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補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.+ V3 [- _  C4 V3 u" @* i+ c( S
2)        Historical pilots are being drawn too early.  Fixed.5 e5 @' h6 t/ ^. f
3)        LCU fragments are disappearing if the parent unit dies due to 4 `: O0 f, S0 S& M+ }
        disruption/fatigue rather than combat.  Fixed.
* ?0 m3 P. L5 Y1 K5 n4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies # R+ M/ \' V3 @, C3 c
        against Japan AI.  Fixed.) t% |- K+ q0 T/ U' n- I. M
5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.5 \1 [) e! t5 b- v, P
6)        Wrong weapon list shows for automatic upgrade of air group on arrival
+ {+ J$ E' `: u( T0 ?        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.
; c1 ?& |) `3 x8 }" x7)        No Japanese Militia units show up in 1945. [Appear in save file but
) q2 H  A* y, `. A, u9 t        with delay=19999].  Fixed.; ^; K/ c9 s9 r; ]: A
8)        Reduce air/sub spotting reports to the screen, to max of one per sub,
9 u+ D. u& v% k        but put all reports in the text file.  Fixed./ h/ x* X4 p6 P
9)        Air-Transport causing vanishing LCU's.  Fixed.! C6 b. j+ q3 h( S( p
10)        Beginning and Ending Assault values for each side.  Added.% G4 l* ~/ N. @
11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.; C3 K+ F& H2 w4 k  }: g1 k( d8 z
12)        Enable carriers with capacity > 99.  Added, k0 X- c+ F7 ]) c' m* e4 h
13)        Enable single squadron carrier airgroup.  Added.
* C+ S* R! u  ^14)        Adjust British carriers with 2 fighter groups.  Added6 ?# E: ]; e8 t& K
15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on 8 @# k0 W* A, Z# e
        sunk ship list "Unknown" to "Scuttled" ).  Fixed." n+ y7 q. t7 j  e* N" S- U
16)        Place aircraft removed by group resizing into pool instead of trash
. n# F$ a& B4 R) s- T/ J        heap.  Fixed.6 c" g: l% Q1 x$ W7 G; O
17)        Retreating LCU will now abandon static devices.  Fixed.5 f4 A' y" I- c# v& u
18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units
; b% h! {2 c) l# H6 j0 C/ Y        from dividing.  Added.
1 q, H, q, W1 _19)        Teleporting 8 IJA Arty Bde.  Fixed.
) o/ \; S* f/ [, Z5 m3 |20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.
. w% J2 O0 Z, ?2 G' G; K/ s21)        Fix ShipsAvailable CTD.  Fixed.
% O, F0 D1 |" A7 L6 z2 |" C* h22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier 0 O5 A/ T4 g6 m
        with rest of airgroup when original carrier is sunk.  Fixed.
+ @& f* P# e; q: @7 s23)        Uneven pilot distribution during air group divide.  Fixed.
; R3 L9 v* O6 g. e9 ^24)        Suppress on-screen display of pilot kills (still written to log).  
! Z9 ?+ w/ u; D4 y5 S2 r        Fixed.3 ]6 v: h1 F' q) ]' [
25)        Prevent deletion of pilots and leaders whose names begin with a lower , _* H0 Y% i. E" p# \
        case letter.  Fixed.
9 Z% Q. ^. X: n: {26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers
7 {1 @/ J: ~5 y# R; v9 d# a- U+ v        are present.  Fixed.: S. X1 Y+ \3 a; \$ |; }3 c8 J
27)        Fix the problem where having computer control on in one zone causes
( W* {3 t: N! A# a+ _9 q        TF's to have their ships stolen in another zone.  Fixed.
2 b! U. c% T  U0 X: S28)        Prevent teleportation of supply in some cases where parent/fragment
2 H% T( k4 H6 ?% A: w0 j        were exchanged.  Fixed.
1 }' I/ l" k6 C+ }8 I/ \$ L29)        Internal pilot/group list size expanded from 256 to 512 to prevent 9 s& A7 i9 C: ]+ u9 m$ B  v
        disappearing pilots due to pilot/group list overflow.  Fixed.
. y0 m! y+ O/ g7 Y, @; ^; ]30)        Prevent ships in organized task forces scuttling when base captured.   & P& r/ p3 f: P# U
        Fixed.

V1.801

1. Fill airgroup with pilots button and function added.
; l! T6 C) X: p& VAirgroups that need two or more pilots will now display a "Get n Pilots" button 4 [0 T8 H% j3 x  v6 \' U% i
(where n is number of pilots needed). Pressing this button will select n pilots + v' o1 d+ r% Z2 j
and is equivalent to pressing the "Get Pilot" button n times. * Y  v  {$ Y6 l" ]
Note: Button does NOT show "grayed out" when less than 2 pilots are required.
9 n: w3 z$ q8 X5 L4 BIf only a single pilot is needed the "Get Pilot" button is sufficient and a + ?! ~( n4 o5 n* o
grayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless ( ~% i# R7 ~- Z/ v7 _2 G( }
and rather humorous.
3 ~! J' u; R/ D4 ^8 ~/ f8 B& t  T% u" o: K" _; {' ?
2. Draw a single aircraft from pool button and function added. 2 D# \4 S) a: |; C+ l' ^
Each press of this button will transfer one aircraft from the pool to the
2 r' V0 s0 e! j1 m( vairgroup. The button display includes the number of aircraft in the pool. 1 L8 o/ |5 @( F. B$ p  {
Button is displayed "grayed out" if function is not allowed for any reason. . k4 C8 u5 z0 M# z! w: X9 m, S
Allows very precise airgroup size management and is especially useful when
  Q4 L4 \% h7 z5 kthere are only a few aircraft available. Display of pool size is very nice. # i1 Q$ {! G; \7 e; q  U/ ~/ e
Note: Function is allowed even if "Do Not Upgrade" is selected. It is subject 5 _% P) M) T& x0 y( y' ?8 C
to all restrictions of normal airgroup reinforcement (no cheating!).
; t# D7 D( Q" c  Q+ \; z, P3 e) g2 m: t7 M+ r+ d6 g  U+ Y6 |) W& D
3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED 2 P1 H, o% _- d) Z; F& t- g( \" B
IN THE NATIONAL MAIN BASE. $ \: m' {1 p8 x- d' R
Previously they had to be disbanded into another airgroup and could not be
" _6 j; `4 X  V# S3 N$ ?% wdisbanded if an airgroup with the same aircraft type/Nationality was not
. U. g- d9 J% ^: m% b: ~2 vavailable in the same base. This restriction still applies for all groups not
3 G; |; t/ P( c1 xat the main base and will also be used if possible at the National Main Base.   
8 B* R& A& E/ c6 `The companion feature of "Withdraw Group" is similarly implemented only the
; g3 M. A+ i8 C. u9 f1 u  Sgroup and all aircraft/pilots are placed in the pending aircraft reinforcement
) e9 G3 B3 d+ e4 N# J6 Q9 @list.
8 }" e. M( h% M( eNotes: ! g; {# q7 o7 s2 E" j
If there is another group of the same type at the National HQ base, the group
1 Z; C. E$ c& P  hwill disband into it normally.  If there is no such group a confirmation step
- f4 v$ `/ m9 H8 T- @5 L' r' @will ask the player if he wants to disband the group into the pool.7 T1 S. G3 I$ e6 u9 L( _
If Disbanded, aircraft are returned to the pool and the result is visible when 0 Q) z# J$ L2 t  E
viewing the pool. Pilots are returned to the Named pilot queue that are waiting
: t/ _6 R" e4 @  Gfor assignment and not to the actual "pilot pool". See Enhancement 4. 0 M7 B/ Y7 a& R- o
If Withdraw Group is selected, the group with all planes and pilots will be
& c5 P/ H+ x. Q8 ?3 @withdrawn for 60 days.
! ?+ C& r* _0 W, S5 A
; u  ~, L8 x( O4 a4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)' H! {' f1 T* m* O! I! \/ X
Named Pilots (sometimes called Historical Pilots) are initially pilots that # ^4 `2 I9 a9 g4 B# R  o' H
have been defined in the editor.  New "Named Pilots" can be created during game / ~, h/ ^* y1 m2 p5 d8 C+ q
play by removing "generated" pilots from squadrons by either disbandment of the 7 j5 i9 Y$ A5 i0 d: X3 p1 R+ F
squadron or removal of pilots by the "running out of pilots" routines. There
9 J( V) w. ?; Z5 J5 Xare two groups of "Named Pilots":3 n+ J& ]9 ^3 y3 h" @. ~
1. Pilots designated for a specific air group (in the editor) whose delay has . w4 j1 p  n1 [5 r5 b. [  F
expired but have not yet been assigned to the squadron (not yet needed).
. u/ a9 f1 M" I  E4 B: u% M2. Pilots of specific Nationality that are available (no remaining delay), have : L! K0 u9 I* l& w
no default group assignment, and have not yet assigned to a group (enabled in   p3 x2 N- {5 s6 W1 X0 i, ?3 W, \
Version 1.8).
3 Q" P0 [% m& |- ~' k

6 i  R9 r0 d1 @5. Airgroups having no planes but having some pilots may now be loaded onto AKs # C( {0 t% r  V
(load cost calculated as number of pilots).
7 t1 {! l4 ^, ?: _( j. ^Previously an airgroup that has all aircraft destroyed but retained a few # b9 Y7 L2 ^6 Z, t. Z( `4 F+ d
pilots was frozen in place. It could not be flown nor picked up by a cargo - A, \6 L2 K, u; e' @
ship. The assigned pilots were effectively lost and were merely waiting to be
2 v; _3 c, \2 I( f% |# N& [destroyed. This modification allows the airgroup to be evacuated by sea. It can , I8 W, e0 X* ^9 b
then be reinforced, merged, or taken to the national home base and disbanded   Y6 m3 w# _4 o' w$ Z8 y5 \) a
(Enhancement 3, above) to recover the pilots. 8 h: J0 z+ \$ l1 N6 P5 {
Note: Load cost for an airgroup is calculated as number of pilots - very low
1 ?: G. t: i% v1 F; C0 Xload cost but takes up the single "passenger" slot. Load costs for airgroups
& M. i/ ~( J1 U$ t5 U5 hwith planes are based solely on the planes and do not include the pilots.
' W4 r& @1 a2 \
  A% C5 E6 u4 m6. "Push" of supply from a well supplied base to outlying bases now limited to ! v) \6 }. E7 c4 u+ k
need (human players only). ' O4 Z9 K5 X4 z  C8 ^
The previous code will push supply from a central base to outlying bases and
& r; J, w. G0 |8 P% c, i7 X+ ?units based on two factors: 1 O% U5 J( l* d/ W
a. Need - bases and units that are short on supply will receive supplies up to
6 P8 w7 R" G! C+ Z4 @3 M2 Nneed (based on requested supply less amount already on hand) , Q, z  I; j% E8 Y
b. Extra - additional supply will be dispersed to bases (but not units) if the   ^; b, |3 P4 i6 b4 {9 P7 V
sending base is "rich" in supply.
' _- Q4 ]2 e  S6 ~This push of extra supply results in difficulty in accumulating supplies at
8 C: [, K" j" f3 M) F$ Xmain bases. An example of this is supplies at Port Moresby being pushed to Buna
  \, e+ }# G! f! ]- V7 `6 i8 rwhen Port Moresby needs them and Buna does not. This enhancement will remove " j* i6 S( }& i& l0 |3 X
the "b. Extra" supply movement.
2 z& }6 G. ~4 Q& G( D* fNote:  This enhancement is implemented for human players only.  A side under / r( g; Q; K* r6 f0 ]& e
computer control will use the original code.) X: ~4 d, Y9 B- l2 l

, P, K( B$ |, p+ T[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs
. {7 h9 ?6 o6 L/ Q% kTask Forces that included an Oiler could not refuel from the fuel stores of # O! a, k! |3 W  u$ N7 A
that oiler.  They would refuel from the normal fuel carried by the oiler (or
$ C1 _& u& O2 {9 \7 n9 yany other ship).
) W1 L2 v4 n! G$ b ( z9 w# L/ X' w( P; N+ e- f% k
-Item 2 - Divided Land units shedding disruption.* M8 w  U$ W+ {5 L1 m

$ h! Y. z3 O( _9 N- |0 D- k& f1 M! h# E' [% R" A9 b5 E0 K
-Item 3 - Allow PG to be included in auto-convoy.
! e  h- P# C: l4 D  l & t( b, Y' k1 G  D% m

" ?4 P8 K) ^8 X+ b7 i-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
/ V6 \! t  S9 N3 m$ n1 X) Opilotless aircraft.( x3 y; a$ U$ j- s8 j

/ l" Y3 T. k. }
7 s: C" T/ l4 N1 a8 }) X-Item 5 - Clear experience and Morale from disbanded airgroups5 k0 w0 \3 o+ q" f
: u+ O, d! q( [" o# Y4 w
" o' X9 L) f! e0 y
-Item 6 - Disbanding into air groups not on map.( A( {' j3 ?: s& G

1 F3 }  |8 ]1 ?0 ~9 M! J6 @, m
" u  P1 U4 l5 C6 n( G0 g-Item 7 - Destruction of stranded units occurring during orders phase.9 H& i+ X; D0 y- p, q
5 Y6 T. i9 T* g; p7 [

* I3 ?9 G$ j" F  ]6 ?4 `-Item 8 - Correct improper draws on Named Pilot Pool/ H& R% K& B% m
$ w. A& g2 d8 l3 Y, [1 f- b( U0 l

; t0 r# D  f$ R! s: ?5 s* Z+ G2 T-Item 9 - Adjustment to Airgroup Display after transfer.
' e: ]1 c4 K8 O$ V3 `. l
8 K( ^; ?! Q9 n/ k, C0 h7 d- ^2 z+ I% U
-Item 10 - Draw One Aircraft from Pool not decrementing supply.
& C* `: p9 I" d5 x* e2 B ( {$ C$ k1 R/ W5 l
-Item 11 - Removal of function to Withdraw Pilots, c: R5 J0 P9 }+ W0 z) U7 O7 _
" q; x4 P- e$ u& Y  `2 F
-Item 12 - Recombining Land Units incorrectly averaging preparation points.
7 }, v0 S9 h  r8 L( r& I) N & c  {% }# S+ |! S2 p* k7 G
-Item 13 - Prevent withdrawal of groups with fragments on the map.
3 W& A$ H) t4 V2 i7 |5 Q ! g$ q: j) N+ A& f
-Item 14 - Improper Messages during Torpedo Attack* F& y+ Z, }0 ^& i) a
6 A% [- N( T* K( A+ L8 Y  V
-Item 15 - Realignment of Ship Class Screen2 P9 T" T5 M% |0 k: T
$ p" O6 F- V$ j- ?) Z* |
-Item 16 - Correct check on airgroup disband.5 A' H( w1 F. A3 c. {0 d* ^
9 X1 B& `: z0 s+ o6 M7 w7 D
-Item 17 - Restructure end of turn processing for efficiency
) U4 D5 H5 I( g& u$ A1 H
5 e+ s7 T3 r& X. @-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
/ t9 q& Y; T4 n/ Q( x: ageneration.2 v  S7 ]7 }: i* p7 ?3 ?+ \

6 Y$ Y, ?1 E$ a3 r-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft5 \! R9 @! E' Z6 |9 }/ v
. G  e$ v- ~9 ~4 ]% Y$ F
-Item 20 - Change the load cost displayed on Static Ground unit lists to show
; ^$ g7 Q- f! J'Static' rather than a very large number.
+ K+ t: ?* ^4 W$ ^, O% }   u2 M) s& d7 k) C' |* F
-Item 21 - Correct processing for floatplane groups on submarines., E# q) `6 M4 H% e. C" H

, e+ ^  o. @! E-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as
4 b- D( M1 l' N4 V1 q3 ]& }+ }$ Acargo.
$ A& |) v1 O! j% d ( S  d0 ^) \$ H2 N4 w6 j, h
-Item 23 - Removal of Disband Into Pool Function for PBEM play.) P2 v& j9 h: d$ U6 Y4 r* f

) a& A0 [0 w7 w) d. W, W, i9 mFunction removed for PBEM or head-to-head play as it has been broken by % y7 r0 s; `% H+ b. L, G
cheaters.  
" f3 ?. }1 `( g( @7 e6 K
9 B7 ^* }, J2 I" Q$ v-Item 24 - Removal of Withdraw Into Pool Function for PBEM play./ ^5 i7 l* }( Z7 {

' B( q9 @( e7 q# ?- T; I& BRemoved for PBEM or head-to-head play.) N. }  R& i) [5 ~( N& b" l
1 C: c+ j, n" n
-Item 25 - Removal of display of Named Pilot Pool.( f( _8 t' L$ @& S  M0 Q
) y* S! z) e. z: I2 d8 t: {
Too little data available and of little value without full implementation of / v) Z+ ^- ^% f- g) j5 u* t7 q
Disband into Pool.# O$ u7 d% z5 _

5 m8 H" K* X9 ?- x7 V" A-Item 26 - Correct Motorized Support used as engineering vehicle9 Y8 V. Y2 ^: n  [' t

% {- ^7 k% l4 t4 K0 ~- eAll type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited ! x8 U- t0 |0 ]& P" p2 _0 L' `. Z
to the specific Engineering Vehicle device.; I* m7 o  t& {5 g" }) e! _

6 B1 |! u6 r  J-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.( w: G, t6 q8 w) d) `# J

3 Y# K: q0 ]6 T8 LTorpedo planes were omitted from the list of aircraft that could transfer to a % B( ?7 N! f/ e2 _
carrier in a Task Force.  Added.7 \) y+ b& u& B: `  ?; O

0 W& J% s  b' |7 h/ X, w-Item 28 - Return number of Kills by air sub-group to parent.
: ^! j! r6 j) I
* }; K7 q% W7 p. X, G# O$ o$ TNumber of kills recorded by a sub-group was not being added into the parent & _, j( C$ q4 s" k' _
airgroup on recombine.  Added.1 J5 b; N( i9 E( p. c

5 w$ J; M0 ?. L& N  p/ A+ A1 u-Item 29 - Leader loss after divide of parent subunit.
( j0 K9 M$ D" S: Q/ ]+ I
0 [1 ?1 k1 M, V7 A$ Y1 t- D-Item 30 - Assorted Message errors and improvements.
# }) C, |! E1 W 9 F: r6 U- e$ |: l' }* E# F
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
$ A+ i- a/ C( @3 T- N 9 o5 o" ?6 q; S0 i  i; x9 j
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit + t- i5 ~( ]: E; ~) Q& }
is disbanded into it.: ?0 _; F8 p( V1 X
" ]7 F! p7 s' x  Y
- Fix 33 - Fix USN VBF replacement state when game started with Replacements ; ?9 f% L# _' Y: U; S% Q
OFF 3 Y" m8 h, p) E3 ^! Q( t) l

8 v3 \* t( \% w" Q- Z$ b* ^* H-Item 34 - Prevent air groups without HQ from being stuck in Organizing
2 b' C& o! |$ Z: f- l2 u# a) T / i  I8 s7 o* A' E5 ]6 r

/ U+ b! N1 m( ^$ E1 z& s" `-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
* {* o. B, i" T) \7 Y: fmaximum aircraft.
1 q- @* \4 v) p- o8 j6 Y  v
$ ~- d2 u/ q0 N. }-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present/ |2 ~: _; U; U' C* y

" N+ ]# u0 W7 {2 w) i) e- B& `3 {$ k-Item 37 - Fix overflow in fuel calculation 1 ]4 r& F# {2 p- o  X2 x

; \% S: K" ~9 D4 |5 X% w) V" s4 u& [-Item 38 - Correct joint air attacks
9 Q$ p4 M! p0 \7 V# K1 a
$ F8 @' T' }: M4 c$ q5 R-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
. r, M: \7 _/ @( ~
6 O$ y2 P) i, C( P) u  N-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
& R" o6 M5 X5 g/ e $ X9 U9 X3 @' n5 c6 z9 v
-Item 41 - Clear captains from scuttled ships, provide chance of captain
9 N. W5 z. \2 m, b0 s: gsurviving sunk ship.
9 m% @0 N5 A# O; A6 t
- T9 q& Z6 T5 H0 |% F9 S6 Z9 A-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.; J! p7 a# _2 a$ v# I0 O
/ z$ }# f% [3 Z7 }+ S
-Item 43 - Activate Four additional Aircraft icon sets.+ L, E/ d2 V" {: `, O( p: N7 Z

; g0 ]9 r3 A8 F; [9 \-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
2 o2 |% \) n. U5 u4 A& t$ `# v: |8 G) s. L
-Item 45 - Disappearing unit during air pick up." N4 T: N' Z5 O3 H8 t; X7 T3 W

9 e4 ^  |5 N/ t-Item 46 - Airgroup Transfers
5 V+ Y' ~8 l6 s- @6 d
7 P5 H; }$ u4 {& h& E( p: J9 s-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement & L) u  ~# q1 G! l
Japanese airgroups.
3 S4 _/ X$ M) `  M( I $ a6 {7 c$ ^. ?9 p# }/ v6 ]
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 0 c' D2 I6 x; V3 }0 M3 M
improvements.
8 a2 w5 H8 F& M - |3 B; e" \& z
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
% W9 {: p8 G8 R& Q* N250/250.
+ x- q& O8 |  C5 _: a- n8 z3 n
8 Y6 _6 b+ e1 {# L% l" HNo affect on current games or stock scenarios - useful only to modders. # X/ y, X, U  L% v' L* k, w
6 b: Z. ]5 ~1 F7 w9 {) V
-Item 50 - Expand minelaying control, allow mining of home ports./ {/ C& f% ?  d6 ?. X" p

7 [+ s( O' [' q1 S  X: D/ T-Item 51 - Corrected problems with the airgroups-at-base screen.
3 L6 ?' g& V; I1 z
* B& q6 X5 D5 x- ?% \6 ~' ]-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
2 Z: F# P6 b# ~: Y$ r" F# Ucapacity.
$ {$ E2 K5 H5 [% V3 C( b* G ( @( I/ `- _/ N+ J6 w6 x

0 t) C( N) L  K-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when & k# f0 s6 d$ e6 j
transferred ashore.
. {( g. k: L( A" z% z# U& x
1 z6 x; f  Q% {4 _3 K+ r0 nFix implemented only for human player.
1 K9 s0 G9 x4 s% c  y
! Y  i6 J; D2 K; W( Z* A1 R-Item 54 - Prevent carrier airgroup fragments from returning to their parents 7 O- H: ]# V; M/ K( I
if out of range.
: O3 g! u2 k' e  ?3 @8 {& h9 g0 l
; I% r% R7 C/ v3 lFix implemented only for human player.
# j3 Z- _3 z  y/ K  Z $ M$ n  B7 }+ P- l( L) S1 K
-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
( T  H4 V; W* Y8 q: d, V3 qresults.
% ^* p. l- p. O
; G3 l+ h, `2 ^/ Y' m-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
& N2 E: f/ f7 |3 a2 j3 e' }2 xbase produces unpredictable results.
% s9 ?  b# A; n' p+ t# ]! R
% A& \* J/ B) ]/ }-Item 57 - Loss of Land Unit display at a base
8 o, P& J! t( G& V, r" Y0 n- ~Under certain circumstances land units at a base would not display when that 2 Q3 t* K7 T4 v
base was selected.  Found and fixed invalid unit pointer.
% q/ q% E* a' L- e$ A ) T7 @3 l" o, [/ d& |! O
-Item 58 - Enemy mines reported as Friendly
  A: i2 |# B- i 7 j2 E" F  z0 M# I" W+ J
An error in the mine counting routine was counting all mines in a hex, friendly
+ W: n' I# k& @6 @1 v4 H4 L8 _' Por enemy, instead of just friendly.  Fixified.
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. f. M$ b& O. d. |-Item 59 - Add Ships-due-Update to ships screens4 c7 ]  P- Q5 K. @, k( r
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-Item 61 - Load Troops option grayed out on transport TF. s% Y- Q  K, U3 }2 m: ]

. @$ U' ^0 N5 E7 F-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
! h# n" C9 R3 P/ LHome Port" button does not properly reset page pointers.: Z, W! G; E7 E9 x; r8 `
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This resulted in possible improper display of AirGroup, Task Force, and Land
. f% \8 @' p9 o9 |$ B  B( JUnit "pages".  Fixed% \" x: x; S4 \. A8 Z. T1 S
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-Item 63 - Internal restructure.
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- W1 v; d7 D; X6 A5 g5 [" JSeveral internal processing routines have been restructured and/or modified for
% S" _" C' N# j: cefficiency/expanded functionality.   These include routines that:3 m4 C! A5 B6 x$ O( Z
- Review and update status of land units.& c/ s4 [( m: P
- Review and update status of ships.6 A. i$ O% {) r7 ]+ ^
- Assign default experience values.: S  {" I6 P" w+ v/ J6 d/ Y4 u
- Form crippled Task Forces for damaged ships." f/ c( G: y. \" p8 \  @
- Remove empty Task Forces when last ship is lost." D/ y% z; n- q1 l
- Remove pilots when pilot slots run short.
$ l! F& ]( f4 j9 m- Record scenario data and game version in save file.
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