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補充之後的~ 有空再翻 V1.80

1)        Blocks of active leaders have their values "zero'ed".  Fixed.
. z! R$ b8 W" _2)        Historical pilots are being drawn too early.  Fixed.
& w5 d3 v5 v9 U, \3)        LCU fragments are disappearing if the parent unit dies due to
. A1 n2 g! y; F# n6 ~: s  o        disruption/fatigue rather than combat.  Fixed." z- }" e9 m8 q3 c/ A! j& w
4)        Bangkok (and other bases) reverts to wrong HQ if captured by Allies
. c8 y  R7 m$ ]        against Japan AI.  Fixed.
1 P* F+ ^% b, R. S* x/ F5)        1945 USN CV air group restructure not working since patch v1.4.  Fixed.9 m/ }$ a6 ~+ p7 r0 `7 o
6)        Wrong weapon list shows for automatic upgrade of air group on arrival
6 b: T, j, W  j: d- m! r; C        from reinforcement schedule (occurs from earliest version v1.3).  Fixed.
' \9 ~7 x+ H7 P  d3 X! f7)        No Japanese Militia units show up in 1945. [Appear in save file but 0 K; E  I( t. N6 f9 L
        with delay=19999].  Fixed.3 r7 d. n, Z6 s2 C8 N7 L# n. @5 W
8)        Reduce air/sub spotting reports to the screen, to max of one per sub, / J9 c+ n3 |  ?
        but put all reports in the text file.  Fixed.
$ \7 H5 _7 n. c6 d1 O$ P4 X9)        Air-Transport causing vanishing LCU's.  Fixed.
0 C- C+ \" ^2 x3 W10)        Beginning and Ending Assault values for each side.  Added.# K6 T3 O5 ?$ n  _- x
11)        Prevent respawn of Japanese ships into allied ship area.  Fixed.+ R, `' H# r+ O
12)        Enable carriers with capacity > 99.  Added
9 u  h" B/ F+ N* U3 L13)        Enable single squadron carrier airgroup.  Added." ?, ]7 H, [8 B7 d  Z' G  W7 r7 {
14)        Adjust British carriers with 2 fighter groups.  Added( h, k% Z9 e) ?7 R
15)        Literal changes ("Home Base to Home Port" on Task Force Screen _ on
- _2 G- b4 Y7 O- P) N' _3 a. k( J: b        sunk ship list "Unknown" to "Scuttled" ).  Fixed.6 K; x7 i" ^8 e# _' ?3 v* H
16)        Place aircraft removed by group resizing into pool instead of trash
4 n( U1 ?8 B2 Q5 h5 p; s/ V  U        heap.  Fixed.6 E$ L# s6 ~7 I6 t  E. r
17)        Retreating LCU will now abandon static devices.  Fixed.0 V* D& O8 B3 s" u% F; X
18)        Prevent British[Commonwealth] Brigades ( i.e. regimental sized ) units / j; H8 q* i( @) K% \
        from dividing.  Added., h9 J; _, }) `* w; E9 [/ a$ K6 b
19)        Teleporting 8 IJA Arty Bde.  Fixed.2 Y. W' z; j  N, l) i: A
20)        33rd IJA ID disappearing when trying to move from Moulmein.  Fixed.: v* f: W- F7 p$ K( p
21)        Fix ShipsAvailable CTD.  Fixed.' S! T* i7 E  l
22)        Inactive VBF Squadrons (ex VS Squadrons) not moving to re-spawn carrier
* D; ]8 `7 Z* g- c+ I; b4 _        with rest of airgroup when original carrier is sunk.  Fixed.4 i/ J- e2 e4 l, D
23)        Uneven pilot distribution during air group divide.  Fixed.
. A8 P0 s3 b& k; I5 e1 V7 m( s24)        Suppress on-screen display of pilot kills (still written to log).  
4 W3 [4 u2 L9 y        Fixed.8 K1 h% V9 D  P: c: N7 N; @* ]
25)        Prevent deletion of pilots and leaders whose names begin with a lower 3 m- f% _( d; S1 Q0 f! c
        case letter.  Fixed.* M7 L: J3 W3 u/ \3 H
26)        Mouseover on LCU icon shows ENG with AvSupport as V0 if no engineers 6 g# K8 d" _. `5 {1 k
        are present.  Fixed.
5 ^: Z+ G; t  M, j27)        Fix the problem where having computer control on in one zone causes
( e, b7 m$ x8 q' N        TF's to have their ships stolen in another zone.  Fixed.
. Y- C( [9 o" D. {, m$ o; c$ y28)        Prevent teleportation of supply in some cases where parent/fragment
& J! G: `' C4 x1 f* p  R        were exchanged.  Fixed.; w/ p) ^( S2 l5 a/ w; x
29)        Internal pilot/group list size expanded from 256 to 512 to prevent 4 G+ U" @6 j3 m& ?
        disappearing pilots due to pilot/group list overflow.  Fixed.
: \4 ^# d2 f# {4 [2 H/ r( t( G. v30)        Prevent ships in organized task forces scuttling when base captured.   
1 h- ^! x! K! e, J2 o2 [" b* v        Fixed.

V1.801

1. Fill airgroup with pilots button and function added.
6 Y: y7 x* l0 l/ F( \% Y: ~- I1 OAirgroups that need two or more pilots will now display a "Get n Pilots" button
/ p0 z) d+ J0 N' B9 ]. L3 S(where n is number of pilots needed). Pressing this button will select n pilots & j3 f7 _' U7 r4 X
and is equivalent to pressing the "Get Pilot" button n times. 7 Z; s% F4 X- f5 [
Note: Button does NOT show "grayed out" when less than 2 pilots are required. 8 K5 a& j" y: m8 c
If only a single pilot is needed the "Get Pilot" button is sufficient and a
! d2 R: @# |. @: ^- R% p$ S/ I' s8 ugrayed-out "Get 1 Pilot" is superfluous. A grayed-out "Get 0 Pilots" is useless
, r; t9 [* K% [0 land rather humorous. - h" D2 U1 d6 t4 d; \9 ^0 z' x$ t# |

3 w( v& M- u1 R. s0 P& e% b/ k2. Draw a single aircraft from pool button and function added. . L; u% k8 H+ G) ]' u3 |& b
Each press of this button will transfer one aircraft from the pool to the
9 Z1 z# y+ h- eairgroup. The button display includes the number of aircraft in the pool.
* Q' u4 h8 V, i/ ?3 S. ZButton is displayed "grayed out" if function is not allowed for any reason. % U2 l$ k  z6 T: ?" ~" @
Allows very precise airgroup size management and is especially useful when 9 ]( [, s$ R; j" w, m5 U( ~
there are only a few aircraft available. Display of pool size is very nice.
% C' X  D, c1 m0 D) b* k5 gNote: Function is allowed even if "Do Not Upgrade" is selected. It is subject 6 I# t2 j; {- o& j
to all restrictions of normal airgroup reinforcement (no cheating!).
: T6 V% ~! A! |! g' P6 ^# h3 d! N  r4 _  a- t. r/ {/ W& U+ o
3. Airgroups may be disbanded into the aircraft/pilot pool IF THEY ARE LOCATED . c1 ?8 u1 m) j8 n  d8 D
IN THE NATIONAL MAIN BASE.
$ P2 [& A7 H2 R3 f8 }0 U3 r$ I( ^. NPreviously they had to be disbanded into another airgroup and could not be
$ j! z+ T7 X4 edisbanded if an airgroup with the same aircraft type/Nationality was not
" a" g( A% C5 a4 x+ \$ h4 a- W2 Navailable in the same base. This restriction still applies for all groups not
6 A  j# A  m, A% c2 [7 Aat the main base and will also be used if possible at the National Main Base.   2 i: e. p4 `+ g3 d) L% H
The companion feature of "Withdraw Group" is similarly implemented only the
/ h  I; _" o: K3 K4 a+ Zgroup and all aircraft/pilots are placed in the pending aircraft reinforcement
, K- k, R  j; b- d( ^4 c3 olist.  m8 F; {7 Y( l  t
Notes:
- `; d7 g% E1 A2 ZIf there is another group of the same type at the National HQ base, the group
$ i: ]+ j, B! `/ l1 \: V: k' Cwill disband into it normally.  If there is no such group a confirmation step
" r  h8 i" g- z: T3 Z9 g0 ewill ask the player if he wants to disband the group into the pool.8 u6 W% s, h  S, t" }
If Disbanded, aircraft are returned to the pool and the result is visible when
5 k' ]. L) K. }' n0 e& X* sviewing the pool. Pilots are returned to the Named pilot queue that are waiting   C) d. u0 U6 x9 h! Q
for assignment and not to the actual "pilot pool". See Enhancement 4.
% s% Q; M+ j. F, d4 k& HIf Withdraw Group is selected, the group with all planes and pilots will be
, t) b5 J3 G6 L% O0 e0 h: A+ Twithdrawn for 60 days.5 k6 v2 V+ K; S. w2 f' ~

, ~9 s2 B( F( S' }6 _4. Add available Named Pilot count to Pilot Pool list. (1.802 被移除)
6 f8 a: D" v0 F: SNamed Pilots (sometimes called Historical Pilots) are initially pilots that
! _1 ~3 V) _# Uhave been defined in the editor.  New "Named Pilots" can be created during game
; w: S- @' k( B3 O9 jplay by removing "generated" pilots from squadrons by either disbandment of the
0 q5 p, @1 |' M) L7 ssquadron or removal of pilots by the "running out of pilots" routines. There 0 S. K7 {8 Y' i# R" K2 ?
are two groups of "Named Pilots":
2 e' F( x5 _. Z, q1. Pilots designated for a specific air group (in the editor) whose delay has 8 R$ U2 o: g  ~4 |$ b# L6 n
expired but have not yet been assigned to the squadron (not yet needed).
8 }( `; W. n; ]4 r2. Pilots of specific Nationality that are available (no remaining delay), have
1 q. _% `* X, J) D" d' B; mno default group assignment, and have not yet assigned to a group (enabled in & b( a" w9 i! u9 c$ G! g; H8 Y
Version 1.8).

$ D: P' G! o0 r! Q9 P3 e, ~
1 j* }0 P2 {2 a2 |2 f9 }+ T5. Airgroups having no planes but having some pilots may now be loaded onto AKs ( u2 O+ H6 o# j
(load cost calculated as number of pilots).
4 ~1 n3 N2 O- O, I8 e: ]. e( q7 gPreviously an airgroup that has all aircraft destroyed but retained a few 3 g4 z( j3 f  n+ G; z. E6 `
pilots was frozen in place. It could not be flown nor picked up by a cargo   T. Q8 O5 m' i" }3 e7 p
ship. The assigned pilots were effectively lost and were merely waiting to be
# F+ K3 Q3 I1 \: }+ s8 Ddestroyed. This modification allows the airgroup to be evacuated by sea. It can
" n$ X' S4 }% |/ N9 ~! t. Bthen be reinforced, merged, or taken to the national home base and disbanded # N3 C4 n* [! Q( t+ N
(Enhancement 3, above) to recover the pilots.
6 h% X/ [) Q/ ~0 p6 {Note: Load cost for an airgroup is calculated as number of pilots - very low 5 z: b. K* _0 U- {8 ~; l/ Y
load cost but takes up the single "passenger" slot. Load costs for airgroups & M1 X7 j- Q4 O1 E" R; @; ~3 w
with planes are based solely on the planes and do not include the pilots.
' m; C6 Q: f/ j' g' J
# i& V$ y5 W% ?8 I% _  ~# [6. "Push" of supply from a well supplied base to outlying bases now limited to
  G  I, j4 N$ t( h' i  F' X) Yneed (human players only).
5 M' }1 _1 l$ n9 O3 {The previous code will push supply from a central base to outlying bases and . a# _1 a5 a& l+ i4 h
units based on two factors: . n& \' }/ V6 Z! b, P4 S
a. Need - bases and units that are short on supply will receive supplies up to
# F9 g. K0 S6 F# w) Z8 qneed (based on requested supply less amount already on hand)
3 W, `- k$ m! J' o9 N5 Q8 d9 bb. Extra - additional supply will be dispersed to bases (but not units) if the
) H" R- b# U% w; b7 F$ \' Zsending base is "rich" in supply. ) e1 @& ^$ k8 ~8 S3 K* m. \) r9 v
This push of extra supply results in difficulty in accumulating supplies at
9 l6 n* U; x& u7 o4 H9 H/ xmain bases. An example of this is supplies at Port Moresby being pushed to Buna $ }& {4 v! {, F9 V' S! B
when Port Moresby needs them and Buna does not. This enhancement will remove
; @8 i/ e- a2 F0 r( {the "b. Extra" supply movement.
3 F  D. i7 d3 @! w& tNote:  This enhancement is implemented for human players only.  A side under + ?9 p' b# O/ {  p4 y' S9 B6 ?! u- Y$ d
computer control will use the original code.
* i3 F; Z, F0 a  |8 ^, @; R  W1 x# O0 `9 e' r2 L5 y5 Y1 x/ t
[ 本帖最后由 wildcat 于 2006-12-25 11:22 编辑 ]

v1.802

-Item 1 - Refueling from AOs4 O6 a- h" e) \
Task Forces that included an Oiler could not refuel from the fuel stores of ' s2 v3 x8 Q* [) h# e
that oiler.  They would refuel from the normal fuel carried by the oiler (or
( [1 N$ W2 D5 _( iany other ship).& ]( k! K" v) g5 ~
- t! @2 w* ~; S; W5 H  H
-Item 2 - Divided Land units shedding disruption.9 @0 D  {2 x, w- u( h9 ~6 o
* l8 p- e5 u4 M2 c

* b3 n: k; W1 E; o+ @-Item 3 - Allow PG to be included in auto-convoy.
( _8 q1 I& g2 t( L$ x# n / \/ d! S) `1 \) @1 h7 M& @

2 a" Z) h9 V' P2 ]+ d' g-Item 4 - Fix Pilot allocation on divide to assign existing group pilots to
* u* X; M2 E+ A* F% C  y( {pilotless aircraft.! ]3 i9 Y& U! [! T# s& d
* W2 g% i2 b. A: W3 `1 C+ a
. ?: a: G; A! t5 L) ?' R" `1 |
-Item 5 - Clear experience and Morale from disbanded airgroups
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' x( s, l5 f5 d3 _+ \2 U5 U
+ U0 M- S: |1 K+ [  b-Item 6 - Disbanding into air groups not on map.
7 }* y. }# L# ?% B1 k
7 V$ q$ H, w; o2 S
. \7 T  {; i1 ~7 u( g2 \-Item 7 - Destruction of stranded units occurring during orders phase.
3 V9 ^6 }' ]: D- v
- ]5 T$ ]( B. q
- `. }' n  B, Z9 c1 u7 W3 s-Item 8 - Correct improper draws on Named Pilot Pool
( y/ Y3 y+ \6 B1 _* I1 c: }
/ H! F. L% t0 R" b6 c) w, Y% D
-Item 9 - Adjustment to Airgroup Display after transfer.2 z9 o, }% [. O8 R' w
6 M% A* Q' I! d/ ^" R

8 B; H% F' L0 f. [" Z# k-Item 10 - Draw One Aircraft from Pool not decrementing supply.
- g; a4 K! W, k5 D8 ?
! _0 r/ l) U' H. v  Q. Y, m9 x+ c-Item 11 - Removal of function to Withdraw Pilots$ O8 i" ~% |0 }0 ]& g
1 @9 X" c3 s- H) Y
-Item 12 - Recombining Land Units incorrectly averaging preparation points.9 Y, u8 S* ~' w5 Q

5 ]: t$ v) X! b' k2 T-Item 13 - Prevent withdrawal of groups with fragments on the map./ J  ~1 b$ \0 \; J% T7 o7 m! p

* H4 H9 a! @" x! t6 D$ r2 b: f, }" D-Item 14 - Improper Messages during Torpedo Attack2 v9 _# T0 d8 R$ ~

; t. ~0 n& A# [  W* v! k! x% B, z$ U; p-Item 15 - Realignment of Ship Class Screen% g: }  K7 q, v! q/ G

5 U9 I! H) e5 h" l7 y: X+ X-Item 16 - Correct check on airgroup disband.: U9 D# R  ~3 {7 C# H# D0 |

  {6 l. U8 @! a% J5 a) _% [, F" w-Item 17 - Restructure end of turn processing for efficiency# a7 G4 O5 g3 [. `( Z2 `
, T4 j8 b- r1 K
-Item 18 - Restructure Aircraft Landing Phase for efficiency and proper message / J* j1 C2 V& ?2 v# ~5 A/ y' H$ ^2 \
generation.' O4 P( I4 }! J& ^1 ^) q
2 X2 b, W$ ^4 N, O9 @
-Item 19 - Add Rail Transfer of Groups will all-damaged aircraft+ a. L' E( ?) k5 k* O

" I/ N2 Z% V) z" }( I: ?: x5 j8 I-Item 20 - Change the load cost displayed on Static Ground unit lists to show : U$ a- z& t$ k" \5 q# p) T  s4 b
'Static' rather than a very large number.
/ O- T" r4 H- r. g 9 D. \  q% E/ h6 F& Z& `$ S* R
-Item 21 - Correct processing for floatplane groups on submarines.) h4 R. M( d# A7 `

  |+ `! t* X/ N- v-Item 22 - Floatplane-carrying ships in Fast Transport TF record airgroups as 5 o' J- P4 Y7 {2 g: {4 f
cargo.
; r$ }3 Z4 ?! h7 l+ b( O% Q
& I5 p; S& ]% F9 a) y# C2 W-Item 23 - Removal of Disband Into Pool Function for PBEM play.
5 L- a5 v6 L6 i$ \% ^, n
/ C  h. D, R% W; P1 C# F* ]Function removed for PBEM or head-to-head play as it has been broken by
  [: X/ E' J6 W* W1 M5 ]: bcheaters.    p4 k9 F1 z, u2 @

7 `9 H8 Y( q! [. C- F9 A-Item 24 - Removal of Withdraw Into Pool Function for PBEM play.
- L7 I5 Y, z; [& Q( ] 8 I* p4 U7 u- F; j' [
Removed for PBEM or head-to-head play.  ~4 N3 U, k  W! d6 _: m
" T  m% _) W' b7 N9 t
-Item 25 - Removal of display of Named Pilot Pool.
& s; w/ F0 C$ r  T+ d : b5 _( E4 Q  S2 R# ]# l
Too little data available and of little value without full implementation of
# o; G* @1 X+ i, q1 ZDisband into Pool.
' y7 h1 K& H! m: P: t  _/ i $ c1 U: k: P' c4 h; V% s
-Item 26 - Correct Motorized Support used as engineering vehicle
- U5 W& T8 n& ?) I0 D
) h+ S! @$ ?/ y$ Y- ~3 g7 x; {All type 25 (Vehicle) devices were recognized as engineering vehicles.  Limited
% q5 a$ U' A$ U( xto the specific Engineering Vehicle device.- V& x# j5 V; t
4 L. E  _+ \8 O" @" k  l" u" x
-Item 27 - Allow transfer of torpedo planes to a carrier in a task force.( `5 C9 c8 r1 V% f. `

, F, D5 C. N+ |8 f" v4 e! bTorpedo planes were omitted from the list of aircraft that could transfer to a : ?9 {2 `1 ~6 r$ r# u7 G
carrier in a Task Force.  Added.+ d7 w# J: F# r0 d

3 F5 W; G' M" ~) I0 b! R. L. n) X6 j-Item 28 - Return number of Kills by air sub-group to parent.
% C" \+ A$ X0 I( k# w  A
, U) ~( Q) Q: ]0 J7 oNumber of kills recorded by a sub-group was not being added into the parent ' x2 @( M1 S7 s  m; i! W2 \3 i
airgroup on recombine.  Added.: p9 v7 r& K0 ~) l$ o

) K' n* v" e7 ^0 _! U; y-Item 29 - Leader loss after divide of parent subunit.
  ~1 H) N; L9 J# H0 @
5 @: e, Y, q3 t-Item 30 - Assorted Message errors and improvements." p1 F: F/ J# k. h+ S3 j3 S! [

# A6 F0 W# S) P-Item 31 - Confirmation step for Disband and Withdraw Airgroups.
0 A8 e/ j* I. M" {8 K- ~ 1 j% V% k8 O+ R7 x
-Item 32 - Adjust size of Carrier's VB unit at the same time that the VS unit
2 s+ Q; x/ q" _+ {! N$ I( Xis disbanded into it.
8 ]9 U% ?$ h8 |* F
) O' ]7 P( p. N6 @0 o* U. I- Fix 33 - Fix USN VBF replacement state when game started with Replacements
9 [$ L" C" S, B' U. {5 yOFF - w- n. N. ?. b/ M% T# [
. R* F0 l2 o( A6 M2 r# t3 S
-Item 34 - Prevent air groups without HQ from being stuck in Organizing
: S/ V9 f/ h/ {3 L) F. f
. q! o# N- o7 t8 Y/ c9 N3 X 9 \( A6 ^# C6 k4 Z2 M
-Item 35 - Allow arriving Japanese airgroups to appear on map with less than
$ T' k3 w' p8 pmaximum aircraft.
- H, V# ?) Z: E$ e  ^4 e
9 _. |2 i! v3 z5 P6 c, n" f-Item 36 - Fix SYS damage error in Ship repair when a damaged weapon is present
  D& V/ _: E& v3 V0 S / g, W0 m, M* Z
-Item 37 - Fix overflow in fuel calculation
9 R) o2 c9 V8 o. i/ M: V ' e% u3 M+ O. M" ], Q, \
-Item 38 - Correct joint air attacks , @+ M; `0 T+ Q: K) C$ B

1 H' h7 l% l( [' W- i9 c-Item 39 - Properly account for removed fragments during Land Unit Divide Check.
& B* o' w4 A$ Y/ L/ m- B 3 C% g7 e* V* @( z& @0 j- t8 b
-Item 40 - Correct respawn of Allied Cruisers as U.S. Army Ships.
3 G3 e/ F5 n. `! U, G
" Y3 R- X" _3 q-Item 41 - Clear captains from scuttled ships, provide chance of captain 5 k9 w& C$ c6 Z- q; Y# e& m$ X! i
surviving sunk ship.
+ f/ p' [: H* y
$ X3 L1 t: v# ^& _9 D-Item 42 - Allow limited refueling from Soviet Bases once Soviets are active.
& @9 I! C9 d' Q/ k4 C6 l; ? - ]4 z6 b( l; p7 p# [4 e
-Item 43 - Activate Four additional Aircraft icon sets.
9 D) j+ B6 I, M
* X% `& s/ y$ M% N$ F  [) T" u1 N-Item 44 - Correct aircraft pool "leak" for reinforcement carrier airgroups# P4 h9 z* D9 x+ ?% C

0 e* G* I/ _+ q6 E- q3 }+ R. `7 S-Item 45 - Disappearing unit during air pick up.; C2 G; V. g+ r7 X9 r+ @
/ ?5 P# Z9 @1 J& G3 x: \
-Item 46 - Airgroup Transfers
& ?1 I0 g  X3 [- w
' \* A" Y* t% q7 q4 O4 \' G-Item 47 - Remove listing of Ready/Damaged/Reserve aircraft from reinforcement - Q7 y3 X' D! z) z" H2 z! O
Japanese airgroups. / v# h6 b! k8 R9 \5 r

2 [: U4 J; e- G9 G. }+ t-Item 48 - Remove residual Task Force names from TF Mouseover, miscellaneous
6 s8 a& `4 u6 Vimprovements.  Z8 x+ e; W0 M, D0 a# w* |4 Y
; a9 q2 k8 y' H
-Item 49 - Adjusted editor Task Force ranges from 400 Japanese/100 Allied to
1 k# d8 K3 @3 U/ ~% }. b4 `2 j250/250.
! c1 g1 W- |3 l  ^
: S5 R7 e5 ^; F2 I' k( e- xNo affect on current games or stock scenarios - useful only to modders.
5 K5 J- e( x+ D3 v" [; |6 S2 t; |$ |- q5 L& i$ W
-Item 50 - Expand minelaying control, allow mining of home ports.6 a  f0 K7 f) l
" m" ^+ ~6 B2 S, Y' S7 K
-Item 51 - Corrected problems with the airgroups-at-base screen. : l  X% a+ n" P4 U* F0 H: j3 q
& t9 h" s1 x: b2 A; k
-Item 52 - Adjusted ship and transfer-to-ship displays to highlight ships over $ H8 i/ d) l- ?1 \+ }; _( \
capacity.
* O8 h4 C' r/ ] # G! l/ m7 k' X) f
  r) z" G  X0 T9 l
-Item 53 - Prevent carrier airgroups from auto-transferring to command HQs when
) i; A* E6 d0 Y: T: Ltransferred ashore.- L; b9 z, @# _, N( U9 _
' P, X/ k6 F6 K0 ^/ W
Fix implemented only for human player.; w, {  i& n  s- r% `* h
' k% F; b6 Y% ^: W. H% T& w# b1 d
-Item 54 - Prevent carrier airgroup fragments from returning to their parents   D9 D4 [  X5 g+ s  t* G4 l' K+ X
if out of range.& P/ f' O& C  L5 `6 Q" T: l+ O- ~* [2 q' c

# v3 F  n, t/ z+ m! q6 T: CFix implemented only for human player.
5 c  ?/ r$ `3 C9 h9 g
( ^$ j' R. W: G# x' q) p-Item 55 - Scuttling the last ship in a Task Force produces unpredictable
/ [0 M' m5 w9 ~3 D5 Qresults.
7 Y- z: t# ~& n7 b: h' [8 B 6 C5 G& K, ]" B8 K6 ]$ L: ~
-Item 56 - Cancelling TF creation immediately after disbanding the last TF at a % t/ q/ J: @! y( x: A
base produces unpredictable results.2 a- o- n' Y8 A1 N) @
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-Item 57 - Loss of Land Unit display at a base6 ~' e/ X; I2 U( M1 a3 O
Under certain circumstances land units at a base would not display when that - X. N# ]' Z# @
base was selected.  Found and fixed invalid unit pointer.
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-Item 58 - Enemy mines reported as Friendly
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7 Y+ E" v' i, ?, }, uAn error in the mine counting routine was counting all mines in a hex, friendly
' e$ r7 @+ [8 H" h8 k* @0 ]or enemy, instead of just friendly.  Fixified.
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' M3 L% ~, Z$ N* V* Z# g* M: ^& i-Item 59 - Add Ships-due-Update to ships screens
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-Item 61 - Load Troops option grayed out on transport TF
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-Item 62 - Switching between Pearl Harbor and San Francisco using the "Go to * m3 Z. u6 I0 N1 P& u* v& X
Home Port" button does not properly reset page pointers./ c6 p0 N, v' |% u! Q% T* `
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This resulted in possible improper display of AirGroup, Task Force, and Land
) u4 g- p7 e; }. s" E0 Q8 gUnit "pages".  Fixed9 l# V5 s) H) o+ I7 y3 f8 C
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-Item 63 - Internal restructure.9 Y' M- Y4 w0 i. m1 U
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Several internal processing routines have been restructured and/or modified for
) r; y6 @1 i* Befficiency/expanded functionality.   These include routines that:
) u  T9 `9 P3 t( @1 \- Review and update status of land units.
" j) h  y2 s% o0 E$ ?3 z, J  l- Review and update status of ships.3 i) y1 E, l! M/ @
- Assign default experience values.
* Y* ?0 h+ a# O8 r( k" ?- Form crippled Task Forces for damaged ships.
( R$ I# c7 n' k, D4 D4 A5 `# ^- Remove empty Task Forces when last ship is lost.( q% \1 v0 N! [7 |7 I
- Remove pilots when pilot slots run short.
; K/ u( A1 J3 Q( r5 `% X; ~/ o7 W- Record scenario data and game version in save file.
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