本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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0 H- o! `- o$ E7 k! G7 N7 L, E懒得翻译了,自己看下吧
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/ i+ m1 N1 A$ u1 R3 D5 wVictory Points1 C6 A# J8 |; a' h9 C0 y
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.. } Z- P% U! p+ [- |
- Points are awarded in following ways:3 R% b/ I3 ^( i- M
- Aircraft Destroyed: 1 VP per 1 plane.8 _' |4 F5 N) Z
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
/ ?! u" B: U3 J - Soviet: 1 VP for every 6 items destroyed.7 P) }7 S1 h3 `4 @5 [7 Q+ ^) K
- All Other Allied: 1 VP for every 3 items destroyed.
a, v: n' C7 K& @" A2 { - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
6 G6 s$ G3 P- V6 O' C - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.( R" ?& s5 q: I! q9 ?. G
- CV, CVL = durability + 3 * A/C capacity.4 A6 o0 H9 @. ~" h1 S1 v& u
- CVE = durability + 2 * A/C capacity.2 k: E6 ]- \6 [+ J5 U. o( s% j
- CS = durability + A/C capacity.- I+ h5 Z7 l" s, [
- BB, BC = durability * 1.33.
, {: d7 S; b h0 L4 w - LST, LCI, PG, ML = durability / 2.! f% [* ^- q* V8 M
- AP, AK, TK, AO, LSD = durability / 2.. c1 z+ t- j5 p' f$ |
- SS = durability / 3.
9 ?0 ^9 m0 B% H6 {" q3 ]+ _$ y4 B1 V - Scuttled ships = standard VP - 10%.; [% g, g2 e" F: A* _
- Barges = 0 VP.
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2 m' S" k% L) I% Y5 x% D - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.9 o7 k/ D: J& R) d2 x4 A
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
9 b" k g9 L! n d - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.9 w. j; I8 L* B5 m$ V5 i2 M" g2 }
- In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs., o+ G7 s. t, v9 L" \- u+ x
- Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
( a3 m9 i+ x6 }& G1 J - Final VP value for holding a Base is calculated by following formula:
4 E# ^% Z0 T: t7 Y3 @ Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
" [' d+ ?! G8 v: l' d- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
# y4 @: l0 ?7 A' ] value is in parenthesis).
V3 A, ]3 |$ A) F& `% Q8 [8 ] - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.! G! p( a9 Y5 I' {5 m) e
- If Supplies are lower than required, rewarded Final VPs are also lower.% H: u. x, b0 {
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
+ a; s* `6 r4 y% \" _2 v9 ? - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
* }- h" W% V7 k. r% l - 2 VPs awarded per damaged point.
1 ]7 P, q; A/ n' r - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).0 K# N, T! d3 C/ i" p
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of 6 W1 f. t/ `& b) |+ d
attack (including firestorms / A-bombs).; o" e8 W7 o9 F2 m0 y' G1 L5 B
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed # u5 b' m3 y/ f: }+ H! C- |, E
again, player keeps earning VPs as long as Industry hex keeps repairing itself.! X+ x& @; @. M
- For Allies, Industry VPs are scored only for bombing mainland Japan.7 e: e4 ?- x7 H7 E8 c( {& a
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |