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[AE] 【分享】WITP-AE官方第2个正式补丁v1.095下载

【官网原帖】:" f; g, c2 V8 P4 w2 q
http://www.matrixgames.com/forums/tm.asp?m=2313850
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英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手6 g8 Y/ H: O6 @0 }- P2 X( K( L4 G

, m6 P8 m$ C7 l: T. N0 Q) R【下载地址】:7 E. s4 ~4 ~2 v( E7 `  B* ~

5 I0 }* t* R* ]地址1:rayfile下载$ m( p4 C7 i0 Q! R
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a// m" D* J" f7 w/ X9 m0 \

7 l7 X0 y# r; X! t) n5 d7 R8 r地址2:HTTP直接下载
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http://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html  o0 w' m  k8 ^! G  {- G0 [, w

8 z( A, l+ {! V0 X- w2 L; J" I【使用方法】:2 \/ b* z% s( u; T* c: i
& g; i* A1 q/ L! b! E) S' e# E% s
将下载的压缩包内所有文件覆盖到你的AE安装目录。
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【更新内容】:. Y# k8 G0 b- i& r( z

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$ j; z! Z0 f/ [Change History:! _! U/ ?$ k; K4 f$ B, f' ?" d
v1.00.95 - December 7, 2009' Q6 l+ e! C8 j- j$ w4 t4 x
• Second Official Update – This release is comprehensive and updates ALL previous
( s: \. J4 j4 b9 Fversions to the v1.00.95 level.
+ Z8 @! ~+ q3 e) I/ S( CIMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
* a0 C& l) C; w& o3 o7 w. j$ JManagement Addendum” which have been added to your Documentation shortcut subfolder& r+ Q* I4 B' ]3 K
and can also be found in your /Manuals installation sub-directory. These two8 A7 v+ w, S: N0 k2 N
documents contain very important information on improvements and changes in these3 O: J0 k( B$ F
areas.
0 b# Q5 [7 B" V! c6 P# l! t5 I• Code Changes
/ Y- d: d5 I" T8 N; v/ v, ^1. Interface Improvement: New Screen for Industrial Management, P' t$ x  M1 k7 P
2. Gameplay Change: Air transport mission was using all ready planes. Now the  {+ v" h  u7 r
number of available planes for the mission will be adjusted by the rest/training
1 P: O: O, M& ~* z' s1 _6 i$ Lpercent as on other missions.  _: h8 {- ^# m  ~+ ?4 v7 a
3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
2 u6 c4 _6 l/ n4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to& n$ h. \! b! [% i  O2 O$ F
show in change command list& v* X" z$ Q( l0 H2 Z- H
5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
1 A, g% Q: Y1 wBombs’ flag rather than the altitude setting
7 Y) ?% u5 V5 o3 z+ ^6. Gameplay Change: Full base screen now show the consistent over-stacked AF
6 ?3 f& w% R# nindicator ‘*’$ V  i  |, u# y4 @  h! P5 Z
7. Pilots who are captured or killed were still being counted in some group totals. They
3 L& Y7 N# u, v9 e$ tare now removed from group’s pilot count, but still available for ‘Top pilots’.
% _: D) @5 Q+ A( g8 l* |8. Interface Improvement: The buttons in the lower panel of the main screen have7 C2 d6 d' x! C3 F
been improved. With the mouse over the icons on the far left, the number of groups,
- j& D( L: R4 i1 p) w- o; I6 ]task forces or LCUs at the base is shown. Added a previous page button when there
2 T: Q* @: C& n1 F1 P' I* E/ w# yare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The2 j" b- Y* Y" R5 h) `3 I/ @- ~; C
tooltips sometimes were corrupted when other screens were displayed on the map and
) C. z1 Q- g- E$ b; Wthe bottom panel was still active. This has been corrected.
7 x- Z+ F6 {6 ~3 U9. It is now possible to repair planes in excess of the group’s size9 ~# t- h; T2 `% e' a, o7 Z4 c1 L
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill- ^3 X6 S4 r7 d. m( b$ T
training is incremental. Points are accumulated and once a certain level is reached, a
# `- B2 u9 h3 A; @point is added to the skill. The cutover level is the current skill level; so as the skill
7 z& a! U# m# R* E2 K& U- P5 W, Alevel increases, it takes more accumulated points to reach the next level. Combat
: k0 T4 Q# r5 W9 vgains points faster than training, and combat is required to reach 70+ skill levels.! R* E0 e0 `* S# m0 U- ?
Experience levels behave similarly with the one exception. If the Experience level is
- e( B# K: Q0 ], \! ^- whigher than the best skill by more than 5, a skill based on the group’s mission gains' m9 x/ r7 \7 D, j3 D
the accumulated points instead.
) A" @! l3 ^% _1 j7 g# P# n. n; {11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
' h: Q# `2 V1 a! \/ }* E; yammo and return to base if required
% ~$ @: O( X4 V& P& T$ M12. AI Aircraft production will now stop based on comparison with on map aircraft totals& V: \, c0 |* a2 P" j  V
13. Gameplay Change: Malaria effects adjusted3 M3 ^1 t% j2 a9 B4 d2 f: ?2 f
14. Fixed bug preventing port construction in certain cases7 ~4 r  r# @, T4 @
15. Fixed bug preventing combat engineers from building
" [0 O2 s, p0 ]7 r8 p# P16. AI improvement refining settings for LCU attack levels1 N/ n7 |' j. g& {2 |
17. Corrected unit TOE loading bug
2 ?5 O4 X. X( E7 z9 A, [1 |) F: {8 F18. Correct bug setting default morale and experience when not provided by editor' c' o5 t3 x# W  V
19. AI additional checks for level bomber base sizes
% O+ O  `, F1 d0 r1 g4 e2 S% o20. Numerous supply tracing improvements" `9 O% a- s" }' J
21. Numerous supply/resource movement improvements
1 Z+ z4 \& w; i  Q) O1 e2 K  ~22. Corrected several land unit fragment bugs.
) z; }- ?0 [5 |9 d7 B5 B23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF3 L2 O) H) [- m9 |7 r! V) m+ `
arrives at the destination of the “met” TF before the “met” TF does. Also adjust* n( j* S! t# M9 l
meeting process to reduce chances that the meeting will not take place until one or the% \- J9 m  k3 L; |3 J1 b
other TF reaches the “met” TF destination. Also correct a problem TF could
* Y# r& Q0 v, l8 E4 v) A/ I5 e( K- ^“merge” with a TF that no longer exists under certain rare circumstances.
0 [8 T& e) |7 B( L. F4 l3 C9 D24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of0 m/ G! Q( j# l8 _( `9 k
docks at a level 0 port and the standard practice of creating TFs as docked to facilitate: W+ a8 i2 P" f- J
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be) m4 F- E' w( t. [
docked if the port has the dock space for them, but will auto-undock when adding a
8 {; S/ Q2 P# A1 Jship to the TF causes it to exceed the port capacity.; D0 V& D: Y9 x, {
25. Adjustments to naval retreat determination. TFs retreating after combat will now be
( p! \* E$ a3 _/ ~' ~, wless likely to retreat to hexes containing other enemy forces and be more likely to3 e4 O8 j' e2 g  t* I1 N
retreat toward a friendly base.4 y* f# u6 u1 ]5 w7 Q9 x
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it7 |" p9 ^9 c) P: ]7 i- ?( m; {8 K  o
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
8 v4 z; {% I1 [& O( Gin port, (c) ships in port (disbanded).
) i$ R" n0 f1 g  p, I1 X8 S( U" B27. Interface Improvement: Implement search arc drawing on map
( }" K; P( C2 V" _% j; i28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,3 Y+ W  b7 f. p: ?* _6 ~3 `' }
ensure partial rearming is in full mount increments, and adjust ops usage according.
$ V; _/ `6 n2 a" q3 q% K6 I; e) M29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
8 D6 v! K9 g9 w& X+ B2 pa base were incorrectly excluded from Naval Support totals at that base. This was0 d6 C# t4 Y$ x5 e
due to an error in calculation of Naval Support availability over HQ Command radius.
3 i) ]) P- V& o1 _30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
$ }0 v$ G& G  _3 H, Q+ ycould improperly interact with fragments of the same parent that were at other' l2 j: }" ~& t/ W) E; e9 W
locations and had been previously loaded by either the TF or one of the ships
0 G$ `$ q4 d0 U. l) xcurrently in the TF or, if the load required multiple days, when unloading of other
7 N, k2 j. v! n4 ~' `+ X0 v& Jfragments of the same unit caused and automatic switch of a fragment to the prime% t: g- }; R0 f7 b2 E7 e
unit.8 O: ^; L/ @8 p- {" E- y, m4 @
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.# t* K. M7 z3 D! @* A
Previously repair of all system/floatation/engine damage would terminate repair of a
7 o3 U* Y# v* o- z% J- E; Mship that also had a damaged device (weapon, radar, etc). Damaged weapons will
' n0 U, _3 w: z8 B+ {now prevent full repair of systems damage and may “create” small amounts of system
. O( {  B- Y+ w5 x: o2 f1 }  ^! xdamage to keep the ship eligible for repairs. Note that this may have the affect of
+ j3 o3 S+ ^2 O% h! ksmall amounts Systems damage being not repairable at a location where it normally
* X" [7 c! U' b/ q  {! |- L. Owould be repairable if that location can not also repair the damaged devices(s)., \$ B) E7 L* b" c7 @
32. Interface Improvement: Changed Allied aircraft replacement display to show nation
# X. v1 _: R9 O* ?4 c" p9 qof aircraft
" l9 I! v$ T2 R/ c33. Corrected several menu bugs
% N5 C% o9 Z9 X6 E1 W' L: w34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
) B+ D, S* y* w# u- Y# O! gland units by TFs.1 }$ x5 `5 |6 F+ w9 H! t
35. Interface Improvement: Add “undo” for ships being transferred during ship5 _9 q9 ?5 ~) y" N8 l& `
transfer. Previous undo only functioned properly for ships being transferred into the, i' G: O& v2 c$ F& _- w$ N
selected TF. Provided undo for ships transferred out of the selected TF.
, ?9 m5 z5 W1 a8 U( G! J36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
$ L  ~5 H$ D% k+ ]is following another TF that is beyond the player-set follow distance.
. E& ?# z: q9 ~; t, }. F37. Change ship based aircraft repairs to be by plane, instead of by group
  t- @1 d# x* b0 z. w* u+ w3 ?38. Interface Improvement: Made air group screen larger to reduce clutter
9 F9 c( O! d( ^+ I/ k6 z39. Gameplay Change: Adjustments to supply consumption by land units. v4 Y. P8 y% T- z# g* O
40. Change to AI shock attack determination2 N: a% D, P% K
41. Improve AI awareness of intel on nearby enemy LCU
2 ?! s0 j, s  _8 L- D, V1 D9 d42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
: |3 c5 g1 \9 I9 e5 y43. Gameplay Change: Changes to AI production on “Historical” level
" O3 p) s7 F  F  m+ Z# }44. Improvements to save file process to reduce chance for file corruption, especially by5 {+ i; ^' R/ ~+ R1 j! u& T
deleting the old save before writing the new one; }7 u) p, d3 w. B) U& l+ m
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
% @1 l5 S+ a: O  D# {- d46. Improvements to refueling calculations and processes. Ships are more likely to fuel
* |0 P" O  t  X/ s7 Pfrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
4 h9 v& S2 ?& l, i0 r4 Isources for the “from port” and “at sea” variations.
0 c3 a) c/ Q* u4 \+ \$ p( k• Replenish from Port will now use the available fuel/supply at the port and on all6 w& M. I8 ^  F: A6 k" g) u6 @( u& g
replenishment ships disbanded into the port. For those disbanded into the port,
- b7 A5 q& h% r8 J2 S$ X( Aonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
2 Q  K( M4 e7 w0 W/ Z8 LTenders must be of the appropriate type for the ship being replenished. Note that/ w) @' ^5 }* ]! P8 h+ R
port facilities are used in preference and ships in the port are only used if the port  {7 ^, k( p5 I& c% e% {: M
is not able to completely replenish the ships in the TF.
; i2 s- J5 R4 S  I' P8 l5 Q• Replenishment at Sea when the TF is in the same hex as a friendly base will now* Q% Y# T) ]/ b0 Z. \
use all ships in TFs in the same hex but will no longer use ships disbanded into a
) @" V6 D; P" f; M  Dport in the hex.; e- X! y8 f( [0 S
47. Interface Improvement: Add new map icons to highlight certain events/ S& L  R4 H1 M% V: I3 C
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some) T* I  i' i4 D
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
4 p# F0 z2 w- Hport or from any TF that is currently off map. Ships that are not badly damaged
) i, B4 @5 G1 G' fcan be withdrawn from some on-map ports or from TFs in certain on-map regions., |2 j% w* W; B( c
For on map, ship may not be on fire, total damage may not exceed 99 and no
7 i9 X+ H  D$ uindividual damage type (system, floatation, engine) may exceed 50. Ships may not
' @0 [  v) N3 `) ]6 Abe withdrawn from any on-map location where the enemy has air superiority. The
' h. g0 {. ?3 g5 q2 }7 eintent is to prevent withdrawal as a method of saving a ship that stands a good chance
. ]1 D4 B: R: t) g: |% k, Kof being lost or further damaged. On map withdrawal ports are set based on the
' g; Q; F3 \) }3 N5 g2 X+ K3 o* n2 z5 chistorical exit locations for ships leaving the Pacific:+ v1 u5 J5 M3 E. m
1. Any level 9 port.& }! K+ }4 {) ~' @
2. National home ports of the United States, Canada, India, Australia, and New  B, n" Y5 \, c8 f
Zealand (with no port level requirement)
: a( b( c4 J3 N+ c" ^" G8 i0 M3. Any level 7 or larger port on the US or Canadian West Coast.
- [3 q$ e! S' a7 t2 K+ n* f4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
$ g* Z0 v1 ?- {8 B5. Any level 7 or larger port in South Eastern Australia, plus Perth.! x* ]! F2 W2 _
6. Any level 7 or larger port in New Zealand.
) m6 y( Q4 T$ d; K49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of! g! {. j6 M) v+ e  w
another ship actually sunk, the data for the two ships could be mixed. Depending on
. C7 d0 d4 E  T9 e3 I; `; Vcircumstance, this might result in one or even both ships being reported as sunk.8 ]& u* G! z; Z/ L3 o1 |3 k
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and$ T! p; ~4 U4 R8 Z; o/ q
TF list screens. The calculation will continue to show the remaining ASW capability
4 L. v# ?) [* S& p# T' _5 g(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is3 y% q: k% p' a+ c
now based on full load for all ships in the TF.
! j* W: {: L" h( W; @51. Resupply capacity for bases added to editor( p* C2 v* f. @
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
" g* s" K  Q/ s- _5 V$ b53. Adjustment to AI unit planning level based on AI difficulty
8 w& `" e- R" ?8 J54. Ensure minefields are created for proper player when a single TF lays multiple types
% w* f7 _1 y7 O. j# dof mines. Player of minefield properly set when first mine type laid by a given
5 V' m) ^7 f/ P4 D. D: o5 d* ^$ |8 mminelayer but a similar check was missing when the TF contained minelayer(s) with. T1 w$ s0 |! Z' M7 r
two different types of mines.7 j! g1 }) B/ x( L; h
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and! G3 m- Z/ {& L3 [9 A& p
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex. {) g  I% }' n% e. ^; b3 M
for owning player, if partisans attack and cause damage.
9 j/ Z3 }! _+ i4 t56. Gameplay Change: Movement rates for clear and desert changed to 25 for
% t' e8 H- v) vmechanized units0 `) k# }$ H# {0 Q# }
57. Gameplay Change: Land combat effects toned down
) T4 I  G  ]3 j! t, U9 [0 O58. Ensure AI captures empty bases
6 r! w3 f- ^! e1 j0 N& {# ~2 G59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
$ n5 q5 F6 V9 w( M' P3 ysave from moving them ashore. Training from disbanded ships does not increase the
, ]8 B1 N0 k- |1 u" kpilot mission count.
. y! Y, l# W. ~- f( w60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
: ?) B6 ?: H5 E, b! X' R# L5 torder to help identification of saves
- Z; L- p; d. z) }3 E0 A( m" d61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)4 j1 I( y) ]. q7 C7 p, b
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group8 R/ Y& |& W) x9 G; I
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level4 C/ ~+ E1 }0 ~6 y
bombing attack. Groups were at maximum altitude and conducting glide bombs
9 D+ x: }4 L! w6 q6 Sattack, sometimes without engaging CAP or flak.& ~5 d6 g" Q) q; y0 V
63. Changes in order to standardize inactive Soviet group’s training options;
1 J8 V) D+ u# i4 \8 ~7 b2 K  N8 t64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see. U3 y& x  [! a# P( N* {
Pilot Management for more details). The number of pilots on the group lists is RED if% g  c5 `# ^: C4 g/ |3 G1 _, X" k
less than the number of ready planes in the group, indicating a shortage of pilots. This! R9 N! k; K' L6 H; Z7 A/ j
shortage may be filled automatically or manually for a mission based on the pilot5 Y( ~7 `  p/ k/ j- Z7 K
select mode.7 [6 z; b3 \( t7 V6 g) W; e
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
# ]4 ^* u) z# m$ i7 p( G9 Swithdrawing ships. V: [' K1 K9 v
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
$ H0 {4 }- J# b! O& h1 M' e! l9 N& H( Lclose range
6 b  y$ V; D' |, p5 M0 Z4 a67. Gameplay Change: Greater weighing of crew experience in surface combat
6 H+ h3 Z6 |& J$ e2 p68. Gameplay Change: Limited radar directed fire, increasing over time
. D6 F: ?2 c4 T: f3 D7 ^. h69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
9 x) t- n* L" j6 Z1 X9 k/ dcombats at 1000 yards/ k) E  V& e; t2 G6 L
70. Gameplay Change: PT Boats less likely to attack in daylight
6 {" u2 r1 X  l( L- a" a6 E71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be: w0 [1 c1 {% J: c) G. \
hit in ports and rivers
" `* S! ^0 U5 m7 b72. Gameplay Change: Submarine captain ratings have more influence on Submarine
% `7 t7 E! p' M+ _+ o  b6 E7 Wperformance
/ J) {7 Z( q$ O7 x6 h% F73. Torpedo hits on escorts not showing in combat report bug fixed
  q+ z7 e  u5 ~74. Gameplay Change: Aerial ASW less powerful in early war
( ~+ L: [# A- b* m/ v75. Pilots still flying planes from sunken ships were treated as losses, resulting in any( h3 n% ~( o! Z& Z- _
diverted fragments having planes but no pilots. Pilots still flying planes are now
. i  e+ m  O! g! V$ Gignored for sinking ship purposes until their plane lands.
7 J* R0 [8 V3 n3 e; {& P7 I: \  x76. Group transfers in off-map bases from a ship in the base hex to the base itself were; J9 d. c/ v- m9 e' d
being delayed ‘4’ days. There should be no delay.% v' Y0 v* d. i8 ^; B5 u% Y! i
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
  b1 @7 m' T* Uthe convoy disbands.9 T( E2 N! }1 k  N9 {
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
( S6 O! c* I$ R% l) J; t& f2 g5 w) Whexes. The range was not changed when the game scale was changed." w2 j" {; X9 y+ A$ b# p9 R3 ?
79. Fixed bug when displaying search arcs at a base# i* |% s9 N1 i5 f
80. Fixed Escape key on Industry Management screen
. c: @$ [" m4 C# l2 Z  O81. Fixed oil and resource in totals on Industry Management screen
9 {6 T8 J% c- E6 q82. Interface Improvement: Add an extra line to the Industry Management to show total
/ b8 @6 |, `- O: x4 D/ eshut down industry on Industry Management screen
6 w  O/ q+ `# K83. Interface Improvement: Add base select to Industry Management$ U2 f2 C" `* o" j
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
; e) K' J: _  b1 w7 {, _4 ^- C3 iONE group for Admin stacking purposes; the presence of all three in a base counted
. j% l+ {+ I% @; t4 oas 3 groups for Admin: f. r6 o. `& `; o( j) F# T
85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
: C6 U2 E, e' K/ J! H6 A86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and4 I2 Z. `, F  d8 L7 u
FF being affected by old stock code that cleared the secondary mission.
6 d: C; b5 h/ e; k: X5 G. {( z) w87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
6 G% @0 b  F" }1 h. F88. Fixed an issue with tool tips being offset from actual hex when forming new
/ w- J/ q2 Y9 ]* n- ?' utaskforces$ C$ m4 Q. Q) s! W; u
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
3 q/ X- ^" A. Dthe end of turn save only. Preferences are now restored as saved for the player at the. ]7 {5 z2 d, d5 c% X, J4 w& P! c, H
time.
. g( r, x" w$ @0 u$ U8 S90. Changed air supply mission to use a friendly base as destination, if both a base and
, k8 B9 k% y# U! f, }LCUs are present in the hex; it was sometimes giving the supply to the first unit only( s5 ^! n) A2 u* d- d- f& q
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
$ `* t# F& j/ Lmission was canceled because the enemy LCU was selected as the first unit in the: j. B1 _5 a) g" Z9 r( {
hex.8 C' `* a' i4 w( |* U0 }/ U
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
% n( v. r$ L- _3 G93. Prevent very low grade TF commanders from returning single ship TFs to port to) P- ^* Y( f' X
rearm when rearming not needed.$ o' D: z9 o: R) h4 z% g
94. Fixed the supply cap and monsoon effects on supply& x3 `2 `& S3 m- b8 \8 C; T
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland! Q: ^$ @$ I! ^3 `, o4 E* E
movement.
! ~8 {% _' ^) r, Y96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
- \* Z' M1 Z: e5 pwhen Soviets are inactive.
, ^3 x6 L  k* ~5 w' ]& v9 `97. Tweaked resupply task force to Japanese bases.' n/ _+ v# c: p1 `+ x$ _
98. Fixed a HQ/Chinese unit respawning bug.
- n8 W& }' g. H8 P- T99. Restricted permanently disband/withdrawing air groups from being able to the the
) R# g. ^1 x; [3 F5 a7 ~“Trainer” option in the type of pilots to use.
' f* `0 ]+ g. @. p2 k* w1 M100. Restrict the options available to pilot movement in permanently0 R/ i0 z) h. Y2 X* ~  v/ _& v- w# o9 }
disband/withdrawing air groups; mainly restricted to making them active or in-active! }2 Z; A  j8 E1 @6 c3 @% {
within the group.( p2 e* J3 b$ p' z2 i- N
101. Fixed error in splitting air groups caused detachments not-in-play still attached to
: v0 S( k* m' v/ _3 rparent group - stops divide ability
& ], m8 J( n4 A( M: X8 J102. Fixed an issue where some autosaves could reset game options.' p+ g$ M$ x7 F: z3 y
103. Disabled the ability to make a group a temporary on-map Trainer.# l& T% w! y" o- S* F+ A
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
. _& v3 S% C" {) hFATIGUE pilots.
" w7 C6 x) E3 ?  N9 `8 v8 _105. Made some adjustments to Kamikaze effectiveness." V0 `: n* C8 B4 v
• Naval Data Changes
9 h* \7 q1 B  a, M6 O9 [1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
, |0 q3 ^- O: `2 P+ ~; v! SClass% D9 h  m: o8 W; @
Scen 001, 002, 006 (007, 008, 009)3 X: |8 l) C: _& I5 B
0021 – Australia – correct weapon facing
( H+ W/ E2 \" O/ m7 Z" R0418 – Helena – correct tower armor from 0 to 125& L8 D+ H6 d+ J, q& E
0767, 0769 – Chevreuil – correct endurance and fuel2 w7 V# ^, `: r9 S% n: }( }5 q3 J
0770, 0771 – Duguay Trouin – correct weapon facing* u9 p1 ?2 e0 [7 ?+ h
0772, 0773 – L’Adroit – correct endurance and fuel
% a; G4 N% t( t2 D7 X0774, 0775 – Fantasque – correct endurance and fuel
1 Y! I% o- s) Q' f, v3 a/ [* m' c. B0776 – La Galissonniere – correct endurance and fuel
7 u! f2 O+ l; p- D3 A0776 – La Galissonniere – correct weapon facing
! t+ F$ l' j) x1013 – Yubari – correct weapon #4 turret armor% ~2 e4 k8 O+ a/ o6 I( a/ u" D
1102 – Furutaka – correct weapon facing5 C" [8 U/ {0 i' `
1107 – Aoba – correct weapon facing- o4 m8 q0 V5 W9 r' J, f7 d
1112, 1113, 1114, 1115 – Myoko – correct weapon facing
4 o7 }' g& ]# S  r3 ]& m1730 – Yamato – correct weapon turrets6 i: |7 u# ?7 x2 q! x
2025 – Kongo Maru – correct weapon facing
* b  W2 k. a- `2202 – ARD 3000 Ton – add Japanese small ARD class7 a9 Y$ W& [9 M7 u2 u
2903 – Gnevnyi – correct weapon facing' c$ h6 T8 I: r) m
2915 – MK Cargo – correct weapon facing1 M: N+ B8 G, f$ ?  x. a! I
2918 – KT LST – correct weapon facing* c: d& y  k7 t  l5 O
Ship
9 u: C. y& M/ x( dScen 001, 002, 006 (007, 008, 009) changelog, `( Y$ W* G9 P( Y
All – update weapons from class to reflect weapon facing corrections2 h) U6 I+ \. ^" b, k2 ^5 m% U3 Q+ ]% T
0999 – Dublon ARD; add small ARD to Truk; ]& {/ p' x/ u7 F' v
3550 – Laffey; correct entry date to 420430
$ E* h3 O5 ]: H( m. N" U1 N3580 – Frankford; correct entry date to 430430
. t3 T: p3 P1 i6 x0 K. s) O$ v4317 – Thornton; add Clemson AVD at PH
0 e9 d1 f: S6 r; Y" _: h; z) J4361 – Henry A. Wiley; correct entry date to 440930! @* Q, v0 F! v5 s6 Q
5222 – Rixey; rename to Bowie& }3 _4 z8 [$ G+ \( n- {+ N1 Q
5223 – Hercules; rename to Highlands
2 s# P5 R6 c7 N0 [$ w8 W$ e( {3 S/ J5251 – Pinkney; rename to Pickens
  D' r! i. ?1 E3 t1 a, r! h9253 – Madras City; correct entry date to 420228
. Z8 u" }) f+ ^- u: l4 G' z9728 – Indus; delete duplicate ship entry
! I! y" U: x  O9837-9849 – Soviet Fleet; correct ship name spelling0 w, o, ?2 C( V7 p, L0 X; D5 w5 v
11316 – AFDB-2; change arrival location to # 524 Seattle" _) O( ^; `  Y# u% E( u
11364 – BYMS-2055; correct entry date to 430228
! X( J6 r; K2 b11365 – BYMS-2059; correct entry date to 430228. g9 G2 R: k. a% b; z' _/ j
14070 – Ha232; correct entry date to 4602283 g- V, W3 t+ T3 }( \5 O; M
Scen 006 and 009 ONLY
0 }; S- `6 K3 s( ]4 N6 g0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
% s. I. U  F2 R0 W0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
6 C5 W+ K: h! d8 Y: W9 q1 T; ]0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 2951 _0 M6 X( X- [0 l- H; |
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370) h* Z) E+ ~; b- _. V# t& F
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 A5 e- s4 o( }5 e' ?7 _
0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
- q6 h0 W3 B, j+ c" L6 B3 G0043 – Hiei; adjust fuel to 4175
6 n- h) V$ y: ?! Q+ B, o0044 – Kirishima; adjust fuel to 4175+ j2 M# l" N$ y; r. c) f# x$ U3 x
0067 – Tone; adjust fuel to 1775
" b- L1 X# [: p+ L8 s0068 – Chikuma; adjust fuel to 17754 C3 c  P: {8 s- P
0118 – Abukuma; adjust fuel to 833
1 d$ D3 u8 W# f8 G3 v4 a2 G0146 – Akigumo; adjust fuel to 265
$ N1 ]* {0 J0 m1 q, w! E0168 – Kagero; adjust fuel to 2650 p. t, M" K% ^; J8 _. i
0176 – Isokaze; adjust fuel to 2654 W: h$ s! T$ D* d9 U
0177 – Shiranui; adjust fuel to 2659 }7 f# O( i0 x0 X3 g
• Air Data Changes
. D) X( h. `7 ^( ?3 ][60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.% w3 P8 u# ~/ ?# Y
[177] B-339-23: Name set to B-339-23.
" C1 j) L  ^7 ^* ]% y+ ^[178] B-339-23 (PR): Name set to B-339-23 (PR).4 i' D5 ?7 s2 w( E# d6 X7 n7 T
[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
0 d; w2 R/ G: L4 m8 |: q[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
3 D# B; X" C3 k" _2 o8 f% o[365] Stearman 75M: Nationality set to U.S.Army.
/ _/ p8 u4 |: W& }7 s[451] PB2Y-3R: Deleted.
/ z1 Z" l! V, W2 t, H! l[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.1 ~2 K1 V/ a# s" o: g: A1 A
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning* {1 f3 m; U4 |' [; R9 b/ H: w5 {. ?
MG; wpn 13 set to 500 lb GP Bomb.
" l* n; F6 O9 y8 k* b[1923] No.1835 Sqn FAA: Delay set to 0.  ]$ v' `3 M2 i( e# s* [5 T
[1924] No.1836 Sqn FAA: Delay set to 0.
  k% ~9 R% c) p) _[1929] No.1841 Sqn FAA: Delay set to 0.
( q& n" e1 R2 a& \" d' `2 G4 H8 i[1930] No.1842 Sqn FAA: Delay set to 0.
+ C7 ]7 v7 I, O- {[2587] VMF-211: Location set to [584] Pearl Harbor.
+ ]4 f: |* o7 J$ A' a* X( }5 Z[2642] VMF(P)-321: Deleted.6 M7 v/ r# \/ U. \- y7 ?( ?: K
[2652] VMO(P)-351: Deleted./ v* y; ~, K: J! G0 M# O. d7 b# z: K7 l
[2668] VMF(N)-511: Deleted.4 w+ T5 r( M9 n
[2669] VMF(P)-511: Deleted., e5 Y- A  P- F+ x: X' d5 O( M0 y
[2671] VMO(P)-512: Deleted.2 N  h) U: P4 x
[2673] VMO(P)-513: Deleted.+ I/ V0 L. [1 G
[2675] VMO(P)-514: Deleted.
4 ^# d3 L) b+ B; }0 {[2827] VR-2: Deleted.
2 h9 O5 N( C- v7 \# z) R; p[2828] VR-4: Deleted.
' |# t' N* L( H( l; M% z9 I* ]. Y! t[2829] VR-5: Deleted.+ ]! k$ ~2 F* X: A" L6 L
[2830] VR-13: Deleted.# J; E4 K/ _& ?0 E0 ?+ m, x( r
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.* F5 g% D- U6 h5 I/ ^, o$ i
USN patrol-type squadrons 4301 resize to 15 deleted.
- q( h9 S& }, R% ]+ kUSMC squadrons 4301 resize to 24 set to 4410.- O8 F/ ?" ]4 L% H! u
USMC squadron upgrade paths reworked.
: u1 O$ ?6 R# I. L; V# \% BGameplay Change: Units with a/c MAX strength six or greater now able to split into+ T* E9 n" u" T3 Q
three subunits.3 G  o7 Q9 j. d* R
• Map/Base Changes- |; A: |5 b* |% y7 H" O4 e6 h
1. Garrison levels in China have been increased for both the Japanese and the Chinese.
- Y+ b  i* I3 @New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400, A6 Q/ L, V; |; h
AV.! x2 Z  Y3 F" D4 o( z: y
2. Garrison levels in Japan have been significantly increased for the Allies.7 w9 u6 ]/ V9 F1 W  y% H
3. Garrison levels in India and the Philippines have been increased for the Japanese.( H* Q; O8 }8 y1 k1 k9 w- {
4. Garrison levels have also been adjusted in other locations, with some areas having" Y, F7 p8 L! \3 p" I1 H: M
small increases.
  s$ O5 h: z" L& D1 q& e' K0 ]5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
& r$ l4 b, v0 ~! I4 h+ P5 O: `; C6 wAirfield.5 {) r3 U. ^+ Q3 v) c
6. The starting fuel level for Los Angeles has been increased.: i# H6 [" k4 V$ J" T) y; X; D" b
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.; i; \+ e. p: U* g) D% _. I) |
8. Anchorage in Alaska now generates a small amount of resources.# n8 Y% F1 O3 Y
9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
' Z6 f" t# W3 c6 D4 d10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.0 G/ P) e7 s* X: A# T. I
11. Nukufetau has had its port level decreased from 1 to 0.
3 J+ J5 O) j+ c- G7 L12. Pago Pago has had its port level decreased from 3 to 2.
2 O/ r* a4 v8 X  `13. The Christmas Island base no longer generates resources. The Christmas Island (IO)$ z. Y0 ?) @; g" A6 P5 k3 I
base does instead.
6 ^% _+ |$ ?2 F4 C14. "Ahmadabad" has been renamed to "Ahmedabad".
6 L+ g7 a" t& C' I15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
& W8 F- m* x+ I  j# Frather than being concentrated in a small number of locations. Overall, Chinese
0 ?& _4 P! K# t! t9 [1 asupply point generation has increased, to about the same level of supplies as in the+ X5 _# ~3 M/ q# F$ u
original War in the Pacific game (it was a bit lower before).
! L! z; D5 }) g  }9 h* P" X: z16. Australia now generates a greater supply point surplus than before - about 5,000$ T6 o( C% @7 \# e
points per day as opposed to about 4,000. Fuel requirements remain the same.# w0 p2 D# K* D0 {8 M% N& l
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
; }: }5 }7 @% t+ Qinstead of hex 200,40 - and the road and railway networks in the area changed to
) D$ f, {$ H4 o: u: {match
The most persistent sound which reverberates through man's history is the beating of war drums.
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