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没看明白你要问什么
  X8 b7 }4 D8 y2 B' N5 X  \9 Q7 x什么损失1点?
The most persistent sound which reverberates through man's history is the beating of war drums.
本帖最后由 championzhao 于 2009-7-12 18:49 编辑
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懒得翻译了,自己看下吧
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Victory Points
/ C. r8 x+ b0 A7 S+ T( _" _1 N/ _" |- At the end of game, VPs are summed up with points for holding Bases, and then compared to determine which side won.4 k1 f% ^. g4 s7 g. i1 {5 R+ I
- Points are awarded in following ways:
' j2 U( F$ m  d! `        - Aircraft Destroyed: 1 VP per 1 plane.4 @' S) e1 m, I1 J
        - Allied LCUs (squads, vehicles, or guns):        - Phillipino / Chinese: 1 VP for every 12 items destroyed.3 ~# r, k, Z" i4 y
                        - Soviet: 1 VP for every 6 items destroyed.
- P/ a4 _: t  Z3 B" F                        - All Other Allied: 1 VP for every 3 items destroyed.1 a# v4 r% l6 g
        - Japanese LCUs (squads, vehicles, or guns):        1 VP for every 6 items destroyed.
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        - Sunk Ships        - Generally, VPs for sinking a ship = durability of ship.
* Y' t7 c; l9 M: ~6 r        - CV, CVL = durability + 3 * A/C capacity.5 T7 c( o, O' X) a5 [3 z
        - CVE = durability + 2 * A/C capacity." N$ D8 v  n1 k' r% ]$ D# a
        - CS = durability + A/C capacity.
) c6 c! o  \3 f) Y        - BB, BC = durability * 1.33.
- G3 s# Y& L# P1 I9 [  G7 h- f        - LST, LCI, PG, ML = durability / 2.
2 P0 O; R/ o$ m6 y: b        - AP, AK, TK, AO, LSD = durability / 2.
9 a! e' w  x, D        - SS = durability / 3.
& Z# G# C! m7 k; }6 E0 f0 C' A$ x        - Scuttled ships = standard VP - 10%.7 N1 k, w! J* h2 B- l
        - Barges = 0 VP.6 J+ P# L7 _5 Q* t) I5 [
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        - Damaged Ships        - In some scenarios VP’s are awarded for ships with Sys dmg at the end of game.! H$ G6 O. W8 U) f- G: ~2 X: l* }
                        - VPs awarded = normal VPs for sinking * [ (system damage / 2) / 100) ].
( {$ e# e+ N( m; Y6 @                        - In scenarios allowing VPs for damaged ships, they cannot be sent offmap for repairs.
+ N- ?. c1 ~$ H% ~! e5 ?4 \! H                        - In these scenarios, Intel Screen lists total number of each side's damaged ships and their VPs.
' C4 n: [' U4 x. v        - Control of Base        - Each Base has basic VP level for Allied ownership and Japanese ownership.! h2 x% F7 F% d$ S, a. Z
                        - Final VP value for holding a Base is calculated by following formula:( B9 J0 n  N: s( _1 @( k
                                        Final VP = Basic VP * [ Port size + (Airfield size * 2) ]
6 M! S4 u1 ?0 n! b" j" b  c- Basic VPs & Final VPs for each side are displayed when mouse is placed over a Base (Basic VP
0 P' Z9 s0 ^7 K7 u3 a) K    value is in parenthesis).
% q- ?7 y$ j5 e6 Y: z  K                - Final VPs are awarded at the end of game only if Base's Supplies >= required Supply level.
: t9 n% {* k% t8 a                        - If Supplies are lower than required, rewarded Final VPs are also lower.( n( K) b2 p- d. _* B
                        - If Supplies in a Base = 0, rewarded VPs = 25% of a Final VP for fully supplied Base.
% V) d9 e+ Q4 ?  g# l: q        - Industry damage:        - VPs are awarded for any kind of Industry, including Manpower.
1 j9 w( T$ u0 a+ C                                - 2 VPs awarded per damaged point.
8 C& K  h! [8 Q# `                                - 20 VPs awarded per destroyed point (item destroyed when damaged will yield 18 more VPs).9 Y* a2 U: f+ y7 b; z
                                - Industry can only be destroyed by firestorms / A-bombs, but can be damaged by any type of
+ y; G4 k1 J4 u2 h; L3 |                                    attack (including firestorms / A-bombs).
+ T* H! R$ R9 p5 }7 u7 z- Industry VP scoring is cumulative - if Industry hex is bombed, damaged, repaired, then bombed
' z" c- S1 F& X9 F" E' N5 ]    again, player keeps earning VPs as long as Industry hex keeps repairing itself.; H+ Z3 X3 N+ ?+ P: _! s0 S7 Q; Q( K
                                - For Allies, Industry VPs are scored only for bombing mainland Japan.8 f+ g+ L* `+ x0 y3 K9 W( y
                                - For Japanese, Industry VPs are scored only for bombing N. America, Australia or Hawaii.
The most persistent sound which reverberates through man's history is the beating of war drums.
胜利点数Victory Points
: |! _  d! z: Z) V4 A: ]1. 游戏最后会统计VPs,决定那边胜利。/ J+ z. E- \$ }0 Y
2. VPs通过下面途径获得:
( H8 r" @; _. V1 y# n6 [- 飞机击落:每架飞机1VP
& ^, [' _$ q0 \, C! A- 盟军陆军:
6 ], Q. ?7 G% g% J  j- Phillipino / Chinese: 每12个装备1VP。/ J4 H4 I5 ]. J1 Q! O& N0 p" ?
- Soviet: 每6个装备1VP。
% Y  Y+ ^( d' r& X5 }- All Other Allied: 每3个装备1VP。
: x( z7 q8 k  U6 q+ }/ K- 日本陆军:每6个装备1VP。* I7 y) Y8 R, v( m
- 击沉船只
, Q# d) X, P( P7 U1 B& ?- 通常,击沉船只VP=船只耐久力durability of ship。2 X+ O% [. Z- [, G* T
- CV, CVL = 耐久力+ 3 * 飞机承载量! C$ R$ x' U) W( h% {
- CVE =耐久力+ 2 *飞机承载量0 l6 A: z- W0 C  l" x3 y3 J
- CS =耐久力+飞机承载量( U" v! `( w( \3 d1 `8 B) r% T
- BB, BC =耐久力* 1.33.
, _+ k  P' n9 P! a" X% ^- LST, LCI, PG, ML =耐久力/ 2.$ F+ i3 w% I1 W; Y; r( o5 N. O7 z
- AP, AK, TK, AO, LSD =耐久力/ 2.- I6 w/ F+ P0 ^$ o( G
- SS =耐久力/ 3.1 W0 R& F6 X5 x" I
- 自沉船只 = 标准VP - 10%.
+ ~. h, m8 u+ m% c5 F- Barges = 0 VP.
( {, Z/ p1 ~% X: f# K! G4 u- 损伤船只 - 有些剧本VPs取决于最后船只的系统损伤。* R8 Z/ X# u- o9 i9 J
- VPs = 船只沉没VPs * [ (system damage / 2) / 100) ].1 D( q% p9 Z, L) y
- 有些剧本船只无法修理,那么VPs按现损伤计算,在统计窗口统计。- S1 w( `" _& e  K8 V. ], N/ P7 w
- 占领基地 - 每个基地都列出了对双方的VPs。
" l6 v2 H  W! ^/ V* Q3 L0 r. c! L- 只有控制到最后的基地计算最终VP:
4 x; C9 N4 r& c+ \" b5 L% R最终VP = 基础VP * [ 港口规模+ (机场规模* 2) ]9 ]9 h# F+ j& D) `
- 基地括号内的数字是基础VP。
0 Z' v, a3 U, P- 最终VP只有在控制的基地补给>=补给需求才满额计算。1 [0 F# e; @, i) Z
- 如果基地补给小于补给需求,最终VP也相应降低。
& j  C  a+ Z) p+ X' W! D- 如果基地补给=0,最终VPs为正常的25%。
6 \- D8 T: V: Z( w" y9 e- 工业损伤 : - 所有工业都算VPs。! g2 h) y0 i4 V0 D1 T# X* |" x9 d8 c
- 每损伤一点得2 VPs
  C4 Q$ j% Q. r/ T- 每摧毁一点得20 VPs,不和上面的重复计算。
4 `; c+ E0 ~* h; C6 }- 工业只能被火灾或者原子弹摧毁,损伤途径很多。
; T9 b3 o2 N0 v: E- 工业VP是累计的,修好不能降低对方VP。
+ @, f4 Q: ]5 H8 j, ]- 对于盟军,只有轰炸日本本土的工业才算VPs。/ a  t' T4 B4 p" s7 l( k( d1 H
- 对于日本,只有轰炸北美,澳大利亚或夏威夷的工业才算。
The most persistent sound which reverberates through man's history is the beating of war drums.
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