问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
1 d$ n" Q: h% ~/ i: d3 l# C' a8 j也就说不管从什么格子到river这格子,都判作cross river?5 q3 `" r- `8 B" S9 x
$ j/ o& x7 }8 ]7 ~ H C关于readiness
2 V+ D# q4 P1 G4 c# V# A) A; G手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost5 h: I( F. ?2 c" z; H
分别是19,35,49,60,68。。。。。这个是怎么回事?
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5 [ x4 e! n* h" ~$ X/ R- i3 ]第三个问题/ Y7 l. h5 U9 ]7 d: v9 @/ K4 t+ }
ATTACK CONTINUATION) t" n: R! R9 ~) I! N; a
Normally an attacking unit may only attack& u2 a# d$ i* s2 z' K9 G+ o( n
once into a given enemy hex. However, if a1 Q, [) @2 Y( m( N2 `- m4 U4 C- j
defending unit is in city, mountain, or- ^" H0 X# u+ n5 ~1 P& Q0 J
swamp terrain with a Supply Level greater y" G# {6 ?! h2 z7 T8 M. g6 X
than zero, the defending unit will not1 T8 j1 J) s2 Q
retreat unless it has less than 10 squads. If
& \7 p H7 I3 n/ m" g" c7 D8 rthe unit does not retreat, the Supply Level2 F/ m E) k G, b- j7 g
of the hex is then halved and the attacker6 A, g2 c4 \, U: J* r) [( I2 R
may continue to attack in the next pulse.5 u2 \( c4 ]. x- W7 [
6 _+ e! E; i! X A, e3 e$ E这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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第四个问题8 ?+ ]4 e( m9 ?# t$ m+ \8 A
Defending units have a fortification value
- g9 p; F$ L* g7 Rbased on the terrain and their entrenchment3 J7 V5 s: r2 n7 n" i
level. If a unit does not move in a
, i! M( b3 j6 M2 iturn, its entrenchment level may increase
3 o+ `6 c4 r& g8 W/ i" a- h. zone level. Units automatically increase one/ W* f) W& d1 D
level until they reach level 2. After level 2
4 D, k/ {- G0 t) i" Uhas been reached, there is a random chance
# j& z5 F1 z1 E& c$ fbased upon the Supply Level in the hex to
7 J( T$ i+ O2 Z9 fincrease a level up to a maximum of level 5.! k% r- @# N# l: t! r! P
Additional entrenchments can occur only
$ F5 n% \" n5 z2 S* V; l# ^during clear and snowy weather. Units in a3 S7 k7 x8 E. @7 D4 Q* d
city are not affected by any weather6 r, o1 w4 h( T0 ^
restrictions. Woods, swamps, and minor0 y: S, {$ j/ }9 |* r7 I/ k J4 C
cities add one to the fortification level while
! O' y$ ]0 u3 W/ m9 r2 ~mountains and major cities add 3.
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2 t) w% z% x) z/ ~特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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" ^+ W$ H/ r0 h. ?第五个问题
- _! M- P, H& H2 n% }0 TREADINESS LOSS TABLE+ f+ F9 m! G5 F7 ^4 W
MECH./NON-MECH., j" S/ j: G' b( p
TERRAIN/DESCRIPTION PLOT MOVEMENT
' _" V+ ~; r0 E& `0 ZClear, Woods, Rail, City 10/20
6 c8 j/ h, J0 q& u2 k. W4 b# VMountain 30/506 z u2 o: P9 w& k' ^
Swamp* 30/50
; _) J1 [; [+ N( b3 dAcross River* +10
& X, V7 w2 o J' @5 T" @/ m* V( \Soviets Before 1944 +105 _& c: V g. G, c
* Readiness loss only during Clear or Rain turns./ \& n5 N/ c7 M" J1 V
During Blizzard turns there is no penalty due to8 y; [/ N% O- V4 p& y6 W
1 O9 b5 ~" Y5 U9 p# G+ UAcross River+10是什么意思?; t+ \# Y9 [$ f: F5 r O7 T# K
* P8 r) \# _! A3 \9 ~[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |