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) b5 T6 P& `- i) F. l英文版未汉化,,暂时也没有汉化计划,建议不熟悉AE界面和操作的先用第一版汉化上手; {, p6 g) M. ^! B \
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. O [- H9 C3 M6 x【更新内容】:! M7 p' C7 N2 s: G4 r2 ]
$ E5 X, _8 E& x2 {/ A4 r7 P
! L. z, m1 c2 S) y) L2 o; Q: {Change History:0 [# ~; U# b+ V) m
v1.00.95 - December 7, 2009
% v3 m8 C) t, a, r• Second Official Update – This release is comprehensive and updates ALL previous
) \* }6 W$ c1 L6 X; Nversions to the v1.00.95 level.
- t& b" i- k, B; }. S ?IMPORTANT: Please also read the new “Interface Addendum” and the “Pilot
6 o8 j2 [' c% k4 w$ ~, }Management Addendum” which have been added to your Documentation shortcut subfolder
8 h" [3 V- n. ?7 Cand can also be found in your /Manuals installation sub-directory. These two
# g4 ^$ f' o7 v6 s# E+ B8 Odocuments contain very important information on improvements and changes in these4 g; Z" U$ D* i5 G* S7 P
areas.# c2 ~/ N+ i4 | m+ J
• Code Changes. e, ^) }! |8 M% P8 X7 A( Z: e7 G
1. Interface Improvement: New Screen for Industrial Management
. ^, B- E- y8 b+ P$ I4 u0 w2. Gameplay Change: Air transport mission was using all ready planes. Now the
# Z4 Y" ]4 ~/ g: T, b$ h4 A6 U0 Bnumber of available planes for the mission will be adjusted by the rest/training7 ]. X( P) b7 k9 S4 h) j; c( R
percent as on other missions.
" x7 _1 a/ Z# x6 T3. Excess aircraft now returned to the aircraft pool, if possible, when a group downsizes" o9 j" w0 G! `: m' ^1 M
4. Reduced maximum ranks for USAAF groups’ pilots. Also allows more leaders to/ q1 V, C8 @7 X" d4 @/ |1 W
show in change command list
0 {4 B. h* h) E. v5. Gameplay Change: Torpedo training for groups is now dependent on the ‘Use9 ?& W+ \9 W3 j; d+ V7 n
Bombs’ flag rather than the altitude setting. S" \1 X2 p: Z0 u
6. Gameplay Change: Full base screen now show the consistent over-stacked AF* H/ O* @% `% L
indicator ‘*’
! A; ]5 H5 b( g6 s; U5 n1 f7. Pilots who are captured or killed were still being counted in some group totals. They% i o' N$ B, x, r
are now removed from group’s pilot count, but still available for ‘Top pilots’.% P4 j$ |4 b% B2 |
8. Interface Improvement: The buttons in the lower panel of the main screen have6 ]9 z0 \+ m4 T7 k
been improved. With the mouse over the icons on the far left, the number of groups,
/ l7 T5 q% t6 O. \. jtask forces or LCUs at the base is shown. Added a previous page button when there" A: ]+ j% F+ J6 L! M
are more than 26 of those items (i.e. more than 2 ‘pages’) present in the hex. The9 P$ v( I4 G3 d: Z- Z$ b% d
tooltips sometimes were corrupted when other screens were displayed on the map and
! G5 D: L6 z5 s" @* wthe bottom panel was still active. This has been corrected.
. a: h6 P+ I# h, S6 D3 d0 r9. It is now possible to repair planes in excess of the group’s size) s) P" L- l; e% S ~" M' d
10. Gameplay Change: Adjustments made to air skill in training and combat. Skill: | a6 l0 m! g: W9 F
training is incremental. Points are accumulated and once a certain level is reached, a
7 _+ i6 r" ~- ^* [& w8 |# Cpoint is added to the skill. The cutover level is the current skill level; so as the skill
/ p6 V# N U& A6 g) llevel increases, it takes more accumulated points to reach the next level. Combat
" p2 O. I4 Y# p5 ^/ C+ Egains points faster than training, and combat is required to reach 70+ skill levels.3 u& w. i! B4 O( M) p4 O
Experience levels behave similarly with the one exception. If the Experience level is$ i+ `% g* ]; H$ A- P6 _0 F
higher than the best skill by more than 5, a skill based on the group’s mission gains1 w" }2 \7 u. j* ?9 f/ H
the accumulated points instead.4 x6 \) x6 ?: O, x
11. AI improvement to include more checking of TFs for lack of aircraft, sorties, damage,
& r5 q, _5 T7 Gammo and return to base if required& N* }" _) _2 A" h1 n
12. AI Aircraft production will now stop based on comparison with on map aircraft totals5 {* J4 u; E; P
13. Gameplay Change: Malaria effects adjusted
" ~8 Q; h3 ]$ ]) x& N0 N14. Fixed bug preventing port construction in certain cases
- G+ U: M0 m' f+ Y2 F" k& y; p15. Fixed bug preventing combat engineers from building: _ J+ v L* d/ |3 h
16. AI improvement refining settings for LCU attack levels- c) m5 a: k, L) F" T2 c4 }1 ?0 w
17. Corrected unit TOE loading bug
" r. J0 @6 h9 y: g" K% J8 q+ |1 N18. Correct bug setting default morale and experience when not provided by editor3 v" @5 r- k9 a0 }) X: C
19. AI additional checks for level bomber base sizes& x9 x3 I( ]# l, f
20. Numerous supply tracing improvements
& {# ?% p0 p# J2 L# l21. Numerous supply/resource movement improvements
1 T8 O/ x: F2 x6 ]7 [22. Corrected several land unit fragment bugs.
- |7 q7 U5 }6 Q& G6 R4 o( m23. Adjustments to TF merge function. TFs may fail to merge if the “meeting” TF
0 a* h1 c, H6 Y! M: p4 l# f! v5 Farrives at the destination of the “met” TF before the “met” TF does. Also adjust& E. g/ b7 F; T: C
meeting process to reduce chances that the meeting will not take place until one or the% d) Y/ v$ v7 C9 n% U7 a' \
other TF reaches the “met” TF destination. Also correct a problem TF could
& v5 J1 ]' c' o, y7 O1 \( \8 S7 r“merge” with a TF that no longer exists under certain rare circumstances.
- @7 P) d; _: A24. Corrected bug preventing formation of TFs at level-0 port. This was due to lack of
) f& Z) s# S& O& G/ ddocks at a level 0 port and the standard practice of creating TFs as docked to facilitate1 J. W& M2 X+ O& L# s. i+ A
fueling/arming/loading of ships in the TF. Newly formed TFs will continue to be& @9 F1 x% z$ N) n0 V5 G( X
docked if the port has the dock space for them, but will auto-undock when adding a$ F4 R9 p6 M# A! h$ t( d
ship to the TF causes it to exceed the port capacity.
4 v: a( @8 e$ y25. Adjustments to naval retreat determination. TFs retreating after combat will now be3 c8 _- s% h+ H4 Q4 S% t
less likely to retreat to hexes containing other enemy forces and be more likely to D! n1 e! J3 G( V8 U" M) [% w
retreat toward a friendly base.; f/ K$ ?; i6 X, y
26. Interface Improvement: Change to the “set all …” buttons on ship based air units: it5 Y% s! R- J# I8 d$ z5 O) z O& {
is possible to set aircraft or type in (a) the hex or (b) a TF. Or if the ship is disbanded
9 f2 V+ K& f. H) W1 Z3 Q+ F* x" zin port, (c) ships in port (disbanded).1 p$ Z. d2 Y2 E$ Q4 t6 X& E
27. Interface Improvement: Implement search arc drawing on map
6 F3 r& t# S# F1 q4 g6 g* b28. Corrected torpedo rearming bug. Correct restrictions that prevented partial rearming, {% M) {# F) d# m+ o% x1 E
ensure partial rearming is in full mount increments, and adjust ops usage according.6 i. U6 v$ ^: d; L; j8 y( X
29. Fixed naval support availability bug. Naval Support in HQ units that were actually at
. V3 u: T7 t! Aa base were incorrectly excluded from Naval Support totals at that base. This was
5 n& i' K- K5 G% adue to an error in calculation of Naval Support availability over HQ Command radius.
8 N z6 }1 ?2 a& @: Q+ F6 ~* |30. Corrected LCU fragment TF load issues. A TF set to load a land unit at one location' Q1 b) M0 V8 X
could improperly interact with fragments of the same parent that were at other
+ w" c4 h4 D7 A0 ulocations and had been previously loaded by either the TF or one of the ships8 `7 L$ G8 o3 b) z! S6 H
currently in the TF or, if the load required multiple days, when unloading of other/ }/ C' n2 h; ?+ }, J
fragments of the same unit caused and automatic switch of a fragment to the prime
$ }/ e9 C+ f: zunit.1 o& \9 Q6 l) J" B( l; a' I
31. Corrected bug to allow repair of damaged devices even if ship has no other damage.
0 l! Z8 [4 N' g4 ~Previously repair of all system/floatation/engine damage would terminate repair of a
- J8 x$ w, `1 N# J1 z, O$ ?% ~ship that also had a damaged device (weapon, radar, etc). Damaged weapons will' i/ R+ Y% |8 s0 `+ A! z3 ~
now prevent full repair of systems damage and may “create” small amounts of system" c5 a3 H0 a# d8 _# a
damage to keep the ship eligible for repairs. Note that this may have the affect of
7 G* M; s# {/ ?4 ~0 |. Gsmall amounts Systems damage being not repairable at a location where it normally# j+ A8 n4 i1 b' \
would be repairable if that location can not also repair the damaged devices(s).
7 g3 g0 l, y1 D) E9 L. E. h2 p32. Interface Improvement: Changed Allied aircraft replacement display to show nation- S, u% C* X4 I. H1 I' H+ l% k
of aircraft
0 N2 O; q0 I# E6 E Y, [33. Corrected several menu bugs5 t( Z ^( T; N6 }3 a. ^& O
34. Corrected TF pick up bug. Multiple small errors could prevent successful pick up of8 q' M/ v* ?( b# c8 b4 B/ F5 y
land units by TFs.# R" z. G& X& |4 h3 @5 D5 q; R& T
35. Interface Improvement: Add “undo” for ships being transferred during ship
: ` C0 r- N* ?& ltransfer. Previous undo only functioned properly for ships being transferred into the
2 i, j; V: W3 Q4 yselected TF. Provided undo for ships transferred out of the selected TF.
# {3 s% f/ ?0 M+ L36. Corrected bug causing ships to move in excess of maximum speed when in a TF that
% H) e& c+ z1 ^) I$ F; \, V+ qis following another TF that is beyond the player-set follow distance.
: I( Z# b6 u, z5 Q$ q( C4 a37. Change ship based aircraft repairs to be by plane, instead of by group( @4 T% W1 j. z" u( R' h& m& {6 z
38. Interface Improvement: Made air group screen larger to reduce clutter" D$ f! _5 `$ p2 f" c" L4 p. N! |
39. Gameplay Change: Adjustments to supply consumption by land units. R0 @5 t7 H& r4 b, F" J3 ~9 a9 S
40. Change to AI shock attack determination
- N) f b) G. ?5 q/ m41. Improve AI awareness of intel on nearby enemy LCU
. j: w2 X* y9 h42. Gameplay Change: Changes to AI LCU upgrades on “Historical” level
# ^, W' \, f2 d- ^" U/ X43. Gameplay Change: Changes to AI production on “Historical” level
$ {2 N( t/ h/ L$ A" D: X' O44. Improvements to save file process to reduce chance for file corruption, especially by
/ ?7 w7 v4 K, K% h r- g$ rdeleting the old save before writing the new one7 ?7 k2 q) P5 m; t0 l
45. Interface Improvement: Auto set the filter to skip over Soviet ships if not active: [. u3 a S+ g* k1 A. j
46. Improvements to refueling calculations and processes. Ships are more likely to fuel8 }3 {& v+ A9 A+ Y
from bulk oil supplies on oilers/tankers. Also adjusted the refueling and rearming' O% F7 _% Z% e$ M. W0 I- E
sources for the “from port” and “at sea” variations.
7 v: k* J3 z6 k' u• Replenish from Port will now use the available fuel/supply at the port and on all
$ z" C/ l* P, m. ^/ a( H' t5 V qreplenishment ships disbanded into the port. For those disbanded into the port,
6 A; ?) ^6 k- Nonly the fuel/supply cargo of fuel ships, ammo ships, and tenders will be used.
/ o; c) c' u2 y; G; XTenders must be of the appropriate type for the ship being replenished. Note that. R1 L+ O; \/ ]
port facilities are used in preference and ships in the port are only used if the port
. w% C5 Q% `, `! ais not able to completely replenish the ships in the TF.
+ v& }$ x! G& u' v9 p• Replenishment at Sea when the TF is in the same hex as a friendly base will now
9 `# [: ]3 x+ s. F1 Suse all ships in TFs in the same hex but will no longer use ships disbanded into a
) M, Y8 l! t6 nport in the hex." f6 p9 K4 d! q3 J
47. Interface Improvement: Add new map icons to highlight certain events% T! l3 I+ ~/ b# p; h# c2 k, x
48. Gameplay Change: Allow ship withdrawals at any on map level-9 port and some# ~ S5 M5 T5 R! I Q
smaller ports with no enemy nearby. Ships can always be withdrawn from any offmap, j; J# K0 r4 Y* S" o2 q. r; z
port or from any TF that is currently off map. Ships that are not badly damaged. }. z: ~3 z J! B
can be withdrawn from some on-map ports or from TFs in certain on-map regions.
' H! r" J9 p" {/ a6 b' TFor on map, ship may not be on fire, total damage may not exceed 99 and no ?, H6 @) A5 v+ t* I% h) z
individual damage type (system, floatation, engine) may exceed 50. Ships may not; u& I0 L4 @9 G0 q3 L
be withdrawn from any on-map location where the enemy has air superiority. The
: g: z$ u% W7 Q, jintent is to prevent withdrawal as a method of saving a ship that stands a good chance
/ B' S: I5 K C7 B9 \of being lost or further damaged. On map withdrawal ports are set based on the9 m- w9 u6 v q! D
historical exit locations for ships leaving the Pacific:4 T% y" p, @" b) F3 Z
1. Any level 9 port.2 q1 G7 }! ?$ d& ?
2. National home ports of the United States, Canada, India, Australia, and New
1 V" }# H+ N" n) \# E$ |Zealand (with no port level requirement)
+ s% n) V* N4 y: M! ~( I% Q/ M' S3. Any level 7 or larger port on the US or Canadian West Coast.9 G4 I, z; g% ]$ }5 Z D j
4. Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)$ ?1 w! V, J9 F6 X' X% X
5. Any level 7 or larger port in South Eastern Australia, plus Perth.
6 ]8 y% ]1 N: d/ F# {6. Any level 7 or larger port in New Zealand. m# L0 ^+ K* E/ h
49. Changes to ship sunk FoW. When a ship is being falsely reported as sunk in place of- c3 U2 Q% a/ w C( L: g5 {
another ship actually sunk, the data for the two ships could be mixed. Depending on
, ]1 [) P4 P. x' }* q7 N% ocircumstance, this might result in one or even both ships being reported as sunk.
8 S& E+ y: s6 s6 |6 [) U! z" x50. Corrections to calculations of AA, ASW, Gun and Torp ammo for display on TF and- R& V1 x# c! @( }/ t# |( Y+ G
TF list screens. The calculation will continue to show the remaining ASW capability" g9 R8 }: j2 x9 { ]3 }
(i.e. only ships with ammo remaining) but the percentage of ASW ammo remaining is
. ?$ n. r7 E9 Q unow based on full load for all ships in the TF.
7 a$ X6 \! [! [& p$ ]/ Q# q$ c6 \. J51. Resupply capacity for bases added to editor- L' ?4 k4 k' Z& H, S
52. Fix for disbanding of Command HQs to prevent inadvertent release of restricted units- |* T2 U; f U1 A$ K+ j
53. Adjustment to AI unit planning level based on AI difficulty
* s! j0 ]* q+ x+ g9 o/ M54. Ensure minefields are created for proper player when a single TF lays multiple types d. h& N) C$ U
of mines. Player of minefield properly set when first mine type laid by a given5 [& E6 A I8 }2 T/ R5 R8 i2 t
minelayer but a similar check was missing when the TF contained minelayer(s) with5 R" \$ m5 x( Q
two different types of mines.$ W* G6 K$ j; H! v
55. Gameplay Change: Change to partisan effects. Only port and AF are damaged and9 b' w8 \' a/ I0 n
10% loss of supply and fuel, and 1 VP and no supply movement into or through hex2 o" ?) \3 _$ y6 w! K
for owning player, if partisans attack and cause damage.( J& R' u( H9 D! G
56. Gameplay Change: Movement rates for clear and desert changed to 25 for6 [/ I! |+ R. W+ `0 c3 r% M/ f
mechanized units
: a0 l& v* ]2 F6 K# {57. Gameplay Change: Land combat effects toned down+ d% O$ x! m. I1 W
58. Ensure AI captures empty bases
6 ^" ]8 B2 m) K59. Gameplay Change: Allowed groups on disbanded ships to do training missions to2 M F. h- y, y7 O% Y8 m
save from moving them ashore. Training from disbanded ships does not increase the4 r* f3 r& t& \4 b) B% o) P9 c9 A
pilot mission count.
1 Z6 P% t) g$ \* m) r* L m60. Changed the autosave file name to pwae_#<scenario number>_<game date>.pws in2 U* r2 Y7 Y7 J- j# M* a1 U
order to help identification of saves
/ g. E4 e5 G$ C' W6 C- h- z% }61. Gameplay Change: Improvements to Pilot Management System (see separate “minimanual”)8 V2 n+ I7 k% ?
62. Gameplay Change: Placed limits on glide bombing altitudes. A TD/DB/FB/F group
: T1 y: l: j4 ~! o, j2 a; kmust be at 10-20K altitude to perform glide bombing, otherwise it is a normal level
y0 ~# t. b' ybombing attack. Groups were at maximum altitude and conducting glide bombs
4 T* c9 P; p" [0 r3 k% Battack, sometimes without engaging CAP or flak.
& o8 Y3 q' U% z' p- ]) s6 D O$ N63. Changes in order to standardize inactive Soviet group’s training options;
) |& G* i( B" z' f# f64. Interface Improvement: Added pilot select mode (auto/manual) to group lists (see
8 U$ X1 s5 A6 h7 ?Pilot Management for more details). The number of pilots on the group lists is RED if% `- G! U- z5 |& L. H! s6 k# [
less than the number of ready planes in the group, indicating a shortage of pilots. This
4 e( B9 k2 p+ d/ A5 [5 N5 Xshortage may be filled automatically or manually for a mission based on the pilot) z2 g+ b$ h9 l
select mode.0 P% U1 \( m" K" n3 \
65. Corrected issues with group destruction on scuttled or sunk ships and groups on
" ]# F- W2 W6 w' S, h# E- nwithdrawing ships
7 V' l3 Y: E. ?9 f# n! B2 C g8 A66. Gameplay Change: More superstructure and fewer deck hits in Naval Combat at
2 a V0 M# f4 E# b2 [' T2 ]close range
; y: ~; o) N$ {67. Gameplay Change: Greater weighing of crew experience in surface combat
$ q. t4 f' x+ D$ c3 H68. Gameplay Change: Limited radar directed fire, increasing over time
$ e F3 H' I) B% u+ B! }69. Gameplay Change: Revised weather and spotting, resulting in fewer surface
0 |7 I2 _- |5 ? f8 D3 Rcombats at 1000 yards8 z# F7 F# d7 [" a
70. Gameplay Change: PT Boats less likely to attack in daylight
& ~" J7 n( u, \3 H# l71. Gameplay Change: Submarines less likely to be hit in deep water, more likely to be
6 j4 \9 S/ C( p8 F8 yhit in ports and rivers* M! F2 s, X l! S3 m
72. Gameplay Change: Submarine captain ratings have more influence on Submarine/ F# M0 `8 }7 |) e4 P# r2 f2 t
performance2 u _- {5 z1 i, D$ f7 E
73. Torpedo hits on escorts not showing in combat report bug fixed* G# J4 [ S) u/ r l
74. Gameplay Change: Aerial ASW less powerful in early war
+ K) f: w+ V+ w! i75. Pilots still flying planes from sunken ships were treated as losses, resulting in any
9 y7 \! ~2 [3 g' {. pdiverted fragments having planes but no pilots. Pilots still flying planes are now
/ O. ]9 h# Q/ h7 i6 d6 L, hignored for sinking ship purposes until their plane lands.
2 l) ]9 W, K2 g8 Q76. Group transfers in off-map bases from a ship in the base hex to the base itself were9 \4 n2 Q* X% w5 H3 e
being delayed ‘4’ days. There should be no delay.
5 ~$ r7 K" `8 s* z77. Scenario Design: Aircraft can be added to convoys, which will be added to pool when
5 H4 Y- z' b& Qthe convoy disbands.
$ Z& x. e" {* }6 f78. Gameplay Change: The kamikaze activation range has been changed from 15 to 206 [2 d$ O L7 P! n: w# T; x
hexes. The range was not changed when the game scale was changed.
7 v) R' r- ?4 g/ @( s79. Fixed bug when displaying search arcs at a base+ f7 \, a b }! a, b* h# r: z R
80. Fixed Escape key on Industry Management screen
2 f+ Z1 `" a1 J$ G81. Fixed oil and resource in totals on Industry Management screen
. Y+ `2 ]2 N3 K' V( [$ k82. Interface Improvement: Add an extra line to the Industry Management to show total7 C1 }9 u2 d4 e, n3 K
shut down industry on Industry Management screen
3 T1 d4 [5 o$ {1 p) s83. Interface Improvement: Add base select to Industry Management( y# i! T- N# L4 l+ k# d0 f
84. Gameplay Change: Any seaplane, rest/training and/or fragment group counts as
$ w/ U" \: s* ]& ?, tONE group for Admin stacking purposes; the presence of all three in a base counted
0 [! I2 S# K4 N4 r4 j- ^5 }( s* Yas 3 groups for Admin
, a+ Q1 }1 |5 D$ ~1 i+ k85. Fixed a loop that can sometimes happen when a ship upgrade changes air groups- @- K* V0 M6 H
86. Fixed set of secondary mission on a Training mission for some fighter-types; NF and( F2 U. P5 [- k5 K/ {) N' Y
FF being affected by old stock code that cleared the secondary mission.3 c) l7 W( L" n7 b. r9 v/ @
87. Fixed an intermittent issue with tool tips not showing for random bases/LCUs/TFs.- |7 f9 N9 N, N7 \, x$ v
88. Fixed an issue with tool tips being offset from actual hex when forming new( U8 s+ `" P4 C P9 T7 Q+ t
taskforces
& h6 x! S/ [2 T6 `2 e3 y. Y! v89. Added the saving of preferences on save; the preferences on PBEM saves occurred on
# L" J4 B# W3 C0 E7 ?. x. Wthe end of turn save only. Preferences are now restored as saved for the player at the
" V1 e2 h" g" ]& P) x2 o" Ptime.
9 q9 S9 I4 l. t a8 @7 X8 l90. Changed air supply mission to use a friendly base as destination, if both a base and
. c# G' G4 i/ M' E1 `* B0 i( ILCUs are present in the hex; it was sometimes giving the supply to the first unit only8 R/ l O1 E% Y: ~! S6 Q
91. Fixed air supply drops to a hex containing both friendly and enemy units; often the
6 m1 Z4 q q3 K# h @8 C# \mission was canceled because the enemy LCU was selected as the first unit in the
) R# V" g/ P, s' c$ ^2 l) shex., f2 A, v8 _8 p- }1 r% Q
92. Adjusted TF refueling to prevent ops expenditure of ships that do not need fuel.
: y* t, P! n, Q X3 @0 E93. Prevent very low grade TF commanders from returning single ship TFs to port to2 ?5 q, Y `6 n
rearm when rearming not needed.8 Q! d9 z) W% b7 c1 U
94. Fixed the supply cap and monsoon effects on supply* e0 ~) p9 o* O& N/ i
95. Gameplay Change: Removed the wastage of resources/oil/fuel during overland
8 C6 m, P; r/ } Umovement.* n. @1 ? \7 g2 l1 `) [8 T
96. Gameplay Change: Prevent supplies moving from a Soviet base to a Chinese base
! _- }1 @0 x/ D$ k3 B7 G7 awhen Soviets are inactive.
1 j5 v; R7 o, p4 J3 x97. Tweaked resupply task force to Japanese bases.- k$ c0 c( \( |% t9 x
98. Fixed a HQ/Chinese unit respawning bug.
' v0 I0 _/ e; u+ k99. Restricted permanently disband/withdrawing air groups from being able to the the
% b9 Q3 `, C1 T* ^4 Q; s7 t“Trainer” option in the type of pilots to use.% d3 f, R8 c9 @0 J6 R
100. Restrict the options available to pilot movement in permanently& }% T* s; u( f, o8 ]# w- f
disband/withdrawing air groups; mainly restricted to making them active or in-active
\7 x3 K9 E9 m, I9 S L Lwithin the group.
3 v/ [* C4 z6 Q, j9 z101. Fixed error in splitting air groups caused detachments not-in-play still attached to- a! Y& a" L# H1 k
parent group - stops divide ability
3 u- M/ }1 p1 Z' j102. Fixed an issue where some autosaves could reset game options.
! S. i5 ~7 b9 G0 j l% v103. Disabled the ability to make a group a temporary on-map Trainer.# [: `7 {; I3 ` ^0 n- m* D
104. On-map Trainers will have a higher chance of OpsLoss for low EXP and/or high
( v* f& E- |( w/ X& p0 n) `1 _FATIGUE pilots.
" |; g8 h/ A: n( c! u; j; l% W7 N6 O% Y2 M105. Made some adjustments to Kamikaze effectiveness.7 t5 Q3 G! F" V' M9 S
• Naval Data Changes
- s- S! ] V, J$ O2 B1. Added cargo capacity to AVs, AVDs, AVPs, and CSs.
4 ^7 T6 _$ o7 S% m0 _; @1 [Class
' Q9 B% X5 J" ]/ h* FScen 001, 002, 006 (007, 008, 009)% y: n3 b ?% Y0 c- k: l4 H4 S
0021 – Australia – correct weapon facing
) ]! _) S' F+ s. G3 p0418 – Helena – correct tower armor from 0 to 125
1 R2 i$ }" F3 [- r) y, G% S. O: ^- W0767, 0769 – Chevreuil – correct endurance and fuel
6 S. z2 e, N" N4 a7 \0770, 0771 – Duguay Trouin – correct weapon facing
3 _1 w; V6 I. O' z" K, G0772, 0773 – L’Adroit – correct endurance and fuel
% r. ^; k, H: ^5 T/ m6 _% |5 }* @0774, 0775 – Fantasque – correct endurance and fuel. s) p/ P: c( Q
0776 – La Galissonniere – correct endurance and fuel
) s" `( Q6 M# z" T( P0776 – La Galissonniere – correct weapon facing
! B* d" {+ _4 P" J) P1013 – Yubari – correct weapon #4 turret armor
' |& j9 o" n# D1102 – Furutaka – correct weapon facing
$ ^3 _( m) f8 S1107 – Aoba – correct weapon facing; \& B0 } P+ t
1112, 1113, 1114, 1115 – Myoko – correct weapon facing- S1 v! a% M+ h% N7 o
1730 – Yamato – correct weapon turrets# C+ l& Z. C9 i) D
2025 – Kongo Maru – correct weapon facing3 g, O: r2 y8 B7 _2 }
2202 – ARD 3000 Ton – add Japanese small ARD class& A+ O7 P W. D: r& g' S! s
2903 – Gnevnyi – correct weapon facing
% l& o4 b+ C4 U9 D7 k2915 – MK Cargo – correct weapon facing% P& ]" j: c% U& f: x9 R+ n9 N
2918 – KT LST – correct weapon facing
/ I- N" E! A7 B; r' @' P6 {Ship
; `8 X4 O- a y1 J' H4 XScen 001, 002, 006 (007, 008, 009) changelog3 Z ^$ f D3 S8 Q$ ~4 E
All – update weapons from class to reflect weapon facing corrections
3 T$ g: X6 o W- C( `9 M0999 – Dublon ARD; add small ARD to Truk( f( @# _' _- f
3550 – Laffey; correct entry date to 4204309 z. O# `$ E3 D) j( w
3580 – Frankford; correct entry date to 430430
9 ~, e5 E) b& `3 m( J% ^# v4317 – Thornton; add Clemson AVD at PH
+ G1 W+ }! J0 U' Y. ?+ |4361 – Henry A. Wiley; correct entry date to 440930# I" | Q0 l. S% G
5222 – Rixey; rename to Bowie
0 `' P; _" P, H5223 – Hercules; rename to Highlands
0 @. z3 L+ ?( Z+ l$ |5251 – Pinkney; rename to Pickens. r' b5 I2 o* \9 e1 G
9253 – Madras City; correct entry date to 420228
! w1 y: I0 U, n/ `% g/ T# [( ]3 H9728 – Indus; delete duplicate ship entry- c. k; q" C5 p) z7 j
9837-9849 – Soviet Fleet; correct ship name spelling
' c5 i4 i* q& u0 e11316 – AFDB-2; change arrival location to # 524 Seattle; D" ]; [( g- b& Z& U7 b5 R& B
11364 – BYMS-2055; correct entry date to 430228
* D- ~! c& W" I! n11365 – BYMS-2059; correct entry date to 430228
4 E [# c& _, f( i14070 – Ha232; correct entry date to 460228
0 d) N$ `: {3 g. M& QScen 006 and 009 ONLY
( N( q/ m; I% m# c# M& }, Y0002 – Kaga; adjust fuel to 3220, adjust t-sorties to 30, adjust sorties to 445 c( e- k/ T5 X
0003 – Hiryu; adjust fuel to 2475, adjust t-sorties to 27, adjust sorties to 2958 \8 n) [* R+ x6 X" O
0004 – Soryu; adjust fuel to 2265, adjust t-sorties to 27, adjust sorties to 295* u f* q6 N: b7 W: _5 i9 Z( w
0005 – Shokaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 3706 `6 e, i- t6 `- `5 r6 {; H5 g1 H
0006 – Zuikaku; adjust fuel to 2350, adjust t-sorties to 30, adjust sorties to 370
* z( Y. ^; s6 f- R. g: Q. W; i0 ^0017 – Akagi; adjust fuel to 3812, adjust t-sorties to 30, adjust sorties to 4458 K1 o: h( [5 o% @+ Z
0043 – Hiei; adjust fuel to 4175
* C& Z. R; A0 {+ c" `0044 – Kirishima; adjust fuel to 4175
7 e. c" @4 P/ x( j, t! ^0067 – Tone; adjust fuel to 1775 O! [; i7 R8 R/ g
0068 – Chikuma; adjust fuel to 1775
, H) `' E. d+ Q, h% J$ _3 }0118 – Abukuma; adjust fuel to 833
: H+ w4 h4 M; L1 x4 h0146 – Akigumo; adjust fuel to 265 `$ _' M. n- o) U2 W% k6 {
0168 – Kagero; adjust fuel to 265! u) b: h6 g* A* c
0176 – Isokaze; adjust fuel to 265! K$ P* n6 p7 N$ P
0177 – Shiranui; adjust fuel to 265( S% X" N1 P) B) w' A% M. w+ O
• Air Data Changes
k: t R- K" t: E# r1 Z* \+ m( h( Y[60] Beaufighter TF X: Wpn 4, 9, 19 facing set to EXT.. {2 K1 E' u+ h
[177] B-339-23: Name set to B-339-23.
& P" t% {5 Z) K M[178] B-339-23 (PR): Name set to B-339-23 (PR).
9 d# N7 `7 m$ F- G; [- N! q[336] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
( A5 t+ c( Y4 g3 p# j% ~$ I[337] P-39N1 Airacobra: Wpn 3, 13 set to 4x.30 Browning MG.
6 D: c( O6 |2 m$ I2 b[365] Stearman 75M: Nationality set to U.S.Army.
: W) R' D. ?; U! W4 f' p& u[451] PB2Y-3R: Deleted.$ \! j* H0 y! A* f
[476] R5C-1: Month/Year set to 7/43; Build Rate set to 4.
' B/ H4 a1 f1 R5 [( A( ~[480] SBC-4 Helldiver: Wpn 3 set to 1000 lb GP Bomb; wpn 11 set to 1x.50 Browning
- d3 D$ n- G0 f& H* AMG; wpn 13 set to 500 lb GP Bomb.+ G/ G: ]% w! k. t
[1923] No.1835 Sqn FAA: Delay set to 0.
0 B# I4 e3 S1 ^8 i; G; M[1924] No.1836 Sqn FAA: Delay set to 0.3 Y- A8 \6 h" M4 o8 C# D S2 Z) [
[1929] No.1841 Sqn FAA: Delay set to 0.
M) [: z1 i& ?7 j* g[1930] No.1842 Sqn FAA: Delay set to 0.
$ L! u; E9 {5 k: c) \5 E8 T[2587] VMF-211: Location set to [584] Pearl Harbor.+ J* ]* g" Y% D7 B- T: O
[2642] VMF(P)-321: Deleted.7 f m. \8 U; A8 w
[2652] VMO(P)-351: Deleted.
/ U6 X9 G% A. _: R: r+ H[2668] VMF(N)-511: Deleted.
6 m' X: d$ Y8 W: g. `/ `[2669] VMF(P)-511: Deleted.4 f* B& L$ ?* q: q6 i2 v& f
[2671] VMO(P)-512: Deleted.
' g" m) p) u( K/ P[2673] VMO(P)-513: Deleted.
+ _ n) m. B" _4 A% Q' F' g1 g# D[2675] VMO(P)-514: Deleted.+ O7 y' o5 K; _ H+ U
[2827] VR-2: Deleted.
- Q( f: \; B: ~& q( s/ b% }[2828] VR-4: Deleted.
( x7 i6 [% Z" T, N m* K1 R[2829] VR-5: Deleted.
" ?- p6 a' _% S2 j+ u/ w[2830] VR-13: Deleted., p6 ]; i `6 p8 `" c
[5028] 262nd Sentai: Air Class set to [793] Ki-49-Ia Helen.9 o- a" Y& y! f' @
USN patrol-type squadrons 4301 resize to 15 deleted.
/ l5 V" q3 M Z+ [2 u; q* F* R, ~USMC squadrons 4301 resize to 24 set to 4410.9 \! d( [6 m6 P9 j' {
USMC squadron upgrade paths reworked.& s( N* ]% I: H. c+ E6 j
Gameplay Change: Units with a/c MAX strength six or greater now able to split into
7 `7 V% B4 f" h& q" l; qthree subunits.: a# ?6 |' p8 v* c
• Map/Base Changes
( U2 V7 z0 Z" S% k/ n1. Garrison levels in China have been increased for both the Japanese and the Chinese.
- ^+ R: g/ T8 ~0 p& W4 U1 LNew level for the Japanese is about 5,000 AV. For non-occupied China, about 1,400
6 K( x4 w6 I0 U( M0 t! \AV.
x9 o7 {3 Q' r+ O+ a8 ], b9 b& y8 T2. Garrison levels in Japan have been significantly increased for the Allies.! p0 ~2 u+ M5 E+ P! G* v
3. Garrison levels in India and the Philippines have been increased for the Japanese.
% m) @( {! T1 [5 t( h6 Z5 m$ ]( J4. Garrison levels have also been adjusted in other locations, with some areas having
2 w9 e( v) U! D7 E9 Usmall increases.
h& x, B: c- a1 W: {7 j! Q5. The inland "Chinchow" base in Manchukuo was a Port. It is now corrected to be an. e; i8 C9 j+ m' R" k
Airfield.5 G1 [) M9 y* \+ \
6. The starting fuel level for Los Angeles has been increased.) e, B6 O2 z$ ^4 T$ O1 R
7. The Adak Island base in Alaska has had its port level decreased from 2 to 1.$ A/ e& ?6 y* X( V/ a- h2 P
8. Anchorage in Alaska now generates a small amount of resources.
" i# o% y/ y/ k2 O# e* ~9. The Dutch Harbor base in Alaska has had its port level decreased from 4 to 3." D8 r U8 |6 h! Y( H* g! \
10. The Kiska Island base in Alaska has had its port level decreased from 1 to 0.
/ d5 U- d& K2 l+ H; d" E5 [11. Nukufetau has had its port level decreased from 1 to 0.
$ x V) k! ]& I$ I0 C12. Pago Pago has had its port level decreased from 3 to 2.% {# M( Q- \ K/ P7 B) W( o
13. The Christmas Island base no longer generates resources. The Christmas Island (IO)
5 Q& o. q& \' z( |* X/ Bbase does instead.
1 |2 r3 j0 ~( a# e14. "Ahmadabad" has been renamed to "Ahmedabad".6 H( ?4 `- ~# |) {, P
15. The generation of Daily supplies at Chinese bases has been distributed to more bases,
* Q4 s& b: h3 i' U, ?9 erather than being concentrated in a small number of locations. Overall, Chinese
/ T6 d. _ ^2 m& P4 E5 A- Ksupply point generation has increased, to about the same level of supplies as in the
5 a. G1 c% b9 }. D8 goriginal War in the Pacific game (it was a bit lower before).
1 K0 I7 w' _1 d' W16. Australia now generates a greater supply point surplus than before - about 5,0005 j$ M% |9 O- s, ^
points per day as opposed to about 4,000. Fuel requirements remain the same.
+ ?- u, ?3 X/ q5 Z: P$ f7 K17. The "Terrace" base has been "moved" to a more accurate location - hex 200,41
+ ~# n6 [1 T8 A' E& o/ L2 x% Yinstead of hex 200,40 - and the road and railway networks in the area changed to
+ o2 F* g( ^( F. v0 c- gmatch |