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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. # v  D2 _1 Q& E. o
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently * M# n/ k$ {# h! U  r$ A
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
: n7 ]* H, f3 C/ B( J# z3 KFixed non-base disbanding of LCUs
# d  _6 Z( w% n9 x9 dFixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 9 g1 q4 e  \# S8 U& T: }
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" & O  k: A- k; d9 ~7 H7 H
Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex # x  b! X& J0 u# V7 ^7 i& i
Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex 0 L! Y* f1 `, J+ [; l
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) / y4 d) A$ v- U) ]0 [
Restricted filter on Unit list for 'change all on list ..' not working 8 H( J& J' x, I# c5 y
Don't show TF to enemy player (in case it happens) 5 v; F$ L: d3 ?( l, G
Troop/supply unload at friendly 'dot' base 1 s/ a% D4 u) q8 `
AI swapping aircraft to different nationalities * U! r" c3 ^( b( [3 u4 d3 _
Pilot training HI expenditure not set in some cases 6 x: P9 P0 f$ M8 o1 X3 R8 ?# g
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
3 ^9 [6 ?4 @3 u! @9 ]5 H; s5 aShow Electronics data in in-game database view
0 r0 U$ `% k4 ODisbanding VS group when not returning wasn't merged
* {; k4 E1 ]/ w+ ~5 m# hAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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