问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
. J" c$ O' N1 a( O0 c5 ^9 U6 J也就说不管从什么格子到river这格子,都判作cross river?
& l0 p4 ~ p" q# E9 H7 P8 d$ a- V% u7 U3 w
关于readiness
4 }( l1 {: Y1 b( R9 m; ~% K8 H$ @$ I手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost5 h) x$ O( ~7 c) B5 l& C
分别是19,35,49,60,68。。。。。这个是怎么回事?7 \9 i' t& p \0 N$ }
9 L1 G, M, j/ E. E第三个问题
' J, v4 v* t4 b5 l( s6 BATTACK CONTINUATION; Y0 e5 P5 @0 k5 @7 {$ s
Normally an attacking unit may only attack0 h! R. A% K0 ]7 t
once into a given enemy hex. However, if a# X# v6 h# p$ p, y2 ?" n1 ?
defending unit is in city, mountain, or
2 W" d; d5 L5 @, v. c: Kswamp terrain with a Supply Level greater' {2 d9 t6 x, k: I3 g8 T
than zero, the defending unit will not
3 U/ k# O# z7 }8 y( U& pretreat unless it has less than 10 squads. If
% T2 |0 O4 }2 ^. \4 ythe unit does not retreat, the Supply Level5 p- R9 o0 v& R. x9 t2 n" v
of the hex is then halved and the attacker
3 u$ F/ g6 P; a) tmay continue to attack in the next pulse., }/ t1 g# K; |+ _. g# z
- r: U# F0 Y1 m1 |5 D这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
3 O8 S ` E$ w4 G, v" s% n: V% p0 a" g3 e
第四个问题3 U1 n( ?) o/ U9 H, G; Z1 ~
Defending units have a fortification value
3 |' H [% u# x1 zbased on the terrain and their entrenchment
# A6 D) m7 ?6 l0 Blevel. If a unit does not move in a' i2 f( _# A) {9 ^
turn, its entrenchment level may increase
* l8 w) A6 ^$ ~$ T* J& }& v( [one level. Units automatically increase one/ t( I. l5 A( ? Y
level until they reach level 2. After level 2" a, M6 g9 E$ W: P
has been reached, there is a random chance5 e- q: O( {% S) q8 g+ d
based upon the Supply Level in the hex to0 ]: d/ O% Q+ a1 R5 Y# @
increase a level up to a maximum of level 5.' e, c) Y' Z" _
Additional entrenchments can occur only
" R% T! P/ }& Kduring clear and snowy weather. Units in a
- f8 f% D: a- m! s/ M* ` ]city are not affected by any weather
' E( ]' ?8 S3 E) {3 arestrictions. Woods, swamps, and minor
4 k3 @' `8 L. A2 H+ H+ a+ z3 Tcities add one to the fortification level while
! p2 P% g4 K. y$ |mountains and major cities add 3.
/ P; A6 J. h" z4 v9 n! L
4 w) i9 G' w+ [& |特殊地形的加值是像witp一样隐藏的还是只增加了上限?! k2 @% C. r. a" g9 m2 t* E6 m
- t4 ]4 b0 T( x& r! {第五个问题
+ H8 h1 K/ A6 i, U1 IREADINESS LOSS TABLE4 B! K5 R% F2 d3 B! S ]' m
MECH./NON-MECH.8 N& ]2 E; f, c3 F/ }' m. E( X
TERRAIN/DESCRIPTION PLOT MOVEMENT* b+ s. F- y6 w) k1 F# a1 t! v
Clear, Woods, Rail, City 10/20
1 U4 N% m. p# v% cMountain 30/50' t/ Z; ^3 Z7 V( c: @( P! U3 ]
Swamp* 30/50' W# S. D1 u; _# y. [
Across River* +102 s7 K( j. e/ b9 F8 [
Soviets Before 1944 +10& F: l+ o4 @9 Q% e$ a
* Readiness loss only during Clear or Rain turns.3 B: T) p& s7 K* M: t, D+ F& p
During Blizzard turns there is no penalty due to5 z) Z) N9 f' }, o2 K5 ^' H
' i9 ?9 I2 V5 ?
Across River+10是什么意思?
0 \( y1 G3 X# s* ^! @# n/ {! t0 a0 c% q
[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |