【官网原帖】:
! ?# N6 a/ i% B& Whttp://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手
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! D! \. i: e1 y6 D U! \【下载地址】:3 ]( L% [* `/ u( `1 k8 |
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地址1:rayfile下载
: e' B3 X" _; shttp://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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4 ]- _5 G7 X' ~( `地址2:HTTP直接下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html' ~% o7 } ]' \2 h1 |9 t
7 ^' ~7 d. J3 Z) a【使用方法】:
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R* z. Y7 n! ?' W1 Q K& H将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:+ E- H, ?: z, a: {, t0 P
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7 m1 }/ ^$ X- r* p3 }2 ]0 XChange History:
& R; F3 J3 }" B; e2 ?, w6 Z$ Tv1.00.95 - December 7, 2009
( b6 b8 K5 g& e+ B• Second Official Update – This release is comprehensive and updates ALL previous
" U: b3 }* R# bversions to the v1.00.95 level.
0 c2 Q. h- Q/ U. yIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot$ b3 \4 I. H4 Q' a
Management Addendum” which have been added to your Documentation shortcut subfolder6 a4 h2 s# {/ p x1 B; ?
and can also be found in your /Manuals installation sub-directory. These two$ J0 ~( b/ |! x+ {! u) w1 D
documents contain very important information on improvements and changes in these
) W' b2 t- V) K8 ~" L3 Sareas.9 H# N9 P. U3 Y- E5 K
• Code Changes
. S7 p/ ?$ L+ D6 s! x5 F. R5 z1. Interface Improvement: New Screen for Industrial Management
, S$ \9 b+ \0 N1 b" }2. Gameplay Change: Air transport mission was using all ready planes. Now the
! X4 h( j1 B9 K- D: q% {number of available planes for the mission will be adjusted by the rest/training7 M$ i( L- u2 S0 y' _
percent as on other missions.
- F( O! g6 |; d: C1 P5 X3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
3 z3 S2 E% s: W; S4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to# j' }( I; p2 k: ?
show in change command list
4 a1 |1 n2 Z3 K1 c5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use& @# d! S6 p( C$ ^3 M- L6 B# W3 h
Bombs’ flag rather than the altitude setting
! |7 C# Z' W4 \6. Gameplay Change: Full base screen now show the consistent over-stacked AF
& T. N+ j8 _- J' Iindicator ‘*’
: L7 b& O5 |. p( B, d5 p0 ^7. Pilots who are captured or killed were still being counted in some group totals. They
( w( ?5 I. ?3 o5 X. [2 Mare now removed from group’s pilot count, but still available for ‘Top pilots’.) L' r% E% W4 A0 Z3 ?" L* r& I1 [
8. Interface Improvement: The buttons in the lower panel of the main screen have
9 t( R% e$ E) j: `been improved. With the mouse over the icons on the far left, the number of groups,5 M t2 [7 V0 `. P* n+ k: D8 A
task forces or LCUs at the base is shown. Added a previous page button when there8 C9 y% G0 ]' _+ |1 _
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
9 s! q( y( V& J4 R( }/ ]; f8 {tooltips sometimes were corrupted when other screens were displayed on the map and4 d+ Q& b7 L$ ]3 z" q0 Y3 c
the bottom panel was still active. This has been corrected.( j2 Z+ A- z h+ w1 E! E6 j, z
9. It is now possible to repair planes in excess of the group’s size& y. v. k8 b' @3 j
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill4 Q4 C. @) I: f9 K6 X
training is incremental. Points are accumulated and once a certain level is reached, a) U" S( O0 X8 X+ [* ^$ b
point is added to the skill. The cutover level is the current skill level; so as the skill8 q6 n( B2 m" W, w: K
level increases, it takes more accumulated points to reach the next level. Combat
" O1 M y: A. y! ogains points faster than training, and combat is required to reach 70+ skill levels.
7 k, \& ?0 d* I5 |4 o: iExperience levels behave similarly with the one exception. If the Experience level is
6 p+ O8 N" Q$ ]6 ?" ~higher than the best skill by more than 5, a skill based on the group’s mission gains
0 g. V$ f) q7 l* a) g) q$ g* Kthe accumulated points instead.9 }" p+ `0 u6 x: D3 e4 X: @" g; E
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,. |- G. t; K/ ~" i5 B
ammo and return to base if required+ Z0 G3 k; A( s5 C
12. AI Aircraft production will now stop based on comparison with on map aircraft totals. I" N+ P+ x) a: b# a; B% y
13. Gameplay Change: Malaria effects adjusted
8 F- P1 h/ Z9 G& ~9 E14. Fixed bug preventing port construction in certain cases6 F9 m' X. Q! v1 ]
15. Fixed bug preventing combat engineers from building
6 C' F- X, ]9 X* \& Z16. AI improvement refining settings for LCU attack levels
) R3 f4 z' j1 O% [3 Q' U17. Corrected unit TOE loading bug
; _! `' Z8 u( z6 X a9 e8 r+ Z18. Correct bug setting default morale and experience when not provided by editor
7 E9 J/ R }5 j! a8 K. L$ J* u0 Q19. AI additional checks for level bomber base sizes4 l0 D; o; `! m+ E$ \& Z$ |
20. Numerous supply tracing improvements1 o0 i7 w) E! }( D
21. Numerous supply/resource movement improvements
& `3 d+ z. X! x6 o+ Y3 h8 m; f9 [22. Corrected several land unit fragment bugs.
0 M" ` Y O# r) V23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
/ S" K0 v- L* c5 barrives at the destination of the “met” TF before the “met” TF does. Also adjust% Q' y. y. ]: M+ |) C: N& W# Y
meeting process to reduce chances that the meeting will not take place until one or the4 \8 P8 B a2 }2 T4 f
other TF reaches the “met” TF destination. Also correct a problem TF could
1 m$ i& c2 R( V# r: [“merge” with a TF that no longer exists under certain rare circumstances.
- S" o* Q, G( b' {* Z0 g3 Q5 P8 F24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of) b O; n w+ G! U, z9 j0 Z
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate
: c* f- {! ~3 [$ h- efueling/arming/loading of ships in the TF. Newly formed TFs will continue to be9 E5 x9 D% J W' a' E+ j3 x$ Y
docked if the port has the dock space for them, but will auto-undock when adding a# Z" g H, O0 k+ O' Y
ship to the TF causes it to exceed the port capacity.( f, l, P$ S, A, C5 L
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
Z9 Q: V" t. J7 m; Vless likely to retreat to hexes containing other enemy forces and be more likely to
0 M! J) B: S" }retreat toward a friendly base.
. i, _) {$ _) n4 v% }2 T D26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it# i( Q% c1 t% t8 X& k* d% `6 Y- i4 y
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
2 q7 P$ |8 t2 p# Fin port, (c) ships in port (disbanded).$ w# S9 x. D6 \9 q( E ] Q" X
27. Interface Improvement: Implement search arc drawing on map
+ \) D. L6 H: ?; ^ [28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,5 G9 a6 i2 L. Q* ?
ensure partial rearming is in full mount increments, and adjust ops usage according.$ C" w4 ]0 m% i1 O' ~/ R
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at. `; V, D( n8 k+ j) Q" J
a base were incorrectly excluded from Naval Support totals at that base. This was
" r" s3 m- t1 w2 ~& ?1 g5 Kdue to an error in calculation of Naval Support availability over HQ Command radius.+ i d: _2 i5 s
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
{( `5 \) C0 b+ A: I; W+ R" p* Q8 Tcould improperly interact with fragments of the same parent that were at other
8 a" d+ U% O* k" n: q% @locations and had been previously loaded by either the TF or one of the ships
6 I$ |4 h* v* g! w* }0 ~) h5 Ycurrently in the TF or, if the load required multiple days, when unloading of other
3 V) |: X. Q' Z% \6 \8 tfragments of the same unit caused and automatic switch of a fragment to the prime
' M ?. ^" F5 G' R! x1 @unit.
4 |6 w4 D8 \- `5 _, l5 ^31. Corrected bug to allow repair of damaged devices even if ship has no other damage.) l$ \8 _ W% W/ m# d% K( q
Previously repair of all system/floatation/engine damage would terminate repair of a
7 F/ z) F4 [ O0 R; q7 M/ Sship that also had a damaged device (weapon, radar, etc). Damaged weapons will
7 P3 C) D2 X; G0 `+ C8 r. Snow prevent full repair of systems damage and may “create” small amounts of system: ~6 L) F5 z! F! T
damage to keep the ship eligible for repairs. Note that this may have the affect of7 ]; n8 m+ k8 y( m w" J# u5 |
small amounts Systems damage being not repairable at a location where it normally2 \: t8 Z8 f* ]' S
would be repairable if that location can not also repair the damaged devices(s).
' G8 g7 [0 c7 i32. Interface Improvement: Changed Allied aircraft replacement display to show nation
( V O% M8 n6 Q' T oof aircraft
, t2 O& e5 `7 f6 Z3 M# N$ N* @33. Corrected several menu bugs4 b q5 U% \, ~$ y& G* G1 ~5 I( @
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of4 x/ \- K* ^% Z3 [3 @' k
land units by TFs.
( t4 \+ _! \4 f& V35. Interface Improvement: Add “undo” for ships being transferred during ship
! |$ g4 q7 X2 Y# stransfer. Previous undo only functioned properly for ships being transferred into the
1 b# e% J0 C- N% O1 v5 I% cselected TF. Provided undo for ships transferred out of the selected TF.
* f" n* P6 i. P8 G8 f' ?, p36. Corrected bug causing ships to move in excess of maximum speed when in a TF that: n* A+ Z. h- \' E4 {! v, J; K
is following another TF that is beyond the player-set follow distance.9 A& r6 `) }' P( ^
37. Change ship based aircraft repairs to be by plane, instead of by group% I0 l$ P! L* l' x, ]
38. Interface Improvement: Made air group screen larger to reduce clutter4 V/ F2 O% E u, F
39. Gameplay Change: Adjustments to supply consumption by land units, H. b, ~. M* v* M: n& i
40. Change to AI shock attack determination
. I. V. U; Q# v1 D; Q41. Improve AI awareness of intel on nearby enemy LCU6 O; H) w( T/ {) T, H* n
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level$ X+ [! N, G3 h, w" Y* }3 e2 ~
43. Gameplay Change: Changes to AI production on “Historical” level0 }& x. x6 H1 v9 b
44. Improvements to save file process to reduce chance for file corruption, especially by3 Y2 B' T0 b. m3 x9 V( t
deleting the old save before writing the new one3 v: Y# ~# W5 H5 Q
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
% e3 d0 o0 z6 \( A% }46. Improvements to refueling calculations and processes. Ships are more likely to fuel
' d3 Z" ^* D( F7 xfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
; [2 z/ S2 R+ tsources for the “from port” and “at sea” variations.. k! _7 b& }5 B U' x5 m3 l& W$ k
• Replenish from Port will now use the available fuel/supply at the port and on all4 f+ Q- U; h- j8 e0 ? P3 w: x
replenishment ships disbanded into the port. For those disbanded into the port,1 d( o9 w3 V" v; H p7 l6 p" r+ H) @
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
2 j% H6 g! ^+ l4 Z7 KTenders must be of the appropriate type for the ship being replenished. Note that6 \' f/ A2 [2 l5 l
port facilities are used in preference and ships in the port are only used if the port
7 L: S( p" p7 Q/ Y* }; j* sis not able to completely replenish the ships in the TF.. a' v+ \2 G8 L+ |
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
# v! l: _+ n+ ^' |7 e2 o1 c uuse all ships in TFs in the same hex but will no longer use ships disbanded into a3 C6 l; K5 P9 r
port in the hex.8 z; I/ g( ?, { |( o: c- g
47. Interface Improvement: Add new map icons to highlight certain events2 b9 C3 Y' A$ c0 U
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some
! D7 S: z# R5 r# m: t% n, ?smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap( z2 x0 D' [% `2 s: H' R4 d, l
port or from any TF that is currently off map. Ships that are not badly damaged/ Z" K) B/ _& H6 F8 J$ V6 l
can be withdrawn from some on-map ports or from TFs in certain on-map regions., M4 `" J* l( p5 |! i
For on map, ship may not be on fire, total damage may not exceed 99 and no! V9 e1 }( w1 p5 L* u
individual damage type (system, floatation, engine) may exceed 50. Ships may not2 p( h/ Z! g9 ~5 @* i, _9 ]8 J) _! V, l1 G
be withdrawn from any on-map location where the enemy has air superiority. The
, s+ M5 g# H7 F9 Gintent is to prevent withdrawal as a method of saving a ship that stands a good chance
% `& d! h% O0 bof being lost or further damaged. On map withdrawal ports are set based on the
3 B. R8 \6 Z+ E& a2 ~historical exit locations for ships leaving the Pacific:
' P6 c0 a& S; L- a- I1. Any level 9 port., S# Y9 e# `% n7 p: l: W' |5 G% z
2. National home ports of the United States, Canada, India, Australia, and New) D7 M- j5 e2 ?- `: `
Zealand (with no port level requirement)
1 X- }8 W1 h! H, Z9 X( K* g+ H! _5 T7 s3. Any level 7 or larger port on the US or Canadian West Coast.8 T+ N5 H( \" H- z6 m+ N/ w; r% L7 m
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself): L/ n/ f9 x( N. M% k2 I! R
5. Any level 7 or larger port in South Eastern Australia, plus Perth.- d4 J& L6 Q3 c z' k- A
6. Any level 7 or larger port in New Zealand." d3 R4 B3 M& r5 S# H* O
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of& v' s/ r- o. T6 O8 l
another ship actually sunk, the data for the two ships could be mixed. Depending on
. U+ j( x7 `6 e" _% j$ fcircumstance, this might result in one or even both ships being reported as sunk.# m- L3 Z u1 z5 @& ~/ j
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
5 V4 K$ [1 A+ u) e1 p5 [( O( W7 A/ Z1 CTF list screens. The calculation will continue to show the remaining ASW capability1 ?4 P" ?) x" w& l+ D/ e! K
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is* J7 b3 Q. i( U2 A8 X# z+ k0 ?* D
now based on full load for all ships in the TF.
& y; G; J8 p' `* p3 o51. Resupply capacity for bases added to editor
% W* v) x- H* @) t. R* a52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units/ R5 B9 }' v: p/ c5 t8 w7 a
53. Adjustment to AI unit planning level based on AI difficulty. A% Z- T# A- V+ D! O, K+ E3 ?
54. Ensure minefields are created for proper player when a single TF lays multiple types
7 ?4 U7 k5 p/ a& H$ zof mines. Player of minefield properly set when first mine type laid by a given5 J0 L7 O8 v) x: M
minelayer but a similar check was missing when the TF contained minelayer(s) with
1 E- f. b. M b: `two different types of mines.4 m* b0 `4 [, y! T: h! f ]
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and
J0 Z; N' M5 z r b10% loss of supply and fuel, and 1 VP and no supply movement into or through hex
2 j) A# m# W* w* z: N- g, N$ z Z1 G: ifor owning player, if partisans attack and cause damage.
) ]' \ J/ M% b: c# x56. Gameplay Change: Movement rates for clear and desert changed to 25 for+ t `+ S$ v7 g( H
mechanized units
8 v$ W: Z8 O2 Y( z/ G' Y57. Gameplay Change: Land combat effects toned down
7 i1 i; _& B# U- ?58. Ensure AI captures empty bases/ `) h; ?$ y1 U# e' Y$ e" [! A
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
* O$ W. I! U u- Usave from moving them ashore. Training from disbanded ships does not increase the: \; l+ h7 q$ m; r5 l
pilot mission count.2 w% s4 w: Z f1 c9 c/ d
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in; G( b' B) F3 @8 g6 p- M( ~" N
order to help identification of saves
8 }0 P' ~9 s# K4 d2 E. H61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
, f/ u# d- v7 `9 W5 N6 \% I% r( T62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group9 Q2 t& d, e; j# k4 C; L& S+ [
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level: O5 U- A4 K6 I7 {
bombing attack. Groups were at maximum altitude and conducting glide bombs4 Q) b- g" T/ R- M' Q8 @
attack, sometimes without engaging CAP or flak.
2 h: S0 ~' K8 v4 [2 N/ U1 S63. Changes in order to standardize inactive Soviet group’s training options;; Z1 m5 U. x! O4 F7 o' ]" g
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see( V3 s/ I$ k2 u7 k
Pilot Management for more details). The number of pilots on the group lists is RED if8 H4 M6 b% n3 A) x; @
less than the number of ready planes in the group, indicating a shortage of pilots. This0 B' F" C9 y; k. E! P9 G
shortage may be filled automatically or manually for a mission based on the pilot
, D. Y0 O( N) c" E% sselect mode.
4 O9 V0 K7 g4 w! \& Y65. Corrected issues with group destruction on scuttled or sunk ships and groups on+ Z+ O( ~, J! i ^# k
withdrawing ships* G' U5 ?& K2 a: e j' [4 C1 R
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
; }+ }" a$ q7 z3 |close range/ B( }' |( y; l1 E% R. ?
67. Gameplay Change: Greater weighing of crew experience in surface combat4 N/ @2 s! u3 u3 O
68. Gameplay Change: Limited radar directed fire, increasing over time6 H- L# t6 `# ?. v
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
2 k5 T: D% i5 i9 K$ a( E3 s$ `combats at 1000 yards
7 z! S. H- j5 d, V9 x70. Gameplay Change: PT Boats less likely to attack in daylight
; |# k8 l9 z4 g6 n2 g71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
! s' L2 V" |0 p% n1 ~4 |' }5 jhit in ports and rivers
- W! [ a3 L5 Y! Q72. Gameplay Change: Submarine captain ratings have more influence on Submarine1 u6 |; N7 [2 S5 j8 p5 O
performance1 m0 \4 N }9 M& R' C. e' {
73. Torpedo hits on escorts not showing in combat report bug fixed
1 P: ^% C! F6 n74. Gameplay Change: Aerial ASW less powerful in early war& R( e9 x, g- O1 m
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
: o/ t9 F* N7 x: |/ l5 {; `. c. mdiverted fragments having planes but no pilots. Pilots still flying planes are now- Y0 F+ |, {, ^: g
ignored for sinking ship purposes until their plane lands.
! H1 e1 ?1 j p7 }* Z76. Group transfers in off-map bases from a ship in the base hex to the base itself were+ q& k1 W3 z6 K6 |+ A( {2 G
being delayed ‘4’ days. There should be no delay.
& d: L5 }1 e4 _" W6 v# c- `7 e77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
3 I! _, W$ L! M* c% [the convoy disbands.
+ N4 R b; d% p7 F78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20/ u# Q& n8 f z/ i1 U
hexes. The range was not changed when the game scale was changed.
( ^2 [" N$ u4 Q7 \1 o79. Fixed bug when displaying search arcs at a base# @( `% \7 y: @' Z
80. Fixed Escape key on Industry Management screen3 S& Z6 ^& d* }1 y( m" S" x
81. Fixed oil and resource in totals on Industry Management screen
. V: b) N2 C& x8 z& N82. Interface Improvement: Add an extra line to the Industry Management to show total& L3 L6 i/ A, z- s
shut down industry on Industry Management screen
- }$ s {4 O, p+ A83. Interface Improvement: Add base select to Industry Management2 e4 F% h2 ]/ V& G4 k
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as' P! g' y" ?) P" M$ f% v [' ~, q
ONE group for Admin stacking purposes; the presence of all three in a base counted
+ O, k/ W. m! k) ^: Z, [as 3 groups for Admin" I1 v* ] M4 Q7 ~
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups7 p2 }- Q% o, Y1 c$ D# M# |
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
4 f' X8 g0 U) W d- CFF being affected by old stock code that cleared the secondary mission.
, G" t! J+ Y4 Y2 P3 |& \: }, a+ X2 W87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.3 ~ L- P: R8 L+ r( l2 _% W) N
88. Fixed an issue with tool tips being offset from actual hex when forming new
# b/ l6 x5 R% W, K1 _0 U% Ytaskforces
; U9 {& W9 ]7 H( ?+ t7 V2 F. j89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
. T! L; M5 f! p6 A/ U7 C! f- L$ Y# cthe end of turn save only. Preferences are now restored as saved for the player at the
( I" `1 U. h4 L" o1 `" t' k/ ^- T% atime.
" H8 u5 O4 W, H" F90. Changed air supply mission to use a friendly base as destination, if both a base and
- N# }* {0 M$ c( p2 g' FLCUs are present in the hex; it was sometimes giving the supply to the first unit only
v ]& Z0 C. a' Q91. Fixed air supply drops to a hex containing both friendly and enemy units; often the. S* C0 g, ] {$ ^0 T
mission was canceled because the enemy LCU was selected as the first unit in the
- Z* o7 ~; g- b, C0 j7 W, d2 M, o. ehex.6 Q% b0 A1 o! k% Q. {9 C
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.) I& O7 J# ^# B- }$ X& D
93. Prevent very low grade TF commanders from returning single ship TFs to port to
# f: i+ H* @& t) G4 O/ Irearm when rearming not needed.3 I* N1 \$ R0 Z0 J
94. Fixed the supply cap and monsoon effects on supply2 q/ Y/ b6 P5 Q0 P0 u
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
2 i, r4 `) ?$ h. vmovement.% B5 L; t! c) i
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base; F1 m1 x# u% T! g5 ~ y
when Soviets are inactive.. m& h9 b& ~; A$ u0 x
97. Tweaked resupply task force to Japanese bases.9 q6 d" w# Z+ t0 i5 y& x
98. Fixed a HQ/Chinese unit respawning bug.
+ o! U8 ]9 y9 }. E, ?99. Restricted permanently disband/withdrawing air groups from being able to the the
0 B* k3 f+ W: A+ s1 Y! v5 T' ~“Trainer” option in the type of pilots to use." U) t1 [! o) @; Q2 }' b: m7 j
100. Restrict the options available to pilot movement in permanently" S4 x1 ?. D, U$ u1 q6 D1 U
disband/withdrawing air groups; mainly restricted to making them active or in-active+ h' l. Q. m( z" Q9 T6 l) n* D$ G6 ]
within the group.
/ [4 ~0 ^7 w+ `, i/ v! Q( A8 t101. Fixed error in splitting air groups caused detachments not-in-play still attached to
: f8 ]8 U, H7 f1 {; J1 aparent group - stops divide ability
4 D$ ?0 H* a2 U102. Fixed an issue where some autosaves could reset game options., M. B1 a. l; u G. l/ J. _6 V9 h; k
103. Disabled the ability to make a group a temporary on-map Trainer.* J# N, y: p# s6 q
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high5 n$ a7 _# B; z( t
FATIGUE pilots.8 k& A: |8 w; C9 l7 u3 s
105. Made some adjustments to Kamikaze effectiveness.
1 S8 t2 f" i% x" i' D4 C" [6 H# [• Naval Data Changes p$ |$ o9 q8 d' G+ }9 y
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
: Z* f' R9 E* q/ Z# `8 pClass3 C, w3 a, J2 z) i+ l6 @* \
Scen 001, 002, 006 (007, 008, 009)! c; g2 y3 v& T
0021 – Australia – correct weapon facing
/ b/ s9 ]9 D5 M4 }0418 – Helena – correct tower armor from 0 to 125
4 N% P1 ]3 }6 I( e/ l! j; K( e0767, 0769 – Chevreuil – correct endurance and fuel
: m% Q; |- o% O) Y0770, 0771 – Duguay Trouin – correct weapon facing
# x. q# k2 i( j0772, 0773 – L’Adroit – correct endurance and fuel3 C0 _; T Q1 n6 D7 [$ [* V! W
0774, 0775 – Fantasque – correct endurance and fuel
) ^/ Z. [3 ]& ~, r3 V0776 – La Galissonniere – correct endurance and fuel
7 N. P/ Z' z8 ?0 k' b3 F. r5 l* H' n0776 – La Galissonniere – correct weapon facing
% l8 m1 q# ]/ L4 t+ w2 ^& y1013 – Yubari – correct weapon #4 turret armor! G+ C! D" @) X) L7 p
1102 – Furutaka – correct weapon facing: {8 H0 V" p! `
1107 – Aoba – correct weapon facing
. G; O0 k* e: @1112, 1113, 1114, 1115 – Myoko – correct weapon facing
( U! \1 E M6 v/ u1730 – Yamato – correct weapon turrets) x- a0 Q4 K8 W: u, u4 C
2025 – Kongo Maru – correct weapon facing, P4 [/ S9 w, z2 }; | D
2202 – ARD 3000 Ton – add Japanese small ARD class
. u, j: h5 R5 ?9 ^2903 – Gnevnyi – correct weapon facing
2 L, f9 J8 i7 n5 f3 o2915 – MK Cargo – correct weapon facing% S# [- R7 v( [0 m
2918 – KT LST – correct weapon facing
6 d- u3 r' u% S; zShip
" g1 b) U0 H* D- p8 ~9 ~7 \( |& MScen 001, 002, 006 (007, 008, 009) changelog
1 r1 u7 r8 X; N- MAll – update weapons from class to reflect weapon facing corrections. L% D! K7 }) B" [
0999 – Dublon ARD; add small ARD to Truk
6 M, k" y, @- d+ A3550 – Laffey; correct entry date to 420430
6 a ^+ i3 V, }3580 – Frankford; correct entry date to 430430
6 d6 f; B* Q4 n4 |" l: d4317 – Thornton; add Clemson AVD at PH
/ @- b/ O$ ~. l8 e2 i# x0 j" o4361 – Henry A. Wiley; correct entry date to 440930
- g: O+ t# E8 @3 v4 t. v7 T4 f5222 – Rixey; rename to Bowie4 m5 f0 J. d$ }: T
5223 – Hercules; rename to Highlands
2 V9 F2 g% U) O7 T8 t4 E+ N1 m: _* a5251 – Pinkney; rename to Pickens* ]9 b% F' G2 m+ a) C
9253 – Madras City; correct entry date to 4202281 e' e% B6 k1 z. l
9728 – Indus; delete duplicate ship entry
" A6 C7 s2 k! F' z( o8 k9837-9849 – Soviet Fleet; correct ship name spelling
4 h$ b) P R$ E" `+ I& J7 l7 t0 u4 D11316 – AFDB-2; change arrival location to # 524 Seattle g7 a9 X+ |* a
11364 – BYMS-2055; correct entry date to 430228
, A! [2 g, E5 s1 d) f/ b11365 – BYMS-2059; correct entry date to 430228
1 n9 U O0 J J. m14070 – Ha232; correct entry date to 460228
3 v/ L2 w ^. B+ `; {' |, l+ U) fScen 006 and 009 ONLY
5 c; v0 Z5 q+ S, ~" H# A0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 4459 r! k- p6 V o" u7 Z- `2 G2 b
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
I! c7 ?% ]; ?) ]3 Y& ^$ @0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2956 }% I5 z: j1 w2 m' t& f: G X
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
! o7 z9 z/ n$ G7 \. v5 ^$ o0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370: W! j- i( x5 @$ X8 Y) {2 G
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
9 g% u4 x/ O, l/ o0043 – Hiei; adjust fuel to 4175
' C1 O" C- }3 L3 j0044 – Kirishima; adjust fuel to 4175/ T; [" k3 D7 S1 {# n+ m
0067 – Tone; adjust fuel to 1775
% g" s7 x: M; S0068 – Chikuma; adjust fuel to 17757 E; |- G) h# u$ S8 G
0118 – Abukuma; adjust fuel to 833
& |8 L7 R( Q/ z7 U. m3 p0146 – Akigumo; adjust fuel to 265
, b- i; O8 c/ F" a0168 – Kagero; adjust fuel to 265
- i' g8 `+ o6 d8 R7 V$ A0176 – Isokaze; adjust fuel to 2658 {" x# }! b' I1 R/ w
0177 – Shiranui; adjust fuel to 265
, z) W+ K% T. R# C- K- }7 E" H! Y4 y• Air Data Changes) ]2 V5 \' K) \+ V4 d
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.
, v' A/ w5 {$ N1 L[177] B-339-23: Name set to B-339-23.
- r# c0 t1 l' t+ Y/ f) q[178] B-339-23 (PR): Name set to B-339-23 (PR).) W6 Y' }# }% d3 F1 u% G
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.. n/ T. e; h" U: ~; z
[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.& M8 k' I& ]! l3 i" p$ U
[365] Stearman 75M: Nationality set to U.S.Army.2 o4 _! I+ |; j7 e. M
[451] PB2Y-3R: Deleted.6 k9 f6 A2 p8 _8 e$ o: S
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
; K: Y2 N* Y: @$ A[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
, B& b+ S+ {3 EMG; wpn 13 set to 500 lb GP Bomb.
* \: i2 q% S7 E" u u' @( O @[1923] No.1835 Sqn FAA: Delay set to 0.
5 I. o) L/ n, m& O6 w- S[1924] No.1836 Sqn FAA: Delay set to 0.( v. X$ t( g& Q" e' U
[1929] No.1841 Sqn FAA: Delay set to 0.1 t5 \! ~8 L% A5 X5 Z7 v g
[1930] No.1842 Sqn FAA: Delay set to 0.
! W2 P: u& }% m[2587] VMF-211: Location set to [584] Pearl Harbor.
( Z$ ]' O( j3 x[2642] VMF(P)-321: Deleted.
& {) k/ G0 L S5 G# v) j[2652] VMO(P)-351: Deleted." M* `/ Z& p' w" H1 T% e) J
[2668] VMF(N)-511: Deleted.
- l' k3 U$ N6 m+ g1 b5 U[2669] VMF(P)-511: Deleted.$ A, U/ H! k3 ]9 ]5 J. c
[2671] VMO(P)-512: Deleted.
5 O! D0 F9 b7 z1 J[2673] VMO(P)-513: Deleted.
/ J& Y* h0 N3 E! w9 ?. o[2675] VMO(P)-514: Deleted.
+ ]% x* n. \) X5 |/ }* u- f[2827] VR-2: Deleted.$ x2 s0 D% K. ~; ]% J6 N/ E* P1 x; l
[2828] VR-4: Deleted.3 O9 Q" B2 n5 q9 R, r
[2829] VR-5: Deleted.# V- t5 H! k' h; M! C4 @* Q
[2830] VR-13: Deleted.
' |- O+ e) v6 O: G! J9 x+ l[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
0 l- ~4 `! E* q" K4 m# kUSN patrol-type squadrons 4301 resize to 15 deleted.
) [$ p! `$ m. v2 y) nUSMC squadrons 4301 resize to 24 set to 4410.
$ Y5 D4 b, G1 L0 S' bUSMC squadron upgrade paths reworked.
7 _% c- P. e% BGameplay Change: Units with a/c MAX strength six or greater now able to split into/ b) J9 _" X1 S% f$ G
three subunits.
* S# v; O9 r! [/ T* ]- Z• Map/Base Changes
, e8 x; s: U% [3 ?5 p1. Garrison levels in China have been increased for both the Japanese and the Chinese.' Q' P. S% g+ M
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400* h6 [4 A, |" g; ~! ~# ` J: F
AV./ s: ~- I& Y) J. W
2. Garrison levels in Japan have been significantly increased for the Allies.
% U# p7 q; T) B; s' _3. Garrison levels in India and the Philippines have been increased for the Japanese.
/ y) k! ~+ W' }. ^# ]% B4. Garrison levels have also been adjusted in other locations, with some areas having: `6 b& Q' w6 D* i5 d9 I
small increases. U' n' F' r4 c% T2 V2 ~
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
4 d$ d* K0 N* Q8 ZAirfield.
) W/ n3 S$ ^: }( Q6. The starting fuel level for Los Angeles has been increased.
9 w8 B' g5 c# `$ M0 S2 V1 p- P7. The Adak Island base in Alaska has had its port level decreased from 2 to 1., w4 W' R2 P7 o7 k1 U7 R5 h9 f' W
8. Anchorage in Alaska now generates a small amount of resources.
& L2 `/ o$ }4 b- \8 n9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.5 G/ J' j+ }9 j( v
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.4 z8 q0 p* ?3 ~: L6 a. {4 q
11. Nukufetau has had its port level decreased from 1 to 0.: C+ E6 r5 x2 n; L$ D! o
12. Pago Pago has had its port level decreased from 3 to 2.( I; W! U* q- B' m4 a7 i2 k# _" F
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
' i$ J$ \( g: sbase does instead.- @0 z( h) N( O/ F1 o1 y
14. "Ahmadabad" has been renamed to "Ahmedabad".
# i+ X; E6 I# a% n x/ P8 V) H15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
0 x+ k" l4 V6 Prather than being concentrated in a small number of locations. Overall, Chinese
& X1 P' ?6 ~0 s5 b9 F0 Asupply point generation has increased, to about the same level of supplies as in the
. w7 w w H: B) P# v9 f; Joriginal War in the Pacific game (it was a bit lower before).
X+ ~; A6 w1 r8 g3 w. W+ ]8 C% B16. Australia now generates a greater supply point surplus than before - about 5,000
" _" @; j* \; g/ p0 ^4 Ypoints per day as opposed to about 4,000. Fuel requirements remain the same.
- L* n" Y4 V0 n4 b* k7 a17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
7 I# i0 N5 p Ainstead of hex 200,40 - and the road and railway networks in the area changed to
1 C% M! k# c4 ]3 m4 hmatch |