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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. ( E9 w) C9 x% [  {2 {  L/ j$ o% K
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
' c5 H; ]: Y( J) Q+ a! JAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
* q0 _8 o, f& l8 P# JFixed non-base disbanding of LCUs
2 u8 ]6 b# ]9 M8 f' ~# ]Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font " s1 J: u9 ^7 z
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" 5 G; v& r& ~# C% F
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex 3 l4 c  }; a& A$ r8 c! Y# u/ m; h8 p
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 9 d' r" S) t& t
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) 2 n3 w: L0 @0 f; S0 V
Restricted filter on Unit list for 'change all on list ..' not working ( C. _; N& S0 z9 E5 ~$ d
Don't show TF to enemy player (in case it happens) ( g& O. l0 }, }( M8 m( v
Troop/supply unload at friendly 'dot' base
# X. G" Q% h) h. K; O5 k' d7 ?7 }AI swapping aircraft to different nationalities
5 F% J! y& c# UPilot training HI expenditure not set in some cases
5 v+ P0 l4 v3 i6 ^5 c1 S: Z5 g  K22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
$ `. b9 n, r( Z# EShow Electronics data in in-game database view 6 a% d9 d  e7 H5 ~+ S. x
Disbanding VS group when not returning wasn't merged
! m, w/ K5 x! s) ~Allow overdue ship groups to withdraw from ship in base hex rather than move ashore
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