问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?" a$ v/ g; o+ m3 E
也就说不管从什么格子到river这格子,都判作cross river?
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: R) f! E3 [4 o0 `/ r9 ~关于readiness2 w* G4 U5 p9 a" [1 \
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
7 g3 I+ N( l6 |# a分别是19,35,49,60,68。。。。。这个是怎么回事?
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. H4 n7 a4 v& P `. h& c" m第三个问题2 S( u0 l4 |6 X1 z
ATTACK CONTINUATION h b! o" n* H6 ^5 u. ]
Normally an attacking unit may only attack
, v1 E# `7 y; V# r; `# j& Xonce into a given enemy hex. However, if a
3 P( v `. {+ T' N9 adefending unit is in city, mountain, or; h" |; V9 A9 L% K2 m0 T0 E/ c6 H! Q
swamp terrain with a Supply Level greater' H3 f. u& ~+ B, \; Q5 b- y+ {/ w3 H
than zero, the defending unit will not
* v) s5 ?% x; `9 Jretreat unless it has less than 10 squads. If) ?, K* c G0 C, W
the unit does not retreat, the Supply Level& }/ c( B; Q! c F \
of the hex is then halved and the attacker
- [, }& \( {3 Q& M6 u" Zmay continue to attack in the next pulse.0 t2 z6 _8 K1 f" T
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。/ x# z/ i6 E% Y: S: i
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第四个问题( Y- {) F* r# V _
Defending units have a fortification value% @6 \8 v3 i3 h6 |& u" w
based on the terrain and their entrenchment
7 o0 w. k4 D8 H! s* R4 G O( p/ H nlevel. If a unit does not move in a
6 R, `9 y X9 Y1 r7 ]6 _! X4 aturn, its entrenchment level may increase
& L8 [) K, ^$ H% k( I4 H* oone level. Units automatically increase one
# O! Y( v3 P' xlevel until they reach level 2. After level 2
# l, C) u L! a2 Y9 v9 K, ?" ehas been reached, there is a random chance% }9 m' J' @6 t* E' ~
based upon the Supply Level in the hex to4 r7 V% b, A$ I
increase a level up to a maximum of level 5. W' g7 u7 _& k* ~5 L' z3 T; c
Additional entrenchments can occur only
2 m) M* @( ^+ r% e% Z- qduring clear and snowy weather. Units in a$ J/ B7 F5 G: n( ~! r
city are not affected by any weather" H6 Y# }# G. z8 e; ^4 I# w
restrictions. Woods, swamps, and minor
" J- \7 g1 J! P8 z- zcities add one to the fortification level while! O. s7 q, B9 X" C" D' }
mountains and major cities add 3.
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/ ]- ?8 o+ o8 \% h0 M/ M特殊地形的加值是像witp一样隐藏的还是只增加了上限?, S3 \ J- @- V n4 g* b
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第五个问题
: B M, e' W# c. {( q# y* `0 KREADINESS LOSS TABLE+ E) C0 L1 v0 L/ x/ e# _5 S! _3 r
MECH./NON-MECH.
8 J" L- d5 W/ K* Z; }) x0 oTERRAIN/DESCRIPTION PLOT MOVEMENT H! U& t- P x" o# W" d z1 j) \
Clear, Woods, Rail, City 10/209 T1 E, h6 L" V; l- b
Mountain 30/50( @8 c ]( y" m( U) J1 z1 _
Swamp* 30/50
/ P1 d) j( B) @0 K. g5 H: ~! fAcross River* +10
' `# b7 T" m( USoviets Before 1944 +109 y. `7 u1 T3 s& m$ u9 U. {: p) m
* Readiness loss only during Clear or Rain turns.0 \/ G/ P7 c% s8 e) y3 A, Z
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?! f. p. V8 a5 {8 m' h) x# R
! h- e$ C! T& ?% M9 H; y+ z8 X, h[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |