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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手! v( F# c! |3 U% z
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地址1:rayfile下载6 z# E) R B- A' Y0 J) i
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0 q; _- K b3 k* r) \, R1 Z1 S【更新内容】:+ |5 L+ z! C* k/ |
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Change History:" O8 B% g' ]# R, s
v1.00.95 - December 7, 2009; v D n$ e, m A0 P* t' E4 F
• Second Official Update – This release is comprehensive and updates ALL previous4 G: {& X2 ]9 f& l, I: t: u. C
versions to the v1.00.95 level.) W; A* h9 z/ Z% P- S7 o
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot+ ~: `5 K, F& u, o7 f6 F8 V; ~
Management Addendum” which have been added to your Documentation shortcut subfolder
3 A. O/ s/ ^6 Y: k1 Kand can also be found in your /Manuals installation sub-directory. These two" F B) v/ z* Y- r! Q: ~& \7 c
documents contain very important information on improvements and changes in these) c8 _1 `. Q/ p# q% a. o! `
areas. `5 Y5 k0 w7 y3 K( L) T. J* V$ g
• Code Changes
& l1 ?! w" ?% Q, h( K* f. a5 F. ~: J1. Interface Improvement: New Screen for Industrial Management8 U5 o+ m8 a+ ~9 { O1 \6 W2 g2 b
2. Gameplay Change: Air transport mission was using all ready planes. Now the; I2 ]. L6 N* o
number of available planes for the mission will be adjusted by the rest/training. C( r5 x; ~4 n% U0 d: |: q
percent as on other missions.
* n( f9 b$ s/ f( Y# d* R/ B7 J3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes3 ~4 K$ x; x# C7 b3 O; k4 p) t4 I
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to" @+ V% c; V: a
show in change command list
2 E6 K' U7 B/ _4 G6 H+ H5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
& C' S. V0 M$ Z' }+ a& K1 K" kBombs’ flag rather than the altitude setting
, v0 \) a/ u0 v0 M; }; }6. Gameplay Change: Full base screen now show the consistent over-stacked AF
( }7 x$ I. ~( F7 i3 cindicator ‘*’
7 w c7 C( m- U' t7. Pilots who are captured or killed were still being counted in some group totals. They
2 I) O& r' S9 X' \: Zare now removed from group’s pilot count, but still available for ‘Top pilots’.
# d- P$ T# F* D: o4 H U' Q8. Interface Improvement: The buttons in the lower panel of the main screen have- J+ k+ o+ i K$ q9 s0 ~: K
been improved. With the mouse over the icons on the far left, the number of groups,9 f+ M& o& G% m9 u! P
task forces or LCUs at the base is shown. Added a previous page button when there
5 v+ E* s5 i* a0 r+ r1 F5 aare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The" h, _% B* m. K% J
tooltips sometimes were corrupted when other screens were displayed on the map and. H* r6 ~. t; t% l+ w
the bottom panel was still active. This has been corrected.
- K% v1 R* o$ C& X8 {+ z3 b9. It is now possible to repair planes in excess of the group’s size$ o8 W: s4 |1 c s4 t7 W* c* m
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
4 _* F' d: k% w0 Mtraining is incremental. Points are accumulated and once a certain level is reached, a+ Y U+ E9 X' u4 i& F; I5 z1 ^
point is added to the skill. The cutover level is the current skill level; so as the skill9 g& W: j+ a k
level increases, it takes more accumulated points to reach the next level. Combat
8 v+ ?4 z4 c0 M" d+ H; j& Dgains points faster than training, and combat is required to reach 70+ skill levels.
9 @ h8 P9 _) Y& k/ X: c8 o' v RExperience levels behave similarly with the one exception. If the Experience level is
. G+ ?& ~2 y3 G$ O, V: d8 Chigher than the best skill by more than 5, a skill based on the group’s mission gains. B6 ?- C. D( R7 [
the accumulated points instead.
2 b2 a! E$ ?# m% c$ x11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
5 e% H7 o. H8 m6 I' X- X( }; X. nammo and return to base if required: ?6 T6 A2 ^8 y
12. AI Aircraft production will now stop based on comparison with on map aircraft totals/ f5 P: ]% b' |, j6 I' B
13. Gameplay Change: Malaria effects adjusted
- J' K* C/ s ] W7 v4 {2 f14. Fixed bug preventing port construction in certain cases
8 B4 ~5 y2 \3 R, Q! W15. Fixed bug preventing combat engineers from building
9 b7 A$ Y! v2 b16. AI improvement refining settings for LCU attack levels
' e3 m2 M: x+ u! O/ y$ P% X0 c8 @17. Corrected unit TOE loading bug* l O6 A& n# Q5 }
18. Correct bug setting default morale and experience when not provided by editor7 B3 z$ b' R) V. B' o" ?: X( ^% C
19. AI additional checks for level bomber base sizes4 b2 p! z1 h, n# ]( t
20. Numerous supply tracing improvements
1 M0 J+ [4 U8 @! m7 T: q' c21. Numerous supply/resource movement improvements1 q) J9 Y& p6 d% n% T$ w% H: l
22. Corrected several land unit fragment bugs.
" y3 n1 [, B) i; j6 w# V. X. e9 t23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
/ W+ B4 X' ^9 F9 i5 L4 }' Harrives at the destination of the “met” TF before the “met” TF does. Also adjust- [. K. u* B4 d- w6 @- |7 w' z
meeting process to reduce chances that the meeting will not take place until one or the
" s& A' H0 I2 v ?0 D1 S- g/ Uother TF reaches the “met” TF destination. Also correct a problem TF could
0 q) ]* ^" a# p, V3 `“merge” with a TF that no longer exists under certain rare circumstances.
0 a3 I- O/ h3 C* [5 Q24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
) o* ?6 Q/ J, h" Pdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate6 {) `* v) w! L9 Q. G1 G
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& e9 E2 t! f3 y" f! g* f8 v8 x
docked if the port has the dock space for them, but will auto-undock when adding a
( R9 ?5 J8 n; n7 j( j; aship to the TF causes it to exceed the port capacity.% i- z! Y% W& J- J0 O/ y( k
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
5 U' I8 j9 F7 R/ g3 W3 I) |' r* [; dless likely to retreat to hexes containing other enemy forces and be more likely to3 Z/ g- ]" C9 r- R6 [$ Y) T# L
retreat toward a friendly base.0 W R; Y; p: U9 W
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it; R2 N4 [8 ?4 @2 N4 A1 J, x) I
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
& F4 W/ n, F4 Q8 p% `in port, (c) ships in port (disbanded).$ C# f1 v2 y% d7 r. ] s
27. Interface Improvement: Implement search arc drawing on map, ~$ e$ W5 t* Y
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,$ V. H0 f# ^6 G; W9 {" C6 ?
ensure partial rearming is in full mount increments, and adjust ops usage according.: _3 G5 }. T' }0 s
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at7 N* a, B0 i: z
a base were incorrectly excluded from Naval Support totals at that base. This was
* k' y$ l! M" Y+ d8 w. Y8 r3 _due to an error in calculation of Naval Support availability over HQ Command radius.8 x, ]; \8 Y* {6 y
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location j/ f2 z! ?9 ^8 S5 A/ }0 w
could improperly interact with fragments of the same parent that were at other
5 G* y& q7 k& wlocations and had been previously loaded by either the TF or one of the ships
0 S1 r* q1 ?0 E; m! S5 l7 f: u) S4 g* {currently in the TF or, if the load required multiple days, when unloading of other
, v& c( s# W: c9 jfragments of the same unit caused and automatic switch of a fragment to the prime# Z3 t/ q: X' F! b9 V$ e) i& T
unit.. b7 i# @0 b/ y7 @
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
5 c/ O- L. I& s# a) nPreviously repair of all system/floatation/engine damage would terminate repair of a
6 X4 B$ ~2 V3 Uship that also had a damaged device (weapon, radar, etc). Damaged weapons will
" a" t) K0 U z" X( K7 Enow prevent full repair of systems damage and may “create” small amounts of system& _) {% `' E" ]( t2 o
damage to keep the ship eligible for repairs. Note that this may have the affect of
5 K8 c7 w/ Q3 R" \1 N/ Z. nsmall amounts Systems damage being not repairable at a location where it normally; ]9 d% c* u- Z. h$ _& q
would be repairable if that location can not also repair the damaged devices(s).1 S) Z, C+ l5 H) R5 l" [8 ?
32. Interface Improvement: Changed Allied aircraft replacement display to show nation* k( t4 R: Z% D
of aircraft. L9 Y1 B/ _5 f" w$ I
33. Corrected several menu bugs$ W6 r2 `1 d c8 a' j- p/ l* a
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
" V. Q, G. R4 E1 mland units by TFs.6 _& U# {& G6 P8 ?# {" N
35. Interface Improvement: Add “undo” for ships being transferred during ship- L* F" d4 v7 c
transfer. Previous undo only functioned properly for ships being transferred into the
3 W' a4 M" R: D0 \6 p7 [3 pselected TF. Provided undo for ships transferred out of the selected TF.
5 q+ E% E4 y* g2 ^36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
1 Q) ~$ W$ ^1 u0 g7 Q$ T* Zis following another TF that is beyond the player-set follow distance.
3 n. I9 C3 T) h9 u* r0 N4 L37. Change ship based aircraft repairs to be by plane, instead of by group8 ^; r9 f7 f0 h$ p
38. Interface Improvement: Made air group screen larger to reduce clutter8 C: Q* D- w) {& _
39. Gameplay Change: Adjustments to supply consumption by land units
; A1 k' j% o6 f# _40. Change to AI shock attack determination. e: Z1 V9 n) O- a' L
41. Improve AI awareness of intel on nearby enemy LCU- `- }" H: d) O
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
9 c: A. ] [ r' T) I43. Gameplay Change: Changes to AI production on “Historical” level
8 _- p' w h0 k$ x) @44. Improvements to save file process to reduce chance for file corruption, especially by9 X0 ~* M; k+ @+ G
deleting the old save before writing the new one
, z# ]7 w) X, t# ]# Y; z- x45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
( P& _- o& V9 g/ \2 z4 U5 v( n46. Improvements to refueling calculations and processes. Ships are more likely to fuel
* Q" a9 W& k1 O+ k0 I3 ?8 \from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming- Q2 ~; `5 f2 a* @, B. l6 ?* e
sources for the “from port” and “at sea” variations.
2 }0 A- M, T( Z6 O9 N7 ]8 f; h" O• Replenish from Port will now use the available fuel/supply at the port and on all
. x! g5 S) O- ]5 F0 i w/ A Breplenishment ships disbanded into the port. For those disbanded into the port,0 z: e' q/ b" f
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.- g- r, g2 F1 H9 }+ G
Tenders must be of the appropriate type for the ship being replenished. Note that* P1 Y8 p3 V) A
port facilities are used in preference and ships in the port are only used if the port
& A, t5 r9 E$ O4 Nis not able to completely replenish the ships in the TF. g) X( {. v' a) b% F" t! b
• Replenishment at Sea when the TF is in the same hex as a friendly base will now' l* y! K3 q9 z( y
use all ships in TFs in the same hex but will no longer use ships disbanded into a1 Y) ?: A; X- x L; k) `' l
port in the hex.6 u/ Y1 l) l5 C' H
47. Interface Improvement: Add new map icons to highlight certain events
8 q+ L7 l8 {- V7 s- q48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
. M( u. g& x0 L- u' U% Xsmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
9 h" F7 `: P# g- T+ J3 pport or from any TF that is currently off map. Ships that are not badly damaged
0 }( G, ~# ~) r4 z1 ^- |" `can be withdrawn from some on-map ports or from TFs in certain on-map regions.. q: q9 {6 o+ j% _: v# _
For on map, ship may not be on fire, total damage may not exceed 99 and no
N7 K2 k F: c* [' xindividual damage type (system, floatation, engine) may exceed 50. Ships may not2 x, e8 W( ~# i3 {/ y& X2 ]
be withdrawn from any on-map location where the enemy has air superiority. The
4 Z1 w, i- v+ C$ | Z l8 uintent is to prevent withdrawal as a method of saving a ship that stands a good chance
) ]0 q0 P% s$ n8 Pof being lost or further damaged. On map withdrawal ports are set based on the& B% K) o; l C' o/ a$ V
historical exit locations for ships leaving the Pacific:( a% V1 @: r/ v" I/ ]
1. Any level 9 port.
1 _1 B' y) j9 j' k$ R" J2. National home ports of the United States, Canada, India, Australia, and New6 [! t4 S1 ?) E: w5 S
Zealand (with no port level requirement)
) W) `* O9 }, s( O* D3. Any level 7 or larger port on the US or Canadian West Coast." a c, v( t" n1 w5 C1 J8 j
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
9 |- M# A8 Y' O4 k" G. g3 q5. Any level 7 or larger port in South Eastern Australia, plus Perth.
3 m6 l+ \7 W( z% q& T/ `$ a# v6. Any level 7 or larger port in New Zealand.5 \) e- v9 |8 e1 Y/ h
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of# {2 M3 |0 @: W: r- o
another ship actually sunk, the data for the two ships could be mixed. Depending on# ^) ]* f+ \* p! ?
circumstance, this might result in one or even both ships being reported as sunk.* c" a' Y$ t9 {- u n/ Z7 A+ h
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and5 M, O& ^0 t: ? G+ X2 j
TF list screens. The calculation will continue to show the remaining ASW capability6 U% _. `' \) U! g5 }
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is% d% ^- K8 S; Q# ~
now based on full load for all ships in the TF.
+ M+ ]$ Q' N9 o5 _: @' u51. Resupply capacity for bases added to editor
9 \0 K! N( x* v52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
* A! W/ Z/ u' K* m" M3 q53. Adjustment to AI unit planning level based on AI difficulty1 _; M9 o2 j3 X% o& T% L
54. Ensure minefields are created for proper player when a single TF lays multiple types2 ^( m: h2 Q6 Z, k5 a
of mines. Player of minefield properly set when first mine type laid by a given. h8 e$ g/ T, x$ x4 s6 `0 F8 e9 Y
minelayer but a similar check was missing when the TF contained minelayer(s) with
3 L( q- n) Q4 i, y4 _! e \' |two different types of mines.( o, \2 H1 W% }/ A
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
* @) B, C# h4 K10% loss of supply and fuel, and 1 VP and no supply movement into or through hex+ J8 \& m' L! c
for owning player, if partisans attack and cause damage.& l- Y6 w0 `* B. G2 U8 i
56. Gameplay Change: Movement rates for clear and desert changed to 25 for# I E* A7 ]7 F0 J6 ?& i0 H
mechanized units
5 a4 O4 B9 u+ l1 W( Z57. Gameplay Change: Land combat effects toned down
! @0 p3 Y4 M* d) C58. Ensure AI captures empty bases
: c% ?0 j3 v& _1 D% r0 K9 p' J59. Gameplay Change: Allowed groups on disbanded ships to do training missions to) W( Q8 A, G3 k. `
save from moving them ashore. Training from disbanded ships does not increase the
, i w: ?! y: \0 J" W! S9 Epilot mission count.) g, v! y9 [1 \; z2 [
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in. K: }$ `# g& z$ w" y( K
order to help identification of saves, k* O: F; F/ Y* O+ L
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)7 j; L. O* B6 @9 ]9 J& D$ T. S
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group6 C& K% ?+ m! Q! @! X. s
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level7 ?/ [" _8 }) m3 t* z V3 a
bombing attack. Groups were at maximum altitude and conducting glide bombs: K+ d% ]0 w, g
attack, sometimes without engaging CAP or flak.
. F4 c0 I' N% F2 f63. Changes in order to standardize inactive Soviet group’s training options;0 I3 H& [$ N9 c _0 g6 q4 v0 x* r
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
& y D5 B# i6 J$ U( yPilot Management for more details). The number of pilots on the group lists is RED if. N/ x" @4 E* _6 x6 e- o
less than the number of ready planes in the group, indicating a shortage of pilots. This
. @: a- I, {2 x( Z7 t7 Fshortage may be filled automatically or manually for a mission based on the pilot
4 W. |- b) Q: E! s* U6 @9 W+ _select mode.2 @1 Y; O. r& ^6 R* \# s
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
' F4 K* h9 [* S: d+ e, Jwithdrawing ships
8 k" X8 j: x( q$ b66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
/ @- _$ b; _" Z, R+ C0 S5 M8 iclose range/ N- j; v- o' T* F
67. Gameplay Change: Greater weighing of crew experience in surface combat
: A2 l% `% B! }& R8 T3 g68. Gameplay Change: Limited radar directed fire, increasing over time& n+ V& O+ p2 E, q2 B, c* r0 t. n
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface- k1 f0 G* {$ g6 z/ K+ R
combats at 1000 yards
& W$ C' g* ~3 u9 t+ L, i# d70. Gameplay Change: PT Boats less likely to attack in daylight
* E4 ]6 j- P4 _; w: ^6 t5 ^71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
4 M) y8 `" z2 V( q& Uhit in ports and rivers
8 V8 v2 E6 A! o' ]/ ^; o [& {72. Gameplay Change: Submarine captain ratings have more influence on Submarine
. [6 B2 X3 K: P, l! ]* ~performance
8 g3 f! ~1 ?( `$ l0 H! h+ C0 g" L73. Torpedo hits on escorts not showing in combat report bug fixed
( o( w3 A% p3 {% G- t/ \74. Gameplay Change: Aerial ASW less powerful in early war
5 ^# B3 s; `# I) F" H75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
+ W% i. M! g6 `& e9 s2 kdiverted fragments having planes but no pilots. Pilots still flying planes are now" X& s/ D `: Y( U3 b- O
ignored for sinking ship purposes until their plane lands.
! D/ L0 l/ i1 U. A+ d1 w0 P a3 X76. Group transfers in off-map bases from a ship in the base hex to the base itself were: I" W9 ~ K9 |$ R
being delayed ‘4’ days. There should be no delay. M7 \" W! O: q3 k
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when: C; _+ L/ a4 l+ ^' u. R, W
the convoy disbands.2 h& `# w9 u8 w1 I2 }
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20/ W/ g: l4 [- i7 V- X2 { X
hexes. The range was not changed when the game scale was changed., V% J F: z! o& `' c% v) z
79. Fixed bug when displaying search arcs at a base
/ j# c" \7 N+ b) X/ w80. Fixed Escape key on Industry Management screen. B. ]6 G o* o4 V7 y
81. Fixed oil and resource in totals on Industry Management screen, d8 t# ]4 g& ~- z# X1 e* H
82. Interface Improvement: Add an extra line to the Industry Management to show total7 P( j; J/ S) O7 Q
shut down industry on Industry Management screen6 ]* I* E8 [/ G: S/ b; Q4 Z
83. Interface Improvement: Add base select to Industry Management
6 z9 M+ P9 b3 |& p1 D- Z2 }; Z U84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
9 `: b( V7 O0 H9 S6 p: Q+ pONE group for Admin stacking purposes; the presence of all three in a base counted! L1 o0 b8 [, Q8 f9 d. h
as 3 groups for Admin
3 l& O, K4 u2 P) r# u85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups S& g+ g% w3 G# c6 @4 m- Z
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
- Y5 G: t% L; h4 G3 z# t' ~' AFF being affected by old stock code that cleared the secondary mission.& b6 _6 ^6 v" k! m" q
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.6 x& z, Z6 v: P" B4 q/ V
88. Fixed an issue with tool tips being offset from actual hex when forming new" b+ T6 ]1 t9 s
taskforces
& z6 K% d; g3 f1 l4 @% C# ~) @89. Added the saving of preferences on save; the preferences on PBEM saves occurred on$ I( J3 e+ D+ V2 Z! `
the end of turn save only. Preferences are now restored as saved for the player at the& ~$ }8 L. M+ o3 Y
time.% I- m. C+ \# @/ X& U
90. Changed air supply mission to use a friendly base as destination, if both a base and
8 d, [$ a: Z- L' f/ ~; ^1 VLCUs are present in the hex; it was sometimes giving the supply to the first unit only% l. |& T0 M* L9 E1 v, n l! ~7 W2 D7 J
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
1 L/ q/ x. R" m( mmission was canceled because the enemy LCU was selected as the first unit in the
$ W; }- u# ^& m3 F/ w9 ]/ b ^hex.' ]+ l' k9 k# |9 L7 S5 X$ v: T
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
) P" H0 S' h# J/ ^0 K# \93. Prevent very low grade TF commanders from returning single ship TFs to port to
& q6 F5 Y, f% _- B! w; y o' Vrearm when rearming not needed./ Z O8 p! s' e9 F: ~
94. Fixed the supply cap and monsoon effects on supply
' p. o. e. R$ N3 G: @5 O95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland: G1 F9 ^+ ^+ m0 g1 B% j
movement.: Y o9 Y- ?7 s1 B3 n0 J' ]' t* [6 N! J
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base$ w8 ~- p5 ^8 C4 Y" x! Z7 a+ X; ?9 \
when Soviets are inactive.
k* e( ]! m2 ?1 s7 ?3 k8 S6 `7 v97. Tweaked resupply task force to Japanese bases. @$ p. z' |) o7 N0 x% z
98. Fixed a HQ/Chinese unit respawning bug.$ q. X& o9 d* k' {1 I
99. Restricted permanently disband/withdrawing air groups from being able to the the, e8 M+ X$ E. l% p2 }) C8 y: @: b
“Trainer” option in the type of pilots to use.
( g* j$ K# r3 V# Z/ m7 A4 b$ {100. Restrict the options available to pilot movement in permanently9 h) w9 z4 C: r0 X
disband/withdrawing air groups; mainly restricted to making them active or in-active
% ~' `' o" l& i- R9 v- ?within the group.
2 b) \: o5 P% O, f) B101. Fixed error in splitting air groups caused detachments not-in-play still attached to( i1 N; w2 ~8 p# y, q5 c3 S: I
parent group - stops divide ability. r; }- K0 r& m! s( @) d v
102. Fixed an issue where some autosaves could reset game options.8 z5 f3 \8 ]$ A* L% [
103. Disabled the ability to make a group a temporary on-map Trainer.! X6 D+ M' A B5 x- b& p, E$ _
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
1 O8 [3 X, w$ I# c: Y% V' JFATIGUE pilots.' o! A( w& i* ~! V! b
105. Made some adjustments to Kamikaze effectiveness.
% d* W# Q6 T, p7 r P9 \• Naval Data Changes
7 P& j3 } h z3 g9 s5 ]1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
* G8 ~, g- ?! I/ ?2 EClass
w0 {; N% C3 oScen 001, 002, 006 (007, 008, 009)
" `% F6 v( G5 V0021 – Australia – correct weapon facing
9 M( Y6 y5 H$ S5 q0418 – Helena – correct tower armor from 0 to 125! {% Y2 l# T7 B! n5 M
0767, 0769 – Chevreuil – correct endurance and fuel: R8 Y5 q! a- d+ h( O, e
0770, 0771 – Duguay Trouin – correct weapon facing. S! o( N3 i) q8 b6 e' x
0772, 0773 – L’Adroit – correct endurance and fuel
: i+ Q4 D) H, ~8 b0774, 0775 – Fantasque – correct endurance and fuel
* E8 R, c6 i# T1 l0776 – La Galissonniere – correct endurance and fuel3 X( d# p' E: ?" v9 Z' S" v+ p
0776 – La Galissonniere – correct weapon facing
" L. N- v# b- T( T7 F& u1013 – Yubari – correct weapon #4 turret armor
- U4 `+ f0 v1 ^: C1102 – Furutaka – correct weapon facing; _+ v" S$ ~; J% }4 d: I8 l
1107 – Aoba – correct weapon facing5 Z2 E, G2 @$ l0 e, ^
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
* V7 I* Y+ V/ P1730 – Yamato – correct weapon turrets
: \8 A0 G, Q$ C5 s2025 – Kongo Maru – correct weapon facing7 }* T. V% v0 d+ B7 ?; n2 n
2202 – ARD 3000 Ton – add Japanese small ARD class
( B2 N0 C; e" i# g' D O2903 – Gnevnyi – correct weapon facing7 f1 D: Z; L( r( q M0 i- x
2915 – MK Cargo – correct weapon facing
! i C1 P, W8 ]2918 – KT LST – correct weapon facing: I4 D3 ~5 A4 S- j& e$ ?( c6 D
Ship
$ ^2 f7 S; {) u1 @# RScen 001, 002, 006 (007, 008, 009) changelog# R! [' f2 f8 k. {; A
All – update weapons from class to reflect weapon facing corrections' p; _0 t4 c6 [5 V4 W5 a' [
0999 – Dublon ARD; add small ARD to Truk: z4 y# ~( {2 z. ]( _( b* e
