-Item 1 - Refueling from AOs
9 k8 n& m: V/ W" g# H2 vTask Forces that included an Oiler could not refuel from the fuel stores of 8 T) V3 d* {# v$ _( e& H* \) v
that oiler. They would refuel from the normal fuel carried by the oiler (or 7 {$ f J3 ]) @
any other ship).
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-Item 2 - Divided Land units shedding disruption.
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$ l; f. W% o; g- W( N5 W! H-Item 3 - Allow PG to be included in auto-convoy.
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/ M: L s, e3 R6 E-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
# G2 N `' I' `pilotless aircraft.
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- A& W, T2 K3 g" C$ j. P& S-Item 5 - Clear experience and Morale from disbanded airgroups
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$ C! q7 q% R) s( C-Item 6 - Disbanding into air groups not on map.4 X3 e3 \# Z: M+ s; k
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) Z7 V/ V3 }6 ^, d. o6 W-Item 7 - Destruction of stranded units occurring during orders phase.
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-Item 8 - Correct improper draws on Named Pilot Pool
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-Item 9 - Adjustment to Airgroup Display after transfer.2 h6 e5 n, E. m8 j
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-Item 10 - Draw One Aircraft from Pool not decrementing supply., r. v9 @4 p- H' W5 G% {
- K6 P: s) Q* l0 W/ ^" r-Item 11 - Removal of function to Withdraw Pilots
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-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 U5 N! X- Q' T7 H7 Z
) l( i3 q: m: ?1 c; D/ [-Item 13 - Prevent withdrawal of groups with fragments on the map.
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-Item 14 - Improper Messages during Torpedo Attack
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-Item 15 - Realignment of Ship Class Screen( x- Y, ~7 K+ i
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-Item 16 - Correct check on airgroup disband.
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7 x" O; Z/ V( x. o7 [-Item 17 - Restructure end of turn processing for efficiency
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! `6 u( F5 A! Y. m% _-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
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-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
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! z8 ~+ |& j8 a8 n/ i; R-Item 20 - Change the load cost displayed on Static Ground unit lists to show 3 G. _- K) q& x$ k, T" K" V
'Static' rather than a very large number.
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-Item 21 - Correct processing for floatplane groups on submarines.
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-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 5 g1 r* w' @, D+ f
cargo.
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-Item 23 - Removal of Disband Into Pool Function for PBEM play.* |1 _) c) G& p. J
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Function removed for PBEM or head-to-head play as it has been broken by 1 l6 g7 L" v/ ^# L) ?0 d. J6 I
cheaters.
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' j7 d$ V4 p2 i% e0 e-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.$ W5 s0 k; x* v- X
. a& w A2 b( e; ERemoved for PBEM or head-to-head play.$ r$ A6 I8 b: E
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-Item 25 - Removal of display of Named Pilot Pool.
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Too little data available and of little value without full implementation of . {% j$ H) w% G( p
Disband into Pool.1 D1 V6 S) e# x3 O0 s7 c
. S) q4 K# N( n( F/ i& y/ }9 a-Item 26 - Correct Motorized Support used as engineering vehicle% L% S; u; w& d: `
; \2 t5 K3 |* LAll type 25 (Vehicle) devices were recognized as engineering vehicles. Limited 9 c% X6 G" N8 p. y7 I# f
to the specific Engineering Vehicle device.
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-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.8 [9 }1 q* c8 l+ V) W/ C
% d2 x5 W( q& k, _% B2 M/ @( K6 u: qTorpedo planes were omitted from the list of aircraft that could transfer to a % Y" S* b; [ j7 _$ }/ v
carrier in a Task Force. Added.- q6 _. n T- G" P1 L
& b! J! y6 F4 X' b: Z-Item 28 - Return number of Kills by air sub-group to parent.
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Number of kills recorded by a sub-group was not being added into the parent
* {, o5 U; c5 Y3 xairgroup on recombine. Added.# B7 U0 H t# N2 {5 m1 S0 D
: E8 G! Y8 y0 O( |4 i* N-Item 29 - Leader loss after divide of parent subunit.
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, e P9 z5 i4 A# @- R' ]7 X-Item 30 - Assorted Message errors and improvements., W6 ]( ~8 e+ D
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-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
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9 r5 i4 P3 H% s @; {3 `-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit ' q' y( P. T, @1 i/ z/ s( R
is disbanded into it.! w* n+ t8 ]7 ?
" J2 G: Z. K2 v, s6 F6 A- Fix 33 - Fix USN VBF replacement state when game started with Replacements . ]; F& l: B4 P! \
OFF
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$ X9 a- i8 d. t. d* j& W-Item 34 - Prevent air groups without HQ from being stuck in Organizing
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7 B" f7 @8 O# i1 G" E-Item 35 - Allow arriving Japanese airgroups to appear on map with less than # o+ G) i5 V( I3 s/ F
maximum aircraft.- T9 K4 Y7 M$ h) q9 K# f
. A1 g/ r8 I/ i! T4 @1 s1 n-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present) G% O. J5 ~: r8 D2 }
( p( d7 W5 ~8 l+ A8 d9 M/ {-Item 37 - Fix overflow in fuel calculation
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-Item 38 - Correct joint air attacks
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-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
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- ]# |* A% r7 X, |2 S( l% X8 v-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.) p/ Q6 F' e$ r' Y' F$ j" j; O
$ l% g7 r# h$ \& y# x. X5 @-Item 41 - Clear captains from scuttled ships, provide chance of captain
/ ~/ j! P4 f0 f5 Csurviving sunk ship.+ k- r {! j, j5 g: t1 S& {3 [3 g
, ?! d- D3 u, I/ o) W! n) }-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.) y, u8 H3 X/ {& k, C4 g: T3 f- q
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-Item 43 - Activate Four additional Aircraft icon sets.5 [6 _+ \( Z) S; A3 Z
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-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups/ j) F' Q6 m4 O9 Y2 C
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-Item 45 - Disappearing unit during air pick up.
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+ \* J5 E$ [0 \2 Z* N1 K-Item 46 - Airgroup Transfers6 z) Y4 L/ [" Q$ N
, M$ g( S$ _! m- R-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
- e- ~ n$ f# K; vJapanese airgroups. 8 C- ~9 ^5 J. a. k8 N
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-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous * ~, n0 {& o* B$ W+ S
improvements., H5 v( A1 n a; g
. Q8 |$ m- ?: S; @-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to % K l) M8 z) C
250/250. - g- ?6 j( {. s6 r2 d4 B+ ]
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No affect on current games or stock scenarios - useful only to modders. 3 w" l% ?& H$ y9 M$ N
) F" U2 g. l' V6 i-Item 50 - Expand minelaying control, allow mining of home ports.
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-Item 51 - Corrected problems with the airgroups-at-base screen.
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/ \. f |1 h: F( w7 t-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
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-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
& |. M5 `8 ?5 f2 z7 ?transferred ashore.
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+ Y& s/ X5 I$ C6 eFix implemented only for human player.
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" o; G* Z* U5 t7 F-Item 54 - Prevent carrier airgroup fragments from returning to their parents
, b7 M V: [ z. `2 v- e; c2 bif out of range.+ R- W2 e1 I, [$ G
8 `' u$ p- n6 }: Y# QFix implemented only for human player.7 O6 e. m3 a6 }- h( L( e! h
5 r9 Y3 D0 d- r6 N-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
- `, Y" R0 B& b. k2 @results.
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) U8 k! P. E' G-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a
$ ]# O% u6 {6 G& x; Gbase produces unpredictable results.
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% ]4 J+ s# Q( X% n Z: z-Item 57 - Loss of Land Unit display at a base* c5 s6 S1 q' N/ P( ^
Under certain circumstances land units at a base would not display when that 6 @% f9 U( C$ _! S+ k0 B
base was selected. Found and fixed invalid unit pointer.
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9 `% y1 E. M( Z# ^6 ?% m-Item 58 - Enemy mines reported as Friendly# J L* {. j0 g4 n6 k& _( \
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An error in the mine counting routine was counting all mines in a hex, friendly
" Y* U; a9 {; F- P8 Y" ~or enemy, instead of just friendly. Fixified.
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. t$ V: I# g8 M, I6 Y-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
9 l& V# [- G' v8 X8 tHome Port" button does not properly reset page pointers.
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, w9 K' C0 U7 R2 p- V+ R( ^This resulted in possible improper display of AirGroup, Task Force, and Land 0 v: v- | L5 G9 D
Unit "pages". Fixed
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5 a( f+ {3 Q, j5 y# l0 m, g-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
7 R" Z3 q2 `5 ]6 w" U' Eefficiency/expanded functionality. These include routines that:1 X) H `! r# J. v0 X$ K
- Review and update status of land units.
6 I& U( m4 [2 ?+ i: i! O4 B" [- Review and update status of ships.
8 C: _; V& J0 O( w- Assign default experience values.
/ \; H7 G t0 k4 b- Form crippled Task Forces for damaged ships.
' [% o/ K* ^ |7 f, ~- Remove empty Task Forces when last ship is lost.
# r T0 H1 [8 ?% J! Y- Remove pilots when pilot slots run short.
) B* E# S; p5 O- Record scenario data and game version in save file. |