本帖最后由 championzhao 于 2009-7-12 18:49 编辑 . c6 _4 J- V; \
& F. q, B K r9 y懒得翻译了,自己看下吧3 b0 f/ N" [* t: x/ a+ B
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Victory Points1 V B5 I: k8 B. x* [' h W( m
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
T/ Q* _& P+ M: Q7 V1 f: u- Points are awarded in following ways:
! P2 X5 o. y c3 z - Aircraft Destroyed: 1 VP per 1 plane.
+ k3 ^+ o+ y0 J+ I. G8 V6 L/ @& ^ - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
+ i9 i+ B2 ?4 S8 V - Soviet: 1 VP for every 6 items destroyed.6 n! B$ O0 P& p7 a
- All Other Allied: 1 VP for every 3 items destroyed.
' g& l ^! [ P A2 a' j - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.6 Y+ d% L( c, e) u! @; P; ?
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.- K" \% M# n4 J6 m) f& l* k
- CV, CVL = durability + 3 * A/C capacity.
3 g6 t) [. n1 U - CVE = durability + 2 * A/C capacity.
8 D/ }) r" V: w6 Q0 S! J2 J* x - CS = durability + A/C capacity.
2 D& O8 \- V2 R5 ?, M! r( d - BB, BC = durability * 1.33." c( L; J1 }0 O, W+ V: s9 P6 N
- LST, LCI, PG, ML = durability / 2.) B: |3 X- f9 L7 Q" n" Z/ \
- AP, AK, TK, AO, LSD = durability / 2.+ b5 j$ c& O. S
- SS = durability / 3.0 H0 Q5 t# K5 f. s# X5 G: M
- Scuttled ships = standard VP - 10%.# N! I9 t. S2 ^1 ?
- Barges = 0 VP.) J( ]$ ?* w5 [9 ~$ x# d
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.2 P- @8 ?# r/ x+ |
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
. w$ S3 Y' [0 p x$ B - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
) F: F* ] e3 j7 U - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.& {3 l& C! m) o
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
1 ^1 F j6 _" J6 f4 F9 B - Final VP value for holding a Base is calculated by following formula:
7 K# e( A8 F$ _! Y8 \ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
% y7 k2 ]+ ?3 Z% f- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP ! y9 |) \- L+ ?
value is in parenthesis).; D1 ]% k# J( |, P4 L
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
" l1 |: {$ y! {4 E - If Supplies are lower than required, rewarded Final VPs are also lower.
8 {% S, T1 e' p6 ~, d* g4 O. D - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
' x$ z0 u5 V5 U7 x* @5 l& m - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.7 K% `7 T) c% D% |* w* N0 u1 s
- 2 VPs awarded per damaged point.
$ t' R- J+ N: Y3 C - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).: C+ b! `7 R* n3 w9 \
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
) r9 c, x( `8 A attack (including firestorms / A-bombs).
. R2 F6 ?( B" F) ^: |( E! r* F- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed ( x7 y% m8 G, }3 Z9 \3 u# T6 ~
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
1 x( \ N; e3 K" }' r- ~: o - For Allies, Industry VPs are scored only for bombing mainland Japan.
; n8 x( l6 F/ v/ w; h) v0 s2 T$ P - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |