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18/04/2014: 1123x5 7 R+ d+ F1 R2 j8 u8 w0 m; D
Fixed Forming TF in base with large ships does not undock TF.
+ k8 k/ o" l- o; D* w5 p5 O, AFixed Corrected replacement delay when rebuilding split air groups.
.; x5 q' g% M% }
03/05/2014: 1123x6
" U% b' H0 T6 oChanged Limit return fire from LCU in defend/bombard stance when being bombarded only.
6 ]2 u; R* e( TChanged Add option to activate pilots in a group
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3 m' S. c. M! R$ R" \) H18/05/2014: 1123x7 ' _( ~/ T5 I  e/ ~9 v
Fixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
7 W" m( |9 l8 d# x$ t: U5 P) OFixed Potential to only service 150 mines if more than one ACM present   W+ ~' J# q( R0 _$ [! w
Added message when LCU can't march directly to a hex
1 W1 I4 N  ?4 U# u( qAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. ; d; G1 ]8 F& ?8 c
Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs)
. j% I; u/ o; \6 fModified ACM to use the ship’s endurance/fuel rather than port fuel # ^1 T0 q- w( u- \) j
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
$ q7 Q% f; H% h) O1 ?8 TAdded air groups filter to loading TF screen, and made items not selectable if filter is off
. e+ ]# R# A0 g! g, JFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
& x; \2 q- y. I( E; {7 `4 R, R6 {Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
  a; l# A* g9 }7 l2 MFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 , V1 B) Y$ x! K. A# [5 v5 A% e6 ^+ X
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo
" G: i* g+ v! O4 S8 r+ I  ~2 dChanged Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
' V( f2 W3 n& WAir attacks against TF with many small craft improved as game tended to go after only one of them. ; k  t" X3 F% L  k
City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. & C9 ^, G( }2 C' E9 G* G4 ^
Correct hex control value if hexside is not truly 'blocked'
# I% r  W/ L( }5 ]4 Q, T' NFix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex / [& U' l% T" v0 x$ H* g# a
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex - d4 n8 Q5 s( Y8 ~2 m1 T
26/09/2015: 2 Z, ^/ l$ P5 Y/ B% Z
Fix case where surrounded units disappearing without VPs . \" r. N9 `  a6 u* l: T' |- K
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) ! s; ^1 r: F+ M( b/ b# p
补丁见置顶帖
1125c4 H- D- }. X/ M
02/10/2015: ; g' I* X/ v3 J& {
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6] 2 j. H6 _9 |) `5 d* r: U
add 'back' button to database aircraft and ship list
3 u  i0 ]* z2 k9 t fix ship repair screen that used ARD in calculations for all repair modes ; L* n5 h% c/ d( d
fix device change on base capture by 'occupation'
7 @4 }2 E7 z) y/ Y/ r! q. e change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 N+ N; T* [( S5 x" _ [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 0 k' k; L) c/ F% g2 Q
added TOE name to the Army TOE screen 7 ~6 U  _! D7 A7 l* k" M
fix 'major repair by large port' setting due needing major float to do major engine
& N3 \* c  i6 n' c  p& U3 o. N added ops message when ARD being used by ship for repairs , Q" |- B* ^/ z# w0 C7 K# M5 n4 `6 h+ L! F
fix group list - level bomber selection correction at toplevel (base and list)
1 `2 p- h0 D. _' g tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] . J3 D; R* T) j5 K3 @
Fix some columns not sorting in aircraft data list * p% B6 s0 k2 X) x  Z9 f6 o7 `
Fix display of a/c in convoy LCU on reinforcement screen ( @9 y2 K- A3 ]
Fix loss of national base on reinforcement screen (was defaulting to Aden*) ; d/ o' @. @# e, E# G
Tweak for reinforcement screen, filter out units with no arrival base by default
' h  V# G/ Y1 H, d$ Y% WTweak AI forces when routing thru off-map bases; some extreme end-game conditions
9 w8 ~* n# Z& h/ C4 F8 s5 N- HFix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) & z9 M* A9 W( U% D
Tweak to allow refuel in TF if tankers present even if below safe endurance level $ ]# K# L: D& u* }9 j
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
" z' N& z% j- T8 jTweak to force ships with no fuel to try to get some from TF
  l. b& _9 p: [- @6 }5 Z5 f. XFix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  % t9 K) q/ E6 g2 ~3 L# k7 E$ p
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ; s2 B+ Z% {* k" R
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
! A# \( D+ v* Ufix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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