问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
# a0 g Z3 Q w也就说不管从什么格子到river这格子,都判作cross river?) ]1 h) W! T. s6 m7 K7 B3 o
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关于readiness0 n9 O2 u0 P7 ^- a" [
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
2 ~4 J& L+ G: ` G X" a. X: r- g分别是19,35,49,60,68。。。。。这个是怎么回事?5 q) y9 N& P/ Y0 l, J
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第三个问题
^2 O/ k% f! iATTACK CONTINUATION
5 p- T9 q) _! G8 y+ N. j' \Normally an attacking unit may only attack1 m% Q3 c# ^ ?
once into a given enemy hex. However, if a" V( @& s6 z" j! L/ D
defending unit is in city, mountain, or6 M/ p, A. u5 t8 c' D6 }; K. G
swamp terrain with a Supply Level greater8 M, k0 r' k1 _6 { u# N
than zero, the defending unit will not
; ?5 l( W3 q0 G+ K$ D# A: \8 b4 Wretreat unless it has less than 10 squads. If6 o5 ~3 S# U; x0 H9 c
the unit does not retreat, the Supply Level K* H2 i5 `* }- X" n- D' B
of the hex is then halved and the attacker
6 E1 ^0 M; v* emay continue to attack in the next pulse.6 X4 \5 ]& Q( e/ Z
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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5 U: w2 A6 ~% {' z第四个问题( B) N+ K2 _0 K8 o/ T% J" {5 |# }/ B
Defending units have a fortification value
1 U+ q( g7 n+ M5 C! P& Ebased on the terrain and their entrenchment( ]% c6 e- U1 ^/ _) H; @# K% W4 [
level. If a unit does not move in a- [/ a. n2 G! H& T
turn, its entrenchment level may increase8 R* \) d7 \& C# _: v3 T
one level. Units automatically increase one
% g3 v g+ w& K$ L0 y) Z) I" Klevel until they reach level 2. After level 25 U" C1 T4 G l: ? f m$ U- r
has been reached, there is a random chance
1 g- D' k# |( R9 `3 l( J+ F. ?based upon the Supply Level in the hex to c4 Q4 J, v i$ ?) _ E" }" x
increase a level up to a maximum of level 5.
& R% Z5 H, j+ `( d& v5 e1 VAdditional entrenchments can occur only
9 ?& x R2 g1 o: \" rduring clear and snowy weather. Units in a" K, ?# w$ c% F8 {6 }
city are not affected by any weather) |' k+ O) n0 m# A4 V, n% X
restrictions. Woods, swamps, and minor- ]1 Q+ B5 Z0 f" D' M# L
cities add one to the fortification level while
, |! I. W+ g; g( ?7 lmountains and major cities add 3.
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" Z& N1 k% O1 A7 R$ O特殊地形的加值是像witp一样隐藏的还是只增加了上限?5 i0 I4 v; ^1 n( a
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第五个问题4 V+ C5 w o4 J7 [( f5 y7 T( _9 z
READINESS LOSS TABLE
i$ H( x$ M! U3 s4 W- L1 gMECH./NON-MECH.
: X% P( Z; E) n7 P$ ETERRAIN/DESCRIPTION PLOT MOVEMENT7 K* G5 T! X5 |: b; c. `$ G- w x
Clear, Woods, Rail, City 10/20
3 k) C6 U6 z8 S( j. r+ ]Mountain 30/50
) V& F: D4 s6 H2 \6 c2 o# r& ~+ zSwamp* 30/50
7 p/ O1 U9 N. l2 Y+ \Across River* +10+ h4 x7 a/ W9 y5 `: w
Soviets Before 1944 +102 \! u9 q! P; S& W5 b8 L0 @. r
* Readiness loss only during Clear or Rain turns.- b3 j$ @# X: c# d7 w1 A
During Blizzard turns there is no penalty due to
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. w& j; v3 `. v8 pAcross River+10是什么意思?
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |