问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
! F: n' t& _0 b" g* ]1 j也就说不管从什么格子到river这格子,都判作cross river?% C0 s0 w1 g% G
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关于readiness1 s' B2 F1 x# V; Q; W
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost+ {$ o7 c' Z6 k. i/ k5 {/ R
分别是19,35,49,60,68。。。。。这个是怎么回事?9 \' M. q: I# [, T, c
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第三个问题7 f( [9 `) @+ I) a- a) ~: J% A. O
ATTACK CONTINUATION
2 T. _: X7 q/ ]# pNormally an attacking unit may only attack1 x4 _5 r1 p0 {
once into a given enemy hex. However, if a8 v/ K2 {9 f/ O _, @
defending unit is in city, mountain, or' g- W. q o( H% i1 C- t
swamp terrain with a Supply Level greater
5 O: p, [9 e% \* Hthan zero, the defending unit will not
$ B4 k2 U: p) U) ^" ?retreat unless it has less than 10 squads. If
3 U( C2 L8 V2 x9 J8 v7 u( z9 ]the unit does not retreat, the Supply Level' C# y9 x- h5 A1 ?4 ~7 y
of the hex is then halved and the attacker
5 n6 D, d3 F% X- c- f- E p. z2 smay continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题4 k9 D, m4 A; y0 f Q
Defending units have a fortification value. s) Q" x6 A+ M8 k- t; W$ o
based on the terrain and their entrenchment. o) [* e' v% |9 u. c& \
level. If a unit does not move in a4 A4 C- H+ E8 l* K0 G5 R
turn, its entrenchment level may increase1 c1 D! p( {$ V! U* E
one level. Units automatically increase one& Y) I+ p6 M- _, S* S& |
level until they reach level 2. After level 2
6 U: r( _+ C8 ?2 d" R1 l8 |has been reached, there is a random chance% U3 Y; g# |; S6 @) l- X+ L3 S% w, {6 S' w
based upon the Supply Level in the hex to
7 w/ R5 G0 z/ r1 q2 J" m9 zincrease a level up to a maximum of level 5.
/ Z7 p# ]- c8 T4 n7 I9 WAdditional entrenchments can occur only
& y0 {/ J9 O+ L1 ^8 ~9 F7 k0 |during clear and snowy weather. Units in a6 f( [2 D( Z& S9 f
city are not affected by any weather
& }4 C; l5 m6 U0 C- Rrestrictions. Woods, swamps, and minor
3 v6 t' B, v. D0 G+ ? ~cities add one to the fortification level while/ d; s4 P o! W5 Q! f& {$ G: r. Z# u
mountains and major cities add 3.( d0 f! j# C2 C5 R- I$ x7 r6 r
) q: [! |8 R* B6 R u$ A特殊地形的加值是像witp一样隐藏的还是只增加了上限?+ W: M; @% p1 k. |1 _( s
+ u) s5 p; D6 `第五个问题
0 b8 _3 F/ _0 V _READINESS LOSS TABLE W, T4 P u( p
MECH./NON-MECH. R- O2 l3 p4 Z0 Q2 |, `4 I7 ~5 I
TERRAIN/DESCRIPTION PLOT MOVEMENT3 G$ B2 h5 ~/ [; R/ b
Clear, Woods, Rail, City 10/20
3 _' D' {1 P' }0 AMountain 30/50
) @+ A+ F8 ?/ u1 ?" j0 ^! pSwamp* 30/50
, p! o3 f3 x8 C) |5 cAcross River* +10 h) y: L$ _4 Z( M( |1 n6 b5 e$ h( L
Soviets Before 1944 +102 ~4 [. |. w; L
* Readiness loss only during Clear or Rain turns.1 f# x% ^ h1 L, |& x a6 u% x- s- i
During Blizzard turns there is no penalty due to
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9 w! i4 A& H) t+ K% eAcross River+10是什么意思?
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- \5 Y5 C* y* v. v[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |