问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
: P4 B! f# V, }% c) d# R也就说不管从什么格子到river这格子,都判作cross river?
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关于readiness+ b& w- a/ n: H1 A. Q; a9 T
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
5 \8 C% N+ M8 }2 p0 ^. b分别是19,35,49,60,68。。。。。这个是怎么回事?
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# q3 L' Z- v4 V第三个问题
* y* y, x2 k: c: ?9 v( RATTACK CONTINUATION% L3 i! P5 N. D' K& f+ [& n
Normally an attacking unit may only attack
P1 I m2 w0 l! eonce into a given enemy hex. However, if a
! |( F* ]% F; n5 y* xdefending unit is in city, mountain, or
; P. v( I- H, }) `0 ?+ Zswamp terrain with a Supply Level greater& |, r- S! e9 j$ W/ B
than zero, the defending unit will not/ O! r7 @+ @$ A' G" s( z3 s
retreat unless it has less than 10 squads. If
3 p# U A# S o! b! ^the unit does not retreat, the Supply Level
* b) s* q, R) E, ~! _$ _of the hex is then halved and the attacker; S; v T! k3 G1 D" ]2 ]- `$ \ n
may continue to attack in the next pulse.1 X1 M( ~. C$ M; |- g
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。
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; h3 p/ c$ r* Y% n" Y: ~第四个问题4 F" B; e ~# X) @; T; t; u
Defending units have a fortification value" M+ s. c5 O- m, M3 f1 v
based on the terrain and their entrenchment: W3 c; J2 Y& w1 ^9 r2 F1 b+ A
level. If a unit does not move in a
. J( y2 _: R. n- x5 ~+ L$ X' Aturn, its entrenchment level may increase7 s2 a8 ~( l' X$ K2 ]% \
one level. Units automatically increase one
) w3 c/ M& h6 T9 slevel until they reach level 2. After level 2
$ _! c5 J8 `; f5 ^8 a7 \! F1 y/ {has been reached, there is a random chance, b$ A/ Y! f1 W. R
based upon the Supply Level in the hex to
/ \4 f. C8 Y% I' G7 i. fincrease a level up to a maximum of level 5.( X( R6 G N+ G7 X' h! I4 }
Additional entrenchments can occur only
) Q# v" e. L: W# W! Tduring clear and snowy weather. Units in a
# c0 |' x( w4 ]4 y' O$ U5 O, f# A& ocity are not affected by any weather: B" k y0 I8 y+ F$ V3 B$ |" o
restrictions. Woods, swamps, and minor, v% T: U7 c% e0 v- P0 i
cities add one to the fortification level while! y) ~. q1 ^1 i+ Q! l, G: e
mountains and major cities add 3.9 q+ g+ d- ?1 F# \
# n* p5 _+ U7 H0 K; x
特殊地形的加值是像witp一样隐藏的还是只增加了上限?' L6 p/ P' f# E. ]/ R- v5 |5 J d
. v! X* \) p5 |第五个问题
% F" ?6 p# [% y0 f" ~& n$ s# }( ?READINESS LOSS TABLE0 K) d( v \( C" S
MECH./NON-MECH.) R3 f$ l1 g5 x2 v, r+ j
TERRAIN/DESCRIPTION PLOT MOVEMENT
+ {" K9 }5 g$ e2 L1 d1 B6 A' hClear, Woods, Rail, City 10/204 L# g8 O. D7 l: c ?: e$ P
Mountain 30/50: i2 P5 K3 Y7 H6 z' b; K
Swamp* 30/50, x/ a) U- X+ x1 d4 R, d
Across River* +10
, G1 Y* X/ p' M3 b* ~Soviets Before 1944 +10, o5 u0 y2 d; k3 ~$ g1 o
* Readiness loss only during Clear or Rain turns.
4 B4 |6 f o" i, @During Blizzard turns there is no penalty due to; J! M' e) P* b
/ U' \3 ?- n6 x, [) i& i% P! FAcross River+10是什么意思?4 V# m# n" s: L2 k' k/ q6 v9 b) f- Y
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |