      
|
18楼
发表于 2009-2-25 22:40
| 只看该作者
This is the HR I was talking about.0 I W0 v d% t2 g5 l0 q
' e. G6 ]. p0 \. O; S7 ]- z
) ^9 y9 @6 p% s4 t
2 @9 w) y ^) d( O$ Y* dSub control on, yes
! ^# ^, J* {! Z+ ^+ j
6 g j' c g5 Z+ k8 d& ^/ v
8 f$ T( n7 B" i( a- K% u8 ?6 t5 e
, F9 |2 ? x) E" @6 n: c) upossibility for Jap to convert Research industry to production, yes
- @& z; K( ~! a6 C/ L0 H0 ?8 R" ~
7 B, D! m4 B# d& V' ^
$ U3 U- H3 e! S6 l/ ]9 y
1st turn surprise, with ally that can move only
3 p d5 @- N' m* e9 zfleet at sea and jap that can only make 1 port attack.... , yes1 r% h! e) F9 O5 Y
4 H1 N* {1 f6 W7 b- F, g) E% G6 s( K. c& y1 ?2 O4 H# o
2 y1 k( X8 P! a" x8 D! j! {0 u. q
we have to decide if it's allowed to invade in any hex or only where there
4 A9 c/ M/ ?# cis a port, either way is ok by me* K1 l' G% k" ~* V
/ g+ Z5 A. w* N' A- u0 y- i. F- I, M& _9 `) C
, l2 c9 P2 x& t% p6 I0 ]5 P F' mpara can be dropped in small portion, no
& ^5 ^, O' l& p/ a4 o5 S8 T
, p7 v9 X5 [+ J8 _( S5 Z9 U/ h: _& ?0 R& M5 T" H0 |: Y
4 a" X8 B+ M+ I- ?if it's allowed small invsion from subs, no
( v% I& l# p y1 y+ b" I
+ @# l& o5 D3 o* d/ ~0 }- H$ m
9 f7 p, \* l4 G; |& a
1 U1 H, ^. k, E a, Z# ISomebody use restriction in the number of AntiSub fleet, no restriction on both side
; z% ]+ f7 R$ ^1 i# K$ \/ J* L: S$ ]% A ]
: ^; S6 e V: @2 c
' \" h, l ?* y. hin use of 4E bomber, 20000ft for any mission.
8 W* P. j' B% S. [3 }# t- O2 K+ y9 R/ J3 Y* v& W# w
# k4 ?# _+ w( N1 ?) Y p; w2 s9 F" w# n- M2 i& F
HRs ' s9 p* B0 ]# m
4 w! f6 }4 s; \" M% r7 ^Day 1
2 d7 g! P' \3 w- i$ M! G6 d
# E7 p. {) c! }6 }1. No attack on CV. ) Z% [% d% S D2 r
# k! f+ z: P7 x; P$ F: o( N2. Only 1 port attack.
* P, r7 i9 X: h8 L9 Z8 d, I* h9 M4 O: p: q+ [* V) d! Q
3. Only realistic movement on day one (no PM, Pago Pago or Amboina or java landings).
' d0 z i/ @* t# a0 N) B* x; y+ s3 `% W( d/ k7 H5 r p
4. Allied player can only move fleet on the sea. . V( p* c5 F$ D8 w% o# H" p
# C+ g, ~7 Q: W' n9 ] b
3 ?8 m2 p& J' @7 g9 @0 l; z+ q6 ] f: w. g( Y( D% i
Commen HRs $ `* I* ?+ N0 Q( m! _
$ N9 A( q/ B+ U( Q6 p1. Russia must warned one week before invasion (i.e. declare war and wait one week).
3 M$ K# p+ f& a E- r4 T4 I m. I3 h- u9 l3 y
6. If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements. ; x- s O }' E" G+ N
0 O" N3 ^, j0 T6 B7 t+ G( ?4 P2 \+ W
7. No mining from planes
6 l) ]" c0 D8 I& Z7 x, x0 p4 {+ L5 C3 y$ u3 s- i+ y
11. No sub commandos.
# j1 U1 H* g3 O g" X7 V; e% E0 l# S' C3 {" q- j$ L
12.Paras can attack only as whole unit. 6 J4 } E' P) B# n1 ]) g
3 N9 b" l z: I9 n$ U8 C. s
16.The shift of units using HQ change is banned. 1 C2 O. x% G8 H9 `& \% @* `
2 t( g- R+ n6 c6 p& L9 @( ~$ [
17.Units in Mandzukuo must have at least 8000AS.
; O$ ~& a- P% o$ O+ R& w& r$ K0 w8 K% l+ C/ f+ [4 I" N# t7 c9 f
18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China). . ?( i" W8 b' i2 M: Y4 _
4 w- W) S0 ]9 B19.Chinese troops under SEA command can be used only in Burma.
0 M% ~/ }! v( j9 B6 ~- ]) g! r$ @# ^( [: x2 ~- c; N& P7 f$ [
20.4E minimum naval attack altitude is 20000
7 i) O6 b3 T* S. p% V! C8 e: }! G. \0 [2 x& _
21.No upgrade 2E to 4E with exception of Bolo planes. 4 ~7 J7 s# [. ~. K: |8 s) Y6 w9 O
: t) H; s3 Z6 X' y# a6 p
22.4E can attack from China from July 1944; no city attack on chinese towns.
8 x6 R5 O x7 q, T: A- f- M2 d% X' u5 u2 o
23.No 4E naval attacks after 1942. 1 }. h6 t* f- Z. W
2 C3 e! z9 |; I' p, |
25.Max number of planes is 50xAF size, R# B0 t2 P2 ]+ ^, ^6 G, y
/ x) s% q: t1 S) }- X26.No PT is allowed in the game, except the existing at the beginning of the war.
) Z" J, b1 m" n1 N" G% i( n( v
; g) |0 U) V7 |8 l; Z+ M8 p1 A
+ ?# g1 i, u9 l28. No single ship TF in both friend or enemy base/dots, just pass the base/dot doesn't count. ' O% c; i+ }: |6 `! v, ^) o
At least 5 ships in one TF when in friendly base, if there is less than 5 ships in one base, keep them together, disbanding your ships into port is not restricted. - e: a7 y: B2 E3 i
The number of transport TFs for invasion should be minimized.e.g., If you 150 transports for an invasion mission, there should be only 2 transport TF landing. + I4 R1 A* W7 R
6 S" Z: f* K$ E3 x6 w/ @
29. No land combats in North Pacific, including Alaska, Aleutian islands, north of Hokkaido, and kamchatka. & ?# E4 k: V; O: [1 a
7 C6 s; D' \5 }2 @- u2 I
30. No city attacks on asian continents.
. o: O% x1 c# e3 A2 D6 H1 H( L# S+ k) V' \! m7 Q" M
31. Only air groups designed by game can run night air attacks.
. k" u* {) R o& D7 @% n. ?6 b' E2 n4 \: g" s" ]
32. No US marine Cosairs on carrier before Jan 1st, 1945, when using carriers transport cosairs, the mission of cosair should be set on"stay down". No britain cosairs on US carriers. Only F4U-1D on carriers. . ~& r1 |: c5 ~1 ] |8 C* G$ l
' f4 h; Y# e( I; r/ q
33. No shinden, shiden and raiden on Japan carriers. 0 J( Q4 Y0 k% F& v0 d% B- m! B
( ?) ]+ U/ D7 ~34. No allies aircrafts can use Russia bases. 2 ]7 X% L$ d! ^) @. q+ M
7 x- ^5 q5 c/ C9 A- l6 i1 v
35. The total number of aircrafts for CV tf is limited to 600 per hex before Jan. 1st, 1944, after is 800. Number of CV is not restricted.
* t+ x7 h+ c& {& ~3 J. v& e2 C/ P$ j
36. No unrealistic para attack to stop enemy from retreating and armor units pursuing ememy. - x: K" ?& m/ I: u9 ]
0 B8 t9 |1 m7 n$ {8 s* @37. No small units entering enemy units hex to stop them from moving. Recon purpose mission can only be executed once. |
"I have nothing to offer but supplies, fuel and women." |
|