本帖最后由 championzhao 于 2009-7-12 18:49 编辑 2 c5 ]( C- t" k7 ~* P- \; f
! k( v" R6 O6 u8 g. J8 V懒得翻译了,自己看下吧# _% T; ]( t3 k2 u1 M
9 L# D" {9 d; U- G# X, ZVictory Points P6 [* T3 `3 L; z7 W5 d8 ^
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.& N. |5 d* w! N8 A. A8 U5 _
- Points are awarded in following ways:
" J" y7 y, e, h0 {8 A. Y7 D! I - Aircraft Destroyed: 1 VP per 1 plane.4 _* L2 e8 v9 A: d0 S8 k
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.0 a# V& m) \# h) {* i- j2 p! z- g
- Soviet: 1 VP for every 6 items destroyed.
" {* A( X2 K& X; [0 U8 @ - All Other Allied: 1 VP for every 3 items destroyed.6 P$ P: y3 y7 c* o X& R
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
8 Q( t: ` b! z - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
) p- r- l) ~4 L% Y. }& c - CV, CVL = durability + 3 * A/C capacity.4 \. |' A2 p# W- ]2 \% y
- CVE = durability + 2 * A/C capacity.- _" J4 q! h6 \: u w2 d' M6 Q
- CS = durability + A/C capacity.
9 b1 H, _: r# ^8 t0 A4 S - BB, BC = durability * 1.33./ e/ |# n! N6 H/ p3 Z2 b
- LST, LCI, PG, ML = durability / 2.. U( W; \4 ?) a9 `$ r2 T
- AP, AK, TK, AO, LSD = durability / 2.
) Z, j, \# a, i0 _. r( B$ o" ? - SS = durability / 3." X# K- J, a) z
- Scuttled ships = standard VP - 10%.
: m& Z5 y B5 r - Barges = 0 VP.5 v7 h8 M( P) [; H
( T/ x. m6 i$ r/ j* S - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.8 V0 {6 Z8 |3 T
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. . F1 g5 S( i+ ]' _9 t; w7 ?5 L6 Q
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
6 ?! \! F5 r. z- L9 q+ ?) b - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.4 q2 T( j" |, u/ L9 d
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.6 X' {% l$ w+ C \- o! o' N8 s
- Final VP value for holding a Base is calculated by following formula:7 f& j- S& @9 t% [
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]" s( `' B! d3 ?
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP E7 f B) N* {( D1 _2 n! j- D
value is in parenthesis).
" i* M1 }& N: ] w+ T M - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
3 E. \) p3 P0 C( r2 Z - If Supplies are lower than required, rewarded Final VPs are also lower.
4 A) y% Z( x0 C" r& X - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
1 m6 G. u. ?% F% P3 o9 g, S+ Z7 M - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.: L/ ~4 J# L3 q& {
- 2 VPs awarded per damaged point.9 p. [4 S# V) T* t8 e! }! m' x
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
9 q4 ]5 Q& x+ p# E3 Q+ Q - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
) s0 |0 I- S0 S) |! L attack (including firestorms / A-bombs). |* X5 C; X' Q Y# l3 m4 ?
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
3 g! q6 z7 g. W: ? again, player keeps earning VPs as long as Industry hex keeps repairing itself.
7 ` A O9 I* J" i( U# ~+ H - For Allies, Industry VPs are scored only for bombing mainland Japan.
7 G* x& E3 r2 w# u! e - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |