问几个问题,从左到右连续3格abc分别是clear river clear,那么从a到b被判定为cross river,从b到c也判作cross river对么?
2 D5 E& M9 w; Y: c0 }8 Y+ L E也就说不管从什么格子到river这格子,都判作cross river?
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. Q2 l! }1 b* ~9 b: N关于readiness: I9 K1 r& _2 W7 u2 d8 w- K3 Q
手册上说transfer一格最少要扣60%readiness,那么最多只能transfer一格,但是我发现经常可以transfer好几格,显示的move cost1 W2 J F& v$ V( W) Q, j8 q9 m2 }
分别是19,35,49,60,68。。。。。这个是怎么回事?
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( b. M9 S6 i4 m2 v第三个问题
: G4 v% _- C; Q; uATTACK CONTINUATION
# f, [9 j8 t$ F2 bNormally an attacking unit may only attack
0 G3 H) `( H1 i, u- A# ~3 w) Ronce into a given enemy hex. However, if a6 B U( \: V# i9 m
defending unit is in city, mountain, or
& v8 x* p8 q, i# g# h) }swamp terrain with a Supply Level greater
( C( R' h9 ?- C+ ]( Sthan zero, the defending unit will not- A+ Q. b( ~0 \/ u% j- C
retreat unless it has less than 10 squads. If
0 B0 X5 ^" K* _7 R/ rthe unit does not retreat, the Supply Level$ r* q7 f6 ~: x! c4 v6 V
of the hex is then halved and the attacker
& l( f" M4 W4 ]0 \$ D0 ]may continue to attack in the next pulse.* y5 j# u6 k: }6 h
8 Z( g/ L2 ]) M" I" U: \0 J h这个对防守方到底是好事还是坏事?怎么看上去像是坏事。2 v( Q7 ^1 n/ U' w5 _
) q% V& r" a& r3 f# _) ^第四个问题
9 I0 h- F5 |9 ` {) j! u! u; bDefending units have a fortification value1 Q9 G `# L! y8 a
based on the terrain and their entrenchment
5 `3 Q P: T; _4 a P& M9 k: W2 ?4 Dlevel. If a unit does not move in a( N3 r5 T6 Y+ Z+ ~
turn, its entrenchment level may increase$ t* i' j" c' Q# t- F
one level. Units automatically increase one
% i( F8 ^, |. Mlevel until they reach level 2. After level 20 w( j8 I* R& m# I
has been reached, there is a random chance
8 ~! U! C9 S) cbased upon the Supply Level in the hex to
6 n. E$ S( f8 |, d" Q9 [increase a level up to a maximum of level 5.
" K5 ~: X4 }! IAdditional entrenchments can occur only3 N' V7 k: t% h" s+ _
during clear and snowy weather. Units in a1 w- z/ R5 _% ?: ^
city are not affected by any weather9 w0 D- t" q0 x
restrictions. Woods, swamps, and minor, ^" c+ q+ D# M8 g8 B
cities add one to the fortification level while' R% j, [5 _( I9 Y6 f% @3 p2 @3 V
mountains and major cities add 3.1 b/ |0 I G/ g
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特殊地形的加值是像witp一样隐藏的还是只增加了上限?
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第五个问题1 j2 i3 P5 S: \: `/ t
READINESS LOSS TABLE p$ X8 W4 R3 Q% b" ^4 t! t
MECH./NON-MECH.
$ c: o7 ]7 y- yTERRAIN/DESCRIPTION PLOT MOVEMENT x$ O- R7 @9 U2 O4 L
Clear, Woods, Rail, City 10/20& P, h" I( l8 _2 b* J
Mountain 30/50
* F. q4 k2 r# l/ q6 Q) E0 gSwamp* 30/50- l) G) c% t5 I7 g- }
Across River* +10
/ z# V I& E2 {+ M+ X/ USoviets Before 1944 +10
! i2 K1 [ `/ n3 I& w. K6 v9 C* Readiness loss only during Clear or Rain turns.
! K2 Y: y) O/ M8 n% T: F1 kDuring Blizzard turns there is no penalty due to& u1 K. g, o3 ?2 `* n) ~
. o0 s: C" c/ z* M
Across River+10是什么意思?/ Z% E1 t3 i2 g: w y% t/ S
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[ 本帖最后由 Donnie_Brasco 于 2008-5-30 19:09 编辑 ] |