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補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.
% X9 Z) J# |- o5 s' \2 y, t6 C2)        Historical pilots are being drawn too early.  Fixed.
! h  Y' |7 Z- \' q% ~8 O! F+ _3)        LCU fragments are disappearing if the parent unit dies due to
" K0 S' E, Q. @. G1 N" U+ j        disruption/fatigue rather than combat.  Fixed.
' r1 k; s, ^9 v; p- T4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies ; r0 h9 f$ y& C0 F4 t! M) ^0 x4 M- G
        against Japan AI.  Fixed.
3 C& w* \# m% C$ t* E9 ^5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.
5 K' o. L( ~& Z; i" I: C: A6)        Wrong weapon list shows for automatic upgrade of air group on arrival
' K! ]& X' ^. [, _3 A- Q        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.
/ ^# v4 t; B! U; _; j5 M2 M7)        No Japanese Militia units show up in 1945. [Appear in save file but 7 j: U! X4 A6 d& I
        with delay=19999].  Fixed.8 z: S* P* f$ s8 f6 u8 m
8)        Reduce air/sub spotting reports to the screen, to max of one per sub, 6 a" _% v; U  |
        but put all reports in the text file.  Fixed./ s7 z7 x9 P7 a0 A7 X) H6 Q' \) C
9)        Air-Transport causing vanishing LCU's.  Fixed.
9 y' ?! y8 e* ]+ w3 Q10)        Beginning and Ending Assault values for each side.  Added.3 M. t3 G% q2 ?4 h. P3 e$ Y$ Y; @
11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.
( N' v2 y$ g) |3 ^' r& J! f8 @12)        Enable carriers with capacity > 99.  Added
" A- O1 `7 r! N* q3 B/ m7 _% W6 f13)        Enable single squadron carrier airgroup.  Added.! Q8 @  X: A! C# C6 F% M
14)        Adjust British carriers with 2 fighter groups.  Added
% C( z0 B8 @# J/ ^1 {; F9 |# s! d3 U4 O15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on & f* X3 ~+ [1 f* m
        sunk ship list "Unknown" to "Scuttled" ).  Fixed.
0 n9 @5 [3 O! s. i16)        Place aircraft removed by group resizing into pool instead of trash
6 R8 D* O9 P- r" y5 D" [7 I        heap.  Fixed.1 R% v  v7 ?# L% T
17)        Retreating LCU will now abandon static devices.  Fixed.2 j, a1 j, g/ A! Z3 f
18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units 2 c+ ^6 f3 {* k7 x, i2 @; g+ Y1 [
        from dividing.  Added.8 \! _  Q) C9 N; g
19)        Teleporting 8 IJA Arty Bde.  Fixed.
; n, j  f* M% f9 ^  D1 W20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.' a/ B# P- P9 p( H3 D) s2 c& \* d
21)        Fix ShipsAvailable CTD.  Fixed.1 g& l0 m1 m6 b/ D
22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier ' N' |, u9 P- _+ L: Q1 k
        with rest of airgroup when original carrier is sunk.  Fixed.
: Z6 ~3 A  n' F$ O23)        Uneven pilot distribution during air group divide.  Fixed.% K6 N5 P6 x  K) `
24)        Suppress on-screen display of pilot kills (still written to log).  
- C- w# ^4 N4 b& C/ d1 H! T        Fixed.
/ t5 m9 b5 e8 q3 o+ t0 s6 q25)        Prevent deletion of pilots and leaders whose names begin with a lower / I+ k" S- W, O# x! r- I
        case letter.  Fixed.
# i2 ?2 o7 ^! ^0 h4 V1 ^7 ?( z1 }26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers
- c( V& ]: y9 ?. Z        are present.  Fixed.
0 j. E* C& q( D5 w4 t27)        Fix the problem where having computer control on in one zone causes
$ \& ^6 `4 y- w9 y* S: q        TF's to have their ships stolen in another zone.  Fixed.7 S( q$ `( J3 S9 n0 h
28)        Prevent teleportation of supply in some cases where parent/fragment
% n" L3 v) |/ ?( ]+ q        were exchanged.  Fixed.
1 |5 ~  C! _$ G6 P+ [1 t29)        Internal pilot/group list size expanded from 256 to 512 to prevent
; K2 F5 r& J7 i$ E  ?' S- |        disappearing pilots due to pilot/group list overflow.  Fixed.5 Y) B% P- e- j% `% J9 [3 f
30)        Prevent ships in organized task forces scuttling when base captured.   
5 @1 L2 e  G* @& d1 O7 t5 I8 L        Fixed.

V1.801

1. Fill airgroup with pilots button and function added. 7 j5 c5 Z9 r% o
Airgroups that need two or more pilots will now display a "Get n Pilots" button - i- N  R: N+ e6 _& n
(where n is number of pilots needed). Pressing this button will select n pilots
3 f, D* B' E: [- x9 {! ?  s9 A/ z) Eand is equivalent to pressing the "Get Pilot" button n times.
% ]; J- V3 X9 j/ A/ u: e. YNote: Button does NOT show "grayed out" when less than 2 pilots are required.
" o* s" h( A5 t/ uIf only a single pilot is needed the "Get Pilot" button is sufficient and a
5 L* v0 ]" U0 b- Cgrayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless
3 V' D1 c9 s: Y0 xand rather humorous.
7 W- Z2 D5 D! S- ?* r2 \
6 p+ I) w5 n0 v* ?2. Draw a single aircraft from pool button and function added.
7 ]2 H& \  l/ a6 T( _/ ?Each press of this button will transfer one aircraft from the pool to the ; j  O, g! l# w! m
airgroup. The button display includes the number of aircraft in the pool. " m: i0 F7 {' E" x, [, G% Q" Z
Button is displayed "grayed out" if function is not allowed for any reason.
+ _; P$ v6 [8 u5 J+ _# ^0 ]Allows very precise airgroup size management and is especially useful when
, u% h% U0 r+ M9 H6 Pthere are only a few aircraft available. Display of pool size is very nice.
6 W/ e, [3 m" Y8 JNote: Function is allowed even if "Do Not Upgrade" is selected. It is subject
. r$ J3 X6 G2 t1 A; rto all restrictions of normal airgroup reinforcement (no cheating!). 4 G" L) Q# f# F1 W% h9 [1 V! W4 t

6 r) F! ^/ _6 ]# z& e6 x0 Z- D, N8 L0 T3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED
  e, C2 q* s0 Q) W' w. a: VIN THE NATIONAL MAIN BASE.
. D9 j6 s. e) T( UPreviously they had to be disbanded into another airgroup and could not be
. w+ w( ]9 b0 }- [2 H7 ]( M! \disbanded if an airgroup with the same aircraft type/Nationality was not
. h/ K8 j0 Y* w/ v0 _- O" Havailable in the same base. This restriction still applies for all groups not
) N  C4 ~' s) M$ ^  Rat the main base and will also be used if possible at the National Main Base.   
# d3 [, x1 i, k2 ?$ M9 _/ C# xThe companion feature of "Withdraw Group" is similarly implemented only the
9 v/ g: \  w$ R( X  w. D; X* g# }3 ^group and all aircraft/pilots are placed in the pending aircraft reinforcement + L3 F* Q6 G+ {6 s! S- Z
list.' @! ^( V: I7 K
Notes:
0 U) h8 T" f# B( n/ D0 H. aIf there is another group of the same type at the National HQ base, the group
0 F/ _- K1 D) K" }will disband into it normally.  If there is no such group a confirmation step
  ]( h9 m2 p# ?4 \) S# |3 bwill ask the player if he wants to disband the group into the pool.: \; i; O% P0 h2 Q3 n" A6 h
If Disbanded, aircraft are returned to the pool and the result is visible when
  Z' h9 w  x+ m( o. Eviewing the pool. Pilots are returned to the Named pilot queue that are waiting
0 P  s* g# B& F3 h. f2 }2 bfor assignment and not to the actual "pilot pool". See Enhancement 4.
# z* ?. |; R& g  Q1 ^( hIf Withdraw Group is selected, the group with all planes and pilots will be
! i& r- l5 m- s1 Q# L7 xwithdrawn for 60 days.! ]8 Y- x0 w  {6 Y' U! }8 E6 ~

( p& d+ O6 O5 r" j! J4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)/ }% \3 A( B* Y. Z0 |
Named Pilots (sometimes called Historical Pilots) are initially pilots that & N& @9 U( R5 C+ J) x) C2 w  ]$ w: e
have been defined in the editor.  New "Named Pilots" can be created during game
( }  ^% p# w5 W$ a2 N1 `& @- gplay by removing "generated" pilots from squadrons by either disbandment of the
1 W( i( b4 l6 t/ y" r+ Zsquadron or removal of pilots by the "running out of pilots" routines. There
2 E; e% \+ m- y. n" B; r4 q9 |) ?$ zare two groups of "Named Pilots":
  o; t$ I: X+ f2 m1 g6 H1. Pilots designated for a specific air group (in the editor) whose delay has
. s4 w( @2 e/ [0 ~: lexpired but have not yet been assigned to the squadron (not yet needed).& p0 d; m5 D! I
2. Pilots of specific Nationality that are available (no remaining delay), have
  e6 i, p: \( o6 m+ Eno default group assignment, and have not yet assigned to a group (enabled in ) L8 p+ H! L. N0 t) B5 Z! u& V4 [, I
Version 1.8).
: {* {( O# c* G4 U

% B  x% C- k0 V) ^* d6 v5 S' U7 P5. Airgroups having no planes but having some pilots may now be loaded onto AKs
% i' ~2 x, N5 I& J% f$ x1 D(load cost calculated as number of pilots). " c% [' w1 m5 i% n- Y7 r8 M
Previously an airgroup that has all aircraft destroyed but retained a few
, A6 X. o8 d6 i* ?2 U$ m" g9 O9 g1 apilots was frozen in place. It could not be flown nor picked up by a cargo , l' V) v' y" j0 C' d
ship. The assigned pilots were effectively lost and were merely waiting to be ) J: \9 h2 v* x$ U" V3 y5 \
destroyed. This modification allows the airgroup to be evacuated by sea. It can
5 r( v. a9 c! H" }  dthen be reinforced, merged, or taken to the national home base and disbanded
+ Q) Y& Q7 P2 n" o# U, T1 {(Enhancement 3, above) to recover the pilots. 1 e  M% r! M2 i' G) F* q. D; X
Note: Load cost for an airgroup is calculated as number of pilots - very low
& E2 K5 {! e$ P6 T' ]load cost but takes up the single "passenger" slot. Load costs for airgroups ) f7 A& l+ x+ C3 A6 x# l. F
with planes are based solely on the planes and do not include the pilots. ) o1 j' u1 R$ p
/ z! `- y) R+ g! d1 m6 f  e
6. "Push" of supply from a well supplied base to outlying bases now limited to
' z# }3 c) o, T: nneed (human players only). * n3 z/ J. }' T2 m
The previous code will push supply from a central base to outlying bases and " _2 D! b" S, e4 ^* G# {/ |: Z6 @- X
units based on two factors:   C' Z. M3 ^: p
a. Need - bases and units that are short on supply will receive supplies up to
0 S& W& D+ M  @2 ]# w( Z3 A; ^need (based on requested supply less amount already on hand)
9 a* ]- |* w% z6 T9 H7 |b. Extra - additional supply will be dispersed to bases (but not units) if the
1 _. X/ b  {/ L  g* Q7 x# p+ ksending base is "rich" in supply.
* f; f: O3 J7 L1 hThis push of extra supply results in difficulty in accumulating supplies at : \/ T% k2 B% C7 Z! Q, v1 f% N/ z
main bases. An example of this is supplies at Port Moresby being pushed to Buna
" n5 P4 d2 K5 f2 R' h( [+ Rwhen Port Moresby needs them and Buna does not. This enhancement will remove * |5 h9 `! T3 ]; W- Z9 @
the "b. Extra" supply movement.
3 X2 E3 X: O$ qNote:  This enhancement is implemented for human players only.  A side under : G, L2 T' @3 x5 u" c
computer control will use the original code.# t' @( G0 i5 d8 y

; v$ {6 n4 h* N2 c[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs
9 k8 n& m: V/ W" g# H2 vTask Forces that included an Oiler could not refuel from the fuel stores of 8 T) V3 d* {# v$ _( e& H* \) v
that oiler.  They would refuel from the normal fuel carried by the oiler (or 7 {$ f  J3 ]) @
any other ship).
* J0 ?# r( p+ x  R6 W - U7 D. n& [  a
-Item 2 - Divided Land units shedding disruption.
" V; a+ X6 @: F; q7 P
7 Z! b& P6 J' ?3 ^$ b0 W
$ l; f. W% o; g- W( N5 W! H-Item 3 - Allow PG to be included in auto-convoy.
$ h- z: H. K" O. b+ p % V. [. z. Q' @0 N: l7 `0 v: P8 u. g

/ M: L  s, e3 R6 E-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
# G2 N  `' I' `pilotless aircraft.
- \# I0 \1 \' W, t- r
" L1 o/ a' D+ Q
- A& W, T2 K3 g" C$ j. P& S-Item 5 - Clear experience and Morale from disbanded airgroups
$ Z5 C% n1 M' c' E* [6 {! u: q % q- c, C  ^* z7 B* {6 h

$ C! q7 q% R) s( C-Item 6 - Disbanding into air groups not on map.4 X3 e3 \# Z: M+ s; k
# q! a: Z" O/ c. o7 K# p

) Z7 V/ V3 }6 ^, d. o6 W-Item 7 - Destruction of stranded units occurring during orders phase.
( Z9 U* j: X( N
3 |/ P/ Z) V1 h0 {( P5 U7 D' X( z6 B0 {/ |
-Item 8 - Correct improper draws on Named Pilot Pool
9 F  x7 d9 o- |
* w" x& @; J3 T. O8 H- k. e2 A. l" \" s3 V: Q
-Item 9 - Adjustment to Airgroup Display after transfer.2 h6 e5 n, E. m8 j
1 f7 T% K7 E1 @& P9 Y$ Z8 Y
3 j$ P) {3 ]* s: k" B- y
-Item 10 - Draw One Aircraft from Pool not decrementing supply., r. v9 @4 p- H' W5 G% {

- K6 P: s) Q* l0 W/ ^" r-Item 11 - Removal of function to Withdraw Pilots
4 J3 T7 l; A7 V9 I+ R 6 E! Q& A$ l1 `4 i6 p
-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 U5 N! X- Q' T7 H7 Z

) l( i3 q: m: ?1 c; D/ [-Item 13 - Prevent withdrawal of groups with fragments on the map.
2 f  n, G) U7 {) A 6 [# `$ s& T+ B: L
-Item 14 - Improper Messages during Torpedo Attack
" Z3 g, r$ C! b- z- V& o2 r# Z% S
-Item 15 - Realignment of Ship Class Screen( x- Y, ~7 K+ i
/ E' L% \1 G: I2 `# d) D" j
-Item 16 - Correct check on airgroup disband.
' h' @  o/ t+ U7 C4 C9 i' {* P
7 x" O; Z/ V( x. o7 [-Item 17 - Restructure end of turn processing for efficiency
- z: T) n: X, e3 `. [6 ~4 z
! `6 u( F5 A! Y. m% _-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
8 L7 s; s  q  k0 P- {/ v2 Wgeneration.$ F% x( g; l# z" {/ Z
, }, J9 B& z5 ?) J7 {
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
8 j& O, [3 b4 b/ g6 ?# u
! z8 ~+ |& j8 a8 n/ i; R-Item 20 - Change the load cost displayed on Static Ground unit lists to show 3 G. _- K) q& x$ k, T" K" V
'Static' rather than a very large number.
! y8 |, ?8 P/ u  P  b, H 2 U. Y( t% I1 j% S* |
-Item 21 - Correct processing for floatplane groups on submarines.
& \) {) Q& R) L8 ~* q! l ) A9 m; I7 M- a
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 5 g1 r* w' @, D+ f
cargo.
0 P4 n! @1 G) s5 @4 z  b3 k; I8 E : k) f8 O1 U0 g2 v
-Item 23 - Removal of Disband Into Pool Function for PBEM play.* |1 _) c) G& p. J
4 ]' ~- v* F/ l7 C/ V# O. y0 ]$ E8 z
Function removed for PBEM or head-to-head play as it has been broken by 1 l6 g7 L" v/ ^# L) ?0 d. J6 I
cheaters.  
, V: d; s. R& l9 B& f# q
' j7 d$ V4 p2 i% e0 e-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.$ W5 s0 k; x* v- X

. a& w  A2 b( e; ERemoved for PBEM or head-to-head play.$ r$ A6 I8 b: E
- k) [# }; j1 z
-Item 25 - Removal of display of Named Pilot Pool.
) |4 o1 `, g  e7 g4 N 3 _  Q0 s1 c* N( y# V" O$ V
Too little data available and of little value without full implementation of . {% j$ H) w% G( p
Disband into Pool.1 D1 V6 S) e# x3 O0 s7 c

. S) q4 K# N( n( F/ i& y/ }9 a-Item 26 - Correct Motorized Support used as engineering vehicle% L% S; u; w& d: `

; \2 t5 K3 |* LAll type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited 9 c% X6 G" N8 p. y7 I# f
to the specific Engineering Vehicle device.
, k3 L' t" `0 U+ p' ?5 Z) u1 |* J3 g- f: \  D
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.8 [9 }1 q* c8 l+ V) W/ C

% d2 x5 W( q& k, _% B2 M/ @( K6 u: qTorpedo planes were omitted from the list of aircraft that could transfer to a % Y" S* b; [  j7 _$ }/ v
carrier in a Task Force.  Added.- q6 _. n  T- G" P1 L

& b! J! y6 F4 X' b: Z-Item 28 - Return number of Kills by air sub-group to parent.
0 X  F* W( I  s# |7 \ 5 |4 F( j2 B" g# X: N
Number of kills recorded by a sub-group was not being added into the parent
* {, o5 U; c5 Y3 xairgroup on recombine.  Added.# B7 U0 H  t# N2 {5 m1 S0 D

: E8 G! Y8 y0 O( |4 i* N-Item 29 - Leader loss after divide of parent subunit.
; `1 w7 s/ }5 F2 i
, e  P9 z5 i4 A# @- R' ]7 X-Item 30 - Assorted Message errors and improvements., W6 ]( ~8 e+ D
) [, L+ |- x) E2 ?+ d- X
-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
: Q2 E8 q- R# T; J. y
9 r5 i4 P3 H% s  @; {3 `-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ' q' y( P. T, @1 i/ z/ s( R
is disbanded into it.! w* n+ t8 ]7 ?

" J2 G: Z. K2 v, s6 F6 A- Fix 33 - Fix USN VBF replacement state when game started with Replacements . ]; F& l: B4 P! \
OFF
8 N. E" L& }) v2 z  g0 Q  l
$ X9 a- i8 d. t. d* j& W-Item 34 - Prevent air groups without HQ from being stuck in Organizing
- C/ ]2 s1 `: H+ ^# k ( S/ F% T9 c! k6 P6 v

7 B" f7 @8 O# i1 G" E-Item 35 - Allow arriving Japanese airgroups to appear on map with less than # o+ G) i5 V( I3 s/ F
maximum aircraft.- T9 K4 Y7 M$ h) q9 K# f

. A1 g/ r8 I/ i! T4 @1 s1 n-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present) G% O. J5 ~: r8 D2 }

( p( d7 W5 ~8 l+ A8 d9 M/ {-Item 37 - Fix overflow in fuel calculation
" ?* o/ O% s+ d! Q$ ] * S" u. p; W$ \+ ?
-Item 38 - Correct joint air attacks
; a0 q% W0 W, |2 K # K, v: V) I0 h0 n0 L* S- {
-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
9 c" K/ N4 y# X
- ]# |* A% r7 X, |2 S( l% X8 v-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.) p/ Q6 F' e$ r' Y' F$ j" j; O

$ l% g7 r# h$ \& y# x. X5 @-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ ~/ j! P4 f0 f5 Csurviving sunk ship.+ k- r  {! j, j5 g: t1 S& {3 [3 g

, ?! d- D3 u, I/ o) W! n) }-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.) y, u8 H3 X/ {& k, C4 g: T3 f- q
: \6 y& R4 Q- G6 v) b. f
-Item 43 - Activate Four additional Aircraft icon sets.5 [6 _+ \( Z) S; A3 Z
9 j1 s$ S: r+ T3 h- K( i
-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups/ j) F' Q6 m4 O9 Y2 C
0 h$ A2 B) G- u
-Item 45 - Disappearing unit during air pick up.
% l0 N0 d6 j( Z8 H$ P1 M1 z1 q& D
+ \* J5 E$ [0 \2 Z* N1 K-Item 46 - Airgroup Transfers6 z) Y4 L/ [" Q$ N

, M$ g( S$ _! m- R-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- e- ~  n$ f# K; vJapanese airgroups. 8 C- ~9 ^5 J. a. k8 N
) l, H9 H3 t' v/ E
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous * ~, n0 {& o* B$ W+ S
improvements., H5 v( A1 n  a; g

. Q8 |$ m- ?: S; @-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to % K  l) M8 z) C
250/250. - g- ?6 j( {. s6 r2 d4 B+ ]
7 b2 Q9 W: y- g8 ?; Z
No affect on current games or stock scenarios - useful only to modders. 3 w" l% ?& H$ y9 M$ N

) F" U2 g. l' V6 i-Item 50 - Expand minelaying control, allow mining of home ports.
3 S! ?4 Z2 }6 w2 T$ _ # ]) ~4 o# `  @! {% p) X
-Item 51 - Corrected problems with the airgroups-at-base screen.
, T" L% i& w! k, ?5 {( q
/ \. f  |1 h: F( w7 t-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
' n; Z8 g& t) I, K) Icapacity. ) r9 [1 _3 {0 B
3 a( f- c* s! ~) @' ?% S, s2 X6 x
# X) V% ]# r  ]
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
& |. M5 `8 ?5 f2 z7 ?transferred ashore.
; G( q) ~9 r& S! {- d) v+ R( l, l! M
+ Y& s/ X5 I$ C6 eFix implemented only for human player.
# Y. m1 G6 D( t
" o; G* Z* U5 t7 F-Item 54 - Prevent carrier airgroup fragments from returning to their parents
, b7 M  V: [  z. `2 v- e; c2 bif out of range.+ R- W2 e1 I, [$ G

8 `' u$ p- n6 }: Y# QFix implemented only for human player.7 O6 e. m3 a6 }- h( L( e! h

5 r9 Y3 D0 d- r6 N-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
- `, Y" R0 B& b. k2 @results.
, D' J0 J0 a# i# t6 ?$ C
) U8 k! P. E' G-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
$ ]# O% u6 {6 G& x; Gbase produces unpredictable results.
7 Q: k& E% q& Q0 n
% ]4 J+ s# Q( X% n  Z: z-Item 57 - Loss of Land Unit display at a base* c5 s6 S1 q' N/ P( ^
Under certain circumstances land units at a base would not display when that 6 @% f9 U( C$ _! S+ k0 B
base was selected.  Found and fixed invalid unit pointer.
. a: J9 K' f' C
9 `% y1 E. M( Z# ^6 ?% m-Item 58 - Enemy mines reported as Friendly# J  L* {. j0 g4 n6 k& _( \
' z, W9 H( V0 d
An error in the mine counting routine was counting all mines in a hex, friendly
" Y* U; a9 {; F- P8 Y" ~or enemy, instead of just friendly.  Fixified.
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. t$ V: I# g8 M, I6 Y-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
9 l& V# [- G' v8 X8 tHome Port" button does not properly reset page pointers.
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, w9 K' C0 U7 R2 p- V+ R( ^This resulted in possible improper display of AirGroup, Task Force, and Land 0 v: v- |  L5 G9 D
Unit "pages".  Fixed
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5 a( f+ {3 Q, j5 y# l0 m, g-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
7 R" Z3 q2 `5 ]6 w" U' Eefficiency/expanded functionality.   These include routines that:1 X) H  `! r# J. v0 X$ K
- Review and update status of land units.
6 I& U( m4 [2 ?+ i: i! O4 B" [- Review and update status of ships.
8 C: _; V& J0 O( w- Assign default experience values.
/ \; H7 G  t0 k4 b- Form crippled Task Forces for damaged ships.
' [% o/ K* ^  |7 f, ~- Remove empty Task Forces when last ship is lost.
# r  T0 H1 [8 ?% J! Y- Remove pilots when pilot slots run short.
) B* E# S; p5 O- Record scenario data and game version in save file.
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