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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. ! q" m8 b5 Z6 H1 \. ~
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently
) V( x  I! W: T8 g$ sAllow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. $ o$ W. _6 J, j( u, R  r7 h% S
Fixed non-base disbanding of LCUs
" [1 [  m0 T& G1 I! {0 @4 UFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font
% n/ |8 A4 F, G! H- m( USuppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
$ C5 x, [8 ]2 u5 d$ ]: W- JDisabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
; V* ]* x9 l8 N; ]Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex
5 q6 M- |% [6 l5 o& M$ r/ Q! c  ]Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) $ \. }; x8 `% v& N0 _
Restricted filter on Unit list for 'change all on list ..' not working
" O; C4 [% B. a( vDon't show TF to enemy player (in case it happens) + l1 U  t+ r9 ~: K1 j
Troop/supply unload at friendly 'dot' base
$ l" s) c" s9 f7 i3 xAI swapping aircraft to different nationalities & L, Y; c  I8 P1 n6 U: w5 q
Pilot training HI expenditure not set in some cases
* b& Z% C$ Y7 S& P3 U22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
( r# h% l% F  g5 a0 t' J) ~; ?$ Q, RShow Electronics data in in-game database view
) h" d9 E5 Q+ _+ A& a7 H/ a# `" l# xDisbanding VS group when not returning wasn't merged
! v. o$ `2 Y8 z9 y" L' p: w9 {; iAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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