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[AE] 【分享】WITP-AE官方第2个正式补丁v1.095下载

【官网原帖】:; ?# l/ ^! g. f4 B- t
http://www.matrixgames.com/forums/tm.asp?m=23138508 S# y- p) J) [0 q! M% g7 r& l

/ G% w' Z. x/ {2 j* u英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手! R  V1 {8 m) J" t1 E, S3 G
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【下载地址】:' x4 ~) a# A/ u9 J# z; t
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地址1:rayfile下载2 {7 V! Y9 [6 u" e: o7 p* ^) p  I
http://www.rayfile.com/files/270d29f8-e523-11de-aa97-0014221b798a/
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2 _6 N6 Y" W, o: I6 j# J* ^地址2:HTTP直接下载
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3 Z7 W' d6 a7 V. R5 X0 ~- Vhttp://hotfile.com/dl/20102533/ff2c177/WITP-AE_V1.095_.rar.html
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【使用方法】:
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将下载的压缩包内所有文件覆盖到你的AE安装目录。6 e1 n/ r! [3 ]. F( ]8 L* ~% G5 @

% x- \+ b6 W* l1 I9 M. U7 \【更新内容】:2 M7 }! d# ^2 o; `: J
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* D: @. v, K# w+ p6 T1 EChange History:9 Z; o! \$ s( A1 K4 q
v1.00.95 - December 7, 2009/ e! g& t( K% [: O! J1 j
• Second Official Update – This release is comprehensive and updates ALL previous* W! S7 x( _5 c( b
versions to the v1.00.95 level.4 \# _5 |$ j4 y& S- E( ^
IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
+ ?# r+ z8 B8 v' O! a: E4 \: Y6 KManagement Addendum” which have been added to your Documentation shortcut subfolder  A; g- e( m' s  u
and can also be found in your /Manuals installation sub-directory. These two
; `6 [% R& y9 C; Ddocuments contain very important information on improvements and changes in these* S* }3 J' s. V9 x# v" `
areas.5 c  L, P# F* i; u( [
• Code Changes6 @# ]/ I- d6 P- O/ u3 g
1. Interface Improvement: New Screen for Industrial Management
8 E& c- K) u, h! X+ d; B, o2. Gameplay Change: Air transport mission was using all ready planes. Now the8 x( B0 L; V4 R  w; Y! [5 I. @
number of available planes for the mission will be adjusted by the rest/training
* d* O! v/ {( |" W2 D9 B' lpercent as on other missions.
; p9 A1 D2 o0 J' e: \3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes
; S+ c. d/ u; M4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to# Z% H0 K- _% a! P% d
show in change command list
- `9 x; e2 y# r8 T; \$ I2 i& X5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use
- Y+ N/ F! X% a" q; F; JBombs’ flag rather than the altitude setting4 E: D6 e( w  c- A+ j. f) c
6. Gameplay Change: Full base screen now show the consistent over-stacked AF
; ?2 Y# n* n0 o9 t/ Oindicator ‘*’
  y! [, Y6 c" F  j, x0 d7. Pilots who are captured or killed were still being counted in some group totals. They, U1 A8 r6 L( a
are now removed from group’s pilot count, but still available for ‘Top pilots’.
; i+ ?3 U, K; @, n5 w$ M8. Interface Improvement: The buttons in the lower panel of the main screen have+ l1 s7 q9 e6 |! \
been improved. With the mouse over the icons on the far left, the number of groups,
7 y7 o8 W6 l# X2 M: d$ Wtask forces or LCUs at the base is shown. Added a previous page button when there
+ ]1 W' l  E5 L. J' M6 k0 T8 aare more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The- o, v% U! t; O4 t5 \3 r3 s% j% K3 N7 k
tooltips sometimes were corrupted when other screens were displayed on the map and8 D# B7 ~. Y; C" \
the bottom panel was still active. This has been corrected.. q  b) x; v& F' F/ [. g
9. It is now possible to repair planes in excess of the group’s size
0 X" I0 ]9 K: H10. Gameplay Change: Adjustments made to air skill in training and combat. Skill6 b" Q& w! p! v+ o5 |7 T3 F
training is incremental. Points are accumulated and once a certain level is reached, a  `2 O+ q) b0 n, w- P% R
point is added to the skill. The cutover level is the current skill level; so as the skill9 C3 p* W5 l. p# Z
level increases, it takes more accumulated points to reach the next level. Combat
4 `) d( p9 K+ M8 k/ V; v8 ggains points faster than training, and combat is required to reach 70+ skill levels.
3 D  d  z; W7 d# i; O) hExperience levels behave similarly with the one exception. If the Experience level is1 o# Z4 _4 A- Q% {$ f: ~
higher than the best skill by more than 5, a skill based on the group’s mission gains& j: D  U9 G) x9 v$ E' B( f
the accumulated points instead.0 d1 i+ |1 V. B0 g6 ]1 U/ V* z0 p3 m0 z
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
; P' C9 y" s8 K5 fammo and return to base if required
' @+ \0 l# q2 q$ W' \" \- G12. AI Aircraft production will now stop based on comparison with on map aircraft totals
+ Y7 Q6 F$ N- A/ k13. Gameplay Change: Malaria effects adjusted+ K# k( {/ x0 z. F7 _: P2 E9 @; a7 {
14. Fixed bug preventing port construction in certain cases* |" h3 \; I& b
15. Fixed bug preventing combat engineers from building
& e% f) @* k2 w" g: F7 r0 j6 T% Y16. AI improvement refining settings for LCU attack levels8 {) }5 q' n$ L! ]
17. Corrected unit TOE loading bug
! U" Q6 @' Q. @: g1 ~4 n18. Correct bug setting default morale and experience when not provided by editor6 M6 L+ g$ w( j& y) ^5 k1 F& a
19. AI additional checks for level bomber base sizes
; B( j* f& s- [5 a20. Numerous supply tracing improvements
# f: w8 J& G) G& P& l( j21. Numerous supply/resource movement improvements3 E/ G$ {' W, I2 ]5 g
22. Corrected several land unit fragment bugs.
+ C9 X( M! k; e' {4 [7 d, k23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
8 _9 p- f/ ~9 {; l. W" X+ carrives at the destination of the “met” TF before the “met” TF does. Also adjust% M4 Y% _$ h" j8 v% f( D  q/ P
meeting process to reduce chances that the meeting will not take place until one or the/ [6 }+ E" W! n( n5 \9 |
other TF reaches the “met” TF destination. Also correct a problem TF could
" B6 j, v% [* |( E8 I* V# X“merge” with a TF that no longer exists under certain rare circumstances.9 l( L; H; H# p
24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
! @( s' e: S' ?; g% a8 Ldocks at a level 0 port and the standard practice of creating TFs as docked to facilitate
& A) a8 m) F1 T# [  j! Afueling/arming/loading of ships in the TF. Newly formed TFs will continue to be% N( j+ U1 O7 z4 I  f
docked if the port has the dock space for them, but will auto-undock when adding a
, F2 \7 P, [  m- }ship to the TF causes it to exceed the port capacity.
9 T7 @, n8 X& @' u5 m' z, V+ ^4 \25. Adjustments to naval retreat determination. TFs retreating after combat will now be* Q# r+ R3 x+ @% L  S6 A
less likely to retreat to hexes containing other enemy forces and be more likely to7 P, k6 d# Z6 ?' y/ C9 @
retreat toward a friendly base.( {$ W0 r; ~4 Y5 p5 ^, b) V0 _3 g
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it
4 Z% ]  P$ V9 s/ jis possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
9 R7 Z) N. E& k9 ^( z0 }" nin port, (c) ships in port (disbanded).
) R7 p: r6 z3 ]8 r27. Interface Improvement: Implement search arc drawing on map
, V5 H& Q- t) _28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming,
$ q8 x# J4 V& L5 V8 h* S; W( @ensure partial rearming is in full mount increments, and adjust ops usage according.' s1 Z8 `8 Y$ d: E" v
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at! d& ?- ?; V1 I  A; X4 n
a base were incorrectly excluded from Naval Support totals at that base. This was
. \/ e$ i' D# R0 c/ w( I( Bdue to an error in calculation of Naval Support availability over HQ Command radius.
, p3 e: b7 Q9 ]$ z" r30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location
/ a' P% a3 s8 P/ y5 k$ hcould improperly interact with fragments of the same parent that were at other6 i, ?" u" p6 `, D+ h# x, {. D
locations and had been previously loaded by either the TF or one of the ships
2 }, c9 B' V: j: _currently in the TF or, if the load required multiple days, when unloading of other
8 [3 x( j3 i( j# N/ ^fragments of the same unit caused and automatic switch of a fragment to the prime3 K; f* D  ~5 q5 E. m' a" F! X" z! \
unit.% c- w, l9 l2 B0 p- k; t2 P
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.: ^% T- ?$ J% c- y
Previously repair of all system/floatation/engine damage would terminate repair of a
1 ^4 @8 ?6 s$ y2 E; o, a- Eship that also had a damaged device (weapon, radar, etc). Damaged weapons will; N! e6 }* t$ @, ?# y7 K2 a- A: e
now prevent full repair of systems damage and may “create” small amounts of system
% v7 d$ U" X. z: Y" ~. L) Xdamage to keep the ship eligible for repairs. Note that this may have the affect of3 O1 k6 ^; {9 Y8 k, z. c4 V8 i
small amounts Systems damage being not repairable at a location where it normally- U6 H" P# w: O: Z  d* Z5 f
would be repairable if that location can not also repair the damaged devices(s).* J' M. k$ N# ]
32. Interface Improvement: Changed Allied aircraft replacement display to show nation3 ]! z$ d) a/ c0 k3 F
of aircraft
9 m: W  P* f: O( d- i! V. ?1 \) o33. Corrected several menu bugs, C2 w1 i$ d5 B- P# x8 ~
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of  S& x8 x2 [# }! w: E8 @) ]. v# E7 g$ T
land units by TFs.
9 @* N8 a1 ]. V. d: n0 |) o' Y9 g35. Interface Improvement: Add “undo” for ships being transferred during ship
& [  v0 M, X6 _4 ?- n. Wtransfer. Previous undo only functioned properly for ships being transferred into the
; c2 O0 ~6 U2 m+ J- `" gselected TF. Provided undo for ships transferred out of the selected TF.9 \, |: Y0 E# m& f5 O
36. Corrected bug causing ships to move in excess of maximum speed when in a TF that8 @1 v" o$ l1 }1 p+ @
is following another TF that is beyond the player-set follow distance.
0 k) C3 t2 h% }3 v6 _37. Change ship based aircraft repairs to be by plane, instead of by group1 d/ {1 K; n# m2 K- `2 H
38. Interface Improvement: Made air group screen larger to reduce clutter
! e+ H9 z+ P$ k  J: c6 b39. Gameplay Change: Adjustments to supply consumption by land units. w3 W# X: M1 I+ x3 b3 x
40. Change to AI shock attack determination
4 w4 @( c. v- U4 X41. Improve AI awareness of intel on nearby enemy LCU9 V5 u5 m, H* c3 [5 v
42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
& X! G% M' k8 x1 u8 l2 e43. Gameplay Change: Changes to AI production on “Historical” level6 N- F( A& _( E# S; W0 R* W9 ^: a
44. Improvements to save file process to reduce chance for file corruption, especially by- H; Z7 g' G: T4 _
deleting the old save before writing the new one
" J6 t% u6 p* p- Y: g2 h' G45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active
, w3 u2 t" g3 _6 j) G" @: b46. Improvements to refueling calculations and processes. Ships are more likely to fuel
7 M/ |! V, f" q' |2 p& W2 T: ]from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming
) G- d/ P% h1 L7 p9 F9 L' a% I' P3 ysources for the “from port” and “at sea” variations.
5 p& g$ N& F0 S6 J0 x5 b5 m1 J• Replenish from Port will now use the available fuel/supply at the port and on all
  T' n. }$ S$ Creplenishment ships disbanded into the port. For those disbanded into the port,7 W3 `7 c4 Q- _6 e0 m$ i* ^
only the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.+ G+ a1 _! v2 p5 }- v
Tenders must be of the appropriate type for the ship being replenished. Note that
5 n+ h( E% e9 _: ~* Rport facilities are used in preference and ships in the port are only used if the port5 T7 X6 W# l$ F; |. L* X
is not able to completely replenish the ships in the TF.! i9 x6 C' j, B* z9 Z! h2 t
• Replenishment at Sea when the TF is in the same hex as a friendly base will now& u" m: ]. b1 w9 X* c: k
use all ships in TFs in the same hex but will no longer use ships disbanded into a
6 Q2 m, T# i2 V) p' M$ `port in the hex.
' A6 w- F! x0 p0 I5 z* z. p1 Q; L47. Interface Improvement: Add new map icons to highlight certain events
8 m0 t( ^9 W" O2 Y3 D  f48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some2 ]3 g( {7 H# s3 g
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap% D0 i  y% r- x8 O) q1 f; n" u( z
port or from any TF that is currently off map. Ships that are not badly damaged- a7 K1 y1 y2 `, @. L: p- G3 C
can be withdrawn from some on-map ports or from TFs in certain on-map regions.) y5 D4 n1 B3 c" l" p
For on map, ship may not be on fire, total damage may not exceed 99 and no6 i# I" j# `* {8 ~9 |6 ?# k3 _
individual damage type (system, floatation, engine) may exceed 50. Ships may not
3 u) A2 k- z5 ^- X& R) ibe withdrawn from any on-map location where the enemy has air superiority. The
) b$ C! y$ |! @3 {5 U0 ]intent is to prevent withdrawal as a method of saving a ship that stands a good chance8 r9 @1 Z2 L. K: C% U. T4 W" v
of being lost or further damaged. On map withdrawal ports are set based on the
, J$ L1 Z# D* _' hhistorical exit locations for ships leaving the Pacific:# T+ c2 C' y  f
1. Any level 9 port.! w3 l& h" D/ p9 g: N0 y, T
2. National home ports of the United States, Canada, India, Australia, and New
; T* j3 J. W& z5 C# F* t& rZealand (with no port level requirement)( ]8 [2 f. O. N. b% z" f8 ^7 w9 R/ A% f
3. Any level 7 or larger port on the US or Canadian West Coast.
2 u& z  d8 H6 _$ C4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
6 r' ?5 R* E1 a: L0 O5 E5. Any level 7 or larger port in South Eastern Australia, plus Perth.  c- Z( J$ D' g3 T! {+ l+ }: u
6. Any level 7 or larger port in New Zealand.# h# r" e' G* C( }2 Z3 E/ |
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of
$ h; y1 _1 ]; Q# `- Yanother ship actually sunk, the data for the two ships could be mixed. Depending on+ l5 t4 R9 }, p2 O
circumstance, this might result in one or even both ships being reported as sunk.
( A5 `0 X2 Y# w7 u( B# m' s50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and
; ?0 r7 m) t1 B. U& sTF list screens. The calculation will continue to show the remaining ASW capability
, e% e3 M+ ~9 |7 N5 }4 T(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is  f/ o* ^- ?4 e) E6 Q/ c, k6 E
now based on full load for all ships in the TF.# s5 y1 o* r" L# f% g1 @
51. Resupply capacity for bases added to editor- v2 W: _- T" ]" v: l- D1 ?. I
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units
7 @4 E8 ?$ `/ l5 c) I7 w& q% k53. Adjustment to AI unit planning level based on AI difficulty% v% `* N- s4 [
54. Ensure minefields are created for proper player when a single TF lays multiple types
9 X% G' I* ]  z- X6 A/ ~of mines. Player of minefield properly set when first mine type laid by a given
; i0 p0 y8 \7 ^1 ^/ Eminelayer but a similar check was missing when the TF contained minelayer(s) with
0 d9 V. m; W$ Atwo different types of mines.
; V! ]1 R' _: C55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and# D! f0 s& t( e; _
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex$ v2 W, N) k6 a2 G( d; v
for owning player, if partisans attack and cause damage.* A, ]7 h5 j3 L5 d+ _4 ~2 q+ o7 ~
56. Gameplay Change: Movement rates for clear and desert changed to 25 for
' {. F3 _* q# ]! G4 \mechanized units1 S$ l% E, J9 s8 P+ f* `
57. Gameplay Change: Land combat effects toned down/ ^( |. l' ?2 k* G. b2 G* h8 ~
58. Ensure AI captures empty bases
7 @+ j# w. G, N) f1 Q59. Gameplay Change: Allowed groups on disbanded ships to do training missions to
2 @* L( Z5 [, w5 b& l/ t5 w4 Esave from moving them ashore. Training from disbanded ships does not increase the
- i5 B# G2 G/ U: Bpilot mission count.3 F$ c1 f; p# P& Q' t: F1 p) J
60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in
1 W) @1 i6 T- W; c9 Y; ~: S) Oorder to help identification of saves- m3 Z8 n0 ]% g5 p# d+ g
61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)
6 o! f. W0 Z" B6 N1 [2 w  `) e62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group% i. P5 Q2 j8 x9 m: C2 K
must be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
* z  X& D" L. \2 kbombing attack. Groups were at maximum altitude and conducting glide bombs% U* X* Z- l6 M5 [( x
attack, sometimes without engaging CAP or flak.
6 B7 P2 s; L# c63. Changes in order to standardize inactive Soviet group’s training options;
# _2 j/ R2 _! |" W/ ^8 q+ B5 e64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see+ J: _5 u8 j7 b8 [' ~: a
Pilot Management for more details). The number of pilots on the group lists is RED if
" o& o' l* w2 |4 [1 a/ o3 mless than the number of ready planes in the group, indicating a shortage of pilots. This
+ a3 d# Z8 L0 P: vshortage may be filled automatically or manually for a mission based on the pilot
* M& y9 `; ~# O; Qselect mode.
; N! B+ Z: g  v3 `; g65. Corrected issues with group destruction on scuttled or sunk ships and groups on0 Z  i, B$ L- ?# m0 I
withdrawing ships  L6 S8 h: @+ A3 m
66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
" B  g. ]8 I0 X* K. q0 s. Oclose range% O$ [! }9 U# R. l  {! O
67. Gameplay Change: Greater weighing of crew experience in surface combat( |, y  C4 L  Z& B1 X( ^/ ^/ K: E
68. Gameplay Change: Limited radar directed fire, increasing over time2 u4 O7 |9 X# Y% Y- j  N! Y
69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
) o/ ~0 H8 C$ [) Rcombats at 1000 yards. Z+ I; X! B" p) l; _" j
70. Gameplay Change: PT Boats less likely to attack in daylight
0 j7 ~) P$ g/ v( c71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
, {$ K/ k6 h: `hit in ports and rivers2 V1 Q' B7 {3 y# L' C, t: p9 I2 b6 |
72. Gameplay Change: Submarine captain ratings have more influence on Submarine
0 i* T& z0 U; f& V. rperformance! ^4 @- u' Y$ G& ^
73. Torpedo hits on escorts not showing in combat report bug fixed8 p4 K8 Y- b0 E2 ~6 z7 d% X& ^( H
74. Gameplay Change: Aerial ASW less powerful in early war
& N6 f, _/ J. x# Q75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
7 Q% ^# N- u1 E2 ]) b; f2 Odiverted fragments having planes but no pilots. Pilots still flying planes are now7 h7 Q: p. I- H: l4 ~& \
ignored for sinking ship purposes until their plane lands.1 y* H; Y/ r8 Q" r; L$ P
76. Group transfers in off-map bases from a ship in the base hex to the base itself were( F* h. _: A5 R4 K- x* k( P0 [1 i
being delayed ‘4’ days. There should be no delay.  n4 J+ Z* i% w0 j
77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when+ W  X( c5 |! C4 c9 D2 p
the convoy disbands.4 b9 V8 F* L- O
78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
( J! a$ F0 F( h7 F" ?; x% Z; Qhexes. The range was not changed when the game scale was changed.) P- U6 ^& @* t/ q
79. Fixed bug when displaying search arcs at a base
$ t3 ^7 s! ~# M6 N3 h$ J2 b- T80. Fixed Escape key on Industry Management screen
& M# n" }) o7 Z$ K; H% C- u81. Fixed oil and resource in totals on Industry Management screen, g4 h) ?! t4 T2 U
82. Interface Improvement: Add an extra line to the Industry Management to show total
2 d& J2 h# F; @8 D+ O: _shut down industry on Industry Management screen; k0 n( P* v' B% g/ \
83. Interface Improvement: Add base select to Industry Management% ?5 @+ t7 q) T+ M
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
2 \' ^; Y7 F0 T  Z5 F% }, PONE group for Admin stacking purposes; the presence of all three in a base counted- B" @$ K( ^9 H$ D2 {! K4 o
as 3 groups for Admin
4 p6 w! d: ^% e/ O85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups
& N" \+ E* ^. S3 R# o/ P86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and
4 k& v1 V3 w% u& C8 {9 Y/ C$ zFF being affected by old stock code that cleared the secondary mission.' W) M; ^* R- ]$ A
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.
+ [! r) I/ R  `88. Fixed an issue with tool tips being offset from actual hex when forming new
/ E% f  r  m3 f4 E4 a) wtaskforces  c$ s; @; m9 Y; h& q% |7 x1 r
89. Added the saving of preferences on save; the preferences on PBEM saves occurred on5 @2 q: L% L6 t+ c# `0 O4 C
the end of turn save only. Preferences are now restored as saved for the player at the; B  ~0 h( K1 t* P
time.5 y% Y. }$ N9 ?; q$ Q( E" }
90. Changed air supply mission to use a friendly base as destination, if both a base and
; G0 n, l' D" }; Q: s# ^$ T3 k7 ~LCUs are present in the hex; it was sometimes giving the supply to the first unit only7 ~( }6 [3 J: |2 t  j/ l: [
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the& k' z& p% m6 X5 L  w* a5 l( n
mission was canceled because the enemy LCU was selected as the first unit in the, O) g1 X7 U3 `1 Z( y9 ^4 q% g
hex.8 L. H- f9 j: \1 m
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
5 J$ N( _  Z* u& z' y93. Prevent very low grade TF commanders from returning single ship TFs to port to( U, Z8 D" g; R; I. t) }
rearm when rearming not needed./ g9 g! N8 h* r1 k
94. Fixed the supply cap and monsoon effects on supply
( ]. _3 C( R4 S4 [9 B$ J) {95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
. I1 i5 a; e! rmovement.. _" _( x9 W9 h8 ^" F- s8 _
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base/ l6 q5 Y2 G3 B0 G9 j4 f
when Soviets are inactive.0 e4 g( K. ~' \. ?9 ]
97. Tweaked resupply task force to Japanese bases.- i6 U  b, y+ _4 w
98. Fixed a HQ/Chinese unit respawning bug.3 x7 y; \7 o8 Q3 |. t; g/ s
99. Restricted permanently disband/withdrawing air groups from being able to the the
' N" @; Y5 i' }“Trainer” option in the type of pilots to use.; q+ h9 J1 t! L$ q& l. X' o, v% Z, q
100. Restrict the options available to pilot movement in permanently
; {: E7 W' U' G! N3 idisband/withdrawing air groups; mainly restricted to making them active or in-active6 {' ]; C' e0 v$ y" Q* q
within the group.
; l' z7 h3 R) `! V9 R, ]2 V5 |101. Fixed error in splitting air groups caused detachments not-in-play still attached to7 ?# v" e  p/ M' _8 A+ b* ~, |' t
parent group - stops divide ability
" I7 w3 S1 \6 c% C4 d; C102. Fixed an issue where some autosaves could reset game options.  l' W9 p9 U. J7 b
103. Disabled the ability to make a group a temporary on-map Trainer.: W) H' M& d% [! w2 Y. q
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
5 G9 i* A) q4 K3 A5 @5 ^FATIGUE pilots.
0 I% E. o+ H$ y+ H105. Made some adjustments to Kamikaze effectiveness.
( H3 {8 Z( k& u6 A# ^# K- r! T• Naval Data Changes- G! g* J1 ?9 P# |$ y
1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.* Z* _- B2 z; O% n7 b. K# {2 Y6 s1 J
Class4 C4 g  r2 A/ s6 ]4 s4 y2 o
Scen 001, 002, 006 (007, 008, 009)
! K5 U1 n+ }6 y* x' j0021 – Australia – correct weapon facing3 G, Z. J0 Y) x- d* e) X
0418 – Helena – correct tower armor from 0 to 125
( V. d: u6 q0 g0 o. g0767, 0769 – Chevreuil – correct endurance and fuel
7 u! S5 s9 \& d+ F! ?) g0770, 0771 – Duguay Trouin – correct weapon facing$ g4 C  i. ?) \# O
0772, 0773 – L’Adroit – correct endurance and fuel: U' {" K, B7 P; }& g
0774, 0775 – Fantasque – correct endurance and fuel
. h" K' r- t- h) B) B0776 – La Galissonniere – correct endurance and fuel
4 [% T: y% h* ^# ?0776 – La Galissonniere – correct weapon facing
2 u0 B; }; Y0 }3 V! i1013 – Yubari – correct weapon #4 turret armor4 l, G' x. B1 _2 [$ L
1102 – Furutaka – correct weapon facing; }$ H6 k% M  Q& i* m. a
1107 – Aoba – correct weapon facing: h8 [0 ]3 Z1 e4 Y
1112, 1113, 1114, 1115 – Myoko – correct weapon facing+ J# ?* y% x! e. k: f8 r2 t
1730 – Yamato – correct weapon turrets
7 a# e+ j% `3 h) b2025 – Kongo Maru – correct weapon facing& J8 D4 B/ y* E
2202 – ARD 3000 Ton – add Japanese small ARD class
7 U2 F7 g/ d$ [2903 – Gnevnyi – correct weapon facing
! D+ ~- z& Z. q  `2915 – MK Cargo – correct weapon facing
9 n; D# r  u* B0 I2918 – KT LST – correct weapon facing
' q. w- r2 l1 H5 sShip8 S- v, {9 j+ ?& U
Scen 001, 002, 006 (007, 008, 009) changelog
+ @. s8 g! {) t: `$ J( ^All – update weapons from class to reflect weapon facing corrections
# m3 l7 }% y/ h! n0999 – Dublon ARD; add small ARD to Truk
' g* `6 a! [4 W2 o3550 – Laffey; correct entry date to 420430
; n# S8 z, Z/ j$ F4 ~3 v* B3580 – Frankford; correct entry date to 430430" Y$ G! W* ]% ?; @9 @1 ^
4317 – Thornton; add Clemson AVD at PH
  t8 M4 {) M, E, v2 z- v4361 – Henry A. Wiley; correct entry date to 4409308 l( T& q* |% U
5222 – Rixey; rename to Bowie
2 h4 H" [& U7 M3 I6 n% b5223 – Hercules; rename to Highlands. r, \' {. a  x3 e8 N% J: |  U
5251 – Pinkney; rename to Pickens
" W: C* A" n# p8 G" l$ z7 G2 Q1 i9253 – Madras City; correct entry date to 420228
- T! v3 i/ q/ ?2 _2 K! M6 W9728 – Indus; delete duplicate ship entry; v. a. L8 y7 M
9837-9849 – Soviet Fleet; correct ship name spelling$ g6 U) s4 U1 m8 H  G
11316 – AFDB-2; change arrival location to # 524 Seattle
* q4 }3 u) s% P6 f11364 – BYMS-2055; correct entry date to 430228( Q6 G) k1 h( O* b2 U" `% c
11365 – BYMS-2059; correct entry date to 430228
9 [7 g) _2 h" l9 X14070 – Ha232; correct entry date to 4602288 ~$ q( l1 G4 r' w; j
Scen 006 and 009 ONLY
& t) ]* Z" ~. z" \1 r; O0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445
7 Q$ Y/ Y: A* G& |3 W6 a0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 295
/ h1 N% y9 Z9 K/ W9 a+ S& x0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295
7 N3 H2 o: g: @2 }% T0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3708 V$ |! l. g6 L3 j
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
. n2 D0 u7 E$ `  F$ R' X4 w& _0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 445
* X' @; r6 C" r2 t* R$ t5 s0043 – Hiei; adjust fuel to 4175
, E8 T' R- X- V# D/ V0 @3 z5 n0044 – Kirishima; adjust fuel to 4175
' z2 k8 G& c* g' Q0067 – Tone; adjust fuel to 1775
. z8 c# \+ Y' n8 U+ i0068 – Chikuma; adjust fuel to 1775# l9 e) w: K/ T7 x1 X( C
0118 – Abukuma; adjust fuel to 833
  S! g$ E) Z7 v6 ~$ v% o* n# [0146 – Akigumo; adjust fuel to 265- m0 T+ ^8 E7 u& F- ~" J* O
0168 – Kagero; adjust fuel to 265( z6 F' F/ i8 G: ]& |, F$ h: ~
0176 – Isokaze; adjust fuel to 265
. {5 @4 [: i) ?' R% @0177 – Shiranui; adjust fuel to 265
& c& i' y, \  Y% R: ^2 y• Air Data Changes
8 }* K* d( a4 s3 D9 L0 C[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.- |! k  N2 G5 g& M8 o1 R
[177] B-339-23: Name set to B-339-23.
" y# `8 I( Y5 \5 ^/ ]- h: ^0 q[178] B-339-23 (PR): Name set to B-339-23 (PR).
* ^( u' n6 b  @5 H3 w[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
4 a4 O5 W1 x- K! N[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.: o: N4 c8 A1 G& ]
[365] Stearman 75M: Nationality set to U.S.Army.
2 o* F5 d8 k: ~8 |1 L4 y( h[451] PB2Y-3R: Deleted.
' f. f$ `0 @! ^/ O8 o/ |, _1 W[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
, z; h1 l. F! v& t0 S7 ?9 g[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
4 @. l% @& \+ f) [7 wMG; wpn 13 set to 500 lb GP Bomb.0 G' m( u3 f/ A4 n( ]
[1923] No.1835 Sqn FAA: Delay set to 0.+ C. Z# ]9 x) c4 j
[1924] No.1836 Sqn FAA: Delay set to 0.
' L# L* e6 F3 L; A[1929] No.1841 Sqn FAA: Delay set to 0.. C3 j+ u" T3 Q/ Z/ ^
[1930] No.1842 Sqn FAA: Delay set to 0.
/ C$ m8 H6 N7 T[2587] VMF-211: Location set to [584] Pearl Harbor.
/ E) e8 @, p- f* Z[2642] VMF(P)-321: Deleted.
4 e6 P# q) k3 u# f  w5 F[2652] VMO(P)-351: Deleted.
. x% a' B% x3 N, I[2668] VMF(N)-511: Deleted.
- T9 V, r7 m8 q3 \3 P) t[2669] VMF(P)-511: Deleted.5 O* j2 u& z( W7 [/ ?2 I1 w5 I
[2671] VMO(P)-512: Deleted.3 O  {. G! c' r4 e
[2673] VMO(P)-513: Deleted.. I7 m9 w, r& d& \0 R+ {* Z
[2675] VMO(P)-514: Deleted.
5 |/ Y* _8 F9 A5 k/ v[2827] VR-2: Deleted.
1 r- e$ f! ?5 |: h4 {! A[2828] VR-4: Deleted.
2 Y3 s7 w  m  B2 i1 d: g9 ^[2829] VR-5: Deleted.; v5 E% a. c( s/ I
[2830] VR-13: Deleted.
- `9 A( I9 m2 E  l, r[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.
; y. p# u& j1 Y5 u/ p* _- eUSN patrol-type squadrons 4301 resize to 15 deleted.- }" B' t2 ~7 N! V) a3 \
USMC squadrons 4301 resize to 24 set to 4410.
1 E/ p4 }7 R  ?USMC squadron upgrade paths reworked.
1 p! t" }6 g* U, X* k9 pGameplay Change: Units with a/c MAX strength six or greater now able to split into6 m' x0 l' u! L4 ^
three subunits., J/ V' E7 z, I
• Map/Base Changes
* E) A) C! k; H& v7 m1. Garrison levels in China have been increased for both the Japanese and the Chinese.! Q  ]. o$ |' [% g% j9 v
New level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400+ d7 p$ D% H) Z1 z+ v1 K
AV.
9 ^( v" I6 g3 Y% |4 {2. Garrison levels in Japan have been significantly increased for the Allies.& t0 t# i3 \8 Q# g, j. j) `6 u
3. Garrison levels in India and the Philippines have been increased for the Japanese.
& w1 Z2 r" ?) Z- u  N  M; {( Z4. Garrison levels have also been adjusted in other locations, with some areas having
9 z% n$ K7 t0 u  Z0 c6 Bsmall increases.* X2 P! W3 f! B" i4 z
5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an$ }, @* I6 M; p' B9 d# v: B
Airfield.
) x+ O( U% z$ D2 i6. The starting fuel level for Los Angeles has been increased.
; d& G0 p! @/ x4 _0 N) h7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.2 }* |( P1 X: a4 d& h+ l! n
8. Anchorage in Alaska now generates a small amount of resources.
0 j3 I, O# F4 f9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3.
2 |1 ^3 S8 @. G: ^0 c0 D9 L10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
, C/ {7 B+ v7 d+ t7 t3 ]9 ]( f11. Nukufetau has had its port level decreased from 1 to 0.
7 U4 l2 O7 J; R4 L* ~- G' @12. Pago Pago has had its port level decreased from 3 to 2.
* q/ G% X' S; ~/ S' q1 A" j13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
" V' ~! i7 @  ^; Z, v3 N+ Sbase does instead.
- n- X- ?: k0 I3 _14. "Ahmadabad" has been renamed to "Ahmedabad"., O& u( Z, Z  V, _
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,1 P6 p! Q: z7 R4 m* j
rather than being concentrated in a small number of locations. Overall, Chinese, K% L1 W" D. {& h) T" J
supply point generation has increased, to about the same level of supplies as in the
7 z. Y4 `" }% e0 C: v& Y8 }( k$ Coriginal War in the Pacific game (it was a bit lower before).
+ j' P! p/ ?0 @4 u9 Y! P! [16. Australia now generates a greater supply point surplus than before - about 5,000+ F1 t3 f5 |; C" N$ z: d
points per day as opposed to about 4,000. Fuel requirements remain the same." ]/ F% b$ ?" k9 X7 P" s, C
17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41% S! ]  ~  m# x* m( w* |. k
instead of hex 200,40 - and the road and railway networks in the area changed to- N$ G7 ?, M2 A
match
The most persistent sound which reverberates through man's history is the beating of war drums.
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