本帖最后由 championzhao 于 2009-7-12 18:49 编辑 6 v( {& r* \ o3 j
" Q% P" N* h# n# O# G/ f懒得翻译了,自己看下吧8 Y! T, S3 c' P# w h
1 R: c! ~: b! v, p. l6 yVictory Points+ t/ s1 _& ^; U0 J% P" }& z2 c7 S
- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.
* T9 [4 W1 q. y2 r8 n- Points are awarded in following ways:
& N5 L( m3 Q+ c4 ^! n& l# V - Aircraft Destroyed: 1 VP per 1 plane.) h+ j5 t: p; L: u& n5 t
- Allied LCUs (squads, vehicles, or guns): - Phillipino / Chinese: 1 VP for every 12 items destroyed.7 M8 w2 u5 M5 h/ w( m$ |6 E
- Soviet: 1 VP for every 6 items destroyed.
- e! A1 l0 P. V% \/ m6 |$ F6 W - All Other Allied: 1 VP for every 3 items destroyed.
3 w, z0 r6 U7 g9 \9 U8 r - Japanese LCUs (squads, vehicles, or guns): 1 VP for every 6 items destroyed.+ \& V: m, D+ N2 ]2 f# ?
- Sunk Ships - Generally, VPs for sinking a ship = durability of ship., C0 F8 {! h* l& G
- CV, CVL = durability + 3 * A/C capacity. x; D% l. B/ p& z
- CVE = durability + 2 * A/C capacity.
+ `, T$ q- j, ~: D5 g! L - CS = durability + A/C capacity.
! O3 P! ^1 Z) B - BB, BC = durability * 1.33.. g3 e' o( z2 h2 U& M# r. J5 Q
- LST, LCI, PG, ML = durability / 2.
! E8 j. \ E3 g7 k7 K' P7 O/ c - AP, AK, TK, AO, LSD = durability / 2.* u4 L8 q, p9 r7 c. K T6 o# d# n
- SS = durability / 3.
: Q! X9 f5 L% |- j: p) t: ]& |' _ - Scuttled ships = standard VP - 10%.
* ]! `. z, c6 j3 u; N - Barges = 0 VP.0 b) {' | ~7 |* V
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- Damaged Ships - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.
# O, f" F. S& a) S, Q c - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ]. 1 E; D. B( R2 W2 q" ~
- In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
9 f# I* i3 a! t - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
% D5 Q5 _5 z1 ~( w' |6 s; B/ k5 A - Control of Base - Each Base has basic VP level for Allied ownership and Japanese ownership.
7 r& c% {* o) I* p3 d f/ ~ M! V: C - Final VP value for holding a Base is calculated by following formula:
* [8 G- O P4 f Final VP = Basic VP * [ Port size + (Airfield size * 2) ]4 _3 p; p! Z5 Y8 L$ M& [* C8 l, |/ S
- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP $ n& X; b. T" E$ g7 O
value is in parenthesis).
2 n* q* {" j( n9 ^ K - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.- }& ~: L5 b$ P, E+ x) T& C
- If Supplies are lower than required, rewarded Final VPs are also lower.
9 \9 Q& P- a, \ - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base./ t' @) [' H& W
- Industry damage: - VPs are awarded for any kind of Industry, including Manpower.
H" T j T6 f, o7 T - 2 VPs awarded per damaged point.
$ j' A+ V# @4 W h8 F - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).
" x) L2 {* o: @$ i - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
( {* _( c8 U& K, S: {" Z attack (including firestorms / A-bombs).$ o! a1 V$ i( x6 T5 ]
- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed 4 U @# F+ Z. ]9 p( T
again, player keeps earning VPs as long as Industry hex keeps repairing itself." I+ H2 @+ x' T* n Z K# w
- For Allies, Industry VPs are scored only for bombing mainland Japan.3 f# Y' P- B) j$ [9 J
- For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii. |