-Item 1 - Refueling from AOs' f2 `7 ]+ K* W6 I9 k7 k, W
Task Forces that included an Oiler could not refuel from the fuel stores of
* y4 ?# K8 ^; {% ]0 E7 uthat oiler. They would refuel from the normal fuel carried by the oiler (or + g* d- Z( ?) U) o( v) c2 e7 y
any other ship).9 z8 i* }8 S7 ?) |% e
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-Item 2 - Divided Land units shedding disruption.
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-Item 3 - Allow PG to be included in auto-convoy.
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-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to & `" t, O3 S1 U8 q
pilotless aircraft.) t/ J& a- B" Z# b: O4 S
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. ]: t0 X7 W2 N4 w* y% A, f-Item 5 - Clear experience and Morale from disbanded airgroups
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2 I4 }+ Q. _7 a+ H-Item 6 - Disbanding into air groups not on map.
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G* E1 f- m$ Y+ g8 T 7 Z$ L- @0 ?9 `
-Item 7 - Destruction of stranded units occurring during orders phase.3 T. z4 \# {- S5 R+ c. f2 N, U
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.
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! w! _, {! J, G. q-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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! r |; d. H" ` @& M8 g$ C-Item 11 - Removal of function to Withdraw Pilots; B0 ?) w$ o2 S. R
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.
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-Item 13 - Prevent withdrawal of groups with fragments on the map.: A! c' x; O* o1 d
0 F ?1 N6 X$ C
-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen: n: E1 `3 D2 `& f
9 u9 i8 y1 O2 r" B-Item 16 - Correct check on airgroup disband.) H- d) @; D( m+ y5 ]6 R' b5 ?
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-Item 17 - Restructure end of turn processing for efficiency
! x' f% M0 ~0 T# y5 u2 C* U1 u " S1 [# ]6 r5 |8 O9 x
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
- r! ]3 f! l- ]$ igeneration.5 v0 Y& R) ?4 t' Q& t
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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-Item 20 - Change the load cost displayed on Static Ground unit lists to show ! T1 O4 }' ?2 |( l. Y% G1 s
'Static' rather than a very large number.
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9 D- ^1 q- u% l, D-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 6 K3 {, r% @( Z7 P. Z$ |. A* l
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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Function removed for PBEM or head-to-head play as it has been broken by : Q& q, G+ z/ J9 E( H% d
cheaters. ; e; G j/ d% ~" Q
9 V/ H$ R# v9 N-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play.
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-Item 25 - Removal of display of Named Pilot Pool.. ~3 k; o0 ^5 W) R2 E* _0 z
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Too little data available and of little value without full implementation of " h, v4 ?6 l, n
Disband into Pool.% H5 ]3 S$ x9 T1 v
) B( N8 ^+ x( c' V-Item 26 - Correct Motorized Support used as engineering vehicle
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$ O- W) s/ C, l, C4 cAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
: k# V5 I' }8 A( [2 T4 Mto the specific Engineering Vehicle device.! O' ~! x" {' E$ |
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
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7 j" W( L- s/ g) l* D6 @$ I; A9 aTorpedo planes were omitted from the list of aircraft that could transfer to a # s% p3 n/ |5 o, @$ t. E& Y) @5 @
carrier in a Task Force. Added.4 `" y" G, U5 B( q1 P& x2 u
+ k0 R5 U* ?$ A0 i4 k! M
-Item 28 - Return number of Kills by air sub-group to parent.; P$ y6 j: U. }: A; V& s# R
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Number of kills recorded by a sub-group was not being added into the parent # e8 v6 W9 Q9 G! Z( a; v
airgroup on recombine. Added.) e! I' q1 o/ t0 K$ v! k, v
, M$ s7 a t$ q3 w5 v$ l+ O! F4 E. U-Item 29 - Leader loss after divide of parent subunit.$ L2 s8 ?1 s4 p7 o5 H; s: i
: F. O% I! M: u' z* `-Item 30 - Assorted Message errors and improvements.
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9 Y2 W. W% M7 U" |/ s0 f-Item 31 - Confirmation step for Disband and Withdraw Airgroups., }- C. k7 n" s! V0 A! r) L& x
N+ A& v, D6 J4 N. L( U/ z9 K-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
; h0 ^2 n4 f! N! A6 I* D5 K/ ]is disbanded into it.
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9 X" J P% ]" Z& X& ^( w3 u+ I/ b- Fix 33 - Fix USN VBF replacement state when game started with Replacements
2 U0 P' S* G' f* _; _% lOFF , {9 F& x- C6 A" j! [: z* ~
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
% O7 j3 K, b4 ?, emaximum aircraft.
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-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present; Q' k# K6 j: p( t9 t, h
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-Item 37 - Fix overflow in fuel calculation 6 n- W. @; F7 j
+ a% J! S0 _0 b9 w3 Q6 n3 T T
-Item 38 - Correct joint air attacks
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# V; I4 f& S) [! W$ A1 U: x1 s8 y-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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-Item 41 - Clear captains from scuttled ships, provide chance of captain
! s; q9 ^+ o4 y3 |" Csurviving sunk ship.( {0 m2 n+ T$ U; s
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-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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! c8 F! N; r" w$ N+ s-Item 43 - Activate Four additional Aircraft icon sets.6 P! v# [# A g- c* D% D) }
; g+ F* g# I3 X) j-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
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9 a' |! W) a& t4 @-Item 45 - Disappearing unit during air pick up.
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& `5 l/ m$ t" N! D7 Q, M-Item 46 - Airgroup Transfers
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-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
: S" h6 k. ]6 C; ^ V0 B! |Japanese airgroups. . C5 L8 y1 }# `# l0 J
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 3 k% t/ Z7 Q/ Z) I3 @. K+ d
improvements. W3 V( f6 x6 ]4 Y% x9 |
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 5 H6 Y: Y7 G/ s
250/250.
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/ c) Q2 [. v8 eNo affect on current games or stock scenarios - useful only to modders.
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7 J( T; t+ i2 F5 K-Item 50 - Expand minelaying control, allow mining of home ports.. M3 ^& K0 Z7 d( {3 A- Y0 v8 c: r
! H) ?9 U. H# X-Item 51 - Corrected problems with the airgroups-at-base screen.
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
2 X! X: k7 Y- X! r) t$ Q- k. y4 \ gcapacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 b9 l0 @1 N) B& Y& B, Utransferred ashore./ r# ~1 `% R$ O' d, F1 D3 ?
4 t$ w {7 a$ g! X% GFix implemented only for human player.4 d7 U* O) _8 A5 @! ^
2 U5 E' n9 z% W0 ^! ~8 @% n! S-Item 54 - Prevent carrier airgroup fragments from returning to their parents 4 G4 B5 d$ P( h
if out of range." g. c# p" _% B# x
' ^7 J$ u+ U* w1 w4 g3 y KFix implemented only for human player.
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0 q) `( M2 E+ l-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 r) b' M( ]9 F
results.3 O R. K9 D0 W
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : ~7 X8 E5 V" Z2 X! E, S6 U! s
base produces unpredictable results.5 q. F" j1 W% U) Z$ o
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-Item 57 - Loss of Land Unit display at a base: d: e4 n& ^; X3 G
Under certain circumstances land units at a base would not display when that
& c) ^7 `4 l1 z2 T' _base was selected. Found and fixed invalid unit pointer.7 r3 {3 n: r4 z8 ]
3 u3 d: v% U% Q1 s Q( K-Item 58 - Enemy mines reported as Friendly
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5 i; m" ?; ^2 }' |+ N/ h2 E* tAn error in the mine counting routine was counting all mines in a hex, friendly & [3 E Q& t) ^# p6 R$ Z
or enemy, instead of just friendly. Fixified.9 h: P; h) E/ q m4 i2 L7 f
4 o+ d0 J5 U) W$ A-Item 59 - Add Ships-due-Update to ships screens4 |! D3 k. `* {) H! d8 e
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-Item 61 - Load Troops option grayed out on transport TF
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/ _% Y: {! T6 s& S* M, R0 r9 f! G) X-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
, B2 r% j; s2 K3 w6 z0 t3 n8 G" XHome Port" button does not properly reset page pointers.
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7 j8 U. A4 F, \6 T3 o0 XThis resulted in possible improper display of AirGroup, Task Force, and Land ! O! A* o! s: R, H
Unit "pages". Fixed
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* t" w1 H( D' C0 W" J: N% y! O-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
( j h' s1 [$ a; f7 }" Aefficiency/expanded functionality. These include routines that:
7 J g ~6 e7 ~ Q) \, a" F8 k4 P- Review and update status of land units.
S# Z1 M2 `+ e. B& T- Review and update status of ships.
2 d( C" A% J9 S) ]# O7 w" Z- Assign default experience values.
) b6 _/ l! X; E/ ~- Form crippled Task Forces for damaged ships.. o$ Q- v! l7 X* w1 `, m
- Remove empty Task Forces when last ship is lost.' n8 n. S1 G: Z+ W6 h w
- Remove pilots when pilot slots run short.. g F5 I3 r. l2 q
- Record scenario data and game version in save file. |