返回列表 回复 发帖

Witp 1.806 补丁发布

2007 MAY 23 - War In The Pacific Patch v.1.806 (3.3mb)
) p& g' G' u' z6 D6 [3 u9 M) Y
The incremental update brings a handful of changes and gameplay improvements, especially with air detection devises. Note that this update is currently only incremental with a comprehensive release expected to follow shortly.
: c6 z: K9 B$ l6 m
ftp://ftp.matrixgames.com/pub/WarInThePacific/WarInThePacific-UpdateDR-v1806.zip
$ t" i4 d& s1 c$ f
2 q! A( _! _3 h, x1.806补丁内容:
8 T- L# W( ?+ A/ }( `Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex. : G1 f3 x; h7 ^
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations.
/ A2 X  F' I& QItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected.
. }3 H7 A$ p1 o% ~2 KItem 4 – Add air detection devices to the device pool displays.
2 r" k1 u8 J1 Z* AItem 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143. 2 v8 x; Z) k* d! }! k; z
Item 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. ; J( T7 e; v8 }2 w! _+ q
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. ! R* g5 w% r8 }" E# N0 e6 X
Item 8 – Additional performance improvements for DivideCrippledTF.
2 K+ {/ V# d% {% x$ Z7 A" \- q2 ZItem 9 – Change to AutoMineSweep to enable MS to sweep same base.
1.806补丁内容: & E+ U( i6 _' H& w. ]$ v
Item 1 – Correct issues related to task forces discontinuing loading after another task force was disbanded in the same hex.   f2 q" ?3 \! e; ^: N
             修正了舰队未能正常装载的问题0 d/ S% K) j5 k
Item 2 – Correct issues related to TF destination fields not being cleared. This was causing some TFs under player control to move towards apparently random destinations. / t; R- {! X' A, S( b0 d3 ]1 ]" K
             修正了舰队未按命令抵达目的地的问题
$ f+ Z- L5 z! v5 ]5 FItem 3 – As an interim measure, until the scenario data can be updated, correct the Type 13 radar (device 139) to have penetration=500 thus enabling it to function as an air search radar. This change will be removed once the scenario data is corrected. 8 r* e, I( H( D6 N) @
             在exe中修正了13式对空的雷达的功能。当官方剧本数据库改动后,改修正将被移除- T) K; A# V1 D2 Y6 ^. d
Item 4 – Add air detection devices to the device pool displays.
: y& _- r3 L# M             增加了对空雷达设备列表(?)# R, o( z* \  G' g% C
Item 5 – Add code to enable building of air detection devices: 139, 142, 137, 138, 213, 143.
4 c& P1 W" L$ j0 F             增加了对空雷达设备j建造代码(?)
8 e, N7 a( p3 {9 K5 I' N% E5 iItem 6 – Complete enablement of air search radars aboard ships and increased randomness of radar effectiveness. 1 W0 m4 W' V# \: \( ~! |
             完善了对空搜索雷达的功能8 T9 W0 U! g8 C6 p- q
Item 7 – Handle overflow for planes diverting to CVs to convert to Op Losses. 4 \2 U! |5 w( G1 P. Y; t
             调整(?)了航母超载时的OP损失
& }0 L/ e% r) z) O$ t$ uItem 8 – Additional performance improvements for DivideCrippledTF.
1 e$ z+ K) ^7 _7 h& f4 q/ i7 k5 W) D             改善了战斗演算时,分离受损舰队的运算速度  }8 b9 b& [/ _5 Z
Item 9 – Change to AutoMineSweep to enable MS to sweep same base.
5 y/ n' v# i) d: U1 C             允许以任务速度自动清除基地内的水雷
返回列表