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2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. , K* L% d4 O; M7 @
Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading
8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently * C9 y+ Y0 D; D1 H$ K
Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
无休止的补丁~~  有时候一天2个版本
16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct.
2 ^( N; N3 L- r& u" EFixed non-base disbanding of LCUs # b  t; J" t& m1 q  P3 L
Fixed transfer name box for veteran pilots missing
真不严谨,为啥不等修改达到一个程度再集中发布?
这是非官方补丁
23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font 7 Q8 i! @2 k; j1 u6 h
Suppressed build rate if device has to be built from production/resources
29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some
06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading
跟进的相当及时啊。
差不多组织汉化吧
07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available"
( G% b6 G( x. B$ i1 ?Disabled devices not being carried forward for reinforcements when Japanese production is on
20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex
; |8 M8 n2 E2 T0 t. c# C5 ]8 JPartially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex : [- L/ H/ j- e- x& t" I+ j
Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on)
: Z* g9 P  O1 N: H7 o- B6 QRestricted filter on Unit list for 'change all on list ..' not working
8 F2 ~$ t( Z) r  I1 z5 P- fDon't show TF to enemy player (in case it happens)
9 N( H1 V% L2 y, ]$ g. b! z5 j0 rTroop/supply unload at friendly 'dot' base
- }, i' e5 U; _4 a% `0 a1 PAI swapping aircraft to different nationalities
( D" [- a! F  g# e8 ePilot training HI expenditure not set in some cases & f- u# n5 v9 K: W
22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units
23/01/13: 1123b - Missing '*' next to AA on class upgrade display
( l9 V  R3 B; H6 H2 O9 Z3 S" pShow Electronics data in in-game database view
  o/ M! J# M3 U2 |/ n# X" yDisbanding VS group when not returning wasn't merged
- z* Q% w: ^- n1 c/ U! G) E& W) AAllow overdue ship groups to withdraw from ship in base hex rather than move ashore
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