【官网原帖】:4 f$ {$ J5 a' `% P3 o6 l
http://www.matrixgames.com/forums/tm.asp?m=2313850
- ~! x, G2 a5 u" ?+ \' i+ L+ ]* T0 y; R4 L$ l( U* F% O) y( ]: Q
英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手( b3 A; ]* w, F9 s% T0 _- J8 \- k
+ }, U7 T7 J" O
【下载地址】:
5 D" `7 p' I: k% I: Q: A. U. v5 R" ]1 a3 k3 Z! V% j4 b% d
地址1:rayfile下载; O8 ~8 ?2 h# ^$ O, ?& w! s
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
9 f' `) j) {- z- q- q' J% Q7 K, w6 h& T$ {, ~/ B
地址2:HTTP直接下载: H$ B: W* Y6 b7 q. U
( M( u s/ O8 N6 h* [
http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html: Y$ R$ }" Y) b- T4 y$ q
9 e6 r7 M+ x( A& n& {5 L【使用方法】:
2 d! w+ K( A4 z0 B, H2 b$ D9 a- X+ ]/ N. @5 m( Q
将下载的压缩包内所有文件覆盖到你的AE安装目录。
& i3 w- n# E. ]5 G# f6 G& [
6 a8 \ Y' ^8 `& v【更新内容】:( S# N+ B2 L/ U8 E; o0 ^/ ^
9 k4 X( B8 G& O# C% T3 N( O2 s; x! j
Change History:
# W/ H5 E/ L2 ?+ Yv1.00.95 - December 7, 2009
* |: k5 g. L- F- I• Second Official Update – This release is comprehensive and updates ALL previous0 n7 h4 B$ ~* D; ]7 n( Y! p
versions to the v1.00.95 level.
/ X% h, \8 C8 u e K/ n4 o3 P8 dIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
5 j: ~8 J+ x7 j1 ~7 I+ X) D2 iManagement Addendum” which have been added to your Documentation shortcut subfolder
7 R) G2 e O# B% V" P; fand can also be found in your /Manuals installation sub-directory. These two
0 T0 h2 L3 U8 H% T- J1 i# V( Z; Sdocuments contain very important information on improvements and changes in these
; _# F: A( p+ } Careas.; U: P9 a' u, N1 Q- O# W3 {
• Code Changes/ W( V4 b8 D. g+ n4 K: q7 p
1. Interface Improvement: New Screen for Industrial Management
- M7 f; M a. W/ Z2. Gameplay Change: Air transport mission was using all ready planes. Now the* O6 ~/ k! B6 `4 X
number of available planes for the mission will be adjusted by the rest/training
! U8 S" S- M3 Dpercent as on other missions.0 G S; X3 J6 H' x
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
S" y/ [% o/ Y/ I/ X4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
, I$ U; d4 N5 ^; Cshow in change command list
6 y Q* r& ?. b3 s5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
& y0 {. P8 u, i) G2 N: }5 @' mBombs’ flag rather than the altitude setting
/ ]) U3 N* {5 n* M- Y8 r/ d ^6. Gameplay Change: Full base screen now show the consistent over-stacked AF: }) \% H+ M3 o+ _$ Q
indicator ‘*’
S* r6 j& q/ ]3 V5 r7. Pilots who are captured or killed were still being counted in some group totals. They
8 D. `! n% L( S% A7 Iare now removed from group’s pilot count, but still available for ‘Top pilots’.
# G9 e" O) s; G9 `% U8. Interface Improvement: The buttons in the lower panel of the main screen have3 e+ H: V6 Q5 n" w! P3 U6 E5 ~
been improved. With the mouse over the icons on the far left, the number of groups,4 b( ]# n- g; m7 k$ s7 j/ |. Z
task forces or LCUs at the base is shown. Added a previous page button when there
1 _/ Z8 |: e0 d3 ?3 e7 ]4 \* Care more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The% J& t& F$ o! H. k$ L* b( G
tooltips sometimes were corrupted when other screens were displayed on the map and1 ?/ b# o2 D5 j2 e1 m4 A. ~
the bottom panel was still active. This has been corrected.
+ X' n3 L/ _; c0 B- t. f, B9. It is now possible to repair planes in excess of the group’s size
5 C0 l. \3 Q7 Q I: Q& f6 M7 R+ D10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
8 V" w: X& v# j6 T |& z# Q7 U& {training is incremental. Points are accumulated and once a certain level is reached, a
. @7 {8 |" {! T4 W8 R8 J% g, L4 @point is added to the skill. The cutover level is the current skill level; so as the skill
7 w" M* J3 p, t' n Rlevel increases, it takes more accumulated points to reach the next level. Combat- Q e9 P) r/ U& f/ ]
gains points faster than training, and combat is required to reach 70+ skill levels.+ v6 ^5 R; a! o8 r2 Y& d
Experience levels behave similarly with the one exception. If the Experience level is
8 R: _& X! `4 X% x# xhigher than the best skill by more than 5, a skill based on the group’s mission gains
0 h' h, w! g, U$ lthe accumulated points instead.
" A s# B1 T4 `7 a- c11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,) o- m) v9 i. G+ l
ammo and return to base if required B- Z2 ~( j R5 _
12. AI Aircraft production will now stop based on comparison with on map aircraft totals
) z7 x7 b7 C' X* @% \% Z" c, Z13. Gameplay Change: Malaria effects adjusted
- C2 L8 G9 T* `. M8 R9 ]14. Fixed bug preventing port construction in certain cases! q/ t2 Y. m$ Q
15. Fixed bug preventing combat engineers from building
; o s/ a: A7 Y' Q4 J16. AI improvement refining settings for LCU attack levels
0 }4 z! T. ]/ J7 j7 C0 d2 E17. Corrected unit TOE loading bug/ t7 z9 t0 {( n6 r2 {
18. Correct bug setting default morale and experience when not provided by editor7 b& d! G. H! M2 I% S7 Q
19. AI additional checks for level bomber base sizes
6 v# v+ r& ?, e20. Numerous supply tracing improvements
. i0 X0 Q# i0 V1 p/ R$ {3 q$ J- d21. Numerous supply/resource movement improvements! @0 O5 ^6 T6 e" y" Y7 B) z4 u
22. Corrected several land unit fragment bugs.8 R0 s J6 G% K5 T9 y% f/ G
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF" A2 p8 w4 f' P" Z# i% S5 N5 _7 t
arrives at the destination of the “met” TF before the “met” TF does. Also adjust; }7 H+ \ R; B+ P. w
meeting process to reduce chances that the meeting will not take place until one or the
$ w( N( `6 d/ x# H+ e; X6 \9 |other TF reaches the “met” TF destination. Also correct a problem TF could
: i' ~* i" f( x1 p7 d; x0 X“merge” with a TF that no longer exists under certain rare circumstances.+ ?+ k/ d1 F2 s; f3 K
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of* `* ^8 c& j7 j$ R: ?6 Y9 u9 z; y
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate# g3 w8 z0 x% g
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
8 Z& l: r. a3 Qdocked if the port has the dock space for them, but will auto-undock when adding a+ z* Y- |# @5 E" y) j
ship to the TF causes it to exceed the port capacity.- U' h% _; i9 f9 a4 S7 `
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
* ?$ j# G& a8 q: l' H& Nless likely to retreat to hexes containing other enemy forces and be more likely to4 U! @2 T% s) T* q3 _: j) U" z1 M8 u
retreat toward a friendly base.0 j6 r; ?4 _/ j1 w' i$ J6 K
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it( }. E% \. G+ i6 F6 L
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded5 ^% w0 n/ R, r) R! p* ^# W
in port, (c) ships in port (disbanded).
o* V0 x6 L+ ], U a27. Interface Improvement: Implement search arc drawing on map$ ^ @( Y" h' b: y0 s
28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
8 i! r2 e( T9 Z( x8 @, ^: V, P, b, Y" Bensure partial rearming is in full mount increments, and adjust ops usage according.
+ H) H d: ^( v6 s29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
' N& Q6 E6 i, T+ P7 Qa base were incorrectly excluded from Naval Support totals at that base. This was
7 x$ v' C7 `0 P- M$ X! b; T7 }due to an error in calculation of Naval Support availability over HQ Command radius.$ G) s& Z, p% y
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
# w" n$ L5 K2 o# a% F- S2 lcould improperly interact with fragments of the same parent that were at other9 j! e3 U R" `! O/ V! m; v
locations and had been previously loaded by either the TF or one of the ships4 A @; |& ^ L0 z" x
currently in the TF or, if the load required multiple days, when unloading of other, n5 ]3 x; `; p* ~4 Y! K. v
fragments of the same unit caused and automatic switch of a fragment to the prime) O1 M" X T+ |3 j
unit.
, E3 @! i* n/ t5 |2 c8 P& B& u# i31. Corrected bug to allow repair of damaged devices even if ship has no other damage./ a, R: K5 W0 K9 k- ?
Previously repair of all system/floatation/engine damage would terminate repair of a
0 `3 Q+ e4 `$ Y* yship that also had a damaged device (weapon, radar, etc). Damaged weapons will- r! d/ `; a/ n+ h& ^
now prevent full repair of systems damage and may “create” small amounts of system
9 }7 G' |5 {0 Z: p2 vdamage to keep the ship eligible for repairs. Note that this may have the affect of8 B( F! j6 [5 |: s0 |
small amounts Systems damage being not repairable at a location where it normally6 y$ a( [: q2 f$ [7 z' C
would be repairable if that location can not also repair the damaged devices(s).
9 ]% j: f. p f0 o/ @3 }8 S5 X* z; ?32. Interface Improvement: Changed Allied aircraft replacement display to show nation0 S5 @/ _, ~ e1 e+ f: @
of aircraft$ f* ^' e7 v2 J& |% H
33. Corrected several menu bugs# Z; e- v( P4 O7 [
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
6 T2 C+ r T7 ~0 m) l9 `7 Xland units by TFs.
$ r8 C% Y: @9 g5 y35. Interface Improvement: Add “undo” for ships being transferred during ship2 o J1 v' ]4 z8 z7 E/ Q
transfer. Previous undo only functioned properly for ships being transferred into the1 h; A( A1 J9 K, C3 h
selected TF. Provided undo for ships transferred out of the selected TF.
: q( @% B$ d# Z5 m3 W" n2 V36. Corrected bug causing ships to move in excess of maximum speed when in a TF that6 J# L2 U n- @. j: q5 F7 }2 A( D: M
is following another TF that is beyond the player-set follow distance.
: m% h7 g |" t( z37. Change ship based aircraft repairs to be by plane, instead of by group' g! q7 X6 p- p% Z9 |
38. Interface Improvement: Made air group screen larger to reduce clutter3 a$ e0 W; J9 r5 W: i
39. Gameplay Change: Adjustments to supply consumption by land units! L) A6 u) A, N9 r$ Q' Z9 E
40. Change to AI shock attack determination
: U) }1 s" A) I41. Improve AI awareness of intel on nearby enemy LCU
: R7 q4 u; N8 I/ R42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
/ g5 e5 K* U, d3 o: x43. Gameplay Change: Changes to AI production on “Historical” level- b& h. T) s# b8 ?4 X! {5 F- ^
44. Improvements to save file process to reduce chance for file corruption, especially by* j8 m; ?1 b' g% S; j
deleting the old save before writing the new one$ o5 h' V q+ {9 t/ h
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active: {* ]& O( `4 F9 Z1 N
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
1 }. s: L& q7 g. g1 v& _from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
) H( T) t: C9 l+ x1 B- m2 J( I0 Rsources for the “from port” and “at sea” variations.
5 g, T; R% `: k% W• Replenish from Port will now use the available fuel/supply at the port and on all
# e6 F! N, w1 t4 {/ F, D4 a* G( Mreplenishment ships disbanded into the port. For those disbanded into the port,9 O! P9 c5 Q6 m
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
7 q; |, N* h! b7 iTenders must be of the appropriate type for the ship being replenished. Note that. q, x+ V) l! t
port facilities are used in preference and ships in the port are only used if the port
c! C" P$ h0 w" m$ Ais not able to completely replenish the ships in the TF., Y O3 h( p; J
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
' @* p' }4 Q2 f/ A7 O: D+ ~use all ships in TFs in the same hex but will no longer use ships disbanded into a6 E( G5 K& _4 @: R
port in the hex.
* t) S: s2 I% S, I5 g47. Interface Improvement: Add new map icons to highlight certain events& W5 M' s5 j$ ~, z4 m
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some8 t8 z4 F7 x0 @3 B/ V
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
- t, d& l- ]+ Bport or from any TF that is currently off map. Ships that are not badly damaged
' A5 f( [3 ~: M* M* w( R3 Bcan be withdrawn from some on-map ports or from TFs in certain on-map regions.8 b2 h/ P. S% F4 h) y. M4 U: ?
For on map, ship may not be on fire, total damage may not exceed 99 and no
: X; V8 U: |0 }( |. Yindividual damage type (system, floatation, engine) may exceed 50. Ships may not
+ f5 p. K. k, z; ?be withdrawn from any on-map location where the enemy has air superiority. The% R1 ?8 T8 W4 b) O _+ D# X' X
intent is to prevent withdrawal as a method of saving a ship that stands a good chance4 t7 r% ?. x' g( L2 Z0 K, E
of being lost or further damaged. On map withdrawal ports are set based on the
' k |! o- r; q' I$ F/ V; }historical exit locations for ships leaving the Pacific:
+ }+ \7 i7 d8 H6 G+ ^1. Any level 9 port.% G( X( [6 n7 j+ I, D
2. National home ports of the United States, Canada, India, Australia, and New y, q. }. X a8 v' O2 M" m
Zealand (with no port level requirement)4 ]1 i5 k* g, h4 g0 ?0 f
3. Any level 7 or larger port on the US or Canadian West Coast.
0 ~' c9 z& ~- N% }4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
4 b0 _7 v7 w2 I5. Any level 7 or larger port in South Eastern Australia, plus Perth.
: h l1 }6 n, |& ^6. Any level 7 or larger port in New Zealand.
; b8 Y# l0 |. P& J49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of5 I3 Y4 @4 n5 N7 D0 |6 _: F
another ship actually sunk, the data for the two ships could be mixed. Depending on$ P+ U( i0 O: I/ ] C9 M
circumstance, this might result in one or even both ships being reported as sunk.7 @2 w+ K2 D; R% d/ {
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and2 I, g& n1 g7 a; E$ f) Z
TF list screens. The calculation will continue to show the remaining ASW capability
9 u( j) H8 V& o- R" \+ m# h. _(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is- b4 b7 N l6 K3 D" i0 ?& z
now based on full load for all ships in the TF.. |# d4 o7 T' S# ?! s) p/ p* |
51. Resupply capacity for bases added to editor
" n# T" v- K, b: Z$ f% s( w52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
+ b3 d7 }' q# Y" K5 ^# a1 x53. Adjustment to AI unit planning level based on AI difficulty; w- x- ? V0 j# M6 Q
54. Ensure minefields are created for proper player when a single TF lays multiple types4 N9 Z# ~5 j9 s- a1 o* E6 S7 S& u" s/ E
of mines. Player of minefield properly set when first mine type laid by a given6 g6 M3 c7 X2 g! \5 v$ _4 g% e
minelayer but a similar check was missing when the TF contained minelayer(s) with: x; v y5 o$ d U8 z, r1 i
two different types of mines.
; R: A6 }1 U, V- o4 S! ^! b55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and( V4 d* C+ D9 { w
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex8 B6 D& R! C& V3 p9 r
for owning player, if partisans attack and cause damage.
( d4 ]# s# k6 c56. Gameplay Change: Movement rates for clear and desert changed to 25 for
; R3 x* a; _8 Y- i; l1 c6 kmechanized units
# C: @" Z4 Z, g0 H. C2 j0 U. w# J57. Gameplay Change: Land combat effects toned down0 Z: q+ T& V$ u
58. Ensure AI captures empty bases9 P2 R. Y- m8 K$ {) k& M
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
2 v5 _ B" ^7 g* b6 {0 h- ssave from moving them ashore. Training from disbanded ships does not increase the0 w- N& K* I. v% a* L
pilot mission count.# @* d5 o8 Z% t" d3 C: }* |
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in1 H0 K0 w% U3 r: @- c( j
order to help identification of saves/ O+ Q2 X$ D$ f' }: k% d$ b
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
. b; r, p7 P& D7 a% o62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
, H- A6 k! D& Tmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
2 \6 t4 |+ y O& W5 S3 J" Pbombing attack. Groups were at maximum altitude and conducting glide bombs
9 I+ J' h2 T6 M8 i" R! i5 w# Xattack, sometimes without engaging CAP or flak.
1 X4 _/ N5 L" ]63. Changes in order to standardize inactive Soviet group’s training options;0 z; m! b4 P& |
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see" q. C2 Q- T7 P& m& `/ [: o8 }
Pilot Management for more details). The number of pilots on the group lists is RED if2 _1 E0 d7 [' O1 w. _3 n; o3 C
less than the number of ready planes in the group, indicating a shortage of pilots. This* a# {" G n* O7 C% h7 J
shortage may be filled automatically or manually for a mission based on the pilot) N8 I! A2 h$ y. X9 p
select mode.. T6 N0 b! k' f. ^
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
) j$ B2 C) h9 b1 I* o: Ewithdrawing ships
4 S2 |# X8 O. b& d: G: C66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
- ~( ]0 i2 O" n; Iclose range
, Q. Z# B+ I% o) K67. Gameplay Change: Greater weighing of crew experience in surface combat: g9 U0 T3 O$ }/ S2 V3 A. `- R
68. Gameplay Change: Limited radar directed fire, increasing over time
! O( \" k, X* O* K/ Z: P69. Gameplay Change: Revised weather and spotting, resulting in fewer surface! X+ R3 Q/ t# w, E( }
combats at 1000 yards. v9 q, j2 c, w. `3 ^5 ~
70. Gameplay Change: PT Boats less likely to attack in daylight1 ]$ S7 M. }9 q; ~6 l
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be* T, f8 |& N; l' M; r" P% G, i
hit in ports and rivers
& z0 b4 }$ G2 }72. Gameplay Change: Submarine captain ratings have more influence on Submarine
/ t* M# n$ ^/ z: h/ Cperformance
' D) {# r$ A' z5 ~73. Torpedo hits on escorts not showing in combat report bug fixed* _! j" S: i8 W, O* |
74. Gameplay Change: Aerial ASW less powerful in early war5 N3 G: {! b9 S. L- v
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any+ O, _* g0 G# F% `
diverted fragments having planes but no pilots. Pilots still flying planes are now e( l2 O+ |2 f3 S T$ w( D5 v
ignored for sinking ship purposes until their plane lands.
0 A. z# ?$ ?( Z7 R9 E7 l7 i% {, x76. Group transfers in off-map bases from a ship in the base hex to the base itself were5 F# ^9 p2 ~7 c' Q. R5 p& @, d/ V
being delayed ‘4’ days. There should be no delay.( O: ]- E3 p- M5 F p& n+ O" C6 L& a
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when$ F' L- I% B+ z
the convoy disbands.2 d% f* N. o( h* m& W, w5 c
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
) A6 H! I9 `' u8 W$ a6 U* Yhexes. The range was not changed when the game scale was changed.$ _ T. l! [6 ^. m
79. Fixed bug when displaying search arcs at a base! m& _- ^) F# q: H- {' T3 [, A1 y
80. Fixed Escape key on Industry Management screen* Q- M+ m* m; e: r
81. Fixed oil and resource in totals on Industry Management screen0 c* @- R* O+ s7 V
82. Interface Improvement: Add an extra line to the Industry Management to show total) A' v9 g5 c1 F' k- y( A
shut down industry on Industry Management screen! e8 d1 @9 ]+ _2 `8 |/ l
83. Interface Improvement: Add base select to Industry Management0 }. [, ~: k$ I2 ]- q3 v
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
% w+ S& S& b) _- wONE group for Admin stacking purposes; the presence of all three in a base counted; Q8 [6 S* H ]' ?7 P) E
as 3 groups for Admin3 A' k# t6 u! h* x$ M& W
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
! Z1 e; ]9 E# q86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
6 r$ d4 n$ E5 @: TFF being affected by old stock code that cleared the secondary mission.0 U2 u# Z4 J6 h+ n) ^4 b
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
2 }0 v: \: ?$ I. _! Q: D" E, Z6 A88. Fixed an issue with tool tips being offset from actual hex when forming new1 H8 f) k% J- X+ B( l1 S# ]* ]
taskforces
# e- P1 X+ N3 R; m89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. D! C6 Z& l; W$ S; Athe end of turn save only. Preferences are now restored as saved for the player at the
" s# x( a% d9 E# F( n& Rtime.
9 L4 B- t, i! N* I6 ^/ q90. Changed air supply mission to use a friendly base as destination, if both a base and
6 ^# z, L( U7 C; D I, wLCUs are present in the hex; it was sometimes giving the supply to the first unit only
7 b' k) [5 m! b7 ^, a7 d: H91. Fixed air supply drops to a hex containing both friendly and enemy units; often the& w) P; _+ J- ^. Y9 ?0 ^8 h0 o
mission was canceled because the enemy LCU was selected as the first unit in the
- m& U+ b: K+ @1 R. r! ^hex.( H4 _9 [8 I/ N; q9 z$ B6 N0 H
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
, @# T) D `# o8 G' S1 e! R- P93. Prevent very low grade TF commanders from returning single ship TFs to port to
1 C2 k# u+ K- E, M/ x, Xrearm when rearming not needed.( z/ _' X2 v8 W1 d. G
94. Fixed the supply cap and monsoon effects on supply
) j4 A; D: ~; X4 d- H/ D3 a95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland) h# i* X2 s* u1 T
movement., z% G1 @* R6 C. E* L
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
/ |1 e( x2 \ Wwhen Soviets are inactive./ v7 K: }- \, M5 T& T3 S& |
97. Tweaked resupply task force to Japanese bases.& n. u$ \; [! X4 o+ W6 V
98. Fixed a HQ/Chinese unit respawning bug.4 ^1 h# e& D9 H4 s$ a9 w6 g6 g+ N# j
99. Restricted permanently disband/withdrawing air groups from being able to the the$ S. H9 Q2 [6 q( p
“Trainer” option in the type of pilots to use.
) d. J, r7 A' e6 ~! C* q100. Restrict the options available to pilot movement in permanently2 g7 @+ a6 H9 ]4 y: U+ D" \, A
disband/withdrawing air groups; mainly restricted to making them active or in-active5 c% q) X5 d6 Y( ]( o. m
within the group.# j+ c: e' K2 b; z: j1 _
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
/ n( `; ^% Z& h0 f sparent group - stops divide ability& ?5 U+ b5 i3 J# ~) c
102. Fixed an issue where some autosaves could reset game options./ a( q, s3 ^! h2 h2 ]
103. Disabled the ability to make a group a temporary on-map Trainer.
# A, U+ i2 X' S4 V, g* q" ~3 P& u) [& A7 d104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
* I: i$ U8 V8 ?6 WFATIGUE pilots.: L3 {; [" l7 h( P5 r1 A* j, U
105. Made some adjustments to Kamikaze effectiveness.
7 Q. T9 |, @) N• Naval Data Changes
; b4 X' r5 j8 F x1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.0 p4 ~. H: i Y7 l" M8 e
Class
2 i1 v$ {8 r: D1 ~: T* o* gScen 001, 002, 006 (007, 008, 009)5 u) R% t l2 d+ e$ N9 [
0021 – Australia – correct weapon facing
& X9 i9 [- C3 d+ E O( z0418 – Helena – correct tower armor from 0 to 125
2 O" y# o8 b! O5 h0767, 0769 – Chevreuil – correct endurance and fuel2 T5 J4 c: O: p) b( v; v" h" J/ h& R
0770, 0771 – Duguay Trouin – correct weapon facing) l2 N2 O+ K8 o8 c) @- `
0772, 0773 – L’Adroit – correct endurance and fuel
( Z9 ~6 Z! \3 t0774, 0775 – Fantasque – correct endurance and fuel
9 J' x3 T) m0 L' g3 u& I* s( w j3 v0776 – La Galissonniere – correct endurance and fuel7 k' k" Q- r8 f8 H8 ]1 m& z
0776 – La Galissonniere – correct weapon facing5 B8 z% `# Y. Q
1013 – Yubari – correct weapon #4 turret armor. @/ `6 T' S$ b4 E* c4 D; m
1102 – Furutaka – correct weapon facing
/ v4 o0 W& D2 ~ w. `$ u7 I1107 – Aoba – correct weapon facing
4 r2 g8 W" E8 L6 E" k& t1112, 1113, 1114, 1115 – Myoko – correct weapon facing
u; R$ f M! E5 t( d5 B; n7 i1730 – Yamato – correct weapon turrets. q9 L8 V( q3 Y5 e
2025 – Kongo Maru – correct weapon facing
0 S/ V' b+ q) c& z7 W2202 – ARD 3000 Ton – add Japanese small ARD class
) v1 i( A4 I T5 _( c3 J) J9 K7 i2903 – Gnevnyi – correct weapon facing
_/ w* e, J6 d4 J6 K+ F6 R F2 ^2915 – MK Cargo – correct weapon facing( o8 y) f8 B' F- t
2918 – KT LST – correct weapon facing* z/ c7 S* ~, l+ Z6 s
Ship
6 j+ V( A. {1 oScen 001, 002, 006 (007, 008, 009) changelog+ V' E3 G; |8 ^$ f4 ^6 W) R
All – update weapons from class to reflect weapon facing corrections
1 O- t ?) u5 V9 l0999 – Dublon ARD; add small ARD to Truk6 T- Q1 C2 o3 J! V# I2 E* ]1 O+ B
3550 – Laffey; correct entry date to 420430
# F- V2 y2 a# ^. z, [3580 – Frankford; correct entry date to 430430
- v$ O9 q0 v. I8 X, G9 D! E4317 – Thornton; add Clemson AVD at PH' [) I4 b: c; Y- q9 a
4361 – Henry A. Wiley; correct entry date to 440930
8 ~* j U/ r! z. `3 n: s2 O; |0 n5222 – Rixey; rename to Bowie# x# x8 H2 T* Y$ k# b3 H6 ^% j% Y
5223 – Hercules; rename to Highlands
' |( L# d5 M. |: f5251 – Pinkney; rename to Pickens5 `' n c4 ^6 B3 m3 b
9253 – Madras City; correct entry date to 420228
7 j( Y! }* D' D3 |% `# l9728 – Indus; delete duplicate ship entry
' Z+ I! G+ l0 [- H/ r. t9837-9849 – Soviet Fleet; correct ship name spelling3 J3 U8 ?! H2 b; ^3 f( h+ I6 y
11316 – AFDB-2; change arrival location to # 524 Seattle5 [0 P& K6 A/ x
11364 – BYMS-2055; correct entry date to 430228
% Z% E$ A, W" x3 `/ F$ Z) b11365 – BYMS-2059; correct entry date to 4302285 L/ B% Y$ E; C6 s
14070 – Ha232; correct entry date to 460228
; m w0 ~5 F% b3 dScen 006 and 009 ONLY& C( Q: F8 F' ]
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
5 P- k, p4 |+ p# P& D0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
* p' Q! x+ }7 ]& u. R# P0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295, @, b3 ]" g' e9 K
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
: B0 n$ g+ l3 K# I0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
7 }9 h3 J7 t; E7 U4 F' H1 `0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
$ u) z, D% j* ?. w( a2 K: N0043 – Hiei; adjust fuel to 4175
& @& O) D9 Y0 \8 [0044 – Kirishima; adjust fuel to 41759 l& B1 M2 }3 j Q0 a# @
0067 – Tone; adjust fuel to 1775
* e, o% y# [% Y) t* j0068 – Chikuma; adjust fuel to 17759 X' G* X. C: y$ X. ~! x
0118 – Abukuma; adjust fuel to 833* X/ Q: e q7 C, b1 p2 o7 \7 x- d
0146 – Akigumo; adjust fuel to 265
5 l7 m; R7 A! L# A) H0168 – Kagero; adjust fuel to 265
( y: m m( l5 M; a! _0176 – Isokaze; adjust fuel to 265( M- O% n6 m: L% N6 H
0177 – Shiranui; adjust fuel to 265
3 b( N; }7 k1 P* e5 z' K" [" u+ p3 X• Air Data Changes
3 X, Q! w6 m# D- p0 u0 K3 q) P[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.* A d/ T3 a6 t' x
[177] B-339-23: Name set to B-339-23.
+ W' \1 M) F' v0 G5 c7 T3 Q[178] B-339-23 (PR): Name set to B-339-23 (PR).
; `4 {' @9 i7 @" \$ Q( p* J( T[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.( }! T- e& b2 e3 K: ?
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG." K$ L ~( T4 `* B' {" V
[365] Stearman 75M: Nationality set to U.S.Army.
) ^( z; H D$ e. S6 o6 i[451] PB2Y-3R: Deleted.. w- N- q- s; h# K8 _+ [
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.3 T9 P' ]' v) g( h( H; o7 E1 e" `
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning. W8 m" e Q& |1 n' E" g% z3 I
MG; wpn 13 set to 500 lb GP Bomb.
* l6 q+ G1 m% d& C[1923] No.1835 Sqn FAA: Delay set to 0.+ O% f ]$ D+ V
[1924] No.1836 Sqn FAA: Delay set to 0.
. [ {8 |: u4 L/ h$ w$ n4 i[1929] No.1841 Sqn FAA: Delay set to 0.
8 o/ {7 f' t0 A, d# l9 {4 j5 a0 B[1930] No.1842 Sqn FAA: Delay set to 0.
w- u' W) u) h: C* B4 a[2587] VMF-211: Location set to [584] Pearl Harbor.3 q4 [6 i# r; H2 ~+ V" m( Y" H4 H9 s9 `7 L
[2642] VMF(P)-321: Deleted.8 o. g1 J" u1 S5 Y8 B6 p$ M
[2652] VMO(P)-351: Deleted.
0 z+ s* z$ g4 R* N! B( C6 E[2668] VMF(N)-511: Deleted.9 ]3 s5 t* ~* B: ]4 d
[2669] VMF(P)-511: Deleted.
8 o7 x6 G) B& x" X9 F! e[2671] VMO(P)-512: Deleted.
' Z/ n" v O- V& G1 E[2673] VMO(P)-513: Deleted.
8 x! L. G ^: p4 @- x) u2 n[2675] VMO(P)-514: Deleted.3 t( X8 B$ X; M, `9 `# T
[2827] VR-2: Deleted.
" h, l2 v. J3 B5 N- }[2828] VR-4: Deleted.
% J0 f$ B- y, j' ^4 G[2829] VR-5: Deleted.
1 u7 g( {* p, R) B4 b8 L' `5 n H[2830] VR-13: Deleted.- x! f1 V) V2 O
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
) |: l* s4 R, YUSN patrol-type squadrons 4301 resize to 15 deleted.+ ~" s3 Q# p+ f
USMC squadrons 4301 resize to 24 set to 4410.
, P3 G% v6 x; x, P5 b# y2 J. G3 zUSMC squadron upgrade paths reworked.
) H6 W& M4 a/ b+ R* N/ _Gameplay Change: Units with a/c MAX strength six or greater now able to split into
) M! q5 L- l8 v7 j- x6 B: v& Gthree subunits.
0 [' D7 \2 v9 N* G5 t" L• Map/Base Changes
7 a3 Q+ L0 ~) f# q; _5 R5 w3 P( H1. Garrison levels in China have been increased for both the Japanese and the Chinese.
8 x3 m: r6 _& G6 w# L8 P! oNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400( _( c; F$ V" ^. }+ v. z) t
AV.8 x. u2 k6 l* W" J5 G
2. Garrison levels in Japan have been significantly increased for the Allies.. R, k; |$ c1 }( P
3. Garrison levels in India and the Philippines have been increased for the Japanese.- A$ }9 E H4 b/ z+ e2 q* s5 [/ i
4. Garrison levels have also been adjusted in other locations, with some areas having
$ ]7 [" \8 z! o: asmall increases.! w/ I& s% l# |4 y& ]5 ?2 F
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an W8 Z; y) g( O% c# t/ j- G3 j
Airfield.
0 ?( J9 N) }* T7 G2 O z6. The starting fuel level for Los Angeles has been increased.
( K7 Z$ ~7 L5 F+ `, H, b7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.' @3 a& k2 z& H1 K
8. Anchorage in Alaska now generates a small amount of resources.8 a, A& G" G" C0 ^" }, P
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.; O' v S6 D, w$ g6 f
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
5 `5 X/ o) y+ \' t5 a) D11. Nukufetau has had its port level decreased from 1 to 0.( y# p0 a3 R( F2 r V+ G4 \2 }
12. Pago Pago has had its port level decreased from 3 to 2.$ w* ~% `2 e' q5 B; W1 o" _/ G8 K
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
: ~ G/ _! p( f9 N2 Z- u! N Ubase does instead.
; d% Z4 m x+ F, o" x, O14. "Ahmadabad" has been renamed to "Ahmedabad".
3 f& v( A7 \4 N6 Z* G15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
- A; f9 b1 U s' {/ v( F* Zrather than being concentrated in a small number of locations. Overall, Chinese" M1 Z5 p8 X! r; ?0 I$ A. x
supply point generation has increased, to about the same level of supplies as in the u& ?+ _2 i, b( m: k
original War in the Pacific game (it was a bit lower before).
+ @+ @9 m* |" m2 w% L" [/ G16. Australia now generates a greater supply point surplus than before - about 5,000
0 e" @/ _& V8 d5 [- t9 O2 H/ r. qpoints per day as opposed to about 4,000. Fuel requirements remain the same.
. R, w% a8 e2 k: g# m! A; N17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41( B9 i4 B' X& p: G; L: U4 D* @
instead of hex 200,40 - and the road and railway networks in the area changed to0 D5 [% Y4 y& k7 a8 f
match |