问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
4 y. u4 i( A) }- R6 w也就说不管从什么格子到river这格子,都判作cross river?, ?; d9 w/ _! n. e2 R6 \
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关于readiness
, f4 p x! ~ Q/ |手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
/ p+ B8 G1 h- {. O2 p9 c分别是19,35,49,60,68。。。。。这个是怎么回事?- o$ n Q, Q2 u4 Z/ ?" i0 p
2 ]3 R% m+ i' z6 N$ ~( m第三个问题
# {. N/ K; X* w% cATTACK CONTINUATION
# ] \3 i; D5 A6 y; CNormally an attacking unit may only attack, F8 @8 g5 w$ w) E
once into a given enemy hex. However, if a
- I& _) B1 [6 v6 F. G, O$ k4 J- S% }defending unit is in city, mountain, or
! D( n: K* [- O7 gswamp terrain with a Supply Level greater
6 E1 o6 _9 A4 U- L1 Dthan zero, the defending unit will not8 L N9 }- r4 r/ v) }/ }
retreat unless it has less than 10 squads. If U$ U7 E1 t. j1 c* M* ?
the unit does not retreat, the Supply Level
! i1 C* c. \- S: v: Lof the hex is then halved and the attacker; y* D. ?4 Y' D, w; S! w& E; I" H
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。$ ^( J3 O. c' G
" {" a4 X0 a7 E# Y! \& ]. q第四个问题
# [/ r0 y) I/ Y% I2 ]# M- k; @2 QDefending units have a fortification value/ ~: z% j& X8 _1 r. r& `% K; o
based on the terrain and their entrenchment
- t: u$ \$ m+ {6 C) Flevel. If a unit does not move in a# g; @' F) o( L- d# A1 G
turn, its entrenchment level may increase7 |: x3 G3 y- w7 b- \: t$ f1 j
one level. Units automatically increase one+ x3 \& ~+ Y7 I/ l5 a
level until they reach level 2. After level 2: U" A. N7 W0 x/ U8 ^/ h
has been reached, there is a random chance
5 t6 {& H1 J7 S/ ibased upon the Supply Level in the hex to
' M% T% Z0 R$ [5 B2 a1 Wincrease a level up to a maximum of level 5.) d: O! |. x g
Additional entrenchments can occur only
6 v; z3 e% {8 s6 B8 J: b9 Kduring clear and snowy weather. Units in a
# l; x& K* P6 k/ x5 xcity are not affected by any weather9 W4 s. U9 j a6 U; v1 b- x( Y
restrictions. Woods, swamps, and minor
& l7 a/ X- r" p! m3 a3 x- acities add one to the fortification level while
) s2 w- _0 B! M' i z. Nmountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题
3 Z. ~: o r7 T# H0 e j& dREADINESS LOSS TABLE( d$ f- j$ l3 H9 r2 A
MECH./NON-MECH.
1 e0 i1 c) C# Z1 ]TERRAIN/DESCRIPTION PLOT MOVEMENT" t4 J: Y/ n$ J0 _
Clear, Woods, Rail, City 10/20
* Q9 V: S1 ~( V9 A }3 U3 t1 U$ zMountain 30/50
$ d1 y! @$ Y9 @. @4 CSwamp* 30/50& j: | ~0 B$ N% c1 c
Across River* +10
" [/ _+ F7 ]) n* ?3 |: L7 {Soviets Before 1944 +10
# ]& v# F* t, B. C. @: `* Readiness loss only during Clear or Rain turns.% Y) ~4 D7 O! ]- x3 W. I( u9 L$ N
During Blizzard turns there is no penalty due to
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+ N3 h% v( h7 aAcross River+10是什么意思?6 ]) c) c" Y% U0 o9 Z7 [- Y
. s( m! a+ c( e+ S4 A( e g5 E[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |