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Change History:
. v" \; t% U- Bv1.00.95 - December 7, 20097 g6 ]( W- f7 G3 l+ [* k f
• Second Official Update – This release is comprehensive and updates ALL previous! v7 y& w& _' `% s3 g
versions to the v1.00.95 level.8 S* |8 _9 P1 _
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot/ J) e, C ~2 R. X6 X0 x+ H8 {7 c
Management Addendum” which have been added to your Documentation shortcut subfolder; e& q- `( X) Z' [8 F0 j
and can also be found in your /Manuals installation sub-directory. These two0 T1 F% m' ~8 c! }6 t E0 M
documents contain very important information on improvements and changes in these; f9 p$ h6 e' u. {1 e; r) b+ M
areas.
) \1 h- u6 O9 W0 D- f, E• Code Changes B: @5 F/ z& A4 D! n8 r% O) L( T
1. Interface Improvement: New Screen for Industrial Management
" V+ D6 @2 B- Y; C2 S- j) c2. Gameplay Change: Air transport mission was using all ready planes. Now the
; j1 X4 ]9 j. @% h% z) `" unumber of available planes for the mission will be adjusted by the rest/training- \$ ~7 d; N+ Z. O
percent as on other missions.
( C9 l( k+ {% z1 C3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes* m: z" ^, C, J0 e, \/ j+ k' `
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to
, P6 l. X8 @! G: {show in change command list
0 h( ?: B9 a' k E% w; s5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
6 J+ @; i+ [. k& i( W9 j3 c0 IBombs’ flag rather than the altitude setting
' S& f/ o" F& s! m# ~6. Gameplay Change: Full base screen now show the consistent over-stacked AF
$ w0 x! H0 C2 K* v, I6 F% i3 Cindicator ‘*’$ R6 Q( _* q, t6 r
7. Pilots who are captured or killed were still being counted in some group totals. They5 R) R* j1 c- o& H: L! ]
are now removed from group’s pilot count, but still available for ‘Top pilots’.
. c5 O) L2 W" v8. Interface Improvement: The buttons in the lower panel of the main screen have( |$ S1 U! t* ^$ k
been improved. With the mouse over the icons on the far left, the number of groups,0 @4 r3 Z# Q4 q3 `# C5 o
task forces or LCUs at the base is shown. Added a previous page button when there$ c. ^0 j( u/ C( L. ?- e/ ]
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The
% B4 V: S$ ^7 `) |6 M3 Ftooltips sometimes were corrupted when other screens were displayed on the map and. P3 [) {0 z3 p; v2 F" I8 F
the bottom panel was still active. This has been corrected.
1 j! o v3 C( k& _. i; {9. It is now possible to repair planes in excess of the group’s size. ?7 K" t* |4 {4 B
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill
% H- e5 {$ u4 S9 A2 y0 @0 k' V0 [: _6 xtraining is incremental. Points are accumulated and once a certain level is reached, a2 m/ n8 }% A1 K: S, Y& j
point is added to the skill. The cutover level is the current skill level; so as the skill+ D2 I* R# l" W- \" B6 F
level increases, it takes more accumulated points to reach the next level. Combat
: {/ _9 n$ `4 s' e" ngains points faster than training, and combat is required to reach 70+ skill levels.1 M5 s4 y: ~5 h2 D
Experience levels behave similarly with the one exception. If the Experience level is
8 {. j" Y; ?6 d: ~2 Ahigher than the best skill by more than 5, a skill based on the group’s mission gains1 N8 o6 B" r" ?+ ^3 a
the accumulated points instead.
9 g8 `! {! Y+ i4 `) D7 L3 d11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
) s2 ]; i# @( F9 `- I$ `ammo and return to base if required9 ^7 ^4 c X- p9 h
12. AI Aircraft production will now stop based on comparison with on map aircraft totals+ p# f; Y0 q' P, H) u. ~
13. Gameplay Change: Malaria effects adjusted
x% s$ n9 o! k- R+ L$ A- C( [& h14. Fixed bug preventing port construction in certain cases
0 ?2 C* X! e) }2 z) ^3 |15. Fixed bug preventing combat engineers from building
# Q" G' F- p! r, r- v3 b& }2 b! \16. AI improvement refining settings for LCU attack levels5 O7 w% \3 x: Z; o
17. Corrected unit TOE loading bug! \$ [6 g, m9 G2 {
18. Correct bug setting default morale and experience when not provided by editor1 t7 n- R( n1 E. T
19. AI additional checks for level bomber base sizes
# o* l$ r) i2 V. h7 s* _20. Numerous supply tracing improvements
6 k- f- v2 U' b5 n" d8 h) X21. Numerous supply/resource movement improvements2 I9 L( d* M' C3 z- h
22. Corrected several land unit fragment bugs.1 Z: A8 m3 e0 S/ n5 ?. [
23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
' Z# t: g, ~8 X8 t/ Q3 r) garrives at the destination of the “met” TF before the “met” TF does. Also adjust
$ H0 e4 r: X/ D3 k& k6 i0 s9 y* D0 ]2 Xmeeting process to reduce chances that the meeting will not take place until one or the: ]/ `% H9 a: s0 H+ q: z: `9 W% J
other TF reaches the “met” TF destination. Also correct a problem TF could
4 \3 H, J, g: l Q ]) m/ w“merge” with a TF that no longer exists under certain rare circumstances.
& i$ L- B5 q4 _7 E24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
# [6 I+ \5 U2 [/ U( Rdocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
+ ] \, L X2 z' V2 nfueling/arming/loading of ships in the TF. Newly formed TFs will continue to be
& j7 z( W j6 rdocked if the port has the dock space for them, but will auto-undock when adding a
: Z* j) d8 Q# @& S p! [ship to the TF causes it to exceed the port capacity.
9 r4 I; J& {% N8 b25. Adjustments to naval retreat determination. TFs retreating after combat will now be
* u. f$ d5 L/ J# \, ?6 I9 zless likely to retreat to hexes containing other enemy forces and be more likely to# g- T0 w8 K6 \) T/ M# E( d; a% s
retreat toward a friendly base.
0 S' c* \, q4 |# s& B, N26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
V% N$ @1 ~0 _7 Fis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded; d j! z* I/ E& ~% Z: j
in port, (c) ships in port (disbanded).8 ]: {9 T9 D1 p3 q3 [) z- q: s
27. Interface Improvement: Implement search arc drawing on map
3 e' ] T6 a' ^28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
2 l/ @# _0 x& rensure partial rearming is in full mount increments, and adjust ops usage according.
# H2 s* S; z% O# m3 X" x# x! w. O, e% s$ q29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
1 W% Y% F& F% E$ ]7 ]a base were incorrectly excluded from Naval Support totals at that base. This was
# N9 E* V/ m: @ f* Ddue to an error in calculation of Naval Support availability over HQ Command radius.! `/ b) r- @# W' T7 f. F0 P
30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
& _: o' @+ j8 ? @; Jcould improperly interact with fragments of the same parent that were at other8 Y9 U7 ?7 w. k- u' P
locations and had been previously loaded by either the TF or one of the ships* ?6 W. U; ^- ?) a, x5 J# B
currently in the TF or, if the load required multiple days, when unloading of other* ^0 ]! ^6 B( I
fragments of the same unit caused and automatic switch of a fragment to the prime! e* Z2 I3 l1 @7 t
unit.; ]& C1 Z% Q& Z* {* i* J3 O
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
7 k7 d" g0 a7 m, C) H- _ APreviously repair of all system/floatation/engine damage would terminate repair of a
: H0 X4 z! l, R4 L0 Q5 ]ship that also had a damaged device (weapon, radar, etc). Damaged weapons will
: I) m1 m' D4 q3 ~ S7 m: Nnow prevent full repair of systems damage and may “create” small amounts of system
f1 P: _/ |7 y% m9 k4 A7 Fdamage to keep the ship eligible for repairs. Note that this may have the affect of
/ Y3 r/ S8 q5 e- k5 g) u4 p( j$ Jsmall amounts Systems damage being not repairable at a location where it normally
; n7 o5 j2 b5 q, Y# q mwould be repairable if that location can not also repair the damaged devices(s).
. x( ]& e r) t2 c& f+ M% J9 A32. Interface Improvement: Changed Allied aircraft replacement display to show nation* Q0 \0 v f0 e, m4 C( B5 d
of aircraft
: Q% X' Q5 h8 [1 N& P5 c$ q8 q33. Corrected several menu bugs" V) T3 m/ I# @6 [
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of
0 S+ @1 d1 O" i9 d4 O' U& h+ uland units by TFs.
# @6 Y. q7 g* K5 n35. Interface Improvement: Add “undo” for ships being transferred during ship
d7 |1 a$ p) S( r1 Vtransfer. Previous undo only functioned properly for ships being transferred into the9 D* O! l f; R8 G( R
selected TF. Provided undo for ships transferred out of the selected TF.7 z8 f4 S9 a+ ~
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that6 @3 V, k2 G( F$ |1 M) p' I7 t
is following another TF that is beyond the player-set follow distance." ~8 i) a. U: e/ N/ v* K' O
37. Change ship based aircraft repairs to be by plane, instead of by group
* m3 b' b2 B4 H* N+ M4 w& N+ h/ O38. Interface Improvement: Made air group screen larger to reduce clutter" y' V& K2 ?4 a, Y) O# s0 I* @# H
39. Gameplay Change: Adjustments to supply consumption by land units+ ^8 s' [" P; a! z$ B
40. Change to AI shock attack determination
) W2 x* P5 q0 E' f- }8 z41. Improve AI awareness of intel on nearby enemy LCU
( s& {7 \: I/ S: [6 e x42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
6 b9 N" r# `" {) ]' z43. Gameplay Change: Changes to AI production on “Historical” level, w5 J! x# ]( E( m5 Q k% D
44. Improvements to save file process to reduce chance for file corruption, especially by; X+ O8 G' f4 J- f# q" _* u
deleting the old save before writing the new one% Q: p; g/ d2 i3 ]
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active' N/ [3 I- U' r: q* }7 V
46. Improvements to refueling calculations and processes. Ships are more likely to fuel
- i" q- v* g* t: y( X7 ufrom bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
! R" ^0 K# x' y1 Y" H& O: y& Gsources for the “from port” and “at sea” variations.9 Z; p3 I, L; e! C. D
• Replenish from Port will now use the available fuel/supply at the port and on all
0 A$ \% ?' W+ N/ vreplenishment ships disbanded into the port. For those disbanded into the port,
5 }* s0 W" y/ ?# [9 m9 oonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.1 ?- I q. F; S ~2 c
Tenders must be of the appropriate type for the ship being replenished. Note that2 W, a4 C S: A6 `. Q' @9 |- r
port facilities are used in preference and ships in the port are only used if the port; o# K9 m/ B4 y* k% k/ H
is not able to completely replenish the ships in the TF.9 ]+ x: o V) Y q' l) D8 V9 \
• Replenishment at Sea when the TF is in the same hex as a friendly base will now
8 b. I! F( ~" Uuse all ships in TFs in the same hex but will no longer use ships disbanded into a" B3 N: t! M' l) r' I
port in the hex.3 [5 {1 J) z2 C0 _+ E
47. Interface Improvement: Add new map icons to highlight certain events/ R# m# z% [+ ~& _! c
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some4 b2 X2 {4 f6 e( W% a9 f. U
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap
7 E: c2 J/ s: ^/ I+ E9 Q) cport or from any TF that is currently off map. Ships that are not badly damaged! }2 ~# f% z# z5 k+ Y7 ?2 I
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
6 M/ H2 F% D& i* W \: m$ PFor on map, ship may not be on fire, total damage may not exceed 99 and no
3 w/ Y# Q' a: i) a. y7 findividual damage type (system, floatation, engine) may exceed 50. Ships may not
; O9 {8 r- I7 G) b4 Zbe withdrawn from any on-map location where the enemy has air superiority. The
$ }$ v3 m7 ?: c* z" _3 ~; O' sintent is to prevent withdrawal as a method of saving a ship that stands a good chance
. {4 ]# R. h; t: J" C9 A+ C1 bof being lost or further damaged. On map withdrawal ports are set based on the' h; @$ C* O" N6 |/ }1 @. H4 \
historical exit locations for ships leaving the Pacific:# L- `2 C- Q: z. Y2 q% a5 ?- N& X* |
1. Any level 9 port.
( U* ] [. o: F. y2 ^, Z2. National home ports of the United States, Canada, India, Australia, and New7 V' e, W" u0 X# x. l4 v# \9 r
Zealand (with no port level requirement) c6 f0 `+ o' g' y9 z1 N8 m2 }
3. Any level 7 or larger port on the US or Canadian West Coast.
- y* S# `) x+ }, k8 s# v4 v* S4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)4 Q- v' {7 }# ?( Z; h
5. Any level 7 or larger port in South Eastern Australia, plus Perth.' y7 A; H' t- a7 o8 l
6. Any level 7 or larger port in New Zealand.
) Q6 _* l: M" t( M49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
& J- q% @8 u* _8 ^another ship actually sunk, the data for the two ships could be mixed. Depending on
, B [# y) j8 t* ^; ?9 ]& ~4 Icircumstance, this might result in one or even both ships being reported as sunk.6 H/ Q! ?4 x$ O+ S3 e( h
50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and4 N3 k9 ?# O/ h8 h! a
TF list screens. The calculation will continue to show the remaining ASW capability
- b7 n3 V: j9 u; A" Q% P(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
* c* a# ?& ?6 b2 ~now based on full load for all ships in the TF.4 e6 x1 S% `0 v7 u( c4 b" m
51. Resupply capacity for bases added to editor
; i( J2 i f) ` p" ]52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units# v. k+ t/ \0 Z$ i' ^
53. Adjustment to AI unit planning level based on AI difficulty* c* o% ^9 }2 o' a% E) Q
54. Ensure minefields are created for proper player when a single TF lays multiple types
: p0 s( I0 o8 M) Y% Bof mines. Player of minefield properly set when first mine type laid by a given, R, [$ G. w- b) I+ Y: m' {, D
minelayer but a similar check was missing when the TF contained minelayer(s) with
0 k) P( m. @$ ftwo different types of mines.
g* x$ R) e: ~) v& z5 y l55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and% [+ e% C2 T% [# B* P5 L# c, l
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex2 u: Q9 L6 ?- }9 {! y- ~1 ~
for owning player, if partisans attack and cause damage.8 E9 ^: V+ h3 d+ {5 a) y( r
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
: ?6 s! g; |: E. E. H {mechanized units
5 S3 E# U6 J5 X8 k( Z8 E57. Gameplay Change: Land combat effects toned down4 G4 D: L" {( _1 Y7 F
58. Ensure AI captures empty bases1 P! ]' B9 r1 t
59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
) e6 Z, w6 }/ Jsave from moving them ashore. Training from disbanded ships does not increase the
' T F i9 p' ]pilot mission count.
: i7 u' t8 z, T6 S60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in# t$ O4 D2 x9 o! c8 ]+ s
order to help identification of saves
6 D' p9 A" n6 J) Z61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
$ c- h N8 d9 u' `3 ^62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
$ |9 m2 i% M* N5 |+ |- Wmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
# A* ~' a6 l2 P$ T- J( ~1 X, Qbombing attack. Groups were at maximum altitude and conducting glide bombs2 z: f, D8 ?7 a* y8 Q! }6 h& |
attack, sometimes without engaging CAP or flak.
7 s5 o1 D" g8 i7 E; t! X* s63. Changes in order to standardize inactive Soviet group’s training options;! N; p! \4 ^ b5 C9 Y" c
64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
9 C4 h; b1 k3 e4 F1 ]% r% @Pilot Management for more details). The number of pilots on the group lists is RED if4 f7 n' L- d6 [7 F+ k; a `3 N
less than the number of ready planes in the group, indicating a shortage of pilots. This
) F+ H( K+ r! Nshortage may be filled automatically or manually for a mission based on the pilot: @/ i) P: M2 l6 @) |) t
select mode.7 s! [) M% S( i: l5 g& v r* Y; ?
65. Corrected issues with group destruction on scuttled or sunk ships and groups on( ]- W( P# `/ j/ S( S" n9 y. E" u
withdrawing ships
. A6 q1 S2 J- i4 l% l+ e, g" w66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at3 S3 {/ D% t2 Q! S
close range- o/ |# S& n) e9 N1 e2 `) K
67. Gameplay Change: Greater weighing of crew experience in surface combat7 I" K, S2 {4 ]
68. Gameplay Change: Limited radar directed fire, increasing over time
9 Y& {, N( K/ g+ ~% E3 Q0 ?69. Gameplay Change: Revised weather and spotting, resulting in fewer surface, \5 l2 C/ N# o$ l$ c; y0 ~8 ?
combats at 1000 yards; H* o- B9 ?4 U
70. Gameplay Change: PT Boats less likely to attack in daylight5 t! x' Q: }8 N+ a
71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
8 M3 \4 o: n- `4 J7 rhit in ports and rivers
2 c5 o1 D4 k8 Q& s _! B4 p5 q72. Gameplay Change: Submarine captain ratings have more influence on Submarine
/ w6 r6 H: k* D( i' kperformance. B* ~8 ?7 Z5 H/ c. k
73. Torpedo hits on escorts not showing in combat report bug fixed
, f7 w8 a/ Y+ j+ A+ H- }74. Gameplay Change: Aerial ASW less powerful in early war( R Z, M7 J* }5 N, i
75. Pilots still flying planes from sunken ships were treated as losses, resulting in any+ z/ G: k/ W$ s
diverted fragments having planes but no pilots. Pilots still flying planes are now! u# Q- ~+ G* S, W W2 ]
ignored for sinking ship purposes until their plane lands.
& X1 z. [: d x8 Q8 |4 x76. Group transfers in off-map bases from a ship in the base hex to the base itself were% B# ~5 [7 A; j) K
being delayed ‘4’ days. There should be no delay.! ]2 P# C. f3 s, s
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when2 m/ h' ^, ^# X# d7 q: X
the convoy disbands.6 K$ I& M; w( N# F: `
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20$ I# F( s- {+ Y' }* F; m" s) D
hexes. The range was not changed when the game scale was changed.
/ A! u3 j$ U9 f79. Fixed bug when displaying search arcs at a base5 h6 V% b% K* ^/ I6 Y
80. Fixed Escape key on Industry Management screen
! \; u, B4 O# Z: o6 m81. Fixed oil and resource in totals on Industry Management screen
6 I. N7 V* g0 E2 D0 h- W5 K# x82. Interface Improvement: Add an extra line to the Industry Management to show total$ {+ W4 N, L4 @. a% @5 B
shut down industry on Industry Management screen, ~; Z8 t& ?. z& c. G6 \
83. Interface Improvement: Add base select to Industry Management' m }. x( r! T9 R1 m/ J3 _! d5 L
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
& T# D' f7 \4 `+ n- l* NONE group for Admin stacking purposes; the presence of all three in a base counted
1 ~3 B& M; D8 eas 3 groups for Admin
* ^ m% T( z- T1 s85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
! q$ E1 y. r' O# M7 E0 }0 I& h86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
1 L" n7 \3 l+ H. t% Y, f9 _ C7 H& mFF being affected by old stock code that cleared the secondary mission.
+ B$ C/ o: U$ N87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
& |- T, N6 B- J4 h8 Z88. Fixed an issue with tool tips being offset from actual hex when forming new
( G+ }/ X& i" o. G3 y# Rtaskforces
6 K% a; g1 N% H! @89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
$ p, q2 Q6 |: E/ |# C3 v+ Wthe end of turn save only. Preferences are now restored as saved for the player at the! x/ K4 E$ U) ^- b
time.
/ p' n1 c6 z) s3 S; O90. Changed air supply mission to use a friendly base as destination, if both a base and4 N, r: _% @; n2 x: i. d" W
LCUs are present in the hex; it was sometimes giving the supply to the first unit only$ l) e4 q& O; X+ D( M
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the' i1 V' i5 z2 Y+ J9 E9 F8 H8 Y
mission was canceled because the enemy LCU was selected as the first unit in the
* U* W+ n' p) O; bhex.! s# r1 A3 `$ I) e
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
2 w. J$ M- w* u$ ~& u2 e- p1 P93. Prevent very low grade TF commanders from returning single ship TFs to port to
! M$ D& R8 E. ~rearm when rearming not needed.
* d7 B! X- N3 k94. Fixed the supply cap and monsoon effects on supply
3 w8 M2 L; w/ W, V0 T6 r95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
% n% O" Y0 ^) @9 ^8 x5 fmovement.# {+ d) l4 w4 A4 U. t: N2 c
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
( ]9 U( w1 @. E8 Dwhen Soviets are inactive.
# s. R, L2 E+ s% L) q97. Tweaked resupply task force to Japanese bases.
0 n+ @% w" z5 c98. Fixed a HQ/Chinese unit respawning bug.
$ n) M# I- _8 v- }- O99. Restricted permanently disband/withdrawing air groups from being able to the the
5 ^! Z& R& f" r“Trainer” option in the type of pilots to use.- A0 T, S5 q; |, V
100. Restrict the options available to pilot movement in permanently! B( C$ s E% D% j1 F4 \$ D
disband/withdrawing air groups; mainly restricted to making them active or in-active$ p& R/ Q! { R- Y9 P1 \$ c
within the group.
/ N W3 t+ B( n( R- n101. Fixed error in splitting air groups caused detachments not-in-play still attached to& r' K' S Z1 Z. G$ a7 ]
parent group - stops divide ability$ w" V9 f- o+ k' |& r
102. Fixed an issue where some autosaves could reset game options." O( z9 q, c# |# S, c0 X( K
103. Disabled the ability to make a group a temporary on-map Trainer.
; o! e" c$ {* p6 a8 R9 e0 g104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high, U2 G! K0 l* ?! {/ e
FATIGUE pilots.
9 |1 w) j( y. s( w! I: `105. Made some adjustments to Kamikaze effectiveness.# C: Q5 v" L% v6 M* W$ x
• Naval Data Changes
$ }. K0 g3 a+ l- u& J1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
) P* C" F' _3 o. q; }" |& _, j* i/ d" HClass
. H, W4 E: h( t1 c; F4 rScen 001, 002, 006 (007, 008, 009)
: g" l3 |" j3 G( r$ S1 a0021 – Australia – correct weapon facing
& G, J& D8 m* s# r0418 – Helena – correct tower armor from 0 to 1255 Z; O- F# @3 Z" M# J7 A! D
0767, 0769 – Chevreuil – correct endurance and fuel# p7 Y( `# V+ _/ N
0770, 0771 – Duguay Trouin – correct weapon facing# |6 k3 c+ r- M
0772, 0773 – L’Adroit – correct endurance and fuel$ @0 p p" }: Z9 t0 v4 r
0774, 0775 – Fantasque – correct endurance and fuel# o5 d! \6 U; u% Z" n* l9 \1 D
0776 – La Galissonniere – correct endurance and fuel
: `: u7 A2 V6 j3 s7 S0776 – La Galissonniere – correct weapon facing
! u" s3 l0 I7 U4 J: h1013 – Yubari – correct weapon #4 turret armor; O) u* i P- }, C
1102 – Furutaka – correct weapon facing, {* J7 H: v1 w' |7 h
1107 – Aoba – correct weapon facing
8 w4 Q6 @; [8 S& ~! J1112, 1113, 1114, 1115 – Myoko – correct weapon facing5 v, z# F& u6 Q
1730 – Yamato – correct weapon turrets4 | _- l7 S" Y; s9 p O9 `5 y j
2025 – Kongo Maru – correct weapon facing
5 o! g5 o) A- s1 Y2202 – ARD 3000 Ton – add Japanese small ARD class
+ @7 G8 U" c; X0 {2903 – Gnevnyi – correct weapon facing
+ S; X" u+ R* G) U j( m; s% o7 D7 R2915 – MK Cargo – correct weapon facing! o" X! Q) w3 Z2 W: x. F& Y; I
2918 – KT LST – correct weapon facing- u; A9 B8 s$ b! ]3 I" M1 I
Ship
) _# c5 J- Z2 R/ mScen 001, 002, 006 (007, 008, 009) changelog& r7 Z* F8 H# N, L7 Q5 @/ @
All – update weapons from class to reflect weapon facing corrections
0 g' b% v9 S/ i0999 – Dublon ARD; add small ARD to Truk! ?# m" }7 Q! ]" s r, S
3550 – Laffey; correct entry date to 420430 D d" {+ L1 a @5 D4 F" m; f
3580 – Frankford; correct entry date to 430430# X; J8 [5 _8 C; i; F6 S: a
4317 – Thornton; add Clemson AVD at PH/ d) b" g" t& k
4361 – Henry A. Wiley; correct entry date to 440930
! E% }( c3 D. N! @/ V, o5222 – Rixey; rename to Bowie0 l+ r# y" _' ?) g$ [4 G
5223 – Hercules; rename to Highlands
3 a, T3 Z% j2 L& U5 |; o: \5251 – Pinkney; rename to Pickens8 G9 ~: n; X6 r9 ~' `
9253 – Madras City; correct entry date to 420228
! g$ f2 o! Q7 X8 c2 |9728 – Indus; delete duplicate ship entry
- E5 O v7 [6 R9 V1 J5 o9837-9849 – Soviet Fleet; correct ship name spelling, o( s* l" j( w+ g
11316 – AFDB-2; change arrival location to # 524 Seattle, _8 l5 i' e/ i) b: [8 Z) I
11364 – BYMS-2055; correct entry date to 4302280 V2 s! G# C6 d/ B& q
11365 – BYMS-2059; correct entry date to 4302282 {5 }6 W, y8 K+ T0 x/ q/ Z3 ?
14070 – Ha232; correct entry date to 460228
, f( C1 Q3 r) X( R' e, Z# DScen 006 and 009 ONLY; @# W% a+ J. | y+ l; [
0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
/ C; n3 x! J- S" [9 p0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
4 |3 s5 \/ o) N0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295" S# @6 d, ~0 p
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
& e- q& U% D+ x& Q* w# V8 c* h0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
4 b* @5 I2 G" e3 T" |; [2 D0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445# M- N+ I) s3 [4 D$ q
0043 – Hiei; adjust fuel to 4175, U, q- q$ }% b; r! G! U- |4 L7 o
0044 – Kirishima; adjust fuel to 4175/ q- ?9 \$ V# D. t1 F& O9 D) S
0067 – Tone; adjust fuel to 1775
# Y+ L' U$ n) A" r0068 – Chikuma; adjust fuel to 1775
7 v! ? V4 H* l4 X2 Y0118 – Abukuma; adjust fuel to 833& a6 |8 h7 z! v9 [; P' ]
0146 – Akigumo; adjust fuel to 265
: W8 _9 I6 @, r7 U0168 – Kagero; adjust fuel to 2657 ^2 Q9 G' A& g- g: d. A
0176 – Isokaze; adjust fuel to 265( _! }) r, U8 A; H, C! _
0177 – Shiranui; adjust fuel to 265
& {& o3 m" Y$ L• Air Data Changes- i H5 e: x) T$ q; Q, m
[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT. O( } C3 y/ l( A7 f) |
[177] B-339-23: Name set to B-339-23.
2 m2 o% u) m) ]9 i; ~/ B* u[178] B-339-23 (PR): Name set to B-339-23 (PR).
2 ~, Z" b1 [1 T L* N) r[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
+ l% s# J1 s7 ?/ O3 \1 J[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
- U0 g. e5 ^" i$ \- s3 D1 v# C[365] Stearman 75M: Nationality set to U.S.Army.
; n* k5 z2 a. Q( p2 H[451] PB2Y-3R: Deleted.
+ ~( ] F4 G6 q5 w/ P[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.5 Q0 }, J! Q2 F8 x) Z6 f
[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning' |9 C" ?0 i8 o9 S
MG; wpn 13 set to 500 lb GP Bomb.& r/ N0 k3 X: |/ z' v/ T7 H
[1923] No.1835 Sqn FAA: Delay set to 0.7 T. ^7 S6 K. c/ @
[1924] No.1836 Sqn FAA: Delay set to 0.! E/ d( T1 N; i$ C
[1929] No.1841 Sqn FAA: Delay set to 0.% N7 n" |. j1 ]8 z W- W
[1930] No.1842 Sqn FAA: Delay set to 0.7 e& M6 v: H5 h0 _9 ?4 v
[2587] VMF-211: Location set to [584] Pearl Harbor.
) t) ~6 G. q' v[2642] VMF(P)-321: Deleted.: \+ Q. B. \" ]; D ^
[2652] VMO(P)-351: Deleted.3 i+ W2 i. j- z
[2668] VMF(N)-511: Deleted./ }* R7 C6 o8 U/ `
[2669] VMF(P)-511: Deleted.
2 K, u/ G7 L0 w% w1 }1 H[2671] VMO(P)-512: Deleted., Q9 G3 Q0 d1 V; e
[2673] VMO(P)-513: Deleted.7 x9 a6 I# l# O. b! l: U
[2675] VMO(P)-514: Deleted.0 c% a( a- R' f) i4 K1 g7 `# I
[2827] VR-2: Deleted.
% s( V% h( E. T# K* K/ C6 i[2828] VR-4: Deleted.9 O3 u8 n, r7 |% S( s# C
[2829] VR-5: Deleted.
. _6 c( v5 w6 ]/ E; V0 v[2830] VR-13: Deleted.! P, b. o2 ^" X
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
% J, ~: W8 S+ d: \6 f4 e* UUSN patrol-type squadrons 4301 resize to 15 deleted.2 p$ m6 g3 G& j: q$ D0 G$ ]
USMC squadrons 4301 resize to 24 set to 4410.
4 o8 a. m& T% G% [0 z3 LUSMC squadron upgrade paths reworked.
' ^' ]- H# ? h' y. I9 s: IGameplay Change: Units with a/c MAX strength six or greater now able to split into: m2 F: J+ Z2 e" v8 v& ]
three subunits.
) Y5 n9 z, D) `) a0 ^& d- @# A• Map/Base Changes: p- C6 T6 {6 g1 _# L7 J% W2 v
1. Garrison levels in China have been increased for both the Japanese and the Chinese.6 a. {, o% U. b4 r
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400& l/ ]; \0 W' l3 f4 w
AV.- I7 H% ~7 g/ c- S; h" ^
2. Garrison levels in Japan have been significantly increased for the Allies.
0 S" j6 k. }. a* v( f3. Garrison levels in India and the Philippines have been increased for the Japanese.
1 |, _" o1 M. v8 I }( c/ ^4. Garrison levels have also been adjusted in other locations, with some areas having
: i5 E7 b2 T: x) z- P; @& zsmall increases.5 a# W D+ t4 y$ d6 ~
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an
3 K+ `3 U, S; }; i# z, wAirfield.
4 g* _( y* N3 `- a6. The starting fuel level for Los Angeles has been increased.. D/ w3 B" u; b I- [
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.
$ I9 n6 M% u6 \$ E. m- Q8 U8. Anchorage in Alaska now generates a small amount of resources.
% ]3 I+ {" v- [; y" O( J: b9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.1 D2 p9 l3 h7 N9 H
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.3 \! h- L/ o, e
11. Nukufetau has had its port level decreased from 1 to 0.
$ j! I4 Y( I7 X- E5 Y12. Pago Pago has had its port level decreased from 3 to 2.
1 \ f8 y1 f6 C! L, V V' h3 c13. The Christmas Island base no longer generates resources. The Christmas Island (IO)/ C4 d2 y0 u. ~3 {$ F
base does instead.. t7 U0 `; b2 r9 ?
14. "Ahmadabad" has been renamed to "Ahmedabad".
' `- Z9 b! @9 f. E! l! b15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
/ {4 d/ x' W8 C' x) drather than being concentrated in a small number of locations. Overall, Chinese8 h5 T) z' e& r0 `1 ~: O0 |. C
supply point generation has increased, to about the same level of supplies as in the8 X' y' D. z" Q$ F/ s
original War in the Pacific game (it was a bit lower before).
0 _+ y+ I2 w! ~+ W# N* h16. Australia now generates a greater supply point surplus than before - about 5,000/ r- l% C6 ?5 b3 \1 d P' E( o
points per day as opposed to about 4,000. Fuel requirements remain the same.: `3 f' l$ ~% Y0 O6 [+ y
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
7 n( J0 G1 \8 B; @. M2 Iinstead of hex 200,40 - and the road and railway networks in the area changed to
! [. d5 O+ j# ~9 X9 smatch |