本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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, g, T' [1 P3 v' i3 ~' l0 V" sVictory Points* }: F/ {" p& |2 i$ V; |1 U
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.# D+ M) W8 M( l9 o$ n% Z
- Points are awarded in following ways:' V' T- r. a0 B% t5 p' T
- Aircraft Destroyed: 1 VP per 1 plane.
7 M- L6 a% k7 ~7 M- N - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
; U3 D2 Z6 N+ l9 {$ W- h8 w5 P/ e - Soviet: 1 VP for every 6 items destroyed.# G& q2 K$ [ Z |; C* ]5 o) m
- All Other Allied: 1 VP for every 3 items destroyed.
, W% }: Z3 o1 b; P+ ?& W) s - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed., e7 E* V! b6 B! |9 Y
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
# B2 V- M" w$ r; o6 s( F: x - CV, CVL = durability + 3 * A/C capacity.( v2 L t* D& s- n
- CVE = durability + 2 * A/C capacity.3 ?5 ?' L2 X1 z5 _! t$ R
- CS = durability + A/C capacity.
* Y4 E* O. E% |) N - BB, BC = durability * 1.33.* y* ^; Y4 c" ~3 z
- LST, LCI, PG, ML = durability / 2.$ Z: Y v" l% ~6 E0 [ S, |
- AP, AK, TK, AO, LSD = durability / 2.3 \& @/ _& l4 \" Y7 q
- SS = durability / 3.
7 f8 ?& ~: k$ X. F7 ^1 |: h& e - Scuttled ships = standard VP - 10%.
% |( I7 { p& y2 {1 b8 A- M - Barges = 0 VP.* e( C9 |. g" G- O0 R. V$ P
/ T3 l! N& x! [2 D& O. Y3 F/ D4 x - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
* H7 t* ]9 y# ~/ A4 c- y5 N - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
! `' ~- G! W( x& n) b - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
E8 V3 d9 O" B a; i8 L - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.8 t5 O+ r& s8 Y o2 o7 V
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.7 ^& F! Z& W4 U- V
- Final VP value for holding a Base is calculated by following formula:) Y% E E0 s* y# N
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]& V; u. z0 d! o8 `% r" B
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
% d; e: D ]8 l; s) s value is in parenthesis).
0 O0 d2 N% u# o/ {/ ? - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
. g7 J6 Z+ S/ ]9 K - If Supplies are lower than required, rewarded Final VPs are also lower.
; W7 H0 _: _- G% W- p V. u3 u - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
* c, E4 m: H6 } I1 E* n- e - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.4 l6 o) [5 Q& i1 ]6 T
- 2 VPs awarded per damaged point.6 _ D2 X" Q# D0 x8 B7 U2 s
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
# u | a. Y( e7 w+ i/ h9 [ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
# I" p1 D) Q! v/ M+ u4 m attack (including firestorms / A-bombs).5 [1 R. Q0 H% o7 K( T/ z
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 3 v' x; E7 P3 ?2 ^/ G5 u' `
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
: A6 _9 f1 R* ?# N" h - For Allies, Industry VPs are scored only for bombing mainland Japan.
+ o1 U5 M" S2 i3 U5 l% L - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |