问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?9 p5 z& |. ^/ {9 U& O
也就说不管从什么格子到river这格子,都判作cross river?4 v O8 X% G: m K( {
7 T( t: N9 y* ?% U0 v( m, X( Y关于readiness3 Y. _' L& \/ R5 Y
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost1 f, K% ~3 u& ]. l1 q1 c
分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
$ U( i' `3 ~. vATTACK CONTINUATION
D! B% C/ [, H. s- K8 j) }Normally an attacking unit may only attack
2 `+ C/ x8 |3 {8 N5 S& Gonce into a given enemy hex. However, if a# L& `& b5 k6 G
defending unit is in city, mountain, or
" Y3 [# k- G% }0 Vswamp terrain with a Supply Level greater
9 ?& W4 s% y( a4 q8 G: hthan zero, the defending unit will not5 Q1 W% L1 x4 g! ^* ?& O9 T% O
retreat unless it has less than 10 squads. If& L+ L2 z4 b3 V) }% c( L* I4 F- o9 a
the unit does not retreat, the Supply Level: A1 l+ X4 C- Y+ `) H. h" a0 ]& n9 g
of the hex is then halved and the attacker
% q" L0 \* d6 e+ [may continue to attack in the next pulse.2 ^/ P% E v& n% I# @) p
% o: r) i; X1 A( _6 C/ h4 p- f
这个对防守方到底是好事还是坏事?怎么看上去像是坏事。" s. g' z5 E+ u) ]& S0 B) A. u2 F
N) G7 e" s0 a8 ~, x第四个问题( S6 A2 ^% N1 b& S" b
Defending units have a fortification value
1 s* |/ ^, n' t" o1 V7 D8 v. Z9 Mbased on the terrain and their entrenchment0 K7 a" h Q) v7 j$ P. t6 s
level. If a unit does not move in a8 n5 M6 i- ~! o2 g; ]
turn, its entrenchment level may increase: F0 q% O8 n. p7 N$ z0 E7 ^4 R; T
one level. Units automatically increase one
( ^$ s* F1 @6 D i6 G1 S8 ?level until they reach level 2. After level 20 s& l9 c1 H8 p
has been reached, there is a random chance' y* O; e) D( [- U
based upon the Supply Level in the hex to2 e+ v/ B7 ~& U* z! ^
increase a level up to a maximum of level 5., I8 l# p& x+ n' ]& }
Additional entrenchments can occur only0 c& C3 N$ Q7 ^
during clear and snowy weather. Units in a% g, `, y- t4 Q, x `& n, P; c* Q' x; l1 v
city are not affected by any weather
7 T& Z3 c2 _$ A9 V5 ^$ Xrestrictions. Woods, swamps, and minor, \" z6 V% W7 o4 o7 R
cities add one to the fortification level while
0 [& | `9 r3 u) W8 Xmountains and major cities add 3.6 E2 U) X Y2 t; D
5 T+ C! O# `2 U- L9 z! Q! E6 i
特殊地形的加值是像witp一样隐藏的还是只增加了上限?9 g' v! T. A1 D
/ l6 a, a: D, N3 \' r+ q# |第五个问题
/ J# K$ X& D; F6 m' cREADINESS LOSS TABLE
; Z- H- i( h7 m3 j8 hMECH./NON-MECH.
8 C G" B/ E8 X/ u! jTERRAIN/DESCRIPTION PLOT MOVEMENT$ i4 j3 U' S7 U( h6 P$ Z
Clear, Woods, Rail, City 10/202 G. ?& g( B- |" I
Mountain 30/50& f# [ V4 g4 e& T
Swamp* 30/50
W8 s8 e5 {+ _. C5 \& Z$ H& G# M9 vAcross River* +10
C# N! z9 ], ~' a+ J+ qSoviets Before 1944 +10
0 B3 K/ N) J( a* Readiness loss only during Clear or Rain turns.
% M6 I2 c7 O9 L" t6 ~; ^8 IDuring Blizzard turns there is no penalty due to
3 _# B! Q M, S3 r! x1 g2 m3 ^1 |6 f
Across River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |