, K0 t% C4 h& Y6 M9 y
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of8 l. i; W1 ^# P+ E# I" y* |# ?
land units by TFs.
+ u8 ~8 Q" \0 c$ n! C+ s35. Interface Improvement: Add “undo” for ships being transferred during ship
- ?6 p" w y0 k, K# gtransfer. Previous undo only functioned properly for ships being transferred into the
1 V* M! h# S7 U3 i" t g& w* bselected TF. Provided undo for ships transferred out of the selected TF.
4 G( R; E3 ]" k5 J: N# L3 L* ?36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
& w( n' g b8 s/ wis following another TF that is beyond the player-set follow distance.) T# R5 P$ R& B5 m' t, `( }) ^: D' q
37. Change ship based aircraft repairs to be by plane, instead of by group
( ^4 A. J8 b& b0 V/ u* K3 C% u38. Interface Improvement: Made air group screen larger to reduce clutter H T& |* `) e" T; k8 O
39. Gameplay Change: Adjustments to supply consumption by land units
" S# k N$ c+ i40. Change to AI shock attack determination5 u! [ v l" I
41. Improve AI awareness of intel on nearby enemy LCU
1 W* F% B5 J4 w% }; A42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
6 p M+ s+ `7 e3 _43. Gameplay Change: Changes to AI production on “Historical” level
& W) @; v. t" P) l% O; l& ~44. Improvements to save file process to reduce chance for file corruption, especially by# v% d) `1 G L
deleting the old save before writing the new one3 n3 V% Z4 j5 g( T
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
4 {+ e: n7 U \. v3 ~2 C46. Improvements to refueling calculations and processes. Ships are more likely to fuel' X0 d+ q5 ~" S# ^
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming, H3 c9 z% f& ?% q1 `
sources for the “from port” and “at sea” variations.
% O% G6 R6 C T+ c( {' F* d• Replenish from Port will now use the available fuel/supply at the port and on all8 q; u7 w/ d( e( `; H$ B
replenishment ships disbanded into the port. For those disbanded into the port,
: |4 W6 J3 Y |+ Fonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
# \3 j! Q- `3 }- wTenders must be of the appropriate type for the ship being replenished. Note that
5 T0 _# H/ J( e* g. w1 Uport facilities are used in preference and ships in the port are only used if the port6 u8 X- P' l+ F7 c% f% C; O7 n" x; h
is not able to completely replenish the ships in the TF.' k6 t# E% z2 Y* M
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
" N2 H# N$ G1 P, g! H6 Nuse all ships in TFs in the same hex but will no longer use ships disbanded into a ]) K# @) \# d2 c! {, D
port in the hex.4 b \' b0 h% K) a& T( o4 O4 U- p) |
47. Interface Improvement: Add new map icons to highlight certain events6 n$ Q: e: q: }5 l8 M
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
6 p& S1 B( {$ C8 f8 m' l! D1 P6 |smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
% r4 ^+ b- ?0 F( fport or from any TF that is currently off map. Ships that are not badly damaged
" H c: o9 t6 c# s5 Wcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
: O) L9 g! t) r) v& R) eFor on map, ship may not be on fire, total damage may not exceed 99 and no
' h8 D: W8 }% s8 \individual damage type (system, floatation, engine) may exceed 50. Ships may not* I. O! v) _9 m( ]9 d
be withdrawn from any on-map location where the enemy has air superiority. The
5 B& @/ H$ J2 u$ I7 K p; A+ qintent is to prevent withdrawal as a method of saving a ship that stands a good chance) y9 z' F- q* o" Z: s
of being lost or further damaged. On map withdrawal ports are set based on the' B: ?2 H# S% i. |( G# [- c' q- N
historical exit locations for ships leaving the Pacific:9 [7 k& ?# z8 _0 X5 Q' n& F4 k
1. Any level 9 port.
9 L4 h, ]& p7 U7 h2. National home ports of the United States, Canada, India, Australia, and New) [& |( D$ H7 A1 W: ^$ I
Zealand (with no port level requirement)
9 t3 o! O( |$ ?3. Any level 7 or larger port on the US or Canadian West Coast.
4 a% c8 Y# @1 m5 d3 o( [4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
) e2 t+ O+ ?; s( A9 o9 C5. Any level 7 or larger port in South Eastern Australia, plus Perth.; H1 r9 R/ b5 M0 F5 T
6. Any level 7 or larger port in New Zealand.4 {3 U- u4 r6 Y7 s% }% R5 m$ `/ F3 K
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of! n2 [$ P! E! ?9 O' u1 N% H6 \
another ship actually sunk, the data for the two ships could be mixed. Depending on* r5 T. H: Y V2 m8 @% Y# C
circumstance, this might result in one or even both ships being reported as sunk.
$ R* C: X3 K: l7 b& ^50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 N, k& H$ h2 r* J( P* h7 @
TF list screens. The calculation will continue to show the remaining ASW capability' ]; \+ Y3 ~# _# m
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is: }; V! K' ^9 b6 P4 t% K
now based on full load for all ships in the TF.2 A: m9 S6 F0 y4 `
51. Resupply capacity for bases added to editor# l9 B/ n, h- q Y% {, U
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units g. b' ?! S$ {- p$ f0 Q3 g8 a3 z
53. Adjustment to AI unit planning level based on AI difficulty
! S# Y3 t ]! ?$ X! w54. Ensure minefields are created for proper player when a single TF lays multiple types6 x, ^/ T) k' k: H. P. b- L9 J
of mines. Player of minefield properly set when first mine type laid by a given2 @0 g* ~ _% V: E1 j
minelayer but a similar check was missing when the TF contained minelayer(s) with
- U+ N! s/ s2 U$ S. B& E6 _( s7 ytwo different types of mines.
+ Z9 t9 |/ I e! E3 _; f/ d }) N55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and8 Q. _; R2 Z6 m7 n0 K' ]% U
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
( u& V5 @7 ~- C: ~4 Yfor owning player, if partisans attack and cause damage. U, T4 P: W8 V$ n. Z
56. Gameplay Change: Movement rates for clear and desert changed to 25 for' g& `( W3 y! y7 ]; J, i- U, I( E
mechanized units, B/ `' R* x& ?+ |+ O' m; T
57. Gameplay Change: Land combat effects toned down
* c8 |0 T6 Q9 x$ x# m" l/ t58. Ensure AI captures empty bases
' |9 }/ P J; \* t- ~" J. u, {) o59. Gameplay Change: Allowed groups on disbanded ships to do training missions to$ m u3 K- A( W' u: E( J0 E- f
save from moving them ashore. Training from disbanded ships does not increase the: C) L" G5 `5 d& N( ^
pilot mission count.
. v) C; J B/ H) M60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in! A7 \3 F$ E3 m) s( b0 e
order to help identification of saves( L% \0 e- S! n$ t
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
+ A6 C! x# w _ o" w9 ]5 q62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
/ C( c- |2 e6 K' s3 x' Kmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level" P+ _1 u( V( E3 I
bombing attack. Groups were at maximum altitude and conducting glide bombs
* K. D8 p8 g! Oattack, sometimes without engaging CAP or flak.
1 I, w/ i; {+ t- [5 z4 \0 H1 ^6 P63. Changes in order to standardize inactive Soviet group’s training options;
8 u4 j7 C& f3 p64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
- Q7 e( M- r7 n0 HPilot Management for more details). The number of pilots on the group lists is RED if. J. @, `$ E# o6 o1 e5 G* R4 M$ H
less than the number of ready planes in the group, indicating a shortage of pilots. This
9 ~$ Z* |- O) l' x0 l; kshortage may be filled automatically or manually for a mission based on the pilot
7 _" g \9 V( S* y8 q6 b! Pselect mode.
# a/ \5 Z" v+ b1 G) H65. Corrected issues with group destruction on scuttled or sunk ships and groups on& |& w* x: j$ Q) k% o, w1 N
withdrawing ships
1 p3 M' H2 u4 T/ [66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at) c7 [% S& X+ z' c& b
close range |1 A) c' B8 a7 o
67. Gameplay Change: Greater weighing of crew experience in surface combat
; d! _( |0 u a7 c7 c68. Gameplay Change: Limited radar directed fire, increasing over time a0 H3 m: |- ?5 e& D h' B# T1 [
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface6 n" N5 d: m" l. E( e
combats at 1000 yards
! ?) t5 [( B7 @6 z5 \# u) e! x70. Gameplay Change: PT Boats less likely to attack in daylight$ A$ B7 p/ n5 E7 H+ D2 ^) |/ E
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be) |# D5 b; c% t5 S- Y
hit in ports and rivers
, a/ K7 n8 p: w5 U72. Gameplay Change: Submarine captain ratings have more influence on Submarine4 X0 _7 E/ Y1 l' V
performance s& T6 K* R2 }# V: J2 ^' z; Q
73. Torpedo hits on escorts not showing in combat report bug fixed @$ c! b, Y) U% e) M
74. Gameplay Change: Aerial ASW less powerful in early war9 s3 e. x8 A7 O1 |# V
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any! b) N2 t' z* ~2 d
diverted fragments having planes but no pilots. Pilots still flying planes are now
, H# z3 R; a {" X' ~ignored for sinking ship purposes until their plane lands.$ B }- s5 d% ^$ T: D( Q3 Y, x! C% B
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
" B) `4 h& u) S& L8 Mbeing delayed ‘4’ days. There should be no delay.
I2 e- J7 Z3 A3 f77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when0 t2 D, J# ]3 B& r; [* @2 e
the convoy disbands.9 y9 j" @/ n% l z- J7 t/ u
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
4 w5 N/ c* ^6 ]- ~4 L# e+ dhexes. The range was not changed when the game scale was changed.
, U5 P' W f% E( ^& p0 t1 K0 q79. Fixed bug when displaying search arcs at a base$ i2 R# c+ t" @: K& s
80. Fixed Escape key on Industry Management screen0 v' N) \! O+ ^4 o9 i
81. Fixed oil and resource in totals on Industry Management screen8 E1 A1 B( w9 p) b
82. Interface Improvement: Add an extra line to the Industry Management to show total
7 ~4 G, r$ ]. h$ Pshut down industry on Industry Management screen
: Q+ z* u, O$ x" V9 @- I83. Interface Improvement: Add base select to Industry Management
5 B9 Q$ U3 G; y! d: H- A84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as/ P! d& P8 c3 J# H4 Z' O. \
ONE group for Admin stacking purposes; the presence of all three in a base counted# c9 [9 k9 f, g$ e/ E7 x, t
as 3 groups for Admin% [' p$ o( h1 C( k# ]
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
0 b# f5 P# O; _9 _86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and: b" o. _7 @6 R6 r/ x2 F2 I% Y
FF being affected by old stock code that cleared the secondary mission.. t4 [7 Q; U& z. U% i3 A P0 F
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
0 H; K5 a2 V9 G( S# P9 y3 A88. Fixed an issue with tool tips being offset from actual hex when forming new1 Z. a+ P4 Q8 }( y/ e8 s/ d
taskforces
7 ~8 c' Y$ E! q$ E7 k# q89. Added the saving of preferences on save; the preferences on PBEM saves occurred on1 c0 o: Q0 V, M9 b
the end of turn save only. Preferences are now restored as saved for the player at the" T% Y6 z. V. f* D+ f+ {
time.
: z2 U6 |' U; N2 q0 N9 w90. Changed air supply mission to use a friendly base as destination, if both a base and- D1 A0 d7 @; s% A @( T I1 i
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
4 B' T$ j; |" W9 g/ O4 ~8 G91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
6 D/ m4 |; d9 _# ~. [mission was canceled because the enemy LCU was selected as the first unit in the+ S3 w) C) z+ Q( D- v# I
hex.
) M: |3 s2 [- t4 t% [92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.( Q; Q. Q1 c1 n/ L" {
93. Prevent very low grade TF commanders from returning single ship TFs to port to/ w) G0 M* r* V
rearm when rearming not needed.3 t$ I9 I, L: Y% o0 N
94. Fixed the supply cap and monsoon effects on supply& G$ i" Y5 X( Q. W# f) w- n
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland E" @1 x) }* L' v8 t
movement.' E; a r# |3 \" s
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
% @: [% }7 C3 r+ V+ xwhen Soviets are inactive.1 M7 o& ]" e% q* `: T2 k
97. Tweaked resupply task force to Japanese bases.+ ?* o: F, E3 t# p' }
98. Fixed a HQ/Chinese unit respawning bug.
1 D3 D2 M1 ?* x4 ~; v99. Restricted permanently disband/withdrawing air groups from being able to the the
) j$ j, u* c2 Y, z5 }“Trainer” option in the type of pilots to use.
- c/ B: n) N; x9 Z' ?$ t1 m6 _5 k100. Restrict the options available to pilot movement in permanently
4 ^6 o: s5 h+ z7 ]disband/withdrawing air groups; mainly restricted to making them active or in-active- i5 l, a) H: {
within the group.7 Y1 V3 A% U4 W& E
101. Fixed error in splitting air groups caused detachments not-in-play still attached to8 E. D9 i- a8 R# D
parent group - stops divide ability0 U; Z" c1 w# u$ e( x" Q
102. Fixed an issue where some autosaves could reset game options.
/ M( a V- \' |! v103. Disabled the ability to make a group a temporary on-map Trainer.
( [2 |) D2 X( ?# u0 k- ]: Y: ~6 v104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high; L' J- ]: D n5 ~
FATIGUE pilots.% _1 E5 r4 u$ n
105. Made some adjustments to Kamikaze effectiveness.
' A2 G. v( e+ Q% V/ s$ o3 _• Naval Data Changes
9 ~- N' m- M) W$ S, w3 y6 L- O# W1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
% q( P* y0 c5 a- q R% `Class
) e/ b7 e: U8 p& V$ n2 lScen 001, 002, 006 (007, 008, 009)
9 h6 Q5 j5 k2 A/ J+ K. c# c0021 – Australia – correct weapon facing
$ X V0 w. O* Y8 K0418 – Helena – correct tower armor from 0 to 125
) a9 z* y. k& Z U5 A0767, 0769 – Chevreuil – correct endurance and fuel
0 U5 ~/ M8 Q" q; }) ~+ i7 a0770, 0771 – Duguay Trouin – correct weapon facing
# M9 \& i. n; v& G0772, 0773 – L’Adroit – correct endurance and fuel; K- r7 V& y$ I: W( X! y
0774, 0775 – Fantasque – correct endurance and fuel
! ]) d0 c' l: o3 V6 i0776 – La Galissonniere – correct endurance and fuel
& A O6 B; K. G0776 – La Galissonniere – correct weapon facing
2 W$ W4 ?# W. T* F: h$ Z8 P1013 – Yubari – correct weapon #4 turret armor
, {, ~$ m! a" O0 p- l; I! O1102 – Furutaka – correct weapon facing
6 X6 ^( k1 o, J; H1 m' M! p1107 – Aoba – correct weapon facing
) X; _+ p4 P" g% Z, J- x+ n1112, 1113, 1114, 1115 – Myoko – correct weapon facing2 I! I* ^. H# a. v: [( J: D$ r
1730 – Yamato – correct weapon turrets* c% {9 d/ \% E; q5 O0 L9 A9 t$ D" G
2025 – Kongo Maru – correct weapon facing# {. @" B1 ^3 z( W8 O" \- J' P
2202 – ARD 3000 Ton – add Japanese small ARD class
6 m& F/ X2 C8 ~2 @2903 – Gnevnyi – correct weapon facing
8 x7 a+ L, d! p9 }2 E0 M% q2915 – MK Cargo – correct weapon facing
$ f; a3 p7 @8 M4 R2918 – KT LST – correct weapon facing
& a& U4 P$ h1 \4 ]# E* jShip; W( D T" b+ D2 d; U
Scen 001, 002, 006 (007, 008, 009) changelog# ^# {/ y! W a% c% ], J" m
All – update weapons from class to reflect weapon facing corrections
0 ?: n) H5 a) ]/ P6 ?+ F0999 – Dublon ARD; add small ARD to Truk
2 D/ Y8 S% Z0 A+ \6 G8 e. Q3550 – Laffey; correct entry date to 420430
- ]6 i, @( j# D7 n5 _# w3580 – Frankford; correct entry date to 430430
' I4 ~- ^% e, ~& n- D9 g4317 – Thornton; add Clemson AVD at PH
N, M4 X1 [$ I0 ~4361 – Henry A. Wiley; correct entry date to 440930
- g B3 y) M1 i% d: M( {# |5222 – Rixey; rename to Bowie
" w) u: r1 D6 f3 d) ~% {- F5223 – Hercules; rename to Highlands. A6 U$ c: v1 @$ Z/ p+ b
5251 – Pinkney; rename to Pickens
0 g" ]2 d3 ]/ c+ k* p* U; X4 [" e9253 – Madras City; correct entry date to 420228) a/ X6 T, Y: t" A7 S& Q7 i
9728 – Indus; delete duplicate ship entry0 u, x' {9 {: ~3 U! {, G- K
9837-9849 – Soviet Fleet; correct ship name spelling
' |3 p2 E1 Z p" ?8 i, N: ]11316 – AFDB-2; change arrival location to # 524 Seattle
, w7 O, N& K8 x. A ]5 m. n& I11364 – BYMS-2055; correct entry date to 4302289 F/ z* D+ k' ?* Y
11365 – BYMS-2059; correct entry date to 430228
$ ? n* Z& D/ j- d: A14070 – Ha232; correct entry date to 460228
$ \1 _' Y* s9 C+ l9 u, r, F( _( MScen 006 and 009 ONLY
# |/ ^5 F# Y1 W7 ~! Y0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
+ n9 Z) Y# k1 k# m6 r0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295 ] \9 @* g7 F7 m7 f) \
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
* \ `) Z0 ?; s% G! n( d' o9 E1 f0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# V$ r' T' k% m$ w( g2 _ J/ W0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
D0 w' `+ Z! J' b( H" x8 u. A0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445( o, G5 j# K" Q \4 H$ T4 V
0043 – Hiei; adjust fuel to 4175; H, X( `" s. c, R2 i6 r4 b
0044 – Kirishima; adjust fuel to 4175
5 L, M/ L- g' k1 L0067 – Tone; adjust fuel to 1775
$ ^9 m G: I7 T! C3 c9 `- s0068 – Chikuma; adjust fuel to 17757 Y" @1 v, k% {2 \- X$ M
0118 – Abukuma; adjust fuel to 8335 {* }! C Y" g4 e- `* n* q9 x3 z
0146 – Akigumo; adjust fuel to 265: c) M% t! H# U
0168 – Kagero; adjust fuel to 265
! l {- p+ v# u/ r# y4 J: v; @+ x0176 – Isokaze; adjust fuel to 265
/ i$ ^' B) M. C$ W) ~0177 – Shiranui; adjust fuel to 265; O2 {7 o1 R3 o" l1 t
• Air Data Changes5 a1 C9 y. ?' I) V7 x6 Q4 C
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.; R8 L. b( S8 J" A4 P- w
[177] B-339-23: Name set to B-339-23.
" m# G* I7 C- G3 [. B[178] B-339-23 (PR): Name set to B-339-23 (PR).
% _4 D2 `( y7 I[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
+ [, M" Q/ e. T- D. _+ }[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 r5 o! J& Y1 R& w
[365] Stearman 75M: Nationality set to U.S.Army.
( P; r- ^" C2 `8 }$ m1 C; }[451] PB2Y-3R: Deleted.
4 r# Z* ?, h) y ^; U[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.4 O+ o! \$ l% A+ s- f
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning" h$ h+ t8 e5 s/ C q1 e* p2 h
MG; wpn 13 set to 500 lb GP Bomb.
3 f' a: I9 Q7 |$ e- y+ j[1923] No.1835 Sqn FAA: Delay set to 0.* n7 j, s- H- X/ ? V8 S
[1924] No.1836 Sqn FAA: Delay set to 0.
" L, y5 `1 Q; b$ x; E( G% V[1929] No.1841 Sqn FAA: Delay set to 0., l% h, O% I* \+ ~7 g4 F) D
[1930] No.1842 Sqn FAA: Delay set to 0.
7 K- z3 p8 k$ A" \[2587] VMF-211: Location set to [584] Pearl Harbor.
6 N n$ y/ r5 V( |8 ]& z' k/ S[2642] VMF(P)-321: Deleted.' w3 J; c4 E' ^6 q& j2 f1 ^1 M
[2652] VMO(P)-351: Deleted.
: M) V# {; E& R[2668] VMF(N)-511: Deleted.# w: T1 z" C& Q5 f4 Z1 ^
[2669] VMF(P)-511: Deleted.
" J' r1 @( a% z0 Z$ N* D' }[2671] VMO(P)-512: Deleted.
0 }* e* n' q/ }$ q9 A[2673] VMO(P)-513: Deleted.
: U! j! n5 C! e6 j[2675] VMO(P)-514: Deleted.
9 B* i" ?& R# a' q: @3 F5 n& B! W[2827] VR-2: Deleted., F( }* {5 ~+ o6 a% e0 a3 Q- P
[2828] VR-4: Deleted.
2 p: w- q0 R. {4 W2 }& x5 O2 Q7 z[2829] VR-5: Deleted.- i# |5 {4 A+ s! J- Q
[2830] VR-13: Deleted.
4 {8 M0 W# u& o6 V; Z( A[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
+ I/ v: L/ B+ X! u5 G# }9 uUSN patrol-type squadrons 4301 resize to 15 deleted.
5 Q0 q. x/ f7 m W% kUSMC squadrons 4301 resize to 24 set to 4410.5 d" X5 S6 _2 W% r5 o9 g
USMC squadron upgrade paths reworked.6 d& L8 O$ }- V( ]
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
; N. p$ G& H. d5 M8 V6 Ithree subunits." u& ~+ C" D% p& k( H8 ]# O
• Map/Base Changes
! v) W! |2 E8 d T' h6 d1. Garrison levels in China have been increased for both the Japanese and the Chinese.- Z b4 \9 g3 }4 m9 C0 d
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400" [: U2 e$ V; C3 `% V# j: L
AV.
+ @! ~/ h' d9 T) S9 p2. Garrison levels in Japan have been significantly increased for the Allies.7 H. Q% c8 {/ J( W8 z( h
3. Garrison levels in India and the Philippines have been increased for the Japanese.4 k3 Q! Y9 P* h6 Y. W
4. Garrison levels have also been adjusted in other locations, with some areas having
# o/ }+ E! F4 R. A1 x( esmall increases.
4 R; [. x5 |5 L% a5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
# \% `8 _5 g: I+ } r5 pAirfield.
7 Q& ^: J8 f* V' H p6. The starting fuel level for Los Angeles has been increased.
2 R4 c5 ?& |) V0 M, S+ j1 m. q7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.: a) z. e* G, i2 {. k/ ]2 ^
8. Anchorage in Alaska now generates a small amount of resources.0 S# a- j- f0 W4 g& J
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' q- q) H# Q/ f9 U, x10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.6 s$ w9 b2 P" j% I
11. Nukufetau has had its port level decreased from 1 to 0.
. f' R4 U# V+ ?4 a12. Pago Pago has had its port level decreased from 3 to 2.: V8 E# o8 [$ K+ G: ?
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
# k" V* n9 h- P7 ?base does instead.+ v& G1 O5 X5 g& v/ f2 h
14. "Ahmadabad" has been renamed to "Ahmedabad".5 }' n1 O8 U$ ^* d$ _ R/ w, B
15. The generation of Daily supplies at Chinese bases has been distributed to more bases," \$ F9 ?- ]3 g3 L
rather than being concentrated in a small number of locations. Overall, Chinese
# }* y( ^6 B1 msupply point generation has increased, to about the same level of supplies as in the
2 K0 Y& ]5 g& G9 a6 [. s [( V; moriginal War in the Pacific game (it was a bit lower before).
b( O. o8 G# e/ g% B: G6 B& _/ ~16. Australia now generates a greater supply point surplus than before - about 5,000$ C' _" d0 ^6 _% c4 p8 l" i
points per day as opposed to about 4,000. Fuel requirements remain the same.: \( T( C( {5 ~1 c5 O
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,415 |5 B1 ?( B$ k- e" Z- o& G
instead of hex 200,40 - and the road and railway networks in the area changed to) Q) A: j* u5 `
match |