本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points
/ C. r8 x+ b0 A7 S+ T( _" _1 N/ _" |- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 k1 f% ^. g4 s7 g. i1 {5 R+ I
- Points are awarded in following ways:
' j2 U( F$ m d! ` - Aircraft Destroyed: 1 VP per 1 plane.4 @' S) e1 m, I1 J
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.3 ~# r, k, Z" i4 y
- Soviet: 1 VP for every 6 items destroyed.
- P/ a4 _: t Z3 B" F - All Other Allied: 1 VP for every 3 items destroyed.1 a# v4 r% l6 g
- Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
9 {; E, C7 [/ d# ?3 x: |8 ~ - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.
* Y' t7 c; l9 M: ~6 r - CV, CVL = durability + 3 * A/C capacity.5 T7 c( o, O' X) a5 [3 z
- CVE = durability + 2 * A/C capacity." N$ D8 v n1 k' r% ]$ D# a
- CS = durability + A/C capacity.
) c6 c! o \3 f) Y - BB, BC = durability * 1.33.
- G3 s# Y& L# P1 I9 [ G7 h- f - LST, LCI, PG, ML = durability / 2.
2 P0 O; R/ o$ m6 y: b - AP, AK, TK, AO, LSD = durability / 2.
9 a! e' w x, D - SS = durability / 3.
& Z# G# C! m7 k; }6 E0 f0 C' A$ x - Scuttled ships = standard VP - 10%.7 N1 k, w! J* h2 B- l
- Barges = 0 VP.6 J+ P# L7 _5 Q* t) I5 [
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.! H$ G6 O. W8 U) f- G: ~2 X: l* }
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
( {$ e# e+ N( m; Y6 @ - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
+ N- ?. c1 ~$ H% ~! e5 ?4 \! H - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
' C4 n: [' U4 x. v - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.! h2 x% F7 F% d$ S, a. Z
- Final VP value for holding a Base is calculated by following formula:( B9 J0 n N: s( _1 @( k
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
6 M! S4 u1 ?0 n! b" j" b c- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
0 P' Z9 s0 ^7 K7 u3 a) K value is in parenthesis).
% q- ?7 y$ j5 e6 Y: z K - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
: t9 n% {* k% t8 a - If Supplies are lower than required, rewarded Final VPs are also lower.( n( K) b2 p- d. _* B
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
% V) d9 e+ Q4 ? g# l: q - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
1 j9 w( T$ u0 a+ C - 2 VPs awarded per damaged point.
8 C& K h! [8 Q# ` - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).9 Y* a2 U: f+ y7 b; z
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
+ y; G4 k1 J4 u2 h; L3 | attack (including firestorms / A-bombs).
+ T* H! R$ R9 p5 }7 u7 z- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
' z" c- S1 F& X9 F" E' N5 ] again, player keeps earning VPs as long as Industry hex keeps repairing itself.; H+ Z3 X3 N+ ?+ P: _! s0 S7 Q; Q( K
- For Allies, Industry VPs are scored only for bombing mainland Japan.8 f+ g+ L* `+ x0 y3 K9 W( y
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |