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% S- L: ?: ]/ s9 L, X5 g# O' n【更新内容】:) M/ U7 @/ @/ y) _8 P
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Change History:8 _. P9 ~! A" j. Z0 a# g
v1.00.95 - December 7, 2009
: k/ R: M' o/ g3 T4 |• Second Official Update – This release is comprehensive and updates ALL previous8 K' N \ I2 n v1 l1 ^" u
versions to the v1.00.95 level.
2 C' s) V7 x' x0 u9 {. rIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
/ [9 b2 K! m& c6 C' K0 o+ ?. [Management Addendum” which have been added to your Documentation shortcut subfolder' ?: b, U$ S" v/ F& f% X" d
and can also be found in your /Manuals installation sub-directory. These two2 C% ?4 B! m @# G3 P: V- [" e# }0 k
documents contain very important information on improvements and changes in these
) J- N9 i2 G# H+ H) O( {4 iareas.' T% \2 t$ V1 @2 Y
• Code Changes/ v M9 d4 {9 M! b
1. Interface Improvement: New Screen for Industrial Management; s9 q1 F1 ~- E/ u) f5 C% X
2. Gameplay Change: Air transport mission was using all ready planes. Now the! H" i% @& X& z' b/ f- X
number of available planes for the mission will be adjusted by the rest/training$ G+ D' _9 u% Q) u+ J( e1 O7 d
percent as on other missions.
5 Q/ a! z" s% n( ]" l3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes3 y; e4 H; A) ^8 N7 Y
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to2 S5 w) W3 C8 l4 M1 I$ R2 ^' i" K
show in change command list
- ~4 X! H" Y! D" [5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use3 V/ l F6 j; ~. N- l: r2 g" u
Bombs’ flag rather than the altitude setting2 n. Y1 k6 p9 }$ o
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
- }: @( Z* l$ y' I0 ^: ]indicator ‘*’% E9 w$ m( q& I, n" L* ?9 s0 g8 ~
7. Pilots who are captured or killed were still being counted in some group totals. They
. C4 [% z4 l4 _% l' S1 I% rare now removed from group’s pilot count, but still available for ‘Top pilots’.
. T5 N5 v6 ~2 J8. Interface Improvement: The buttons in the lower panel of the main screen have
* z+ n, n0 h3 e3 t8 P1 Dbeen improved. With the mouse over the icons on the far left, the number of groups,4 K- P; H( q3 R) G
task forces or LCUs at the base is shown. Added a previous page button when there
2 B6 W# m" r. J! t* e6 `. X1 u4 G4 ?are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
; W1 l- c) O5 w5 A& j( e& g4 y" s1 Utooltips sometimes were corrupted when other screens were displayed on the map and/ q4 U5 I3 d2 ^7 N e5 E' k5 P
the bottom panel was still active. This has been corrected.# I% d4 B5 }8 |& t
9. It is now possible to repair planes in excess of the group’s size3 E" z0 C3 l* U% u' l
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill0 s- G9 z" L! [! a" K3 G6 E w$ ]# a
training is incremental. Points are accumulated and once a certain level is reached, a
0 v5 S& P4 @4 s! {; B i4 Spoint is added to the skill. The cutover level is the current skill level; so as the skill* K. R; _1 s* g/ w0 ]3 t
level increases, it takes more accumulated points to reach the next level. Combat3 j: L7 ?/ k* }4 W d& |) R
gains points faster than training, and combat is required to reach 70+ skill levels.
! Q! G8 H' x4 {' i& C$ NExperience levels behave similarly with the one exception. If the Experience level is- G1 _# i9 K9 j) Q/ J0 o
higher than the best skill by more than 5, a skill based on the group’s mission gains4 N4 i$ q2 F2 c$ Y) u2 S+ T
the accumulated points instead.$ o+ L8 K1 r/ D: `/ v F
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage," f; {* t: ?& P+ Y ^
ammo and return to base if required: P3 s- Z2 |0 ~4 T( `' a
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
2 |! l( L) i1 d o3 o+ Z13. Gameplay Change: Malaria effects adjusted' p- _0 H, H9 D9 e
14. Fixed bug preventing port construction in certain cases
& ]. Y5 C2 N; A15. Fixed bug preventing combat engineers from building
+ e6 K1 ~( C& p- y16. AI improvement refining settings for LCU attack levels
" S/ L3 U3 T9 B) F3 G: W' G17. Corrected unit TOE loading bug" Y. H, o4 ]3 ]" `
18. Correct bug setting default morale and experience when not provided by editor. l: r8 S3 m: J: Q+ m5 _% O
19. AI additional checks for level bomber base sizes5 ]5 X) E. g8 s. Z
20. Numerous supply tracing improvements* Q# R) p2 H0 l/ N I) a
21. Numerous supply/resource movement improvements
6 M' w/ X8 D0 u9 j: h b. ^! u1 U22. Corrected several land unit fragment bugs.
8 Q9 ?( C4 Q/ n+ z23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
5 h( v; W5 ? S: L0 P. y3 uarrives at the destination of the “met” TF before the “met” TF does. Also adjust- r$ T. M' r7 B \ i; t
meeting process to reduce chances that the meeting will not take place until one or the
1 |9 E) L& O! [other TF reaches the “met” TF destination. Also correct a problem TF could
4 {7 H9 r- S; ?5 `“merge” with a TF that no longer exists under certain rare circumstances.
/ I1 ?! }+ b. L24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
4 b4 l$ B7 b" u# _( e Udocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
9 L% Q$ j: A# W6 `fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be! J2 r. N( s6 ?
docked if the port has the dock space for them, but will auto-undock when adding a
8 y4 K7 |8 Z7 `ship to the TF causes it to exceed the port capacity.7 E! N3 N6 G( Z0 O2 G/ q0 S
25. Adjustments to naval retreat determination. TFs retreating after combat will now be, r9 b8 l0 i5 l" @: L
less likely to retreat to hexes containing other enemy forces and be more likely to
( G- l7 v& T/ s, p( x, r" t1 Q) c7 Mretreat toward a friendly base.
* \: n, h. B3 p6 J26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it, G8 p9 t" n# k4 W+ {
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
8 p9 k0 h$ y2 f2 A+ L' x jin port, (c) ships in port (disbanded).! Q& D K( w" f/ \, a
27. Interface Improvement: Implement search arc drawing on map
& L, ]- U$ Y" |28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,6 _! {: W; l6 Z
ensure partial rearming is in full mount increments, and adjust ops usage according.! o. g2 V9 h+ y
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at2 r% g0 `" n) s8 O, i2 y, V' o# ?
a base were incorrectly excluded from Naval Support totals at that base. This was
- ?0 O3 d% R( I) {8 mdue to an error in calculation of Naval Support availability over HQ Command radius.$ w" p8 H2 M% l w2 x$ V( D% I' B( y
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
' k, L& V2 t5 z* Ecould improperly interact with fragments of the same parent that were at other
( `$ i0 j1 f. @1 `# mlocations and had been previously loaded by either the TF or one of the ships- U* w. i* m# c( v# J* l( W
currently in the TF or, if the load required multiple days, when unloading of other
; k }8 F% i* W4 t, T- \fragments of the same unit caused and automatic switch of a fragment to the prime; C! ~4 y% o' G
unit." l" ^7 R6 U( r5 U
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.+ \+ C9 p" ^' ]0 L
Previously repair of all system/floatation/engine damage would terminate repair of a4 \" r# X; a( D7 Y( s6 Y
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will# V2 U1 D. s& `8 N* @2 U6 u
now prevent full repair of systems damage and may “create” small amounts of system
& g$ l6 S: Q, `! T# n- C: [1 sdamage to keep the ship eligible for repairs. Note that this may have the affect of
, ^* L* e/ D; F6 i( Q$ f& ~small amounts Systems damage being not repairable at a location where it normally
0 j2 J4 Q2 G! l* o5 t% Y+ kwould be repairable if that location can not also repair the damaged devices(s).2 {2 p3 M" l U1 O+ p4 e- @( y1 K
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
h- W. O5 X/ C( X% a" Bof aircraft
2 y5 t& z: R7 w) d6 K2 e' _. F33. Corrected several menu bugs
( ^5 S9 K4 L& F/ W34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of/ b% q. H3 g/ k' @7 \1 _! ]
land units by TFs.# `( M, C9 y6 I0 b/ M
35. Interface Improvement: Add “undo” for ships being transferred during ship. b! }: c2 v5 J0 F& r
transfer. Previous undo only functioned properly for ships being transferred into the
: u: R2 Z# P6 n' g) @% Y# Y9 X$ u& kselected TF. Provided undo for ships transferred out of the selected TF.1 h# G$ H( S, K' }$ [$ P
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
, x7 h1 Z$ k' R7 }9 vis following another TF that is beyond the player-set follow distance.! J$ P- u& H+ V* Z0 ]
37. Change ship based aircraft repairs to be by plane, instead of by group8 {0 i8 a; w1 ]- o6 w: C; ?# y6 B
38. Interface Improvement: Made air group screen larger to reduce clutter
& K8 ~/ a: ? r0 s% d2 B/ T39. Gameplay Change: Adjustments to supply consumption by land units2 e& g1 l$ e2 ]# B u
40. Change to AI shock attack determination3 _# J7 b3 a4 w3 L5 r" K" l
41. Improve AI awareness of intel on nearby enemy LCU
& b# `; z. U: l+ n& K A42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level" N' G5 l* U: m. j3 V8 [, y' I
43. Gameplay Change: Changes to AI production on “Historical” level
' w+ H, [% c+ D u; f9 P T0 m# O44. Improvements to save file process to reduce chance for file corruption, especially by
; @# X$ A+ v6 ^4 Rdeleting the old save before writing the new one5 T$ M% j: Y6 c, n
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
+ P4 _" R7 Z% A2 Y. o1 f& l/ ?46. Improvements to refueling calculations and processes. Ships are more likely to fuel- J C$ ~# \" p, ^, ?8 @ W" q: T
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
) r4 P* e C& |sources for the “from port” and “at sea” variations.! q o! f G _
• Replenish from Port will now use the available fuel/supply at the port and on all- `: I; g3 _; U% U: W; ~- A0 T$ c
replenishment ships disbanded into the port. For those disbanded into the port,* F5 X% h8 D$ s# p0 m
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
, e: z3 I1 A9 v. M3 [1 W( T4 ^ LTenders must be of the appropriate type for the ship being replenished. Note that
# I# u9 A: Z2 A: D- }port facilities are used in preference and ships in the port are only used if the port
0 L) { [' a& s/ X8 Eis not able to completely replenish the ships in the TF.3 ^" \+ ^3 x9 ~& o" n4 X/ {
• Replenishment at Sea when the TF is in the same hex as a friendly base will now) ]! z% Z8 \2 L& }; ?. |. f8 L0 ?
use all ships in TFs in the same hex but will no longer use ships disbanded into a
3 g3 [5 c% H+ E) I8 l, {3 M/ N0 Zport in the hex.
' F0 G8 D9 W2 }& I7 s47. Interface Improvement: Add new map icons to highlight certain events( N6 {- d9 _. l/ X4 ^( y
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some$ \ l! c. K P8 j6 g
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap$ S) e( Z% S+ e$ m" x `+ }
port or from any TF that is currently off map. Ships that are not badly damaged
. U! X2 f# E9 [) l5 G; Z7 g6 Kcan be withdrawn from some on-map ports or from TFs in certain on-map regions.
5 ?& ~) X) C: y) WFor on map, ship may not be on fire, total damage may not exceed 99 and no
* I Y% M, b! x6 L% C0 findividual damage type (system, floatation, engine) may exceed 50. Ships may not
1 q5 ^7 c9 @2 T8 W4 h0 Wbe withdrawn from any on-map location where the enemy has air superiority. The% M2 O- u$ c4 N+ J9 b8 A+ I4 Q
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
7 D) E3 p) ~5 a' [/ tof being lost or further damaged. On map withdrawal ports are set based on the
4 Z7 Q7 ]) A2 F0 Y3 {historical exit locations for ships leaving the Pacific:, ]# y7 J& l$ J
1. Any level 9 port.
+ m+ S' V9 ~2 V! H+ }9 `2. National home ports of the United States, Canada, India, Australia, and New. B3 z4 ]. b& o) R( a4 G: u. s
Zealand (with no port level requirement). o9 j+ H: k: S3 t
3. Any level 7 or larger port on the US or Canadian West Coast.( _' B1 D+ P" N3 U6 m2 n( m
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)3 h$ e/ i( A% l4 {
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
/ B- S4 j' k# h# G6. Any level 7 or larger port in New Zealand.+ n G. K; g$ T/ q4 m; G) U
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
- l* O/ w( ~, `7 T9 B' Vanother ship actually sunk, the data for the two ships could be mixed. Depending on
) o( R" H5 _, x; \3 u( j% k7 rcircumstance, this might result in one or even both ships being reported as sunk.
( A/ a* M7 x5 a; [50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
& Y5 [" k8 G7 @7 ETF list screens. The calculation will continue to show the remaining ASW capability
, k4 N9 H( {+ q( i6 I$ H(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
/ T6 H _5 v: f4 O6 b) m, Ynow based on full load for all ships in the TF.5 J* I7 D7 s: h
51. Resupply capacity for bases added to editor3 d' \, A+ Y6 S* J: `, ?% B" f
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units) d T' J( W. d5 v& p
53. Adjustment to AI unit planning level based on AI difficulty
0 u1 p3 o: ]* f7 A: Q54. Ensure minefields are created for proper player when a single TF lays multiple types
8 F0 t% D' y! T4 y7 Pof mines. Player of minefield properly set when first mine type laid by a given
$ p' p$ B! b% v+ D7 i4 {minelayer but a similar check was missing when the TF contained minelayer(s) with
3 \3 P$ Z- }: Q3 V9 D& atwo different types of mines.
# l" \- _8 L6 ]9 N: t3 U0 s# k55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
3 h! I. E/ t) R* W# ?10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
. j( a/ Z4 _: W4 }: w7 v. I6 nfor owning player, if partisans attack and cause damage.* e( q$ X- @( }
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
: F6 f, j3 _* smechanized units
I1 ^. ]4 r, h* ]+ ^/ F57. Gameplay Change: Land combat effects toned down; t$ ~9 f. T$ K. l& M J- A0 s n- |
58. Ensure AI captures empty bases$ \! ^, \5 l: t
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
g8 F* ?+ E$ \ Jsave from moving them ashore. Training from disbanded ships does not increase the
: j1 W$ ~* T: i' j* bpilot mission count.
) g. |- r9 V; g+ v8 C( A# t+ t: a! J5 Y60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in( y. K% r& {9 `2 @+ [. t
order to help identification of saves1 W" ?# U6 f: N4 ?8 r* R
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)( t) |2 |, D% ?$ H
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group e& F' y8 I& j7 U% o
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
4 e! P6 l; L* [7 ^/ E6 B. c" R! lbombing attack. Groups were at maximum altitude and conducting glide bombs5 y* d# |: X7 y! P, I8 G
attack, sometimes without engaging CAP or flak.
# j; N4 Y% k) ^" i2 l6 s63. Changes in order to standardize inactive Soviet group’s training options;
; M/ N* M* H4 S E( S64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see2 J4 \" n; t( f i4 F
Pilot Management for more details). The number of pilots on the group lists is RED if
2 x' {8 F. ?7 X; z9 l5 X; Pless than the number of ready planes in the group, indicating a shortage of pilots. This; g+ K( [. r) g! u7 h1 k) V
shortage may be filled automatically or manually for a mission based on the pilot