3550 – Laffey; correct entry date to 420430
# c$ F2 F- o% c* B* [3580 – Frankford; correct entry date to 430430
: S# i2 f2 {, n) q4317 – Thornton; add Clemson AVD at PH6 |' a# u# r7 N5 `3 H/ t) g
4361 – Henry A. Wiley; correct entry date to 440930
4 e h" G1 y" F7 g6 J5222 – Rixey; rename to Bowie" T s( A8 y4 i* U0 p, `2 N
5223 – Hercules; rename to Highlands
" x% ^+ z7 o6 o( C' m5251 – Pinkney; rename to Pickens: _& d2 G% [- [7 ~# o
9253 – Madras City; correct entry date to 420228
/ f$ D. @. o$ M9728 – Indus; delete duplicate ship entry7 s) k y6 I3 s9 a z8 y
9837-9849 – Soviet Fleet; correct ship name spelling
- H. U9 ^- O* l9 R11316 – AFDB-2; change arrival location to # 524 Seattle
6 I' N% w `' R% Q6 |( }11364 – BYMS-2055; correct entry date to 430228# X: E) Z. p3 d! `" U2 i) R
11365 – BYMS-2059; correct entry date to 430228
$ [+ i* o2 q) N2 g _14070 – Ha232; correct entry date to 460228
2 E! X1 {/ K8 L; n9 O0 UScen 006 and 009 ONLY8 Y. W* P4 \# N( d; ]0 E) l
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
3 C* U3 b! `: ~3 @( o0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295" s0 W$ i5 X7 j+ ]
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2952 A1 c5 z1 D$ L h4 I5 A1 E2 y
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) K+ G9 A6 u8 i7 r; E% g
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
- i+ {5 l" ~2 D0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445* ^9 H% v) \1 Q! z! G
0043 – Hiei; adjust fuel to 4175* J$ [" g4 J- E$ N; H
0044 – Kirishima; adjust fuel to 4175
$ t' s6 _1 w( g: y" Y0 u7 H8 ]+ @/ d0067 – Tone; adjust fuel to 1775
& F, n9 x4 r! m. w" v8 o0068 – Chikuma; adjust fuel to 1775
- G* k) ~; u* U, N/ H4 h0118 – Abukuma; adjust fuel to 8331 Y& U; Q6 p# [& f# B z
0146 – Akigumo; adjust fuel to 265
% e4 o* C( Z- n' R8 Q0168 – Kagero; adjust fuel to 265
y- q" W% V0 ]( S# p% ^4 V9 B0176 – Isokaze; adjust fuel to 265
/ [% V! k8 ^" |5 B: O0177 – Shiranui; adjust fuel to 2654 ?0 b" H* p% S# P" g. H1 [
• Air Data Changes6 d& d5 s3 k, f
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.* m) \6 _+ U. J% B) y8 f7 }3 H
[177] B-339-23: Name set to B-339-23.
) e6 i3 J# i' e( g1 O[178] B-339-23 (PR): Name set to B-339-23 (PR)./ G: B8 C, z% n7 U( v2 g d8 r2 m
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.$ E3 Z6 N3 z* g( C
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
8 r1 o; L3 Z3 u: L[365] Stearman 75M: Nationality set to U.S.Army./ j1 u/ l: a3 Y M" ]$ @
[451] PB2Y-3R: Deleted.
2 U G+ ~! Z. j% Y" Z[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
( H' K+ ^) O) k, s6 T$ G' [4 n[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning! L4 T; ~! U7 t. q
MG; wpn 13 set to 500 lb GP Bomb.& _& S6 A# M) f) F2 T9 C( F: @* \
[1923] No.1835 Sqn FAA: Delay set to 0.
; \: T0 \1 x) |* H g[1924] No.1836 Sqn FAA: Delay set to 0.
4 y& \7 T% w0 A[1929] No.1841 Sqn FAA: Delay set to 0.& e7 S. q8 F7 u3 w( q4 r
[1930] No.1842 Sqn FAA: Delay set to 0.8 U# F. S! [8 {5 i B
[2587] VMF-211: Location set to [584] Pearl Harbor.8 y: p8 t0 F% h
[2642] VMF(P)-321: Deleted.
- I7 E* W$ ~5 l[2652] VMO(P)-351: Deleted.
+ E' J. q) p: n[2668] VMF(N)-511: Deleted. }. X5 y6 x n' z% G* E% Q
[2669] VMF(P)-511: Deleted.; y7 X( c2 b/ m8 _1 J- ~; |2 c
[2671] VMO(P)-512: Deleted.
2 e6 i: i% ?8 p% H8 l( G5 @* W[2673] VMO(P)-513: Deleted./ m t B) n% u, A7 w1 h! Y- s
[2675] VMO(P)-514: Deleted.) X( N" ]! _: a @$ {0 F x* o1 a
[2827] VR-2: Deleted.: b& t- e9 j% ]; ]0 U* z- b& c
[2828] VR-4: Deleted.4 ]. H# ^4 U$ b5 y
[2829] VR-5: Deleted.
5 i& L" l' h) w% {( O6 F[2830] VR-13: Deleted.
6 ~& a+ M, V& H2 u# [2 m$ l0 n. k+ Y) ^' Q[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.4 N \" [$ L) i
USN patrol-type squadrons 4301 resize to 15 deleted.) x2 |3 ^. m% b% O8 G1 Z6 T0 ^" I- c
USMC squadrons 4301 resize to 24 set to 4410.9 ]- L: u1 _* v# ]: j0 `
USMC squadron upgrade paths reworked.' `* u' M4 B# l" Z
Gameplay Change: Units with a/c MAX strength six or greater now able to split into9 s; c8 z1 F8 F) \
three subunits.
8 N8 L) A' [4 n [ Z• Map/Base Changes
2 t4 y* u. X m, K0 L1. Garrison levels in China have been increased for both the Japanese and the Chinese.6 Q9 R* {: a& b$ j
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400: N+ k1 t z$ Y' B5 p+ R+ L
AV.# f# j% G4 q$ e% m
2. Garrison levels in Japan have been significantly increased for the Allies.
j4 o( e9 U0 n) k5 i% \2 q! }0 d3. Garrison levels in India and the Philippines have been increased for the Japanese.) ^, A! |; I, ~3 z& k
4. Garrison levels have also been adjusted in other locations, with some areas having
- s+ ?! p: L) \' k7 {8 p9 }small increases.
1 f4 ~4 o# v0 \& t) {5 i) P i6 _5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
' k: g( g" N2 d- b6 BAirfield.
* c- N( T! o+ _9 L3 Z7 c6. The starting fuel level for Los Angeles has been increased.
! \7 y" `2 L0 d3 e7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.8 R5 a" ]5 ^1 b/ V, w- V/ [) @3 r
8. Anchorage in Alaska now generates a small amount of resources.2 \: f9 D6 g: U
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.! s. D; y1 i/ B2 L
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
2 e& K1 |. D. v e) _11. Nukufetau has had its port level decreased from 1 to 0.5 l0 v K1 g/ g9 c
12. Pago Pago has had its port level decreased from 3 to 2.- i/ | |- x# ]9 T- O% e: @# N
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
& h' A5 x& {8 w" c1 F# dbase does instead.
. O/ f( N- M" |0 |14. "Ahmadabad" has been renamed to "Ahmedabad".- [& j1 q4 g3 b7 S4 h
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
) K& d0 w! Z* |rather than being concentrated in a small number of locations. Overall, Chinese2 t5 n/ H, c* d/ S
supply point generation has increased, to about the same level of supplies as in the e# Q: g. T5 a9 a
original War in the Pacific game (it was a bit lower before).
K/ k! |- v( r6 [7 m% P16. Australia now generates a greater supply point surplus than before - about 5,000
, F& F" r- w/ H+ a6 K; W& Epoints per day as opposed to about 4,000. Fuel requirements remain the same.
* T6 e4 V. P3 Y17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
- c# x V7 R$ N" o% [) U& z. minstead of hex 200,40 - and the road and railway networks in the area changed to
& v, y: S, {7 d$ i# _match |