本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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! W. W" A' H* n' H' H9 c懒得翻译了,自己看下吧# Q5 L7 Y# t& \# P5 N: ~
L5 \3 t6 O y o6 DVictory Points
/ U8 P8 ^( [+ t8 i) j* P- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
0 {- |" G' P. F5 R- Points are awarded in following ways:
0 k1 |; f8 \6 |. \: ~' k - Aircraft Destroyed: 1 VP per 1 plane.% k$ B ^6 n9 K" ~: a
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.7 n- p6 s0 d, s1 X( \& _# ]4 Q
- Soviet: 1 VP for every 6 items destroyed.8 y5 h" N$ s) m* b& i, M
- All Other Allied: 1 VP for every 3 items destroyed.
f4 @1 |/ H8 F# b - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.
8 `/ V; V) u+ P7 g5 J6 @" z - Sunk Ships - Generally, VPs for sinking a ship = durability of ship.6 H0 ^( I2 z% p/ M: @# ~
- CV, CVL = durability + 3 * A/C capacity." A6 m$ m6 g' m8 o$ w
- CVE = durability + 2 * A/C capacity.# ^4 y! g, i$ u }) V
- CS = durability + A/C capacity.5 a8 o8 N* i/ k3 s
- BB, BC = durability * 1.33.
; f) g' F2 g: [1 Y% T- Q - LST, LCI, PG, ML = durability / 2./ s, a# q! T& s
- AP, AK, TK, AO, LSD = durability / 2.8 i9 p$ j1 g' b4 s4 A; ^( o; {
- SS = durability / 3.# x+ ~* i$ l' R$ p. k
- Scuttled ships = standard VP - 10%.2 E+ ?( ?, A9 q3 z9 y! J6 w' U" s
- Barges = 0 VP.$ H' X1 c* O, c
9 B/ m$ t1 B9 m" s) D, { - Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.$ A P3 \, \6 }' l* w w2 t5 N
- VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. + u5 ^( n$ N/ `) ~6 {
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
+ O, V; h j( a' ^0 q - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
; y- z6 Y W# c1 F. x- r - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
$ w$ }5 u! }- c6 y# v - Final VP value for holding a Base is calculated by following formula:, v7 D3 f" D: I5 N& L f# m7 Z
Final VP = Basic VP * [ Port size + (Airfield size * 2) ]/ S8 F! r% Z/ m0 M7 t% n
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
0 S* h& s- {: ?% _) X value is in parenthesis)." Y+ {$ V3 X# M: c7 c
- Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.# h/ A5 A; a7 I% R7 j* m
- If Supplies are lower than required, rewarded Final VPs are also lower.
. j, S; O7 e, n4 ?3 w% Y c7 ]$ s - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base./ I* Y2 D% _% r9 ^6 w B
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
# @3 }. ?- s3 g j& l9 w! R6 x - 2 VPs awarded per damaged point./ O3 v; Q0 G# ~4 e2 E7 s
- 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).1 R& y4 W6 m) q! P' m# Y
- Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
/ A G" v5 c( ^. } attack (including firestorms / A-bombs).6 `: p! I+ \* d. o) @$ Z
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed - h7 T( c- R. N8 h; c
again, player keeps earning VPs as long as Industry hex keeps repairing itself.
K9 E% @5 T# r( `, `. t8 W - For Allies, Industry VPs are scored only for bombing mainland Japan.
& s% k& b" P6 e" k. O: m - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |