问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?/ p6 D7 q/ y: o
也就说不管从什么格子到river这格子,都判作cross river?
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. E, f& v/ R7 O2 S关于readiness! {( V& n. L; h( `% ?9 l' M! s: H) _
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost O5 m7 q3 p& w
分别是19,35,49,60,68。。。。。这个是怎么回事?
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5 F* f. v E3 T第三个问题
: X6 S4 d( }8 f- s2 sATTACK CONTINUATION" C* ?# _: C! c9 J3 P) |( L0 ]; W
Normally an attacking unit may only attack/ B4 Q9 `! r! g
once into a given enemy hex. However, if a) `5 _+ {' d, W% q9 h8 R5 m- C7 P3 }* j
defending unit is in city, mountain, or
, X4 A* I* i3 ~( Bswamp terrain with a Supply Level greater3 V* N: Q* \# _. B$ t* }
than zero, the defending unit will not
6 A, W/ V( N! _5 e! oretreat unless it has less than 10 squads. If1 v! x% v% t& K
the unit does not retreat, the Supply Level# {% X& Z& V0 [6 i5 c( N+ l! a
of the hex is then halved and the attacker
2 u1 M4 K* J, y# H, d. ~may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。/ H2 @9 L6 i! l
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第四个问题
) p8 w* ]8 I5 r! P+ ?3 KDefending units have a fortification value4 C9 p8 g' q) e/ q! u! A- }8 J3 [7 A- t
based on the terrain and their entrenchment3 L, O: D% G' @4 Y4 e y
level. If a unit does not move in a
6 k& h+ P$ @' P e( hturn, its entrenchment level may increase/ M4 M. @( C$ v$ y/ o; ^, b* N
one level. Units automatically increase one- T0 U" z. f' U0 R: w9 i& y
level until they reach level 2. After level 2
) f9 s( b, t4 a( M Whas been reached, there is a random chance5 ^0 V- T7 `* h9 H3 E* h' |
based upon the Supply Level in the hex to
( q) Z6 Z4 `9 {$ g0 Lincrease a level up to a maximum of level 5.
2 T1 G7 i( \0 I. k% c: sAdditional entrenchments can occur only) b' P6 T9 z: r' F' I
during clear and snowy weather. Units in a
& K4 q! l+ y* a0 g* M3 {city are not affected by any weather* @1 ?) G. M0 X5 g
restrictions. Woods, swamps, and minor
' `! O/ Q0 ?3 q/ ]5 n0 l Icities add one to the fortification level while$ g; I. V2 E; D( f! Y& ^
mountains and major cities add 3." C, B2 g& g' | F; f" @4 s2 r" {
' ]# R8 Y$ I; H) T6 H3 O特殊地形的加值是像witp一样隐藏的还是只增加了上限?4 j2 m% S9 c+ e. u& j
8 c! J9 K- O7 }9 c- T5 O第五个问题
2 E+ X) b1 g& ^READINESS LOSS TABLE3 c* Y- o+ {" D% V2 n5 o( }
MECH./NON-MECH.
, C( a. o. ~+ y+ n& M( T& F3 vTERRAIN/DESCRIPTION PLOT MOVEMENT5 ]7 I/ I4 a& x6 `6 K1 ~" y
Clear, Woods, Rail, City 10/201 P$ U2 Q+ @: N4 A5 D5 `
Mountain 30/50/ N: O* e2 S0 H) ~4 U9 T5 e
Swamp* 30/50; `2 a5 Y2 f: {/ V6 A& J9 C) |! D
Across River* +10
! B% Z4 W2 ^7 A; I9 S8 z" V% {Soviets Before 1944 +10
5 D1 ]/ v$ R; Z& e. p# x, k* Readiness loss only during Clear or Rain turns.
( z+ [1 O, h! |; t- L: VDuring Blizzard turns there is no penalty due to
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: N5 t9 l+ Q& V3 i. `& uAcross River+10是什么意思?
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3 [8 v3 {1 r! A2 k. Q6 o[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |