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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)6 [+ W& r* e* |4 X( v) ?
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. 0 w/ ~1 W. v5 f$ }" ~( W
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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" D0 G) |, N1 ?( R1.806补丁内容:
+ p3 `+ A6 [9 X" |9 qItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. : |" c1 A9 h  W8 O& x% Z& k
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
3 i/ n$ L3 l+ Q$ h% eItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 5 @2 x( U3 O' |
Item 4 – Add air detection devices to the device pool displays.
5 X" G4 m, ?8 uItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. ' {& x7 i& W% K' C/ }: m# W' U1 m
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
& [, k8 r2 H% r2 B$ zItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
8 Y: ~  n* _; Y  sItem 8 – Additional performance improvements for DivideCrippledTF.
9 I' z; n2 u6 n  T: v4 a5 g1 ^* qItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
1.806补丁内容:
4 w& L  I; _( P  VItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.
8 g# n( B! C, v7 e             修正了舰队未能正常装载的问题7 l" ^  N0 A+ |# M0 ]
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. % R/ j; Q7 y5 S$ S
             修正了舰队未按命令抵达目的地的问题( h$ e4 j4 O( ^0 b5 y' [0 X
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. ; D8 y4 m0 p/ q8 H+ `" c# R! f; R: W
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除
/ `' J4 b5 s# J2 PItem 4 – Add air detection devices to the device pool displays.
7 n! g: U3 o9 k: c# D4 V' B             增加了对空雷达设备列表(?); C' F/ f  u* X4 J' _5 b2 P& h' Z8 S
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
6 z& n# W0 C# ^: Z0 q             增加了对空雷达设备j建造代码(?)9 n; B3 u$ @& g6 R
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
, _4 r7 q! f& {2 O             完善了对空搜索雷达的功能7 y( T1 y- G" k8 V& H8 H+ P8 P& X( t
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. / c- `6 L* x  e
             调整(?)了航母超载时的OP损失) N, n! O/ @0 Q  s# F6 h
Item 8 – Additional performance improvements for DivideCrippledTF.
9 o( N9 l4 c+ ?; v; s0 c             改善了战斗演算时,分离受损舰队的运算速度+ `9 l: k( r2 b$ d
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.. Z, _" X2 }4 N" d- A6 |! f
             允许以任务速度自动清除基地内的水雷
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