本帖最后由 championzhao 于 2009-7-12 18:49 编辑 ! x7 V, F& w/ \
: o, m4 Q9 r) F$ R懒得翻译了,自己看下吧
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Victory Points6 }% r+ Y1 G3 X, e$ K7 E
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
) v! ^* Z5 i! f! v: A/ w- Points are awarded in following ways:
$ h, ]3 u2 G& M7 p. d( h4 U9 a - Aircraft Destroyed: 1 VP per 1 plane.
+ Q/ \. W" V; N - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.! Q! G5 H, d1 @: j( ]3 W4 E! ^
- Soviet: 1 VP for every 6 items destroyed.$ N! T8 E' M q8 A5 q0 _) w
- All Other Allied: 1 VP for every 3 items destroyed.
' \* U% {' B; z" p - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed./ F$ S I2 n& F v2 l7 d
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.* \, K4 E5 \0 z% q# ]8 d
- CV, CVL = durability + 3 * A/C capacity.7 D3 K( \3 H! [: a
- CVE = durability + 2 * A/C capacity.- B! n. s0 W% x& h. r: [6 U0 m" }5 L
- CS = durability + A/C capacity.
8 g6 i7 B9 A: B1 Q, T# d - BB, BC = durability * 1.33.+ s* m( i2 N, x; _$ b
- LST, LCI, PG, ML = durability / 2.7 o/ G6 \; ]1 ~ q0 h, W
- AP, AK, TK, AO, LSD = durability / 2.( K. @/ N6 A; N' [ f+ O
- SS = durability / 3.
+ v: n+ F) Z E7 ?# q - Scuttled ships = standard VP - 10%.
" D# K+ K6 ]! C% y$ O# a7 o6 Z - Barges = 0 VP./ o, J/ G# |& c8 j1 ?8 J
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.% f9 o3 ?9 e. j, g" [. g
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
+ V! B0 _" b `( U, b - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
! }9 R; e! y9 n) Z' O5 F* o - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
& F8 d, X2 ^% I5 Y/ ]+ n3 \( n7 @3 o - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
# b4 r9 ^: `& _' ?: q6 m c% ?) S# H - Final VP value for holding a Base is calculated by following formula:& X. x: A$ |1 T d) u9 y
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
4 J9 c. s1 b X0 W- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
0 w. `0 l- i% B( R4 y value is in parenthesis).
- k" J T1 X& r- d8 q: r* ]2 L, X8 d - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
6 ]) v9 g9 Q4 {6 E/ |* T - If Supplies are lower than required, rewarded Final VPs are also lower.
9 W0 [& `0 c+ x) M" i - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.! d- ~- R& |8 r1 q
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
1 K9 t& J5 V5 D% i; c# B3 E - 2 VPs awarded per damaged point.
4 e! c2 x/ p+ t4 Z3 k - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
' `0 z J( `; s - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
$ g+ T: q! i ]* A7 ]9 f, d' ~0 g attack (including firestorms / A-bombs).$ p5 E$ G0 u$ Q" c
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 2 R9 [- R8 k+ |; d h
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
- D& D i/ {( A6 T3 e4 C1 o, P - For Allies, Industry VPs are scored only for bombing mainland Japan.( K* \& n/ L- f. m( e
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |