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& q: j. }$ m* h% H9 u+ ^5 e英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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5 L5 V% a5 a6 y$ o# C: n3 T4 {4 ?【下载地址】:
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$ V# m0 z( p4 c/ I$ b' L地址2:HTTP直接下载1 C8 B1 S) Z: M* `4 ~
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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6 i! p( c% l7 ~+ Z% L* K5 x% \! |【更新内容】:7 i/ h: Y- ~% V+ p
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Change History:
+ T, J, x% O! Fv1.00.95 - December 7, 2009
& |0 O4 U, p! i1 T; u% m/ `8 J8 r• Second Official Update – This release is comprehensive and updates ALL previous
* W& y8 m/ N) p( B( K& Sversions to the v1.00.95 level.
; h( l$ o+ w# fIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot: g/ D; I6 y7 f- y! t
Management Addendum” which have been added to your Documentation shortcut subfolder5 k P6 r4 z( I
and can also be found in your /Manuals installation sub-directory. These two
# A) _4 _6 D8 G5 x- g( Adocuments contain very important information on improvements and changes in these
}& |" P7 Z4 y$ k, H, \0 p; {areas.' O6 B6 J/ J- i- y! B3 s2 j
• Code Changes4 v) x0 {! s: Y M( n
1. Interface Improvement: New Screen for Industrial Management' c& ?5 ?8 [2 U
2. Gameplay Change: Air transport mission was using all ready planes. Now the
! {+ [0 Q& L9 P( q# n! Y9 ^! ]number of available planes for the mission will be adjusted by the rest/training: X: n, n; T" _( k- _
percent as on other missions.: d# z6 H N/ V; y$ p0 ^ \
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes9 n+ q& D+ v/ |: m9 K/ O G
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to- y0 u7 J% e3 ~8 D/ @
show in change command list8 H' D* A7 o4 \2 t0 g
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
, P( ~& u* M# m# tBombs’ flag rather than the altitude setting
9 ^8 n. H! C2 B' b' U; t' }6. Gameplay Change: Full base screen now show the consistent over-stacked AF% M2 r4 w1 }; C( {$ `$ C$ [2 _- f
indicator ‘*’( g C8 H0 t1 v/ T
7. Pilots who are captured or killed were still being counted in some group totals. They/ G: A* i2 K: l* y
are now removed from group’s pilot count, but still available for ‘Top pilots’.
R. w7 h: t7 \5 k1 H! r8. Interface Improvement: The buttons in the lower panel of the main screen have% @* C% \' h1 ^% L4 n) |+ p% g7 j
been improved. With the mouse over the icons on the far left, the number of groups,
8 h# \+ g; ]$ l, Etask forces or LCUs at the base is shown. Added a previous page button when there
& i: |4 T0 h1 q. V0 Iare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The x/ N6 Z( s, E& N1 G( j
tooltips sometimes were corrupted when other screens were displayed on the map and
* N7 T: O- H0 z0 n: Othe bottom panel was still active. This has been corrected.
3 x; ?0 K/ N8 h! h8 }9. It is now possible to repair planes in excess of the group’s size
; h3 O A1 j. W. p7 g9 p10. Gameplay Change: Adjustments made to air skill in training and combat. Skill/ Z( h3 u. v3 {; G7 B" k
training is incremental. Points are accumulated and once a certain level is reached, a
. `" ?9 w+ K6 ]1 `8 ^. Xpoint is added to the skill. The cutover level is the current skill level; so as the skill
% M# i5 e- u4 w, }level increases, it takes more accumulated points to reach the next level. Combat
& V3 w0 J# W5 s* w# h" ?! vgains points faster than training, and combat is required to reach 70+ skill levels.
G9 X; @% A, J' I1 u& x* C e0 y, vExperience levels behave similarly with the one exception. If the Experience level is
/ K: a1 Z1 M, @; s* t: \higher than the best skill by more than 5, a skill based on the group’s mission gains1 E0 B7 l! O4 \' t2 g4 R
the accumulated points instead.
: S. E1 q$ B: K" K, \2 G6 B11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,3 t2 i4 R: f- e$ E
ammo and return to base if required
4 A! N- n$ V$ B6 L, J12. AI Aircraft production will now stop based on comparison with on map aircraft totals
9 h: x' _6 _2 S' Y& n2 X- S; Y4 r13. Gameplay Change: Malaria effects adjusted2 _$ X. [; g6 j" ?& m
14. Fixed bug preventing port construction in certain cases
. E7 `; B1 G6 j+ V6 R4 _6 z/ f& N; R9 N15. Fixed bug preventing combat engineers from building) A1 }2 n2 r- ~: i3 o
16. AI improvement refining settings for LCU attack levels1 M X4 }# i2 ?; @0 B5 h1 L. @
17. Corrected unit TOE loading bug* I' r' l, I" E+ C+ B
18. Correct bug setting default morale and experience when not provided by editor7 \9 O1 r f" R
19. AI additional checks for level bomber base sizes
" F' w! r1 |- P" v: }20. Numerous supply tracing improvements
R, F8 R* L; |2 N8 e' X+ G/ Z6 j21. Numerous supply/resource movement improvements
, S' ]/ }: t3 ]3 ^+ z22. Corrected several land unit fragment bugs.$ w7 \) s; s% H% w$ Q$ E U6 m
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF( t5 a: W2 K( v7 M: A/ n
arrives at the destination of the “met” TF before the “met” TF does. Also adjust
! C$ y7 x0 f% [* `$ h! n/ Y/ ?meeting process to reduce chances that the meeting will not take place until one or the2 R# i8 M9 N. |# g) d& I
other TF reaches the “met” TF destination. Also correct a problem TF could
: N' G* [ {( D9 ]/ [# s1 t8 g“merge” with a TF that no longer exists under certain rare circumstances. e+ T! |# V5 ?
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of% C; q) l8 w, w5 j$ U
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
5 E p* o6 N' }# y' ?fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be2 r7 @. v( ?# r3 Z9 P
docked if the port has the dock space for them, but will auto-undock when adding a. k6 W* c; c, `- x9 v
ship to the TF causes it to exceed the port capacity.
0 D$ ]# L5 h1 H% D7 e25. Adjustments to naval retreat determination. TFs retreating after combat will now be
) c/ s7 x' N' u/ l: Y Iless likely to retreat to hexes containing other enemy forces and be more likely to* \. \: J; W0 K2 k! }
retreat toward a friendly base.- h5 e$ s3 e# F6 F& F& o" B8 [. F p4 F
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
% M+ \4 ^1 {1 }6 G* I' ?is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
$ o( M- f5 B8 a) J9 ein port, (c) ships in port (disbanded).+ @2 f0 H) N0 R$ P- q6 t
27. Interface Improvement: Implement search arc drawing on map, V5 Y/ Y& `, L7 `. n: X
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
; ^6 U6 |2 ]7 D# T/ iensure partial rearming is in full mount increments, and adjust ops usage according.
9 X0 J6 c f9 Q. w: m X29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
, Y2 r2 d$ J @8 T( Ba base were incorrectly excluded from Naval Support totals at that base. This was
! b4 v) {; N$ Udue to an error in calculation of Naval Support availability over HQ Command radius.
$ d9 W6 \/ h! h/ i7 @5 I30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location3 P! o' ^' }. [; K E9 o8 K ~
could improperly interact with fragments of the same parent that were at other/ A, Z% l# I0 _6 K, Z
locations and had been previously loaded by either the TF or one of the ships
) M# _# B! b( c5 k7 w- X* ?/ Ucurrently in the TF or, if the load required multiple days, when unloading of other7 e2 f( D" i# o& X
fragments of the same unit caused and automatic switch of a fragment to the prime
( c4 X, V2 v, C* Munit.2 K: s2 i8 X* B0 f
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.% ]6 X8 K, S; A, w* o9 {
Previously repair of all system/floatation/engine damage would terminate repair of a
5 N( ^9 h, E1 Dship that also had a damaged device (weapon, radar, etc). Damaged weapons will9 }9 X6 c" K: Z" T, B4 u: J
now prevent full repair of systems damage and may “create” small amounts of system
3 D* L4 j9 g" l* jdamage to keep the ship eligible for repairs. Note that this may have the affect of* _( v2 p# y5 d3 p: F A
small amounts Systems damage being not repairable at a location where it normally# m. {+ |9 }- [
would be repairable if that location can not also repair the damaged devices(s).
& O, m! m/ A; _0 }: ~32. Interface Improvement: Changed Allied aircraft replacement display to show nation
; y2 p6 W% \8 T \8 R# }2 } Iof aircraft
( ~8 ^- W s7 r3 g B" u33. Corrected several menu bugs
$ ~ _/ e- F0 P3 q( L n34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
2 t" C1 E. C# `3 x# A# y: Pland units by TFs.' f; y0 I9 |2 Q a; U, U
35. Interface Improvement: Add “undo” for ships being transferred during ship
- C- }1 z. `, ?9 I# u$ f6 Rtransfer. Previous undo only functioned properly for ships being transferred into the& O; F$ F; S. j2 S5 [8 M1 ~
selected TF. Provided undo for ships transferred out of the selected TF.; o; Y7 m8 p- g8 V3 {$ N# _
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
4 l1 \8 U- j& Z" ?' G8 ^is following another TF that is beyond the player-set follow distance.
5 j3 ~& }4 Y; b; s37. Change ship based aircraft repairs to be by plane, instead of by group
- `/ Y8 i1 S: i( p38. Interface Improvement: Made air group screen larger to reduce clutter6 b9 z+ K' C& c6 u0 {+ q
39. Gameplay Change: Adjustments to supply consumption by land units
9 p) Q$ g9 l2 C, Y' l40. Change to AI shock attack determination
1 r ?) h5 u! I% v5 z; ^41. Improve AI awareness of intel on nearby enemy LCU
$ }0 h) h$ l+ A; `42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level2 y; C. U/ Z- r% l; V4 X" T
43. Gameplay Change: Changes to AI production on “Historical” level
0 S' m/ ~7 v0 _% h/ [44. Improvements to save file process to reduce chance for file corruption, especially by
( G" z9 K. G* q& adeleting the old save before writing the new one
9 |5 S* D, ] X2 J) J0 m% [& r45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
# W3 y2 s/ Z' J4 s9 \( E46. Improvements to refueling calculations and processes. Ships are more likely to fuel% |- s8 I' j. |( ]/ Y4 \% p
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming$ \& G7 `# w, T( }6 ]/ A0 x
sources for the “from port” and “at sea” variations.9 a5 E; }, E7 I8 i
• Replenish from Port will now use the available fuel/supply at the port and on all, n9 V4 {5 t4 \2 T; A! T! E
replenishment ships disbanded into the port. For those disbanded into the port,* _7 [0 }' y. i/ ] U
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
6 [0 [+ D! n7 i& P& Z$ T) RTenders must be of the appropriate type for the ship being replenished. Note that
- a2 P$ U* \7 L4 f- }! g. Nport facilities are used in preference and ships in the port are only used if the port9 t& d0 M' F0 } m8 T
is not able to completely replenish the ships in the TF., j6 m8 [ O: N( J
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
' X3 R, p, [) u. {9 R3 |use all ships in TFs in the same hex but will no longer use ships disbanded into a6 L# j8 ~2 U6 u5 Q
port in the hex.( s! n: p7 b2 @
47. Interface Improvement: Add new map icons to highlight certain events6 k$ _3 |7 y) \7 }1 {) Q+ X5 X
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some+ q) {" c0 t) B+ s6 n1 V4 i
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
" A% F8 L" ~5 \) a$ N6 `port or from any TF that is currently off map. Ships that are not badly damaged
+ F7 U$ B5 V9 S3 h4 i! ycan be withdrawn from some on-map ports or from TFs in certain on-map regions.
8 D, r# d* w& I q4 U6 bFor on map, ship may not be on fire, total damage may not exceed 99 and no
7 }* ]: R; q% W) cindividual damage type (system, floatation, engine) may exceed 50. Ships may not
* E( e+ ?4 T+ y: e, d* z" G* }be withdrawn from any on-map location where the enemy has air superiority. The! G, c% M' p$ }1 F& p8 I
intent is to prevent withdrawal as a method of saving a ship that stands a good chance$ u @$ S0 Q. Q" G- s5 a
of being lost or further damaged. On map withdrawal ports are set based on the
0 ]& R% ?8 s+ _. |historical exit locations for ships leaving the Pacific:
: n" w3 ]3 r& H3 i1. Any level 9 port.+ X$ A' k9 V4 k+ V, r8 f9 G
2. National home ports of the United States, Canada, India, Australia, and New& {8 b! P: W* {! h
Zealand (with no port level requirement)% A0 s0 {) g4 f7 K
3. Any level 7 or larger port on the US or Canadian West Coast.
: n! P9 D& E7 H; {8 A k- U9 ~4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
0 z, C) T9 b" ^) r' _5. Any level 7 or larger port in South Eastern Australia, plus Perth.; ?- G1 h$ V* U2 J# J+ B+ e3 q* f
6. Any level 7 or larger port in New Zealand.8 N( Q; m( T. W# S. b' M
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
, J# Q& C) ]( _4 S0 Danother ship actually sunk, the data for the two ships could be mixed. Depending on& p4 p# L T& _7 T7 r$ p. F
circumstance, this might result in one or even both ships being reported as sunk.; _# N2 ^' b* O" _0 g# S/ H2 Z( x
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
% ^- J6 |( e5 Y$ l) @+ ]TF list screens. The calculation will continue to show the remaining ASW capability
" r, J6 q& o; ]4 |- _(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is* Z/ e; g# V/ c' ^2 ]
now based on full load for all ships in the TF.
9 ]% y, P3 {4 n. C2 Y51. Resupply capacity for bases added to editor" T2 G8 Q9 q/ V
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units2 [" O0 m9 W6 N, n! E. o
53. Adjustment to AI unit planning level based on AI difficulty
d- w- S; J, `9 s54. Ensure minefields are created for proper player when a single TF lays multiple types- a8 }) a3 q4 ^& R, ~ G3 S/ u6 K
of mines. Player of minefield properly set when first mine type laid by a given
' T- I t' t8 N& n. y3 {minelayer but a similar check was missing when the TF contained minelayer(s) with) _ Q9 p6 c* i. y# a
two different types of mines.
4 D% d1 a3 q. q6 h55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and, f' l4 v C) q* Q Z1 @3 K3 u
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
5 s; b5 y1 i1 C) h; b0 y* y+ d1 cfor owning player, if partisans attack and cause damage.
0 o; e8 M5 a# ~+ d5 D b4 W56. Gameplay Change: Movement rates for clear and desert changed to 25 for
( p# `" w. K m. b5 n3 z1 [mechanized units0 P1 p& X" o& I3 i
57. Gameplay Change: Land combat effects toned down6 r+ S* \% S$ q; G4 Y
58. Ensure AI captures empty bases
q2 b; k( |5 p: a4 ~' w4 {- R8 i( b59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
/ s+ c! [1 E7 E A0 c4 ysave from moving them ashore. Training from disbanded ships does not increase the
% I7 f# O, {, m& N# X' ypilot mission count.
! v0 _" Z. q/ t1 N- W7 T60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in# P" k2 D2 i$ Q# O
order to help identification of saves5 m( n2 r( p2 K8 ~ ]) J) C) y7 U
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)- R+ ~2 w0 J( {& |9 w) B- K" X9 i
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
$ G: ^& E3 m0 a8 i' b: @must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level8 o3 m1 N% W4 ]; w! b g: S
bombing attack. Groups were at maximum altitude and conducting glide bombs
. o9 _6 V- j* v$ `( Tattack, sometimes without engaging CAP or flak.2 i4 Q' L# N6 E' O* R. d% j
63. Changes in order to standardize inactive Soviet group’s training options;
' J, d5 ?6 H' e' H( }64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
/ j9 L; X, l3 mPilot Management for more details). The number of pilots on the group lists is RED if& ~9 H' q. \1 Q K' Z# I: F
less than the number of ready planes in the group, indicating a shortage of pilots. This
+ w1 b( Y# n% `$ ~/ m! A- M+ ashortage may be filled automatically or manually for a mission based on the pilot
; g( }: x1 n. D# A% T* q9 Hselect mode.$ W5 y/ [6 ~- ]2 R! z; R
65. Corrected issues with group destruction on scuttled or sunk ships and groups on" p6 ?' {/ G: A2 {
withdrawing ships
! ^8 N) q( C3 ?8 v0 F5 k% ?66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
! M" N. V. p" n/ K& K, x/ X1 Zclose range
" `* S+ U, n: n( v, h67. Gameplay Change: Greater weighing of crew experience in surface combat% w4 [8 N9 e2 |
68. Gameplay Change: Limited radar directed fire, increasing over time
; \' t. U2 D* S$ I) E( ^69. Gameplay Change: Revised weather and spotting, resulting in fewer surface: ^1 ]* }# Q R( I- j# Z
combats at 1000 yards7 j0 @7 i* S) t* a" m/ E, x4 P, j
70. Gameplay Change: PT Boats less likely to attack in daylight; Z, i9 n& a5 P& Z$ y
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
3 Y- u5 d2 r) }hit in ports and rivers6 ~2 W4 m, m. M8 w* C. `3 }
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
$ o f7 \' \" l# E+ l& t- J9 {# M5 Operformance7 f2 x" y6 d, p, z" k
73. Torpedo hits on escorts not showing in combat report bug fixed6 P6 D8 u U; h1 v s% g$ M
74. Gameplay Change: Aerial ASW less powerful in early war: b0 p) X- @! i5 G0 K
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
$ Q5 t, c: M7 `# f2 V/ ^" xdiverted fragments having planes but no pilots. Pilots still flying planes are now
* I7 `- j- A4 t( Y6 l: w4 J: J3 uignored for sinking ship purposes until their plane lands.$ n3 M1 M }7 [: o1 }
76. Group transfers in off-map bases from a ship in the base hex to the base itself were, j* v$ o) [/ ~% J
being delayed ‘4’ days. There should be no delay.2 k4 J4 R/ J5 }4 W" ^) W( R, ]
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
( r: R& {" J$ t5 nthe convoy disbands.
" o/ h, \+ x$ R- B& Z% z" I! ^78. Gameplay Change: The kamikaze activation range has been changed from 15 to 206 e- V: X- B- \% `1 |% A( d5 R3 t
hexes. The range was not changed when the game scale was changed.
) x9 c" ~8 f# x1 V B j9 |79. Fixed bug when displaying search arcs at a base
% x9 w( \5 n5 ~, ~7 `. P+ C80. Fixed Escape key on Industry Management screen
3 c% l8 l/ ]8 V81. Fixed oil and resource in totals on Industry Management screen
8 j6 r- L# U* s( Q% _82. Interface Improvement: Add an extra line to the Industry Management to show total
- F5 P6 S' B2 T; h+ Sshut down industry on Industry Management screen. g- t) w# Z2 S% }& _$ K
83. Interface Improvement: Add base select to Industry Management' m6 j# w( F/ r& y
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as- k; \4 \& `5 ~4 h5 D( H1 t T/ t
ONE group for Admin stacking purposes; the presence of all three in a base counted
% G2 E1 g6 `6 F' ~ R* xas 3 groups for Admin0 `7 C7 m6 D7 `1 j5 ]3 m
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
+ h+ R* W: a4 \/ q; z/ ~! S86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& D1 B; ^( Y: p$ FFF being affected by old stock code that cleared the secondary mission.* E2 r, u8 W5 F: c- F( E/ Y
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
( D% G% x) ~, P; Z88. Fixed an issue with tool tips being offset from actual hex when forming new
$ h( B. a/ P/ m# y" W, `0 s, G$ ztaskforces+ o4 w3 q1 q. S6 x
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
* T) N8 ?3 N J, cthe end of turn save only. Preferences are now restored as saved for the player at the5 B$ F1 m- V; I$ s+ F( q% o5 j
time.8 D* [7 [4 a6 t% f6 k2 H# a
90. Changed air supply mission to use a friendly base as destination, if both a base and& I4 l J7 m7 X1 |. x" E
LCUs are present in the hex; it was sometimes giving the supply to the first unit only3 o* l" _" |2 v. O+ n1 L
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
4 Q5 T0 Z e* tmission was canceled because the enemy LCU was selected as the first unit in the
O9 |0 {5 d! `0 Y- r' `hex.
* B: Y$ c, U ^) W, P92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
7 h. q0 T1 }! G2 F: e6 E93. Prevent very low grade TF commanders from returning single ship TFs to port to
# l* _ k t) t! wrearm when rearming not needed.
$ l2 u. m" S& e- y94. Fixed the supply cap and monsoon effects on supply
/ \5 `$ p- ], _0 i6 E95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
) K; e |; |' L# nmovement.
/ j& s) Q' G$ a; g$ x5 M96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
& P3 e: O, y- b, Twhen Soviets are inactive.
- ^# H5 t$ L- ]( U+ F* i97. Tweaked resupply task force to Japanese bases.
0 M' v+ [$ r) [! p" G( ]& `98. Fixed a HQ/Chinese unit respawning bug.
2 q, R7 R! g! A, F$ b1 n N' R& d99. Restricted permanently disband/withdrawing air groups from being able to the the
! D; ~% C( o+ C5 X( {( d7 Q“Trainer” option in the type of pilots to use.
, R" P8 e2 c. N8 y1 s, ]6 f4 `100. Restrict the options available to pilot movement in permanently
; b) r; X, J3 W- X! X5 z( Z/ Xdisband/withdrawing air groups; mainly restricted to making them active or in-active
' t. p) x/ o V" Swithin the group.# p, t+ g& T/ Z' W2 Y6 X S
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
N/ v0 }9 H. T/ J+ pparent group - stops divide ability# [2 s5 C7 _( m8 o: Z9 V' k
102. Fixed an issue where some autosaves could reset game options.8 L4 B& U# W. r8 c: g1 G
103. Disabled the ability to make a group a temporary on-map Trainer.
( F# M* O$ U C, a0 O104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 c7 ^+ f2 I8 W% C0 e, U. yFATIGUE pilots.
% X& g& [7 B7 c, F, a4 [/ K7 J105. Made some adjustments to Kamikaze effectiveness.# X& \- p' f. x. A9 T0 }) K
• Naval Data Changes
* |. H) E2 P! w( i0 A! |9 C8 J/ x- I1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.$ L* Z- H5 X* o) j- N
Class* `$ ?. e8 i( x& E
Scen 001, 002, 006 (007, 008, 009)
2 ^- ?) C8 g3 L( u% X* T0021 – Australia – correct weapon facing
: {2 I0 h$ d) d1 l8 X2 u0418 – Helena – correct tower armor from 0 to 125
6 G( ]4 n) n8 l2 [1 R9 L. h! r0767, 0769 – Chevreuil – correct endurance and fuel7 S9 x6 }' m9 ]5 L3 ~# w
0770, 0771 – Duguay Trouin – correct weapon facing
, `+ \$ ]& s+ H9 r5 a6 @0772, 0773 – L’Adroit – correct endurance and fuel
. S: O, d) M$ K6 p0774, 0775 – Fantasque – correct endurance and fuel
3 N, `/ @3 _# X% r0 a0776 – La Galissonniere – correct endurance and fuel6 |8 |; l" n; M. N$ O* b
0776 – La Galissonniere – correct weapon facing; L( c( @! J% n% y/ k1 ?
1013 – Yubari – correct weapon #4 turret armor
& e# `1 C6 k1 v$ K$ f% \1102 – Furutaka – correct weapon facing; ^9 W. Y' {" x$ c4 ]% v
1107 – Aoba – correct weapon facing% T' s3 l$ l2 O% l4 C& e
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
" ?" J5 t5 S& H$ u, d1730 – Yamato – correct weapon turrets4 ?" ]7 N9 M% Z, n. }2 r1 ^% O
2025 – Kongo Maru – correct weapon facing
6 u) }, m6 l7 T& T. b2202 – ARD 3000 Ton – add Japanese small ARD class s Y* X% Y+ ^" H5 ?, w5 Q0 k: S
2903 – Gnevnyi – correct weapon facing+ j0 x+ I7 K& f4 H: `& S& }! N
2915 – MK Cargo – correct weapon facing% u: \* _7 g ]% P4 s; A2 C
2918 – KT LST – correct weapon facing
4 Q! B8 y% [# X, }) Y8 _Ship$ ~5 J) e2 Y# J( N, M& J
Scen 001, 002, 006 (007, 008, 009) changelog8 M# ?* |! U# y
All – update weapons from class to reflect weapon facing corrections3 J* R! ]# v, W
0999 – Dublon ARD; add small ARD to Truk
6 \3 V& [) P" I' H* [& ]3550 – Laffey; correct entry date to 420430% m3 k5 F" y) F. I3 e
3580 – Frankford; correct entry date to 430430
2 p, I3 i; f$ i5 p' s4 A4317 – Thornton; add Clemson AVD at PH# I: A8 z/ h! [
4361 – Henry A. Wiley; correct entry date to 440930
* `- v' m. }- ~5222 – Rixey; rename to Bowie
. Q& V5 U, E7 F/ X1 N5223 – Hercules; rename to Highlands
/ V0 s2 Y: c M, l8 r5251 – Pinkney; rename to Pickens
" S5 }$ Y/ J/ _" L9253 – Madras City; correct entry date to 420228: y, z% N1 k4 ^& f# o1 E; ]& p
9728 – Indus; delete duplicate ship entry3 w9 r I% b" i) H! _) f5 D" m
9837-9849 – Soviet Fleet; correct ship name spelling
0 c; {0 a% d2 G0 I11316 – AFDB-2; change arrival location to # 524 Seattle( o3 |$ t4 a$ y
11364 – BYMS-2055; correct entry date to 4302288 ]/ m' n7 m( F" T! q
11365 – BYMS-2059; correct entry date to 430228
+ n v6 ?/ E5 O! d7 j) b14070 – Ha232; correct entry date to 460228
4 O a5 `' O0 @6 n. {Scen 006 and 009 ONLY1 {( ~+ `. p4 k% u8 h6 l$ S
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445% G) a6 a/ Y! f- u% i' _
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2950 m% Y! T. c- |. |
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295) q. B) l1 s9 Z+ n- [
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3707 [; m& G% ?! \' k6 t) }( c" p
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
+ R/ C7 ^5 v+ }- o6 l! @; e* a0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
, N( n4 d: Y4 M0 e4 [$ S" }5 @0043 – Hiei; adjust fuel to 4175
; A% t8 J: D! V6 f0044 – Kirishima; adjust fuel to 4175
: P0 h( R% f/ W2 d' M0067 – Tone; adjust fuel to 1775# l) K. v! L0 h6 a7 n3 D' q
0068 – Chikuma; adjust fuel to 1775' I7 ~0 ]3 Q. I" G4 }5 c
0118 – Abukuma; adjust fuel to 833
- Z; O& w5 U; c6 Y! s7 }0146 – Akigumo; adjust fuel to 265
, x: O/ Y6 w6 l! F8 o0168 – Kagero; adjust fuel to 265
, Q! P- L8 H# T' W2 z4 ]0176 – Isokaze; adjust fuel to 265
7 Z8 M, @5 q+ G) r6 _9 p0 A( I0177 – Shiranui; adjust fuel to 265
2 m1 h6 l$ ?( J. b1 v• Air Data Changes' K) A2 j# }$ M6 r- A
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.1 ?* c) y; E s
[177] B-339-23: Name set to B-339-23.
2 G) Y8 J' s5 B9 S6 \! R[178] B-339-23 (PR): Name set to B-339-23 (PR).
6 W" M' Y M$ Z+ f" B# `[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
7 Y6 C2 W/ p: x% y$ T6 L. K[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
|; f# G A4 o+ e8 t" Y[365] Stearman 75M: Nationality set to U.S.Army.
$ n( e$ c& }0 V, I+ U[451] PB2Y-3R: Deleted.
% ^! F5 k# d3 j) p G- [[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.# B! V! h1 \. K1 j
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
* U+ g% s O: T Y/ gMG; wpn 13 set to 500 lb GP Bomb." U+ I1 u" l; o8 }1 b
[1923] No.1835 Sqn FAA: Delay set to 0.# ?" y; R& T$ ^* J* v$ @8 {8 K
[1924] No.1836 Sqn FAA: Delay set to 0.
* |+ @8 j2 w s ?: _# u[1929] No.1841 Sqn FAA: Delay set to 0.
6 {/ s' c' X; s[1930] No.1842 Sqn FAA: Delay set to 0.' ^+ {+ y. s, n1 |
[2587] VMF-211: Location set to [584] Pearl Harbor.# \ I, b0 b4 u; O* C
[2642] VMF(P)-321: Deleted.: C- ~# q& I1 i& X
[2652] VMO(P)-351: Deleted.$ r6 u) V7 k3 w4 ~
[2668] VMF(N)-511: Deleted.9 j. x4 f# K# r! Q: Q# U) m
[2669] VMF(P)-511: Deleted.% j' V) d6 ]. B* v/ L3 d
[2671] VMO(P)-512: Deleted.5 P/ f$ R1 q6 N/ R$ J
[2673] VMO(P)-513: Deleted.
1 j3 U* `1 x5 H1 u5 K[2675] VMO(P)-514: Deleted.2 n/ k- |) a2 v3 p) \' _4 R; D$ Q
[2827] VR-2: Deleted.
" N* w* t; l. N6 @6 F! l$ r& U[2828] VR-4: Deleted.8 `: T4 q1 H5 F" a" I
[2829] VR-5: Deleted.( T1 Q0 a5 R1 Z5 D: L1 E; b
[2830] VR-13: Deleted." z5 k# z# ]5 _2 g) w+ G) p
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.5 c0 ~) M/ t7 W7 C
USN patrol-type squadrons 4301 resize to 15 deleted.0 a9 z( f E( e u
USMC squadrons 4301 resize to 24 set to 4410.
5 u: e* R; E, ^, i* h) ]USMC squadron upgrade paths reworked.
& a0 {3 X1 v/ V8 mGameplay Change: Units with a/c MAX strength six or greater now able to split into
( V2 B% e+ X$ B- c% athree subunits.
3 R$ W& a) g; s( y! D( m( c• Map/Base Changes) R6 {; B0 _/ m) [
1. Garrison levels in China have been increased for both the Japanese and the Chinese.9 m# _+ d4 o7 s$ O7 ^0 |6 X
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400" } a1 c; g' r) G
AV.( j- j% U& g7 t3 o9 c; y" G
2. Garrison levels in Japan have been significantly increased for the Allies.
4 e. v7 m, \" l) X, l9 ?0 @3 [3. Garrison levels in India and the Philippines have been increased for the Japanese.7 Q% f& I3 y7 S# [! z' o& J( o4 B' J
4. Garrison levels have also been adjusted in other locations, with some areas having" y3 r2 K9 y$ N$ T0 `
small increases.
. Z* S1 A7 X' j4 y6 K/ \* X m# e5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an5 f7 y; M" G2 @' U& `3 D
Airfield.
; Q6 S3 h/ r# R) I5 |3 J8 Q6. The starting fuel level for Los Angeles has been increased.$ ?# ?3 H! i) l
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
8 ], r" N$ N: F$ |7 M! h8. Anchorage in Alaska now generates a small amount of resources.
* ]) i+ _/ _; J$ p" L8 P' T9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.# F# q. B- y' y W
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.2 v& B$ x2 z1 W+ [4 s) C, j/ ]
11. Nukufetau has had its port level decreased from 1 to 0.! e1 V! z% p/ q2 H: q
12. Pago Pago has had its port level decreased from 3 to 2.
1 w# q& L: Z9 P$ w% c! ~13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( t" O- T! S6 N- H" \+ H& n
base does instead.& f% _ ?# L- Z! e' X
14. "Ahmadabad" has been renamed to "Ahmedabad".; k8 `# l) n! X1 C9 P" U
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,% l2 a u6 _* K4 z. \4 s' e% B
rather than being concentrated in a small number of locations. Overall, Chinese* E2 p" f5 E H$ D
supply point generation has increased, to about the same level of supplies as in the. O6 [' z" c7 P v5 `6 K
original War in the Pacific game (it was a bit lower before).0 q7 N; A* a; n0 K
16. Australia now generates a greater supply point surplus than before - about 5,000
7 c. c+ ~" M, Y1 ?9 Q/ j+ [points per day as opposed to about 4,000. Fuel requirements remain the same.
. b1 t4 X' q, ]7 l17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
- V( U" B% s5 _, X* Finstead of hex 200,40 - and the road and railway networks in the area changed to
; F7 Q% m4 c* f9 Z- M: [7 Omatch |