0 W! \( S/ N1 u- ~1 V: A: B5 q) A) nselect mode.
! ?0 J0 I5 V. {, b. S2 @6 N$ m65. Corrected issues with group destruction on scuttled or sunk ships and groups on) }0 C# }2 c8 H- J
withdrawing ships
X& {; |: y8 Y! C. o66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at9 f( n# b0 ~5 M1 f. Z y6 }
close range
% b) }2 ]* O% q" N1 c& `4 P/ [67. Gameplay Change: Greater weighing of crew experience in surface combat
' n l4 z; f& ]5 o* P: B) {5 V68. Gameplay Change: Limited radar directed fire, increasing over time
+ r$ ^$ c: [8 p3 D# `69. Gameplay Change: Revised weather and spotting, resulting in fewer surface1 _) w% L5 [: S* t+ {
combats at 1000 yards
' D, i8 j; i0 z+ K70. Gameplay Change: PT Boats less likely to attack in daylight
/ P2 j% l3 {9 t; l1 F. e, `$ I71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be" _1 f1 l( q# z& p
hit in ports and rivers5 P3 _9 [, \2 Q+ u3 q/ F, U
72. Gameplay Change: Submarine captain ratings have more influence on Submarine: B3 a" ^5 p! `2 i! m( P
performance0 H) Z. f( t$ `3 [
73. Torpedo hits on escorts not showing in combat report bug fixed6 f; r* }# b- ^7 X& \
74. Gameplay Change: Aerial ASW less powerful in early war
: @" x& v% i* L2 t+ @( d75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
/ k* |- F6 ]( F. Y8 z( Fdiverted fragments having planes but no pilots. Pilots still flying planes are now$ ]+ ^6 T" u/ t; `4 l
ignored for sinking ship purposes until their plane lands.1 F& g. I/ x& O" h* f8 b/ ]
76. Group transfers in off-map bases from a ship in the base hex to the base itself were
o5 V, U) ?$ T, e% Lbeing delayed ‘4’ days. There should be no delay.4 Z9 r/ |* I3 \* A& c0 s2 I
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
" h! O: F) b0 @8 B9 s( I, T* Mthe convoy disbands.
* o2 n- R3 l5 Y9 r, a+ |78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
P; ?0 g6 {; j, V. a; g* z: bhexes. The range was not changed when the game scale was changed.4 U# I6 k- D7 W& E
79. Fixed bug when displaying search arcs at a base$ A" N/ j: X A) L& q
80. Fixed Escape key on Industry Management screen
* P& X) ?! U8 P" S2 m81. Fixed oil and resource in totals on Industry Management screen( a; k0 j. G' ^% P5 b- [6 @
82. Interface Improvement: Add an extra line to the Industry Management to show total- a2 N/ \' B) G( Z
shut down industry on Industry Management screen0 q' }! m w% `! A) c- N7 t
83. Interface Improvement: Add base select to Industry Management+ ~. y; s1 \. V" r2 O& Y' R
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
, _6 C, D4 F; H* O9 _) i1 x4 cONE group for Admin stacking purposes; the presence of all three in a base counted
% n `# _; @/ Z m2 was 3 groups for Admin6 ^; r: o6 y2 W0 K
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
" u$ B' z0 h6 h& F6 @86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
7 S" C, j. S' n$ b, ~* v" j7 Q" CFF being affected by old stock code that cleared the secondary mission.' g. N1 J+ T1 k; e7 p- a9 Q9 g
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
! o7 h2 R2 j% K. l88. Fixed an issue with tool tips being offset from actual hex when forming new
) W/ ?9 r3 H; f% p( M) d' T: @taskforces
6 D; Z! G; T8 x$ Z6 R6 i89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
* y* I: c# N. s& ?3 |. Z/ ethe end of turn save only. Preferences are now restored as saved for the player at the
" w: t% {/ e) `( x7 E: n" Etime.
' F. r4 ?# D- \' }2 }6 R90. Changed air supply mission to use a friendly base as destination, if both a base and- x; z. ]% y5 y& L4 g7 A& Q# h0 T
LCUs are present in the hex; it was sometimes giving the supply to the first unit only, i5 c6 e9 b0 J) }" `. c
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
a6 ?9 O! h' \+ p& |0 H0 Tmission was canceled because the enemy LCU was selected as the first unit in the& {: I9 o, E: ]# _) `4 Q
hex.
9 H6 S9 O9 j1 M1 G92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.& F* B `. n% e% U
93. Prevent very low grade TF commanders from returning single ship TFs to port to& h" Y& K" ~; N
rearm when rearming not needed.3 t# Y+ {9 i! i9 U6 s
94. Fixed the supply cap and monsoon effects on supply
3 P4 f, }5 b# M C( k& l3 |95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
5 L0 M% x( f1 v" z; P0 s3 A; l$ kmovement./ }6 ?" W; a' @
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base) g) t; [- L& H6 d* {
when Soviets are inactive.
$ @; i, R) T7 x97. Tweaked resupply task force to Japanese bases.
$ Q: A; ]- t4 l. {' F98. Fixed a HQ/Chinese unit respawning bug. s/ S, l: w7 z3 I7 c9 s4 N
99. Restricted permanently disband/withdrawing air groups from being able to the the8 U0 t4 q6 r( D+ l/ ?5 }
“Trainer” option in the type of pilots to use.- p' N i9 m% u# c* y! ~2 Z! V
100. Restrict the options available to pilot movement in permanently, B2 u* i& m8 m" P8 g; R9 y
disband/withdrawing air groups; mainly restricted to making them active or in-active
& e k! N; C) e# y4 A) Y1 gwithin the group.
& h3 ~3 \2 z+ ^# |" s# _7 a9 q101. Fixed error in splitting air groups caused detachments not-in-play still attached to
' l$ M1 K0 o6 B% q1 i' \7 xparent group - stops divide ability+ V4 T3 u# G) t: `8 c
102. Fixed an issue where some autosaves could reset game options. i7 I: S: b7 Y, E2 h
103. Disabled the ability to make a group a temporary on-map Trainer., B8 j3 _7 U( ? m
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
9 B7 e3 z+ b9 ^2 t! y/ q$ {( b& iFATIGUE pilots.- Q0 ?/ v) u& d
105. Made some adjustments to Kamikaze effectiveness.& F/ Y9 A* H* U5 q4 H
• Naval Data Changes
8 t( b8 A) l3 U# B" {! `1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
& S6 L! U2 y; v6 T- ~6 m: B, pClass
3 Z7 w5 t2 g# ]Scen 001, 002, 006 (007, 008, 009)
4 A# x$ d+ x" K( M5 \- B/ c0021 – Australia – correct weapon facing
; I$ s1 S, J6 k% d0418 – Helena – correct tower armor from 0 to 125
$ {1 Q" {( l# X" P% V5 [0767, 0769 – Chevreuil – correct endurance and fuel
$ U4 M$ ~& K, t8 v0770, 0771 – Duguay Trouin – correct weapon facing
0 ~7 t8 R) J1 |; f6 } {0772, 0773 – L’Adroit – correct endurance and fuel
0 [; `+ |, Z: k- n: l/ V5 G6 b0774, 0775 – Fantasque – correct endurance and fuel
! S) o; w& v8 e0776 – La Galissonniere – correct endurance and fuel) r, y# r( J0 B7 ^# r
0776 – La Galissonniere – correct weapon facing# _3 C ~1 ~5 H0 K3 C) ~4 k& o
1013 – Yubari – correct weapon #4 turret armor$ K E0 k2 R/ w; H& z& x+ C
1102 – Furutaka – correct weapon facing/ n) I! W& }# `& n5 @
1107 – Aoba – correct weapon facing
+ ?, i" b. @7 s6 s" N% s; ?9 k6 U1112, 1113, 1114, 1115 – Myoko – correct weapon facing+ v- D. @, w( {
1730 – Yamato – correct weapon turrets
7 K+ D8 h% k( F5 a8 `' |2025 – Kongo Maru – correct weapon facing; j2 l( T+ O! b9 {4 h: q6 n
2202 – ARD 3000 Ton – add Japanese small ARD class
: w3 U K# s* z, c& j: q% w) N: I* T1 {2903 – Gnevnyi – correct weapon facing
" S+ y: R" G( m7 }2915 – MK Cargo – correct weapon facing
5 J9 d5 _) ?6 G) \8 f2918 – KT LST – correct weapon facing1 g$ Z3 Q9 Y- c9 n% V- l
Ship2 Z# b& O7 J& e/ z$ ~- B
Scen 001, 002, 006 (007, 008, 009) changelog
. p# |# n" F% J: |1 z7 G. aAll – update weapons from class to reflect weapon facing corrections9 @' q- H3 Q8 g' a
0999 – Dublon ARD; add small ARD to Truk$ ` w% n7 n9 }0 H/ ]3 B
3550 – Laffey; correct entry date to 420430
) w t2 z S( O2 O3580 – Frankford; correct entry date to 430430
0 C6 D+ T0 H4 e( ?* p4317 – Thornton; add Clemson AVD at PH1 s3 Q# Z: x; M1 S$ }: `' l
4361 – Henry A. Wiley; correct entry date to 4409300 d0 t) b- D) S3 B% }) t
5222 – Rixey; rename to Bowie
# s/ y- e1 g3 G5 R! V5 G2 z5223 – Hercules; rename to Highlands9 ?, d2 K( P1 P7 v
5251 – Pinkney; rename to Pickens
' ^' ` W0 C( }& v/ v9253 – Madras City; correct entry date to 420228& \1 P1 A/ B* Y! L3 ?4 M. _5 }/ G
9728 – Indus; delete duplicate ship entry5 @6 T1 o& P4 L" w, p1 Q1 c
9837-9849 – Soviet Fleet; correct ship name spelling
, W+ f5 L- j( D: B11316 – AFDB-2; change arrival location to # 524 Seattle
9 a% d1 o7 y% O) M) F6 Y11364 – BYMS-2055; correct entry date to 430228
6 g; p6 J2 w% h) x* I2 J, ~; L11365 – BYMS-2059; correct entry date to 430228
9 m. t4 Y8 T% m1 `5 E6 x14070 – Ha232; correct entry date to 4602288 g1 t" u3 T4 k( H1 I
Scen 006 and 009 ONLY
3 z% w9 ?, l. `% \; |: W0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
, Z& v5 r7 N3 M4 P0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2953 r/ h: ^ t; i- z3 F, z# ^6 }4 F
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
% }% R) N$ ^/ P1 x" o0 p! W7 [, ~! I0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3709 [" I% M3 }5 t1 `) B
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370' U7 {1 z* |' G6 A+ _ t* r
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445- [: c9 p6 o1 r* ~# h& d
0043 – Hiei; adjust fuel to 4175
+ r* ]6 ^! k9 V! o- m' `/ J( c0044 – Kirishima; adjust fuel to 41753 y* O0 j- l8 R
0067 – Tone; adjust fuel to 1775& f3 K6 J; O/ Y; i# w
0068 – Chikuma; adjust fuel to 1775) \+ @! X5 @+ f$ ?
0118 – Abukuma; adjust fuel to 833* g$ w6 D8 j% `9 @0 o2 j1 y
0146 – Akigumo; adjust fuel to 265
, {/ x7 _) J1 U* w0 W0168 – Kagero; adjust fuel to 265, T+ j* c& R8 U$ p) Q
0176 – Isokaze; adjust fuel to 265
' @" V: o |& J1 l0177 – Shiranui; adjust fuel to 265( v* X0 S% A6 ^3 _3 e
• Air Data Changes. A8 y T/ [& x$ K& J8 K
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT." @( b& W& D+ R( {* ?
[177] B-339-23: Name set to B-339-23.* K# @! q' z+ B+ P: w
[178] B-339-23 (PR): Name set to B-339-23 (PR).- h' T2 T* K1 Y! j! d" h- U
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.2 V; E8 g9 Z# L
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 @" J$ n( v; {( s0 Y( G0 f# r[365] Stearman 75M: Nationality set to U.S.Army.
5 j h9 `4 U. U+ W i[451] PB2Y-3R: Deleted.1 X3 S4 ]7 [- _9 j7 C4 @
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.0 j; _+ p c' c7 C- o' {4 X8 v/ f4 G
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning1 z' Y4 u3 j, X
MG; wpn 13 set to 500 lb GP Bomb.! g, J6 \- c5 y
[1923] No.1835 Sqn FAA: Delay set to 0.) A) l- w0 I: c
[1924] No.1836 Sqn FAA: Delay set to 0.
. S7 p3 f4 z/ p0 ]% s[1929] No.1841 Sqn FAA: Delay set to 0.
0 Q; ~) M" a2 H$ U( J" u( _/ y[1930] No.1842 Sqn FAA: Delay set to 0.$ g$ n( e8 u( t- y( F8 \
[2587] VMF-211: Location set to [584] Pearl Harbor.
