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補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.
( s: Q, m& c7 b- K5 _: V2)        Historical pilots are being drawn too early.  Fixed.
& y! |0 _0 O3 W' S/ O. R; B2 J3)        LCU fragments are disappearing if the parent unit dies due to : U% h! a/ J: S7 F8 \+ f6 @& V5 f! I
        disruption/fatigue rather than combat.  Fixed.5 k* [! D( T- Z- a- n
4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies
. {8 r* ^9 i. o* E( y$ Z        against Japan AI.  Fixed.4 j4 L. {. s8 s2 `4 g- S
5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.
; ^* }* E% {0 F; z2 F6)        Wrong weapon list shows for automatic upgrade of air group on arrival 8 d: g1 H# M/ N
        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.9 n! Z6 E- E6 w" b7 e5 L. m
7)        No Japanese Militia units show up in 1945. [Appear in save file but 7 J% Z4 ^5 C7 C; d
        with delay=19999].  Fixed.: {2 n& C  _4 E- `2 _! b& E, j; B4 L: n
8)        Reduce air/sub spotting reports to the screen, to max of one per sub, , H( }% D7 n8 A# s1 @8 ~" |" N
        but put all reports in the text file.  Fixed.
- A! w- m1 J6 s2 j9)        Air-Transport causing vanishing LCU's.  Fixed.8 a5 I+ ?  ?1 J7 b% f3 K
10)        Beginning and Ending Assault values for each side.  Added.
3 X! J# Y: D9 ^# [6 ]5 l11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.. Z% z0 i& t' n1 W+ R: o( t
12)        Enable carriers with capacity > 99.  Added' s% b2 V# ^+ @2 u3 ]2 w9 y, _
13)        Enable single squadron carrier airgroup.  Added.4 X" Q  w) P4 e$ R$ \' ^
14)        Adjust British carriers with 2 fighter groups.  Added5 z, T( v! |) H
15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on . \! X+ V1 y0 O& e3 }
        sunk ship list "Unknown" to "Scuttled" ).  Fixed.
& q7 W; _5 C  j! A- J, l16)        Place aircraft removed by group resizing into pool instead of trash
& x- C2 s5 g8 F' b- @+ t: [        heap.  Fixed.! b: c+ L) `8 s4 s, l5 w
17)        Retreating LCU will now abandon static devices.  Fixed.
3 c$ ]  Y/ Z- P& ]& |( x  R5 p* o18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units
1 N/ ?  n9 v7 }4 w" T9 m3 {        from dividing.  Added.0 B2 J3 V# L% I6 N6 `# h2 m. b8 T
19)        Teleporting 8 IJA Arty Bde.  Fixed.
% y7 b$ Q5 m+ s3 ]( L20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.
$ g( D4 c) k3 ?1 W21)        Fix ShipsAvailable CTD.  Fixed.# T! Y$ I. @3 G( Q0 z* T7 o8 y
22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier
7 H( c% b% z7 z1 P$ m& v2 M  w        with rest of airgroup when original carrier is sunk.  Fixed.
# j# |$ F2 Z/ d2 r23)        Uneven pilot distribution during air group divide.  Fixed.2 V2 |' v! l2 D1 k- \
24)        Suppress on-screen display of pilot kills (still written to log).  + I' X" F! p$ G, Y+ F+ ]
        Fixed.
; l1 B4 }  @% R( a6 P1 _! D8 ?: D* {25)        Prevent deletion of pilots and leaders whose names begin with a lower
( v: P. A* w' }8 b; a" Q        case letter.  Fixed.
2 @" x% w8 ?, O" f/ D- g3 c26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers
# z$ {$ W- m9 Q: d& b$ Q        are present.  Fixed.
4 t; T: O. j# o, J  i27)        Fix the problem where having computer control on in one zone causes
+ j. G  a, U' a2 x        TF's to have their ships stolen in another zone.  Fixed.
: s2 o6 s0 P7 N% K5 ^) h3 {28)        Prevent teleportation of supply in some cases where parent/fragment
& R; E) p4 j! a* J1 |7 Y% Y        were exchanged.  Fixed.
1 l+ Z$ Q1 Q) I2 S; b7 d' Q7 h29)        Internal pilot/group list size expanded from 256 to 512 to prevent
5 D" Q9 \1 z# o# H/ C% p" A        disappearing pilots due to pilot/group list overflow.  Fixed.6 k- D+ x# V0 d4 I9 O/ y. r
30)        Prevent ships in organized task forces scuttling when base captured.   ; p! f1 x9 x+ ?' }$ s2 `0 Z3 Z" `
        Fixed.

V1.801

1. Fill airgroup with pilots button and function added. 2 M* @1 N  Z! P6 {# o
Airgroups that need two or more pilots will now display a "Get n Pilots" button
. y' M7 S7 P0 c' H7 r+ ^( I(where n is number of pilots needed). Pressing this button will select n pilots
, V3 C$ A7 B% L4 ~# ?5 |and is equivalent to pressing the "Get Pilot" button n times. ) |' Q" q. ]+ I
Note: Button does NOT show "grayed out" when less than 2 pilots are required.
# b1 m3 g; s& y1 `If only a single pilot is needed the "Get Pilot" button is sufficient and a ' p  p/ b4 }; W, O5 M! s: F  w
grayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless ( v- _6 v  v5 C5 R. i9 w' g( j
and rather humorous.
  ^4 Y6 e, B0 A( [2 `3 Q  z) h  x7 y6 Q% Z- D" e+ j
2. Draw a single aircraft from pool button and function added. 9 Z) h, m! q* n
Each press of this button will transfer one aircraft from the pool to the
; X9 B% G% G! M+ v0 rairgroup. The button display includes the number of aircraft in the pool.
- o5 _# r& R9 j% d' U+ Q7 AButton is displayed "grayed out" if function is not allowed for any reason.
! r4 @3 ~3 z7 U2 w, ^Allows very precise airgroup size management and is especially useful when
; \" \  k$ s7 v8 e- uthere are only a few aircraft available. Display of pool size is very nice. # K% Q# o8 V$ X8 \. o
Note: Function is allowed even if "Do Not Upgrade" is selected. It is subject
9 U# O, c! w& X  v8 b# b; O) dto all restrictions of normal airgroup reinforcement (no cheating!). $ Z6 Y; ?& W7 S9 R1 s, i2 k

2 B) Q$ T/ z; \+ v3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED
! O+ W6 N8 G& y; i2 O% z, `' M" j" m5 QIN THE NATIONAL MAIN BASE.
/ i0 H& @6 J% I% ^& i/ o, sPreviously they had to be disbanded into another airgroup and could not be ! ]6 U2 m! |) T# P, t
disbanded if an airgroup with the same aircraft type/Nationality was not ) X$ f# V( h" l% n$ l
available in the same base. This restriction still applies for all groups not 1 k+ f# T& c: K; Z) ~8 |9 k
at the main base and will also be used if possible at the National Main Base.   - C) r: B2 J' g+ p, g* d& r
The companion feature of "Withdraw Group" is similarly implemented only the " ?" i1 t: [: ?9 o. u' F
group and all aircraft/pilots are placed in the pending aircraft reinforcement
/ P1 m3 i9 Y6 glist.9 _" |4 c# \9 o+ }2 ]
Notes: 9 ]# ?$ x- _) X$ H1 `
If there is another group of the same type at the National HQ base, the group 6 z0 M2 k" D1 a9 b; S$ {
will disband into it normally.  If there is no such group a confirmation step
- J. M# Y; Q# Owill ask the player if he wants to disband the group into the pool.
" W; P3 {$ e+ f. iIf Disbanded, aircraft are returned to the pool and the result is visible when
# x1 P) U; }) L* q+ U. R2 Cviewing the pool. Pilots are returned to the Named pilot queue that are waiting : a( }2 i, ?! F0 q3 A6 k
for assignment and not to the actual "pilot pool". See Enhancement 4.
' M# H3 M" D  C: l9 OIf Withdraw Group is selected, the group with all planes and pilots will be
. d" x' q' H# |# lwithdrawn for 60 days.; m9 c" X9 K, c6 W; c3 u
9 O) D, W! u8 R
4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)# I+ y: A6 x" u2 I  a; n
Named Pilots (sometimes called Historical Pilots) are initially pilots that : U! R  L) I% j, D& c* c
have been defined in the editor.  New "Named Pilots" can be created during game
) ^2 p" {- U2 d+ t: S5 w( L+ Jplay by removing "generated" pilots from squadrons by either disbandment of the
$ R- E' i1 d' W# T5 csquadron or removal of pilots by the "running out of pilots" routines. There
2 f. u3 `0 P& p" Fare two groups of "Named Pilots":
' j+ n. a5 N2 q( ~  q1. Pilots designated for a specific air group (in the editor) whose delay has
0 y, l' e4 `- e$ z3 @expired but have not yet been assigned to the squadron (not yet needed).
7 k' ^, X5 n3 n) i0 z# }9 q& O9 o2. Pilots of specific Nationality that are available (no remaining delay), have
% y! |; e' U) j9 l  r7 nno default group assignment, and have not yet assigned to a group (enabled in
8 b; Q* _/ N! n! O' D+ v" ^$ |Version 1.8).
  K6 E) j) @4 y, L0 ?3 Q
" c% p$ H/ H1 a) C) c9 ~3 a
5. Airgroups having no planes but having some pilots may now be loaded onto AKs
! x$ D6 S! N( g/ k& J(load cost calculated as number of pilots).
5 J' ]( {5 X: e$ _  jPreviously an airgroup that has all aircraft destroyed but retained a few 0 x; ^0 U  O- P  s
pilots was frozen in place. It could not be flown nor picked up by a cargo
" k2 F# p: q- F  rship. The assigned pilots were effectively lost and were merely waiting to be
" X4 B* z! w! O9 _4 T0 f. T" V3 Edestroyed. This modification allows the airgroup to be evacuated by sea. It can
9 K: q% j( H; x1 Wthen be reinforced, merged, or taken to the national home base and disbanded 4 K/ ^( T  F4 ?, f
(Enhancement 3, above) to recover the pilots.
9 T# D6 P5 r" U2 j: n0 _Note: Load cost for an airgroup is calculated as number of pilots - very low
4 s$ b7 O, ]' r& Y! v6 Nload cost but takes up the single "passenger" slot. Load costs for airgroups 5 A9 C. ?' b! r0 g- d, R: E: X7 A2 K! Z
with planes are based solely on the planes and do not include the pilots. $ P7 z! U$ v: E8 o/ k

" K& {7 u& y# _6 e" f3 [6. "Push" of supply from a well supplied base to outlying bases now limited to 9 I3 s8 r9 Y' C1 B* N7 x0 X/ }% S
need (human players only). $ e2 y/ K7 O$ H; h0 C: [/ j; `
The previous code will push supply from a central base to outlying bases and - X- m% o5 X1 {, H2 ^
units based on two factors: ' R% O& B) o% [2 R
a. Need - bases and units that are short on supply will receive supplies up to
. Y3 D( J, U+ T5 sneed (based on requested supply less amount already on hand)
" s. L' Y+ c! y; h3 Jb. Extra - additional supply will be dispersed to bases (but not units) if the $ V  W& X, a2 `
sending base is "rich" in supply. 9 a% q# t! c& w
This push of extra supply results in difficulty in accumulating supplies at
9 i" u4 z$ B' Lmain bases. An example of this is supplies at Port Moresby being pushed to Buna
4 r0 s7 ?7 g* j2 f% Q& k& Nwhen Port Moresby needs them and Buna does not. This enhancement will remove
8 Q8 v- k* l6 N! V% A5 Kthe "b. Extra" supply movement. 3 k! F' d6 q' i( W2 b. s
Note:  This enhancement is implemented for human players only.  A side under 6 C* F6 O# x, E- t0 t
computer control will use the original code.
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[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs' f2 `7 ]+ K* W6 I9 k7 k, W
Task Forces that included an Oiler could not refuel from the fuel stores of
* y4 ?# K8 ^; {% ]0 E7 uthat oiler.  They would refuel from the normal fuel carried by the oiler (or + g* d- Z( ?) U) o( v) c2 e7 y
any other ship).9 z8 i* }8 S7 ?) |% e
3 ~) X1 z/ c* B6 }
-Item 2 - Divided Land units shedding disruption.
; L! l' G* e5 e/ K3 n
6 f. H# }4 a' I9 y; W+ ^  a: O" g. G* j4 Y6 {, i4 }0 [
-Item 3 - Allow PG to be included in auto-convoy.
, ?6 T9 M8 O4 |7 ?" H
( W7 U0 Z! ]. Y! w: V5 S, H4 P( E$ U % {: n: k, w2 G0 H3 `4 \2 N' p
-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to & `" t, O3 S1 U8 q
pilotless aircraft.) t/ J& a- B" Z# b: O4 S

8 B6 O# E# o7 {* i. H  @
. ]: t0 X7 W2 N4 w* y% A, f-Item 5 - Clear experience and Morale from disbanded airgroups
9 S; d4 L+ E$ p* c& d7 r- C* X + W% }% S1 R7 F2 o9 m- D7 _3 m

2 I4 }+ Q. _7 a+ H-Item 6 - Disbanding into air groups not on map.
! h. @" ^" f* o: w  Z/ j
  G* E1 f- m$ Y+ g8 T 7 Z$ L- @0 ?9 `
-Item 7 - Destruction of stranded units occurring during orders phase.3 T. z4 \# {- S5 R+ c. f2 N, U
6 l, ~/ E5 _2 C- Y" p2 K
# O5 M; e) E, \$ W# c. a7 _
-Item 8 - Correct improper draws on Named Pilot Pool
8 ?- J! a) v; k
0 q- j; o' D5 P: q/ `2 A4 L5 |2 K
-Item 9 - Adjustment to Airgroup Display after transfer.
( ~2 u8 N$ ^- }2 F7 i
0 u% P* Q* b6 u$ W* C/ c
! w! _, {! J, G. q-Item 10 - Draw One Aircraft from Pool not decrementing supply.
9 X% G5 B7 O1 i" f6 @, Z2 n' V4 h( |" m
! r  |; d. H" `  @& M8 g$ C-Item 11 - Removal of function to Withdraw Pilots; B0 ?) w$ o2 S. R
5 m  S( D6 C) C
-Item 12 - Recombining Land Units incorrectly averaging preparation points.
& W  Z% ?' |) G" g2 T5 @  y , d# Y; w- q& i( f5 M* g
-Item 13 - Prevent withdrawal of groups with fragments on the map.: A! c' x; O* o1 d
0 F  ?1 N6 X$ C
-Item 14 - Improper Messages during Torpedo Attack
0 d. R$ H7 q+ z) V4 i# M7 q; V, y8 N4 U4 A% f6 H9 `
-Item 15 - Realignment of Ship Class Screen: n: E1 `3 D2 `& f

9 u9 i8 y1 O2 r" B-Item 16 - Correct check on airgroup disband.) H- d) @; D( m+ y5 ]6 R' b5 ?
; y3 u' N! c( ~+ s) i
-Item 17 - Restructure end of turn processing for efficiency
! x' f% M0 ~0 T# y5 u2 C* U1 u " S1 [# ]6 r5 |8 O9 x
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message
- r! ]3 f! l- ]$ igeneration.5 v0 Y& R) ?4 t' Q& t
) T2 B- y* _  }8 T: E
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft
! z4 v- s0 S! k5 _+ |+ `4 ] ' s0 w* s& g0 K9 L& C; z7 C
-Item 20 - Change the load cost displayed on Static Ground unit lists to show ! T1 O4 }' ?2 |( l. Y% G1 s
'Static' rather than a very large number.
- F+ e: S& S2 S3 h& a
9 D- ^1 q- u% l, D-Item 21 - Correct processing for floatplane groups on submarines.
: A" o. v6 G$ O% E- U; W/ c % h. l: r* f  C) s2 J, ?
-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 6 K3 {, r% @( Z7 P. Z$ |. A* l
cargo.
. Z1 X+ s/ R4 P9 Q+ Q* e 6 i9 \4 L4 Y1 t0 Z0 g. I
-Item 23 - Removal of Disband Into Pool Function for PBEM play.
9 W8 ]  V0 v; @* P* Y 9 _; N6 u9 q: X" Z. e
Function removed for PBEM or head-to-head play as it has been broken by : Q& q, G+ z/ J9 E( H% d
cheaters.  ; e; G  j/ d% ~" Q

9 V/ H$ R# v9 N-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
% j/ ^2 v3 b2 {( u+ k4 [ ( g5 |) ~% _* z: y' }5 b5 v% u
Removed for PBEM or head-to-head play.
/ z- K6 k3 L! L. S# G * o% @6 K9 s/ {( z
-Item 25 - Removal of display of Named Pilot Pool.. ~3 k; o0 ^5 W) R2 E* _0 z
0 ~' t! B: v1 g0 J7 {' D* A
Too little data available and of little value without full implementation of " h, v4 ?6 l, n
Disband into Pool.% H5 ]3 S$ x9 T1 v

) B( N8 ^+ x( c' V-Item 26 - Correct Motorized Support used as engineering vehicle
7 c0 [6 e! n' G2 C
$ O- W) s/ C, l, C4 cAll type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited
: k# V5 I' }8 A( [2 T4 Mto the specific Engineering Vehicle device.! O' ~! x" {' E$ |
5 g) R" [4 D3 M9 ~8 Y6 Y
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.
$ O) Y" Q5 Q6 }4 ], W0 A
7 j" W( L- s/ g) l* D6 @$ I; A9 aTorpedo planes were omitted from the list of aircraft that could transfer to a # s% p3 n/ |5 o, @$ t. E& Y) @5 @
carrier in a Task Force.  Added.4 `" y" G, U5 B( q1 P& x2 u
+ k0 R5 U* ?$ A0 i4 k! M
-Item 28 - Return number of Kills by air sub-group to parent.; P$ y6 j: U. }: A; V& s# R
+ E$ z! L1 H3 \5 a( Q' t
Number of kills recorded by a sub-group was not being added into the parent # e8 v6 W9 Q9 G! Z( a; v
airgroup on recombine.  Added.) e! I' q1 o/ t0 K$ v! k, v

, M$ s7 a  t$ q3 w5 v$ l+ O! F4 E. U-Item 29 - Leader loss after divide of parent subunit.$ L2 s8 ?1 s4 p7 o5 H; s: i

: F. O% I! M: u' z* `-Item 30 - Assorted Message errors and improvements.
; |( v+ F# p0 e
9 Y2 W. W% M7 U" |/ s0 f-Item 31 - Confirmation step for Disband and Withdraw Airgroups., }- C. k7 n" s! V0 A! r) L& x

  N+ A& v, D6 J4 N. L( U/ z9 K-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
; h0 ^2 n4 f! N! A6 I* D5 K/ ]is disbanded into it.
- z2 }5 W* t, q
9 X" J  P% ]" Z& X& ^( w3 u+ I/ b- Fix 33 - Fix USN VBF replacement state when game started with Replacements
2 U0 P' S* G' f* _; _% lOFF , {9 F& x- C6 A" j! [: z* ~
# R6 o/ t- A1 I- O( ^2 \: d% V
-Item 34 - Prevent air groups without HQ from being stuck in Organizing
; m- A! f+ y! ~( H 4 L5 P9 b! f/ p! Q2 A
! m  w0 ]: O/ w+ Y' W3 @% e
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
% O7 j3 K, b4 ?, emaximum aircraft.
2 i5 x  A" Q) D4 t/ |' a2 b # s# K6 A7 A* m  K3 q7 M
-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present; Q' k# K6 j: p( t9 t, h
0 X6 z5 u/ m( d7 Z$ L7 |
-Item 37 - Fix overflow in fuel calculation 6 n- W. @; F7 j
+ a% J! S0 _0 b9 w3 Q6 n3 T  T
-Item 38 - Correct joint air attacks
: E5 L! t& `6 B8 ], ^7 E+ Q9 m
# V; I4 f& S) [! W$ A1 U: x1 s8 y-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
6 k0 u# h9 M7 I4 i2 b! ?7 C  |' w 4 n0 c7 v- ?, v! I* U
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
6 `$ q* y4 W9 a7 C8 }4 [0 `1 q3 J+ } . D& t# J" I* ~! n$ `7 L; q+ {6 z
-Item 41 - Clear captains from scuttled ships, provide chance of captain
! s; q9 ^+ o4 y3 |" Csurviving sunk ship.( {0 m2 n+ T$ U; s
2 A  Z' k% H2 K, a
-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
! g$ X" T; ~9 G) f6 U* {
! c8 F! N; r" w$ N+ s-Item 43 - Activate Four additional Aircraft icon sets.6 P! v# [# A  g- c* D% D) }

; g+ F* g# I3 X) j-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups
/ T6 `2 S3 I- J
9 a' |! W) a& t4 @-Item 45 - Disappearing unit during air pick up.
$ P/ f+ V! t1 D( a7 m
& `5 l/ m$ t" N! D7 Q, M-Item 46 - Airgroup Transfers
4 r) z6 G/ ?! {$ _ " `* G9 d9 z0 z3 s# G
-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement
: S" h6 k. ]6 C; ^  V0 B! |Japanese airgroups. . C5 L8 y1 }# `# l0 J
: d+ V8 U. ]+ |0 T5 n
-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous 3 k% t/ Z7 Q/ Z) I3 @. K+ d
improvements.  W3 V( f6 x6 ]4 Y% x9 |
/ t& _9 x8 ?2 D$ O. n# H- N! E
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to 5 H6 Y: Y7 G/ s
250/250.
6 @+ H; F- u5 L6 b7 U1 N3 \0 G
/ c) Q2 [. v8 eNo affect on current games or stock scenarios - useful only to modders.
4 w( i) y- z- O  U
7 J( T; t+ i2 F5 K-Item 50 - Expand minelaying control, allow mining of home ports.. M3 ^& K0 Z7 d( {3 A- Y0 v8 c: r

! H) ?9 U. H# X-Item 51 - Corrected problems with the airgroups-at-base screen.
  b! _+ |+ L! \; M & C" ?( ^& \: c3 {( o
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over
2 X! X: k7 Y- X! r) t$ Q- k. y4 \  gcapacity.
$ Y& M- u: w9 d' R5 C 7 f/ i5 v2 S4 }3 ]% U, }' q
0 ~/ L' z* A+ Z$ y
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
9 b9 l0 @1 N) B& Y& B, Utransferred ashore./ r# ~1 `% R$ O' d, F1 D3 ?

4 t$ w  {7 a$ g! X% GFix implemented only for human player.4 d7 U* O) _8 A5 @! ^

2 U5 E' n9 z% W0 ^! ~8 @% n! S-Item 54 - Prevent carrier airgroup fragments from returning to their parents 4 G4 B5 d$ P( h
if out of range." g. c# p" _% B# x

' ^7 J$ u+ U* w1 w4 g3 y  KFix implemented only for human player.
) X# a' ~6 ]( w3 S+ A
0 q) `( M2 E+ l-Item 55 - Scuttling the last ship in a Task Force produces unpredictable 2 r) b' M( ]9 F
results.3 O  R. K9 D0 W
/ \& ?1 Q- r& n0 b  f
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a : ~7 X8 E5 V" Z2 X! E, S6 U! s
base produces unpredictable results.5 q. F" j1 W% U) Z$ o
- D% ]' ^' N- u& a# E& W
-Item 57 - Loss of Land Unit display at a base: d: e4 n& ^; X3 G
Under certain circumstances land units at a base would not display when that
& c) ^7 `4 l1 z2 T' _base was selected.  Found and fixed invalid unit pointer.7 r3 {3 n: r4 z8 ]

3 u3 d: v% U% Q1 s  Q( K-Item 58 - Enemy mines reported as Friendly
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5 i; m" ?; ^2 }' |+ N/ h2 E* tAn error in the mine counting routine was counting all mines in a hex, friendly & [3 E  Q& t) ^# p6 R$ Z
or enemy, instead of just friendly.  Fixified.9 h: P; h) E/ q  m4 i2 L7 f

4 o+ d0 J5 U) W$ A-Item 59 - Add Ships-due-Update to ships screens4 |! D3 k. `* {) H! d8 e
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-Item 61 - Load Troops option grayed out on transport TF
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/ _% Y: {! T6 s& S* M, R0 r9 f! G) X-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to
, B2 r% j; s2 K3 w6 z0 t3 n8 G" XHome Port" button does not properly reset page pointers.
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7 j8 U. A4 F, \6 T3 o0 XThis resulted in possible improper display of AirGroup, Task Force, and Land ! O! A* o! s: R, H
Unit "pages".  Fixed
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* t" w1 H( D' C0 W" J: N% y! O-Item 63 - Internal restructure.
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Several internal processing routines have been restructured and/or modified for
( j  h' s1 [$ a; f7 }" Aefficiency/expanded functionality.   These include routines that:
7 J  g  ~6 e7 ~  Q) \, a" F8 k4 P- Review and update status of land units.
  S# Z1 M2 `+ e. B& T- Review and update status of ships.
2 d( C" A% J9 S) ]# O7 w" Z- Assign default experience values.
) b6 _/ l! X; E/ ~- Form crippled Task Forces for damaged ships.. o$ Q- v! l7 X* w1 `, m
- Remove empty Task Forces when last ship is lost.' n8 n. S1 G: Z+ W6 h  w
- Remove pilots when pilot slots run short.. g  F5 I3 r. l2 q
- Record scenario data and game version in save file.
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