返回列表 回复 发帖
18/04/2014: 1123x5
& b$ |% d9 b( ]Fixed Forming TF in base with large ships does not undock TF.
( F, ~1 `( W- z9 `+ ~; pFixed Corrected replacement delay when rebuilding split air groups.
.
7 A- @; S; `0 I9 m0 U03/05/2014: 1123x6
. P% c5 ]* p* a3 s) hChanged Limit return fire from LCU in defend/bombard stance when being bombarded only. 9 F/ k8 }! C. A7 L
Changed Add option to activate pilots in a group
.
1 ]# {/ [' D$ B# ?4 z; |0 x, O18/05/2014: 1123x7
1 g+ J* _6 A% H5 t; eFixed Tenders causing resource TF not to finish loading
7/06/2014: 1123x8
! O* u+ N4 r' W6 L+ S! BFixed Potential to only service 150 mines if more than one ACM present
6 D/ @2 G4 b; X9 a. fAdded message when LCU can't march directly to a hex : J( ^: ~7 W. y* {. ]# G
Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes.
, k4 i, S; O7 V' gAdded reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) , ]3 r; Z$ Z) y( C" ]5 e3 E: {- W6 v
Modified ACM to use the ship’s endurance/fuel rather than port fuel : x( F" j8 l! \/ m  a1 x# w
Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance.
1 {9 S( u- z9 L& \Added air groups filter to loading TF screen, and made items not selectable if filter is off
) d) F2 c" E' g1 v9 \3 |. ]$ hFixed reporting altitude in the air combat report.
28/06/2014: 1123x9
5 Z" I$ C* d. t; O! q4 kFixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this.
0 e8 K: ?6 e% G9 T, ~* kFixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones.
- -,又出补丁了,这衣服还能穿?
补丁摞补丁的百衲衣
江湖
23/08/2014: 1123x10
7 _  }  n6 h$ Y7 P' B' m* wChanged When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo $ v/ k3 F3 o+ W: _& |8 }
Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected.
20/09/2015: 1125
! {& @* g" [; h* S9 E6 YAir attacks against TF with many small craft improved as game tended to go after only one of them.
9 N" `5 o6 x8 {City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. - v4 C* a. j6 U  B
Correct hex control value if hexside is not truly 'blocked' 4 L9 `+ |# C/ x2 [- ^; x
Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex , r1 Q# U% P7 q7 S: }7 L
Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex
- d6 E9 r+ u/ g6 K. K( M26/09/2015: 7 g( w) U5 L6 h! p" P( J
Fix case where surrounded units disappearing without VPs 1 i1 A( Z3 p! f7 O% I' K6 K
Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in)
  p6 x! v2 {  ~/ x补丁见置顶帖
1125c
+ k6 G9 t/ p- @( t1 E9 a02/10/2015:
0 w1 C3 c4 i, R9 jFix case where leading TF going off map resets destination of following ones
14/11/2015: [1125.6]
' ~* V. p( w. x# M8 W add 'back' button to database aircraft and ship list " v+ [* Z" Y5 Z
fix ship repair screen that used ARD in calculations for all repair modes
7 {/ d7 D5 X5 G0 M3 [# H: e1 k3 t fix device change on base capture by 'occupation'
; N) p& T# A0 S/ U1 `: m4 M9 l  q change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON
4 c4 A+ g+ _. ?# V) R6 n2 P [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] " p5 V' ]/ `) X6 |5 D( P
added TOE name to the Army TOE screen
7 ~4 |3 Z  ?/ r4 y1 ^! v fix 'major repair by large port' setting due needing major float to do major engine
8 [3 z6 u: g  T5 q added ops message when ARD being used by ship for repairs
" R( Y% J- _* c fix group list - level bomber selection correction at toplevel (base and list) : i( K* _2 V0 `. S* h
tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really)
但愿图鲁克的3000小船坞又能用了 好几个版本,这家伙就是个摆设。
19/12/2015: [1125.7] . i9 d" {2 m8 ~% j. R% Z1 y
Fix some columns not sorting in aircraft data list / K+ @" M1 U8 o0 M+ H) r* O! [" |5 y
Fix display of a/c in convoy LCU on reinforcement screen
8 a( I4 ~  w5 O; D1 A8 zFix loss of national base on reinforcement screen (was defaulting to Aden*) 5 T" @9 b* N1 Y: f2 @
Tweak for reinforcement screen, filter out units with no arrival base by default 9 ]. Q" N0 D1 z. E4 E4 v4 M0 }
Tweak AI forces when routing thru off-map bases; some extreme end-game conditions & v6 i+ x! [8 D
Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply)
: [7 R; B# ?2 N! m3 n6 W9 o: \! n. @Tweak to allow refuel in TF if tankers present even if below safe endurance level
6 B" S3 z/ H+ Z  X" h+ @! BFix case where TF endurance may be 0 causing TF not to refuel other ships present 7 a8 R# R* R/ m. {
Tweak to force ships with no fuel to try to get some from TF - d( Q1 W, z. Y7 r8 z
Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt)
03/01/2016: {1125.8]  + C# O. C3 `& d/ Y# h9 x& n5 q3 ^
fix AI supply distribution in Japan; ownership of bases being sent to not correctly check  tweak exclude CVTF with no attack groups from closing with enemy CVTF  ! J0 Z( y! H& G' N
tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL  * H% E/ B- B5 q1 S& f1 g
fix CVTF reported reacting to enemy CVTF more than once per phase
是这个帖子里的链接吗 牛牛
返回列表