3 z% X, I' e7 ?[2642] VMF(P)-321: Deleted.
: _; P( g) r" _, o9 b+ v[2652] VMO(P)-351: Deleted.4 h t# P8 F* u' A W; L, o2 u4 d
[2668] VMF(N)-511: Deleted.$ D' N: |- U3 |, v! r' e
[2669] VMF(P)-511: Deleted.
: M& `- a. H! m8 y( v[2671] VMO(P)-512: Deleted.
0 K4 `1 ?$ Z! [[2673] VMO(P)-513: Deleted.5 i9 r, E' n4 q2 A4 T1 j0 [
[2675] VMO(P)-514: Deleted.
$ c/ `7 a2 _" @6 I3 F! Y: w1 y[2827] VR-2: Deleted.
+ p% j9 A! `- C& q M[2828] VR-4: Deleted./ \- n' e- e+ w4 ]* x7 |. M
[2829] VR-5: Deleted.3 E, @) M u) j1 ]
[2830] VR-13: Deleted.
4 N, E. q; j! K% L! `1 p[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
, {* I, Y" |# ~* E4 B/ x3 n+ FUSN patrol-type squadrons 4301 resize to 15 deleted.
: r! P! k6 R$ l) R6 N' dUSMC squadrons 4301 resize to 24 set to 4410.
5 }7 \- o: B( R+ f7 A8 i& K( iUSMC squadron upgrade paths reworked.
$ n% v' O$ m; N5 r& x5 p& Y0 YGameplay Change: Units with a/c MAX strength six or greater now able to split into
, V) f$ `8 l# X6 y* e! bthree subunits.
1 h# q5 N1 J$ y• Map/Base Changes: t& o4 x' E4 W
1. Garrison levels in China have been increased for both the Japanese and the Chinese.$ b& j, F% s& ]7 k: }# Y
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400- b+ e) X3 s# a: |) J
AV.
: z: ~/ [; b0 i9 A3 I# P( J2. Garrison levels in Japan have been significantly increased for the Allies.
0 z- d! o( r5 p: {/ C% k3. Garrison levels in India and the Philippines have been increased for the Japanese., h! }2 o: Q7 N1 i( x3 y. c
4. Garrison levels have also been adjusted in other locations, with some areas having
& v4 i1 q' P- j- _/ O) \small increases.% z' Y3 y' g1 x# I) r7 {: k6 t
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
7 }" \$ n) ?6 Q+ `" G, w. c* ~Airfield.
4 j) X# c4 G$ c7 N4 h0 |7 N, S6. The starting fuel level for Los Angeles has been increased.
# ^! Z' p( I# u" `' v, i7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.' R9 q9 b6 W4 Q5 ]; z; |
8. Anchorage in Alaska now generates a small amount of resources.9 ?' W4 G, U% D1 y: q
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3./ A, w' [, X, g. R' C3 M% N
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
6 P) c# a' X) V9 E11. Nukufetau has had its port level decreased from 1 to 0.
0 }, p5 a- m! t0 |12. Pago Pago has had its port level decreased from 3 to 2.
7 _6 \5 ]7 ^$ d) n8 V13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
- R: Q+ ]" A; L Q: v3 ~1 o- t$ zbase does instead.
2 ]0 T% A" l/ K- C14. "Ahmadabad" has been renamed to "Ahmedabad".
" }1 \0 P5 b* [( S, m15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
1 {) a g7 K9 [ Q8 x, n) Yrather than being concentrated in a small number of locations. Overall, Chinese
% j- {& b4 l* u: L( ]: _supply point generation has increased, to about the same level of supplies as in the# u0 v7 g) J0 ?
original War in the Pacific game (it was a bit lower before).
1 S- @ P/ }( o- v1 s+ w16. Australia now generates a greater supply point surplus than before - about 5,000" B0 o( m8 q3 k9 V: z) k
points per day as opposed to about 4,000. Fuel requirements remain the same.% {5 D" F. I i# X
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,418 |% I, u: K% a0 E- i9 D! [
instead of hex 200,40 - and the road and railway networks in the area changed to5 R Q% K8 Y' L
match |