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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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( U: p, V$ ?5 U【更新内容】:2 w5 P9 ?, m1 S) {& q: X* p
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5 Q% ~: r$ I) R7 QChange History:
$ J- N" A% V) b& T( `+ cv1.00.95 - December 7, 2009* U7 i" |5 D7 ~* _
• Second Official Update – This release is comprehensive and updates ALL previous
, d* ? |* [) e: a) b" t9 B' tversions to the v1.00.95 level.; m- y; T# W. L: m }- f
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot8 s, p8 ^; k4 L3 f5 A# v$ V8 x ]2 c
Management Addendum” which have been added to your Documentation shortcut subfolder
. |: G" d3 i7 \/ cand can also be found in your /Manuals installation sub-directory. These two
( ^. @4 x# @! j _documents contain very important information on improvements and changes in these
* ~+ d- O+ r4 ^7 h8 ]8 eareas.
1 V: B% ]9 o5 {• Code Changes
% X: H; W! v" J: G8 R1. Interface Improvement: New Screen for Industrial Management: F: P, Y& M p: o, x/ k
2. Gameplay Change: Air transport mission was using all ready planes. Now the: g0 i6 |" e4 F, E# u
number of available planes for the mission will be adjusted by the rest/training
5 B! f% d, B: O% j- W! k+ O2 _percent as on other missions.
& u6 o: c- v# l- [4 Q! _. ?3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes4 y0 k6 T! d& u
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
' R. v E# c9 o7 d7 \7 o+ kshow in change command list
% ], W0 W8 Z4 [! x& ~5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 s8 z) r5 c+ v6 M0 L! y9 XBombs’ flag rather than the altitude setting/ M" y6 F2 [# T1 l* v% m, _
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
# m! M3 d0 \ h3 D9 ]1 Iindicator ‘*’
/ `( p5 N" j. j2 j& l7. Pilots who are captured or killed were still being counted in some group totals. They" ^1 [7 H6 k% x" Y
are now removed from group’s pilot count, but still available for ‘Top pilots’.
6 B; `) I6 m, J7 Q- c) g8. Interface Improvement: The buttons in the lower panel of the main screen have5 b! |5 V! i1 M" A7 U
been improved. With the mouse over the icons on the far left, the number of groups,) E8 d* {" j7 P: W
task forces or LCUs at the base is shown. Added a previous page button when there$ R8 r- w! N; U, I9 U8 L) ~
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The( o+ f7 r* Q! r
tooltips sometimes were corrupted when other screens were displayed on the map and
3 ?* f6 V- c. Lthe bottom panel was still active. This has been corrected.
5 E; p- M% x5 v+ K+ e5 j9. It is now possible to repair planes in excess of the group’s size
* p/ D5 f% R7 m10. Gameplay Change: Adjustments made to air skill in training and combat. Skill4 \9 y' ~* q, P' ]0 _
training is incremental. Points are accumulated and once a certain level is reached, a
! |1 Y# f+ P7 K3 c l; V# T' `# b9 [point is added to the skill. The cutover level is the current skill level; so as the skill, v2 [% D" X% g, I( C
level increases, it takes more accumulated points to reach the next level. Combat
8 I4 l @9 N" O9 @! ygains points faster than training, and combat is required to reach 70+ skill levels.
7 C( Y6 P# g! Z1 t3 d2 tExperience levels behave similarly with the one exception. If the Experience level is& K5 U4 N+ U3 _: N: q
higher than the best skill by more than 5, a skill based on the group’s mission gains
' l! ?4 Z: `3 E; othe accumulated points instead.
/ ?0 C( `% t8 p- ]0 \11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,2 D* K2 H. Y o: n: x$ M
ammo and return to base if required
5 l$ f8 \8 e S& r+ `9 w. i12. AI Aircraft production will now stop based on comparison with on map aircraft totals
+ s7 x; Y2 o* H. M* `5 L4 d13. Gameplay Change: Malaria effects adjusted
; X9 q' v) e" q% x14. Fixed bug preventing port construction in certain cases
. u% A8 n$ E. a# o: \' {( N0 m15. Fixed bug preventing combat engineers from building
6 ~0 E2 H+ C0 a$ Q16. AI improvement refining settings for LCU attack levels0 U/ B9 P( L1 s2 @9 l- l( k) {4 `' l
17. Corrected unit TOE loading bug! N, g' R+ v: f) K, a
18. Correct bug setting default morale and experience when not provided by editor G" ?6 s9 i/ c+ T6 Z2 J/ S
19. AI additional checks for level bomber base sizes2 m$ v9 C3 t$ r5 k
20. Numerous supply tracing improvements
( M' a: O+ Z. S7 q$ r$ S21. Numerous supply/resource movement improvements
' @6 U5 e% A" L. ~+ K! l; ?. k$ A22. Corrected several land unit fragment bugs.
. q. N& K, j8 T+ B4 k23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF- d e$ H; e. a$ ~/ a
arrives at the destination of the “met” TF before the “met” TF does. Also adjust+ W) c b$ t) _6 }3 ~6 m) V+ D3 F
meeting process to reduce chances that the meeting will not take place until one or the9 j: K/ G8 e% T" b2 ~
other TF reaches the “met” TF destination. Also correct a problem TF could+ x' G; T; t: a3 |9 x$ C" x
“merge” with a TF that no longer exists under certain rare circumstances.
5 r: Z/ I' {0 J+ r24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of# s4 |# {5 ?9 l# c& V+ n! `
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
4 J. O$ _# b7 Sfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
* c4 @' m/ z7 ]) Idocked if the port has the dock space for them, but will auto-undock when adding a
: T7 i( d8 R w+ Y! p! Nship to the TF causes it to exceed the port capacity.8 k" ?" G% G$ o9 S% r0 d
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
6 m0 J+ g4 D$ P V' {$ m* qless likely to retreat to hexes containing other enemy forces and be more likely to- s' t2 }$ b* Q3 E+ w! F
retreat toward a friendly base.9 N; I, h; [. P& G
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
6 }9 ~' U& h* B8 }is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded. v, j! n) i' E% o& _; B
in port, (c) ships in port (disbanded).
4 [ }0 |) ?: R) G1 D' ~27. Interface Improvement: Implement search arc drawing on map
. G* O6 _: A4 x5 f$ Z4 j28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,3 t r6 ?' C- q. x" Y A
ensure partial rearming is in full mount increments, and adjust ops usage according.
, L. M `4 X3 i29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
3 {: }( \) p- P+ Z( d1 q% ]7 za base were incorrectly excluded from Naval Support totals at that base. This was9 i$ k! V. ~1 _6 G0 L
due to an error in calculation of Naval Support availability over HQ Command radius.
! u( X& ~ _2 S S30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location1 d; u1 w1 ?1 s0 c8 l+ ~
could improperly interact with fragments of the same parent that were at other: _. o) a" O: V* L
locations and had been previously loaded by either the TF or one of the ships
% ]- N. P( H1 `" R' l: {- wcurrently in the TF or, if the load required multiple days, when unloading of other9 j; J5 w/ E# Y2 S" i' Z! `
fragments of the same unit caused and automatic switch of a fragment to the prime% D r. {: @ [8 }0 w3 d
unit.
; v; M$ C, ?; d) R9 b4 V31. Corrected bug to allow repair of damaged devices even if ship has no other damage. Y/ p9 a2 ~! M$ k
Previously repair of all system/floatation/engine damage would terminate repair of a
0 H) g. a0 _( Y8 Qship that also had a damaged device (weapon, radar, etc). Damaged weapons will5 ], G" L, r7 W L) i6 h* Q1 w$ X
now prevent full repair of systems damage and may “create” small amounts of system
9 P2 k6 M# T6 S8 a# M. odamage to keep the ship eligible for repairs. Note that this may have the affect of$ ?7 x' S7 {8 V; W! c7 R
small amounts Systems damage being not repairable at a location where it normally# Q2 z' h5 l: {0 n" T; p' X" ?2 a8 t
would be repairable if that location can not also repair the damaged devices(s).* |9 E8 f% T0 y) p6 M0 P6 V; v7 _
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
# w/ u, Y1 k$ O+ e& Z( {of aircraft
7 q" `/ t/ Y& d: K9 i |3 s4 y33. Corrected several menu bugs
# s( L: |6 g; E6 m1 D9 X4 ]: v34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
p: r; N. ?: G! ?. R, h! Lland units by TFs.
' V$ V/ k$ M: C- k3 c35. Interface Improvement: Add “undo” for ships being transferred during ship) ?) A" i& M) y7 p& L6 R/ @
transfer. Previous undo only functioned properly for ships being transferred into the
: e$ m9 ]6 ^) l! p; @/ i) cselected TF. Provided undo for ships transferred out of the selected TF.
9 m" e# G0 ^8 H; P36. Corrected bug causing ships to move in excess of maximum speed when in a TF that+ h- C( {& }+ j2 s5 D# C
is following another TF that is beyond the player-set follow distance.9 D+ `! s+ r5 ?% \( _
37. Change ship based aircraft repairs to be by plane, instead of by group+ q9 a7 c U5 j1 c7 W
38. Interface Improvement: Made air group screen larger to reduce clutter
* F! q/ @( v" Z2 }9 \39. Gameplay Change: Adjustments to supply consumption by land units+ B! Z) P3 ^' g& J/ P
40. Change to AI shock attack determination8 G3 _9 b. {3 a4 n' c) k9 y
41. Improve AI awareness of intel on nearby enemy LCU) I/ n. l( ^. P% g+ G. l$ A
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
9 l: s3 k9 a3 e9 V" T! E% Y43. Gameplay Change: Changes to AI production on “Historical” level
9 S" L: t0 b- \/ b9 q44. Improvements to save file process to reduce chance for file corruption, especially by( Z- B. `# M% Q( ]
deleting the old save before writing the new one
# y Q; n ]+ q$ n" U45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active+ y( F3 J, `4 E; F
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
5 H+ m4 m& w$ G; X/ {& D6 ffrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming1 N. l S% t3 S3 }/ ^
sources for the “from port” and “at sea” variations.
- B" B. k( g; J/ S/ ~7 P6 d• Replenish from Port will now use the available fuel/supply at the port and on all& h) C6 D2 k5 {7 k" r# c& @- S
replenishment ships disbanded into the port. For those disbanded into the port,; B+ i% H! K2 L5 _% C" U' ~' M
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
& G, |: a. }6 s6 MTenders must be of the appropriate type for the ship being replenished. Note that3 B; U4 J5 X) x& L! g' L9 g
port facilities are used in preference and ships in the port are only used if the port. O$ h; z$ J) `( U- k4 e+ W
is not able to completely replenish the ships in the TF.$ W$ A' m; H& W# |
• Replenishment at Sea when the TF is in the same hex as a friendly base will now8 W% H- \3 v, S
use all ships in TFs in the same hex but will no longer use ships disbanded into a
, @' n) L! @- V# ~! p% Q! Eport in the hex.
$ z* i* [/ f- _6 g; Z8 B47. Interface Improvement: Add new map icons to highlight certain events
# Z3 {3 j& | R: `* [1 W48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
8 T/ F) }! [9 `4 ssmaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
. E. i5 x, ?1 J- v% p, wport or from any TF that is currently off map. Ships that are not badly damaged, K% I9 a% {+ g" ?. F$ V
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
5 z& {1 P1 I+ TFor on map, ship may not be on fire, total damage may not exceed 99 and no
1 C- y6 \/ q7 B% z1 k. V5 Sindividual damage type (system, floatation, engine) may exceed 50. Ships may not4 \# y1 I: X X9 w' t+ Q9 |' C
be withdrawn from any on-map location where the enemy has air superiority. The) k6 f! o8 v: d) n G3 Q6 h
intent is to prevent withdrawal as a method of saving a ship that stands a good chance
/ `/ ~. ]# Y0 ~+ S* Cof being lost or further damaged. On map withdrawal ports are set based on the9 `3 I8 S4 N$ C6 f) X0 B
historical exit locations for ships leaving the Pacific:
" v4 d: {2 e' B* \* X1. Any level 9 port.
; Q! l" h& M( f8 o/ o2. National home ports of the United States, Canada, India, Australia, and New; p5 t; C8 B! ~' R3 S5 x
Zealand (with no port level requirement)
! b: e$ x2 d' C) n1 O- W3. Any level 7 or larger port on the US or Canadian West Coast.4 P& }/ e1 [ v4 l* W' G0 K/ J F
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)0 s2 r) d9 }# k* m7 t' Z
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
; }; `' Y, d6 D+ d6. Any level 7 or larger port in New Zealand.
: {3 x3 h! o# F9 u+ O6 g6 g49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of! `+ P! P$ O; d+ P* D
another ship actually sunk, the data for the two ships could be mixed. Depending on
" U8 [# ] y6 g) {6 w8 `- ~/ Ocircumstance, this might result in one or even both ships being reported as sunk.
9 \# c0 `0 e/ S7 @( g50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and4 w; v: l: P1 v5 A8 v" ]
TF list screens. The calculation will continue to show the remaining ASW capability
$ E, O. v3 R0 [% P1 q' T6 q(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
2 f; b- ?8 {; [$ \0 s: onow based on full load for all ships in the TF.
8 x# v6 @- k$ l/ n51. Resupply capacity for bases added to editor% a$ j* V: `! @9 r, Z9 u
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
% _. L+ q8 ^5 G( x: ^: e; H/ M53. Adjustment to AI unit planning level based on AI difficulty
1 J) c: v* b; s/ l54. Ensure minefields are created for proper player when a single TF lays multiple types8 u: ^ x; C6 E: H- z7 O
of mines. Player of minefield properly set when first mine type laid by a given; {: O' A9 e9 x7 Q
minelayer but a similar check was missing when the TF contained minelayer(s) with8 v* r6 }' C1 u+ W9 S/ v* N e2 I: ?
two different types of mines.1 r% o+ h# B" i I! h& o0 H
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and+ @# Y+ i1 [9 _) l1 ]) T$ p% j7 v
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
' Y% Z8 R7 F L+ Gfor owning player, if partisans attack and cause damage.8 a; @2 K$ |4 G; o
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
$ K# }, O8 t* p) cmechanized units/ c% z9 K" @: F) n- v- X
57. Gameplay Change: Land combat effects toned down8 }, z9 q' C, Q3 a1 X
58. Ensure AI captures empty bases6 ?7 ~% M9 T& ^- I" D. D
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to0 }7 Y1 L* Y5 G& [0 J* v* c! K+ X& Y
save from moving them ashore. Training from disbanded ships does not increase the( O+ P7 d$ x* m+ ? u
pilot mission count.( K! M$ w I6 w" F/ K
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in4 i1 L9 Y5 c ^4 i
order to help identification of saves
, `$ ]# i- _$ x8 s6 b61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
- w8 d) A' W$ W# h' G% U62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
1 A ^6 N* o6 e2 d9 Dmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
% Z1 }: H1 m0 B2 }; a% rbombing attack. Groups were at maximum altitude and conducting glide bombs
! {' g. n( q- V4 q! z2 l% }attack, sometimes without engaging CAP or flak.7 ~. x, B2 u5 ]3 s
63. Changes in order to standardize inactive Soviet group’s training options;% f+ U# X6 z5 x9 d; O5 B- z! e7 G
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
) m( |9 H" E" a% h9 i4 W* `: tPilot Management for more details). The number of pilots on the group lists is RED if
8 G k1 V8 s( k3 ~less than the number of ready planes in the group, indicating a shortage of pilots. This! L4 _ z6 P' U Y
shortage may be filled automatically or manually for a mission based on the pilot
/ _" ]* F1 Q7 \2 }, @2 Wselect mode.
9 A: n" q8 q7 E4 V2 Q; V; I3 R65. Corrected issues with group destruction on scuttled or sunk ships and groups on8 z. P$ Q4 k1 s# s2 e# A, E
withdrawing ships
7 Z: V" n- l b/ G66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at. g. }4 F6 c) j4 g; `
close range9 K, E+ \4 j' _1 @
67. Gameplay Change: Greater weighing of crew experience in surface combat3 m# O4 e. Y. T: m/ c7 a
68. Gameplay Change: Limited radar directed fire, increasing over time. c! R1 W% l- @9 o/ t. a1 _
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface9 ~3 }4 r) [0 P; m6 x
combats at 1000 yards
* y4 ?. j' R/ ^+ ~$ _70. Gameplay Change: PT Boats less likely to attack in daylight
9 D: _; T; }0 ?( {71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be) @+ F. }7 h! E) W6 y
hit in ports and rivers7 P. o6 E# Z3 i; N/ l/ `/ ~7 m( t
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
1 b7 w- |. n O% _2 ~" Jperformance/ D& @1 Z2 V _- n
73. Torpedo hits on escorts not showing in combat report bug fixed
+ M, Y$ s3 [; _3 p* w) L74. Gameplay Change: Aerial ASW less powerful in early war
5 S* o( g, ~! u3 ~0 x" f; P75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
% ~' V! G+ s. l8 a ^diverted fragments having planes but no pilots. Pilots still flying planes are now
* Y8 R3 v# |8 m; G' I6 [5 G) cignored for sinking ship purposes until their plane lands.2 Y: X. l8 t1 j" y0 z8 x# G2 ]
76. Group transfers in off-map bases from a ship in the base hex to the base itself were s r) x' b% @+ S5 n1 E* u
being delayed ‘4’ days. There should be no delay.
- j0 I8 ]' Q/ I7 e% b77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
' u6 c3 s. D: W4 w- @* Cthe convoy disbands.: }0 m) h+ D7 w+ v6 m. q
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20' X, `! c% u, P9 ~1 Q9 g: b
hexes. The range was not changed when the game scale was changed.
+ ]8 P# y: y5 k) J) Z1 f79. Fixed bug when displaying search arcs at a base& ]3 }0 K* D" E: L6 N+ q, I& N' W
80. Fixed Escape key on Industry Management screen- V& U# n9 b; J4 _: q# r
81. Fixed oil and resource in totals on Industry Management screen k& p! d' x" z; w
82. Interface Improvement: Add an extra line to the Industry Management to show total8 R/ I/ c9 {4 C* J$ v0 \5 |) Y. n
shut down industry on Industry Management screen, t0 J; n6 a4 u& Z1 X" i; R7 T& z( @7 z
83. Interface Improvement: Add base select to Industry Management" j- A+ S" |2 c$ J. Z
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
/ R8 d. g% u% f; ~ONE group for Admin stacking purposes; the presence of all three in a base counted
1 v! |' C! c0 X5 m; F4 Las 3 groups for Admin
! d6 `; T. j) H7 G/ {85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups' t, k* m; G6 P2 J+ P
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and$ E" t6 W( H. g3 o* X
FF being affected by old stock code that cleared the secondary mission.
. ]! a! |+ @3 q% H& d87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.+ q. R% _0 J: Z0 W
88. Fixed an issue with tool tips being offset from actual hex when forming new
# P1 Z5 m; q2 {1 F9 staskforces# N; Y6 j4 a% u' O! V, w' S
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
3 S6 r; K- u' s$ W( Ythe end of turn save only. Preferences are now restored as saved for the player at the! @* i! |9 E" Y- [0 ~$ w" g, W3 s
time.
' O! e& ~, Y& O90. Changed air supply mission to use a friendly base as destination, if both a base and
" A1 s3 s% L# b/ V& NLCUs are present in the hex; it was sometimes giving the supply to the first unit only
9 W1 A* ^' C% D8 V4 `; f1 p91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
; t4 s( [9 @' C" a! Nmission was canceled because the enemy LCU was selected as the first unit in the( V9 t8 t# a( w" t5 ~# d& h2 y
hex.3 T& W: e- y+ u8 c% @
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.! Y; N h: w% a( Z! m2 A4 d
93. Prevent very low grade TF commanders from returning single ship TFs to port to j7 l+ {% E g4 _
rearm when rearming not needed.8 g( ]( u$ N+ `4 f- |+ e l& y
94. Fixed the supply cap and monsoon effects on supply
' P8 s. E. y+ b/ q- y95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
: [1 O8 `% ?* N9 U/ ]: D: e8 qmovement., m( K2 }% B% c- g& a& d0 O! u
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base. c" y& H/ W3 j
when Soviets are inactive.
# k: X- p% x; D4 v; M97. Tweaked resupply task force to Japanese bases.
1 ?; b1 g% x- ?" f7 A! r" h7 v98. Fixed a HQ/Chinese unit respawning bug./ \/ f6 J5 o; ^( |; M
99. Restricted permanently disband/withdrawing air groups from being able to the the
2 \1 q- i) w' B" b1 }* p- }“Trainer” option in the type of pilots to use.; T6 t& |. x9 |
100. Restrict the options available to pilot movement in permanently
, w1 r. R# P+ U9 Z" h% fdisband/withdrawing air groups; mainly restricted to making them active or in-active! H7 _* `: |, _* s) [. j
within the group., `" ]1 l/ D' U7 u
101. Fixed error in splitting air groups caused detachments not-in-play still attached to, u% | ^! l5 r
parent group - stops divide ability$ c( y l+ ?! f' x6 z
102. Fixed an issue where some autosaves could reset game options.$ X2 s- o; \& O; r) q
103. Disabled the ability to make a group a temporary on-map Trainer.
# @7 R. T6 R6 u( {/ e. }104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high6 f" c; W8 K; K+ x8 J3 P: @
FATIGUE pilots.
/ G& r% Q4 C8 \+ C- y- b& W$ @105. Made some adjustments to Kamikaze effectiveness.
c0 @# _2 z+ } A: c% [* r• Naval Data Changes
: [- y* c' J+ X; o1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
( e( A3 M! x! b& W2 O& l- H; YClass
) W; T4 T; b% q! Y, ^; b5 e1 xScen 001, 002, 006 (007, 008, 009) S* ?4 T* J7 e* v" I
0021 – Australia – correct weapon facing
4 N, J5 G; D2 L8 Q0418 – Helena – correct tower armor from 0 to 125
) G' {' C$ a# y& _0767, 0769 – Chevreuil – correct endurance and fuel
T: O% {; m, x8 I g7 |0770, 0771 – Duguay Trouin – correct weapon facing
1 f6 ~: b B3 Z6 H( p! X0772, 0773 – L’Adroit – correct endurance and fuel
) `' h0 Z" \3 G2 N2 {0774, 0775 – Fantasque – correct endurance and fuel' i- W v: H+ w9 T9 t$ }( T
0776 – La Galissonniere – correct endurance and fuel6 Q2 n/ Q r% b3 o; ], C
0776 – La Galissonniere – correct weapon facing1 z. }2 A8 E5 P% @* H% P1 @
1013 – Yubari – correct weapon #4 turret armor
$ ]& s0 v: p1 c1102 – Furutaka – correct weapon facing
2 v z g% e6 |9 i" n& M1107 – Aoba – correct weapon facing
4 l1 I# a( E: o) J+ f- w, y9 u3 d1112, 1113, 1114, 1115 – Myoko – correct weapon facing
3 N7 A# e, K! l* T+ x1730 – Yamato – correct weapon turrets+ V% \1 Y4 w A4 h6 W1 C4 q4 g
2025 – Kongo Maru – correct weapon facing
4 W$ j+ X/ B& k2202 – ARD 3000 Ton – add Japanese small ARD class
S& M1 ~& T3 V) v2903 – Gnevnyi – correct weapon facing7 c- a9 m* ~8 H. h
2915 – MK Cargo – correct weapon facing7 v: |; m k: y3 W" P0 m
2918 – KT LST – correct weapon facing
& X9 @4 e. d0 s0 I! t, DShip9 D+ i9 L( Y9 j. p: _# Z
Scen 001, 002, 006 (007, 008, 009) changelog# m6 I/ g8 C1 L5 U2 p! ]
All – update weapons from class to reflect weapon facing corrections
7 k- Q; N" U/ x0 Q) s0999 – Dublon ARD; add small ARD to Truk
& `$ c0 v9 k/ G& p3 s3550 – Laffey; correct entry date to 420430% d, S, Q O# z, @1 x+ c8 g
3580 – Frankford; correct entry date to 430430
5 b; g( q$ p$ Q3 |( B. M3 K. h4317 – Thornton; add Clemson AVD at PH
( A3 u3 d, y8 }$ v4361 – Henry A. Wiley; correct entry date to 440930% E8 d& ]- r" @) B* i
5222 – Rixey; rename to Bowie
, `! c. v5 y g$ @) }5223 – Hercules; rename to Highlands0 E8 R" z5 d0 K0 l( k
5251 – Pinkney; rename to Pickens8 a1 S" D- Z# K2 L5 s. z# z+ b( Y
9253 – Madras City; correct entry date to 4202280 X, A$ h, U8 @" Z" k! w6 N
9728 – Indus; delete duplicate ship entry
5 F; u- q$ z2 y, ^4 R7 Q5 \9837-9849 – Soviet Fleet; correct ship name spelling+ d9 ^/ e7 z% Z8 O/ x
11316 – AFDB-2; change arrival location to # 524 Seattle
8 h3 [4 S0 Y% d/ M# \11364 – BYMS-2055; correct entry date to 430228
U4 c* I2 e# y- Y: S3 e) s( ?11365 – BYMS-2059; correct entry date to 430228( g( W" r7 ]- k% I/ q% I. h
14070 – Ha232; correct entry date to 460228
) r; K3 t, V/ g0 GScen 006 and 009 ONLY
; l% s) b: _* p j. m+ }' W$ w0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4458 E* P2 h8 X% M. \/ n4 N/ {0 f
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
& S! R4 @7 p0 S' e0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295( j; x; u8 u; [0 f! j
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
# m; E: u$ q& k; t0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
; L7 K0 [1 J/ o% M3 q5 h0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
$ ?; P' v4 d* @# J' H0043 – Hiei; adjust fuel to 4175
, E9 {6 Q7 N, A9 G' k+ \2 S0044 – Kirishima; adjust fuel to 4175
$ A: S/ R& Q' s2 i( H u+ p3 f0067 – Tone; adjust fuel to 17757 I4 `) H) }4 F, j: K P2 M
0068 – Chikuma; adjust fuel to 1775" }! ^0 c7 |, k1 Y7 k7 }
0118 – Abukuma; adjust fuel to 833
- J9 T- y2 I; o) M1 c v& Q0146 – Akigumo; adjust fuel to 2658 a9 y) R4 l7 X+ W3 ^& g" E7 ]* P. i
0168 – Kagero; adjust fuel to 265# |0 w0 \6 S# _2 x' u
0176 – Isokaze; adjust fuel to 265
3 I- S- M* t# Y0177 – Shiranui; adjust fuel to 2659 x D5 G2 y3 j, ^5 |+ [8 f
• Air Data Changes- e. E: e2 {( _0 Q2 S3 T
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.( X" m# r- N6 v$ G& f d d
[177] B-339-23: Name set to B-339-23.0 k% K1 Q' ?( R
[178] B-339-23 (PR): Name set to B-339-23 (PR).
1 f5 H" f+ J5 W- J0 T% s[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG./ @0 \/ Y/ u/ |( f c8 {2 b
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 ^4 g5 M6 E0 ~& e[365] Stearman 75M: Nationality set to U.S.Army.' P% c# L- N, |) [- S' Q# f
[451] PB2Y-3R: Deleted.
1 T: x$ D! w7 u# O) @: ~9 Z[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
" e G0 M3 M3 L[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
/ Z t4 h ]/ z( w* ^MG; wpn 13 set to 500 lb GP Bomb.
4 X, @2 `/ n/ X0 h7 Z[1923] No.1835 Sqn FAA: Delay set to 0.2 h; K& Y' I0 s& b
[1924] No.1836 Sqn FAA: Delay set to 0.% s3 g/ b% B7 B& @+ e, o
[1929] No.1841 Sqn FAA: Delay set to 0.
1 {$ W! K7 _2 U$ e; ~[1930] No.1842 Sqn FAA: Delay set to 0.9 N- O9 O) O% v5 Z. b
[2587] VMF-211: Location set to [584] Pearl Harbor.
& a i& s& {' f' H" T: y[2642] VMF(P)-321: Deleted.
