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Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)0 ~; C. \: v4 v+ T& M7 \
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly. ' w+ I/ z: N' x# }- _) I' a. B
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
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- ~0 \( R% ?1 N3 z8 t' y1 b1.806补丁内容:
3 f) \9 C( ~5 A* lItem 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. * S. t+ e  b& e8 P: R3 ~
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ) C8 ?; I) Z- R* k4 \
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
) C/ f% O, \; G( B. P; A/ W8 _Item 4 – Add air detection devices to the device pool displays. 4 |& A/ v% L. \$ f8 h
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 4 H6 O2 I) v2 A/ o; \. Z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 4 h& z9 M% b5 \" g' O( u+ a
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
. p9 p* t5 U8 {7 {3 a& ?/ tItem 8 – Additional performance improvements for DivideCrippledTF.
5 e, J+ r; E) z7 n- pItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
1.806补丁内容: ! E$ j' Y6 O" I
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. 8 L# s8 p4 c& w4 D. [
             修正了舰队未能正常装载的问题9 N) S8 H$ @* |! e* g5 l% l
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. ; s5 c; E/ g  G% W8 e& _; O3 C
             修正了舰队未按命令抵达目的地的问题8 ^! ^0 N4 i" ]/ V
Item 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
5 s+ P  \" c$ u: v. W; {             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除' F$ D2 _& J6 m" f
Item 4 – Add air detection devices to the device pool displays.
6 n2 {2 K& Y: \& U             增加了对空雷达设备列表(?)
5 K) r4 `! j4 q$ r3 D+ m& rItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. : p9 C/ n9 |2 l% o
             增加了对空雷达设备j建造代码(?)* Y5 q; `6 x+ d3 g% W+ w/ v
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness.
. n4 a& y) C3 ~, {8 t- W             完善了对空搜索雷达的功能
/ Q8 n* M, n$ l" s$ d. R: K. vItem 7 – Handle overflow for planes diverting to CVs to convert to Op Losses.
4 q. s$ B6 @2 \; _0 r             调整(?)了航母超载时的OP损失3 [* T- N8 v4 t
Item 8 – Additional performance improvements for DivideCrippledTF.: a1 g8 o  w, v3 x
             改善了战斗演算时,分离受损舰队的运算速度/ p$ q$ b+ _3 f6 R0 [) K
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
" E0 X, o( F; z             允许以任务速度自动清除基地内的水雷
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