问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
) t; P8 N+ K! ~* a! l# E0 e也就说不管从什么格子到river这格子,都判作cross river?/ V% x7 K1 y- S1 d! w: [4 R
4 h* G+ v! N( d- E. o3 R- G关于readiness8 Z; T, e/ D# n, H! _* x' z
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost8 H& Z, m# s9 h3 `% C( L
分别是19,35,49,60,68。。。。。这个是怎么回事?
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第三个问题
9 b; ]' K3 X0 g# }ATTACK CONTINUATION1 [/ E/ \. U$ M% n1 I3 v9 V1 ^
Normally an attacking unit may only attack
) i; {- D2 z% i+ G: qonce into a given enemy hex. However, if a
7 d5 |4 x7 I+ V- d" H; U* _defending unit is in city, mountain, or
8 `( B) J, i* b9 x4 T, |swamp terrain with a Supply Level greater8 {+ P2 @% _* t9 L
than zero, the defending unit will not
7 S$ M# p8 v; X, \retreat unless it has less than 10 squads. If
* A8 M* s; ?: I+ q3 ?the unit does not retreat, the Supply Level
8 {7 z9 F! ` w8 x1 q. L+ Dof the hex is then halved and the attacker
- U0 q+ V8 M0 [- imay continue to attack in the next pulse.' B5 ~ h& g( e5 Z' C2 Q- P) L9 p
: p8 l) ~0 |( C这个对防守方到底是好事还是坏事?怎么看上去像是坏事。( {, d3 d! Z7 Q) Q2 ?4 E& Y
4 G ?/ S' `4 r7 ^! Z第四个问题3 }2 B# z! Z# a( x( E0 }
Defending units have a fortification value9 O" w( a' I8 t7 g* K7 P2 t
based on the terrain and their entrenchment
' ^$ E6 s( s' V3 P7 h. Q/ u' Glevel. If a unit does not move in a( z# W; H$ l5 A' R! c- _
turn, its entrenchment level may increase. @4 p. f2 X$ Y0 R- i# q3 i: U
one level. Units automatically increase one
& X: k, v7 ^7 L' V- E! ~1 ^8 Tlevel until they reach level 2. After level 2( c/ R8 ~5 _5 Q M- D2 M2 K
has been reached, there is a random chance
" ]# p; G7 O7 X4 b S0 v }based upon the Supply Level in the hex to
+ I- w5 [7 _$ S! F& i" dincrease a level up to a maximum of level 5.0 C! N+ ?) W- U/ T
Additional entrenchments can occur only. Y9 V! {* x: F% F2 O- v2 B
during clear and snowy weather. Units in a6 ~2 \! l9 O5 G% g) J
city are not affected by any weather! Z$ J% `6 H& K; V L4 U4 E
restrictions. Woods, swamps, and minor
2 z& O: h! ~3 w: e8 V/ J. e* T9 acities add one to the fortification level while
8 [2 X( H- R( U, k# ~2 N9 q |4 Ymountains and major cities add 3.9 j5 y# J, f) N; R* u0 w
- u# @5 s+ Y0 O9 R$ C. X* T4 _& |特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题+ P6 i% u* Q+ c3 _9 Y
READINESS LOSS TABLE D( `- e* b4 b3 G: ~ Y6 B
MECH./NON-MECH. s/ ?- R4 D2 H) e( r6 N" K
TERRAIN/DESCRIPTION PLOT MOVEMENT5 O& B5 t" H+ m1 j) ?
Clear, Woods, Rail, City 10/20
- L) W' e# d6 F; [) iMountain 30/50
( w! A' l# k- [, i6 v0 [9 pSwamp* 30/50
- E) S; `9 }& C9 V3 UAcross River* +10& Y: H/ p. l: T0 G
Soviets Before 1944 +109 `4 u' \. i8 Q( `4 S2 D; i
* Readiness loss only during Clear or Rain turns.6 {: Q+ L: L5 o7 N/ }' ]; q0 f2 o
During Blizzard turns there is no penalty due to3 K" q& b6 P8 ? J" Z5 W- Y
5 H) ? _; \, p% ]2 G; rAcross River+10是什么意思?
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c( R( `' |' h, o# ]2 b7 W# C: t[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |