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' p1 n; `( ^ c) D/ N英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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& v v# J- z' O% o0 K+ Nhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html- w. P: y+ K1 B* ^" }8 T1 Y1 r2 y: R
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" I% i9 x, w, b3 _$ r【更新内容】: B0 N# h* J/ A% v6 o2 ]: R& ?
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# |9 N+ F* |! _! rChange History:
, Q: C6 i+ {$ r9 Z0 F+ M$ y* cv1.00.95 - December 7, 2009
3 j( J5 h9 x3 J. J% s+ R• Second Official Update – This release is comprehensive and updates ALL previous, ~2 I3 t1 C1 Q4 q3 l
versions to the v1.00.95 level.
a# [) ^; O9 Z9 N9 o* kIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
8 ? G! M) u/ j+ ^( m' g* wManagement Addendum” which have been added to your Documentation shortcut subfolder
8 s9 n6 }$ j* D( P* m1 w6 }and can also be found in your /Manuals installation sub-directory. These two
5 w8 p# g% o( H. R8 d( I# K1 Hdocuments contain very important information on improvements and changes in these
& x/ [ C! ^5 L+ A! V aareas.
+ Z# Y+ R3 j$ s+ r• Code Changes
L8 U# S: p! d2 Y1. Interface Improvement: New Screen for Industrial Management: x' E8 E) e, x# U& L2 B
2. Gameplay Change: Air transport mission was using all ready planes. Now the" m+ e( l5 u$ A0 e
number of available planes for the mission will be adjusted by the rest/training
) v5 h5 w1 F4 W |. ypercent as on other missions.
1 _! q: b4 @! j" o1 d( C3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
3 D# F( i8 A: a& v: u4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to0 @2 l0 q8 \$ v! o
show in change command list
" e2 l5 |! X/ u0 l8 b4 c5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
+ S2 q$ Y, t/ U. kBombs’ flag rather than the altitude setting
f2 M s+ h5 F& u' s) g1 C+ ^6. Gameplay Change: Full base screen now show the consistent over-stacked AF
m3 f- |0 I& m7 W' Sindicator ‘*’. L5 G+ }4 {" l* b6 Z5 x' \
7. Pilots who are captured or killed were still being counted in some group totals. They
9 J5 a: W n: g( A- Q& ~are now removed from group’s pilot count, but still available for ‘Top pilots’., Y0 D7 |/ ?" m/ B
8. Interface Improvement: The buttons in the lower panel of the main screen have
: r/ {5 g [; @. w( {been improved. With the mouse over the icons on the far left, the number of groups,
& e6 k/ u2 @0 n* Vtask forces or LCUs at the base is shown. Added a previous page button when there4 X3 j5 v1 h1 ?# G& Y6 U
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% y, S) z; I6 d e {3 o3 Qtooltips sometimes were corrupted when other screens were displayed on the map and5 Y# k. s. | i' Q9 x
the bottom panel was still active. This has been corrected.
2 L/ ^) r( u! z& B6 i6 {9. It is now possible to repair planes in excess of the group’s size
8 P* f% |' I8 v5 d- Q10. Gameplay Change: Adjustments made to air skill in training and combat. Skill* W O' p Z9 n7 k+ K0 @3 E4 M
training is incremental. Points are accumulated and once a certain level is reached, a
# \* w" N( I( b( m: Q9 P/ ppoint is added to the skill. The cutover level is the current skill level; so as the skill; C' y1 |! p; i& ]* q3 G
level increases, it takes more accumulated points to reach the next level. Combat
2 _# ^9 f3 c0 t+ I3 Ogains points faster than training, and combat is required to reach 70+ skill levels.
3 f1 ]0 ^7 v3 xExperience levels behave similarly with the one exception. If the Experience level is) \% O; k9 f, p. g
higher than the best skill by more than 5, a skill based on the group’s mission gains4 C1 `, r4 {7 R3 t, D+ t3 p& F p
the accumulated points instead.+ F# G; O s/ t# \, b
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,3 l( _/ B8 q2 }5 C
ammo and return to base if required- Y8 j O* Y9 V5 E# K
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
; x) E& w5 L' q13. Gameplay Change: Malaria effects adjusted
9 l/ k/ R+ B7 d1 A) [1 O14. Fixed bug preventing port construction in certain cases
: w- H+ l. n, L1 |& N15. Fixed bug preventing combat engineers from building
, Z9 q, A* s2 D* @3 x3 y16. AI improvement refining settings for LCU attack levels2 `' k8 O# G+ c! Y7 Q* a
17. Corrected unit TOE loading bug
- |; r$ G; F [: z2 g+ Z# H1 H18. Correct bug setting default morale and experience when not provided by editor/ K' E* i' t0 L+ F6 r' A% K
19. AI additional checks for level bomber base sizes
: r/ i3 ~9 N( H0 x20. Numerous supply tracing improvements
, d6 y2 ]7 Q$ |6 v$ J21. Numerous supply/resource movement improvements
3 Q8 M+ G. Q* U! ]) x8 _) [$ I9 I22. Corrected several land unit fragment bugs.& n* f& Q6 O! g
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
9 u; x% u) }) [4 A; H7 O! k7 varrives at the destination of the “met” TF before the “met” TF does. Also adjust2 T2 _6 j# I9 m9 \
meeting process to reduce chances that the meeting will not take place until one or the
$ Y( P& J- X1 T% x- W# Q2 xother TF reaches the “met” TF destination. Also correct a problem TF could/ h. P( [9 h! r) t
“merge” with a TF that no longer exists under certain rare circumstances.2 P F! F, ]0 \; G) J j+ m! {+ o- c2 z
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
% A. x# ~( R+ |/ Zdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate& J5 S) I9 {" w7 ?$ F3 }% Z" M
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be4 n0 } E5 Q+ f/ Y! O3 `4 M
docked if the port has the dock space for them, but will auto-undock when adding a
$ Y, a; T" r; E! f% U% nship to the TF causes it to exceed the port capacity.; P6 G- x# @( K* u( S9 e* D
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
9 \% v3 P* y) Cless likely to retreat to hexes containing other enemy forces and be more likely to9 E* c& s2 `: U$ ^, {5 ]- d
retreat toward a friendly base.- Z" u% H6 R" [$ F
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it2 k; F" E; d( h
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded; x$ Q5 \* p u0 R
in port, (c) ships in port (disbanded).
9 {! s u# s& `% ~8 j27. Interface Improvement: Implement search arc drawing on map
m2 r; U0 z# R9 p) s, d28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
! D% e' q6 m% Q# C! h t8 Iensure partial rearming is in full mount increments, and adjust ops usage according.4 B5 ?: _* A1 V4 }. W
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at" Q. ^; q2 B, R) l
a base were incorrectly excluded from Naval Support totals at that base. This was
# i8 u0 r( R" l! O) I' f; j0 ~due to an error in calculation of Naval Support availability over HQ Command radius.
- N' x) k3 \3 X3 t, P30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
; l; W1 S! D" i$ ]could improperly interact with fragments of the same parent that were at other/ ^) e- e1 q8 ]3 [& s: K+ i I8 t
locations and had been previously loaded by either the TF or one of the ships
7 U( ]: V% a8 |4 R9 C. t% h7 S8 Mcurrently in the TF or, if the load required multiple days, when unloading of other
2 Q6 x+ u: ?2 P1 M7 Ifragments of the same unit caused and automatic switch of a fragment to the prime9 r$ Y3 Q8 u& ?& s% E$ j! s
unit.0 q' _2 O3 S. r1 y- j
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
# \: J; k5 @9 l- w5 F& w# nPreviously repair of all system/floatation/engine damage would terminate repair of a% p1 |* M3 K) w/ r% T8 ^
ship that also had a damaged device (weapon, radar, etc). Damaged weapons will" M( q* r# J; o9 n y" N
now prevent full repair of systems damage and may “create” small amounts of system
. Y; ?/ t+ i' h$ i( E% udamage to keep the ship eligible for repairs. Note that this may have the affect of
; o3 b9 X3 [& y Rsmall amounts Systems damage being not repairable at a location where it normally
& W/ h: H) V" ?% g l$ Ywould be repairable if that location can not also repair the damaged devices(s).
, Q m4 @, H" g7 s4 u: f x32. Interface Improvement: Changed Allied aircraft replacement display to show nation
7 E3 Q4 h' `. c. O- hof aircraft1 z/ K' W1 z! g2 }/ e0 u/ [+ q% @0 t
33. Corrected several menu bugs
, b1 `: n2 O; g* U( r7 |34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of8 R- E, ^; O8 j+ {5 B, l# H
land units by TFs.& E8 q: g% |- a
35. Interface Improvement: Add “undo” for ships being transferred during ship0 V$ M# A+ E1 |! @8 b) k) L9 ]
transfer. Previous undo only functioned properly for ships being transferred into the
/ T# A8 @( [8 c% Qselected TF. Provided undo for ships transferred out of the selected TF.) B# U) s5 L/ O) Q( n
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that, E9 b+ X2 i8 P8 G" j
is following another TF that is beyond the player-set follow distance.
3 Y3 v+ `* _4 H! Q9 l37. Change ship based aircraft repairs to be by plane, instead of by group: {9 z& O4 J) Q n9 c# L& i' r
38. Interface Improvement: Made air group screen larger to reduce clutter
/ x* a3 V) v d39. Gameplay Change: Adjustments to supply consumption by land units
9 M- [5 |9 I+ ?0 V40. Change to AI shock attack determination
0 h N* R7 e5 D2 @) q/ }( w41. Improve AI awareness of intel on nearby enemy LCU
$ D* V+ r5 A, P6 B, e( J. _8 l2 n42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level- f: ?$ c. D( L+ j% }( o, Y
43. Gameplay Change: Changes to AI production on “Historical” level
' q7 T) y) R( E7 U44. Improvements to save file process to reduce chance for file corruption, especially by
8 w; M+ ]* o5 p/ X2 B- z9 odeleting the old save before writing the new one1 e& W2 t2 v" U. p0 s f2 h
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
4 o1 y( o- x2 E9 _46. Improvements to refueling calculations and processes. Ships are more likely to fuel( O- O: h6 L+ G
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming9 n, }$ _; \, h, I5 g/ u, H- R
sources for the “from port” and “at sea” variations.0 o- X: l; p& Q- n9 m5 D# M+ ]
• Replenish from Port will now use the available fuel/supply at the port and on all' i& k& j' B, t( N& {0 [
replenishment ships disbanded into the port. For those disbanded into the port,& E1 C% k/ G% J( e0 ~0 L4 G+ k
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
. \4 @: p2 Z! g) u/ |6 u$ ?' P. O3 |Tenders must be of the appropriate type for the ship being replenished. Note that
7 [0 Q/ y9 C+ z6 w/ K6 o# k! q0 Hport facilities are used in preference and ships in the port are only used if the port
! [. b+ ?! |/ \+ f: Fis not able to completely replenish the ships in the TF.. h4 Q5 {3 a& R6 n
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
! [; _) s B+ O* z* I" yuse all ships in TFs in the same hex but will no longer use ships disbanded into a/ L# ~9 r! p& p) K4 x+ \7 i+ x
port in the hex.. C. y. n/ P2 |% h7 D3 s0 B! |
47. Interface Improvement: Add new map icons to highlight certain events: `2 K9 ^4 C% u( r
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
* i& g) @& t0 w. \, Msmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
7 M7 J H9 l7 f) s: D/ w; G8 ^1 \port or from any TF that is currently off map. Ships that are not badly damaged
0 W- ] X5 q% v/ X8 t' j$ ncan be withdrawn from some on-map ports or from TFs in certain on-map regions.3 h+ k4 b$ R( s, M7 v; {$ F4 o& [0 x% N
For on map, ship may not be on fire, total damage may not exceed 99 and no
& g+ g6 s' T6 J" ^3 eindividual damage type (system, floatation, engine) may exceed 50. Ships may not3 |/ M" \- H5 c* Y4 u4 `: J
be withdrawn from any on-map location where the enemy has air superiority. The
* U; k7 C( B3 \: a* vintent is to prevent withdrawal as a method of saving a ship that stands a good chance
8 N ~ i6 Z7 W; i1 h zof being lost or further damaged. On map withdrawal ports are set based on the5 f; h0 d. Z) w; |2 H
historical exit locations for ships leaving the Pacific:
% j; |2 @1 _- M1. Any level 9 port.7 V5 z" D; _9 m5 f
2. National home ports of the United States, Canada, India, Australia, and New
# I& ^: R2 C4 l( M: xZealand (with no port level requirement)
! S6 J& @9 Z' t* q( ^6 \$ h3. Any level 7 or larger port on the US or Canadian West Coast.7 R! S1 E4 y3 F4 D
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
3 J3 I- o* _4 S5 f- @5. Any level 7 or larger port in South Eastern Australia, plus Perth.
8 ?2 ^8 e6 u9 [, I* C6. Any level 7 or larger port in New Zealand.
) `1 k% I {/ B5 z' h9 G49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
' _/ P; \3 r( Canother ship actually sunk, the data for the two ships could be mixed. Depending on
. R- h; H% y# Ucircumstance, this might result in one or even both ships being reported as sunk.9 B9 s& L3 L# \# z5 F
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
. A8 F7 {* ^+ K/ B; I6 S! i4 yTF list screens. The calculation will continue to show the remaining ASW capability
6 \" t5 ]! R7 a+ T(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
) G$ \8 a8 z2 f) Tnow based on full load for all ships in the TF./ b, V2 V. ~& K" B3 i0 Z
51. Resupply capacity for bases added to editor
: q! P: Y& t- x' j+ {% l% o52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units& l- T8 g2 ]+ g5 y2 C
53. Adjustment to AI unit planning level based on AI difficulty& D- e' m" P8 b4 x2 K
54. Ensure minefields are created for proper player when a single TF lays multiple types: y- l6 z s# ?. c
of mines. Player of minefield properly set when first mine type laid by a given2 H2 G1 [5 q3 T4 G5 S% f% |) W
minelayer but a similar check was missing when the TF contained minelayer(s) with
& j; U2 p+ W3 k. _8 L1 [two different types of mines.
: Y) C; S k0 c! ?& _6 f' p9 K55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
- q/ [5 n$ }# a4 E7 F10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
A5 E% D; G8 c' \$ ?for owning player, if partisans attack and cause damage.
1 }: [6 u7 o1 W' C9 Z+ g& _) J56. Gameplay Change: Movement rates for clear and desert changed to 25 for7 R. ~% }! {5 i$ H; V
mechanized units
3 ~. a6 f/ W, {8 B* r+ [- [57. Gameplay Change: Land combat effects toned down+ C8 j" F7 l: M/ V" k$ T/ K
58. Ensure AI captures empty bases
! ]; d0 l* s7 T+ Z, F( T59. Gameplay Change: Allowed groups on disbanded ships to do training missions to, r2 ]+ `, Y5 s1 _0 D+ X
save from moving them ashore. Training from disbanded ships does not increase the4 U( I/ W% o3 u$ o
pilot mission count.; e O* b. w/ J
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
6 ]) r1 F( Y: R& t3 Uorder to help identification of saves/ L0 S/ h- x0 H1 f
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)1 j3 x1 `9 t& X! K( |/ t
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
8 E* n/ M$ y6 fmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level0 v' l$ c( e6 w4 o) W
bombing attack. Groups were at maximum altitude and conducting glide bombs% M$ Z+ }- c" q4 o1 k
attack, sometimes without engaging CAP or flak.$ }$ H3 C2 ^! A4 R5 a6 X4 ]! A
63. Changes in order to standardize inactive Soviet group’s training options;
, O3 m; ]$ L- J3 B& |64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
+ f7 w! k% G! gPilot Management for more details). The number of pilots on the group lists is RED if- F/ D( T1 i( Z& ?" X
less than the number of ready planes in the group, indicating a shortage of pilots. This* y1 j/ x% ?, s) a- Z) H3 R
shortage may be filled automatically or manually for a mission based on the pilot0 ~) \1 d2 }7 l. q' ]
select mode.
- C$ n# F% i! L1 A* Y7 {5 \6 @65. Corrected issues with group destruction on scuttled or sunk ships and groups on
8 Q, v7 L/ q' n! v( Swithdrawing ships9 o: C2 h9 d- N% {, U
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at! G$ T' f7 V Q4 ?
close range
: n: ?. D+ m+ t6 ^( ^67. Gameplay Change: Greater weighing of crew experience in surface combat
0 M$ w: Z8 Z9 e* A3 r8 Y) F4 @68. Gameplay Change: Limited radar directed fire, increasing over time) `! C& w5 Y: X; c5 m
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface2 d# O5 Z* A+ M8 c+ m8 X
combats at 1000 yards6 x, S. i1 V5 @- V5 o
70. Gameplay Change: PT Boats less likely to attack in daylight$ u6 E, v5 S G8 `
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
" s, @3 j- I& E$ y: whit in ports and rivers
- v7 O+ {1 G# h0 M72. Gameplay Change: Submarine captain ratings have more influence on Submarine
; t8 k8 r2 Y# m7 ?! bperformance, f: k$ K" }7 _' d9 ?6 P( z% b. y
73. Torpedo hits on escorts not showing in combat report bug fixed
! P7 v) N) b, q% F) X6 N% [& r3 }74. Gameplay Change: Aerial ASW less powerful in early war
0 n) h& u% }$ F0 ?. Z75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
, c, _& T4 Z. H% y- F/ d9 _diverted fragments having planes but no pilots. Pilots still flying planes are now* D; }" X- N1 k, O, c. \
ignored for sinking ship purposes until their plane lands.7 R! v& P$ h7 J7 F
76. Group transfers in off-map bases from a ship in the base hex to the base itself were; C2 |9 I/ v/ U: ~7 ?! Y% ]
being delayed ‘4’ days. There should be no delay.1 T U( }9 I* I$ J& i
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
; \& {) c* B* @5 O9 Y7 i7 Xthe convoy disbands.
`2 l; n+ I$ b0 Q78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
% V# Q8 H* C+ _4 Fhexes. The range was not changed when the game scale was changed.
" _, p8 r) N+ v' q, n. m, X$ T79. Fixed bug when displaying search arcs at a base# l8 [+ J; V- H1 D. Q% W% s
80. Fixed Escape key on Industry Management screen0 q7 q& |" k! q ?3 O- o
81. Fixed oil and resource in totals on Industry Management screen9 \# _, X7 u, e+ ^
82. Interface Improvement: Add an extra line to the Industry Management to show total D( Z" Q d7 `. x
shut down industry on Industry Management screen
/ G0 w/ K6 w, D$ y% q$ [0 K83. Interface Improvement: Add base select to Industry Management" `% d- U/ t( J- M
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
7 M& u3 [2 J; E( K, `" KONE group for Admin stacking purposes; the presence of all three in a base counted- p. S, o% G2 K* n$ s
as 3 groups for Admin; [2 }7 }4 o+ Y* @) r. W
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
% Y6 {& E6 i1 ?) L86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
& P; n& L* p7 n: f+ ]0 {* jFF being affected by old stock code that cleared the secondary mission.
2 v# ]- D( O0 `) P9 a! R6 v87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.9 Q4 A8 `8 p* v& f
88. Fixed an issue with tool tips being offset from actual hex when forming new
; a* }. z: Q7 |4 ]% ^2 S, ~$ I: ntaskforces
* j) v8 Y6 l) V. O- S& N0 a89. Added the saving of preferences on save; the preferences on PBEM saves occurred on5 j$ {( I& i; z! r+ r2 w7 p
the end of turn save only. Preferences are now restored as saved for the player at the+ M! N1 M( y4 S" p+ m; ?+ i
time.- q9 V, f: i$ S7 ^0 M4 i& T
90. Changed air supply mission to use a friendly base as destination, if both a base and: W+ q# t: n6 O$ x5 I
LCUs are present in the hex; it was sometimes giving the supply to the first unit only
" a' _ L, M5 n8 n9 M91. Fixed air supply drops to a hex containing both friendly and enemy units; often the J1 K, ]1 u1 Z4 m" D! C+ \
mission was canceled because the enemy LCU was selected as the first unit in the3 {, N, E+ F9 a, X( c
hex.
5 w4 Z: U; G' v$ g8 e/ Z$ N5 T92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.5 N- n( X9 q8 l* V( g6 L
93. Prevent very low grade TF commanders from returning single ship TFs to port to
* n9 N' }6 `% {* r% _6 Vrearm when rearming not needed." G. ~: u( m6 O' \! K9 M* I
94. Fixed the supply cap and monsoon effects on supply/ J+ s w% ~8 f% F4 b
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
. Q3 s) C; M: ]& p. n: k' n) O9 Wmovement.9 {3 N( u$ i' s; t5 h* M% m8 _
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
. x/ a( [" ~' E4 L5 L* iwhen Soviets are inactive.! o4 `2 f! P: ]3 h2 \7 a# B( p. h' l; e
97. Tweaked resupply task force to Japanese bases.- O/ a; |3 M: ]) s I2 H' b
98. Fixed a HQ/Chinese unit respawning bug.
: u7 u7 _5 N, i+ K" y99. Restricted permanently disband/withdrawing air groups from being able to the the0 h" u* m* u/ N1 T
“Trainer” option in the type of pilots to use.5 D: d3 _$ p' [/ v3 k6 |# m9 H
100. Restrict the options available to pilot movement in permanently
5 H; V! ` P) q r' Edisband/withdrawing air groups; mainly restricted to making them active or in-active+ I2 n3 ^' i- {/ V6 S
within the group.
& }7 H- ~% `$ b! w* _101. Fixed error in splitting air groups caused detachments not-in-play still attached to/ s/ W0 N* j& r( Z6 J3 x
parent group - stops divide ability
Y5 _3 w! n% c! J2 A102. Fixed an issue where some autosaves could reset game options.6 w2 u2 E5 T& l0 s
103. Disabled the ability to make a group a temporary on-map Trainer.
- ?8 U2 Y* Z) C4 @: e9 A104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
- `' r: S7 G" F7 f' S9 a4 |# [FATIGUE pilots.
: K4 H( T1 ~$ b105. Made some adjustments to Kamikaze effectiveness.. [( I* A* R, h1 O/ a; C
• Naval Data Changes3 s5 O$ ^1 h0 t2 }" \
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
0 S( R& F; @. }5 v Z6 X$ S) Z* M% `Class4 `& Z% `% s$ I/ G0 \
Scen 001, 002, 006 (007, 008, 009)
0 t; O. ^8 } v0021 – Australia – correct weapon facing8 L2 W; [/ D/ H
0418 – Helena – correct tower armor from 0 to 125
7 E; l: Z$ k( G* @) }0767, 0769 – Chevreuil – correct endurance and fuel( d6 x1 w5 \1 r K
0770, 0771 – Duguay Trouin – correct weapon facing4 d* ], @9 } \
0772, 0773 – L’Adroit – correct endurance and fuel/ _* o* m) S r6 I w
0774, 0775 – Fantasque – correct endurance and fuel6 i' }0 _+ O5 c- Q& A8 e
0776 – La Galissonniere – correct endurance and fuel" A% o, _# s% G
0776 – La Galissonniere – correct weapon facing: Q4 P m5 L5 Q
1013 – Yubari – correct weapon #4 turret armor" L( I- u; i. ~& m# o' r
1102 – Furutaka – correct weapon facing
5 q3 a& F1 o7 f% t4 s3 m2 t1107 – Aoba – correct weapon facing- H5 [4 ?- @% B/ z1 h. G6 A( T/ h
1112, 1113, 1114, 1115 – Myoko – correct weapon facing/ d& ^/ O- M5 M* y" l$ J
1730 – Yamato – correct weapon turrets
* K' m; r, O7 k& }( k5 N2025 – Kongo Maru – correct weapon facing
: A* r5 P; R1 y) m% a% l3 y. `2 o2202 – ARD 3000 Ton – add Japanese small ARD class% V ^4 [* ~. b7 B9 R
2903 – Gnevnyi – correct weapon facing' y+ V; r. W3 W6 z5 P
2915 – MK Cargo – correct weapon facing+ f" `3 _4 W" c, `! Q; _
2918 – KT LST – correct weapon facing
6 S' W3 }& ]: Y5 ^Ship
3 d0 k% u8 _# D0 iScen 001, 002, 006 (007, 008, 009) changelog( o, _+ f/ p" g D4 M9 d- ^
All – update weapons from class to reflect weapon facing corrections
9 T+ R l& Z8 X- U0999 – Dublon ARD; add small ARD to Truk+ D% |' j% K: `; q, y
3550 – Laffey; correct entry date to 420430
! p* G: a/ `1 H3 X- @. g3580 – Frankford; correct entry date to 430430
, |/ T: h# j* ~4317 – Thornton; add Clemson AVD at PH7 F( ~: k; n9 @8 |) ~
4361 – Henry A. Wiley; correct entry date to 440930
Y) v. E) J+ J7 {# h! o5222 – Rixey; rename to Bowie
+ t, e3 M+ ]2 ]5223 – Hercules; rename to Highlands
* J/ H: A, o) y+ e5251 – Pinkney; rename to Pickens @3 ]* |( V" E5 T- |4 F1 m8 A
9253 – Madras City; correct entry date to 420228
' p4 f5 H4 j7 n9728 – Indus; delete duplicate ship entry
7 Y) v+ ?' {: w9837-9849 – Soviet Fleet; correct ship name spelling. k7 ? ]6 |, j% I$ H" g! K8 `0 D
11316 – AFDB-2; change arrival location to # 524 Seattle& V; @5 |! f. Z: U( u1 \+ t9 M
11364 – BYMS-2055; correct entry date to 430228
: ^ F8 i" {# n/ ~2 i; N: k7 s7 Q9 m11365 – BYMS-2059; correct entry date to 430228
2 `. D% X8 i* b: M- @! f0 R7 y4 l5 D4 O14070 – Ha232; correct entry date to 460228" | O) j; b6 a% ^9 k' \7 @! d. g6 m
Scen 006 and 009 ONLY$ \4 k* p+ g: i4 u2 h9 u
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
7 U, o9 c5 O+ p# p! {9 P5 E4 E" H0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295+ L J! o' Q! |. r4 Z6 m
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
8 F5 ~* }" g5 d) [( p, b0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; J7 }+ z" a6 a5 Q$ d0 I& r, j0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
0 B3 u2 k3 L& P. T2 [6 z9 r0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
: e9 e1 r$ m+ e3 e' e' z( T0043 – Hiei; adjust fuel to 4175# ]4 x7 M% z/ ]9 V. s) {5 i" J
0044 – Kirishima; adjust fuel to 4175: ]- H( `! E% O8 g7 |# H- w- n& J
0067 – Tone; adjust fuel to 1775
9 q/ E: k+ F1 s; h7 S* B0068 – Chikuma; adjust fuel to 17751 _# y) b. j) }9 X3 C5 F
0118 – Abukuma; adjust fuel to 8334 D1 J! R4 C; O" U% L0 l, _: Q: I
0146 – Akigumo; adjust fuel to 2653 l2 @$ ]2 z# w" M. S) y2 }$ k" Y2 _
0168 – Kagero; adjust fuel to 265
: r# C0 L7 M V6 y3 r4 y8 w( @0176 – Isokaze; adjust fuel to 265
7 y4 \8 A3 t! }: T0177 – Shiranui; adjust fuel to 265
7 F3 @8 g2 {# t$ t" h$ E• Air Data Changes
6 ?) q; K! w9 m2 j( w# o9 @* q[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.5 v7 y9 R$ [% t
[177] B-339-23: Name set to B-339-23.3 P, z: H! D$ `+ Y
[178] B-339-23 (PR): Name set to B-339-23 (PR).1 D1 C. C4 X+ m' M! n
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.8 U" u' r( K( `
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.% ?" r& C: [6 `; S8 C5 j9 P
[365] Stearman 75M: Nationality set to U.S.Army.9 j5 w2 t3 O$ s( v8 a& @0 z1 X
[451] PB2Y-3R: Deleted.9 d2 {. K5 K" q5 T9 J, k) e9 X
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.$ D+ ]* h7 o' h
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
( Z; V9 U: w V/ P3 C& e- M: IMG; wpn 13 set to 500 lb GP Bomb.
7 z. F' L4 h: z# b/ A[1923] No.1835 Sqn FAA: Delay set to 0.2 u# r4 I2 X: T: ?1 m6 ^. N/ E
[1924] No.1836 Sqn FAA: Delay set to 0.
+ H P* m6 T; t; H5 ~2 o/ G[1929] No.1841 Sqn FAA: Delay set to 0., _& {6 { h" n* A: T) s1 }3 g
[1930] No.1842 Sqn FAA: Delay set to 0.
! o/ _, Z. w5 s6 M: f3 Q( G[2587] VMF-211: Location set to [584] Pearl Harbor./ {0 n7 G# ^1 c+ ]5 r4 [
[2642] VMF(P)-321: Deleted.
/ h4 j# S. L) R8 x8 T[2652] VMO(P)-351: Deleted.
* T# S1 G( }8 E& h& g/ n" I9 B[2668] VMF(N)-511: Deleted.
& n- p% k# K) A8 w3 e' a[2669] VMF(P)-511: Deleted.; N: t! B, Q; n5 H% |3 C
[2671] VMO(P)-512: Deleted.( g+ C$ K( Q+ P) q: p9 V) ]; c
[2673] VMO(P)-513: Deleted.
* W5 s- Y5 f, s1 P[2675] VMO(P)-514: Deleted.3 z! X- y/ z2 b+ Z* `0 n0 b) o6 _
[2827] VR-2: Deleted.
! l, c3 t1 \, t2 T- i6 \* Q[2828] VR-4: Deleted.+ k. R+ L% ]/ Y$ \0 j9 P
[2829] VR-5: Deleted.1 ?: h! Y. K8 w7 T
[2830] VR-13: Deleted.8 F. g; Y0 M4 R/ x% T8 n7 v5 e# H
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.: [8 V6 H1 ^ J
USN patrol-type squadrons 4301 resize to 15 deleted.) q& S7 U/ ~& e& \6 z( ]5 X9 o
USMC squadrons 4301 resize to 24 set to 4410.
9 l' O9 u4 V( R5 |; W2 VUSMC squadron upgrade paths reworked.
& S1 F* K+ x2 q$ y% e: dGameplay Change: Units with a/c MAX strength six or greater now able to split into
7 n0 j$ ^( U+ H% a8 tthree subunits.
" [8 Y& {3 @3 w0 N• Map/Base Changes" v* w, N8 w7 F6 M0 r! N
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
5 j5 i8 |4 Y+ Q. ?$ y* x& iNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
# x- l% E, K$ i1 S. {( C9 `/ g, WAV.
, J) }& g0 q4 O9 u/ M! P* _2. Garrison levels in Japan have been significantly increased for the Allies.
& y2 y0 g. r \* b9 r3. Garrison levels in India and the Philippines have been increased for the Japanese.- K2 ]% K$ q6 ~1 H& K- ^: e9 I, O* C
4. Garrison levels have also been adjusted in other locations, with some areas having
: D1 g: g2 _; i1 x V$ Qsmall increases.8 [0 o% o$ v$ b. Q$ H
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an6 L: y+ H( d: c7 Z2 X/ h" L$ `5 I
Airfield.
2 A7 {: y3 z/ x- b1 j5 R, m: l6. The starting fuel level for Los Angeles has been increased.
7 p; t: @ V/ |* y. S9 i0 g5 \6 R7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.! i+ g1 H- \! S8 R I6 ~/ y
8. Anchorage in Alaska now generates a small amount of resources.; T" u% E+ W1 \, h
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.' v1 L8 f& s$ {5 `( j& B* U2 y9 o
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0. [( B& i% O0 }/ p- n
11. Nukufetau has had its port level decreased from 1 to 0.5 X* f8 p1 H( ^) W# ^8 v, w! B) s
12. Pago Pago has had its port level decreased from 3 to 2." m5 E2 C( ?3 @" K" L( ^
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)( L! z- v$ \# {2 k0 [5 d$ r2 Q
base does instead.1 [# s, W3 G+ `
14. "Ahmadabad" has been renamed to "Ahmedabad".
& n, R' _2 v, b15. The generation of Daily supplies at Chinese bases has been distributed to more bases,4 I8 Q3 H3 W4 w6 r% Y: f4 ~
rather than being concentrated in a small number of locations. Overall, Chinese: t, }7 O+ C/ K" p7 q$ ~$ O
supply point generation has increased, to about the same level of supplies as in the
) \) K, d9 X$ r4 S5 J# S% H' eoriginal War in the Pacific game (it was a bit lower before).
6 z) B$ G. s( M: [2 n$ C5 B' Z16. Australia now generates a greater supply point surplus than before - about 5,000
2 Y! {& ~4 }. ], j- epoints per day as opposed to about 4,000. Fuel requirements remain the same.
. X7 I+ v% d) D2 g5 A17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
5 K; B) M# U0 Q! P. _instead of hex 200,40 - and the road and railway networks in the area changed to
* t, s2 ~) g& k+ k7 s" Bmatch |