-Item 1 - Refueling from AOs4 O6 a- h" e) \
Task Forces that included an Oiler could not refuel from the fuel stores of ' s2 v3 x8 Q* [) h# e
that oiler. They would refuel from the normal fuel carried by the oiler (or
( [1 N$ W2 D5 _( iany other ship).& ]( k! K" v) g5 ~
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-Item 2 - Divided Land units shedding disruption.9 @0 D {2 x, w- u( h9 ~6 o
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* b3 n: k; W1 E; o+ @-Item 3 - Allow PG to be included in auto-convoy.
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2 a" Z) h9 V' P2 ]+ d' g-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
* u* X; M2 E+ A* F% C y( {pilotless aircraft.! ]3 i9 Y& U! [! T# s& d
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-Item 5 - Clear experience and Morale from disbanded airgroups
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+ U0 M- S: |1 K+ [ b-Item 6 - Disbanding into air groups not on map.
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. \7 T {; i1 ~7 u( g2 \-Item 7 - Destruction of stranded units occurring during orders phase.
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- `. }' n B, Z9 c1 u7 W3 s-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.2 z9 o, }% [. O8 R' w
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8 B; H% F' L0 f. [" Z# k-Item 10 - Draw One Aircraft from Pool not decrementing supply.
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! _0 r/ l) U' H. v Q. Y, m9 x+ c-Item 11 - Removal of function to Withdraw Pilots$ O8 i" ~% |0 }0 ]& g
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 Y, u8 S* ~' w5 Q
5 ]: t$ v) X! b' k2 T-Item 13 - Prevent withdrawal of groups with fragments on the map./ J ~1 b$ \0 \; J% T7 o7 m! p
* H4 H9 a! @" x! t6 D$ r2 b: f, }" D-Item 14 - Improper Messages during Torpedo Attack2 v9 _# T0 d8 R$ ~
; t. ~0 n& A# [ W* v! k! x% B, z$ U; p-Item 15 - Realignment of Ship Class Screen% g: } K7 q, v! q/ G
5 U9 I! H) e5 h" l7 y: X+ X-Item 16 - Correct check on airgroup disband.: U9 D# R ~3 {7 C# H# D0 |
{6 l. U8 @! a% J5 a) _% [, F" w-Item 17 - Restructure end of turn processing for efficiency# a7 G4 O5 g3 [. `( Z2 `
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-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message / J* j1 C2 V& ?2 v# ~5 A/ y' H$ ^2 \
generation.' O4 P( I4 }! J& ^1 ^) q
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft+ a. L' E( ?) k5 k* O
" I/ N2 Z% V) z" }( I: ?: x5 j8 I-Item 20 - Change the load cost displayed on Static Ground unit lists to show : U$ a- z& t$ k" \5 q# p) T s4 b
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.) h4 R. M( d# A7 `
|+ `! t* X/ N- v-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 5 o' J- P4 Y7 {2 g: {4 f
cargo.
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& I5 p; S& ]% F9 a) y# C2 W-Item 23 - Removal of Disband Into Pool Function for PBEM play.
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/ C h. D, R% W; P1 C# F* ]Function removed for PBEM or head-to-head play as it has been broken by
[: X/ E' J6 W* W1 M5 ]: bcheaters. p4 k9 F1 z, u2 @
7 `9 H8 Y( q! [. C- F9 A-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
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Removed for PBEM or head-to-head play. ~4 N3 U, k W! d6 _: m
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of
# o; G* @1 X+ i, q1 ZDisband into Pool.
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-Item 26 - Correct Motorized Support used as engineering vehicle
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) h+ S! @$ ?/ y$ Y- ~3 g7 x; {All type 25 (Vehicle) devices were recognized as engineering vehicles. Limited
% q5 a$ U' A$ U( xto the specific Engineering Vehicle device.- V& x# j5 V; t
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.( `5 C9 c8 r1 V% f. `
, F, D5 C. N+ |8 f" v4 e! bTorpedo planes were omitted from the list of aircraft that could transfer to a : ?9 {2 `1 ~6 r$ r# u7 G
carrier in a Task Force. Added.+ d7 w# J: F# r0 d
3 F5 W; G' M" ~) I0 b! R. L. n) X6 j-Item 28 - Return number of Kills by air sub-group to parent.
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, U) ~( Q) Q: ]0 J7 oNumber of kills recorded by a sub-group was not being added into the parent ' x2 @( M1 S7 s m; i! W2 \3 i
airgroup on recombine. Added.: p9 v7 r& K0 ~) l$ o
) K' n* v" e7 ^0 _! U; y-Item 29 - Leader loss after divide of parent subunit.
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5 @: e, Y, q3 t-Item 30 - Assorted Message errors and improvements." p1 F: F/ J# k. h+ S3 j3 S! [
# A6 F0 W# S) P-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
2 s+ Q; x/ q" _+ {! N$ I( Xis disbanded into it.
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) O' ]7 P( p. N6 @0 o* U. I- Fix 33 - Fix USN VBF replacement state when game started with Replacements
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-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
$ T' k3 w' p8 pmaximum aircraft.
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9 _. |2 i! v3 z5 P6 c, n" f-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
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-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks , @+ M; `0 T+ Q: K) C$ B
1 H' h7 l% l( [' W- i9 c-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
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" Y3 R- X" _3 q-Item 41 - Clear captains from scuttled ships, provide chance of captain 5 k9 w& C$ c6 Z- q; Y# e& m$ X! i
surviving sunk ship.
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$ X3 L1 t: v# ^& _9 D-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
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-Item 43 - Activate Four additional Aircraft icon sets.
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* X% `& s/ y$ M% N$ F [) T" u1 N-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups# P4 h9 z* D9 x+ ?% C
0 e* G* I/ _+ q6 E- q3 }+ R. `7 S-Item 45 - Disappearing unit during air pick up.; C2 G; V. g+ r7 X9 r+ @
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-Item 46 - Airgroup Transfers
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' \* A" Y* t% q7 q4 O4 \' G-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement - Q7 y3 X' D! z) z" H2 z! O
Japanese airgroups. / v# h6 b! k8 R9 \5 r
2 [: U4 J; e- G9 G. }+ t-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
6 s8 a& `4 u6 Vimprovements. Z8 x+ e; W0 M, D0 a# w* |4 Y
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-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 k# d8 K3 @3 U/ ~% }. b4 `2 j250/250.
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: S5 R7 e5 ^; F2 I' k( e- xNo affect on current games or stock scenarios - useful only to modders.
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-Item 50 - Expand minelaying control, allow mining of home ports.6 a f0 K7 f) l
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-Item 51 - Corrected problems with the airgroups-at-base screen. : l X% a+ n" P4 U* F0 H: j3 q
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-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over $ H8 i/ d) l- ?1 \+ }; _( \
capacity.
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) i; A* E6 d0 Y: T: Ltransferred ashore.- L; b9 z, @# _, N( U9 _
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Fix implemented only for human player.; w, { i& n s- r% `* h
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-Item 54 - Prevent carrier airgroup fragments from returning to their parents D9 D4 [ X5 g+ s t* G4 l' K+ X
if out of range.& P/ f' O& C L5 `6 Q" T: l+ O- ~* [2 q' c
# v3 F n, t/ z+ m! q6 T: CFix implemented only for human player.
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( ^$ j' R. W: G# x' q) p-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
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-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a % t/ q/ J: @! y( x: A
base produces unpredictable results.2 a- o- n' Y8 A1 N) @
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-Item 57 - Loss of Land Unit display at a base6 ~' e/ X; I2 U( M1 a3 O
Under certain circumstances land units at a base would not display when that - X. N# ]' Z# @
base was selected. Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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7 Y+ E" v' i, ?, }, uAn error in the mine counting routine was counting all mines in a hex, friendly
' e$ r7 @+ [8 H" h8 k* @0 ]or enemy, instead of just friendly. Fixified.
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' M3 L% ~, Z$ N* V* Z# g* M: ^& i-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to * m3 Z. u6 I0 N1 P& u* v& X
Home Port" button does not properly reset page pointers./ c6 p0 N, v' |% u! Q% T* `
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This resulted in possible improper display of AirGroup, Task Force, and Land
) u4 g- p7 e; }. s" E0 Q8 gUnit "pages". Fixed9 l# V5 s) H) o+ I7 y3 f8 C
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-Item 63 - Internal restructure.9 Y' M- Y4 w0 i. m1 U
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Several internal processing routines have been restructured and/or modified for
) r; y6 @1 i* Befficiency/expanded functionality. These include routines that:
) u T9 `9 P3 t( @1 \- Review and update status of land units.
" j) h y2 s% o0 E$ ?3 z, J l- Review and update status of ships.3 i) y1 E, l! M/ @
- Assign default experience values.
* Y* ?0 h+ a# O8 r( k" ?- Form crippled Task Forces for damaged ships.
( R$ I# c7 n' k, D4 D4 A5 `# ^- Remove empty Task Forces when last ship is lost.( q% \1 v0 N! [7 |7 I
- Remove pilots when pilot slots run short.
; K/ u( A1 J3 Q( r5 `% X; ~/ o7 W- Record scenario data and game version in save file. |