本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points. A* ~$ g' w' A9 S4 c/ ?5 e
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
3 a3 d7 \5 G/ P+ l' E( c* J* ?' D- Points are awarded in following ways:
1 I j1 b. H9 d% O1 J/ b - Aircraft Destroyed: 1 VP per 1 plane.
2 i7 W: I8 p; s7 y5 y - Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.
3 x$ K: W3 `5 V: Z* T2 V+ U! s - Soviet: 1 VP for every 6 items destroyed. u8 W& k4 N o
- All Other Allied: 1 VP for every 3 items destroyed.
3 N$ {& E% Q4 H# A7 P - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.' R8 g" o8 Y& Q( T' u; @; Q
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship.5 Z/ |! X* f: y; w8 ^" b% s
- CV, CVL = durability + 3 * A/C capacity.
6 b. v' M1 T3 _; o z - CVE = durability + 2 * A/C capacity.1 F7 y* }* h# H
- CS = durability + A/C capacity.
( W& n# Y2 s" O3 E( q - BB, BC = durability * 1.33.
E' O+ o8 B p: R) Q$ m - LST, LCI, PG, ML = durability / 2.
s; W/ H4 f5 [) {+ N - AP, AK, TK, AO, LSD = durability / 2.% q7 f* }6 ~& `0 H+ x B) F
- SS = durability / 3. E1 q; B& c7 X/ c# J# K3 \
- Scuttled ships = standard VP - 10%.
4 O2 F8 L3 ]1 A3 j3 J4 J; }( K - Barges = 0 VP.( n" P" v7 x' n4 g: J, c
' r, o" A) n: L! F. s! c! N - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
+ m3 L! u8 K0 { m2 G - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. " `7 Z6 V3 s% e N5 y* w5 W
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
/ m/ ~& L# ~" a5 F0 C - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
! @/ X( @4 B }6 M1 K - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.1 F" y& H! \ G4 i0 u7 R1 T8 U
- Final VP value for holding a Base is calculated by following formula:% P) y1 v2 O/ r8 r# N' H
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]- c0 e8 k0 a6 [9 v9 t
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
9 `! R) U& o5 S' |! \. _6 [ value is in parenthesis).
$ J7 d& s( ^9 a9 `" Y - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
# i1 |* ~5 \( H2 F2 K( t - If Supplies are lower than required, rewarded Final VPs are also lower.) E, b/ X5 \. V+ w$ x! y
- If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
8 X) p) _4 m% U: d9 j6 l - Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
/ M: }* s, |" l* H, u* h8 q5 @4 A4 a - 2 VPs awarded per damaged point.4 O; T( `& P, k2 K- _7 w
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).& l$ c( ~1 v0 @
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of ; i% U$ H" d) Z8 R! C
attack (including firestorms / A-bombs).
! ^2 m0 N( L8 y- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
1 F4 U8 B. J3 j again, player keeps earning VPs as long as Industry hex keeps repairing itself.0 k+ b9 }3 [- K" F" q& r2 A* b
- For Allies, Industry VPs are scored only for bombing mainland Japan.
0 l# P5 S/ N& C5 {$ G* p5 G+ p# @ - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |