问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
" y$ k2 _( c3 D( [3 e( z$ n也就说不管从什么格子到river这格子,都判作cross river?6 g/ x7 X5 S' G: k
: g: T( q. C" Q0 l0 H+ A7 i2 o关于readiness
/ _$ |8 ~- @/ ]4 z手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost9 a, \6 h/ S; G: ]5 H$ k" X. ~
分别是19,35,49,60,68。。。。。这个是怎么回事?
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& K/ O% x: n9 `( Y& l) z" j0 O' L第三个问题! w0 k# d' a, A% k) m4 F! S
ATTACK CONTINUATION
5 T) j! s! u" _7 S$ X5 LNormally an attacking unit may only attack
4 R7 U, G: x7 X% ~once into a given enemy hex. However, if a8 _2 T$ n, Q; U& W8 B0 @
defending unit is in city, mountain, or
% P( N! _" D& T0 oswamp terrain with a Supply Level greater
5 w+ t. }4 x: @! tthan zero, the defending unit will not( A; u V4 P E6 i4 c" U7 k5 u
retreat unless it has less than 10 squads. If
: ]* r$ K3 m5 W: C& Pthe unit does not retreat, the Supply Level
- S- v4 I9 q9 X8 {of the hex is then halved and the attacker
2 }' w9 I4 [) b- q1 I1 c" f* B/ b6 Emay continue to attack in the next pulse.2 f) a* ?* _) u6 m$ H9 i) s
8 s" X6 ^+ ?" T+ N2 E! F* f# T" ~. K这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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$ K2 q. a# M3 A$ |0 M第四个问题
7 a. d m3 o+ BDefending units have a fortification value* X* K( v, |! \8 D; l
based on the terrain and their entrenchment) ]- v6 `8 F% B" t7 E
level. If a unit does not move in a9 q# u# `. o+ p1 X& r# l
turn, its entrenchment level may increase
/ ]( a5 A. n& O* K0 [4 U5 aone level. Units automatically increase one" J* x2 `6 B) h
level until they reach level 2. After level 2$ _$ z( q$ X( N1 m' J6 c
has been reached, there is a random chance
6 x$ J( F- l Abased upon the Supply Level in the hex to) U$ `. @6 k$ i0 m1 \
increase a level up to a maximum of level 5.
# ]' U5 O! {6 Z! m0 j$ IAdditional entrenchments can occur only4 \0 m/ s7 B& l# K8 G0 B
during clear and snowy weather. Units in a9 {( Y4 B1 Q: ?, `, U5 S% Q4 l, R' T
city are not affected by any weather
8 c4 a3 c) @ X: u1 ~, Hrestrictions. Woods, swamps, and minor
+ X4 @+ H* t# j( O! vcities add one to the fortification level while% Y" \2 Y3 G: t8 x- A, m! Z
mountains and major cities add 3.
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+ a+ l% y* E7 p( I9 o$ l特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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* t: B) l( n3 Z0 ~第五个问题
/ B3 Y6 t, w8 m9 x' n2 y: kREADINESS LOSS TABLE
* Z6 U1 A2 `" \, w$ |8 D. l. v4 PMECH./NON-MECH.( t0 f3 Y1 q/ X* |5 Y& }7 q
TERRAIN/DESCRIPTION PLOT MOVEMENT
F4 a% l' K5 ~( \ ]6 @4 ~Clear, Woods, Rail, City 10/20
9 _* l3 k. e2 `1 AMountain 30/50$ Z( L9 L' ]! u- y
Swamp* 30/50; l/ g! T/ \+ J1 |8 n
Across River* +103 s: [3 e9 K) h* y
Soviets Before 1944 +108 e/ j( p* G& L- E# H
* Readiness loss only during Clear or Rain turns.2 C3 _: i/ {6 r9 m! n
During Blizzard turns there is no penalty due to$ r' _' G+ L' W+ x$ ^! w( }* P: p
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Across River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |