问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?" c! G/ M' |* I( B2 K
也就说不管从什么格子到river这格子,都判作cross river?
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* w: H% ?4 L4 i7 j& t关于readiness) T- t; ?: v: Q! i1 |- n9 e- W, y
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost, z3 ^! A3 J& p7 [
分别是19,35,49,60,68。。。。。这个是怎么回事?) k7 ?; x( O: s
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第三个问题) d5 o' d8 p+ P
ATTACK CONTINUATION3 V9 k. [6 y% q/ x
Normally an attacking unit may only attack
* T% V2 Z9 X+ i6 qonce into a given enemy hex. However, if a5 Q$ H5 H5 Z$ P; X9 U3 T+ v
defending unit is in city, mountain, or
7 l9 ]( n- z! S' J/ R9 ^8 Q; D! k$ Iswamp terrain with a Supply Level greater$ l% Z) A; H: M- w& Q c2 \
than zero, the defending unit will not
: }' x9 T/ y6 z0 @retreat unless it has less than 10 squads. If
; L; \" e) R6 W, L, Hthe unit does not retreat, the Supply Level. ]6 P( i& X& s$ |! E
of the hex is then halved and the attacker3 Q) n0 S( F$ B) w# j+ N
may continue to attack in the next pulse.
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g+ O! w. B L8 _3 `2 p0 L这个对防守方到底是好事还是坏事?怎么看上去像是坏事。' C; r$ R# N! c( I! d7 j% V% z l4 @
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第四个问题
% o! o$ }) s0 s5 r7 T2 V7 u/ zDefending units have a fortification value9 O3 E! `7 N+ R! d6 _: y0 E: z
based on the terrain and their entrenchment
" G2 Z7 A6 v8 X% E; t, Olevel. If a unit does not move in a7 S3 ?/ K8 J' w- }* ?
turn, its entrenchment level may increase
' O! \- v' D7 D9 tone level. Units automatically increase one6 K" J3 h0 s$ H7 ?$ Q7 d' ^: T
level until they reach level 2. After level 2
4 V5 Z% U9 N. ^; {6 t8 D& `" `4 Chas been reached, there is a random chance+ A3 `* d$ l7 W; W$ W! @5 G
based upon the Supply Level in the hex to! n$ Z6 L9 C/ q3 d
increase a level up to a maximum of level 5.8 X* {9 l" z2 z4 Q
Additional entrenchments can occur only, Q2 R( g. m" Z6 F2 e3 z# U3 a
during clear and snowy weather. Units in a
( L$ {7 e% K/ icity are not affected by any weather
1 t1 \9 V8 E! [1 B! brestrictions. Woods, swamps, and minor" K- D+ Y$ D, z1 W
cities add one to the fortification level while
$ [ m4 A" p+ |5 `6 G: D4 emountains and major cities add 3.7 f! R% ]7 Z9 {4 ^. N, }0 {& U
& Q6 g) @1 G0 J* y特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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: c/ N9 D; S6 g1 _( J9 j# M第五个问题
+ h: b2 A/ W9 d9 g$ A0 LREADINESS LOSS TABLE
|) V5 e" y9 _4 B( E% `% U3 YMECH./NON-MECH.
+ ~# o9 o. O* f& _, O8 a$ ?TERRAIN/DESCRIPTION PLOT MOVEMENT
) m5 J& j8 U9 k N( N4 F5 d1 q3 zClear, Woods, Rail, City 10/20
! N E* ?7 K0 j/ }( q( j) L# A0 A; jMountain 30/50
3 h: w6 d. x/ E6 v; kSwamp* 30/50- @2 w$ a! N( g, l
Across River* +10
4 d3 {, F- W: u- G ^/ M. x. CSoviets Before 1944 +10
' N) `. _6 c2 g) t: Y: Y$ g8 m8 E& Z* E* Readiness loss only during Clear or Rain turns. E) M! E2 b* K% o' d) E
During Blizzard turns there is no penalty due to
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; v5 V) N; q) e! g: v) e/ {/ ~" TAcross River+10是什么意思?" j4 Q* w) V) U9 ]& k
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |