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18/04/2014: 1123x5 * e4 |3 r& `* h( m1 l7 }' c
Fixed Forming TF in base with large ships does not undock TF. ; ^3 s( Y: ]+ L8 @! l
Fixed Corrected replacement delay when rebuilding split air groups.
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7 R; `1 n- |+ K$ R/ n: b, V& @03/05/2014: 1123x6 * j0 w. c! o; [$ G
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
0 m# U  p( Q1 f4 c7 v) l2 EChanged Add option to activate pilots in a group
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18/05/2014: 1123x7 ; Y3 Z* i0 W. f7 A2 d5 v
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 / h' E% R4 w, @- S
Fixed Potential to only service 150 mines if more than one ACM present
; g3 E! ^6 N$ O( }+ cAdded message when LCU can't march directly to a hex
5 C/ _* N! ~4 B/ t- j9 p, MAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
+ m  G+ T8 o" H7 o( Q) EAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) 7 a0 v, i' `" H; |, W: l
Modified ACM to use the ship’s endurance/fuel rather than port fuel - D4 s% a6 B# H, L7 F
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
8 Q; ?! z, w; ^" k1 Z0 p  CAdded air groups filter to loading TF screen, and made items not selectable if filter is off ( b- ?) u8 Q' C+ W8 m  }3 g
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9
2 k# P4 i- i( L5 n4 t4 K; WFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. ! f- B9 ^7 w. {: c' w& j
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
5 U6 M( j8 y6 G; U0 PChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo : d( b% h* p2 I2 C. Q
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 7 U1 j5 Y6 ^5 C7 }. v5 w' N
Air attacks against TF with many small craft improved as game tended to go after only one of them.
" t* V0 w7 R2 Z# q( E! z$ BCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
8 {: n' i8 Q5 |3 i1 kCorrect hex control value if hexside is not truly 'blocked'
" {  [& T9 Q4 \1 |" wFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
6 x% s  R5 U/ f$ E7 o/ ^Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 8 Y( t* m9 k3 w  ]
26/09/2015:
' w" l. E, Z1 i; R" CFix case where surrounded units disappearing without VPs % M- A/ Z- h- B$ B# @, c
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ! O% y$ g  D( S2 C& ?
补丁见置顶帖
1125c
0 m- p0 Z% Q/ [, M6 k02/10/2015: 5 k2 h% b, J/ Y' J  A' U3 T6 x, @
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] . Q9 D$ ?  y  p) v" g
add 'back' button to database aircraft and ship list
# a# g5 O. ^3 n fix ship repair screen that used ARD in calculations for all repair modes
6 y6 d+ B( k- }* [4 c; L fix device change on base capture by 'occupation'
$ H% ^" a7 p7 r change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
$ ^' W1 N8 X1 i: H" w! _9 K2 u [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
/ ~; A4 ]$ L, R0 x added TOE name to the Army TOE screen
& U" {% s6 I) u1 O5 s fix 'major repair by large port' setting due needing major float to do major engine 3 _" o6 {8 P/ e' e9 B6 }
added ops message when ARD being used by ship for repairs
0 U# c1 R% K# P/ V fix group list - level bomber selection correction at toplevel (base and list) 2 J% u' Y$ [7 `* r! t' j- p- M
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7]
$ c& \  Y4 e* C- M; ~& P  FFix some columns not sorting in aircraft data list - ]; R3 j  s5 c, y
Fix display of a/c in convoy LCU on reinforcement screen 5 t# R: ?' d4 N
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
: a# t! _# `5 ?' W# O$ ^/ Y5 {4 HTweak for reinforcement screen, filter out units with no arrival base by default
( U1 `# S7 {5 _; HTweak AI forces when routing thru off-map bases; some extreme end-game conditions
) I, k  i4 @/ z& Z+ z3 e- O* lFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
0 F6 I, t5 d+ B% ]% NTweak to allow refuel in TF if tankers present even if below safe endurance level
( o( I. E; O+ F  WFix case where TF endurance may be 0 causing TF not to refuel other ships present
4 u) d& {: i2 T# J& N" ?Tweak to force ships with no fuel to try to get some from TF $ ]( {+ T( _6 S  f1 w! c
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  2 p* U% `; h1 z( y8 `0 T4 D" g/ u
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
% H% ^+ d) D: Vtweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  6 N1 y* M8 S9 L6 L) O
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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