问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
9 L+ a' _* w# I7 Z5 N也就说不管从什么格子到river这格子,都判作cross river?1 g. t1 X T0 a! K1 o4 S
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关于readiness: a/ m }" ~) Y% z/ G
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost
% @5 Z/ W9 e5 h2 @# g1 O分别是19,35,49,60,68。。。。。这个是怎么回事?
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, n- f: @. u" B2 Y第三个问题+ H3 L" e/ [- i$ n: P# l, v9 n6 s
ATTACK CONTINUATION
6 \. V6 ?3 W9 ZNormally an attacking unit may only attack' ? H7 Z) V6 R' x* a
once into a given enemy hex. However, if a
3 h/ a0 {5 b9 C8 I2 h/ S4 e1 f8 I! rdefending unit is in city, mountain, or
) Q$ _- j- ~' A( O; qswamp terrain with a Supply Level greater
5 _. ?, B5 g! ], r0 sthan zero, the defending unit will not
+ i! M: g1 @8 w- [& F: Vretreat unless it has less than 10 squads. If0 p; X$ W3 q% N" Z" v
the unit does not retreat, the Supply Level) A4 R# u. R( ~/ y& X6 D
of the hex is then halved and the attacker3 `" P r7 T8 `3 h
may continue to attack in the next pulse.
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这个对防守方到底是好事还是坏事?怎么看上去像是坏事。. X# p; h% V: a. f B
3 \. R8 f# s) a7 M第四个问题
* N% N3 L7 w+ ? ]* yDefending units have a fortification value2 o" G# ~8 q0 o+ ? I0 d7 m) [) ~
based on the terrain and their entrenchment
9 K/ J4 \0 U6 g( {, l, L. d! Xlevel. If a unit does not move in a1 F0 G( [" a$ W5 J5 _. I
turn, its entrenchment level may increase+ e9 K1 a- n/ Z6 }) d
one level. Units automatically increase one( P; y' o! y* H9 }) U/ ~9 r
level until they reach level 2. After level 2* ^1 L: \8 V5 ^( M: I/ f
has been reached, there is a random chance
/ \' K9 I) I. v( j Ibased upon the Supply Level in the hex to+ V4 D2 p+ B j+ | ]3 I0 F
increase a level up to a maximum of level 5.; L) ^: G1 ?% @; \
Additional entrenchments can occur only! }+ L* j4 a8 r* S
during clear and snowy weather. Units in a
2 \8 {! K! V! [city are not affected by any weather
0 L. {& ]/ _ N% s$ B2 Erestrictions. Woods, swamps, and minor
5 {8 N% ]6 W; M, Y- ycities add one to the fortification level while* w) r; w, `+ }
mountains and major cities add 3.
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?" W' B3 ^ H, \( R$ G
" s# G' z9 ^/ V- E1 K第五个问题+ ]5 s8 g9 u% Z
READINESS LOSS TABLE
4 W9 |4 C& R9 Z+ A5 U9 SMECH./NON-MECH.0 G8 Q( S/ j8 W6 ^* n
TERRAIN/DESCRIPTION PLOT MOVEMENT
7 V: n* Q$ k# W- DClear, Woods, Rail, City 10/20
6 h3 ]* ~ S$ l4 m; bMountain 30/50
1 Z' i: K8 Z) {5 w; C8 ]7 ]# ^Swamp* 30/50
7 h" d( U) D( s6 T& bAcross River* +10
/ ]6 ~2 Q# D) Z9 t9 C% \3 zSoviets Before 1944 +10
/ I0 Z! I8 Z7 u! h* Readiness loss only during Clear or Rain turns.7 R4 }7 }' s; s
During Blizzard turns there is no penalty due to
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Across River+10是什么意思?( M* A9 @! Y$ M% B7 G
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |