鬼子的回信
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! F7 H) \: E5 W% N. q0 EI have checked proposed scenario and I would stick with standard chs if possible. There is a lot of changes and i am not sure about playability - chs has been tested intensively even in late war.* _5 P+ w! Y5 S5 }
Witp definitely favor Japan in ship and plane building, I think no need enhance this difference.
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There is my HR list. Almost everything is negotiable. I want play Allied, and almost all HR favor Japan - they purpose is a balance game.$ k9 K: A" }$ z9 J& g! O1 S+ f
) Q, ~; Z3 g$ S. K4 \3 t4 E5 uHi Matthew,5 ]. k- }$ r, c6 D: K5 S
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There is my HR list. It is my attempt to be closer to RL and still having fun from game... I am open to discussion. I play two games now, 1/43 and 2/44, so the HR represent my experience. HR can not cover everything – soundness is the most important. Play as you think Allied commander would do...
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Day 1
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1.No attack on CV.
2 F& ]+ G6 K* s' a6 E4 P% w' D; t2.Only 1 port attack.
7 V( D9 k3 c( F% n3. Only 2 attack on PH during the first couple of days, then at least two weeks no attacks.* {) X3 K1 P2 y2 I) c; q
4. Only realistic movement on day one (no PM, Pago Pago or Amboina landings)./ |5 \' g+ ~. Y' D
5.Allied player can only change orders in china. l3 p' u7 e! S# z* s9 U$ m
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1. Russia must warned one week before invasion (i.e. declare war and wait one week).
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6 t7 S7 D' m* c* G# r! d! a; k2.Allied pilots must come from pool. If the pool is empty, unexperienced pilot can not be taken. Chinese, Dutch and Russian pilots can do that.
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4. Allied units can be landed only from TF with at least one half AP or landing crafts.% g. o# i' C8 S3 ~& z
5.Dutch and PHI units must have replacement off, if they have not any city with size 3+. Timor is not considered as Dutch territory.
4 K9 y. y6 A% I; f6.If Burma road is cut by Jap unit(s), all Chinese units out of china must be set as No replacements.- I+ E0 l4 a# p$ i
7.No mining from planes
% b f( g9 v& q5 s- {# ~) f8. When the base is captured, AF can be used after the same number of days as AF size./ J9 i2 ^; n V m& k y6 {* x
9. If atoll is occupied and Japanese units are still present, the AF can not be used.' A! G; a' s, ]$ L, r
10.Only base or dot could be place for landing (same paras). 3 O J- A, Q. I
11. No sub commandos.
+ n3 ^' a+ ?3 g$ u" {/ Q3 y1 A3 A12.Paras can attack only as whole unit.
4 i$ S0 Z, v& A) q16.The shift of units using HQ change is banned.
% w; m8 T* E$ _ i; R7 J( e17.Units in Mandzukuo must have at least 8000AS.
- v5 i L% {0 q0 v- K S! S5 b18.Jap units in China could be used only there, if china is not occupied. The same for Chinese units (Indochina is considered as China).
; j+ s7 ^. q) W, b. Y- B7 i9 O2 d19.Chinese troops under SEA command can be used only in Barma.
8 }# S8 s3 n) M- o' _& s6 s20.4E minimum naval attack altitude is 15000 stop.5 e$ u& j+ f8 R) G
21.No upgrade 2E to 4E with exception of Bolo planes., W/ C' e4 E/ g! h. T/ @
22.4E can attack from China from July 1943; no city attack on chinese towns.
% h9 B6 v/ ^- d0 J* x6 |23.No 4E naval attacks after 1942., g: W' N o' C, L9 o& p
24.If the dot base is 0/0, AF and port could be expanded only to size 1.
& f7 F5 M3 y/ P* f25.Max number of planes is 50xAF size and 30xAF size on atoll.4 I, ^& ^% G4 K+ i r
26.PT boats could be constructed only in ports 5+. Max number of PT operating in one hex is 12.. j$ b2 `0 t. c6 Y
27.ASW TF max 6 ships.
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Check it and let me know.% m5 p) ?4 |$ X: T! u( `
# d9 L }6 ?& w( I1 S3 `Tomik |