-Item 1 - Refueling from AOs
. {7 h9 ?6 o6 L/ Q% kTask Forces that included an Oiler could not refuel from the fuel stores of # O! a, k! |3 W u$ N7 A
that oiler. They would refuel from the normal fuel carried by the oiler (or
$ C1 _& u& O2 {9 \7 n9 yany other ship).
) W1 L2 v4 n! G$ b ( z9 w# L/ X' w( P; N+ e- f% k
-Item 2 - Divided Land units shedding disruption.* M8 w U$ W+ {5 L1 m
$ h! Y. z3 O( _9 N- |0 D- k& f1 M! h# E' [% R" A9 b5 E0 K
-Item 3 - Allow PG to be included in auto-convoy.
! e h- P# C: l4 D l & t( b, Y' k1 G D% m
" ?4 P8 K) ^8 X+ b7 i-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
/ V6 \! t S9 N3 m$ n1 X) Opilotless aircraft.( x3 y; a$ U$ j- s8 j
/ l" Y3 T. k. }
7 s: C" T/ l4 N1 a8 }) X-Item 5 - Clear experience and Morale from disbanded airgroups5 k0 w0 \3 o+ q" f
: u+ O, d! q( [" o# Y4 w
" o' X9 L) f! e0 y
-Item 6 - Disbanding into air groups not on map.( A( {' j3 ?: s& G
1 F3 } |8 ]1 ?0 ~9 M! J6 @, m
" u P1 U4 l5 C6 n( G0 g-Item 7 - Destruction of stranded units occurring during orders phase.9 H& i+ X; D0 y- p, q
5 Y6 T. i9 T* g; p7 [
* I3 ?9 G$ j" F ]6 ?4 `-Item 8 - Correct improper draws on Named Pilot Pool/ H& R% K& B% m
$ w. A& g2 d8 l3 Y, [1 f- b( U0 l
; t0 r# D f$ R! s: ?5 s* Z+ G2 T-Item 9 - Adjustment to Airgroup Display after transfer.
' e: ]1 c4 K8 O$ V3 `. l
8 K( ^; ?! Q9 n/ k, C0 h7 d- ^2 z+ I% U
-Item 10 - Draw One Aircraft from Pool not decrementing supply.
& C* `: p9 I" d5 x* e2 B ( {$ C$ k1 R/ W5 l
-Item 11 - Removal of function to Withdraw Pilots, c: R5 J0 P9 }+ W0 z) U7 O7 _
" q; x4 P- e$ u& Y `2 F
-Item 12 - Recombining Land Units incorrectly averaging preparation points.
7 }, v0 S9 h r8 L( r& I) N & c {% }# S+ |! S2 p* k7 G
-Item 13 - Prevent withdrawal of groups with fragments on the map.
3 W& A$ H) t4 V2 i7 |5 Q ! g$ q: j) N+ A& f
-Item 14 - Improper Messages during Torpedo Attack* F& y+ Z, }0 ^& i) a
6 A% [- N( T* K( A+ L8 Y V
-Item 15 - Realignment of Ship Class Screen2 P9 T" T5 M% |0 k: T
$ p" O6 F- V$ j- ?) Z* |
-Item 16 - Correct check on airgroup disband.5 A' H( w1 F. A3 c. {0 d* ^
9 X1 B& `: z0 s+ o6 M7 w7 D
-Item 17 - Restructure end of turn processing for efficiency
) U4 D5 H5 I( g& u$ A1 H
5 e+ s7 T3 r& X. @-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
/ t9 q& Y; T4 n/ Q( x: ageneration.2 v S7 ]7 }: i* p7 ?3 ?+ \
6 Y$ Y, ?1 E$ a3 r-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft5 \! R9 @! E' Z6 |9 }/ v
. G e$ v- ~9 ~4 ]% Y$ F
-Item 20 - Change the load cost displayed on Static Ground unit lists to show
; ^$ g7 Q- f! J'Static' rather than a very large number.
+ K+ t: ?* ^4 W$ ^, O% } u2 M) s& d7 k) C' |* F
-Item 21 - Correct processing for floatplane groups on submarines., E# q) `6 M4 H% e. C" H
, e+ ^ o. @! E-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
4 b- D( M1 l' N4 V1 q3 ]& }+ }$ Acargo.
$ A& |) v1 O! j% d ( S d0 ^) \$ H2 N4 w6 j, h
-Item 23 - Removal of Disband Into Pool Function for PBEM play.) P2 v& j9 h: d$ U6 Y4 r* f
) a& A0 [0 w7 w) d. W, W, i9 mFunction removed for PBEM or head-to-head play as it has been broken by % y7 r0 s; `% H+ b. L, G
cheaters.
" f3 ?. }1 `( g( @7 e6 K
9 B7 ^* }, J2 I" Q$ v-Item 24 - Removal of Withdraw Into Pool Function for PBEM play./ ^5 i7 l* }( Z7 {
' B( q9 @( e7 q# ?- T; I& BRemoved for PBEM or head-to-head play.) N. } R& i) [5 ~( N& b" l
1 C: c+ j, n" n
-Item 25 - Removal of display of Named Pilot Pool.( f( _8 t' L$ @& S M0 Q
) y* S! z) e. z: I2 d8 t: {
Too little data available and of little value without full implementation of / v) Z+ ^- ^% f- g) j5 u* t7 q
Disband into Pool.# O$ u7 d% z5 _
5 m8 H" K* X9 ?- x7 V" A-Item 26 - Correct Motorized Support used as engineering vehicle9 Y8 V. Y2 ^: n [' t
% {- ^7 k% l4 t4 K0 ~- eAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited ! x8 U- t0 |0 ]& P" p2 _0 L' `. Z
to the specific Engineering Vehicle device.; I* m7 o t& {5 g" }) e! _
6 B1 |! u6 r J-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.( w: G, t6 q8 w) d) `# J
3 Y# K: q0 ]6 T8 LTorpedo planes were omitted from the list of aircraft that could transfer to a % B( ?7 N! f/ e2 _
carrier in a Task Force. Added.7 \) y+ b& u& B: ` ?; O
0 W& J% s b' |7 h/ X, w-Item 28 - Return number of Kills by air sub-group to parent.
: ^! j! r6 j) I
* }; K7 q% W7 p. X, G# O$ o$ TNumber of kills recorded by a sub-group was not being added into the parent & _, j( C$ q4 s" k' _
airgroup on recombine. Added.1 J5 b; N( i9 E( p. c
5 w$ J; M0 ?. L& N p/ A+ A1 u-Item 29 - Leader loss after divide of parent subunit.
( j0 K9 M$ D" S: Q/ ]+ I
0 [1 ?1 k1 M, V7 A$ Y1 t- D-Item 30 - Assorted Message errors and improvements.
# }) C, |! E1 W 9 F: r6 U- e$ |: l' }* E# F
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
$ A+ i- a/ C( @3 T- N 9 o5 o" ?6 q; S0 i i; x9 j
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + t- i5 ~( ]: E; ~) Q& }
is disbanded into it.: ?0 _; F8 p( V1 X
" ]7 F! p7 s' x Y
- Fix 33 - Fix USN VBF replacement state when game started with Replacements ; ?9 f% L# _' Y: U; S% Q
OFF 3 Y" m8 h, p) E3 ^! Q( t) l
8 v3 \* t( \% w" Q- Z$ b* ^* H-Item 34 - Prevent air groups without HQ from being stuck in Organizing
2 b' C& o! |$ Z: f- l2 u# a) T / i I8 s7 o* A' E5 ]6 r
/ U+ b! N1 m( ^$ E1 z& s" `-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
* {* o. B, i" T) \7 Y: fmaximum aircraft.
1 q- @* \4 v) p- o8 j6 Y v
$ ~- d2 u/ q0 N. }-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present/ |2 ~: _; U; U' C* y
" N+ ]# u0 W7 {2 w) i) e- B& `3 {$ k-Item 37 - Fix overflow in fuel calculation 1 ]4 r& F# {2 p- o X2 x
; \% S: K" ~9 D4 |5 X% w) V" s4 u& [-Item 38 - Correct joint air attacks
9 Q$ p4 M! p0 \7 V# K1 a
$ F8 @' T' }: M4 c$ q5 R-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
. r, M: \7 _/ @( ~
6 O$ y2 P) i, C( P) u N-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
& R" o6 M5 X5 g/ e $ X9 U9 X3 @' n5 c6 z9 v
-Item 41 - Clear captains from scuttled ships, provide chance of captain
9 N. W5 z. \2 m, b0 s: gsurviving sunk ship.
9 m% @0 N5 A# O; A6 t
- T9 q& Z6 T5 H0 |% F9 S6 Z9 A-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.; J! p7 a# _2 a$ v# I0 O
/ z$ }# f% [3 Z7 }+ S
-Item 43 - Activate Four additional Aircraft icon sets.+ L, E/ d2 V" {: `, O( p: N7 Z
; g0 ]9 r3 A8 F; [9 \-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
2 o2 |% \) n. U5 u4 A& t$ `# v: |8 G) s. L
-Item 45 - Disappearing unit during air pick up." N4 T: N' Z5 O3 H8 t; X7 T3 W
9 e4 ^ |5 N/ t-Item 46 - Airgroup Transfers
5 V+ Y' ~8 l6 s- @6 d
7 P5 H; }$ u4 {& h& E( p: J9 s-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement & L) u ~# q1 G! l
Japanese airgroups.
3 S4 _/ X$ M) ` M( I $ a6 {7 c$ ^. ?9 p# }/ v6 ]
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 c' D2 I6 x; V3 }0 M3 M
improvements.
8 a2 w5 H8 F& M - |3 B; e" \& z
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
% W9 {: p8 G8 R& Q* N250/250.
+ x- q& O8 | C5 _: a- n8 z3 n
8 Y6 _6 b+ e1 {# L% l" HNo affect on current games or stock scenarios - useful only to modders. # X/ y, X, U L% v' L* k, w
6 b: Z. ]5 ~1 F7 w9 {) V
-Item 50 - Expand minelaying control, allow mining of home ports./ {/ C& f% ? d6 ?. X" p
7 [+ s( O' [' q1 S X: D/ T-Item 51 - Corrected problems with the airgroups-at-base screen.
3 L6 ?' g& V; I1 z
* B& q6 X5 D5 x- ?% \6 ~' ]-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
2 Z: F# P6 b# ~: Y$ r" F# Ucapacity.
$ {$ E2 K5 H5 [% V3 C( b* G ( @( I/ `- _/ N+ J6 w6 x
0 t) C( N) L K-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when & k# f0 s6 d$ e6 j
transferred ashore.
. {( g. k: L( A" z% z# U& x
1 z6 x; f Q% {4 _3 K+ r0 nFix implemented only for human player.
1 K9 s0 G9 x4 s% c y
! Y i6 J; D2 K; W( Z* A1 R-Item 54 - Prevent carrier airgroup fragments from returning to their parents 7 O- H: ]# V; M/ K( I
if out of range.
: O3 g! u2 k' e ?3 @8 {& h9 g0 l
; I% r% R7 C/ v3 lFix implemented only for human player.
# j3 Z- _3 z y/ K Z $ M$ n B7 }+ P- l( L) S1 K
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
( T H4 V; W* Y8 q: d, V3 qresults.
% ^* p. l- p. O
; G3 l+ h, `2 ^/ Y' m-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
& N2 E: f/ f7 |3 a2 j3 e' }2 xbase produces unpredictable results.
% s9 ? b# A; n' p+ t# ]! R
% A& \* J/ B) ]/ }-Item 57 - Loss of Land Unit display at a base
8 o, P& J! t( G& V, r" Y0 n- ~Under certain circumstances land units at a base would not display when that 2 Q3 t* K7 T4 v
base was selected. Found and fixed invalid unit pointer.
% q/ q% E* a' L- e$ A ) T7 @3 l" o, [/ d& |! O
-Item 58 - Enemy mines reported as Friendly
A: i2 |# B- i 7 j2 E" F z0 M# I" W+ J
An error in the mine counting routine was counting all mines in a hex, friendly
+ W: n' I# k& @6 @1 v4 H4 L8 _' Por enemy, instead of just friendly. Fixified.
- s! q5 p* h0 K8 C& M0 L3 F
. f. M$ b& O. d. |-Item 59 - Add Ships-due-Update to ships screens4 c7 ] P- Q5 K. @, k( r
, @2 S- @( I; n1 r) g Y/ l. w' _) W
-Item 61 - Load Troops option grayed out on transport TF. s% Y- Q K, U3 }2 m: ]
. @$ U' ^0 N5 E7 F-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
! h# n" C9 R3 P/ LHome Port" button does not properly reset page pointers.: Z, W! G; E7 E9 x; r8 `
5 j7 m K& J0 f: }
This resulted in possible improper display of AirGroup, Task Force, and Land
. f% \8 @' p9 o9 |$ B B( JUnit "pages". Fixed% \" x: x; S4 \. A8 Z. T1 S
/ C, Y3 W2 q' n5 M$ X5 U
-Item 63 - Internal restructure.
' i+ x4 w5 z( T
- W1 v; d7 D; X6 A5 g5 [" JSeveral internal processing routines have been restructured and/or modified for
% S" _" C' N# j: cefficiency/expanded functionality. These include routines that:3 m4 C! A5 B6 x$ O( Z
- Review and update status of land units.& c/ s4 [( m: P
- Review and update status of ships.6 A. i$ O% {) r7 ]+ ^
- Assign default experience values.: S {" I6 P" w+ v/ J6 d/ Y4 u
- Form crippled Task Forces for damaged ships." f/ c( G: y. \" p8 \ @
- Remove empty Task Forces when last ship is lost." D/ y% z; n- q1 l
- Remove pilots when pilot slots run short.
$ l! F& ]( f4 j9 m- Record scenario data and game version in save file. |