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18/04/2014: 1123x5 , {, F" K3 W/ h$ |3 T* g
Fixed Forming TF in base with large ships does not undock TF.
' t9 |4 [( d  BFixed Corrected replacement delay when rebuilding split air groups.
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6 p4 l9 n% r7 _" ^9 d03/05/2014: 1123x6 5 ]5 G6 B/ ~" ?; y0 I" M
Changed Limit return fire from LCU in defend/bombard stance when being bombarded only.
- F$ y$ @; B/ j4 W3 Q& AChanged Add option to activate pilots in a group
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18/05/2014: 1123x7
' }, `( {, w! p& HFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
8 Z$ ~% T- n+ ~! o, c7 h; X$ @Fixed Potential to only service 150 mines if more than one ACM present 1 J& e6 I9 S, V1 B& q  S
Added message when LCU can't march directly to a hex
  ^. t; X3 z. C: g. v+ x. Q% FAdded ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
$ x+ H; m9 g6 K- v0 u* K7 vAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) ' Y( A2 f$ }* F& u+ c' [
Modified ACM to use the ship’s endurance/fuel rather than port fuel
6 r& h- g$ w, b- Y1 ]Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
, [# ~9 U! ]+ BAdded air groups filter to loading TF screen, and made items not selectable if filter is off 0 B$ R5 ]5 E3 C1 A- R- C) O
Fixed reporting altitude in the air combat report.
28/06/2014: 1123x9 - U) }0 M& D# j1 ?7 g! u( J8 A
Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. 2 A8 B1 B( x6 |: M& m
Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10 9 X7 C& q. |: ~% u9 o2 s2 Z' h- W2 ~
Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo / `* H* P% ~) I" a) O0 I* ^
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125 # }6 g2 U; c& J5 w
Air attacks against TF with many small craft improved as game tended to go after only one of them.
7 O' ^( F. M4 I. ?) OCity attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed.
2 z0 D  K* F4 OCorrect hex control value if hexside is not truly 'blocked' . M8 f' P1 B, c$ K- h
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex
/ V& _. F6 e& x$ k) N% }Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 8 e/ a4 p: q  a9 R, n- j! a& w
26/09/2015: 2 M; C: r: N' c  E% }
Fix case where surrounded units disappearing without VPs $ F" A) D) h4 \0 m( Z9 {
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
! y! e8 Z0 H$ }- q' \' a( T补丁见置顶帖
1125c
6 G4 ^8 Q: R9 j02/10/2015: - ^6 G" o. g6 L' G/ e
Fix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
- f; o4 f( F3 C# | add 'back' button to database aircraft and ship list   D  l  P" p8 }
fix ship repair screen that used ARD in calculations for all repair modes - o* o; Z* `. V# @0 I3 a% H1 l( c9 R
fix device change on base capture by 'occupation'
# U" \. D  `4 u- M8 l! t' Z# A% n change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
1 u: y, f6 ~6 o. q6 z [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] 6 e* ]# ~4 {4 l' r& T( {! M2 s
added TOE name to the Army TOE screen 2 b+ o4 a5 z) D- d3 H
fix 'major repair by large port' setting due needing major float to do major engine 2 Y: f; P0 z+ Z: e$ g: _# K
added ops message when ARD being used by ship for repairs ' Y; W, o9 p, V% W
fix group list - level bomber selection correction at toplevel (base and list) # i+ g) x* ~, f& G+ T$ F$ F
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] & Y+ H3 p5 H( d7 l' r" k' E
Fix some columns not sorting in aircraft data list ; _4 L+ i  q+ g4 c
Fix display of a/c in convoy LCU on reinforcement screen
" n" p: v4 z; `. L* ~. g+ g/ MFix loss of national base on reinforcement screen (was defaulting to Aden*) 6 N1 |7 j2 l+ E& W
Tweak for reinforcement screen, filter out units with no arrival base by default , E% w  U6 p6 E! W
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions ) H! B: t% t1 [7 J( f& R
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) 2 [. f" H& G% Z, e0 [2 D* P% r
Tweak to allow refuel in TF if tankers present even if below safe endurance level * j% ^1 [7 C0 w' y8 d: \6 o5 S
Fix case where TF endurance may be 0 causing TF not to refuel other ships present
  T; b7 ^/ ]2 v! pTweak to force ships with no fuel to try to get some from TF
1 p7 r+ R& F: v- \) s, f5 h7 @Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  3 [+ ]( _3 d' ~, W* |
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  : v; _( g* Q% l/ G
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  
4 m: p2 ]; B1 xfix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
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