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18/04/2014: 1123x5 , V4 c/ t9 F1 {* ]
Fixed Forming TF in base with large ships does not undock TF.
0 P6 D( O( _1 H. y! fFixed Corrected replacement delay when rebuilding split air groups.
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03/05/2014: 1123x6
: K9 M7 n& n; u" d% GChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
; ~) l$ `, P( P, }Changed Add option to activate pilots in a group
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18/05/2014: 1123x7   N" j, e# v+ f2 w" `) ?9 C
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8 ( P5 W+ o6 d! I4 [$ q% K6 h4 |
Fixed Potential to only service 150 mines if more than one ACM present 1 V5 M4 l. _3 q( U
Added message when LCU can't march directly to a hex
5 W+ x) O0 o3 u( BAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
; [% l$ i* p( D% ]4 g4 zAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
6 N7 j7 M3 J6 X; v5 Z6 Q9 KModified ACM to use the ship’s endurance/fuel rather than port fuel   f, t; W) e" T" f. S8 X
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
$ T. o7 N. x, Z; gAdded air groups filter to loading TF screen, and made items not selectable if filter is off
* h; s. C0 `) c4 p* _% Y1 O; V! TFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
3 v2 H: Q9 l* GFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
; I/ r3 e1 j0 _1 y6 zFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
4 X8 S, g: V1 k0 kChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo ( Y' D6 o$ `+ F+ m& u- l8 V
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
0 t7 t0 a7 j5 E( ?Air attacks against TF with many small craft improved as game tended to go after only one of them.
, H8 Q$ E5 m7 x% j/ ~9 z" [! vCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
7 O+ Z. b0 D$ t: V3 v9 `Correct hex control value if hexside is not truly 'blocked' # J5 q/ {9 _4 W$ y) s/ Y2 ]
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
3 U5 z+ A5 z+ ~) B/ |$ n4 \1 uFix rare case where the highest TF# was not allowed to form new TFs when alone in hex
' p6 e5 o# d8 k! x! w26/09/2015: ' H- u8 I1 `- R+ J$ f
Fix case where surrounded units disappearing without VPs
1 E0 z- W6 N& `Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
3 A2 M# z+ n3 I! v补丁见置顶帖
1125c
2 D" K! \7 J/ s) n* H02/10/2015:
7 q& M! W* Y; L, l* ~Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
' _* L& f4 n% F) M" E add 'back' button to database aircraft and ship list
/ W" m' y/ O4 z3 |: H( n$ d( x( I( D fix ship repair screen that used ARD in calculations for all repair modes
5 F3 ?$ C, z0 z& j: N, ?4 y( O fix device change on base capture by 'occupation'
/ Y3 j; \5 ?7 ^* w' i change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON ) r% Q+ j! ~: Q2 _
[by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.]
7 A0 i+ U6 W1 e0 c! y, z added TOE name to the Army TOE screen
6 t6 P. n3 ]" ~ fix 'major repair by large port' setting due needing major float to do major engine
( a1 C* ~' e+ S! v* p# [ added ops message when ARD being used by ship for repairs " t0 `  x, ]7 L+ {/ [" R  @
fix group list - level bomber selection correction at toplevel (base and list) 3 z9 N3 u( l  E4 E
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] : [" I$ z( ~5 a4 c$ \$ F
Fix some columns not sorting in aircraft data list 9 q7 k& x1 E. o+ R9 H6 V
Fix display of a/c in convoy LCU on reinforcement screen 9 Z9 N7 d: K. [, K4 ^
Fix loss of national base on reinforcement screen (was defaulting to Aden*)
( ?( K: Y: ]  N; J% E3 Q* CTweak for reinforcement screen, filter out units with no arrival base by default $ G/ }- }8 U8 ]$ G& W* z8 |
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions 4 T6 v) ?( U% P) P9 A4 o
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) ' J. Q# N& |% c' \& L# G
Tweak to allow refuel in TF if tankers present even if below safe endurance level
9 d; T2 \8 ^$ {9 }Fix case where TF endurance may be 0 causing TF not to refuel other ships present
" l3 F- U5 v/ G6 d" \) j+ G" Z8 |Tweak to force ships with no fuel to try to get some from TF ( G( B9 k; a; K
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  
" t6 \  t" T/ D* e( O: [fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  
' G+ E9 T" r5 F) Ztweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
$ x- F% z6 C7 F, J: D/ y% U% Zfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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