5 r1 z x. }4 f; A[2652] VMO(P)-351: Deleted.; L% y) `7 ~7 K# {+ a8 T1 \
[2668] VMF(N)-511: Deleted.
. a3 J0 [' A+ H" c) d[2669] VMF(P)-511: Deleted.
) N b/ K- C4 `+ x/ [# x[2671] VMO(P)-512: Deleted. c9 u1 ~9 u' |
[2673] VMO(P)-513: Deleted.
5 e) d8 ^9 \3 Z$ W6 b3 |( }! x- g. n5 V[2675] VMO(P)-514: Deleted., }) ~+ I$ U( C, z( ^
[2827] VR-2: Deleted.& J3 h3 y$ I7 U) g8 L
[2828] VR-4: Deleted.' |: _8 |$ W: e) A8 f: M. g$ a* ?
[2829] VR-5: Deleted.1 S, l& u O& Q+ g+ Z# V* i
[2830] VR-13: Deleted.( U1 e+ ^# s' ~5 C
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.; F1 m' @- Z3 h; Z% ?
USN patrol-type squadrons 4301 resize to 15 deleted.
0 c" T* G6 s; F) y, c8 n; QUSMC squadrons 4301 resize to 24 set to 4410.
$ s; [$ f+ s% q" g7 F& o1 jUSMC squadron upgrade paths reworked.
) C: W( C% U8 L1 P9 e! UGameplay Change: Units with a/c MAX strength six or greater now able to split into: A; ]3 a+ {' |" K
three subunits. J' {4 z7 [, d" ]2 m: L
• Map/Base Changes
x P5 |( F- w& t1. Garrison levels in China have been increased for both the Japanese and the Chinese.
3 \, f" y9 {) @New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400$ N1 R6 Q+ R' |6 _) g
AV.1 l% D) [5 A. R+ z2 V L$ m/ s
2. Garrison levels in Japan have been significantly increased for the Allies.
( h! t6 w/ d% H5 R+ q+ \3. Garrison levels in India and the Philippines have been increased for the Japanese.
' p3 E, j9 M3 ^ p0 Q$ n" J4 k4. Garrison levels have also been adjusted in other locations, with some areas having4 \3 o. P7 k3 ?, g; G6 T& X
small increases.3 m9 l' |9 @( _6 F! n" I1 z! y
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
* @+ E* Y' ^5 g& g8 D; sAirfield.
. [! G# F- @: l" B6. The starting fuel level for Los Angeles has been increased.
; s2 R. b0 l- ]: n# q3 i7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
1 Y, G% x9 ^5 J$ `8. Anchorage in Alaska now generates a small amount of resources.
1 T# \+ b2 c) T9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.& @6 \' J( l6 n. i
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
" @4 Q9 z- f `7 ~11. Nukufetau has had its port level decreased from 1 to 0.
m' e6 a4 R+ K$ A4 V12. Pago Pago has had its port level decreased from 3 to 2.
" e* C N1 P" ?. {2 s0 H1 ?13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
) K2 o( W7 t0 Z! l7 ybase does instead.- L: E/ \3 s5 S' t: Z0 j& J0 W
14. "Ahmadabad" has been renamed to "Ahmedabad".
& w @1 |7 V3 c- \- A) F$ j15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
4 T, i) u- z% Y0 Q# S" Z5 arather than being concentrated in a small number of locations. Overall, Chinese
, h P, e. e- U; F* p1 p, Isupply point generation has increased, to about the same level of supplies as in the
$ R& c+ V! e' I7 h% a$ `original War in the Pacific game (it was a bit lower before).
. `) M* S6 ?8 \! e" {- A- M0 k% [$ h16. Australia now generates a greater supply point surplus than before - about 5,000
& V6 C1 ^1 L- g4 D0 q+ _4 C4 ~points per day as opposed to about 4,000. Fuel requirements remain the same.
~# {" N, R) O0 V n# s9 w: ]17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
7 v3 @0 O7 S6 K% D5 P$ pinstead of hex 200,40 - and the road and railway networks in the area changed to
6 `! X8 ?4 @9 xmatch |