本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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! u- D- j8 m5 @; e/ A: u7 Y懒得翻译了,自己看下吧. y5 B. M& `3 k: X! ?
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Victory Points
. t" m8 t" h' O8 p/ Q! v" _- N9 Z- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
) E( q1 X, L j4 T! X7 M9 X3 `) V- Points are awarded in following ways:
8 j: }/ _" Q( T1 o - Aircraft Destroyed: 1 VP per 1 plane.2 b- J2 u$ S7 Z
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.0 M% a8 \1 P' u1 o( ]( b! N
- Soviet: 1 VP for every 6 items destroyed.2 T, w; W- \9 |: m* T
- All Other Allied: 1 VP for every 3 items destroyed.% I' l, k7 G" D3 w( |9 ` s
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.% b6 g& k. O4 \/ |! r1 d+ Y
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
* a9 i3 E- D! d, M; o! m - CV, CVL = durability + 3 * A/C capacity.
/ Q4 |$ ^4 v! ^ - CVE = durability + 2 * A/C capacity.0 X5 p5 o$ z3 f' q1 f% C
- CS = durability + A/C capacity.8 e; [" Y! Y& y) a& A. A' l& _
- BB, BC = durability * 1.33.
( Y3 B. }$ x* p! W9 l - LST, LCI, PG, ML = durability / 2.
$ K2 U9 X2 Z1 F2 \ - AP, AK, TK, AO, LSD = durability / 2.$ K( l4 g3 `3 f& J# @
- SS = durability / 3.1 D, ^% E* l- V5 ~. W
- Scuttled ships = standard VP - 10%.8 O) u4 R- \! [/ i, X' e) N) @
- Barges = 0 VP.3 e, i0 O$ v/ `8 t. _3 `9 U+ H
) a& @, x, L" v/ R! N6 n3 P - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
) j# s; q' v/ A$ N* @( H+ @+ Y - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
; e! g, e, }, }. \& }6 j( P - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
0 ^/ y: l) k; L1 ]6 m7 B- v - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
. l8 j5 v+ `! B! ^- z - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
% s+ V5 H5 d0 h) K7 E! W5 N5 h1 N; U - Final VP value for holding a Base is calculated by following formula:
/ P: f5 K9 v0 w Final VP = Basic VP * [ Port size + (Airfield size * 2) ]% ]2 X t& F w
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP 8 C6 `+ _" O3 _8 I: d( a% @1 q' r
value is in parenthesis).# B- w( M( x/ ^; i" P& ~) z5 H
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
' x9 Q0 s$ R8 C* J - If Supplies are lower than required, rewarded Final VPs are also lower.7 Y7 e5 N& | U- P) v" C; t
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.; d# j; p* ^+ a1 O6 ~+ b' f9 ^1 L
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
9 \7 ~# O" g) v7 f! _ i4 F - 2 VPs awarded per damaged point.
8 J$ E6 k! M! l9 |. o0 h - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
0 A$ A( B3 ]. Z2 i7 ]. T( f, [ - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 1 S1 T& M& Y% ~
attack (including firestorms / A-bombs).3 b" @& Y$ u) A
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed . m1 n& G2 t2 n, n
again, player keeps earning VPs as long as Industry hex keeps repairing itself.4 D7 h9 n5 l& J/ [. i7 Q' n. X
- For Allies, Industry VPs are scored only for bombing mainland Japan.2 z- [, g; H# D
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |