问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
8 \8 F" T) ?8 m3 C/ e) @6 U也就说不管从什么格子到river这格子,都判作cross river? v0 `' h" p6 _: i4 X% S
+ T; s) K: `( {7 u+ S, ~0 Q9 n4 M关于readiness
6 i/ v5 a' v" S3 F- j2 B! R手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
/ m4 O8 j8 i' @+ d分别是19,35,49,60,68。。。。。这个是怎么回事?
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* t& P( E2 j5 J$ _1 y3 X4 ?/ L第三个问题
3 v% A- C& [' u! i3 D6 J) TATTACK CONTINUATION, h7 A& j3 h& F7 F: e
Normally an attacking unit may only attack! k" f* f+ X: Y- {3 N, i6 P/ l
once into a given enemy hex. However, if a2 p: K: ?/ r' c, p7 R% y* |
defending unit is in city, mountain, or
& e5 _: q9 _ S& I. nswamp terrain with a Supply Level greater
( Z' I" N& U$ ~than zero, the defending unit will not7 G3 R$ `. z2 U6 n% Z
retreat unless it has less than 10 squads. If
0 R: t5 W. y: Z8 D5 t/ c# k6 vthe unit does not retreat, the Supply Level8 \& i+ Y5 |7 A
of the hex is then halved and the attacker
7 k' H5 Z+ M; N* z7 Zmay continue to attack in the next pulse.' N0 ^, y6 k/ b7 H6 e; v
. Z# L9 |# z& ^8 z. Y
这个对防守方到底是好事还是坏事?怎么看上去像是坏事。+ m5 k7 C' u* {' w
) L+ ]* m, e+ B! g第四个问题
# v% T- A! K5 p N) R3 pDefending units have a fortification value
$ E: b/ X; ]# }7 t7 h6 S5 bbased on the terrain and their entrenchment
) x5 V! [# H0 y; I, vlevel. If a unit does not move in a- n1 i5 _6 p" t0 F3 L
turn, its entrenchment level may increase
- j+ O3 S3 d, m- Zone level. Units automatically increase one- J0 M: m* r) ^
level until they reach level 2. After level 2
; K1 a5 ^ o; Jhas been reached, there is a random chance
, ]0 C2 M" w% Q- h3 Jbased upon the Supply Level in the hex to
# i1 ]' _( R. P7 W+ G yincrease a level up to a maximum of level 5.
0 I% A! A: {2 n' m5 L$ }6 KAdditional entrenchments can occur only
8 C5 i7 C. L: a" Iduring clear and snowy weather. Units in a- _ y8 k8 S$ W) {8 y0 ~* v
city are not affected by any weather6 O' W5 k9 {8 \( z0 x! V
restrictions. Woods, swamps, and minor+ A5 B- ~7 u% F }( B+ y* m
cities add one to the fortification level while
) r# D' _+ E2 w# k" K Xmountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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1 m3 b/ F$ M' c9 t* A第五个问题
& N# _( \4 [% I9 I* T2 U. cREADINESS LOSS TABLE+ {" C/ `8 g) A) f
MECH./NON-MECH.3 D( ?2 Q# s- V! i) B: u% h
TERRAIN/DESCRIPTION PLOT MOVEMENT
/ A9 Y l* X( C2 nClear, Woods, Rail, City 10/20
; o" X( u' ^/ wMountain 30/50* v# [4 H- k" Z* f6 o- V
Swamp* 30/50$ E9 o% W% b" S/ q; J% x
Across River* +101 F* ?- D2 j9 y: U0 Z4 A ]* s
Soviets Before 1944 +10
: V' M% ^+ i4 z5 k+ E( l; e* Readiness loss only during Clear or Rain turns.
9 \) a' J2 E) X. [; y) u2 s9 YDuring Blizzard turns there is no penalty due to
9 {, f/ \- V( u; b
7 E/ X4 L5 ^* l0 o, ^Across River+10是什么意思?: Q5 x8 B+ F Y/ e/ S% B, P6 M$ `
4 I \8 A/ [* F. a, ^/ y& M[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |